dissector branch: added wireshark dissector minetest.lua
[oweals/minetest.git] / src / mapblockobject.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 // This file contains the DEPRECATED MapBlockObject system
21
22 #include "mapblockobject.h"
23 #include "mapblock.h"
24 // For object wrapping
25 #include "map.h"
26 #include "inventory.h"
27 #include "utility.h"
28 #include "mapblock.h"
29
30 /*
31         MapBlockObject
32 */
33
34 // This is here because it uses the MapBlock
35 v3f MapBlockObject::getAbsolutePos()
36 {
37         if(m_block == NULL)
38                 return m_pos;
39         
40         // getPosRelative gets nodepos relative to map origin
41         v3f blockpos = intToFloat(m_block->getPosRelative(), BS);
42         return blockpos + m_pos;
43 }
44
45 void MapBlockObject::setBlockChanged()
46 {
47         if(m_block)
48                 m_block->setChangedFlag();
49 }
50
51 /*
52         MovingObject
53 */
54
55 v3f MovingObject::getAbsoluteShowPos()
56 {
57         if(m_block == NULL)
58                 return m_pos;
59         
60         // getPosRelative gets nodepos relative to map origin
61         v3f blockpos = intToFloat(m_block->getPosRelative(), BS);
62         return blockpos + m_showpos;
63 }
64
65 void MovingObject::move(float dtime, v3f acceleration)
66 {
67         DSTACKF("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)"
68                         ", dtime=%f, acc=(%f,%f,%f)",
69                         __FUNCTION_NAME,
70                         getTypeId(),
71                         m_pos.X, m_pos.Y, m_pos.Z,
72                         m_speed.X, m_speed.Y, m_speed.Z,
73                         dtime,
74                         acceleration.X, acceleration.Y, acceleration.Z
75                         );
76         
77         v3s16 oldpos_i = floatToInt(m_pos, BS);
78         
79         if(m_block->isValidPosition(oldpos_i) == false)
80         {
81                 // Should have wrapped, cancelling further movement.
82                 return;
83         }
84
85         // No collisions if there is no collision box
86         if(m_collision_box == NULL)
87         {
88                 m_speed += dtime * acceleration;
89                 m_pos += m_speed * dtime;
90                 return;
91         }
92         
93         // Set insane speed to zero
94         // Otherwise there will be divides by zero and other silly stuff
95         if(m_speed.getLength() > 1000.0*BS)
96                 m_speed = v3f(0,0,0);
97                 
98         // Limit speed to a reasonable value
99         float speed_limit = 20.0*BS;
100         if(m_speed.getLength() > speed_limit)
101                 m_speed = m_speed * (speed_limit / m_speed.getLength());
102
103         v3f position = m_pos;
104         v3f oldpos = position;
105
106         /*std::cout<<"oldpos_i=("<<oldpos_i.X<<","<<oldpos_i.Y<<","
107                         <<oldpos_i.Z<<")"<<std::endl;*/
108
109         // Maximum time increment (for collision detection etc)
110         // Allow 0.1 blocks per increment
111         // time = distance / speed
112         // NOTE: In the loop below collisions are detected at 0.15*BS radius
113         float speedlength = m_speed.getLength();
114         f32 dtime_max_increment;
115         if(fabs(speedlength) > 0.001)
116                 dtime_max_increment = 0.05*BS / speedlength;
117         else
118                 dtime_max_increment = 0.5;
119         
120         m_touching_ground = false;
121                 
122         u32 loopcount = 0;
123         do
124         {
125                 loopcount++;
126
127                 f32 dtime_part;
128                 if(dtime > dtime_max_increment)
129                         dtime_part = dtime_max_increment;
130                 else
131                         dtime_part = dtime;
132                 dtime -= dtime_part;
133
134                 // Begin of dtime limited code
135                 
136                 m_speed += acceleration * dtime_part;
137                 position += m_speed * dtime_part;
138
139                 /*
140                         Collision detection
141                 */
142                 
143                 v3s16 pos_i = floatToInt(position, BS);
144                 
145                 // The loop length is limited to the object moving a distance
146                 f32 d = (float)BS * 0.15;
147
148                 core::aabbox3d<f32> objectbox(
149                                 m_collision_box->MinEdge + position,
150                                 m_collision_box->MaxEdge + position
