3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "mapsector.h"
27 #include "serialization.h"
28 #include "nodemetadata.h"
34 #include "util/directiontables.h"
35 #include "util/mathconstants.h"
36 #include "rollback_interface.h"
37 #include "environment.h"
39 #include "mapgen_v6.h"
44 #include "database-dummy.h"
45 #include "database-sqlite3.h"
47 #include "database-leveldb.h"
50 #include "database-redis.h"
53 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
56 SQLite format specification:
57 - Initially only replaces sectors/ and sectors2/
59 If map.sqlite does not exist in the save dir
60 or the block was not found in the database
61 the map will try to load from sectors folder.
62 In either case, map.sqlite will be created
63 and all future saves will save there.
65 Structure of map.sqlite:
76 Map::Map(std::ostream &dout, IGameDef *gamedef):
80 m_transforming_liquid_loop_count_multiplier(1.0f),
81 m_unprocessed_count(0),
82 m_inc_trending_up_start_time(0),
83 m_queue_size_timer_started(false)
92 for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
93 i != m_sectors.end(); ++i)
99 void Map::addEventReceiver(MapEventReceiver *event_receiver)
101 m_event_receivers.insert(event_receiver);
104 void Map::removeEventReceiver(MapEventReceiver *event_receiver)
106 m_event_receivers.erase(event_receiver);
109 void Map::dispatchEvent(MapEditEvent *event)
111 for(std::set<MapEventReceiver*>::iterator
112 i = m_event_receivers.begin();
113 i != m_event_receivers.end(); ++i)
115 (*i)->onMapEditEvent(event);
119 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
121 if(m_sector_cache != NULL && p == m_sector_cache_p){
122 MapSector * sector = m_sector_cache;
126 std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
128 if(n == m_sectors.end())
131 MapSector *sector = n->second;
133 // Cache the last result
134 m_sector_cache_p = p;
135 m_sector_cache = sector;
140 MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
142 return getSectorNoGenerateNoExNoLock(p);
145 MapSector * Map::getSectorNoGenerate(v2s16 p)
147 MapSector *sector = getSectorNoGenerateNoEx(p);
149 throw InvalidPositionException();
154 MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
156 v2s16 p2d(p3d.X, p3d.Z);
157 MapSector * sector = getSectorNoGenerateNoEx(p2d);
160 MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
164 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
166 MapBlock *block = getBlockNoCreateNoEx(p3d);
168 throw InvalidPositionException();
172 bool Map::isNodeUnderground(v3s16 p)
174 v3s16 blockpos = getNodeBlockPos(p);
176 MapBlock * block = getBlockNoCreate(blockpos);
177 return block->getIsUnderground();
179 catch(InvalidPositionException &e)
185 bool Map::isValidPosition(v3s16 p)
187 v3s16 blockpos = getNodeBlockPos(p);
188 MapBlock *block = getBlockNoCreate(blockpos);
189 return (block != NULL);
192 // Returns a CONTENT_IGNORE node if not found
193 MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
195 v3s16 blockpos = getNodeBlockPos(p);
196 MapBlock *block = getBlockNoCreateNoEx(blockpos);
198 if (is_valid_position != NULL)
199 *is_valid_position = false;
200 return MapNode(CONTENT_IGNORE);
203 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
205 MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
206 if (is_valid_position != NULL)
207 *is_valid_position = is_valid_p;
213 // throws InvalidPositionException if not found
214 // TODO: Now this is deprecated, getNodeNoEx should be renamed
215 MapNode Map::getNode(v3s16 p)
217 v3s16 blockpos = getNodeBlockPos(p);
218 MapBlock *block = getBlockNoCreateNoEx(blockpos);
220 throw InvalidPositionException();
221 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
222 bool is_valid_position;
223 MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
224 if (!is_valid_position)
225 throw InvalidPositionException();
230 // throws InvalidPositionException if not found
231 void Map::setNode(v3s16 p, MapNode & n)
233 v3s16 blockpos = getNodeBlockPos(p);
234 MapBlock *block = getBlockNoCreate(blockpos);
235 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
236 // Never allow placing CONTENT_IGNORE, it fucks up stuff
237 if(n.getContent() == CONTENT_IGNORE){
239 errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
240 <<" while trying to replace \""
241 <<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos, &temp_bool)).name
242 <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
243 debug_stacks_print_to(infostream);
246 block->setNodeNoCheck(relpos, n);
251 Goes recursively through the neighbours of the node.
253 Alters only transparent nodes.
255 If the lighting of the neighbour is lower than the lighting of
256 the node was (before changing it to 0 at the step before), the
257 lighting of the neighbour is set to 0 and then the same stuff
258 repeats for the neighbour.
