3 Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2015-2018 paramat
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
27 #define VMANIP_FLAG_DUNGEON_INSIDE VOXELFLAG_CHECKED1
28 #define VMANIP_FLAG_DUNGEON_PRESERVE VOXELFLAG_CHECKED2
29 #define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
30 VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
35 v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);
36 v3s16 turn_xz(v3s16 olddir, int t);
37 void random_turn(PseudoRandom &random, v3s16 &dir);
38 int dir_to_facedir(v3s16 d);
41 struct DungeonParams {
55 v3s16 room_size_large_min;
56 v3s16 room_size_large_max;
59 GenNotifyType notifytype;
61 NoiseParams np_alt_wall;
66 MMVManip *vm = nullptr;
67 const NodeDefManager *ndef;
68 GenerateNotifier *gennotify;
81 DungeonGen(const NodeDefManager *ndef,
82 GenerateNotifier *gennotify, DungeonParams *dparams);
84 void generate(MMVManip *vm, u32 bseed,
85 v3s16 full_node_min, v3s16 full_node_max, u16 num_dungeons);
87 void makeDungeon(v3s16 start_padding);
88 void makeRoom(v3s16 roomsize, v3s16 roomplace);
89 void makeCorridor(v3s16 doorplace, v3s16 doordir,
90 v3s16 &result_place, v3s16 &result_dir);
91 void makeDoor(v3s16 doorplace, v3s16 doordir);
92 void makeFill(v3s16 place, v3s16 size, u8 avoid_flags, MapNode n, u8 or_flags);
93 void makeHole(v3s16 place);
95 bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir);
96 bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
97 v3s16 &result_doordir, v3s16 &result_roomplace);
99 inline void randomizeDir()
101 m_dir = rand_ortho_dir(random, dp.diagonal_dirs);
105 extern NoiseParams nparams_dungeon_density;
106 extern NoiseParams nparams_dungeon_alt_wall;