151                 );
152                 
153                 core::aabbox3d<f32> objectbox_old(
154                                 m_collision_box->MinEdge + oldpos,
155                                 m_collision_box->MaxEdge + oldpos
156                 );
157                 
158                 //TODO: Get these ranges from somewhere
159                 for(s16 y = oldpos_i.Y - 1; y <= oldpos_i.Y + 2; y++)
160                 for(s16 z = oldpos_i.Z - 1; z <= oldpos_i.Z + 1; z++)
161                 for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++)
162                 {
163                         try{
164                                 MapNode n = m_block->getNodeParent(v3s16(x,y,z));
165                                 if(content_features(n).walkable == false)
166                                         continue;
167                         }
168                         catch(InvalidPositionException &e)
169                         {
170                                 // Doing nothing here will block the object from
171                                 // walking over map borders
172                         }
173
174                         core::aabbox3d<f32> nodebox = getNodeBox(v3s16(x,y,z), BS);
175                         
176                         // See if the object is touching ground
177                         if(
178                                         fabs(nodebox.MaxEdge.Y-objectbox.MinEdge.Y) < d
179                                         && nodebox.MaxEdge.X-d > objectbox.MinEdge.X
180                                         && nodebox.MinEdge.X+d < objectbox.MaxEdge.X
181                                         && nodebox.MaxEdge.Z-d > objectbox.MinEdge.Z
182                                         && nodebox.MinEdge.Z+d < objectbox.MaxEdge.Z
183                         ){
184                                 m_touching_ground = true;
185                         }
186                         
187                         if(objectbox.intersectsWithBox(nodebox))
188                         {
189                                         
190                 v3f dirs[3] = {
191                         v3f(0,0,1), // back
192                         v3f(0,1,0), // top
193                         v3f(1,0,0), // right
194                 };
195                 for(u16 i=0; i<3; i++)
196                 {
197                         f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[i]);
198                         f32 nodemin = nodebox.MinEdge.dotProduct(dirs[i]);
199                         f32 playermax = objectbox.MaxEdge.dotProduct(dirs[i]);
200                         f32 playermin = objectbox.MinEdge.dotProduct(dirs[i]);
201                         f32 playermax_old = objectbox_old.MaxEdge.dotProduct(dirs[i]);
202                         f32 playermin_old = objectbox_old.MinEdge.dotProduct(dirs[i]);
203
204                         bool main_edge_collides = 
205                                 ((nodemax > playermin && nodemax <= playermin_old + d
206                                         && m_speed.dotProduct(dirs[i]) < 0)
207                                 ||
208                                 (nodemin < playermax && nodemin >= playermax_old - d
209                                         && m_speed.dotProduct(dirs[i]) > 0));
210
211                         bool other_edges_collide = true;
212                         for(u16 j=0; j<3; j++)
213                         {
214                                 if(j == i)
215                                         continue;
216                                 f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[j]);
217                                 f32 nodemin = nodebox.MinEdge.dotProduct(dirs[j]);
218                                 f32 playermax = objectbox.MaxEdge.dotProduct(dirs[j]);
219                                 f32 playermin = objectbox.MinEdge.dotProduct(dirs[j]);
220                                 if(!(nodemax - d > playermin && nodemin + d < playermax))
221                                 {
222                                         other_edges_collide = false;
223                                         break;
224                                 }
225                         }
226                         
227                         if(main_edge_collides && other_edges_collide)
228                         {
229                                 m_speed -= m_speed.dotProduct(dirs[i]) * dirs[i];
230                                 position -= position.dotProduct(dirs[i]) * dirs[i];
231                                 position += oldpos.dotProduct(dirs[i]) * dirs[i];