260 The ending nodes of the routine are stored in light_sources.
261 This is useful when a light is removed. In such case, this
262 routine can be called for the light node and then again for
263 light_sources to re-light the area without the removed light.
265 values of from_nodes are lighting values.
267 void Map::unspreadLight(enum LightBank bank,
268 std::map<v3s16, u8> & from_nodes,
269 std::set<v3s16> & light_sources,
270 std::map<v3s16, MapBlock*> & modified_blocks)
272 INodeDefManager *nodemgr = m_gamedef->ndef();
275 v3s16(0,0,1), // back
277 v3s16(1,0,0), // right
278 v3s16(0,0,-1), // front
279 v3s16(0,-1,0), // bottom
280 v3s16(-1,0,0), // left
283 if(from_nodes.empty())
286 u32 blockchangecount = 0;
288 std::map<v3s16, u8> unlighted_nodes;
291 Initialize block cache
294 MapBlock *block = NULL;
295 // Cache this a bit, too
296 bool block_checked_in_modified = false;
298 for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
299 j != from_nodes.end(); ++j)
301 v3s16 pos = j->first;
302 v3s16 blockpos = getNodeBlockPos(pos);
304 // Only fetch a new block if the block position has changed
306 if(block == NULL || blockpos != blockpos_last){
307 block = getBlockNoCreate(blockpos);
308 blockpos_last = blockpos;
310 block_checked_in_modified = false;
314 catch(InvalidPositionException &e)
322 // Calculate relative position in block
323 //v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
325 // Get node straight from the block
326 //MapNode n = block->getNode(relpos);
328 u8 oldlight = j->second;
330 // Loop through 6 neighbors
331 for(u16 i=0; i<6; i++)
333 // Get the position of the neighbor node
334 v3s16 n2pos = pos + dirs[i];
336 // Get the block where the node is located
337 v3s16 blockpos = getNodeBlockPos(n2pos);
339 // Only fetch a new block if the block position has changed
341 if(block == NULL || blockpos != blockpos_last){
342 block = getBlockNoCreate(blockpos);
343 blockpos_last = blockpos;
345 block_checked_in_modified = false;
349 catch(InvalidPositionException &e) {
353 // Calculate relative position in block
354 v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
355 // Get node straight from the block
356 bool is_valid_position;
357 MapNode n2 = block->getNode(relpos, &is_valid_position);
358 if (!is_valid_position)
361 bool changed = false;
363 //TODO: Optimize output by optimizing light_sources?
366 If the neighbor is dimmer than what was specified
367 as oldlight (the light of the previous node)
369 if(n2.getLight(bank, nodemgr) < oldlight)
372 And the neighbor is transparent and it has some light
374 if(nodemgr->get(n2).light_propagates
375 && n2.getLight(bank, nodemgr) != 0)
378 Set light to 0 and add to queue
381 u8 current_light = n2.getLight(bank, nodemgr);
382 n2.setLight(bank, 0, nodemgr);
383 block->setNode(relpos, n2);
385 unlighted_nodes[n2pos] = current_light;
389 Remove from light_sources if it is there
390 NOTE: This doesn't happen nearly at all
392 /*if(light_sources.find(n2pos))
394 infostream<<"Removed from light_sources"<<std::endl;
395 light_sources.remove(n2pos);
400 if(light_sources.find(n2pos) != NULL)
401 light_sources.remove(n2pos);*/
404 light_sources.insert(n2pos);
407 // Add to modified_blocks
408 if(changed == true && block_checked_in_modified == false)
410 // If the block is not found in modified_blocks, add.
