eb12fcc737872493406bfe60af638f33bd3c236b
[oweals/minetest.git] / src / mapgen / mg_biome.cpp
1 /*
2 Minetest
3 Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2014-2018 paramat
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "mg_biome.h"
22 #include "mg_decoration.h"
23 #include "emerge.h"
24 #include "server.h"
25 #include "nodedef.h"
26 #include "map.h" //for MMVManip
27 #include "util/numeric.h"
28 #include "porting.h"
29 #include "settings.h"
30
31
32 ///////////////////////////////////////////////////////////////////////////////
33
34
35 BiomeManager::BiomeManager(Server *server) :
36         ObjDefManager(server, OBJDEF_BIOME)
37 {
38         m_server = server;
39
40         // Create default biome to be used in case none exist
41         Biome *b = new Biome;
42
43         b->name            = "Default";
44         b->flags           = 0;
45         b->depth_top       = 0;
46         b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
47         b->depth_water_top = 0;
48         b->depth_riverbed  = 0;
49         b->y_min           = -MAX_MAP_GENERATION_LIMIT;
50         b->y_max           = MAX_MAP_GENERATION_LIMIT;
51         b->heat_point      = 0.0;
52         b->humidity_point  = 0.0;
53         b->vertical_blend  = 0;
54
55         b->m_nodenames.emplace_back("mapgen_stone");
56         b->m_nodenames.emplace_back("mapgen_stone");
57         b->m_nodenames.emplace_back("mapgen_stone");
58         b->m_nodenames.emplace_back("mapgen_water_source");
59         b->m_nodenames.emplace_back("mapgen_water_source");
60         b->m_nodenames.emplace_back("mapgen_river_water_source");
61         b->m_nodenames.emplace_back("mapgen_stone");
62         b->m_nodenames.emplace_back("ignore");
63         m_ndef->pendNodeResolve(b);
64
65         add(b);
66 }
67
68
69 void BiomeManager::clear()
70 {
71         EmergeManager *emerge = m_server->getEmergeManager();
72
73         // Remove all dangling references in Decorations
74         DecorationManager *decomgr = emerge->decomgr;
75         for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
76                 Decoration *deco = (Decoration *)decomgr->getRaw(i);
77                 deco->biomes.clear();
78         }
79
80         // Don't delete the first biome
81         for (size_t i = 1; i < m_objects.size(); i++)
82                 delete (Biome *)m_objects[i];
83
84         m_objects.resize(1);
85 }
86
87
88 // For BiomeGen type 'BiomeGenOriginal'
89 float BiomeManager::getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
90         NoiseParams &np_heat_blend, u64 seed)
91 {
92         return
93                 NoisePerlin2D(&np_heat,       pos.X, pos.Z, seed) +
94                 NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
95 }
96
97
98 // For BiomeGen type 'BiomeGenOriginal'
99 float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
100         NoiseParams &np_humidity_blend, u64 seed)
101 {
102         return
103                 NoisePerlin2D(&np_humidity,       pos.X, pos.Z, seed) +
104                 NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
105 }
106
107
108 // For BiomeGen type 'BiomeGenOriginal'
109 Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, s16 y)
110 {
111         Biome *biome_closest = nullptr;
112         Biome *biome_closest_blend = nullptr;
113         float dist_min = FLT_MAX;
114         float dist_min_blend = FLT_MAX;
115
116         for (size_t i = 1; i < getNumObjects(); i++) {
117                 Biome *b = (Biome *)getRaw(i);
118                 if (!b || y > b->y_max + b->vertical_blend || y < b->y_min)
119                         continue;
120
121                 float d_heat = heat - b->heat_point;
122                 float d_humidity = humidity - b->humidity_point;
123                 float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
124
125                 if (y <= b->y_max) { // Within y limits of biome b
126                         if (dist < dist_min) {
127                                 dist_min = dist;
128                                 biome_closest = b;
129                         }
130                 } else if (dist < dist_min_blend) { // Blend area above biome b
131                         dist_min_blend = dist;
132                         biome_closest_blend = b;
133                 }
134         }
135
136         mysrand(y + (heat + humidity) / 2);
137         if (biome_closest_blend &&
138                         myrand_range(0, biome_closest_blend->vertical_blend) >=
139                         y - biome_closest_blend->y_max)
140                 return biome_closest_blend;
141
142         return (biome_closest) ? biome_closest : (Biome *)getRaw(BIOME_NONE);
143 }
144
145
146 ////////////////////////////////////////////////////////////////////////////////
147
148 void BiomeParamsOriginal::readParams(const Settings *settings)
149 {
150         settings->getNoiseParams("mg_biome_np_heat",           np_heat);
151         settings->getNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
152         settings->getNoiseParams("mg_biome_np_humidity",       np_humidity);
153         settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
154 }
155
156
157 void BiomeParamsOriginal::writeParams(Settings *settings) const
158 {
159         settings->setNoiseParams("mg_biome_np_heat",           np_heat);
160         settings->setNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
161         settings->setNoiseParams("mg_biome_np_humidity",       np_humidity);
162         settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
163 }
164
165
166 ////////////////////////////////////////////////////////////////////////////////
167
168 BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
169         BiomeParamsOriginal *params, v3s16 chunksize)
170 {
171         m_bmgr   = biomemgr;
172         m_params = params;
