3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef MAPBLOCK_MESH_HEADER
21 #define MAPBLOCK_MESH_HEADER
23 #include "common_irrlicht.h"
24 #include "mapblock_nodemod.h"
32 This is used because CMeshBuffer::append() is very slow
36 video::SMaterial material;
37 core::array<u16> indices;
38 core::array<video::S3DVertex> vertices;
45 video::SMaterial material,
46 const video::S3DVertex* const vertices,
48 const u16* const indices,
52 PreMeshBuffer *p = NULL;
53 for(u32 i=0; i<m_prebuffers.size(); i++)
55 PreMeshBuffer &pp = m_prebuffers[i];
56 if(pp.material != material)
66 pp.material = material;
67 m_prebuffers.push_back(pp);
68 p = &m_prebuffers[m_prebuffers.size()-1];
71 u32 vertex_count = p->vertices.size();
72 for(u32 i=0; i<numIndices; i++)
74 u32 j = indices[i] + vertex_count;
77 dstream<<"FIXME: Meshbuffer ran out of indices"<<std::endl;
78 // NOTE: Fix is to just add an another MeshBuffer
80 p->indices.push_back(j);
82 for(u32 i=0; i<numVertices; i++)
84 p->vertices.push_back(vertices[i]);
88 void fillMesh(scene::SMesh *mesh)
90 /*dstream<<"Filling mesh with "<<m_prebuffers.size()
91 <<" meshbuffers"<<std::endl;*/
92 for(u32 i=0; i<m_prebuffers.size(); i++)
94 PreMeshBuffer &p = m_prebuffers[i];
96 /*dstream<<"p.vertices.size()="<<p.vertices.size()
97 <<", p.indices.size()="<<p.indices.size()
102 // This is a "Standard MeshBuffer",
103 // it's a typedeffed CMeshBuffer<video::S3DVertex>
104 scene::SMeshBuffer *buf = new scene::SMeshBuffer();
106 buf->Material = p.material;
107 //((scene::SMeshBuffer*)buf)->Material = p.material;
109 //buf->setHardwareMappingHint(scene::EHM_STATIC);
111 mesh->addMeshBuffer(buf);
115 buf->append(p.vertices.pointer(), p.vertices.size(),
116 p.indices.pointer(), p.indices.size());
121 core::array<PreMeshBuffer> m_prebuffers;
125 video::SColor MapBlock_LightColor(u8 alpha, u8 light);
131 u32 m_daynight_ratio;
132 NodeModMap m_temp_mods;
133 VoxelManipulator m_vmanip;
137 Copy central data directly from block, and other data from
140 void fill(u32 daynight_ratio, MapBlock *block);
143 // This is the highest-level function in here
144 scene::SMesh* makeMapBlockMesh(MeshMakeData *data);