411 if(modified_blocks.find(blockpos) == modified_blocks.end())
413 modified_blocks[blockpos] = block;
415 block_checked_in_modified = true;
420 /*infostream<<"unspreadLight(): Changed block "
421 <<blockchangecount<<" times"
422 <<" for "<<from_nodes.size()<<" nodes"
425 if(!unlighted_nodes.empty())
426 unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
430 A single-node wrapper of the above
432 void Map::unLightNeighbors(enum LightBank bank,
433 v3s16 pos, u8 lightwas,
434 std::set<v3s16> & light_sources,
435 std::map<v3s16, MapBlock*> & modified_blocks)
437 std::map<v3s16, u8> from_nodes;
438 from_nodes[pos] = lightwas;
440 unspreadLight(bank, from_nodes, light_sources, modified_blocks);
444 Lights neighbors of from_nodes, collects all them and then
447 void Map::spreadLight(enum LightBank bank,
448 std::set<v3s16> & from_nodes,
449 std::map<v3s16, MapBlock*> & modified_blocks)
451 INodeDefManager *nodemgr = m_gamedef->ndef();
453 const v3s16 dirs[6] = {
454 v3s16(0,0,1), // back
456 v3s16(1,0,0), // right
457 v3s16(0,0,-1), // front
458 v3s16(0,-1,0), // bottom
459 v3s16(-1,0,0), // left
462 if(from_nodes.empty())
465 u32 blockchangecount = 0;
467 std::set<v3s16> lighted_nodes;
470 Initialize block cache
473 MapBlock *block = NULL;
474 // Cache this a bit, too
475 bool block_checked_in_modified = false;
477 for(std::set<v3s16>::iterator j = from_nodes.begin();
478 j != from_nodes.end(); ++j)
481 v3s16 blockpos = getNodeBlockPos(pos);
483 // Only fetch a new block if the block position has changed
485 if(block == NULL || blockpos != blockpos_last){
486 block = getBlockNoCreate(blockpos);
487 blockpos_last = blockpos;
489 block_checked_in_modified = false;
493 catch(InvalidPositionException &e) {
500 // Calculate relative position in block
501 v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
503 // Get node straight from the block
504 bool is_valid_position;
505 MapNode n = block->getNode(relpos, &is_valid_position);
507 u8 oldlight = is_valid_position ? n.getLight(bank, nodemgr) : 0;
508 u8 newlight = diminish_light(oldlight);
510 // Loop through 6 neighbors
511 for(u16 i=0; i<6; i++){
512 // Get the position of the neighbor node
513 v3s16 n2pos = pos + dirs[i];
515 // Get the block where the node is located
516 v3s16 blockpos = getNodeBlockPos(n2pos);
518 // Only fetch a new block if the block position has changed
520 if(block == NULL || blockpos != blockpos_last){
521 block = getBlockNoCreate(blockpos);
522 blockpos_last = blockpos;
524 block_checked_in_modified = false;
528 catch(InvalidPositionException &e) {
532 // Calculate relative position in block
533 v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
534 // Get node straight from the block
535 MapNode n2 = block->getNode(relpos, &is_valid_position);
536 if (!is_valid_position)
539 bool changed = false;
541 If the neighbor is brighter than the current node,
542 add to list (it will light up this node on its turn)
544 if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
546 lighted_nodes.insert(n2pos);
550 If the neighbor is dimmer than how much light this node
551 would spread on it, add to list
553 if(n2.getLight(bank, nodemgr) < newlight)
555 if(nodemgr->get(n2).light_propagates)
557 n2.setLight(bank, newlight, nodemgr);
558 block->setNode(relpos, n2);
559 lighted_nodes.insert(n2pos);
564 // Add to modified_blocks
565 if(changed == true && block_checked_in_modified == false)
567 // If the block is not found in modified_blocks, add.
568 if(modified_blocks.find(blockpos) == modified_blocks.end())
570 modified_blocks[blockpos] = block;
572 block_checked_in_modified = true;
577 /*infostream<<"spreadLight(): Changed block "
578 <<blockchangecount<<" times"
579 <<" for "<<from_nodes.size()<<" nodes"
582 if(!lighted_nodes.empty())
583 spreadLight(bank, lighted_nodes, modified_blocks);
