3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef MAPBLOCK_MESH_HEADER
21 #define MAPBLOCK_MESH_HEADER
23 #include "common_irrlicht.h"
24 #include "mapblock_nodemod.h"
34 This is used because CMeshBuffer::append() is very slow
38 video::SMaterial material;
39 core::array<u16> indices;
40 core::array<video::S3DVertex> vertices;
47 video::SMaterial material,
48 const video::S3DVertex* const vertices,
50 const u16* const indices,
54 PreMeshBuffer *p = NULL;
55 for(u32 i=0; i<m_prebuffers.size(); i++)
57 PreMeshBuffer &pp = m_prebuffers[i];
58 if(pp.material != material)
68 pp.material = material;
69 m_prebuffers.push_back(pp);
70 p = &m_prebuffers[m_prebuffers.size()-1];
73 u32 vertex_count = p->vertices.size();
74 for(u32 i=0; i<numIndices; i++)
76 u32 j = indices[i] + vertex_count;
79 dstream<<"FIXME: Meshbuffer ran out of indices"<<std::endl;
80 // NOTE: Fix is to just add an another MeshBuffer
82 p->indices.push_back(j);
84 for(u32 i=0; i<numVertices; i++)
86 p->vertices.push_back(vertices[i]);
90 void fillMesh(scene::SMesh *mesh)
92 /*dstream<<"Filling mesh with "<<m_prebuffers.size()
93 <<" meshbuffers"<<std::endl;*/
94 for(u32 i=0; i<m_prebuffers.size(); i++)
96 PreMeshBuffer &p = m_prebuffers[i];
98 /*dstream<<"p.vertices.size()="<<p.vertices.size()
99 <<", p.indices.size()="<<p.indices.size()
104 // This is a "Standard MeshBuffer",
105 // it's a typedeffed CMeshBuffer<video::S3DVertex>
106 scene::SMeshBuffer *buf = new scene::SMeshBuffer();
108 buf->Material = p.material;
109 //((scene::SMeshBuffer*)buf)->Material = p.material;
111 //buf->setHardwareMappingHint(scene::EHM_STATIC);
113 mesh->addMeshBuffer(buf);
117 buf->append(p.vertices.pointer(), p.vertices.size(),
118 p.indices.pointer(), p.indices.size());
123 core::array<PreMeshBuffer> m_prebuffers;
127 video::SColor MapBlock_LightColor(u8 alpha, u8 light);
133 u32 m_daynight_ratio;
134 NodeModMap m_temp_mods;
135 VoxelManipulator m_vmanip;
139 Copy central data directly from block, and other data from
142 void fill(u32 daynight_ratio, MapBlock *block);
145 // This is the highest-level function in here
146 scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef);