3 Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
5 Copyright (C) 2015-2017 paramat
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as published by
9 the Free Software Foundation; either version 2.1 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU Lesser General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public License along
18 with this program; if not, write to the Free Software Foundation, Inc.,
19 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
30 #include "content_sao.h"
33 #include "voxelalgorithms.h"
38 #include "serialization.h"
39 #include "util/serialize.h"
40 #include "util/numeric.h"
43 #include "mapgen_carpathian.h"
44 #include "mapgen_flat.h"
45 #include "mapgen_fractal.h"
46 #include "mapgen_v5.h"
47 #include "mapgen_v6.h"
48 #include "mapgen_v7.h"
49 #include "mapgen_valleys.h"
50 #include "mapgen_singlenode.h"
52 #include "dungeongen.h"
54 FlagDesc flagdesc_mapgen[] = {
56 {"dungeons", MG_DUNGEONS},
58 {"decorations", MG_DECORATIONS},
62 FlagDesc flagdesc_gennotify[] = {
63 {"dungeon", 1 << GENNOTIFY_DUNGEON},
64 {"temple", 1 << GENNOTIFY_TEMPLE},
65 {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
66 {"cave_end", 1 << GENNOTIFY_CAVE_END},
67 {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
68 {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
69 {"decoration", 1 << GENNOTIFY_DECORATION},
82 static MapgenDesc g_reg_mapgens[] = {
94 ARRLEN(g_reg_mapgens) == MAPGEN_INVALID,
95 registered_mapgens_is_wrong_size);
106 Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
107 gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
110 water_level = params->water_level;
111 mapgen_limit = params->mapgen_limit;
112 flags = params->flags;
113 csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
116 We are losing half our entropy by doing this, but it is necessary to
117 preserve reverse compatibility. If the top half of our current 64 bit
118 seeds ever starts getting used, existing worlds will break due to a
119 different hash outcome and no way to differentiate between versions.
121 A solution could be to add a new bit to designate that the top half of
122 the seed value should be used, essentially a 1-bit version code, but
123 this would require increasing the total size of a seed to 9 bytes (yuck)
125 It's probably okay if this never gets fixed. 4.2 billion possibilities
126 ought to be enough for anyone.
128 seed = (s32)params->seed;
139 MapgenType Mapgen::getMapgenType(const std::string &mgname)
141 for (size_t i = 0; i != ARRLEN(g_reg_mapgens); i++) {
142 if (mgname == g_reg_mapgens[i].name)
143 return (MapgenType)i;
146 return MAPGEN_INVALID;
150 const char *Mapgen::getMapgenName(MapgenType mgtype)
152 size_t index = (size_t)mgtype;
153 if (index == MAPGEN_INVALID || index >= ARRLEN(g_reg_mapgens))
156 return g_reg_mapgens[index].name;
160 Mapgen *Mapgen::createMapgen(MapgenType mgtype, int mgid,
161 MapgenParams *params, EmergeManager *emerge)
164 case MAPGEN_CARPATHIAN:
165 return new MapgenCarpathian(mgid, (MapgenCarpathianParams *)params, emerge);
167 return new MapgenFlat(mgid, (MapgenFlatParams *)params, emerge);
169 return new MapgenFractal(mgid, (MapgenFractalParams *)params, emerge);
170 case MAPGEN_SINGLENODE:
171 return new MapgenSinglenode(mgid, (MapgenSinglenodeParams *)params, emerge);
173 return new MapgenV5(mgid, (MapgenV5Params *)params, emerge);
175 return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
177 return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
179 return new MapgenValleys(mgid, (MapgenValleysParams *)params, emerge);
186 MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype)
189 case MAPGEN_CARPATHIAN:
190 return new MapgenCarpathianParams;
192 return new MapgenFlatParams;
194 return new MapgenFractalParams;
195 case MAPGEN_SINGLENODE:
196 return new MapgenSinglenodeParams;
198 return new MapgenV5Params;
200 return new MapgenV6Params;
202 return new MapgenV7Params;
204 return new MapgenValleysParams;
211 void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden)
213 for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) {
214 if (include_hidden || g_reg_mapgens[i].is_user_visible)
215 mgnames->push_back(g_reg_mapgens[i].name);
220 u32 Mapgen::getBlockSeed(v3s16 p, s32 seed)
229 u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed)
231 u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
233 return (n * (n * n * 60493 + 19990303) + 1376312589);
237 // Returns Y one under area minimum if not found
238 s16 Mapgen::findGroundLevelFull(v2s16 p2d)
240 v3s16 em = vm->m_area.getExtent();
241 s16 y_nodes_max = vm->m_area.MaxEdge.Y;
242 s16 y_nodes_min = vm->m_area.MinEdge.Y;
243 u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
246 for (y = y_nodes_max; y >= y_nodes_min; y--) {
247 MapNode &n = vm->m_data[i];
248 if (ndef->get(n).walkable)
251 vm->m_area.add_y(em, i, -1);
253 return (y >= y_nodes_min) ? y : y_nodes_min - 1;
257 // Returns -MAX_MAP_GENERATION_LIMIT if not found
258 s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
260 v3s16 em = vm->m_area.getExtent();
261 u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
264 for (y = ymax; y >= ymin; y--) {
265 MapNode &n = vm->m_data[i];
266 if (ndef->get(n).walkable)
269 vm->m_area.add_y(em, i, -1);
271 return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
275 // Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
276 s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
278 v3s16 em = vm->m_area.getExtent();
279 u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
282 for (y = ymax; y >= ymin; y--) {
283 MapNode &n = vm->m_data[i];
284 if (ndef->get(n).walkable)
285 return -MAX_MAP_GENERATION_LIMIT;
286 else if (ndef->get(n).isLiquid())
289 vm->m_area.add_y(em, i, -1);
291 return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
295 void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
300 //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
302 for (s16 z = nmin.Z; z <= nmax.Z; z++) {
303 for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
304 s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
306 heightmap[index] = y;
311 inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
314 vm->m_area.add_x(em, vi_neg_x, -1);
315 if (vm->m_data[vi_neg_x].getContent() != CONTENT_IGNORE) {
316 const ContentFeatures &c_nx = ndef->get(vm->m_data[vi_neg_x]);
317 if (c_nx.floodable && !c_nx.isLiquid())
321 vm->m_area.add_x(em, vi_pos_x, +1);
322 if (vm->m_data[vi_pos_x].getContent() != CONTENT_IGNORE) {
323 const ContentFeatures &c_px = ndef->get(vm->m_data[vi_pos_x]);
324 if (c_px.floodable && !c_px.isLiquid())
328 vm->m_area.add_z(em, vi_neg_z, -1);
329 if (vm->m_data[vi_neg_z].getContent() != CONTENT_IGNORE) {
330 const ContentFeatures &c_nz = ndef->get(vm->m_data[vi_neg_z]);
331 if (c_nz.floodable && !c_nz.isLiquid())
335 vm->m_area.add_z(em, vi_pos_z, +1);
336 if (vm->m_data[vi_pos_z].getContent() != CONTENT_IGNORE) {
337 const ContentFeatures &c_pz = ndef->get(vm->m_data[vi_pos_z]);
338 if (c_pz.floodable && !c_pz.isLiquid())
344 void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
346 bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed;
347 v3s16 em = vm->m_area.getExtent();
349 for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++)
350 for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) {
356 u32 vi = vm->m_area.index(x, nmax.Y, z);
357 for (s16 y = nmax.Y; y >= nmin.Y; y--) {
358 isignored = vm->m_data[vi].getContent() == CONTENT_IGNORE;
359 isliquid = ndef->get(vm->m_data[vi]).isLiquid();
361 if (isignored || wasignored || isliquid == wasliquid) {
362 // Neither topmost node of liquid column nor topmost node below column
365 } else if (isliquid) {
366 // This is the topmost node in the column
367 bool ispushed = false;
368 if (isLiquidHorizontallyFlowable(vi, em)) {
369 trans_liquid->push_back(v3s16(x, y, z));
372 // Remember waschecked and waspushed to avoid repeated
373 // checks/pushes in case the column consists of only this node
375 waspushed = ispushed;
377 // This is the topmost node below a liquid column
379 vm->m_area.add_y(em, vi_above, 1);
380 if (!waspushed && (ndef->get(vm->m_data[vi]).floodable ||
381 (!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) {
382 // Push back the lowest node in the column which is one
383 // node above this one
384 trans_liquid->push_back(v3s16(x, y + 1, z));
388 wasliquid = isliquid;
389 wasignored = isignored;
390 vm->m_area.add_y(em, vi, -1);
396 void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
398 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
399 VoxelArea a(nmin, nmax);
401 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
402 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
403 u32 i = vm->m_area.index(a.MinEdge.X, y, z);
404 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
405 vm->m_data[i].param1 = light;
411 void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
413 if (light <= 1 || !a.contains(p))
416 u32 vi = vm->m_area.index(p);
417 MapNode &n = vm->m_data[vi];
419 // Decay light in each of the banks separately
420 u8 light_day = light & 0x0F;
424 u8 light_night = light & 0xF0;
428 // Bail out only if we have no more light from either bank to propogate, or
429 // we hit a solid block that light cannot pass through.
430 if ((light_day <= (n.param1 & 0x0F) &&
431 light_night <= (n.param1 & 0xF0)) ||
432 !ndef->get(n).light_propagates)
435 // Since this recursive function only terminates when there is no light from
436 // either bank left, we need to take the max of both banks into account for
437 // the case where spreading has stopped for one light bank but not the other.
438 light = MYMAX(light_day, n.param1 & 0x0F) |
439 MYMAX(light_night, n.param1 & 0xF0);
443 lightSpread(a, p + v3s16(0, 0, 1), light);
444 lightSpread(a, p + v3s16(0, 1, 0), light);
445 lightSpread(a, p + v3s16(1, 0, 0), light);
446 lightSpread(a, p - v3s16(0, 0, 1), light);
447 lightSpread(a, p - v3s16(0, 1, 0), light);
448 lightSpread(a, p - v3s16(1, 0, 0), light);
452 void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
453 bool propagate_shadow)
455 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
456 //TimeTaker t("updateLighting");
458 propagateSunlight(nmin, nmax, propagate_shadow);
459 spreadLight(full_nmin, full_nmax);
461 //printf("updateLighting: %dms\n", t.stop());
465 void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
467 //TimeTaker t("propagateSunlight");
468 VoxelArea a(nmin, nmax);
469 bool block_is_underground = (water_level >= nmax.Y);
470 v3s16 em = vm->m_area.getExtent();
472 // NOTE: Direct access to the low 4 bits of param1 is okay here because,
473 // by definition, sunlight will never be in the night lightbank.
475 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
476 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
477 // see if we can get a light value from the overtop
478 u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
479 if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
480 if (block_is_underground)
482 } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN &&
486 vm->m_area.add_y(em, i, -1);
488 for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
489 MapNode &n = vm->m_data[i];
490 if (!ndef->get(n).sunlight_propagates)
492 n.param1 = LIGHT_SUN;
493 vm->m_area.add_y(em, i, -1);
497 //printf("propagateSunlight: %dms\n", t.stop());
501 void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
503 //TimeTaker t("spreadLight");
504 VoxelArea a(nmin, nmax);
506 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
507 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
508 u32 i = vm->m_area.index(a.MinEdge.X, y, z);
509 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
510 MapNode &n = vm->m_data[i];
511 if (n.getContent() == CONTENT_IGNORE)
514 const ContentFeatures &cf = ndef->get(n);
515 if (!cf.light_propagates)
518 // TODO(hmmmmm): Abstract away direct param1 accesses with a
519 // wrapper, but something lighter than MapNode::get/setLight
521 u8 light_produced = cf.light_source;
523 n.param1 = light_produced | (light_produced << 4);
527 lightSpread(a, v3s16(x, y, z + 1), light);
528 lightSpread(a, v3s16(x, y + 1, z ), light);
529 lightSpread(a, v3s16(x + 1, y, z ), light);
530 lightSpread(a, v3s16(x, y, z - 1), light);
531 lightSpread(a, v3s16(x, y - 1, z ), light);
532 lightSpread(a, v3s16(x - 1, y, z ), light);
538 //printf("spreadLight: %dms\n", t.stop());
546 MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge)
547 : Mapgen(mapgenid, params, emerge)
549 this->m_emerge = emerge;
550 this->m_bmgr = emerge->biomemgr;
552 //// Here, 'stride' refers to the number of elements needed to skip to index
553 //// an adjacent element for that coordinate in noise/height/biome maps
554 //// (*not* vmanip content map!)
556 // Note there is no X stride explicitly defined. Items adjacent in the X
557 // coordinate are assumed to be adjacent in memory as well (i.e. stride of 1).