587 A single-node source variation of the above.
589 void Map::lightNeighbors(enum LightBank bank,
591 std::map<v3s16, MapBlock*> & modified_blocks)
593 std::set<v3s16> from_nodes;
594 from_nodes.insert(pos);
595 spreadLight(bank, from_nodes, modified_blocks);
598 v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
600 INodeDefManager *nodemgr = m_gamedef->ndef();
603 v3s16(0,0,1), // back
605 v3s16(1,0,0), // right
606 v3s16(0,0,-1), // front
607 v3s16(0,-1,0), // bottom
608 v3s16(-1,0,0), // left
611 u8 brightest_light = 0;
612 v3s16 brightest_pos(0,0,0);
613 bool found_something = false;
615 // Loop through 6 neighbors
616 for(u16 i=0; i<6; i++){
617 // Get the position of the neighbor node
618 v3s16 n2pos = p + dirs[i];
620 bool is_valid_position;
621 n2 = getNodeNoEx(n2pos, &is_valid_position);
622 if (!is_valid_position)
625 if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){
626 brightest_light = n2.getLight(bank, nodemgr);
627 brightest_pos = n2pos;
628 found_something = true;
632 if(found_something == false)
633 throw InvalidPositionException();
635 return brightest_pos;
639 Propagates sunlight down from a node.
640 Starting point gets sunlight.
642 Returns the lowest y value of where the sunlight went.
644 Mud is turned into grass in where the sunlight stops.
646 s16 Map::propagateSunlight(v3s16 start,
647 std::map<v3s16, MapBlock*> & modified_blocks)
649 INodeDefManager *nodemgr = m_gamedef->ndef();
654 v3s16 pos(start.X, y, start.Z);
656 v3s16 blockpos = getNodeBlockPos(pos);
659 block = getBlockNoCreate(blockpos);
661 catch(InvalidPositionException &e)
666 v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
667 bool is_valid_position;
668 MapNode n = block->getNode(relpos, &is_valid_position);
669 if (!is_valid_position)
672 if(nodemgr->get(n).sunlight_propagates)
674 n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
675 block->setNode(relpos, n);
677 modified_blocks[blockpos] = block;
681 // Sunlight goes no further
688 void Map::updateLighting(enum LightBank bank,
689 std::map<v3s16, MapBlock*> & a_blocks,
690 std::map<v3s16, MapBlock*> & modified_blocks)
692 INodeDefManager *nodemgr = m_gamedef->ndef();
694 /*m_dout<<DTIME<<"Map::updateLighting(): "
695 <<a_blocks.size()<<" blocks."<<std::endl;*/
697 //TimeTaker timer("updateLighting");
701 //u32 count_was = modified_blocks.size();
703 std::map<v3s16, MapBlock*> blocks_to_update;
705 std::set<v3s16> light_sources;
707 std::map<v3s16, u8> unlight_from;
709 int num_bottom_invalid = 0;
712 //TimeTaker t("first stuff");
714 for(std::map<v3s16, MapBlock*>::iterator i = a_blocks.begin();
715 i != a_blocks.end(); ++i)
717 MapBlock *block = i->second;
721 // Don't bother with dummy blocks.
725 v3s16 pos = block->getPos();
726 v3s16 posnodes = block->getPosRelative();
727 modified_blocks[pos] = block;
728 blocks_to_update[pos] = block;
731 Clear all light from block
733 for(s16 z=0; z<MAP_BLOCKSIZE; z++)
734 for(s16 x=0; x<MAP_BLOCKSIZE; x++)
735 for(s16 y=0; y<MAP_BLOCKSIZE; y++)
738 bool is_valid_position;
739 MapNode n = block->getNode(p, &is_valid_position);
740 if (!is_valid_position) {
741 /* This would happen when dealing with a
744 infostream<<"updateLighting(): InvalidPositionException"
748 u8 oldlight = n.getLight(bank, nodemgr);
749 n.setLight(bank, 0, nodemgr);
750 block->setNode(p, n);
752 // If node sources light, add to list
753 u8 source = nodemgr->get(n).light_source;
755 light_sources.insert(p + posnodes);
757 // Collect borders for unlighting
758 if((x==0 || x == MAP_BLOCKSIZE-1
759 || y==0 || y == MAP_BLOCKSIZE-1
760 || z==0 || z == MAP_BLOCKSIZE-1)
763 v3s16 p_map = p + posnodes;
764 unlight_from[p_map] = oldlight;
770 if(bank == LIGHTBANK_DAY)
772 bool bottom_valid = block->propagateSunlight(light_sources);
775 num_bottom_invalid++;
777 // If bottom is valid, we're done.
