3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
27 //#include "serverobject.h"
28 #include "content_sao.h"
30 #include "content_mapnode.h" // For content_mapnode_get_new_name
31 #include "voxelalgorithms.h"
33 #include "settings.h" // For g_settings
34 #include "main.h" // For g_profiler
36 #include "mapgen_v6.h"
37 #include "mapgen_v7.h"
38 #include "serialization.h"
39 #include "util/serialize.h"
42 FlagDesc flagdesc_mapgen[] = {
45 {"dungeons", MG_DUNGEONS},
46 {"v6_jungles", MGV6_JUNGLES},
47 {"v6_biome_blend", MGV6_BIOME_BLEND},
49 {"nolight", MG_NOLIGHT},
50 {"v6_nomudflow", MGV6_NOMUDFLOW},
54 FlagDesc flagdesc_ore[] = {
55 {"absheight", OREFLAG_ABSHEIGHT},
56 {"scatter_noisedensity", OREFLAG_DENSITY},
57 {"claylike_nodeisnt", OREFLAG_NODEISNT},
61 FlagDesc flagdesc_deco_schematic[] = {
62 {"place_center_x", DECO_PLACE_CENTER_X},
63 {"place_center_y", DECO_PLACE_CENTER_Y},
64 {"place_center_z", DECO_PLACE_CENTER_Z},
68 FlagDesc flagdesc_gennotify[] = {
69 {"dungeon", 1 << GENNOTIFY_DUNGEON},
70 {"temple", 1 << GENNOTIFY_TEMPLE},
71 {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
72 {"cave_end", 1 << GENNOTIFY_CAVE_END},
73 {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
74 {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
78 ///////////////////////////////////////////////////////////////////////////////
81 Ore *createOre(OreType type) {
84 return new OreScatter;
87 //case ORE_CLAYLIKE: //TODO: implement this!
88 // return new OreClaylike;
101 void Ore::resolveNodeNames(INodeDefManager *ndef) {
102 if (ore == CONTENT_IGNORE) {
103 ore = ndef->getId(ore_name);
104 if (ore == CONTENT_IGNORE) {
105 errorstream << "Ore::resolveNodeNames: ore node '"
106 << ore_name << "' not defined";
108 wherein.push_back(CONTENT_AIR);
113 for (size_t i=0; i != wherein_names.size(); i++) {
114 std::string name = wherein_names[i];
115 content_t c = ndef->getId(name);
116 if (c != CONTENT_IGNORE) {
117 wherein.push_back(c);
123 void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
126 in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
127 if (flags & OREFLAG_ABSHEIGHT)
128 in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
133 if (in_range & ORE_RANGE_MIRROR) {
134 ymin = MYMAX(nmin.Y, -height_max);
135 ymax = MYMIN(nmax.Y, -height_min);
137 ymin = MYMAX(nmin.Y, height_min);
138 ymax = MYMIN(nmax.Y, height_max);
140 if (clust_size >= ymax - ymin + 1)
145 generate(mg->vm, mg->seed, blockseed, nmin, nmax);
149 void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
150 u32 blockseed, v3s16 nmin, v3s16 nmax) {
151 PseudoRandom pr(blockseed);
152 MapNode n_ore(ore, 0, ore_param2);
154 int volume = (nmax.X - nmin.X + 1) *
155 (nmax.Y - nmin.Y + 1) *
156 (nmax.Z - nmin.Z + 1);
157 int csize = clust_size;
158 int orechance = (csize * csize * csize) / clust_num_ores;
159 int nclusters = volume / clust_scarcity;
161 for (int i = 0; i != nclusters; i++) {
162 int x0 = pr.range(nmin.X, nmax.X - csize + 1);
163 int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
164 int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
