3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "mapsector.h"
28 #include "nodemetadata.h"
34 #include "util/directiontables.h"
35 #include "rollback_interface.h"
37 #include "mapgen_v6.h"
38 #include "mapgen_indev.h"
40 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
43 SQLite format specification:
44 - Initially only replaces sectors/ and sectors2/
46 If map.sqlite does not exist in the save dir
47 or the block was not found in the database
48 the map will try to load from sectors folder.
49 In either case, map.sqlite will be created
50 and all future saves will save there.
52 Structure of map.sqlite:
63 Map::Map(std::ostream &dout, IGameDef *gamedef):
68 /*m_sector_mutex.Init();
69 assert(m_sector_mutex.IsInitialized());*/
77 for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
78 i != m_sectors.end(); ++i)
84 void Map::addEventReceiver(MapEventReceiver *event_receiver)
86 m_event_receivers.insert(event_receiver);
89 void Map::removeEventReceiver(MapEventReceiver *event_receiver)
91 m_event_receivers.erase(event_receiver);
94 void Map::dispatchEvent(MapEditEvent *event)
96 for(std::set<MapEventReceiver*>::iterator
97 i = m_event_receivers.begin();
98 i != m_event_receivers.end(); ++i)
100 (*i)->onMapEditEvent(event);
104 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
106 if(m_sector_cache != NULL && p == m_sector_cache_p){
107 MapSector * sector = m_sector_cache;
111 std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
113 if(n == m_sectors.end())
116 MapSector *sector = n->second;
118 // Cache the last result
119 m_sector_cache_p = p;
120 m_sector_cache = sector;
125 MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
127 return getSectorNoGenerateNoExNoLock(p);
130 MapSector * Map::getSectorNoGenerate(v2s16 p)
132 MapSector *sector = getSectorNoGenerateNoEx(p);
134 throw InvalidPositionException();
139 MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
141 v2s16 p2d(p3d.X, p3d.Z);
142 MapSector * sector = getSectorNoGenerateNoEx(p2d);
145 MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
149 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
151 MapBlock *block = getBlockNoCreateNoEx(p3d);
153 throw InvalidPositionException();
157 bool Map::isNodeUnderground(v3s16 p)
159 v3s16 blockpos = getNodeBlockPos(p);
161 MapBlock * block = getBlockNoCreate(blockpos);
162 return block->getIsUnderground();
164 catch(InvalidPositionException &e)
170 bool Map::isValidPosition(v3s16 p)
172 v3s16 blockpos = getNodeBlockPos(p);
173 MapBlock *block = getBlockNoCreate(blockpos);
174 return (block != NULL);
177 // Returns a CONTENT_IGNORE node if not found
178 MapNode Map::getNodeNoEx(v3s16 p)
180 v3s16 blockpos = getNodeBlockPos(p);
181 MapBlock *block = getBlockNoCreateNoEx(blockpos);
183 return MapNode(CONTENT_IGNORE);
184 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
185 return block->getNodeNoCheck(relpos);
188 // throws InvalidPositionException if not found
189 MapNode Map::getNode(v3s16 p)
191 v3s16 blockpos = getNodeBlockPos(p);
192 MapBlock *block = getBlockNoCreateNoEx(blockpos);
194 throw InvalidPositionException();
195 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
196 return block->getNodeNoCheck(relpos);
199 // throws InvalidPositionException if not found
200 void Map::setNode(v3s16 p, MapNode & n)
202 v3s16 blockpos = getNodeBlockPos(p);
203 MapBlock *block = getBlockNoCreate(blockpos);
204 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
205 // Never allow placing CONTENT_IGNORE, it fucks up stuff
206 if(n.getContent() == CONTENT_IGNORE){
207 errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
208 <<" while trying to replace \""
209 <<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos)).name
210 <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
211 debug_stacks_print_to(infostream);
214 block->setNodeNoCheck(relpos, n);
219 Goes recursively through the neighbours of the node.
221 Alters only transparent nodes.
223 If the lighting of the neighbour is lower than the lighting of
224 the node was (before changing it to 0 at the step before), the
225 lighting of the neighbour is set to 0 and then the same stuff
226 repeats for the neighbour.
228 The ending nodes of the routine are stored in light_sources.
229 This is useful when a light is removed. In such case, this
230 routine can be called for the light node and then again for
231 light_sources to re-light the area without the removed light.
233 values of from_nodes are lighting values.
235 void Map::unspreadLight(enum LightBank bank,
236 std::map<v3s16, u8> & from_nodes,
237 std::set<v3s16> & light_sources,
238 std::map<v3s16, MapBlock*> & modified_blocks)
240 INodeDefManager *nodemgr = m_gamedef->ndef();
243 v3s16(0,0,1), // back
245 v3s16(1,0,0), // right
246 v3s16(0,0,-1), // front
247 v3s16(0,-1,0), // bottom
248 v3s16(-1,0,0), // left
251 if(from_nodes.size() == 0)
254 u32 blockchangecount = 0;
256 std::map<v3s16, u8> unlighted_nodes;
259 Initialize block cache
262 MapBlock *block = NULL;
263 // Cache this a bit, too
264 bool block_checked_in_modified = false;
266 for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
267 j != from_nodes.end(); ++j)
269 v3s16 pos = j->first;
270 v3s16 blockpos = getNodeBlockPos(pos);
272 // Only fetch a new block if the block position has changed
274 if(block == NULL || blockpos != blockpos_last){
275 block = getBlockNoCreate(blockpos);
276 blockpos_last = blockpos;
278 block_checked_in_modified = false;
282 catch(InvalidPositionException &e)
290 // Calculate relative position in block
291 //v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
293 // Get node straight from the block
294 //MapNode n = block->getNode(relpos);
296 u8 oldlight = j->second;
298 // Loop through 6 neighbors
299 for(u16 i=0; i<6; i++)
301 // Get the position of the neighbor node
302 v3s16 n2pos = pos + dirs[i];
304 // Get the block where the node is located
305 v3s16 blockpos = getNodeBlockPos(n2pos);
309 // Only fetch a new block if the block position has changed
311 if(block == NULL || blockpos != blockpos_last){
312 block = getBlockNoCreate(blockpos);
313 blockpos_last = blockpos;
315 block_checked_in_modified = false;
319 catch(InvalidPositionException &e)
324 // Calculate relative position in block
325 v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
326 // Get node straight from the block
327 MapNode n2 = block->getNode(relpos);
329 bool changed = false;
331 //TODO: Optimize output by optimizing light_sources?
334 If the neighbor is dimmer than what was specified
335 as oldlight (the light of the previous node)
337 if(n2.getLight(bank, nodemgr) < oldlight)
340 And the neighbor is transparent and it has some light
342 if(nodemgr->get(n2).light_propagates
343 && n2.getLight(bank, nodemgr) != 0)
346 Set light to 0 and add to queue
349 u8 current_light = n2.getLight(bank, nodemgr);
350 n2.setLight(bank, 0, nodemgr);
351 block->setNode(relpos, n2);
353 unlighted_nodes[n2pos] = current_light;
357 Remove from light_sources if it is there
358 NOTE: This doesn't happen nearly at all
360 /*if(light_sources.find(n2pos))
362 infostream<<"Removed from light_sources"<<std::endl;
363 light_sources.remove(n2pos);
368 if(light_sources.find(n2pos) != NULL)
369 light_sources.remove(n2pos);*/
372 light_sources.insert(n2pos);
375 // Add to modified_blocks
376 if(changed == true && block_checked_in_modified == false)
378 // If the block is not found in modified_blocks, add.
379 if(modified_blocks.find(blockpos) == modified_blocks.end())
381 modified_blocks[blockpos] = block;
383 block_checked_in_modified = true;
386 catch(InvalidPositionException &e)
393 /*infostream<<"unspreadLight(): Changed block "
394 <<blockchangecount<<" times"
395 <<" for "<<from_nodes.size()<<" nodes"
398 if(unlighted_nodes.size() > 0)
399 unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
403 A single-node wrapper of the above
405 void Map::unLightNeighbors(enum LightBank bank,
406 v3s16 pos, u8 lightwas,
407 std::set<v3s16> & light_sources,
408 std::map<v3s16, MapBlock*> & modified_blocks)
410 std::map<v3s16, u8> from_nodes;
411 from_nodes[pos] = lightwas;
413 unspreadLight(bank, from_nodes, light_sources, modified_blocks);
417 Lights neighbors of from_nodes, collects all them and then
420 void Map::spreadLight(enum LightBank bank,
421 std::set<v3s16> & from_nodes,
422 std::map<v3s16, MapBlock*> & modified_blocks)
424 INodeDefManager *nodemgr = m_gamedef->ndef();
426 const v3s16 dirs[6] = {
427 v3s16(0,0,1), // back
429 v3s16(1,0,0), // right
430 v3s16(0,0,-1), // front
431 v3s16(0,-1,0), // bottom
432 v3s16(-1,0,0), // left
435 if(from_nodes.size() == 0)
438 u32 blockchangecount = 0;
440 std::set<v3s16> lighted_nodes;
443 Initialize block cache
446 MapBlock *block = NULL;
447 // Cache this a bit, too
448 bool block_checked_in_modified = false;
450 for(std::set<v3s16>::iterator j = from_nodes.begin();
451 j != from_nodes.end(); ++j)
454 v3s16 blockpos = getNodeBlockPos(pos);
456 // Only fetch a new block if the block position has changed
458 if(block == NULL || blockpos != blockpos_last){
459 block = getBlockNoCreate(blockpos);
460 blockpos_last = blockpos;
462 block_checked_in_modified = false;
466 catch(InvalidPositionException &e)
474 // Calculate relative position in block
475 v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
477 // Get node straight from the block
478 MapNode n = block->getNode(relpos);
480 u8 oldlight = n.getLight(bank, nodemgr);
481 u8 newlight = diminish_light(oldlight);
483 // Loop through 6 neighbors
484 for(u16 i=0; i<6; i++){
485 // Get the position of the neighbor node
486 v3s16 n2pos = pos + dirs[i];
488 // Get the block where the node is located
489 v3s16 blockpos = getNodeBlockPos(n2pos);
493 // Only fetch a new block if the block position has changed
495 if(block == NULL || blockpos != blockpos_last){
496 block = getBlockNoCreate(blockpos);
497 blockpos_last = blockpos;
499 block_checked_in_modified = false;
503 catch(InvalidPositionException &e)
508 // Calculate relative position in block
509 v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
510 // Get node straight from the block
511 MapNode n2 = block->getNode(relpos);
513 bool changed = false;
515 If the neighbor is brighter than the current node,
516 add to list (it will light up this node on its turn)
518 if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
520 lighted_nodes.insert(n2pos);
524 If the neighbor is dimmer than how much light this node
525 would spread on it, add to list
527 if(n2.getLight(bank, nodemgr) < newlight)
529 if(nodemgr->get(n2).light_propagates)
531 n2.setLight(bank, newlight, nodemgr);
532 block->setNode(relpos, n2);
533 lighted_nodes.insert(n2pos);
538 // Add to modified_blocks
539 if(changed == true && block_checked_in_modified == false)
541 // If the block is not found in modified_blocks, add.
542 if(modified_blocks.find(blockpos) == modified_blocks.end())
544 modified_blocks[blockpos] = block;
546 block_checked_in_modified = true;
549 catch(InvalidPositionException &e)
556 /*infostream<<"spreadLight(): Changed block "
557 <<blockchangecount<<" times"
558 <<" for "<<from_nodes.size()<<" nodes"
561 if(lighted_nodes.size() > 0)
562 spreadLight(bank, lighted_nodes, modified_blocks);
566 A single-node source variation of the above.
568 void Map::lightNeighbors(enum LightBank bank,
570 std::map<v3s16, MapBlock*> & modified_blocks)
572 std::set<v3s16> from_nodes;
573 from_nodes.insert(pos);
574 spreadLight(bank, from_nodes, modified_blocks);
577 v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
579 INodeDefManager *nodemgr = m_gamedef->ndef();
582 v3s16(0,0,1), // back
584 v3s16(1,0,0), // right
585 v3s16(0,0,-1), // front
586 v3s16(0,-1,0), // bottom
587 v3s16(-1,0,0), // left
590 u8 brightest_light = 0;
591 v3s16 brightest_pos(0,0,0);
592 bool found_something = false;
594 // Loop through 6 neighbors
595 for(u16 i=0; i<6; i++){
596 // Get the position of the neighbor node
597 v3s16 n2pos = p + dirs[i];
602 catch(InvalidPositionException &e)
606 if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){
607 brightest_light = n2.getLight(bank, nodemgr);
608 brightest_pos = n2pos;
609 found_something = true;
613 if(found_something == false)
614 throw InvalidPositionException();
616 return brightest_pos;
620 Propagates sunlight down from a node.
621 Starting point gets sunlight.
623 Returns the lowest y value of where the sunlight went.
625 Mud is turned into grass in where the sunlight stops.
627 s16 Map::propagateSunlight(v3s16 start,
628 std::map<v3s16, MapBlock*> & modified_blocks)
630 INodeDefManager *nodemgr = m_gamedef->ndef();
635 v3s16 pos(start.X, y, start.Z);
637 v3s16 blockpos = getNodeBlockPos(pos);
640 block = getBlockNoCreate(blockpos);
642 catch(InvalidPositionException &e)
647 v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
648 MapNode n = block->getNode(relpos);
650 if(nodemgr->get(n).sunlight_propagates)
652 n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
653 block->setNode(relpos, n);
655 modified_blocks[blockpos] = block;
659 // Sunlight goes no further
666 void Map::updateLighting(enum LightBank bank,
667 std::map<v3s16, MapBlock*> & a_blocks,
668 std::map<v3s16, MapBlock*> & modified_blocks)
670 INodeDefManager *nodemgr = m_gamedef->ndef();
672 /*m_dout<<DTIME<<"Map::updateLighting(): "
673 <<a_blocks.size()<<" blocks."<<std::endl;*/
675 //TimeTaker timer("updateLighting");
679 //u32 count_was = modified_blocks.size();
681 std::map<v3s16, MapBlock*> blocks_to_update;
683 std::set<v3s16> light_sources;
685 std::map<v3s16, u8> unlight_from;
687 int num_bottom_invalid = 0;
690 //TimeTaker t("first stuff");
692 for(std::map<v3s16, MapBlock*>::iterator i = a_blocks.begin();
693 i != a_blocks.end(); ++i)
695 MapBlock *block = i->second;
699 // Don't bother with dummy blocks.
703 v3s16 pos = block->getPos();
704 v3s16 posnodes = block->getPosRelative();
705 modified_blocks[pos] = block;
706 blocks_to_update[pos] = block;
709 Clear all light from block
711 for(s16 z=0; z<MAP_BLOCKSIZE; z++)
712 for(s16 x=0; x<MAP_BLOCKSIZE; x++)
713 for(s16 y=0; y<MAP_BLOCKSIZE; y++)
718 MapNode n = block->getNode(p);
719 u8 oldlight = n.getLight(bank, nodemgr);
720 n.setLight(bank, 0, nodemgr);
721 block->setNode(p, n);
723 // If node sources light, add to list
724 u8 source = nodemgr->get(n).light_source;
726 light_sources.insert(p + posnodes);
728 // Collect borders for unlighting
729 if((x==0 || x == MAP_BLOCKSIZE-1
730 || y==0 || y == MAP_BLOCKSIZE-1
731 || z==0 || z == MAP_BLOCKSIZE-1)
734 v3s16 p_map = p + posnodes;
735 unlight_from[p_map] = oldlight;
738 catch(InvalidPositionException &e)
741 This would happen when dealing with a
745 infostream<<"updateLighting(): InvalidPositionException"
750 if(bank == LIGHTBANK_DAY)
752 bool bottom_valid = block->propagateSunlight(light_sources);
755 num_bottom_invalid++;
757 // If bottom is valid, we're done.
761 else if(bank == LIGHTBANK_NIGHT)
763 // For night lighting, sunlight is not propagated
768 // Invalid lighting bank
772 /*infostream<<"Bottom for sunlight-propagated block ("
773 <<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
776 // Bottom sunlight is not valid; get the block and loop to it
780 block = getBlockNoCreate(pos);
782 catch(InvalidPositionException &e)
793 Enable this to disable proper lighting for speeding up map
794 generation for testing or whatever
797 //if(g_settings->get(""))
799 core::map<v3s16, MapBlock*>::Iterator i;
800 i = blocks_to_update.getIterator();
801 for(; i.atEnd() == false; i++)
803 MapBlock *block = i.getNode()->getValue();
804 v3s16 p = block->getPos();
805 block->setLightingExpired(false);
813 //TimeTaker timer("unspreadLight");
814 unspreadLight(bank, unlight_from, light_sources, modified_blocks);
819 u32 diff = modified_blocks.size() - count_was;
820 count_was = modified_blocks.size();
821 infostream<<"unspreadLight modified "<<diff<<std::endl;
825 //TimeTaker timer("spreadLight");
826 spreadLight(bank, light_sources, modified_blocks);
831 u32 diff = modified_blocks.size() - count_was;
832 count_was = modified_blocks.size();
833 infostream<<"spreadLight modified "<<diff<<std::endl;
839 //MapVoxelManipulator vmanip(this);
841 // Make a manual voxel manipulator and load all the blocks
842 // that touch the requested blocks
843 ManualMapVoxelManipulator vmanip(this);
846 //TimeTaker timer("initialEmerge");
848 core::map<v3s16, MapBlock*>::Iterator i;
849 i = blocks_to_update.getIterator();
850 for(; i.atEnd() == false; i++)
852 MapBlock *block = i.getNode()->getValue();
853 v3s16 p = block->getPos();
855 // Add all surrounding blocks
856 vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
859 Add all surrounding blocks that have up-to-date lighting
860 NOTE: This doesn't quite do the job (not everything
861 appropriate is lighted)
863 /*for(s16 z=-1; z<=1; z++)
864 for(s16 y=-1; y<=1; y++)
865 for(s16 x=-1; x<=1; x++)
867 v3s16 p2 = p + v3s16(x,y,z);
868 MapBlock *block = getBlockNoCreateNoEx(p2);
873 if(block->getLightingExpired())
875 vmanip.initialEmerge(p2, p2);
878 // Lighting of block will be updated completely
879 block->setLightingExpired(false);
884 //TimeTaker timer("unSpreadLight");
885 vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
888 //TimeTaker timer("spreadLight");
889 vmanip.spreadLight(bank, light_sources, nodemgr);
892 //TimeTaker timer("blitBack");
893 vmanip.blitBack(modified_blocks);
895 /*infostream<<"emerge_time="<<emerge_time<<std::endl;
900 //m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
903 void Map::updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
904 std::map<v3s16, MapBlock*> & modified_blocks)
906 updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
907 updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
910 Update information about whether day and night light differ
912 for(std::map<v3s16, MapBlock*>::iterator
913 i = modified_blocks.begin();
914 i != modified_blocks.end(); ++i)
916 MapBlock *block = i->second;
917 block->expireDayNightDiff();
923 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
924 std::map<v3s16, MapBlock*> &modified_blocks)
926 INodeDefManager *ndef = m_gamedef->ndef();
929 m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
930 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
933 From this node to nodes underneath:
934 If lighting is sunlight (1.0), unlight neighbours and
939 v3s16 toppos = p + v3s16(0,1,0);
940 //v3s16 bottompos = p + v3s16(0,-1,0);
942 bool node_under_sunlight = true;
943 std::set<v3s16> light_sources;
946 Collect old node for rollback
948 RollbackNode rollback_oldnode(this, p, m_gamedef);
951 If there is a node at top and it doesn't have sunlight,
952 there has not been any sunlight going down.
954 Otherwise there probably is.
957 MapNode topnode = getNode(toppos);
959 if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
960 node_under_sunlight = false;
962 catch(InvalidPositionException &e)
967 Remove all light that has come out of this node
970 enum LightBank banks[] =
975 for(s32 i=0; i<2; i++)
977 enum LightBank bank = banks[i];
979 u8 lightwas = getNode(p).getLight(bank, ndef);
981 // Add the block of the added node to modified_blocks
982 v3s16 blockpos = getNodeBlockPos(p);
983 MapBlock * block = getBlockNoCreate(blockpos);
984 assert(block != NULL);
985 modified_blocks[blockpos] = block;
987 assert(isValidPosition(p));
989 // Unlight neighbours of node.
990 // This means setting light of all consequent dimmer nodes
992 // This also collects the nodes at the border which will spread
993 // light again into this.
994 unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
996 n.setLight(bank, 0, ndef);
1000 If node lets sunlight through and is under sunlight, it has
1003 if(node_under_sunlight && ndef->get(n).sunlight_propagates)
1005 n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
1009 Remove node metadata
1012 removeNodeMetadata(p);
1015 Set the node on the map
1021 If node is under sunlight and doesn't let sunlight through,
1022 take all sunlighted nodes under it and clear light from them
1023 and from where the light has been spread.
1024 TODO: This could be optimized by mass-unlighting instead
1027 if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
1031 //m_dout<<DTIME<<"y="<<y<<std::endl;
1032 v3s16 n2pos(p.X, y, p.Z);
1036 n2 = getNode(n2pos);
1038 catch(InvalidPositionException &e)
1043 if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
1045 unLightNeighbors(LIGHTBANK_DAY,
1046 n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
1047 light_sources, modified_blocks);
1048 n2.setLight(LIGHTBANK_DAY, 0, ndef);
1056 for(s32 i=0; i<2; i++)
1058 enum LightBank bank = banks[i];
1061 Spread light from all nodes that might be capable of doing so
1063 spreadLight(bank, light_sources, modified_blocks);
1067 Update information about whether day and night light differ
1069 for(std::map<v3s16, MapBlock*>::iterator
1070 i = modified_blocks.begin();
1071 i != modified_blocks.end(); ++i)
1073 i->second->expireDayNightDiff();
1079 if(m_gamedef->rollback())
1081 RollbackNode rollback_newnode(this, p, m_gamedef);
1082 RollbackAction action;
1083 action.setSetNode(p, rollback_oldnode, rollback_newnode);
1084 m_gamedef->rollback()->reportAction(action);
1088 Add neighboring liquid nodes and the node itself if it is
1089 liquid (=water node was added) to transform queue.
1092 v3s16(0,0,0), // self
1093 v3s16(0,0,1), // back
1094 v3s16(0,1,0), // top
1095 v3s16(1,0,0), // right
1096 v3s16(0,0,-1), // front
1097 v3s16(0,-1,0), // bottom
1098 v3s16(-1,0,0), // left
1100 for(u16 i=0; i<7; i++)
1105 v3s16 p2 = p + dirs[i];
1107 MapNode n2 = getNode(p2);
1108 if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
1110 m_transforming_liquid.push_back(p2);
1113 }catch(InvalidPositionException &e)
1121 void Map::removeNodeAndUpdate(v3s16 p,
1122 std::map<v3s16, MapBlock*> &modified_blocks)
1124 INodeDefManager *ndef = m_gamedef->ndef();
1126 /*PrintInfo(m_dout);
1127 m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
1128 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
1130 bool node_under_sunlight = true;
1132 v3s16 toppos = p + v3s16(0,1,0);
1134 // Node will be replaced with this
1135 content_t replace_material = CONTENT_AIR;
1138 Collect old node for rollback
1140 RollbackNode rollback_oldnode(this, p, m_gamedef);
1143 If there is a node at top and it doesn't have sunlight,
1144 there will be no sunlight going down.
1147 MapNode topnode = getNode(toppos);
1149 if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
1150 node_under_sunlight = false;
1152 catch(InvalidPositionException &e)
1156 std::set<v3s16> light_sources;
1158 enum LightBank banks[] =
1163 for(s32 i=0; i<2; i++)
1165 enum LightBank bank = banks[i];
1168 Unlight neighbors (in case the node is a light source)
1170 unLightNeighbors(bank, p,
1171 getNode(p).getLight(bank, ndef),
1172 light_sources, modified_blocks);
1176 Remove node metadata
1179 removeNodeMetadata(p);
1183 This also clears the lighting.
1187 n.setContent(replace_material);
1190 for(s32 i=0; i<2; i++)
1192 enum LightBank bank = banks[i];
1195 Recalculate lighting
1197 spreadLight(bank, light_sources, modified_blocks);
1200 // Add the block of the removed node to modified_blocks
1201 v3s16 blockpos = getNodeBlockPos(p);
1202 MapBlock * block = getBlockNoCreate(blockpos);
1203 assert(block != NULL);
1204 modified_blocks[blockpos] = block;
1207 If the removed node was under sunlight, propagate the
1208 sunlight down from it and then light all neighbors
1209 of the propagated blocks.
1211 if(node_under_sunlight)
1213 s16 ybottom = propagateSunlight(p, modified_blocks);
1214 /*m_dout<<DTIME<<"Node was under sunlight. "
1215 "Propagating sunlight";
1216 m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
1218 for(; y >= ybottom; y--)
1220 v3s16 p2(p.X, y, p.Z);
1221 /*m_dout<<DTIME<<"lighting neighbors of node ("
1222 <<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
1224 lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
1229 // Set the lighting of this node to 0
1230 // TODO: Is this needed? Lighting is cleared up there already.
1232 MapNode n = getNode(p);
1233 n.setLight(LIGHTBANK_DAY, 0, ndef);
1236 catch(InvalidPositionException &e)
1242 for(s32 i=0; i<2; i++)
1244 enum LightBank bank = banks[i];
1246 // Get the brightest neighbour node and propagate light from it
1247 v3s16 n2p = getBrightestNeighbour(bank, p);
1249 //MapNode n2 = getNode(n2p);
1250 lightNeighbors(bank, n2p, modified_blocks);
1252 catch(InvalidPositionException &e)
1258 Update information about whether day and night light differ
1260 for(std::map<v3s16, MapBlock*>::iterator
1261 i = modified_blocks.begin();
1262 i != modified_blocks.end(); ++i)
1264 i->second->expireDayNightDiff();
1270 if(m_gamedef->rollback())
1272 RollbackNode rollback_newnode(this, p, m_gamedef);
1273 RollbackAction action;
1274 action.setSetNode(p, rollback_oldnode, rollback_newnode);
1275 m_gamedef->rollback()->reportAction(action);
1279 Add neighboring liquid nodes and this node to transform queue.
1280 (it's vital for the node itself to get updated last.)
1283 v3s16(0,0,1), // back
1284 v3s16(0,1,0), // top
1285 v3s16(1,0,0), // right
1286 v3s16(0,0,-1), // front
1287 v3s16(0,-1,0), // bottom
1288 v3s16(-1,0,0), // left
1289 v3s16(0,0,0), // self
1291 for(u16 i=0; i<7; i++)
1296 v3s16 p2 = p + dirs[i];
1298 MapNode n2 = getNode(p2);
1299 if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
1301 m_transforming_liquid.push_back(p2);
1304 }catch(InvalidPositionException &e)
1310 bool Map::addNodeWithEvent(v3s16 p, MapNode n)
1313 event.type = MEET_ADDNODE;
1317 bool succeeded = true;
1319 std::map<v3s16, MapBlock*> modified_blocks;
1320 addNodeAndUpdate(p, n, modified_blocks);
1322 // Copy modified_blocks to event
1323 for(std::map<v3s16, MapBlock*>::iterator
1324 i = modified_blocks.begin();
1325 i != modified_blocks.end(); ++i)
1327 event.modified_blocks.insert(i->first);
1330 catch(InvalidPositionException &e){
1334 dispatchEvent(&event);
1339 bool Map::removeNodeWithEvent(v3s16 p)
1342 event.type = MEET_REMOVENODE;
1345 bool succeeded = true;
1347 std::map<v3s16, MapBlock*> modified_blocks;
1348 removeNodeAndUpdate(p, modified_blocks);
1350 // Copy modified_blocks to event
1351 for(std::map<v3s16, MapBlock*>::iterator
1352 i = modified_blocks.begin();
1353 i != modified_blocks.end(); ++i)
1355 event.modified_blocks.insert(i->first);
1358 catch(InvalidPositionException &e){
1362 dispatchEvent(&event);
1367 bool Map::getDayNightDiff(v3s16 blockpos)
1370 v3s16 p = blockpos + v3s16(0,0,0);
1371 MapBlock *b = getBlockNoCreate(p);
1372 if(b->getDayNightDiff())
1375 catch(InvalidPositionException &e){}
1378 v3s16 p = blockpos + v3s16(-1,0,0);
1379 MapBlock *b = getBlockNoCreate(p);
1380 if(b->getDayNightDiff())
1383 catch(InvalidPositionException &e){}
1385 v3s16 p = blockpos + v3s16(0,-1,0);
1386 MapBlock *b = getBlockNoCreate(p);
1387 if(b->getDayNightDiff())
1390 catch(InvalidPositionException &e){}
1392 v3s16 p = blockpos + v3s16(0,0,-1);
1393 MapBlock *b = getBlockNoCreate(p);
1394 if(b->getDayNightDiff())
1397 catch(InvalidPositionException &e){}
1400 v3s16 p = blockpos + v3s16(1,0,0);
1401 MapBlock *b = getBlockNoCreate(p);
1402 if(b->getDayNightDiff())
1405 catch(InvalidPositionException &e){}
1407 v3s16 p = blockpos + v3s16(0,1,0);
1408 MapBlock *b = getBlockNoCreate(p);
1409 if(b->getDayNightDiff())
1412 catch(InvalidPositionException &e){}
1414 v3s16 p = blockpos + v3s16(0,0,1);
1415 MapBlock *b = getBlockNoCreate(p);
1416 if(b->getDayNightDiff())
1419 catch(InvalidPositionException &e){}
1425 Updates usage timers
1427 void Map::timerUpdate(float dtime, float unload_timeout,
1428 std::list<v3s16> *unloaded_blocks)
1430 bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
1432 // Profile modified reasons
1433 Profiler modprofiler;
1435 std::list<v2s16> sector_deletion_queue;
1436 u32 deleted_blocks_count = 0;
1437 u32 saved_blocks_count = 0;
1438 u32 block_count_all = 0;
1441 for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
1442 si != m_sectors.end(); ++si)
1444 MapSector *sector = si->second;
1446 bool all_blocks_deleted = true;
1448 std::list<MapBlock*> blocks;
1449 sector->getBlocks(blocks);
1451 for(std::list<MapBlock*>::iterator i = blocks.begin();
1452 i != blocks.end(); ++i)
1454 MapBlock *block = (*i);
1456 block->incrementUsageTimer(dtime);
1458 if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
1460 v3s16 p = block->getPos();
1463 if(block->getModified() != MOD_STATE_CLEAN
1464 && save_before_unloading)
1466 modprofiler.add(block->getModifiedReason(), 1);
1468 saved_blocks_count++;
1471 // Delete from memory
1472 sector->deleteBlock(block);
1475 unloaded_blocks->push_back(p);
1477 deleted_blocks_count++;
1481 all_blocks_deleted = false;
1486 if(all_blocks_deleted)
1488 sector_deletion_queue.push_back(si->first);
1493 // Finally delete the empty sectors
1494 deleteSectors(sector_deletion_queue);
1496 if(deleted_blocks_count != 0)
1498 PrintInfo(infostream); // ServerMap/ClientMap:
1499 infostream<<"Unloaded "<<deleted_blocks_count
1500 <<" blocks from memory";
1501 if(save_before_unloading)
1502 infostream<<", of which "<<saved_blocks_count<<" were written";
1503 infostream<<", "<<block_count_all<<" blocks in memory";
1504 infostream<<"."<<std::endl;
1505 if(saved_blocks_count != 0){
1506 PrintInfo(infostream); // ServerMap/ClientMap:
1507 infostream<<"Blocks modified by: "<<std::endl;
1508 modprofiler.print(infostream);
1513 void Map::unloadUnreferencedBlocks(std::list<v3s16> *unloaded_blocks)
1515 timerUpdate(0.0, -1.0, unloaded_blocks);
1518 void Map::deleteSectors(std::list<v2s16> &list)
1520 for(std::list<v2s16>::iterator j = list.begin();
1521 j != list.end(); ++j)
1523 MapSector *sector = m_sectors[*j];
1524 // If sector is in sector cache, remove it from there
1525 if(m_sector_cache == sector)
1526 m_sector_cache = NULL;
1527 // Remove from map and delete
1528 m_sectors.erase(*j);
1534 void Map::unloadUnusedData(float timeout,
1535 core::list<v3s16> *deleted_blocks)
1537 core::list<v2s16> sector_deletion_queue;
1538 u32 deleted_blocks_count = 0;
1539 u32 saved_blocks_count = 0;
1541 core::map<v2s16, MapSector*>::Iterator si = m_sectors.getIterator();
1542 for(; si.atEnd() == false; si++)
1544 MapSector *sector = si.getNode()->getValue();
1546 bool all_blocks_deleted = true;
1548 core::list<MapBlock*> blocks;
1549 sector->getBlocks(blocks);
1550 for(core::list<MapBlock*>::Iterator i = blocks.begin();
1551 i != blocks.end(); i++)
1553 MapBlock *block = (*i);
1555 if(block->getUsageTimer() > timeout)
1558 if(block->getModified() != MOD_STATE_CLEAN)
1561 saved_blocks_count++;
1563 // Delete from memory
1564 sector->deleteBlock(block);
1565 deleted_blocks_count++;
1569 all_blocks_deleted = false;
1573 if(all_blocks_deleted)
1575 sector_deletion_queue.push_back(si.getNode()->getKey());
1579 deleteSectors(sector_deletion_queue);
1581 infostream<<"Map: Unloaded "<<deleted_blocks_count<<" blocks from memory"
1582 <<", of which "<<saved_blocks_count<<" were wr."
1585 //return sector_deletion_queue.getSize();
1586 //return deleted_blocks_count;
1590 void Map::PrintInfo(std::ostream &out)
1595 #define WATER_DROP_BOOST 4
1599 NEIGHBOR_SAME_LEVEL,
1602 struct NodeNeighbor {
1606 bool l; //can liquid
1610 void Map::transforming_liquid_add(v3s16 p) {
1611 m_transforming_liquid.push_back(p);
1614 s32 Map::transforming_liquid_size() {
1615 return m_transforming_liquid.size();
1618 const v3s16 g_7dirs[7] =
1620 // +right, +top, +back
1621 v3s16( 0,-1, 0), // bottom
1622 v3s16( 0, 0, 0), // self
1623 v3s16( 0, 0, 1), // back
1624 v3s16( 0, 0,-1), // front
1625 v3s16( 1, 0, 0), // right
1626 v3s16(-1, 0, 0), // left
1627 v3s16( 0, 1, 0) // top
1634 void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
1636 INodeDefManager *nodemgr = m_gamedef->ndef();
1638 DSTACK(__FUNCTION_NAME);
1639 //TimeTaker timer("transformLiquids()");
1642 u32 initial_size = m_transforming_liquid.size();
1644 u8 relax = g_settings->getS16("liquid_relax");
1645 bool fast_flood = g_settings->getS16("liquid_fast_flood");
1646 int water_level = g_settings->getS16("water_level");
1648 // list of nodes that due to viscosity have not reached their max level height
1649 UniqueQueue<v3s16> must_reflow, must_reflow_second;
1651 // List of MapBlocks that will require a lighting update (due to lava)
1652 std::map<v3s16, MapBlock*> lighting_modified_blocks;
1654 u16 loop_max = g_settings->getU16("liquid_loop_max");
1656 //if (m_transforming_liquid.size() > 0) errorstream << "Liquid queue size="<<m_transforming_liquid.size()<<std::endl;
1658 while (m_transforming_liquid.size() > 0)
1660 // This should be done here so that it is done when continue is used
1661 if (loopcount >= initial_size || loopcount >= loop_max)
1665 Get a queued transforming liquid node
1667 v3s16 p0 = m_transforming_liquid.pop_front();
1668 u16 total_level = 0;
1669 // surrounding flowing liquid nodes
1670 NodeNeighbor neighbors[7];
1671 // current level of every block
1672 s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1};
1674 s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1};
1675 s8 can_liquid_same_level = 0;
1676 content_t liquid_kind = CONTENT_IGNORE;
1677 content_t liquid_kind_flowing = CONTENT_IGNORE;
1679 Collect information about the environment
1681 const v3s16 *dirs = g_7dirs;
1682 for (u16 i = 0; i < 7; i++) {
1683 NeighborType nt = NEIGHBOR_SAME_LEVEL;
1686 nt = NEIGHBOR_UPPER;
1689 nt = NEIGHBOR_LOWER;
1692 v3s16 npos = p0 + dirs[i];
1694 neighbors[i].n = getNodeNoEx(npos);
1695 neighbors[i].t = nt;
1696 neighbors[i].p = npos;
1699 NodeNeighbor & nb = neighbors[i];
1701 switch (nodemgr->get(nb.n.getContent()).liquid_type) {
1703 if (nb.n.getContent() == CONTENT_AIR) {
1704 liquid_levels[i] = 0;
1709 // if this node is not (yet) of a liquid type,
1710 // choose the first liquid type we encounter
1711 if (liquid_kind_flowing == CONTENT_IGNORE)
1712 liquid_kind_flowing = nodemgr->getId(
1713 nodemgr->get(nb.n).liquid_alternative_flowing);
1714 if (liquid_kind == CONTENT_IGNORE)
1715 liquid_kind = nb.n.getContent();
1716 if (nb.n.getContent() == liquid_kind) {
1717 liquid_levels[i] = LIQUID_LEVEL_SOURCE;
1719 nb.i = (nb.n.param2 & LIQUID_INFINITY_MASK);
1722 case LIQUID_FLOWING:
1723 // if this node is not (yet) of a liquid type,
1724 // choose the first liquid type we encounter
1725 if (liquid_kind_flowing == CONTENT_IGNORE)
1726 liquid_kind_flowing = nb.n.getContent();
1727 if (liquid_kind == CONTENT_IGNORE)
1728 liquid_kind = nodemgr->getId(
1729 nodemgr->get(nb.n).liquid_alternative_source);
1730 if (nb.n.getContent() == liquid_kind_flowing) {
1731 liquid_levels[i] = (nb.n.param2 & LIQUID_LEVEL_MASK);
1737 if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL)
1738 ++can_liquid_same_level;
1739 if (liquid_levels[i] > 0)
1740 total_level += liquid_levels[i];
1743 infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c="
1744 << nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1="
1745 << (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt="
1746 << nodemgr->get(nb.n.getContent()).liquid_type
1747 //<< " lk=" << liquid_kind << " lkf=" << liquid_kind_flowing
1748 << " l="<< nb.l << " inf="<< nb.i << " nlevel=" << (int)liquid_levels[i]
1749 << " tlevel=" << (int)total_level << " cansame="
1750 << (int)can_liquid_same_level << std::endl;
1754 if (liquid_kind == CONTENT_IGNORE ||
1755 !neighbors[D_SELF].l ||
1759 // fill bottom block
1760 if (neighbors[D_BOTTOM].l) {
1761 liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ?