781 else if(bank == LIGHTBANK_NIGHT)
783 // For night lighting, sunlight is not propagated
788 // Invalid lighting bank
792 /*infostream<<"Bottom for sunlight-propagated block ("
793 <<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
796 // Bottom sunlight is not valid; get the block and loop to it
800 block = getBlockNoCreate(pos);
802 catch(InvalidPositionException &e)
813 Enable this to disable proper lighting for speeding up map
814 generation for testing or whatever
817 //if(g_settings->get(""))
819 core::map<v3s16, MapBlock*>::Iterator i;
820 i = blocks_to_update.getIterator();
821 for(; i.atEnd() == false; i++)
823 MapBlock *block = i.getNode()->getValue();
824 v3s16 p = block->getPos();
825 block->setLightingExpired(false);
833 //TimeTaker timer("unspreadLight");
834 unspreadLight(bank, unlight_from, light_sources, modified_blocks);
839 u32 diff = modified_blocks.size() - count_was;
840 count_was = modified_blocks.size();
841 infostream<<"unspreadLight modified "<<diff<<std::endl;
845 //TimeTaker timer("spreadLight");
846 spreadLight(bank, light_sources, modified_blocks);
851 u32 diff = modified_blocks.size() - count_was;
852 count_was = modified_blocks.size();
853 infostream<<"spreadLight modified "<<diff<<std::endl;
859 //MapVoxelManipulator vmanip(this);
861 // Make a manual voxel manipulator and load all the blocks
862 // that touch the requested blocks
863 ManualMapVoxelManipulator vmanip(this);
866 //TimeTaker timer("initialEmerge");
868 core::map<v3s16, MapBlock*>::Iterator i;
869 i = blocks_to_update.getIterator();
870 for(; i.atEnd() == false; i++)
872 MapBlock *block = i.getNode()->getValue();
873 v3s16 p = block->getPos();
875 // Add all surrounding blocks
876 vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
879 Add all surrounding blocks that have up-to-date lighting
880 NOTE: This doesn't quite do the job (not everything
881 appropriate is lighted)
883 /*for(s16 z=-1; z<=1; z++)
884 for(s16 y=-1; y<=1; y++)
885 for(s16 x=-1; x<=1; x++)
887 v3s16 p2 = p + v3s16(x,y,z);
888 MapBlock *block = getBlockNoCreateNoEx(p2);
893 if(block->getLightingExpired())
895 vmanip.initialEmerge(p2, p2);
898 // Lighting of block will be updated completely
899 block->setLightingExpired(false);
904 //TimeTaker timer("unSpreadLight");
905 vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
908 //TimeTaker timer("spreadLight");
909 vmanip.spreadLight(bank, light_sources, nodemgr);
912 //TimeTaker timer("blitBack");
913 vmanip.blitBack(modified_blocks);
915 /*infostream<<"emerge_time="<<emerge_time<<std::endl;
920 //m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
923 void Map::updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
924 std::map<v3s16, MapBlock*> & modified_blocks)
926 updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
927 updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
930 Update information about whether day and night light differ
932 for(std::map<v3s16, MapBlock*>::iterator
933 i = modified_blocks.begin();
934 i != modified_blocks.end(); ++i)
936 MapBlock *block = i->second;
937 block->expireDayNightDiff();
943 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
944 std::map<v3s16, MapBlock*> &modified_blocks,
945 bool remove_metadata)
947 INodeDefManager *ndef = m_gamedef->ndef();
950 m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
951 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
954 From this node to nodes underneath:
955 If lighting is sunlight (1.0), unlight neighbours and
960 v3s16 toppos = p + v3s16(0,1,0);
961 //v3s16 bottompos = p + v3s16(0,-1,0);
963 bool node_under_sunlight = true;
964 std::set<v3s16> light_sources;
967 Collect old node for rollback
969 RollbackNode rollback_oldnode(this, p, m_gamedef);
972 If there is a node at top and it doesn't have sunlight,
973 there has not been any sunlight going down.
975 Otherwise there probably is.
978 bool is_valid_position;
979 MapNode topnode = getNodeNoEx(toppos, &is_valid_position);
981 if(is_valid_position && topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
982 node_under_sunlight = false;
985 Remove all light that has come out of this node
988 enum LightBank banks[] =
993 for(s32 i=0; i<2; i++)
995 enum LightBank bank = banks[i];
997 u8 lightwas = getNodeNoEx(p).getLight(bank, ndef);
999 // Add the block of the added node to modified_blocks
1000 v3s16 blockpos = getNodeBlockPos(p);
1001 MapBlock * block = getBlockNoCreate(blockpos);
1002 assert(block != NULL);
1003 modified_blocks[blockpos] = block;
1005 assert(isValidPosition(p));
1007 // Unlight neighbours of node.