166 if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
169 for (int z1 = 0; z1 != csize; z1++)
170 for (int y1 = 0; y1 != csize; y1++)
171 for (int x1 = 0; x1 != csize; x1++) {
172 if (pr.range(1, orechance) != 1)
175 u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
176 for (size_t ii = 0; ii < wherein.size(); ii++)
177 if (vm->m_data[i].getContent() == wherein[ii])
178 vm->m_data[i] = n_ore;
184 void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
185 u32 blockseed, v3s16 nmin, v3s16 nmax) {
186 PseudoRandom pr(blockseed + 4234);
187 MapNode n_ore(ore, 0, ore_param2);
189 int max_height = clust_size;
190 int y_start = pr.range(nmin.Y, nmax.Y - max_height);
193 int sx = nmax.X - nmin.X + 1;
194 int sz = nmax.Z - nmin.Z + 1;
195 noise = new Noise(np, 0, sx, sz);
197 noise->seed = seed + y_start;
198 noise->perlinMap2D(nmin.X, nmin.Z);
201 for (int z = nmin.Z; z <= nmax.Z; z++)
202 for (int x = nmin.X; x <= nmax.X; x++) {
203 float noiseval = noise->result[index++];
204 if (noiseval < nthresh)
207 int height = max_height * (1. / pr.range(1, 3));
208 int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
209 int y1 = y0 + height;
210 for (int y = y0; y != y1; y++) {
211 u32 i = vm->m_area.index(x, y, z);
212 if (!vm->m_area.contains(i))
215 for (size_t ii = 0; ii < wherein.size(); ii++)
216 if (vm->m_data[i].getContent() == wherein[ii])
217 vm->m_data[i] = n_ore;
223 ///////////////////////////////////////////////////////////////////////////////
226 Decoration *createDecoration(DecorationType type) {
229 return new DecoSimple;
231 return new DecoSchematic;
233 // return new DecoLSystem;
240 Decoration::Decoration() {
248 Decoration::~Decoration() {
253 void Decoration::resolveNodeNames(INodeDefManager *ndef) {
256 if (c_place_on == CONTENT_IGNORE)
257 c_place_on = ndef->getId(place_on_name);
261 void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
262 PseudoRandom ps(blockseed + 53);
263 int carea_size = nmax.X - nmin.X + 1;
265 // Divide area into parts
266 if (carea_size % sidelen) {
267 errorstream << "Decoration::placeDeco: chunk size is not divisible by "
268 "sidelen; setting sidelen to " << carea_size << std::endl;
269 sidelen = carea_size;
272 s16 divlen = carea_size / sidelen;
273 int area = sidelen * sidelen;
275 for (s16 z0 = 0; z0 < divlen; z0++)
276 for (s16 x0 = 0; x0 < divlen; x0++) {
277 v2s16 p2d_center( // Center position of part of division
278 nmin.X + sidelen / 2 + sidelen * x0,
279 nmin.Z + sidelen / 2 + sidelen * z0
281 v2s16 p2d_min( // Minimum edge of part of division
282 nmin.X + sidelen * x0,
283 nmin.Z + sidelen * z0
285 v2s16 p2d_max( // Maximum edge of part of division
286 nmin.X + sidelen + sidelen * x0 - 1,
287 nmin.Z + sidelen + sidelen * z0 - 1
290 // Amount of decorations
292 NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
294 u32 deco_count = area * MYMAX(nval, 0.f);
296 for (u32 i = 0; i < deco_count; i++) {
297 s16 x = ps.range(p2d_min.X, p2d_max.X);
298 s16 z = ps.range(p2d_min.Y, p2d_max.Y);
300 int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
302 s16 y = mg->heightmap ?
303 mg->heightmap[mapindex] :
304 mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
306 if (y < nmin.Y || y > nmax.Y)
309 int height = getHeight();
310 int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
311 if (y + 1 + height > max_y) {
314 printf("Decoration at (%d %d %d) cut off\n", x, y, z);
316 JMutexAutoLock cutofflock(cutoff_mutex);
317 cutoffs.push_back(CutoffData(x, y, z, height));
322 std::set<u8>::iterator iter;
325 iter = biomes.find(mg->biomemap[mapindex]);
326 if (iter == biomes.end())
331 generate(mg, &ps, max_y, v3s16(x, y, z));
338 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
339 PseudoRandom pr(blockseed + 53);
340 std::vector<CutoffData> handled_cutoffs;
342 // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
344 JMutexAutoLock cutofflock(cutoff_mutex);
345 for (std::list<CutoffData>::iterator i = cutoffs.begin();
346 i != cutoffs.end(); ++i) {
347 CutoffData cutoff = *i;
349 s16 height = cutoff.height;
350 if (p.X < nmin.X || p.X > nmax.X ||
351 p.Z < nmin.Z || p.Z > nmax.Z)
353 if (p.Y + height < nmin.Y || p.Y > nmax.Y)
356 handled_cutoffs.push_back(cutoff);
360 // Generate the cutoffs
361 for (size_t i = 0; i != handled_cutoffs.size(); i++) {
362 v3s16 p = handled_cutoffs[i].p;
363 s16 height = handled_cutoffs[i].height;
365 if (p.Y + height > nmax.Y) {
366 //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
367 cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
370 generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
373 // Remove cutoffs that were handled from the cutoff list
375 JMutexAutoLock cutofflock(cutoff_mutex);
376 for (std::list<CutoffData>::iterator i = cutoffs.begin();
377 i != cutoffs.end(); ++i) {
379 for (size_t j = 0; j != handled_cutoffs.size(); j++) {
380 CutoffData coff = *i;
381 if (coff.p == handled_cutoffs[j].p)
382 i = cutoffs.erase(i);
390 ///////////////////////////////////////////////////////////////////////////////
393 void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
394 Decoration::resolveNodeNames(ndef);
396 if (c_deco == CONTENT_IGNORE && !decolist_names.size()) {
397 c_deco = ndef->getId(deco_name);
398 if (c_deco == CONTENT_IGNORE) {
399 errorstream << "DecoSimple::resolveNodeNames: decoration node '"
400 << deco_name << "' not defined" << std::endl;
401 c_deco = CONTENT_AIR;
404 if (c_spawnby == CONTENT_IGNORE) {
405 c_spawnby = ndef->getId(spawnby_name);
406 if (c_spawnby == CONTENT_IGNORE) {
407 errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
408 << spawnby_name << "' not defined" << std::endl;
410 c_spawnby = CONTENT_AIR;
414 if (c_decolist.size())
417 for (size_t i = 0; i != decolist_names.size(); i++) {
418 content_t c = ndef->getId(decolist_names[i]);
419 if (c == CONTENT_IGNORE) {
420 errorstream << "DecoSimple::resolveNodeNames: decolist node '"
421 << decolist_names[i] << "' not defined" << std::endl;
424 c_decolist.push_back(c);
429 void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
430 ManualMapVoxelManipulator *vm = mg->vm;
432 u32 vi = vm->m_area.index(p);
433 if (vm->m_data[vi].getContent() != c_place_on &&
434 c_place_on != CONTENT_IGNORE)
437 if (nspawnby != -1) {
439 v3s16 dirs[8] = { // a Moore neighborhood
450 for (int i = 0; i != 8; i++) {
451 u32 index = vm->m_area.index(p + dirs[i]);
452 if (vm->m_area.contains(index) &&
453 vm->m_data[index].getContent() == c_spawnby)
457 if (nneighs < nspawnby)
461 size_t ndecos = c_decolist.size();
462 content_t c_place = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
464 s16 height = (deco_height_max > 0) ?
465 pr->range(deco_height, deco_height_max) : deco_height;
467 height = MYMIN(height, max_y - p.Y);
469 v3s16 em = vm->m_area.getExtent();
470 for (int i = 0; i < height; i++) {
471 vm->m_area.add_y(em, vi, 1);
473 content_t c = vm->m_data[vi].getContent();
474 if (c != CONTENT_AIR && c != CONTENT_IGNORE)
477 vm->m_data[vi] = MapNode(c_place);
482 int DecoSimple::getHeight() {
483 return (deco_height_max > 0) ? deco_height_max : deco_height;
487 std::string DecoSimple::getName() {
492 ///////////////////////////////////////////////////////////////////////////////
495 DecoSchematic::DecoSchematic() {
500 size = v3s16(0, 0, 0);
504 DecoSchematic::~DecoSchematic() {
507 delete []slice_probs;
511 void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) {
512 Decoration::resolveNodeNames(ndef);
514 if (filename.empty())
518 errorstream << "DecoSchematic::resolveNodeNames: node name list was "
519 "not created" << std::endl;
523 for (size_t i = 0; i != node_names->size(); i++) {
524 std::string name = node_names->at(i);
526 std::map<std::string, std::string>::iterator it;
527 it = replacements.find(name);
528 if (it != replacements.end())
531 content_t c = ndef->getId(name);
532 if (c == CONTENT_IGNORE) {
533 errorstream << "DecoSchematic::resolveNodeNames: node '"
534 << name << "' not defined" << std::endl;
538 c_nodes.push_back(c);
541 for (int i = 0; i != size.X * size.Y * size.Z; i++)
542 schematic[i].setContent(c_nodes[schematic[i].getContent()]);
549 void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
550 ManualMapVoxelManipulator *vm = mg->vm;
552 if (flags & DECO_PLACE_CENTER_X)
553 p.X -= (size.X + 1) / 2;
554 if (flags & DECO_PLACE_CENTER_Y)
555 p.Y -= (size.Y + 1) / 2;
556 if (flags & DECO_PLACE_CENTER_Z)
557 p.Z -= (size.Z + 1) / 2;
559 u32 vi = vm->m_area.index(p);
560 if (vm->m_data[vi].getContent() != c_place_on &&
561 c_place_on != CONTENT_IGNORE)