232                         }
233                 
234                 }
235                 
236                         } // if(objectbox.intersectsWithBox(nodebox))
237                 } // for y
238
239         } // End of dtime limited loop
240         while(dtime > 0.001);
241
242         m_pos = position;
243 }
244
245 void MovingObject::simpleMove(float dtime)
246 {
247         m_pos_animation_time_counter += dtime;
248         m_pos_animation_counter += dtime;
249         v3f movevector = m_pos - m_oldpos;
250         f32 moveratio;
251         if(m_pos_animation_time < 0.001)
252                 moveratio = 1.0;
253         else
254                 moveratio = m_pos_animation_counter / m_pos_animation_time;
255         if(moveratio > 1.5)
256                 moveratio = 1.5;
257         m_showpos = m_oldpos + movevector * moveratio;
258 }
259
260 #ifndef SERVER
261 /*
262         RatObject
263 */
264 void RatObject::addToScene(scene::ISceneManager *smgr)
265 {
266         if(m_node != NULL)
267                 return;
268         
269         video::IVideoDriver* driver = smgr->getVideoDriver();
270         
271         scene::SMesh *mesh = new scene::SMesh();
272         scene::IMeshBuffer *buf = new scene::SMeshBuffer();
273         video::SColor c(255,255,255,255);
274         video::S3DVertex vertices[4] =
275         {
276                 video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
277                 video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
278                 video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
279                 video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
280         };
281         u16 indices[] = {0,1,2,2,3,0};
282         buf->append(vertices, 4, indices, 6);
283         // Set material
284         buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
285         buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
286         buf->getMaterial().setTexture
287                         (0, driver->getTexture(getTexturePath("rat.png").c_str()));
288         buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
289         buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
290         buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
291         // Add to mesh
292         mesh->addMeshBuffer(buf);
293         buf->drop();
294         m_node = smgr->addMeshSceneNode(mesh, NULL);
295         mesh->drop();
296         updateNodePos();
297 }
298 #endif
299
300 /*
301         ItemObject
302 */
303 #ifndef SERVER
304 void ItemObject::addToScene(scene::ISceneManager *smgr)
305 {
306         if(m_node != NULL)
307                 return;
308         
309         //video::IVideoDriver* driver = smgr->getVideoDriver();
310         
311         // Get image of item for showing
312         video::ITexture *texture = getItemImage();
313
314         /*
315                 Create a mesh
316         */
317
318         scene::SMesh *mesh = new scene::SMesh();
319         {
320         scene::IMeshBuffer *buf = new scene::SMeshBuffer();
321         video::SColor c(255,255,255,255);
322         video::S3DVertex vertices[4] =
323         {
324                 /*video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 0,1),
325                 video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 1,1),
326                 video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 1,0),
327                 video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 0,0),*/
328                 video::S3DVertex(BS/3,-BS/2,0, 0,0,0, c, 0,1),
329                 video::S3DVertex(-BS/3,-BS/2,0, 0,0,0, c, 1,1),
330                 video::S3DVertex(-BS/3,-BS/2+BS*2/3,0, 0,0,0, c, 1,0),
331                 video::S3DVertex(BS/3,-BS/2+BS*2/3,0, 0,0,0, c, 0,0),
332         };
333         u16 indices[] = {0,1,2,2,3,0};
334         buf->append(vertices, 4, indices, 6);
335         // Set material
336         buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
337         buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
338         buf->getMaterial().setTexture(0, texture);
339         buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
340         buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
341         buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
342         // Add to mesh
343         mesh->addMeshBuffer(buf);
344         buf->drop();
345         }
346         m_node = smgr->addMeshSceneNode(mesh, NULL);
347         // Set it to use the materials of the meshbuffers directly.