1008 // This means setting light of all consequent dimmer nodes
1010 // This also collects the nodes at the border which will spread
1011 // light again into this.
1012 unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
1014 n.setLight(bank, 0, ndef);
1018 If node lets sunlight through and is under sunlight, it has
1021 if(node_under_sunlight && ndef->get(n).sunlight_propagates)
1023 n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
1027 Remove node metadata
1029 if (remove_metadata) {
1030 removeNodeMetadata(p);
1034 Set the node on the map
1040 If node is under sunlight and doesn't let sunlight through,
1041 take all sunlighted nodes under it and clear light from them
1042 and from where the light has been spread.
1043 TODO: This could be optimized by mass-unlighting instead
1046 if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
1050 //m_dout<<DTIME<<"y="<<y<<std::endl;
1051 v3s16 n2pos(p.X, y, p.Z);
1055 n2 = getNodeNoEx(n2pos, &is_valid_position);
1056 if (!is_valid_position)
1059 if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
1061 unLightNeighbors(LIGHTBANK_DAY,
1062 n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
1063 light_sources, modified_blocks);
1064 n2.setLight(LIGHTBANK_DAY, 0, ndef);
1072 for(s32 i=0; i<2; i++)
1074 enum LightBank bank = banks[i];
1077 Spread light from all nodes that might be capable of doing so
1079 spreadLight(bank, light_sources, modified_blocks);
1083 Update information about whether day and night light differ
1085 for(std::map<v3s16, MapBlock*>::iterator
1086 i = modified_blocks.begin();
1087 i != modified_blocks.end(); ++i)
1089 i->second->expireDayNightDiff();
1095 if(m_gamedef->rollback())
1097 RollbackNode rollback_newnode(this, p, m_gamedef);
1098 RollbackAction action;
1099 action.setSetNode(p, rollback_oldnode, rollback_newnode);
1100 m_gamedef->rollback()->reportAction(action);
1104 Add neighboring liquid nodes and the node itself if it is
1105 liquid (=water node was added) to transform queue.
1108 v3s16(0,0,0), // self
1109 v3s16(0,0,1), // back
1110 v3s16(0,1,0), // top
1111 v3s16(1,0,0), // right
1112 v3s16(0,0,-1), // front
1113 v3s16(0,-1,0), // bottom
1114 v3s16(-1,0,0), // left
1116 for(u16 i=0; i<7; i++)
1118 v3s16 p2 = p + dirs[i];
1120 MapNode n2 = getNodeNoEx(p2, &is_valid_position);
1121 if(is_valid_position
1122 && (ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR))
1124 m_transforming_liquid.push_back(p2);
1131 void Map::removeNodeAndUpdate(v3s16 p,
1132 std::map<v3s16, MapBlock*> &modified_blocks)
1134 INodeDefManager *ndef = m_gamedef->ndef();
1136 /*PrintInfo(m_dout);
1137 m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
1138 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
1140 bool node_under_sunlight = true;
1142 v3s16 toppos = p + v3s16(0,1,0);
1144 // Node will be replaced with this
1145 content_t replace_material = CONTENT_AIR;
1148 Collect old node for rollback
1150 RollbackNode rollback_oldnode(this, p, m_gamedef);
1153 If there is a node at top and it doesn't have sunlight,
1154 there will be no sunlight going down.
1156 bool is_valid_position;
1157 MapNode topnode = getNodeNoEx(toppos, &is_valid_position);
1159 if(is_valid_position && topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
1160 node_under_sunlight = false;
1162 std::set<v3s16> light_sources;
1164 enum LightBank banks[] =
1169 for(s32 i=0; i<2; i++)
1171 enum LightBank bank = banks[i];
1174 Unlight neighbors (in case the node is a light source)
1176 unLightNeighbors(bank, p,
1177 getNodeNoEx(p).getLight(bank, ndef),
1178 light_sources, modified_blocks);
1182 Remove node metadata
1185 removeNodeMetadata(p);
1189 This also clears the lighting.
1193 n.setContent(replace_material);
1196 for(s32 i=0; i<2; i++)
1198 enum LightBank bank = banks[i];
1201 Recalculate lighting
1203 spreadLight(bank, light_sources, modified_blocks);
1206 // Add the block of the removed node to modified_blocks
1207 v3s16 blockpos = getNodeBlockPos(p);
1208 MapBlock * block = getBlockNoCreate(blockpos);
1209 assert(block != NULL);
1210 modified_blocks[blockpos] = block;
1213 If the removed node was under sunlight, propagate the
1214 sunlight down from it and then light all neighbors
1215 of the propagated blocks.