559 // Number of elements to skip to get to the next Y coordinate
560 this->ystride = csize.X;
562 // Number of elements to skip to get to the next Z coordinate
563 this->zstride = csize.X * csize.Y;
565 // Z-stride value for maps oversized for 1-down overgeneration
566 this->zstride_1d = csize.X * (csize.Y + 1);
568 // Z-stride value for maps oversized for 1-up 1-down overgeneration
569 this->zstride_1u1d = csize.X * (csize.Y + 2);
571 //// Allocate heightmap
572 this->heightmap = new s16[csize.X * csize.Z];
574 //// Initialize biome generator
575 // TODO(hmmmm): should we have a way to disable biomemanager biomes?
576 biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
577 biomemap = biomegen->biomemap;
579 //// Look up some commonly used content
580 c_stone = ndef->getId("mapgen_stone");
581 c_desert_stone = ndef->getId("mapgen_desert_stone");
582 c_sandstone = ndef->getId("mapgen_sandstone");
583 c_water_source = ndef->getId("mapgen_water_source");
584 c_river_water_source = ndef->getId("mapgen_river_water_source");
585 c_lava_source = ndef->getId("mapgen_lava_source");
587 // Fall back to more basic content if not defined
588 // river_water_source cannot fallback to water_source because river water
589 // needs to be non-renewable and have a short flow range.
590 if (c_desert_stone == CONTENT_IGNORE)
591 c_desert_stone = c_stone;
592 if (c_sandstone == CONTENT_IGNORE)
593 c_sandstone = c_stone;
595 //// Content used for dungeon generation
596 c_cobble = ndef->getId("mapgen_cobble");
597 c_mossycobble = ndef->getId("mapgen_mossycobble");
598 c_stair_cobble = ndef->getId("mapgen_stair_cobble");
599 c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
600 c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
601 c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block");
603 // Fall back to more basic content if not defined
604 if (c_mossycobble == CONTENT_IGNORE)
605 c_mossycobble = c_cobble;
606 if (c_stair_cobble == CONTENT_IGNORE)
607 c_stair_cobble = c_cobble;
608 if (c_stair_desert_stone == CONTENT_IGNORE)
609 c_stair_desert_stone = c_desert_stone;
610 if (c_sandstonebrick == CONTENT_IGNORE)
611 c_sandstonebrick = c_sandstone;
612 if (c_stair_sandstone_block == CONTENT_IGNORE)
613 c_stair_sandstone_block = c_sandstonebrick;
617 MapgenBasic::~MapgenBasic()
624 MgStoneType MapgenBasic::generateBiomes()
626 // can't generate biomes without a biome generator!
630 v3s16 em = vm->m_area.getExtent();
632 MgStoneType stone_type = MGSTONE_STONE;
634 noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);
636 for (s16 z = node_min.Z; z <= node_max.Z; z++)
637 for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
641 u16 depth_water_top = 0;
642 u16 depth_riverbed = 0;
643 u32 vi = vm->m_area.index(x, node_max.Y, z);
645 // Check node at base of mapchunk above, either a node of a previously
646 // generated mapchunk or if not, a node of overgenerated base terrain.
647 content_t c_above = vm->m_data[vi + em.X].getContent();
648 bool air_above = c_above == CONTENT_AIR;
649 bool river_water_above = c_above == c_river_water_source;
650 bool water_above = c_above == c_water_source || river_water_above;
652 biomemap[index] = BIOME_NONE;
654 // If there is air or water above enable top/filler placement, otherwise force
655 // nplaced to stone level by setting a number exceeding any possible filler depth.
656 u16 nplaced = (air_above || water_above) ? 0 : U16_MAX;
658 for (s16 y = node_max.Y; y >= node_min.Y; y--) {
659 content_t c = vm->m_data[vi].getContent();
661 // Biome is recalculated each time an upper surface is detected while
662 // working down a column. The selected biome then remains in effect for
663 // all nodes below until the next surface and biome recalculation.
664 // Biome is recalculated:
665 // 1. At the surface of stone below air or water.
666 // 2. At the surface of water below air.
667 // 3. When stone or water is detected but biome has not yet been calculated.