348         // This is needed for changing the texture in the future
349         ((scene::IMeshSceneNode*)m_node)->setReadOnlyMaterials(true);
350         mesh->drop();
351
352         updateSceneNode();
353 }
354
355 video::ITexture * ItemObject::getItemImage()
356 {
357         /*
358                 Create an inventory item to see what is its image
359         */
360         video::ITexture *texture = NULL;
361         InventoryItem *item = createInventoryItem();
362         if(item)
363                 texture = item->getImage();
364         if(item)
365                 delete item;
366         return texture;
367 }
368
369 #endif
370
371 InventoryItem * ItemObject::createInventoryItem()
372 {
373         try{
374                 std::istringstream is(m_itemstring, std::ios_base::binary);
375                 InventoryItem *item = InventoryItem::deSerialize(is);
376                 dstream<<__FUNCTION_NAME<<": m_itemstring=\""
377                                 <<m_itemstring<<"\" -> item="<<item
378                                 <<std::endl;
379                 return item;
380         }
381         catch(SerializationError &e)
382         {
383                 dstream<<__FUNCTION_NAME<<": serialization error: "
384                                 <<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
385                 return NULL;
386         }
387 }
388
389 /*
390         PlayerObject
391 */
392 #ifndef SERVER
393 void PlayerObject::addToScene(scene::ISceneManager *smgr)
394 {
395         if(m_node != NULL)
396                 return;
397         
398         video::IVideoDriver* driver = smgr->getVideoDriver();
399
400         // Attach a simple mesh to the player for showing an image
401         scene::SMesh *mesh = new scene::SMesh();
402         { // Front
403         scene::IMeshBuffer *buf = new scene::SMeshBuffer();
404         video::SColor c(255,255,255,255);
405         video::S3DVertex vertices[4] =
406         {
407                 video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
408                 video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
409                 video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
410                 video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
411         };
412         u16 indices[] = {0,1,2,2,3,0};
413         buf->append(vertices, 4, indices, 6);
414         // Set material
415         buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
416         //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
417         buf->getMaterial().setTexture(0, driver->getTexture(getTexturePath("player.png").c_str()));
418         buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
419         buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
420         //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
421         buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
422         // Add to mesh
423         mesh->addMeshBuffer(buf);
424         buf->drop();
425         }
426         { // Back
427         scene::IMeshBuffer *buf = new scene::SMeshBuffer();
428         video::SColor c(255,255,255,255);
429         video::S3DVertex vertices[4] =
430         {
431                 video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
432                 video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
433                 video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
434                 video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
435         };
436         u16 indices[] = {0,1,2,2,3,0};
437         buf->append(vertices, 4, indices, 6);
438         // Set material
439         buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
440         //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
441         buf->getMaterial().setTexture(0, driver->getTexture(getTexturePath("player_back.png").c_str()));
442         buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
443         buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
444         buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
445         // Add to mesh
446         mesh->addMeshBuffer(buf);
447         buf->drop();
448         }
449         
450         m_node = smgr->addMeshSceneNode(mesh, NULL);
451         mesh->drop();
452         updateNodePos();
453 }
454 #endif
455
456 /*
457         MapBlockObjectList
458 */
459
460 MapBlockObjectList::MapBlockObjectList(MapBlock *block):
461         m_block(block)
462 {
463         m_mutex.Init();
464 }
465
466 MapBlockObjectList::~MapBlockObjectList()
467 {
468         clear();
469 }
470
471 /*
472         The serialization format:
473         [0] u16 number of entries
474         [2] entries (id, typeId, parameters)
475 */
476
477 void MapBlockObjectList::serialize(std::ostream &os, u8 version)
478 {
479         JMutexAutoLock lock(m_mutex);
480
481         u8 buf[2];
482         writeU16(buf, m_objects.size());
483         os.write((char*)buf, 2);
484
485         for(core::map<s16, MapBlockObject*>::Iterator
486                         i = m_objects.getIterator();
487                         i.atEnd() == false; i++)
488         {
489                 i.getNode()->getValue()->serialize(os, version);
490         }
491 }
492
493 void MapBlockObjectList::update(std::istream &is, u8 version,
494                 scene::ISceneManager *smgr, u32 daynight_ratio)