1217 if(node_under_sunlight)
1219 s16 ybottom = propagateSunlight(p, modified_blocks);
1220 /*m_dout<<DTIME<<"Node was under sunlight. "
1221 "Propagating sunlight";
1222 m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
1224 for(; y >= ybottom; y--)
1226 v3s16 p2(p.X, y, p.Z);
1227 /*m_dout<<DTIME<<"lighting neighbors of node ("
1228 <<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
1230 lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
1235 // Set the lighting of this node to 0
1236 // TODO: Is this needed? Lighting is cleared up there already.
1237 MapNode n = getNodeNoEx(p, &is_valid_position);
1238 if (is_valid_position) {
1239 n.setLight(LIGHTBANK_DAY, 0, ndef);
1246 for(s32 i=0; i<2; i++)
1248 enum LightBank bank = banks[i];
1250 // Get the brightest neighbour node and propagate light from it
1251 v3s16 n2p = getBrightestNeighbour(bank, p);
1253 //MapNode n2 = getNode(n2p);
1254 lightNeighbors(bank, n2p, modified_blocks);
1256 catch(InvalidPositionException &e)
1262 Update information about whether day and night light differ
1264 for(std::map<v3s16, MapBlock*>::iterator
1265 i = modified_blocks.begin();
1266 i != modified_blocks.end(); ++i)
1268 i->second->expireDayNightDiff();
1274 if(m_gamedef->rollback())
1276 RollbackNode rollback_newnode(this, p, m_gamedef);
1277 RollbackAction action;
1278 action.setSetNode(p, rollback_oldnode, rollback_newnode);
1279 m_gamedef->rollback()->reportAction(action);
1283 Add neighboring liquid nodes and this node to transform queue.
1284 (it's vital for the node itself to get updated last.)
1287 v3s16(0,0,1), // back
1288 v3s16(0,1,0), // top
1289 v3s16(1,0,0), // right
1290 v3s16(0,0,-1), // front
1291 v3s16(0,-1,0), // bottom
1292 v3s16(-1,0,0), // left
1293 v3s16(0,0,0), // self
1295 for(u16 i=0; i<7; i++)
1297 v3s16 p2 = p + dirs[i];
1299 bool is_position_valid;
1300 MapNode n2 = getNodeNoEx(p2, &is_position_valid);
1301 if (is_position_valid
1302 && (ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR))
1304 m_transforming_liquid.push_back(p2);
1309 bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
1312 event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
1316 bool succeeded = true;
1318 std::map<v3s16, MapBlock*> modified_blocks;
1319 addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1321 // Copy modified_blocks to event
1322 for(std::map<v3s16, MapBlock*>::iterator
1323 i = modified_blocks.begin();
1324 i != modified_blocks.end(); ++i)
1326 event.modified_blocks.insert(i->first);
1329 catch(InvalidPositionException &e){
1333 dispatchEvent(&event);
1338 bool Map::removeNodeWithEvent(v3s16 p)
1341 event.type = MEET_REMOVENODE;
1344 bool succeeded = true;
1346 std::map<v3s16, MapBlock*> modified_blocks;
1347 removeNodeAndUpdate(p, modified_blocks);
1349 // Copy modified_blocks to event
1350 for(std::map<v3s16, MapBlock*>::iterator
1351 i = modified_blocks.begin();
1352 i != modified_blocks.end(); ++i)
1354 event.modified_blocks.insert(i->first);
1357 catch(InvalidPositionException &e){
1361 dispatchEvent(&event);
1366 bool Map::getDayNightDiff(v3s16 blockpos)
1369 v3s16 p = blockpos + v3s16(0,0,0);
1370 MapBlock *b = getBlockNoCreate(p);
1371 if(b->getDayNightDiff())
1374 catch(InvalidPositionException &e){}
1377 v3s16 p = blockpos + v3s16(-1,0,0);
1378 MapBlock *b = getBlockNoCreate(p);
1379 if(b->getDayNightDiff())
1382 catch(InvalidPositionException &e){}
1384 v3s16 p = blockpos + v3s16(0,-1,0);
1385 MapBlock *b = getBlockNoCreate(p);
1386 if(b->getDayNightDiff())