668 bool is_stone_surface = (c == c_stone) &&
669 (air_above || water_above || !biome);
671 bool is_water_surface =
672 (c == c_water_source || c == c_river_water_source) &&
673 (air_above || !biome);
675 if (is_stone_surface || is_water_surface) {
676 biome = biomegen->getBiomeAtIndex(index, y);
678 if (biomemap[index] == BIOME_NONE && is_stone_surface)
679 biomemap[index] = biome->index;
681 depth_top = biome->depth_top;
682 base_filler = MYMAX(depth_top +
683 biome->depth_filler +
684 noise_filler_depth->result[index], 0.f);
685 depth_water_top = biome->depth_water_top;
686 depth_riverbed = biome->depth_riverbed;
688 // Detect stone type for dungeons during every biome calculation.
689 // This is more efficient than detecting per-node and will not
690 // miss any desert stone or sandstone biomes.
691 if (biome->c_stone == c_desert_stone)
692 stone_type = MGSTONE_DESERT_STONE;
693 else if (biome->c_stone == c_sandstone)
694 stone_type = MGSTONE_SANDSTONE;
698 content_t c_below = vm->m_data[vi - em.X].getContent();
700 // If the node below isn't solid, make this node stone, so that
701 // any top/filler nodes above are structurally supported.
702 // This is done by aborting the cycle of top/filler placement
703 // immediately by forcing nplaced to stone level.
704 if (c_below == CONTENT_AIR
705 || c_below == c_water_source
706 || c_below == c_river_water_source)
709 if (river_water_above) {
710 if (nplaced < depth_riverbed) {
711 vm->m_data[vi] = MapNode(biome->c_riverbed);
714 nplaced = U16_MAX; // Disable top/filler placement
715 river_water_above = false;
717 } else if (nplaced < depth_top) {
718 vm->m_data[vi] = MapNode(biome->c_top);
720 } else if (nplaced < base_filler) {
721 vm->m_data[vi] = MapNode(biome->c_filler);
724 vm->m_data[vi] = MapNode(biome->c_stone);
729 } else if (c == c_water_source) {
730 vm->m_data[vi] = MapNode((y > (s32)(water_level - depth_water_top))
731 ? biome->c_water_top : biome->c_water);
732 nplaced = 0; // Enable top/filler placement for next surface
735 } else if (c == c_river_water_source) {
736 vm->m_data[vi] = MapNode(biome->c_river_water);
737 nplaced = 0; // Enable riverbed placement for next surface
740 river_water_above = true;
741 } else if (c == CONTENT_AIR) {
742 nplaced = 0; // Enable top/filler placement for next surface
745 } else { // Possible various nodes overgenerated from neighbouring mapchunks
746 nplaced = U16_MAX; // Disable top/filler placement
751 vm->m_area.add_y(em, vi, -1);
759 void MapgenBasic::dustTopNodes()
761 if (node_max.Y < water_level)
764 v3s16 em = vm->m_area.getExtent();
767 for (s16 z = node_min.Z; z <= node_max.Z; z++)
768 for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
769 Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]);
771 if (biome->c_dust == CONTENT_IGNORE)
774 u32 vi = vm->m_area.index(x, full_node_max.Y, z);
775 content_t c_full_max = vm->m_data[vi].getContent();
778 if (c_full_max == CONTENT_AIR) {
779 y_start = full_node_max.Y - 1;
780 } else if (c_full_max == CONTENT_IGNORE) {
781 vi = vm->m_area.index(x, node_max.Y + 1, z);
782 content_t c_max = vm->m_data[vi].getContent();
784 if (c_max == CONTENT_AIR)
785 y_start = node_max.Y;
792 vi = vm->m_area.index(x, y_start, z);
793 for (s16 y = y_start; y >= node_min.Y - 1; y--) {
794 if (vm->m_data[vi].getContent() != CONTENT_AIR)
797 vm->m_area.add_y(em, vi, -1);
800 content_t c = vm->m_data[vi].getContent();
801 if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) {
802 vm->m_area.add_y(em, vi, 1);
803 vm->m_data[vi] = MapNode(biome->c_dust);
809 void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