564 Rotation rot = (rotation == ROTATE_RAND) ?
565 (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
567 blitToVManip(p, vm, rot, false);
571 int DecoSchematic::getHeight() {
576 std::string DecoSchematic::getName() {
581 void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
582 Rotation rot, bool force_placement) {
584 int ystride = size.X;
585 int zstride = size.X * size.Y;
591 int i_start, i_step_x, i_step_z;
600 i_start = zstride * (sz - 1) + sx - 1;
605 i_start = zstride * (sz - 1);
617 for (s16 y = 0; y != sy; y++) {
618 if (slice_probs[y] != MTSCHEM_PROB_ALWAYS &&
619 myrand_range(1, 255) > slice_probs[y])
622 for (s16 z = 0; z != sz; z++) {
623 u32 i = z * i_step_z + y * ystride + i_start;
624 for (s16 x = 0; x != sx; x++, i += i_step_x) {
625 u32 vi = vm->m_area.index(p.X + x, y_map, p.Z + z);
626 if (!vm->m_area.contains(vi))
629 if (schematic[i].getContent() == CONTENT_IGNORE)
632 if (schematic[i].param1 == MTSCHEM_PROB_NEVER)
635 if (!force_placement) {
636 content_t c = vm->m_data[vi].getContent();
637 if (c != CONTENT_AIR && c != CONTENT_IGNORE)
641 if (schematic[i].param1 != MTSCHEM_PROB_ALWAYS &&
642 myrand_range(1, 255) > schematic[i].param1)
645 vm->m_data[vi] = schematic[i];
646 vm->m_data[vi].param1 = 0;
649 vm->m_data[vi].rotateAlongYAxis(ndef, rot);
657 void DecoSchematic::placeStructure(Map *map, v3s16 p) {
658 assert(schematic != NULL);
659 ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
661 Rotation rot = (rotation == ROTATE_RAND) ?
662 (Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
664 v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
665 v3s16(size.Z, size.Y, size.X) : size;
667 if (flags & DECO_PLACE_CENTER_X)
668 p.X -= (s.X + 1) / 2;
669 if (flags & DECO_PLACE_CENTER_Y)
670 p.Y -= (s.Y + 1) / 2;
671 if (flags & DECO_PLACE_CENTER_Z)
672 p.Z -= (s.Z + 1) / 2;
674 v3s16 bp1 = getNodeBlockPos(p);
675 v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
676 vm->initialEmerge(bp1, bp2);
678 blitToVManip(p, vm, rot, true);
680 std::map<v3s16, MapBlock *> lighting_modified_blocks;
681 std::map<v3s16, MapBlock *> modified_blocks;
682 vm->blitBackAll(&modified_blocks);
684 // TODO: Optimize this by using Mapgen::calcLighting() instead
685 lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
686 map->updateLighting(lighting_modified_blocks, modified_blocks);
689 event.type = MEET_OTHER;
690 for (std::map<v3s16, MapBlock *>::iterator
691 it = modified_blocks.begin();
692 it != modified_blocks.end(); ++it)
693 event.modified_blocks.insert(it->first);
695 map->dispatchEvent(&event);
699 bool DecoSchematic::loadSchematicFile() {
700 content_t cignore = CONTENT_IGNORE;
701 bool have_cignore = false;
703 std::ifstream is(filename.c_str(), std::ios_base::binary);
705 u32 signature = readU32(is);
706 if (signature != MTSCHEM_FILE_SIGNATURE) {
707 errorstream << "loadSchematicFile: invalid schematic "
712 u16 version = readU16(is);
713 if (version > MTSCHEM_FILE_VER_HIGHEST_READ) {
714 errorstream << "loadSchematicFile: unsupported schematic "
715 "file version" << std::endl;
719 size = readV3S16(is);
721 delete []slice_probs;
722 slice_probs = new u8[size.Y];
724 for (int y = 0; y != size.Y; y++)
725 slice_probs[y] = readU8(is);
727 for (int y = 0; y != size.Y; y++)
728 slice_probs[y] = MTSCHEM_PROB_ALWAYS;
731 int nodecount = size.X * size.Y * size.Z;
733 u16 nidmapcount = readU16(is);
735 node_names = new std::vector<std::string>;
736 for (int i = 0; i != nidmapcount; i++) {
737 std::string name = deSerializeString(is);
738 if (name == "ignore") {
743 node_names->push_back(name);
747 schematic = new MapNode[nodecount];
748 MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST_READ, schematic,
749 nodecount, 2, 2, true);
751 if (version == 1) { // fix up the probability values
752 for (int i = 0; i != nodecount; i++) {
753 if (schematic[i].param1 == 0)
754 schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
755 if (have_cignore && schematic[i].getContent() == cignore)
756 schematic[i].param1 = MTSCHEM_PROB_NEVER;
