Biomes: Add vertical biome blend (#6853)
[oweals/minetest.git] / src / mapgen / mg_biome.cpp
1 /*
2 Minetest
3 Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2014-2017 paramat
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "mg_biome.h"
22 #include "mg_decoration.h"
23 #include "emerge.h"
24 #include "server.h"
25 #include "nodedef.h"
26 #include "map.h" //for MMVManip
27 #include "util/numeric.h"
28 #include "porting.h"
29 #include "settings.h"
30
31
32 ///////////////////////////////////////////////////////////////////////////////
33
34
35 BiomeManager::BiomeManager(Server *server) :
36         ObjDefManager(server, OBJDEF_BIOME)
37 {
38         m_server = server;
39
40         // Create default biome to be used in case none exist
41         Biome *b = new Biome;
42
43         b->name            = "Default";
44         b->flags           = 0;
45         b->depth_top       = 0;
46         b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
47         b->depth_water_top = 0;
48         b->depth_riverbed  = 0;
49         b->y_min           = -MAX_MAP_GENERATION_LIMIT;
50         b->y_max           = MAX_MAP_GENERATION_LIMIT;
51         b->heat_point      = 0.0;
52         b->humidity_point  = 0.0;
53         b->vertical_blend  = 0;
54
55         b->m_nodenames.emplace_back("mapgen_stone");
56         b->m_nodenames.emplace_back("mapgen_stone");
57         b->m_nodenames.emplace_back("mapgen_stone");
58         b->m_nodenames.emplace_back("mapgen_water_source");
59         b->m_nodenames.emplace_back("mapgen_water_source");
60         b->m_nodenames.emplace_back("mapgen_river_water_source");
61         b->m_nodenames.emplace_back("mapgen_stone");
62         b->m_nodenames.emplace_back("ignore");
63         m_ndef->pendNodeResolve(b);
64
65         add(b);
66 }
67
68
69 void BiomeManager::clear()
70 {
71         EmergeManager *emerge = m_server->getEmergeManager();
72
73         // Remove all dangling references in Decorations
74         DecorationManager *decomgr = emerge->decomgr;
75         for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
76                 Decoration *deco = (Decoration *)decomgr->getRaw(i);
77                 deco->biomes.clear();
78         }
79
80         // Don't delete the first biome
81         for (size_t i = 1; i < m_objects.size(); i++)
82                 delete (Biome *)m_objects[i];
83
84         m_objects.resize(1);
85 }
86
87 ////////////////////////////////////////////////////////////////////////////////
88
89
90 void BiomeParamsOriginal::readParams(const Settings *settings)
91 {
92         settings->getNoiseParams("mg_biome_np_heat",           np_heat);
93         settings->getNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
94         settings->getNoiseParams("mg_biome_np_humidity",       np_humidity);
95         settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
96 }
97
98
99 void BiomeParamsOriginal::writeParams(Settings *settings) const
100 {
101         settings->setNoiseParams("mg_biome_np_heat",           np_heat);
102         settings->setNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
103         settings->setNoiseParams("mg_biome_np_humidity",       np_humidity);
104         settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
105 }
106
107
108 ////////////////////////////////////////////////////////////////////////////////
109
110 BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
111         BiomeParamsOriginal *params, v3s16 chunksize)
112 {
113         m_bmgr   = biomemgr;
114         m_params = params;
115         m_csize  = chunksize;
116
117         noise_heat           = new Noise(&params->np_heat,
118                                                                         params->seed, m_csize.X, m_csize.Z);
119         noise_humidity       = new Noise(&params->np_humidity,
120                                                                         params->seed, m_csize.X, m_csize.Z);
121         noise_heat_blend     = new Noise(&params->np_heat_blend,
122                                                                         params->seed, m_csize.X, m_csize.Z);
123         noise_humidity_blend = new Noise(&params->np_humidity_blend,
124                                                                         params->seed, m_csize.X, m_csize.Z);
125
126         heatmap  = noise_heat->result;
127         humidmap = noise_humidity->result;
128         biomemap = new biome_t[m_csize.X * m_csize.Z];
129 }
130
131 BiomeGenOriginal::~BiomeGenOriginal()
132 {
133         delete []biomemap;
134
135         delete noise_heat;
136         delete noise_humidity;
137         delete noise_heat_blend;