1762 LIQUID_LEVEL_SOURCE : total_level;
1763 total_level -= liquid_levels_want[D_BOTTOM];
1767 if (relax && ((p0.Y == water_level) || (fast_flood && p0.Y <= water_level)) && liquid_levels[D_TOP] == 0 &&
1768 liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE &&
1769 total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level-
1770 (can_liquid_same_level - relax) &&
1771 can_liquid_same_level >= relax + 1) {
1772 total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level;
1775 // prevent lakes in air above unloaded blocks
1776 if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE && !(loopcount % 3)) {
1780 // calculate self level 5 blocks
1782 total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level
1783 ? LIQUID_LEVEL_SOURCE
1784 : total_level / can_liquid_same_level;
1785 total_level -= want_level * can_liquid_same_level;
1788 if (relax && p0.Y == water_level + 1 && liquid_levels[D_TOP] == 0 &&
1789 liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 &&
1790 total_level <= (can_liquid_same_level - relax) &&
1791 can_liquid_same_level >= relax + 1) {
1795 for (u16 ii = D_SELF; ii < D_TOP; ++ii) { // fill only same level
1796 if (!neighbors[ii].l)
1798 liquid_levels_want[ii] = want_level;
1799 if (liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE && total_level > 0) {
1800 if (loopcount % 3 || liquid_levels[ii] <= 0){
1801 if (liquid_levels[ii] > liquid_levels_want[ii]) {
1802 ++liquid_levels_want[ii];
1805 } else if (neighbors[ii].l > 0){
1806 ++liquid_levels_want[ii];
1812 for (u16 ii = 0; ii < 7; ++ii) {
1813 if (total_level < 1) break;
1814 if (liquid_levels_want[ii] >= 0 &&
1815 liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) {
1816 ++liquid_levels_want[ii];
1821 // fill top block if can
1822 if (neighbors[D_TOP].l) {
1823 liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ?
1824 LIQUID_LEVEL_SOURCE : total_level;
1825 total_level -= liquid_levels_want[D_TOP];
1828 for (u16 ii = 0; ii < 7; ii++) // infinity and cave flood optimization
1829 if ( neighbors[ii].i ||
1830 (liquid_levels_want[ii] >= 0 &&
1831 (fast_flood && p0.Y < water_level &&
1832 (initial_size >= 1000
1834 && want_level >= LIQUID_LEVEL_SOURCE/4
1835 && can_liquid_same_level >= 5
1836 && liquid_levels[D_TOP] >= LIQUID_LEVEL_SOURCE))))
1837 liquid_levels_want[ii] = LIQUID_LEVEL_SOURCE;
1840 if (total_level > 0) //|| flowed != volume)
1841 infostream <<" AFTER level=" << (int)total_level
1842 //<< " flowed="<<flowed<< " volume=" << volume
1843 << " wantsame="<<(int)want_level<< " top="
1844 << (int)liquid_levels_want[D_TOP]<< " topwas="
1845 << (int)liquid_levels[D_TOP]<< " bot="
1846 << (int)liquid_levels_want[D_BOTTOM]<<std::endl;
1850 for (u16 i = 0; i < 7; i++) {
1851 if (liquid_levels_want[i] < 0 || !neighbors[i].l)
1853 MapNode & n0 = neighbors[i].n;
1854 p0 = neighbors[i].p;
1856 decide on the type (and possibly level) of the current node
1858 content_t new_node_content;
1859 s8 new_node_level = -1;
1860 u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
1861 if (viscosity > 1 && liquid_levels_want[i] != liquid_levels[i]) {
1862 // amount to gain, limited by viscosity
1863 // must be at least 1 in absolute value
1864 s8 level_inc = liquid_levels_want[i] - liquid_levels[i];
1865 if (level_inc < -viscosity || level_inc > viscosity)
1866 new_node_level = liquid_levels[i] + level_inc/viscosity;
1867 else if (level_inc < 0)
1868 new_node_level = liquid_levels[i] - 1;
1869 else if (level_inc > 0)
1870 new_node_level = liquid_levels[i] + 1;
1872 new_node_level = liquid_levels_want[i];
1875 if (new_node_level >= LIQUID_LEVEL_SOURCE)
1876 new_node_content = liquid_kind;
1877 else if (new_node_level > 0)
1878 new_node_content = liquid_kind_flowing;
1880 new_node_content = CONTENT_AIR;
1882 // last level must flow down on stairs
1883 if (liquid_levels_want[i] != liquid_levels[i] &&
1884 liquid_levels[D_TOP] <= 0 && !neighbors[D_BOTTOM].l &&
1885 new_node_level >= 1 && new_node_level <= 2) {
1886 for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) { // only same level
1887 if (neighbors[ii].l)
1888 must_reflow_second.push_back(p0 + dirs[ii]);
1893 check if anything has changed.
1894 if not, just continue with the next node.
1897 new_node_content == n0.getContent()
1898 && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
1899 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level
1900 //&& ((n0.param2 & LIQUID_FLOW_DOWN_MASK) ==
1901 //LIQUID_FLOW_DOWN_MASK) == flowing_down
1904 (nodemgr->get(n0.getContent()).liquid_type != LIQUID_SOURCE ||
1905 (((n0.param2 & LIQUID_INFINITY_MASK) ==
1906 LIQUID_INFINITY_MASK) == neighbors[i].i
1914 update the current node
1916 if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
1917 // set level to last 3 bits, flowing down bit to 4th bit
1918 n0.param2 = (new_node_level & LIQUID_LEVEL_MASK);
1919 } else if (nodemgr->get(new_node_content).liquid_type == LIQUID_SOURCE) {
1920 //n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
1921 n0.param2 = (neighbors[i].i ? LIQUID_INFINITY_MASK : 0x00);
1924 infostream << "set node i=" <<(int)i<<" "<< PP(p0)<< " nc="
1925 <<new_node_content<< " p2="<<(int)n0.param2<< " nl="
1926 <<(int)new_node_level<<std::endl;
1929 n0.setContent(new_node_content);
1930 // Find out whether there is a suspect for this action
1931 std::string suspect;
1932 if(m_gamedef->rollback()){
1933 suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
1936 if(!suspect.empty()){
1938 RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
1939 // Get old node for rollback
1940 RollbackNode rollback_oldnode(this, p0, m_gamedef);
1944 RollbackNode rollback_newnode(this, p0, m_gamedef);
1945 RollbackAction action;
1946 action.setSetNode(p0, rollback_oldnode, rollback_newnode);
1947 m_gamedef->rollback()->reportAction(action);
1953 v3s16 blockpos = getNodeBlockPos(p0);
1954 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1956 modified_blocks[blockpos] = block;
1957 // If node emits light, MapBlock requires lighting update
1958 if(nodemgr->get(n0).light_source != 0)
1959 lighting_modified_blocks[block->getPos()] = block;
1961 must_reflow.push_back(neighbors[i].p);
1963 /* //for better relax only same level
1964 if (changed) for (u16 ii = D_SELF + 1; ii < D_TOP; ++ii) {
1965 if (!neighbors[ii].l) continue;
1966 must_reflow.push_back(p0 + dirs[ii]);
1971 infostream<<"Map::transformLiquids(): loopcount="<<loopcount
1972 <<" reflow="<<must_reflow.size()
1973 <<" queue="<< m_transforming_liquid.size()<<std::endl;
1975 while (must_reflow.size() > 0)
1976 m_transforming_liquid.push_back(must_reflow.pop_front());
1977 while (must_reflow_second.size() > 0)
1978 m_transforming_liquid.push_back(must_reflow_second.pop_front());
1979 updateLighting(lighting_modified_blocks, modified_blocks);
1982 void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
1985 if (g_settings->getBool("liquid_finite"))
1986 return Map::transformLiquidsFinite(modified_blocks);
1988 INodeDefManager *nodemgr = m_gamedef->ndef();
1990 DSTACK(__FUNCTION_NAME);
1991 //TimeTaker timer("transformLiquids()");
1994 u32 initial_size = m_transforming_liquid.size();
1996 /*if(initial_size != 0)
1997 infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
1999 // list of nodes that due to viscosity have not reached their max level height
2000 UniqueQueue<v3s16> must_reflow;
2002 // List of MapBlocks that will require a lighting update (due to lava)
2003 std::map<v3s16, MapBlock*> lighting_modified_blocks;
2005 u16 loop_max = g_settings->getU16("liquid_loop_max");
2007 while(m_transforming_liquid.size() != 0)
2009 // This should be done here so that it is done when continue is used
2010 if(loopcount >= initial_size || loopcount >= loop_max)
2015 Get a queued transforming liquid node
2017 v3s16 p0 = m_transforming_liquid.pop_front();
2019 MapNode n0 = getNodeNoEx(p0);
2022 Collect information about current node
2024 s8 liquid_level = -1;
2025 content_t liquid_kind = CONTENT_IGNORE;
2026 LiquidType liquid_type = nodemgr->get(n0).liquid_type;
2027 switch (liquid_type) {
2029 liquid_level = LIQUID_LEVEL_SOURCE;
2030 liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
2032 case LIQUID_FLOWING:
2033 liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
2034 liquid_kind = n0.getContent();
2037 // if this is an air node, it *could* be transformed into a liquid. otherwise,
2038 // continue with the next node.
2039 if (n0.getContent() != CONTENT_AIR)
2041 liquid_kind = CONTENT_AIR;
2046 Collect information about the environment
2048 const v3s16 *dirs = g_6dirs;
2049 NodeNeighbor sources[6]; // surrounding sources
2050 int num_sources = 0;
2051 NodeNeighbor flows[6]; // surrounding flowing liquid nodes
2053 NodeNeighbor airs[6]; // surrounding air
2055 NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
2056 int num_neutrals = 0;
2057 bool flowing_down = false;
2058 for (u16 i = 0; i < 6; i++) {
2059 NeighborType nt = NEIGHBOR_SAME_LEVEL;
2062 nt = NEIGHBOR_UPPER;
2065 nt = NEIGHBOR_LOWER;
2068 v3s16 npos = p0 + dirs[i];
2069 NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
2070 switch (nodemgr->get(nb.n.getContent()).liquid_type) {
2072 if (nb.n.getContent() == CONTENT_AIR) {
2073 airs[num_airs++] = nb;
2074 // if the current node is a water source the neighbor
2075 // should be enqueded for transformation regardless of whether the
2076 // current node changes or not.
2077 if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
2078 m_transforming_liquid.push_back(npos);
2079 // if the current node happens to be a flowing node, it will start to flow down here.
2080 if (nb.t == NEIGHBOR_LOWER) {
2081 flowing_down = true;
2084 neutrals[num_neutrals++] = nb;
2088 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
2089 if (liquid_kind == CONTENT_AIR)
2090 liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
2091 if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
2092 neutrals[num_neutrals++] = nb;
2094 // Do not count bottom source, it will screw things up
2096 sources[num_sources++] = nb;
2099 case LIQUID_FLOWING:
2100 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
2101 if (liquid_kind == CONTENT_AIR)
2102 liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
2103 if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
2104 neutrals[num_neutrals++] = nb;
2106 flows[num_flows++] = nb;
2107 if (nb.t == NEIGHBOR_LOWER)
2108 flowing_down = true;
2115 decide on the type (and possibly level) of the current node
2117 content_t new_node_content;
2118 s8 new_node_level = -1;
2119 s8 max_node_level = -1;
2120 if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
2121 // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
2122 // or the flowing alternative of the first of the surrounding sources (if it's air), so
2123 // it's perfectly safe to use liquid_kind here to determine the new node content.
2124 new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
2125 } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
2126 // liquid_kind is set properly, see above
2127 new_node_content = liquid_kind;
2128 max_node_level = new_node_level = LIQUID_LEVEL_MAX;
2130 // no surrounding sources, so get the maximum level that can flow into this node
2131 for (u16 i = 0; i < num_flows; i++) {
2132 u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
2133 switch (flows[i].t) {
2134 case NEIGHBOR_UPPER:
2135 if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
2136 max_node_level = LIQUID_LEVEL_MAX;
2137 if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
2138 max_node_level = nb_liquid_level + WATER_DROP_BOOST;
2139 } else if (nb_liquid_level > max_node_level)
2140 max_node_level = nb_liquid_level;
2142 case NEIGHBOR_LOWER:
2144 case NEIGHBOR_SAME_LEVEL:
2145 if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
2146 nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) {
2147 max_node_level = nb_liquid_level - 1;
2153 u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
2154 if (viscosity > 1 && max_node_level != liquid_level) {
2155 // amount to gain, limited by viscosity
2156 // must be at least 1 in absolute value
2157 s8 level_inc = max_node_level - liquid_level;
2158 if (level_inc < -viscosity || level_inc > viscosity)
2159 new_node_level = liquid_level + level_inc/viscosity;
2160 else if (level_inc < 0)
2161 new_node_level = liquid_level - 1;
2162 else if (level_inc > 0)
2163 new_node_level = liquid_level + 1;
2164 if (new_node_level != max_node_level)
2165 must_reflow.push_back(p0);
2167 new_node_level = max_node_level;
2169 if (new_node_level >= 0)
2170 new_node_content = liquid_kind;
2172 new_node_content = CONTENT_AIR;
2177 check if anything has changed. if not, just continue with the next node.
2179 if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
2180 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
2181 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
2187 update the current node
2190 //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
2191 if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
2192 // set level to last 3 bits, flowing down bit to 4th bit
2193 n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
2195 // set the liquid level and flow bit to 0
2196 n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
2198 n0.setContent(new_node_content);
2200 // Find out whether there is a suspect for this action
2201 std::string suspect;
2202 if(m_gamedef->rollback()){
2203 suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
2206 if(!suspect.empty()){
2208 RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
2209 // Get old node for rollback
2210 RollbackNode rollback_oldnode(this, p0, m_gamedef);
2214 RollbackNode rollback_newnode(this, p0, m_gamedef);
2215 RollbackAction action;
2216 action.setSetNode(p0, rollback_oldnode, rollback_newnode);
2217 m_gamedef->rollback()->reportAction(action);
2223 v3s16 blockpos = getNodeBlockPos(p0);
2224 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2226 modified_blocks[blockpos] = block;
2227 // If new or old node emits light, MapBlock requires lighting update
2228 if(nodemgr->get(n0).light_source != 0 ||
2229 nodemgr->get(n00).light_source != 0)
2230 lighting_modified_blocks[block->getPos()] = block;
2234 enqueue neighbors for update if neccessary
2236 switch (nodemgr->get(n0.getContent()).liquid_type) {
2238 case LIQUID_FLOWING:
2239 // make sure source flows into all neighboring nodes
2240 for (u16 i = 0; i < num_flows; i++)
2241 if (flows[i].t != NEIGHBOR_UPPER)
2242 m_transforming_liquid.push_back(flows[i].p);
2243 for (u16 i = 0; i < num_airs; i++)
2244 if (airs[i].t != NEIGHBOR_UPPER)
2245 m_transforming_liquid.push_back(airs[i].p);
2248 // this flow has turned to air; neighboring flows might need to do the same
2249 for (u16 i = 0; i < num_flows; i++)
2250 m_transforming_liquid.push_back(flows[i].p);
2254 //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
2255 while (must_reflow.size() > 0)
2256 m_transforming_liquid.push_back(must_reflow.pop_front());
2257 updateLighting(lighting_modified_blocks, modified_blocks);
2260 NodeMetadata* Map::getNodeMetadata(v3s16 p)
2262 v3s16 blockpos = getNodeBlockPos(p);
2263 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2264 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2266 infostream<<"Map::getNodeMetadata(): Need to emerge "
2267 <<PP(blockpos)<<std::endl;
2268 block = emergeBlock(blockpos, false);
2272 infostream<<"WARNING: Map::getNodeMetadata(): Block not found"
2276 NodeMetadata *meta = block->m_node_metadata.get(p_rel);
2280 void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
2282 v3s16 blockpos = getNodeBlockPos(p);
2283 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2284 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2286 infostream<<"Map::setNodeMetadata(): Need to emerge "
2287 <<PP(blockpos)<<std::endl;
2288 block = emergeBlock(blockpos, false);
2292 infostream<<"WARNING: Map::setNodeMetadata(): Block not found"
2296 block->m_node_metadata.set(p_rel, meta);
2299 void Map::removeNodeMetadata(v3s16 p)
2301 v3s16 blockpos = getNodeBlockPos(p);
2302 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2303 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2306 infostream<<"WARNING: Map::removeNodeMetadata(): Block not found"
2310 block->m_node_metadata.remove(p_rel);
2313 NodeTimer Map::getNodeTimer(v3s16 p)
2315 v3s16 blockpos = getNodeBlockPos(p);
2316 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2317 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2319 infostream<<"Map::getNodeTimer(): Need to emerge "
2320 <<PP(blockpos)<<std::endl;
2321 block = emergeBlock(blockpos, false);
2325 infostream<<"WARNING: Map::getNodeTimer(): Block not found"
2329 NodeTimer t = block->m_node_timers.get(p_rel);
2333 void Map::setNodeTimer(v3s16 p, NodeTimer t)
2335 v3s16 blockpos = getNodeBlockPos(p);
2336 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2337 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2339 infostream<<"Map::setNodeTimer(): Need to emerge "
2340 <<PP(blockpos)<<std::endl;
2341 block = emergeBlock(blockpos, false);
2345 infostream<<"WARNING: Map::setNodeTimer(): Block not found"
2349 block->m_node_timers.set(p_rel, t);
2352 void Map::removeNodeTimer(v3s16 p)
2354 v3s16 blockpos = getNodeBlockPos(p);
2355 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2356 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2359 infostream<<"WARNING: Map::removeNodeTimer(): Block not found"
2363 block->m_node_timers.remove(p_rel);
2369 ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
2370 Map(dout_server, gamedef),
2372 m_map_metadata_changed(true),
2374 m_database_read(NULL),
2375 m_database_write(NULL)
2377 verbosestream<<__FUNCTION_NAME<<std::endl;
2380 m_mgparams = m_emerge->getParamsFromSettings(g_settings);
2382 m_mgparams = new MapgenV6Params();
2384 m_seed = m_mgparams->seed;
2386 if (g_settings->get("fixed_map_seed").empty())
2388 m_seed = (((u64)(myrand() & 0xffff) << 0)
2389 | ((u64)(myrand() & 0xffff) << 16)
2390 | ((u64)(myrand() & 0xffff) << 32)
2391 | ((u64)(myrand() & 0xffff) << 48));
2392 m_mgparams->seed = m_seed;
2396 Experimental and debug stuff
2403 Try to load map; if not found, create a new one.
2406 m_savedir = savedir;
2407 m_map_saving_enabled = false;
2411 // If directory exists, check contents and load if possible
2412 if(fs::PathExists(m_savedir))
2414 // If directory is empty, it is safe to save into it.
2415 if(fs::GetDirListing(m_savedir).size() == 0)
2417 infostream<<"ServerMap: Empty save directory is valid."
2419 m_map_saving_enabled = true;
2424 // Load map metadata (seed, chunksize)
2427 catch(SettingNotFoundException &e){
2428 infostream<<"ServerMap: Some metadata not found."
2429 <<" Using default settings."<<std::endl;
2431 catch(FileNotGoodException &e){
2432 infostream<<"WARNING: Could not load map metadata"
2433 //<<" Disabling chunk-based generator."
2438 infostream<<"ServerMap: Successfully loaded map "
2439 <<"metadata from "<<savedir
2440 <<", assuming valid save directory."
2441 <<" seed="<<m_seed<<"."
2444 m_map_saving_enabled = true;
2445 // Map loaded, not creating new one
2449 // If directory doesn't exist, it is safe to save to it
2451 m_map_saving_enabled = true;
2454 catch(std::exception &e)
2456 infostream<<"WARNING: ServerMap: Failed to load map from "<<savedir
2457 <<", exception: "<<e.what()<<std::endl;
2458 infostream<<"Please remove the map or fix it."<<std::endl;
2459 infostream<<"WARNING: Map saving will be disabled."<<std::endl;
2462 infostream<<"Initializing new map."<<std::endl;
2464 // Create zero sector
2465 emergeSector(v2s16(0,0));
2467 // Initially write whole map
2468 save(MOD_STATE_CLEAN);
2471 ServerMap::~ServerMap()
2473 verbosestream<<__FUNCTION_NAME<<std::endl;
2477 if(m_map_saving_enabled)
2479 // Save only changed parts
2480 save(MOD_STATE_WRITE_AT_UNLOAD);
2481 infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
2485 infostream<<"ServerMap: Map not saved"<<std::endl;
2488 catch(std::exception &e)
2490 infostream<<"ServerMap: Failed to save map to "<<m_savedir
2491 <<", exception: "<<e.what()<<std::endl;
2495 Close database if it was opened
2498 sqlite3_finalize(m_database_read);
2499 if(m_database_write)
2500 sqlite3_finalize(m_database_write);
2502 sqlite3_close(m_database);
2508 core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
2509 for(; i.atEnd() == false; i++)
2511 MapChunk *chunk = i.getNode()->getValue();
2519 bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
2521 bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
2522 EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos));
2524 s16 chunksize = m_mgparams->chunksize;
2525 s16 coffset = -chunksize / 2;
2526 v3s16 chunk_offset(coffset, coffset, coffset);
2527 v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
2528 v3s16 blockpos_min = blockpos_div * chunksize;
2529 v3s16 blockpos_max = blockpos_div * chunksize + v3s16(1,1,1)*(chunksize-1);
2530 blockpos_min += chunk_offset;
2531 blockpos_max += chunk_offset;
2533 v3s16 extra_borders(1,1,1);
2535 // Do nothing if not inside limits (+-1 because of neighbors)
2536 if(blockpos_over_limit(blockpos_min - extra_borders) ||
2537 blockpos_over_limit(blockpos_max + extra_borders))
2540 data->seed = m_seed;
2541 data->blockpos_min = blockpos_min;
2542 data->blockpos_max = blockpos_max;
2543 data->blockpos_requested = blockpos;
2544 data->nodedef = m_gamedef->ndef();
2547 Create the whole area of this and the neighboring blocks
2550 //TimeTaker timer("initBlockMake() create area");
2552 for(s16 x=blockpos_min.X-extra_borders.X;
2553 x<=blockpos_max.X+extra_borders.X; x++)
2554 for(s16 z=blockpos_min.Z-extra_borders.Z;
2555 z<=blockpos_max.Z+extra_borders.Z; z++)
2557 v2s16 sectorpos(x, z);
2558 // Sector metadata is loaded from disk if not already loaded.
2559 ServerMapSector *sector = createSector(sectorpos);
2562 for(s16 y=blockpos_min.Y-extra_borders.Y;
2563 y<=blockpos_max.Y+extra_borders.Y; y++)
2566 //MapBlock *block = createBlock(p);
2567 // 1) get from memory, 2) load from disk
2568 MapBlock *block = emergeBlock(p, false);
2569 // 3) create a blank one
2572 block = createBlock(p);
2575 Block gets sunlight if this is true.
2577 Refer to the map generator heuristics.
2579 bool ug = m_emerge->isBlockUnderground(p);
2580 block->setIsUnderground(ug);
2583 // Lighting will not be valid after make_chunk is called
2584 block->setLightingExpired(true);
2585 // Lighting will be calculated
2586 //block->setLightingExpired(false);
2592 Now we have a big empty area.
2594 Make a ManualMapVoxelManipulator that contains this and the
2598 // The area that contains this block and it's neighbors
2599 v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
2600 v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
2602 data->vmanip = new ManualMapVoxelManipulator(this);
2603 //data->vmanip->setMap(this);
2607 //TimeTaker timer("initBlockMake() initialEmerge");
2608 data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max, false);
2611 // Ensure none of the blocks to be generated were marked as containing CONTENT_IGNORE
2612 /* for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
2613 for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
2614 for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
2615 core::map<v3s16, u8>::Node *n;
2616 n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
2619 u8 flags = n->getValue();
2620 flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
2626 // Data is ready now.
2630 MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
2631 std::map<v3s16, MapBlock*> &changed_blocks)
2633 v3s16 blockpos_min = data->blockpos_min;
2634 v3s16 blockpos_max = data->blockpos_max;
2635 v3s16 blockpos_requested = data->blockpos_requested;
2636 /*infostream<<"finishBlockMake(): ("<<blockpos_requested.X<<","
2637 <<blockpos_requested.Y<<","
2638 <<blockpos_requested.Z<<")"<<std::endl;*/
2640 v3s16 extra_borders(1,1,1);
2642 bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
2644 /*infostream<<"Resulting vmanip:"<<std::endl;
2645 data->vmanip.print(infostream);*/
2647 // Make sure affected blocks are loaded
2648 for(s16 x=blockpos_min.X-extra_borders.X;
2649 x<=blockpos_max.X+extra_borders.X; x++)
2650 for(s16 z=blockpos_min.Z-extra_borders.Z;
2651 z<=blockpos_max.Z+extra_borders.Z; z++)
2652 for(s16 y=blockpos_min.Y-extra_borders.Y;
2653 y<=blockpos_max.Y+extra_borders.Y; y++)
2656 // Load from disk if not already in memory
2657 emergeBlock(p, false);
2661 Blit generated stuff to map
2662 NOTE: blitBackAll adds nearly everything to changed_blocks
2666 //TimeTaker timer("finishBlockMake() blitBackAll");
2667 data->vmanip->blitBackAll(&changed_blocks);
2670 EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" << changed_blocks.size());
2673 Copy transforming liquid information
2675 while(data->transforming_liquid.size() > 0)
2677 v3s16 p = data->transforming_liquid.pop_front();
2678 m_transforming_liquid.push_back(p);
2682 Do stuff in central blocks
2690 TimeTaker t("finishBlockMake lighting update");
2692 core::map<v3s16, MapBlock*> lighting_update_blocks;
2695 for(s16 x=blockpos_min.X-extra_borders.X;
2696 x<=blockpos_max.X+extra_borders.X; x++)
2697 for(s16 z=blockpos_min.Z-extra_borders.Z;
2698 z<=blockpos_max.Z+extra_borders.Z; z++)
2699 for(s16 y=blockpos_min.Y-extra_borders.Y;
2700 y<=blockpos_max.Y+extra_borders.Y; y++)
2703 MapBlock *block = getBlockNoCreateNoEx(p);
2705 lighting_update_blocks.insert(block->getPos(), block);
2708 updateLighting(lighting_update_blocks, changed_blocks);
2712 Set lighting to non-expired state in all of them.
2713 This is cheating, but it is not fast enough if all of them
2714 would actually be updated.
2716 for(s16 x=blockpos_min.X-extra_borders.X;
2717 x<=blockpos_max.X+extra_borders.X; x++)
2718 for(s16 z=blockpos_min.Z-extra_borders.Z;
2719 z<=blockpos_max.Z+extra_borders.Z; z++)
2720 for(s16 y=blockpos_min.Y-extra_borders.Y;
2721 y<=blockpos_max.Y+extra_borders.Y; y++)
2724 getBlockNoCreateNoEx(p)->setLightingExpired(false);
2728 if(enable_mapgen_debug_info == false)
2729 t.stop(true); // Hide output
2734 Go through changed blocks
2736 for(std::map<v3s16, MapBlock*>::iterator i = changed_blocks.begin();
2737 i != changed_blocks.end(); ++i)
2739 MapBlock *block = i->second;
2742 Update day/night difference cache of the MapBlocks
2744 block->expireDayNightDiff();
2746 Set block as modified
2748 block->raiseModified(MOD_STATE_WRITE_NEEDED,
2749 "finishBlockMake expireDayNightDiff");
2753 Set central blocks as generated
2755 for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
2756 for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
2757 for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
2760 MapBlock *block = getBlockNoCreateNoEx(p);
2762 block->setGenerated(true);
2766 Save changed parts of map
2767 NOTE: Will be saved later.
2769 //save(MOD_STATE_WRITE_AT_UNLOAD);
2771 /*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
2772 <<","<<blockpos_requested.Y<<","
2773 <<blockpos_requested.Z<<")"<<std::endl;*/
2775 if(enable_mapgen_debug_info)
2778 Analyze resulting blocks
2780 /*for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
2781 for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
2782 for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)*/
2783 for(s16 x=blockpos_min.X-0; x<=blockpos_max.X+0; x++)
2784 for(s16 z=blockpos_min.Z-0; z<=blockpos_max.Z+0; z++)
2785 for(s16 y=blockpos_min.Y-0; y<=blockpos_max.Y+0; y++)
2787 v3s16 p = v3s16(x,y,z);
2788 MapBlock *block = getBlockNoCreateNoEx(p);
2790 snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z);
2791 infostream<<"Generated "<<spos<<": "
2792 <<analyze_block(block)<<std::endl;
2797 MapBlock *block = getBlockNoCreateNoEx(blockpos_requested);
2803 ServerMapSector * ServerMap::createSector(v2s16 p2d)
2805 DSTACKF("%s: p2d=(%d,%d)",
2810 Check if it exists already in memory
2812 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
2817 Try to load it from disk (with blocks)
2819 //if(loadSectorFull(p2d) == true)
2822 Try to load metadata from disk
2825 if(loadSectorMeta(p2d) == true)
2827 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
2830 infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
2831 throw InvalidPositionException("");
2837 Do not create over-limit
2839 if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2840 || p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2841 || p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2842 || p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
2843 throw InvalidPositionException("createSector(): pos. over limit");
2846 Generate blank sector
2849 sector = new ServerMapSector(this, p2d, m_gamedef);
2851 // Sector position on map in nodes
2852 //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
2857 m_sectors[p2d] = sector;
2864 This is a quick-hand function for calling makeBlock().
2866 MapBlock * ServerMap::generateBlock(
2868 std::map<v3s16, MapBlock*> &modified_blocks
2871 DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
2873 /*infostream<<"generateBlock(): "
2874 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
2877 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
2879 TimeTaker timer("generateBlock");
2881 //MapBlock *block = original_dummy;
2883 v2s16 p2d(p.X, p.Z);
2884 v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
2887 Do not generate over-limit
2889 if(blockpos_over_limit(p))
2891 infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
2892 throw InvalidPositionException("generateBlock(): pos. over limit");
2896 Create block make data
2899 initBlockMake(&data, p);
2905 TimeTaker t("mapgen::make_block()");
2906 mapgen->makeChunk(&data);
2907 //mapgen::make_block(&data);
2909 if(enable_mapgen_debug_info == false)
2910 t.stop(true); // Hide output
2914 Blit data back on map, update lighting, add mobs and whatever this does
2916 finishBlockMake(&data, modified_blocks);
2921 MapBlock *block = getBlockNoCreateNoEx(p);
2929 bool erroneus_content = false;
2930 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
2931 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
2932 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
2935 MapNode n = block->getNode(p);
2936 if(n.getContent() == CONTENT_IGNORE)
2938 infostream<<"CONTENT_IGNORE at "
2939 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
2941 erroneus_content = true;
2945 if(erroneus_content)
2954 Generate a completely empty block
2958 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
2959 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
2961 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
2964 n.setContent(CONTENT_AIR);
2965 block->setNode(v3s16(x0,y0,z0), n);
2971 if(enable_mapgen_debug_info == false)
2972 timer.stop(true); // Hide output
2978 MapBlock * ServerMap::createBlock(v3s16 p)
2980 DSTACKF("%s: p=(%d,%d,%d)",
2981 __FUNCTION_NAME, p.X, p.Y, p.Z);
2984 Do not create over-limit
2986 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2987 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2988 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2989 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2990 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2991 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
2992 throw InvalidPositionException("createBlock(): pos. over limit");
2994 v2s16 p2d(p.X, p.Z);
2997 This will create or load a sector if not found in memory.
2998 If block exists on disk, it will be loaded.
3000 NOTE: On old save formats, this will be slow, as it generates
3001 lighting on blocks for them.
3003 ServerMapSector *sector;
3005 sector = (ServerMapSector*)createSector(p2d);
3006 assert(sector->getId() == MAPSECTOR_SERVER);
3008 catch(InvalidPositionException &e)
3010 infostream<<"createBlock: createSector() failed"<<std::endl;
3014 NOTE: This should not be done, or at least the exception
3015 should not be passed on as std::exception, because it
3016 won't be catched at all.
3018 /*catch(std::exception &e)
3020 infostream<<"createBlock: createSector() failed: "
3021 <<e.what()<<std::endl;
3026 Try to get a block from the sector
3029 MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
3032 if(block->isDummy())
3037 block = sector->createBlankBlock(block_y);
3042 MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
3044 DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
3046 p.X, p.Y, p.Z, create_blank);
3049 MapBlock *block = getBlockNoCreateNoEx(p);
3050 if(block && block->isDummy() == false)
3055 MapBlock *block = loadBlock(p);
3061 ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
3062 MapBlock *block = sector->createBlankBlock(p.Y);
3066 /*if(allow_generate)
3068 std::map<v3s16, MapBlock*> modified_blocks;
3069 MapBlock *block = generateBlock(p, modified_blocks);
3073 event.type = MEET_OTHER;
3076 // Copy modified_blocks to event
3077 for(std::map<v3s16, MapBlock*>::iterator
3078 i = modified_blocks.begin();
3079 i != modified_blocks.end(); ++i)
3081 event.modified_blocks.insert(i->first);
3085 dispatchEvent(&event);
3094 s16 ServerMap::findGroundLevel(v2s16 p2d)
3098 Uh, just do something random...
3100 // Find existing map from top to down
3103 v3s16 p(p2d.X, max, p2d.Y);
3104 for(; p.Y>min; p.Y--)
3106 MapNode n = getNodeNoEx(p);
3107 if(n.getContent() != CONTENT_IGNORE)
3112 // If this node is not air, go to plan b
3113 if(getNodeNoEx(p).getContent() != CONTENT_AIR)
3115 // Search existing walkable and return it
3116 for(; p.Y>min; p.Y--)
3118 MapNode n = getNodeNoEx(p);
3119 if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
3128 Determine from map generator noise functions
3131 s16 level = m_emerge->getGroundLevelAtPoint(p2d);
3134 //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
3135 //return (s16)level;
3138 void ServerMap::createDatabase() {
3141 e = sqlite3_exec(m_database,
3142 "CREATE TABLE IF NOT EXISTS `blocks` ("
3143 "`pos` INT NOT NULL PRIMARY KEY,"
3146 , NULL, NULL, NULL);
3147 if(e == SQLITE_ABORT)
3148 throw FileNotGoodException("Could not create database structure");
3150 infostream<<"ServerMap: Database structure was created";
3153 void ServerMap::verifyDatabase() {
3158 std::string dbp = m_savedir + DIR_DELIM + "map.sqlite";
3159 bool needs_create = false;
3163 Open the database connection
3166 createDirs(m_savedir);
3168 if(!fs::PathExists(dbp))
3169 needs_create = true;
3171 d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
3172 if(d != SQLITE_OK) {
3173 infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
3174 throw FileNotGoodException("Cannot open database file");
3180 d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
3181 if(d != SQLITE_OK) {
3182 infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
3183 throw FileNotGoodException("Cannot prepare read statement");
3186 d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
3187 if(d != SQLITE_OK) {
3188 infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
3189 throw FileNotGoodException("Cannot prepare write statement");
3192 d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
3193 if(d != SQLITE_OK) {
3194 infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
3195 throw FileNotGoodException("Cannot prepare read statement");
3198 infostream<<"ServerMap: Database opened"<<std::endl;
3202 bool ServerMap::loadFromFolders() {
3203 if(!m_database && !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
3208 sqlite3_int64 ServerMap::getBlockAsInteger(const v3s16 pos) {
3209 return (sqlite3_int64)pos.Z*16777216 +
3210 (sqlite3_int64)pos.Y*4096 + (sqlite3_int64)pos.X;
3213 void ServerMap::createDirs(std::string path)
3215 if(fs::CreateAllDirs(path) == false)
3217 m_dout<<DTIME<<"ServerMap: Failed to create directory "
3218 <<"\""<<path<<"\""<<std::endl;
3219 throw BaseException("ServerMap failed to create directory");
3223 std::string ServerMap::getSectorDir(v2s16 pos, int layout)
3229 snprintf(cc, 9, "%.4x%.4x",
3230 (unsigned int)pos.X&0xffff,
3231 (unsigned int)pos.Y&0xffff);
3233 return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
3235 snprintf(cc, 9, "%.3x" DIR_DELIM "%.3x",
3236 (unsigned int)pos.X&0xfff,
3237 (unsigned int)pos.Y&0xfff);
3239 return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
3245 v2s16 ServerMap::getSectorPos(std::string dirname)
3249 std::string component;
3250 fs::RemoveLastPathComponent(dirname, &component, 1);
3251 if(component.size() == 8)
3254 r = sscanf(component.c_str(), "%4x%4x", &x, &y);
3256 else if(component.size() == 3)
3259 fs::RemoveLastPathComponent(dirname, &component, 2);
3260 r = sscanf(component.c_str(), "%3x" DIR_DELIM "%3x", &x, &y);
3261 // Sign-extend the 12 bit values up to 16 bits...
3262 if(x&0x800) x|=0xF000;
3263 if(y&0x800) y|=0xF000;
3270 v2s16 pos((s16)x, (s16)y);
3274 v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
3276 v2s16 p2d = getSectorPos(sectordir);
3278 if(blockfile.size() != 4){
3279 throw InvalidFilenameException("Invalid block filename");
3282 int r = sscanf(blockfile.c_str(), "%4x", &y);
3284 throw InvalidFilenameException("Invalid block filename");
3285 return v3s16(p2d.X, y, p2d.Y);
3288 std::string ServerMap::getBlockFilename(v3s16 p)
3291 snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
3295 void ServerMap::save(ModifiedState save_level)
3297 DSTACK(__FUNCTION_NAME);
3298 if(m_map_saving_enabled == false)
3300 infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
3304 if(save_level == MOD_STATE_CLEAN)
3305 infostream<<"ServerMap: Saving whole map, this can take time."
3308 if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
3313 // Profile modified reasons
3314 Profiler modprofiler;
3316 u32 sector_meta_count = 0;
3317 u32 block_count = 0;
3318 u32 block_count_all = 0; // Number of blocks in memory
3320 // Don't do anything with sqlite unless something is really saved
3321 bool save_started = false;
3323 for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
3324 i != m_sectors.end(); ++i)
3326 ServerMapSector *sector = (ServerMapSector*)i->second;
3327 assert(sector->getId() == MAPSECTOR_SERVER);
3329 if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
3331 saveSectorMeta(sector);
3332 sector_meta_count++;
3334 std::list<MapBlock*> blocks;
3335 sector->getBlocks(blocks);
3337 for(std::list<MapBlock*>::iterator j = blocks.begin();
3338 j != blocks.end(); ++j)
3340 MapBlock *block = *j;
3344 if(block->getModified() >= (u32)save_level)
3349 save_started = true;
3352 modprofiler.add(block->getModifiedReason(), 1);
3357 /*infostream<<"ServerMap: Written block ("
3358 <<block->getPos().X<<","
3359 <<block->getPos().Y<<","
3360 <<block->getPos().Z<<")"
3369 Only print if something happened or saved whole map
3371 if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
3372 || block_count != 0)
3374 infostream<<"ServerMap: Written: "
3375 <<sector_meta_count<<" sector metadata files, "
3376 <<block_count<<" block files"
3377 <<", "<<block_count_all<<" blocks in memory."
3379 PrintInfo(infostream); // ServerMap/ClientMap:
3380 infostream<<"Blocks modified by: "<<std::endl;
3381 modprofiler.print(infostream);
3385 static s32 unsignedToSigned(s32 i, s32 max_positive)
3387 if(i < max_positive)
3390 return i - 2*max_positive;
3393 // modulo of a negative number does not work consistently in C
3394 static sqlite3_int64 pythonmodulo(sqlite3_int64 i, sqlite3_int64 mod)
3398 return mod - ((-i) % mod);
3401 v3s16 ServerMap::getIntegerAsBlock(sqlite3_int64 i)
3403 s32 x = unsignedToSigned(pythonmodulo(i, 4096), 2048);
3405 s32 y = unsignedToSigned(pythonmodulo(i, 4096), 2048);
3407 s32 z = unsignedToSigned(pythonmodulo(i, 4096), 2048);
3408 return v3s16(x,y,z);
3411 void ServerMap::listAllLoadableBlocks(std::list<v3s16> &dst)
3413 if(loadFromFolders()){
3414 errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
3415 <<"all blocks that are stored in flat files"<<std::endl;
3421 while(sqlite3_step(m_database_list) == SQLITE_ROW)
3423 sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
3424 v3s16 p = getIntegerAsBlock(block_i);
3425 //dstream<<"block_i="<<block_i<<" p="<<PP(p)<<std::endl;
3431 void ServerMap::listAllLoadedBlocks(std::list<v3s16> &dst)
3433 for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
3434 si != m_sectors.end(); ++si)
3436 MapSector *sector = si->second;
3438 std::list<MapBlock*> blocks;
3439 sector->getBlocks(blocks);
3441 for(std::list<MapBlock*>::iterator i = blocks.begin();
3442 i != blocks.end(); ++i)
3444 MapBlock *block = (*i);
3445 v3s16 p = block->getPos();
3451 void ServerMap::saveMapMeta()
3453 DSTACK(__FUNCTION_NAME);
3455 /*infostream<<"ServerMap::saveMapMeta(): "
3459 createDirs(m_savedir);
3461 std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
3462 std::ofstream os(fullpath.c_str(), std::ios_base::binary);
3463 if(os.good() == false)
3465 infostream<<"ERROR: ServerMap::saveMapMeta(): "
3466 <<"could not open"<<fullpath<<std::endl;
3467 throw FileNotGoodException("Cannot open chunk metadata");
3472 m_emerge->setParamsToSettings(¶ms);
3473 params.writeLines(os);
3475 os<<"[end_of_params]\n";
3477 m_map_metadata_changed = false;
3480 void ServerMap::loadMapMeta()
3482 DSTACK(__FUNCTION_NAME);
3484 /*infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
3487 std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
3488 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3489 if(is.good() == false)
3491 infostream<<"ERROR: ServerMap::loadMapMeta(): "
3492 <<"could not open"<<fullpath<<std::endl;
3493 throw FileNotGoodException("Cannot open map metadata");
3501 throw SerializationError
3502 ("ServerMap::loadMapMeta(): [end_of_params] not found");
3504 std::getline(is, line);
3505 std::string trimmedline = trim(line);
3506 if(trimmedline == "[end_of_params]")
3508 params.parseConfigLine(line);
3511 MapgenParams *mgparams;
3513 mgparams = m_emerge->getParamsFromSettings(¶ms);
3514 } catch (SettingNotFoundException &e) {
3515 infostream << "Couldn't get a setting from map_meta.txt: "
3516 << e.what() << std::endl;
3523 m_mgparams = mgparams;
3524 m_seed = mgparams->seed;
3526 if (params.exists("seed")) {
3527 m_seed = params.getU64("seed");
3528 m_mgparams->seed = m_seed;
3532 verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
3535 void ServerMap::saveSectorMeta(ServerMapSector *sector)
3537 DSTACK(__FUNCTION_NAME);
3538 // Format used for writing
3539 u8 version = SER_FMT_VER_HIGHEST;
3541 v2s16 pos = sector->getPos();
3542 std::string dir = getSectorDir(pos);
3545 std::string fullpath = dir + DIR_DELIM + "meta";
3546 std::ofstream o(fullpath.c_str(), std::ios_base::binary);
3547 if(o.good() == false)
3548 throw FileNotGoodException("Cannot open sector metafile");
3550 sector->serialize(o, version);
3552 sector->differs_from_disk = false;
3555 MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
3557 DSTACK(__FUNCTION_NAME);
3559 v2s16 p2d = getSectorPos(sectordir);
3561 ServerMapSector *sector = NULL;
3563 std::string fullpath = sectordir + DIR_DELIM + "meta";
3564 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3565 if(is.good() == false)
3567 // If the directory exists anyway, it probably is in some old
3568 // format. Just go ahead and create the sector.
3569 if(fs::PathExists(sectordir))
3571 /*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
3572 <<fullpath<<" doesn't exist but directory does."
3573 <<" Continuing with a sector with no metadata."
3575 sector = new ServerMapSector(this, p2d, m_gamedef);
3576 m_sectors[p2d] = sector;
3580 throw FileNotGoodException("Cannot open sector metafile");
3585 sector = ServerMapSector::deSerialize
3586 (is, this, p2d, m_sectors, m_gamedef);
3588 saveSectorMeta(sector);
3591 sector->differs_from_disk = false;
3596 bool ServerMap::loadSectorMeta(v2s16 p2d)
3598 DSTACK(__FUNCTION_NAME);
3600 MapSector *sector = NULL;
3602 // The directory layout we're going to load from.
3603 // 1 - original sectors/xxxxzzzz/
3604 // 2 - new sectors2/xxx/zzz/
3605 // If we load from anything but the latest structure, we will
3606 // immediately save to the new one, and remove the old.
3608 std::string sectordir1 = getSectorDir(p2d, 1);
3609 std::string sectordir;
3610 if(fs::PathExists(sectordir1))
3612 sectordir = sectordir1;
3617 sectordir = getSectorDir(p2d, 2);
3621 sector = loadSectorMeta(sectordir, loadlayout != 2);
3623 catch(InvalidFilenameException &e)
3627 catch(FileNotGoodException &e)
3631 catch(std::exception &e)
3640 bool ServerMap::loadSectorFull(v2s16 p2d)
3642 DSTACK(__FUNCTION_NAME);
3644 MapSector *sector = NULL;
3646 // The directory layout we're going to load from.
3647 // 1 - original sectors/xxxxzzzz/
3648 // 2 - new sectors2/xxx/zzz/
3649 // If we load from anything but the latest structure, we will
3650 // immediately save to the new one, and remove the old.
3652 std::string sectordir1 = getSectorDir(p2d, 1);
3653 std::string sectordir;
3654 if(fs::PathExists(sectordir1))
3656 sectordir = sectordir1;
3661 sectordir = getSectorDir(p2d, 2);
3665 sector = loadSectorMeta(sectordir, loadlayout != 2);
3667 catch(InvalidFilenameException &e)
3671 catch(FileNotGoodException &e)
3675 catch(std::exception &e)
3683 std::vector<fs::DirListNode> list2 = fs::GetDirListing
3685 std::vector<fs::DirListNode>::iterator i2;
3686 for(i2=list2.begin(); i2!=list2.end(); i2++)
3692 loadBlock(sectordir, i2->name, sector, loadlayout != 2);
3694 catch(InvalidFilenameException &e)
3696 // This catches unknown crap in directory
3702 infostream<<"Sector converted to new layout - deleting "<<
3703 sectordir1<<std::endl;
3704 fs::RecursiveDelete(sectordir1);
3711 void ServerMap::beginSave() {
3713 if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK)
3714 infostream<<"WARNING: beginSave() failed, saving might be slow.";
3717 void ServerMap::endSave() {
3719 if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK)
3720 infostream<<"WARNING: endSave() failed, map might not have saved.";
3723 void ServerMap::saveBlock(MapBlock *block)
3725 DSTACK(__FUNCTION_NAME);
3727 Dummy blocks are not written
3729 if(block->isDummy())
3731 /*v3s16 p = block->getPos();
3732 infostream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block "
3733 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
3737 // Format used for writing
3738 u8 version = SER_FMT_VER_HIGHEST;
3740 v3s16 p3d = block->getPos();
3744 v2s16 p2d(p3d.X, p3d.Z);
3745 std::string sectordir = getSectorDir(p2d);
3747 createDirs(sectordir);
3749 std::string fullpath = sectordir+DIR_DELIM+getBlockFilename(p3d);
3750 std::ofstream o(fullpath.c_str(), std::ios_base::binary);
3751 if(o.good() == false)
3752 throw FileNotGoodException("Cannot open block data");
3755 [0] u8 serialization version
3761 std::ostringstream o(std::ios_base::binary);
3763 o.write((char*)&version, 1);
3766 block->serialize(o, version, true);
3768 // Write block to database
3770 std::string tmp = o.str();
3771 const char *bytes = tmp.c_str();
3773 bool success = true;
3774 if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) {
3775 infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
3778 if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) { // TODO this mught not be the right length
3779 infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
3782 int written = sqlite3_step(m_database_write);
3783 if(written != SQLITE_DONE) {
3784 errorstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
3785 <<sqlite3_errmsg(m_database)<<std::endl;
3788 // Make ready for later reuse
3789 sqlite3_reset(m_database_write);
3791 // We just wrote it to the disk so clear modified flag
3793 block->resetModified();
3796 void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load)
3798 DSTACK(__FUNCTION_NAME);
3800 std::string fullpath = sectordir+DIR_DELIM+blockfile;
3803 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3804 if(is.good() == false)
3805 throw FileNotGoodException("Cannot open block file");
3807 v3s16 p3d = getBlockPos(sectordir, blockfile);
3808 v2s16 p2d(p3d.X, p3d.Z);
3810 assert(sector->getPos() == p2d);
3812 u8 version = SER_FMT_VER_INVALID;
3813 is.read((char*)&version, 1);
3816 throw SerializationError("ServerMap::loadBlock(): Failed"
3817 " to read MapBlock version");
3819 /*u32 block_size = MapBlock::serializedLength(version);
3820 SharedBuffer<u8> data(block_size);
3821 is.read((char*)*data, block_size);*/
3823 // This will always return a sector because we're the server
3824 //MapSector *sector = emergeSector(p2d);
3826 MapBlock *block = NULL;
3827 bool created_new = false;
3828 block = sector->getBlockNoCreateNoEx(p3d.Y);
3831 block = sector->createBlankBlockNoInsert(p3d.Y);
3836 block->deSerialize(is, version, true);
3838 // If it's a new block, insert it to the map
3840 sector->insertBlock(block);
3843 Save blocks loaded in old format in new format
3846 if(version < SER_FMT_VER_HIGHEST || save_after_load)
3850 // Should be in database now, so delete the old file
3851 fs::RecursiveDelete(fullpath);
3854 // We just loaded it from the disk, so it's up-to-date.
3855 block->resetModified();
3858 catch(SerializationError &e)
3860 infostream<<"WARNING: Invalid block data on disk "
3861 <<"fullpath="<<fullpath
3862 <<" (SerializationError). "
3863 <<"what()="<<e.what()
3865 //" Ignoring. A new one will be generated.
3868 // TODO: Backup file; name is in fullpath.
3872 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
3874 DSTACK(__FUNCTION_NAME);
3877 std::istringstream is(*blob, std::ios_base::binary);
3879 u8 version = SER_FMT_VER_INVALID;
3880 is.read((char*)&version, 1);
3883 throw SerializationError("ServerMap::loadBlock(): Failed"
3884 " to read MapBlock version");
3886 /*u32 block_size = MapBlock::serializedLength(version);
3887 SharedBuffer<u8> data(block_size);
3888 is.read((char*)*data, block_size);*/
3890 // This will always return a sector because we're the server
3891 //MapSector *sector = emergeSector(p2d);
3893 MapBlock *block = NULL;
3894 bool created_new = false;
3895 block = sector->getBlockNoCreateNoEx(p3d.Y);
3898 block = sector->createBlankBlockNoInsert(p3d.Y);
3903 block->deSerialize(is, version, true);
3905 // If it's a new block, insert it to the map
3907 sector->insertBlock(block);
3910 Save blocks loaded in old format in new format
3913 //if(version < SER_FMT_VER_HIGHEST || save_after_load)
3914 // Only save if asked to; no need to update version
3918 // We just loaded it from, so it's up-to-date.
3919 block->resetModified();
3922 catch(SerializationError &e)
3924 errorstream<<"Invalid block data in database"
3925 <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
3926 <<" (SerializationError): "<<e.what()<<std::endl;
3928 // TODO: Block should be marked as invalid in memory so that it is
3929 // not touched but the game can run
3931 if(g_settings->getBool("ignore_world_load_errors")){
3932 errorstream<<"Ignoring block load error. Duck and cover! "
3933 <<"(ignore_world_load_errors)"<<std::endl;
3935 throw SerializationError("Invalid block data in database");
3941 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
3943 DSTACK(__FUNCTION_NAME);
3945 v2s16 p2d(blockpos.X, blockpos.Z);
3947 if(!loadFromFolders()) {
3950 if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
3951 infostream<<"WARNING: Could not bind block position for load: "
3952 <<sqlite3_errmsg(m_database)<<std::endl;
3953 if(sqlite3_step(m_database_read) == SQLITE_ROW) {
3955 Make sure sector is loaded
3957 MapSector *sector = createSector(p2d);
3962 const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
3963 size_t len = sqlite3_column_bytes(m_database_read, 0);
3965 std::string datastr(data, len);
3967 loadBlock(&datastr, blockpos, sector, false);
3969 sqlite3_step(m_database_read);
3970 // We should never get more than 1 row, so ok to reset
3971 sqlite3_reset(m_database_read);
3973 return getBlockNoCreateNoEx(blockpos);
3975 sqlite3_reset(m_database_read);
3977 // Not found in database, try the files
3980 // The directory layout we're going to load from.
3981 // 1 - original sectors/xxxxzzzz/
3982 // 2 - new sectors2/xxx/zzz/
3983 // If we load from anything but the latest structure, we will
3984 // immediately save to the new one, and remove the old.
3986 std::string sectordir1 = getSectorDir(p2d, 1);
3987 std::string sectordir;
3988 if(fs::PathExists(sectordir1))
3990 sectordir = sectordir1;
3995 sectordir = getSectorDir(p2d, 2);
3999 Make sure sector is loaded
4001 MapSector *sector = getSectorNoGenerateNoEx(p2d);
4005 sector = loadSectorMeta(sectordir, loadlayout != 2);
4007 catch(InvalidFilenameException &e)
4011 catch(FileNotGoodException &e)
4015 catch(std::exception &e)
4022 Make sure file exists
4025 std::string blockfilename = getBlockFilename(blockpos);
4026 if(fs::PathExists(sectordir+DIR_DELIM+blockfilename) == false)
4030 Load block and save it to the database
4032 loadBlock(sectordir, blockfilename, sector, true);
4033 return getBlockNoCreateNoEx(blockpos);
4036 void ServerMap::PrintInfo(std::ostream &out)
4045 MapVoxelManipulator::MapVoxelManipulator(Map *map)
4050 MapVoxelManipulator::~MapVoxelManipulator()
4052 /*infostream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
4056 void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
4058 TimeTaker timer1("emerge", &emerge_time);
4060 // Units of these are MapBlocks
4061 v3s16 p_min = getNodeBlockPos(a.MinEdge);
4062 v3s16 p_max = getNodeBlockPos(a.MaxEdge);
4064 VoxelArea block_area_nodes
4065 (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
4067 addArea(block_area_nodes);
4069 for(s32 z=p_min.Z; z<=p_max.Z; z++)
4070 for(s32 y=p_min.Y; y<=p_max.Y; y++)
4071 for(s32 x=p_min.X; x<=p_max.X; x++)
4076 std::map<v3s16, u8>::iterator n;
4077 n = m_loaded_blocks.find(p);
4078 if(n != m_loaded_blocks.end())
4081 bool block_data_inexistent = false;
4084 TimeTaker timer1("emerge load", &emerge_load_time);
4086 /*infostream<<"Loading block (caller_id="<<caller_id<<")"
4087 <<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
4089 a.print(infostream);
4090 infostream<<std::endl;*/
4092 block = m_map->getBlockNoCreate(p);
4093 if(block->isDummy())
4094 block_data_inexistent = true;
4096 block->copyTo(*this);
4098 catch(InvalidPositionException &e)
4100 block_data_inexistent = true;
4103 if(block_data_inexistent)
4105 flags |= VMANIP_BLOCK_DATA_INEXIST;
4107 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
4108 // Fill with VOXELFLAG_INEXISTENT
4109 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
4110 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
4112 s32 i = m_area.index(a.MinEdge.X,y,z);
4113 memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
4116 /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
4118 // Mark that block was loaded as blank
4119 flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
4122 m_loaded_blocks[p] = flags;
4125 //infostream<<"emerge done"<<std::endl;
4129 SUGG: Add an option to only update eg. water and air nodes.
4130 This will make it interfere less with important stuff if
4133 void MapVoxelManipulator::blitBack
4134 (std::map<v3s16, MapBlock*> & modified_blocks)
4136 if(m_area.getExtent() == v3s16(0,0,0))
4139 //TimeTaker timer1("blitBack");
4141 /*infostream<<"blitBack(): m_loaded_blocks.size()="
4142 <<m_loaded_blocks.size()<<std::endl;*/
4145 Initialize block cache
4147 v3s16 blockpos_last;
4148 MapBlock *block = NULL;
4149 bool block_checked_in_modified = false;
4151 for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
4152 for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
4153 for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
4157 u8 f = m_flags[m_area.index(p)];
4158 if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
4161 MapNode &n = m_data[m_area.index(p)];
4163 v3s16 blockpos = getNodeBlockPos(p);
4168 if(block == NULL || blockpos != blockpos_last){
4169 block = m_map->getBlockNoCreate(blockpos);
4170 blockpos_last = blockpos;
4171 block_checked_in_modified = false;
4174 // Calculate relative position in block
4175 v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
4177 // Don't continue if nothing has changed here
4178 if(block->getNode(relpos) == n)
4181 //m_map->setNode(m_area.MinEdge + p, n);
4182 block->setNode(relpos, n);
4185 Make sure block is in modified_blocks
4187 if(block_checked_in_modified == false)
4189 modified_blocks[blockpos] = block;
4190 block_checked_in_modified = true;
4193 catch(InvalidPositionException &e)
4199 ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
4200 MapVoxelManipulator(map),
4201 m_create_area(false)
4205 ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
4209 void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
4211 // Just create the area so that it can be pointed to
4212 VoxelManipulator::emerge(a, caller_id);
4215 void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
4216 v3s16 blockpos_max, bool load_if_inexistent)
4218 TimeTaker timer1("initialEmerge", &emerge_time);
4220 // Units of these are MapBlocks
4221 v3s16 p_min = blockpos_min;
4222 v3s16 p_max = blockpos_max;
4224 VoxelArea block_area_nodes
4225 (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
4227 u32 size_MB = block_area_nodes.getVolume()*4/1000000;
4230 infostream<<"initialEmerge: area: ";
4231 block_area_nodes.print(infostream);
4232 infostream<<" ("<<size_MB<<"MB)";
4233 infostream<<std::endl;
4236 addArea(block_area_nodes);
4238 for(s32 z=p_min.Z; z<=p_max.Z; z++)
4239 for(s32 y=p_min.Y; y<=p_max.Y; y++)
4240 for(s32 x=p_min.X; x<=p_max.X; x++)
4245 std::map<v3s16, u8>::iterator n;
4246 n = m_loaded_blocks.find(p);
4247 if(n != m_loaded_blocks.end())
4250 bool block_data_inexistent = false;
4253 TimeTaker timer1("emerge load", &emerge_load_time);
4255 block = m_map->getBlockNoCreate(p);
4256 if(block->isDummy())
4257 block_data_inexistent = true;
4259 block->copyTo(*this);
4261 catch(InvalidPositionException &e)
4263 block_data_inexistent = true;
4266 if(block_data_inexistent)
4269 if (load_if_inexistent) {
4270 ServerMap *svrmap = (ServerMap *)m_map;
4271 block = svrmap->emergeBlock(p, false);
4273 block = svrmap->createBlock(p);
4275 block->copyTo(*this);
4277 flags |= VMANIP_BLOCK_DATA_INEXIST;
4280 Mark area inexistent
4282 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
4283 // Fill with VOXELFLAG_INEXISTENT
4284 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
4285 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
4287 s32 i = m_area.index(a.MinEdge.X,y,z);
4288 memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
4292 /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
4294 // Mark that block was loaded as blank
4295 flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
4298 m_loaded_blocks[p] = flags;
4302 void ManualMapVoxelManipulator::blitBackAll(
4303 std::map<v3s16, MapBlock*> * modified_blocks)
4305 if(m_area.getExtent() == v3s16(0,0,0))
4309 Copy data of all blocks
4311 for(std::map<v3s16, u8>::iterator
4312 i = m_loaded_blocks.begin();
4313 i != m_loaded_blocks.end(); ++i)
4316 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
4317 bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST);
4318 if(existed == false)
4323 block->copyFrom(*this);
4326 (*modified_blocks)[p] = block;