173         m_csize  = chunksize;
174
175         noise_heat           = new Noise(&params->np_heat,
176                                                                         params->seed, m_csize.X, m_csize.Z);
177         noise_humidity       = new Noise(&params->np_humidity,
178                                                                         params->seed, m_csize.X, m_csize.Z);
179         noise_heat_blend     = new Noise(&params->np_heat_blend,
180                                                                         params->seed, m_csize.X, m_csize.Z);
181         noise_humidity_blend = new Noise(&params->np_humidity_blend,
182                                                                         params->seed, m_csize.X, m_csize.Z);
183
184         heatmap  = noise_heat->result;
185         humidmap = noise_humidity->result;
186         biomemap = new biome_t[m_csize.X * m_csize.Z];
187 }
188
189 BiomeGenOriginal::~BiomeGenOriginal()
190 {
191         delete []biomemap;
192
193         delete noise_heat;
194         delete noise_humidity;
195         delete noise_heat_blend;
196         delete noise_humidity_blend;
197 }
198
199 // Only usable in a mapgen thread
200 Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
201 {
202         float heat =
203                 NoisePerlin2D(&m_params->np_heat,       pos.X, pos.Z, m_params->seed) +
204                 NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
205         float humidity =
206                 NoisePerlin2D(&m_params->np_humidity,       pos.X, pos.Z, m_params->seed) +
207                 NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
208
209         return calcBiomeFromNoise(heat, humidity, pos.Y);
210 }
211
212
213 void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
214 {
215         m_pmin = pmin;
216
217         noise_heat->perlinMap2D(pmin.X, pmin.Z);
218         noise_humidity->perlinMap2D(pmin.X, pmin.Z);
219         noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
220         noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
221
222         for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
223                 noise_heat->result[i]     += noise_heat_blend->result[i];
224                 noise_humidity->result[i] += noise_humidity_blend->result[i];
225         }
226 }
227
228
229 biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap)
230 {
231         for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) {
232                 Biome *biome = calcBiomeFromNoise(
233                         noise_heat->result[i],
234                         noise_humidity->result[i],
235                         heightmap[i]);
236
237                 biomemap[i] = biome->index;
238         }
239
240         return biomemap;
241 }
242
243
244 Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
245 {
246         return getBiomeAtIndex(
247                 (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
248                 pos.Y);
249 }
250
251
252 Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, s16 y) const
253 {
254         return calcBiomeFromNoise(
255                 noise_heat->result[index],
256                 noise_humidity->result[index],
257                 y);
258 }
259
260
261 Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const
262 {
263         Biome *biome_closest = nullptr;
264         Biome *biome_closest_blend = nullptr;
265         float dist_min = FLT_MAX;
266         float dist_min_blend = FLT_MAX;
267
268         for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
269                 Biome *b = (Biome *)m_bmgr->getRaw(i);
270                 if (!b || y > b->y_max + b->vertical_blend || y < b->y_min)
271                         continue;
272
273                 float d_heat = heat - b->heat_point;
274                 float d_humidity = humidity - b->humidity_point;
275                 float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
276
277                 if (y <= b->y_max) { // Within y limits of biome b
278                         if (dist < dist_min) {
279                                 dist_min = dist;
280                                 biome_closest = b;
281                         }
282                 } else if (dist < dist_min_blend) { // Blend area above biome b
283                         dist_min_blend = dist;
284                         biome_closest_blend = b;
285                 }
286         }
287
288         // Carefully tune pseudorandom seed variation to avoid single node dither
289         // and create larger scale blending patterns similar to horizontal biome
290         // blend.
291         mysrand(y + (heat + humidity) / 2);
292
293         if (biome_closest_blend &&
294                         myrand_range(0, biome_closest_blend->vertical_blend) >=
295                         y - biome_closest_blend->y_max)
296                 return biome_closest_blend;
297
298         return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);   
299 }
300
301
302 ////////////////////////////////////////////////////////////////////////////////
303
304 void Biome::resolveNodeNames()
305 {
306         getIdFromNrBacklog(&c_top,         "mapgen_stone",              CONTENT_AIR);
307         getIdFromNrBacklog(&c_filler,      "mapgen_stone",              CONTENT_AIR);
308         getIdFromNrBacklog(&c_stone,       "mapgen_stone",              CONTENT_AIR);
309         getIdFromNrBacklog(&c_water_top,   "mapgen_water_source",       CONTENT_AIR);
310         getIdFromNrBacklog(&c_water,       "mapgen_water_source",       CONTENT_AIR);
311         getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
312         getIdFromNrBacklog(&c_riverbed,    "mapgen_stone",              CONTENT_AIR);
313         getIdFromNrBacklog(&c_dust,        "ignore",                    CONTENT_IGNORE);
314 }