138         delete noise_humidity_blend;
139 }
140
141
142 Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
143 {
144         float heat =
145                 NoisePerlin2D(&m_params->np_heat,       pos.X, pos.Z, m_params->seed) +
146                 NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
147         float humidity =
148                 NoisePerlin2D(&m_params->np_humidity,       pos.X, pos.Z, m_params->seed) +
149                 NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
150
151         return calcBiomeFromNoise(heat, humidity, pos.Y);
152 }
153
154
155 void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
156 {
157         m_pmin = pmin;
158
159         noise_heat->perlinMap2D(pmin.X, pmin.Z);
160         noise_humidity->perlinMap2D(pmin.X, pmin.Z);
161         noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
162         noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
163
164         for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
165                 noise_heat->result[i]     += noise_heat_blend->result[i];
166                 noise_humidity->result[i] += noise_humidity_blend->result[i];
167         }
168 }
169
170
171 biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap)
172 {
173         for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) {
174                 Biome *biome = calcBiomeFromNoise(
175                         noise_heat->result[i],
176                         noise_humidity->result[i],
177                         heightmap[i]);
178
179                 biomemap[i] = biome->index;
180         }
181
182         return biomemap;
183 }
184
185
186 Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
187 {
188         return getBiomeAtIndex(
189                 (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
190                 pos.Y);
191 }
192
193
194 Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, s16 y) const
195 {
196         return calcBiomeFromNoise(
197                 noise_heat->result[index],
198                 noise_humidity->result[index],
199                 y);
200 }
201
202
203 Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const
204 {
205         Biome *biome_closest = nullptr;
206         Biome *biome_closest_blend = nullptr;
207         float dist_min = FLT_MAX;
208         float dist_min_blend = FLT_MAX;
209
210         for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
211                 Biome *b = (Biome *)m_bmgr->getRaw(i);
212                 if (!b || y > b->y_max + b->vertical_blend || y < b->y_min)
213                         continue;
214
215                 float d_heat = heat - b->heat_point;
216                 float d_humidity = humidity - b->humidity_point;
217                 float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
218
219                 if (y <= b->y_max) { // Within y limits of biome b
220                         if (dist < dist_min) {
221                                 dist_min = dist;
222                                 biome_closest = b;
223                         }
224                 } else if (dist < dist_min_blend) { // Blend area above biome b
225                         dist_min_blend = dist;
226                         biome_closest_blend = b;
227                 }
228         }
229
230         // Carefully tune pseudorandom seed variation to avoid single node dither
231         // and create larger scale blending patterns.
232         mysrand(y + (heat - humidity) * 2);
233
234         if (biome_closest_blend &&
235                         myrand_range(0, biome_closest_blend->vertical_blend) >=
236                         y - biome_closest_blend->y_max)
237                 return biome_closest_blend;
238
239         return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);   
240 }
241
242
243 ////////////////////////////////////////////////////////////////////////////////
244
245 void Biome::resolveNodeNames()
246 {
247         getIdFromNrBacklog(&c_top,         "mapgen_stone",              CONTENT_AIR);
248         getIdFromNrBacklog(&c_filler,      "mapgen_stone",              CONTENT_AIR);
249         getIdFromNrBacklog(&c_stone,       "mapgen_stone",              CONTENT_AIR);
250         getIdFromNrBacklog(&c_water_top,   "mapgen_water_source",       CONTENT_AIR);
251         getIdFromNrBacklog(&c_water,       "mapgen_water_source",       CONTENT_AIR);
252         getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
253         getIdFromNrBacklog(&c_riverbed,    "mapgen_stone",              CONTENT_AIR);
254         getIdFromNrBacklog(&c_dust,        "ignore",                    CONTENT_IGNORE);
255 }