811 if (max_stone_y < node_min.Y)
814 CavesNoiseIntersection caves_noise(ndef, m_bmgr, csize,
815 &np_cave1, &np_cave2, seed, cave_width);
817 caves_noise.generateCaves(vm, node_min, node_max, biomemap);
819 if (node_max.Y > large_cave_depth)
822 PseudoRandom ps(blockseed + 21343);
823 u32 bruises_count = ps.range(0, 2);
824 for (u32 i = 0; i < bruises_count; i++) {
825 CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
826 c_water_source, CONTENT_IGNORE, lava_depth);
828 cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
833 bool MapgenBasic::generateCaverns(s16 max_stone_y)
835 if (node_min.Y > max_stone_y || node_min.Y > cavern_limit)
838 CavernsNoise caverns_noise(ndef, csize, &np_cavern,
839 seed, cavern_limit, cavern_taper, cavern_threshold);
841 return caverns_noise.generateCaverns(vm, node_min, node_max);
845 void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
847 if (max_stone_y < node_min.Y)
853 dp.c_water = c_water_source;
854 dp.c_river_water = c_river_water_source;
856 dp.only_in_ground = true;
857 dp.corridor_len_min = 1;
858 dp.corridor_len_max = 13;
861 dp.y_min = -MAX_MAP_GENERATION_LIMIT;
862 dp.y_max = MAX_MAP_GENERATION_LIMIT;
864 dp.np_density = nparams_dungeon_density;
865 dp.np_alt_wall = nparams_dungeon_alt_wall;
867 switch (stone_type) {
870 dp.c_wall = c_cobble;
871 dp.c_alt_wall = c_mossycobble;
872 dp.c_stair = c_stair_cobble;
874 dp.diagonal_dirs = false;
875 dp.holesize = v3s16(1, 2, 1);
876 dp.room_size_min = v3s16(4, 4, 4);
877 dp.room_size_max = v3s16(8, 6, 8);
878 dp.room_size_large_min = v3s16(8, 8, 8);
879 dp.room_size_large_max = v3s16(16, 16, 16);
880 dp.notifytype = GENNOTIFY_DUNGEON;
882 case MGSTONE_DESERT_STONE:
883 dp.c_wall = c_desert_stone;
884 dp.c_alt_wall = CONTENT_IGNORE;
885 dp.c_stair = c_stair_desert_stone;
887 dp.diagonal_dirs = true;
888 dp.holesize = v3s16(2, 3, 2);
889 dp.room_size_min = v3s16(6, 9, 6);
890 dp.room_size_max = v3s16(10, 11, 10);
891 dp.room_size_large_min = v3s16(10, 13, 10);
892 dp.room_size_large_max = v3s16(18, 21, 18);
893 dp.notifytype = GENNOTIFY_TEMPLE;
895 case MGSTONE_SANDSTONE:
896 dp.c_wall = c_sandstonebrick;
897 dp.c_alt_wall = CONTENT_IGNORE;
898 dp.c_stair = c_stair_sandstone_block;
900 dp.diagonal_dirs = false;
901 dp.holesize = v3s16(2, 2, 2);
902 dp.room_size_min = v3s16(6, 4, 6);
903 dp.room_size_max = v3s16(10, 6, 10);
904 dp.room_size_large_min = v3s16(10, 8, 10);
905 dp.room_size_large_max = v3s16(18, 16, 18);
906 dp.notifytype = GENNOTIFY_DUNGEON;
910 DungeonGen dgen(ndef, &gennotify, &dp);
911 dgen.generate(vm, blockseed, full_node_min, full_node_max);
916 //// GenerateNotifier
919 GenerateNotifier::GenerateNotifier()
924 GenerateNotifier::GenerateNotifier(u32 notify_on,
925 std::set<u32> *notify_on_deco_ids)
927 m_notify_on = notify_on;
928 m_notify_on_deco_ids = notify_on_deco_ids;
932 void GenerateNotifier::setNotifyOn(u32 notify_on)
934 m_notify_on = notify_on;
938 void GenerateNotifier::setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids)
940 m_notify_on_deco_ids = notify_on_deco_ids;
944 bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id)
946 if (!(m_notify_on & (1 << type)))
949 if (type == GENNOTIFY_DECORATION &&
950 m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->end())
957 m_notify_events.push_back(gne);
963 void GenerateNotifier::getEvents(
964 std::map<std::string, std::vector<v3s16> > &event_map,
967 std::list<GenNotifyEvent>::iterator it;
969 for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
970 GenNotifyEvent &gn = *it;
971 std::string name = (gn.type == GENNOTIFY_DECORATION) ?