765 Minetest Schematic File Format
767 All values are stored in big-endian byte order.
768 [u32] signature: 'MTSM'
774 [u8] slice probability value
775 [Name-ID table] Name ID Mapping Table
777 For each name-id mapping:
781 For each node in schematic: (for z, y, x)
783 For each node in schematic:
784 [u8] probability of occurance (param1)
785 For each node in schematic:
791 2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
792 3 - Added y-slice probabilities; this allows for variable height structures
794 void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
795 std::ostringstream ss(std::ios_base::binary);
797 writeU32(ss, MTSCHEM_FILE_SIGNATURE); // signature
798 writeU16(ss, MTSCHEM_FILE_VER_HIGHEST_WRITE); // version
799 writeV3S16(ss, size); // schematic size
801 for (int y = 0; y != size.Y; y++) // Y slice probabilities
802 writeU8(ss, slice_probs[y]);
804 std::vector<content_t> usednodes;
805 int nodecount = size.X * size.Y * size.Z;
806 build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
808 u16 numids = usednodes.size();
809 writeU16(ss, numids); // name count
810 for (int i = 0; i != numids; i++)
811 ss << serializeString(ndef->get(usednodes[i]).name); // node names
813 // compressed bulk node data
814 MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, schematic,
815 nodecount, 2, 2, true);
817 fs::safeWriteToFile(filename, ss.str());
821 void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
822 std::vector<content_t> *usednodes) {
823 std::map<content_t, content_t> nodeidmap;
824 content_t numids = 0;
826 for (u32 i = 0; i != nodecount; i++) {
828 content_t c = nodes[i].getContent();
830 std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
831 if (it == nodeidmap.end()) {
835 usednodes->push_back(c);
836 nodeidmap.insert(std::make_pair(c, id));
840 nodes[i].setContent(id);
845 bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
846 ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
848 v3s16 bp1 = getNodeBlockPos(p1);
849 v3s16 bp2 = getNodeBlockPos(p2);
850 vm->initialEmerge(bp1, bp2);
854 slice_probs = new u8[size.Y];
855 for (s16 y = 0; y != size.Y; y++)
856 slice_probs[y] = MTSCHEM_PROB_ALWAYS;
858 schematic = new MapNode[size.X * size.Y * size.Z];
861 for (s16 z = p1.Z; z <= p2.Z; z++)
862 for (s16 y = p1.Y; y <= p2.Y; y++) {
863 u32 vi = vm->m_area.index(p1.X, y, z);
864 for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
865 schematic[i] = vm->m_data[vi];
866 schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
875 void DecoSchematic::applyProbabilities(v3s16 p0,
876 std::vector<std::pair<v3s16, u8> > *plist,
877 std::vector<std::pair<s16, u8> > *splist) {
879 for (size_t i = 0; i != plist->size(); i++) {
880 v3s16 p = (*plist)[i].first - p0;
881 int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
882 if (index < size.Z * size.Y * size.X) {
883 u8 prob = (*plist)[i].second;
884 schematic[index].param1 = prob;
886 // trim unnecessary node names from schematic
887 if (prob == MTSCHEM_PROB_NEVER)
888 schematic[index].setContent(CONTENT_AIR);
892 for (size_t i = 0; i != splist->size(); i++) {
893 s16 y = (*splist)[i].first - p0.Y;
894 slice_probs[y] = (*splist)[i].second;
899 ///////////////////////////////////////////////////////////////////////////////
912 for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
913 gen_notifications[i] = new std::vector<v3s16>;
918 for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
919 delete gen_notifications[i];
923 // Returns Y one under area minimum if not found
924 s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
925 v3s16 em = vm->m_area.getExtent();
926 s16 y_nodes_max = vm->m_area.MaxEdge.Y;
927 s16 y_nodes_min = vm->m_area.MinEdge.Y;
928 u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
931 for (y = y_nodes_max; y >= y_nodes_min; y--) {
932 MapNode &n = vm->m_data[i];
933 if (ndef->get(n).walkable)
936 vm->m_area.add_y(em, i, -1);
938 return (y >= y_nodes_min) ? y : y_nodes_min - 1;
942 s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