495 {
496         JMutexAutoLock lock(m_mutex);
497
498         /*
499                 Collect all existing ids to a set.
500
501                 As things are updated, they are removed from this.
502
503                 All remaining ones are deleted.
504         */
505         core::map<s16, bool> ids_to_delete;
506         for(core::map<s16, MapBlockObject*>::Iterator
507                         i = m_objects.getIterator();
508                         i.atEnd() == false; i++)
509         {
510                 ids_to_delete.insert(i.getNode()->getKey(), true);
511         }
512         
513         u8 buf[6];
514         
515         is.read((char*)buf, 2);
516         u16 count = readU16(buf);
517
518         for(u16 i=0; i<count; i++)
519         {
520                 // Read id
521                 is.read((char*)buf, 2);
522                 s16 id = readS16(buf);
523                 
524                 // Read position
525                 // stored as x1000/BS v3s16
526                 is.read((char*)buf, 6);
527                 v3s16 pos_i = readV3S16(buf);
528                 v3f pos((f32)pos_i.X/1000*BS,
529                                 (f32)pos_i.Y/1000*BS,
530                                 (f32)pos_i.Z/1000*BS);
531
532                 // Read typeId
533                 is.read((char*)buf, 2);
534                 u16 type_id = readU16(buf);
535                 
536                 bool create_new = false;
537
538                 // Find an object with the id
539                 core::map<s16, MapBlockObject*>::Node *n;
540                 n = m_objects.find(id);
541                 // If no entry is found for id
542                 if(n == NULL)
543                 {
544                         // Insert dummy pointer node
545                         m_objects.insert(id, NULL);
546                         // Get node
547                         n = m_objects.find(id);
548                         // A new object will be created at this node
549                         create_new = true;
550                 }
551                 // If type_id differs
552                 else if(n->getValue()->getTypeId() != type_id)
553                 {
554                         // Delete old object
555                         delete n->getValue();
556                         // A new object will be created at this node
557                         create_new = true;
558                 }
559
560                 MapBlockObject *obj = NULL;
561
562                 if(create_new)
563                 {
564                         /*dstream<<"MapBlockObjectList adding new object"
565                                         " id="<<id
566                                         <<std::endl;*/
567
568                         if(type_id == MAPBLOCKOBJECT_TYPE_SIGN)
569                         {
570                                 obj = new SignObject(m_block, id, pos);
571                         }
572                         else if(type_id == MAPBLOCKOBJECT_TYPE_RAT)
573                         {
574                                 obj = new RatObject(m_block, id, pos);
575                         }
576                         else if(type_id == MAPBLOCKOBJECT_TYPE_ITEM)
577                         {
578                                 obj = new ItemObject(m_block, id, pos);
579                         }
580                         else
581                         {
582                                 // This is fatal because we cannot know the length
583                                 // of the object's data
584                                 throw SerializationError
585                                 ("MapBlockObjectList::update(): Unknown MapBlockObject type");
586                         }
587
588                         if(smgr != NULL)
589                                 //obj->addToScene(smgr, daynight_ratio);
590                                 obj->addToScene(smgr);
591
592                         n->setValue(obj);
593                 }
594                 else
595                 {
596                         obj = n->getValue();
597                         obj->updatePos(pos);
598                         /*if(daynight_ratio != m_last_update_daynight_ratio)
599                         {
600                                 obj->removeFromScene();
601                                 obj->addToScene(smgr, daynight_ratio);
602                         }*/
603                 }
604
605                 // Now there is an object in obj.
606                 // Update it.
607                 
608                 obj->update(is, version);
609                 
610                 /*
611                         Update light on client
612                 */
613                 if(smgr != NULL)
614                 {
615                         u8 light = LIGHT_MAX;
616                         try{
617                                 v3s16 relpos_i = floatToInt(obj->m_pos, BS);
618                                 MapNode n = m_block->getNodeParent(relpos_i);
619                                 light = n.getLightBlend(daynight_ratio);
620                         }
621                         catch(InvalidPositionException &e) {}
622                         obj->updateLight(light);
623                 }
624                 
625                 // Remove from deletion list
626                 if(ids_to_delete.find(id) != NULL)
627                         ids_to_delete.remove(id);
628         }
629
630         // Delete all objects whose ids_to_delete remain in ids_to_delete
631         for(core::map<s16, bool>::Iterator
632                         i = ids_to_delete.getIterator();
633                         i.atEnd() == false; i++)
634         {
635                 s16 id = i.getNode()->getKey();
636
637                 /*dstream<<"MapBlockObjectList deleting object"
638                                 " id="<<id
639                                 <<std::endl;*/
640
641                 MapBlockObject *obj = m_objects[id];
642                 obj->removeFromScene();
643                 delete obj;
644                 m_objects.remove(id);
645         }
646
647         m_last_update_daynight_ratio = daynight_ratio;
648 }
649
650 s16 MapBlockObjectList::getFreeId() throw(ContainerFullException)
651 {
652         s16 id = 0;
653         for(;;)
654         {
655                 if(m_objects.find(id) == NULL)
656                         return id;
657                 if(id == 32767)
658                         throw ContainerFullException
659                                         ("MapBlockObjectList doesn't fit more objects");
660                 id++;
661         }
662 }
663
664 void MapBlockObjectList::add(MapBlockObject *object)
665                 throw(ContainerFullException, AlreadyExistsException)
666 {