972 "decoration#"+ itos(gn.id) :
973 flagdesc_gennotify[gn.type].name;
975 event_map[name].push_back(gn.pos);
979 m_notify_events.clear();
988 MapgenParams::~MapgenParams()
994 void MapgenParams::readParams(const Settings *settings)
996 std::string seed_str;
997 const char *seed_name = (settings == g_settings) ? "fixed_map_seed" : "seed";
999 if (settings->getNoEx(seed_name, seed_str)) {
1000 if (!seed_str.empty())
1001 seed = read_seed(seed_str.c_str());
1003 myrand_bytes(&seed, sizeof(seed));
1006 std::string mg_name;
1007 if (settings->getNoEx("mg_name", mg_name)) {
1008 mgtype = Mapgen::getMapgenType(mg_name);
1009 if (mgtype == MAPGEN_INVALID)
1010 mgtype = MAPGEN_DEFAULT;
1013 settings->getS16NoEx("water_level", water_level);
1014 settings->getS16NoEx("mapgen_limit", mapgen_limit);
1015 settings->getS16NoEx("chunksize", chunksize);
1016 settings->getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
1019 bparams = BiomeManager::createBiomeParams(BIOMEGEN_ORIGINAL);
1021 bparams->readParams(settings);
1022 bparams->seed = seed;
1027 void MapgenParams::writeParams(Settings *settings) const
1029 settings->set("mg_name", Mapgen::getMapgenName(mgtype));
1030 settings->setU64("seed", seed);
1031 settings->setS16("water_level", water_level);
1032 settings->setS16("mapgen_limit", mapgen_limit);
1033 settings->setS16("chunksize", chunksize);
1034 settings->setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);
1037 bparams->writeParams(settings);
1040 // Calculate edges of outermost generated mapchunks (less than
1041 // 'mapgen_limit'), and corresponding exact limits for SAO entities.
1042 void MapgenParams::calcMapgenEdges()
1044 if (m_mapgen_edges_calculated)
1047 // Central chunk offset, in blocks
1048 s16 ccoff_b = -chunksize / 2;
1049 // Chunksize, in nodes
1050 s32 csize_n = chunksize * MAP_BLOCKSIZE;
1051 // Minp/maxp of central chunk, in nodes
1052 s16 ccmin = ccoff_b * MAP_BLOCKSIZE;
1053 s16 ccmax = ccmin + csize_n - 1;
1054 // Fullminp/fullmaxp of central chunk, in nodes
1055 s16 ccfmin = ccmin - MAP_BLOCKSIZE;
1056 s16 ccfmax = ccmax + MAP_BLOCKSIZE;
1057 // Effective mapgen limit, in blocks
1058 // Uses same calculation as ServerMap::blockpos_over_mapgen_limit(v3s16 p)
1059 s16 mapgen_limit_b = rangelim(mapgen_limit,
1060 0, MAX_MAP_GENERATION_LIMIT) / MAP_BLOCKSIZE;
1061 // Effective mapgen limits, in nodes
1062 s16 mapgen_limit_min = -mapgen_limit_b * MAP_BLOCKSIZE;
1063 s16 mapgen_limit_max = (mapgen_limit_b + 1) * MAP_BLOCKSIZE - 1;
1064 // Number of complete chunks from central chunk fullminp/fullmaxp
1065 // to effective mapgen limits.
1066 s16 numcmin = MYMAX((ccfmin - mapgen_limit_min) / csize_n, 0);
1067 s16 numcmax = MYMAX((mapgen_limit_max - ccfmax) / csize_n, 0);
1068 // Mapgen edges, in nodes
1069 mapgen_edge_min = ccmin - numcmin * csize_n;
1070 mapgen_edge_max = ccmax + numcmax * csize_n;
1071 // SAO position limits, in Irrlicht units
1072 m_sao_limit_min = mapgen_edge_min * BS - 3.0f;
1073 m_sao_limit_max = mapgen_edge_max * BS + 3.0f;
1075 m_mapgen_edges_calculated = true;
1079 bool MapgenParams::saoPosOverLimit(const v3f &p)
1081 if (!m_mapgen_edges_calculated)
1084 return p.X < m_sao_limit_min ||
1085 p.X > m_sao_limit_max ||
1086 p.Y < m_sao_limit_min ||
1087 p.Y > m_sao_limit_max ||
1088 p.Z < m_sao_limit_min ||
1089 p.Z > m_sao_limit_max;
1093 s32 MapgenParams::getSpawnRangeMax()
1097 return MYMIN(-mapgen_edge_min, mapgen_edge_max);