943 v3s16 em = vm->m_area.getExtent();
944 u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
947 for (y = ymax; y >= ymin; y--) {
948 MapNode &n = vm->m_data[i];
949 if (ndef->get(n).walkable)
952 vm->m_area.add_y(em, i, -1);
958 void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
962 //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
964 for (s16 z = nmin.Z; z <= nmax.Z; z++) {
965 for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
966 s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
968 // if the values found are out of range, trust the old heightmap
969 if (y == nmax.Y && heightmap[index] > nmax.Y)
971 if (y == nmin.Y - 1 && heightmap[index] < nmin.Y)
974 heightmap[index] = y;
977 //printf("updateHeightmap: %dus\n", t.stop());
981 void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
982 bool isliquid, wasliquid, rare;
983 v3s16 em = vm->m_area.getExtent();
984 rare = g_settings->getBool("liquid_finite");
987 for (s16 z = nmin.Z; z <= nmax.Z; z++) {
988 for (s16 x = nmin.X; x <= nmax.X; x++) {
991 u32 i = vm->m_area.index(x, nmax.Y, z);
992 for (s16 y = nmax.Y; y >= nmin.Y; y--) {
993 isliquid = ndef->get(vm->m_data[i]).isLiquid();
995 // there was a change between liquid and nonliquid, add to queue. no need to add every with liquid_finite
996 if (isliquid != wasliquid && (!rare || !(rarecnt++ % 36)))
997 trans_liquid->push_back(v3s16(x, y, z));
999 wasliquid = isliquid;
1000 vm->m_area.add_y(em, i, -1);
1007 void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
1008 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
1009 VoxelArea a(nmin, nmax);
1011 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
1012 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
1013 u32 i = vm->m_area.index(a.MinEdge.X, y, z);
1014 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
1015 vm->m_data[i].param1 = light;
1021 void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
1022 if (light <= 1 || !a.contains(p))
1025 u32 vi = vm->m_area.index(p);
1026 MapNode &nn = vm->m_data[vi];
1029 // should probably compare masked, but doesn't seem to make a difference
1030 if (light <= nn.param1 || !ndef->get(nn).light_propagates)
1035 lightSpread(a, p + v3s16(0, 0, 1), light);
1036 lightSpread(a, p + v3s16(0, 1, 0), light);
1037 lightSpread(a, p + v3s16(1, 0, 0), light);
1038 lightSpread(a, p - v3s16(0, 0, 1), light);
1039 lightSpread(a, p - v3s16(0, 1, 0), light);
1040 lightSpread(a, p - v3s16(1, 0, 0), light);
1044 void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
1045 VoxelArea a(nmin, nmax);
1046 bool block_is_underground = (water_level >= nmax.Y);
1048 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
1049 //TimeTaker t("updateLighting");
1051 // first, send vertical rays of sunshine downward
1052 v3s16 em = vm->m_area.getExtent();
1053 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
1054 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
1055 // see if we can get a light value from the overtop
1056 u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
1057 if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
1058 if (block_is_underground)
1060 } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) {
1063 vm->m_area.add_y(em, i, -1);
1065 for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
1066 MapNode &n = vm->m_data[i];
1067 if (!ndef->get(n).sunlight_propagates)
1069 n.param1 = LIGHT_SUN;
1070 vm->m_area.add_y(em, i, -1);
1075 // now spread the sunlight and light up any sources
1076 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
1077 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
1078 u32 i = vm->m_area.index(a.MinEdge.X, y, z);
1079 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
1080 MapNode &n = vm->m_data[i];
1081 if (n.getContent() == CONTENT_IGNORE ||
1082 !ndef->get(n).light_propagates)
1085 u8 light_produced = ndef->get(n).light_source & 0x0F;
1087 n.param1 = light_produced;
1089 u8 light = n.param1 & 0x0F;
1091 lightSpread(a, v3s16(x, y, z + 1), light - 1);
1092 lightSpread(a, v3s16(x, y + 1, z ), light - 1);