667         if(object == NULL)
668         {
669                 dstream<<"MapBlockObjectList::add(): NULL object"<<std::endl;
670                 return;
671         }
672
673         JMutexAutoLock lock(m_mutex);
674
675         // Create unique id if id==-1
676         if(object->m_id == -1)
677         {
678                 object->m_id = getFreeId();
679         }
680
681         if(m_objects.find(object->m_id) != NULL)
682         {
683                 dstream<<"MapBlockObjectList::add(): "
684                                 "object with same id already exists"<<std::endl;
685                 throw AlreadyExistsException
686                                 ("MapBlockObjectList already has given id");
687         }
688         
689         object->m_block = m_block;
690         
691         /*v3f p = object->m_pos;
692         dstream<<"MapBlockObjectList::add(): "
693                         <<"m_block->getPos()=("
694                         <<m_block->getPos().X<<","
695                         <<m_block->getPos().Y<<","
696                         <<m_block->getPos().Z<<")"
697                         <<" inserting object with id="<<object->m_id
698                         <<" pos="
699                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
700                         <<std::endl;*/
701         
702         m_objects.insert(object->m_id, object);
703 }
704
705 void MapBlockObjectList::clear()
706 {
707         JMutexAutoLock lock(m_mutex);
708
709         for(core::map<s16, MapBlockObject*>::Iterator
710                         i = m_objects.getIterator();
711                         i.atEnd() == false; i++)
712         {
713                 MapBlockObject *obj = i.getNode()->getValue();
714                 //FIXME: This really shouldn't be NULL at any time,
715                 //       but this condition was added because it was.
716                 if(obj != NULL)
717                 {
718                         obj->removeFromScene();
719                         delete obj;
720                 }
721         }
722
723         m_objects.clear();
724 }
725
726 void MapBlockObjectList::remove(s16 id)
727 {
728         JMutexAutoLock lock(m_mutex);
729
730         core::map<s16, MapBlockObject*>::Node *n;
731         n = m_objects.find(id);
732         if(n == NULL)
733                 return;
734         
735         n->getValue()->removeFromScene();
736         delete n->getValue();
737         m_objects.remove(id);
738 }
739
740 MapBlockObject * MapBlockObjectList::get(s16 id)
741 {
742         core::map<s16, MapBlockObject*>::Node *n;
743         n = m_objects.find(id);
744         if(n == NULL)
745                 return NULL;
746         else
747                 return n->getValue();
748 }
749
750 void MapBlockObjectList::step(float dtime, bool server, u32 daynight_ratio)
751 {
752         DSTACK(__FUNCTION_NAME);
753         
754         JMutexAutoLock lock(m_mutex);
755         
756         core::map<s16, bool> ids_to_delete;
757
758         {
759                 DSTACKF("%s: stepping objects", __FUNCTION_NAME);
760
761                 for(core::map<s16, MapBlockObject*>::Iterator
762                                 i = m_objects.getIterator();
763                                 i.atEnd() == false; i++)
764                 {
765                         MapBlockObject *obj = i.getNode()->getValue();
766                         
767                         DSTACKF("%s: stepping object type %i", __FUNCTION_NAME,
768                                         obj->getTypeId());
769
770                         if(server)
771                         {
772                                 // Update light
773                                 u8 light = LIGHT_MAX;
774                                 try{
775                                         v3s16 relpos_i = floatToInt(obj->m_pos, BS);
776                                         MapNode n = m_block->getNodeParent(relpos_i);
777                                         light = n.getLightBlend(daynight_ratio);
778                                 }
779                                 catch(InvalidPositionException &e) {}
780                                 obj->updateLight(light);
781                                 
782                                 bool to_delete = obj->serverStep(dtime, daynight_ratio);
783
784                                 if(to_delete)
785                                         ids_to_delete.insert(obj->m_id, true);
786                         }
787                         else
788                         {
789                                 obj->clientStep(dtime);
790                         }
791                 }
792         }
793
794         {
795                 DSTACKF("%s: deleting objects", __FUNCTION_NAME);
796
797                 // Delete objects in delete queue
798                 for(core::map<s16, bool>::Iterator
799                                 i = ids_to_delete.getIterator();
800                                 i.atEnd() == false; i++)
801                 {
802                         s16 id = i.getNode()->getKey();
803
804                         MapBlockObject *obj = m_objects[id];
805                         obj->removeFromScene();
806                         delete obj;
807                         m_objects.remove(id);
808                 }
809         }
810         
811         /*
812                 Wrap objects on server
813         */
814
815         if(server == false)
816                 return;
817         
818         {
819                 DSTACKF("%s: object wrap loop", __FUNCTION_NAME);
820
821                 for(core::map<s16, MapBlockObject*>::Iterator
822                                 i = m_objects.getIterator();
823                                 i.atEnd() == false; i++)
824                 {
825                         MapBlockObject *obj = i.getNode()->getValue();
826
827                         v3s16 pos_i = floatToInt(obj->m_pos, BS);
828
829                         if(m_block->isValidPosition(pos_i))
830                         {
831                                 // No wrap
832                                 continue;
833                         }
834
835                         bool impossible = wrapObject(obj);
836
837                         if(impossible)
838                         {
839                                 // No wrap
840                                 continue;
841                         }
842
843                         // Restart find
844                         i = m_objects.getIterator();
845                 }
846         }
847 }
848
849 bool MapBlockObjectList::wrapObject(MapBlockObject *object)
850 {
851         DSTACK(__FUNCTION_NAME);
852         
853         // No lock here; this is called so that the lock is already locked.