1093 lightSpread(a, v3s16(x + 1, y, z ), light - 1);
1094 lightSpread(a, v3s16(x, y, z - 1), light - 1);
1095 lightSpread(a, v3s16(x, y - 1, z ), light - 1);
1096 lightSpread(a, v3s16(x - 1, y, z ), light - 1);
1102 //printf("updateLighting: %dms\n", t.stop());
1106 void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
1107 enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
1108 VoxelArea a(nmin, nmax);
1109 bool block_is_underground = (water_level > nmax.Y);
1110 bool sunlight = !block_is_underground;
1112 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
1114 for (int i = 0; i < 2; i++) {
1115 enum LightBank bank = banks[i];
1116 std::set<v3s16> light_sources;
1117 std::map<v3s16, u8> unlight_from;
1119 voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
1120 light_sources, unlight_from);
1121 voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
1123 vm->unspreadLight(bank, unlight_from, light_sources, ndef);
1124 vm->spreadLight(bank, light_sources, ndef);
1129 //////////////////////// Mapgen V6 parameter read/write
1131 bool MapgenV6Params::readParams(Settings *settings) {
1132 freq_desert = settings->getFloat("mgv6_freq_desert");
1133 freq_beach = settings->getFloat("mgv6_freq_beach");
1136 settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
1137 settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
1138 settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
1139 settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
1140 settings->getNoiseParams("mgv6_np_mud", np_mud) &&
1141 settings->getNoiseParams("mgv6_np_beach", np_beach) &&
1142 settings->getNoiseParams("mgv6_np_biome", np_biome) &&
1143 settings->getNoiseParams("mgv6_np_cave", np_cave) &&
1144 settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
1145 settings->getNoiseParams("mgv6_np_trees", np_trees) &&
1146 settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
1151 void MapgenV6Params::writeParams(Settings *settings) {
1152 settings->setFloat("mgv6_freq_desert", freq_desert);
1153 settings->setFloat("mgv6_freq_beach", freq_beach);
1155 settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
1156 settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
1157 settings->setNoiseParams("mgv6_np_steepness", np_steepness);
1158 settings->setNoiseParams("mgv6_np_height_select", np_height_select);
1159 settings->setNoiseParams("mgv6_np_mud", np_mud);
1160 settings->setNoiseParams("mgv6_np_beach", np_beach);
1161 settings->setNoiseParams("mgv6_np_biome", np_biome);
1162 settings->setNoiseParams("mgv6_np_cave", np_cave);
1163 settings->setNoiseParams("mgv6_np_humidity", np_humidity);
1164 settings->setNoiseParams("mgv6_np_trees", np_trees);
1165 settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
1169 bool MapgenV7Params::readParams(Settings *settings) {
1171 settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
1172 settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
1173 settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
1174 settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
1175 settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth) &&
1176 settings->getNoiseParams("mgv7_np_mount_height", np_mount_height) &&
1177 settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater) &&
1178 settings->getNoiseParams("mgv7_np_mountain", np_mountain) &&
1179 settings->getNoiseParams("mgv7_np_ridge", np_ridge);
1184 void MapgenV7Params::writeParams(Settings *settings) {
1185 settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
1186 settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
1187 settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
1188 settings->setNoiseParams("mgv7_np_height_select", np_height_select);
1189 settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
1190 settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
1191 settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
1192 settings->setNoiseParams("mgv7_np_mountain", np_mountain);
1193 settings->setNoiseParams("mgv7_np_ridge", np_ridge);