854         //JMutexAutoLock lock(m_mutex);
855
856         assert(object->m_block == m_block);
857         assert(m_objects.find(object->m_id) != NULL);
858         assert(m_objects[object->m_id] == object);
859
860         Map *map = m_block->getParent();
861         
862         // Calculate blockpos on map
863         v3s16 oldblock_pos_i_on_map = m_block->getPosRelative();
864         v3f pos_f_on_oldblock = object->m_pos;
865         v3s16 pos_i_on_oldblock = floatToInt(pos_f_on_oldblock, BS);
866         v3s16 pos_i_on_map = pos_i_on_oldblock + oldblock_pos_i_on_map;
867         v3s16 pos_blocks_on_map = getNodeBlockPos(pos_i_on_map);
868
869         // Get new block
870         MapBlock *newblock;
871         try{
872                 newblock = map->getBlockNoCreate(pos_blocks_on_map);
873         }
874         catch(InvalidPositionException &e)
875         {
876                 // Couldn't find block -> not wrapping
877                 /*dstream<<"WARNING: Wrapping object not possible: "
878                                 <<"could not find new block"
879                                 <<"("<<pos_blocks_on_map.X
880                                 <<","<<pos_blocks_on_map.Y
881                                 <<","<<pos_blocks_on_map.Z
882                                 <<")"<<std::endl;*/
883                 /*dstream<<"pos_f_on_oldblock=("
884                                 <<pos_f_on_oldblock.X<<","
885                                 <<pos_f_on_oldblock.Y<<","
886                                 <<pos_f_on_oldblock.Z<<")"
887                                 <<std::endl;*/
888                 return true;
889         }
890
891         if(newblock == m_block)
892         {
893                 dstream<<"WARNING: Wrapping object not possible: "
894                                 "newblock == oldblock"<<std::endl;
895                 return true;
896         }
897         
898         // Calculate position on new block
899         v3f oldblock_pos_f_on_map = intToFloat(oldblock_pos_i_on_map, BS);
900         v3s16 newblock_pos_i_on_map = newblock->getPosRelative();
901         v3f newblock_pos_f_on_map = intToFloat(newblock_pos_i_on_map, BS);
902         v3f pos_f_on_newblock = pos_f_on_oldblock
903                         - newblock_pos_f_on_map + oldblock_pos_f_on_map;
904
905         // Remove object from this block
906         m_objects.remove(object->m_id);
907         
908         // Add object to new block
909         object->m_pos = pos_f_on_newblock;
910         object->m_id = -1;
911         object->m_block = NULL;
912         newblock->addObject(object);
913
914         //dstream<<"NOTE: Wrapped object"<<std::endl;
915
916         return false;
917 }
918
919 void MapBlockObjectList::getObjects(v3f origin, f32 max_d,
920                 core::array<DistanceSortedObject> &dest)
921 {
922         for(core::map<s16, MapBlockObject*>::Iterator
923                         i = m_objects.getIterator();
924                         i.atEnd() == false; i++)
925         {
926                 MapBlockObject *obj = i.getNode()->getValue();
927
928                 f32 d = (obj->getRelativeShowPos() - origin).getLength();
929
930                 if(d > max_d)
931                         continue;
932
933                 DistanceSortedObject dso(obj, d);
934
935                 dest.push_back(dso);
936         }
937 }
938
939 //END