1389 catch(InvalidPositionException &e){}
1391 v3s16 p = blockpos + v3s16(0,0,-1);
1392 MapBlock *b = getBlockNoCreate(p);
1393 if(b->getDayNightDiff())
1396 catch(InvalidPositionException &e){}
1399 v3s16 p = blockpos + v3s16(1,0,0);
1400 MapBlock *b = getBlockNoCreate(p);
1401 if(b->getDayNightDiff())
1404 catch(InvalidPositionException &e){}
1406 v3s16 p = blockpos + v3s16(0,1,0);
1407 MapBlock *b = getBlockNoCreate(p);
1408 if(b->getDayNightDiff())
1411 catch(InvalidPositionException &e){}
1413 v3s16 p = blockpos + v3s16(0,0,1);
1414 MapBlock *b = getBlockNoCreate(p);
1415 if(b->getDayNightDiff())
1418 catch(InvalidPositionException &e){}
1424 Updates usage timers
1426 void Map::timerUpdate(float dtime, float unload_timeout,
1427 std::list<v3s16> *unloaded_blocks)
1429 bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
1431 // Profile modified reasons
1432 Profiler modprofiler;
1434 std::list<v2s16> sector_deletion_queue;
1435 u32 deleted_blocks_count = 0;
1436 u32 saved_blocks_count = 0;
1437 u32 block_count_all = 0;
1440 for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
1441 si != m_sectors.end(); ++si)
1443 MapSector *sector = si->second;
1445 bool all_blocks_deleted = true;
1447 std::list<MapBlock*> blocks;
1448 sector->getBlocks(blocks);
1450 for(std::list<MapBlock*>::iterator i = blocks.begin();
1451 i != blocks.end(); ++i)
1453 MapBlock *block = (*i);
1455 block->incrementUsageTimer(dtime);
1457 if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
1459 v3s16 p = block->getPos();
1462 if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading)
1464 modprofiler.add(block->getModifiedReason(), 1);
1465 if (!saveBlock(block))
1467 saved_blocks_count++;
1470 // Delete from memory
1471 sector->deleteBlock(block);
1474 unloaded_blocks->push_back(p);
1476 deleted_blocks_count++;
1480 all_blocks_deleted = false;
1485 if(all_blocks_deleted)
1487 sector_deletion_queue.push_back(si->first);
1492 // Finally delete the empty sectors
1493 deleteSectors(sector_deletion_queue);
1495 if(deleted_blocks_count != 0)
1497 PrintInfo(infostream); // ServerMap/ClientMap:
1498 infostream<<"Unloaded "<<deleted_blocks_count
1499 <<" blocks from memory";
1500 if(save_before_unloading)
1501 infostream<<", of which "<<saved_blocks_count<<" were written";
1502 infostream<<", "<<block_count_all<<" blocks in memory";
1503 infostream<<"."<<std::endl;
1504 if(saved_blocks_count != 0){
1505 PrintInfo(infostream); // ServerMap/ClientMap:
1506 infostream<<"Blocks modified by: "<<std::endl;
1507 modprofiler.print(infostream);
1512 void Map::unloadUnreferencedBlocks(std::list<v3s16> *unloaded_blocks)
1514 timerUpdate(0.0, -1.0, unloaded_blocks);
1517 void Map::deleteSectors(std::list<v2s16> &list)
1519 for(std::list<v2s16>::iterator j = list.begin();
1520 j != list.end(); ++j)
1522 MapSector *sector = m_sectors[*j];
1523 // If sector is in sector cache, remove it from there
1524 if(m_sector_cache == sector)
1525 m_sector_cache = NULL;
1526 // Remove from map and delete
1527 m_sectors.erase(*j);
1533 void Map::unloadUnusedData(float timeout,
1534 core::list<v3s16> *deleted_blocks)
1536 core::list<v2s16> sector_deletion_queue;
1537 u32 deleted_blocks_count = 0;
1538 u32 saved_blocks_count = 0;
1540 core::map<v2s16, MapSector*>::Iterator si = m_sectors.getIterator();
1541 for(; si.atEnd() == false; si++)
1543 MapSector *sector = si.getNode()->getValue();
1545 bool all_blocks_deleted = true;
1547 core::list<MapBlock*> blocks;
1548 sector->getBlocks(blocks);
1549 for(core::list<MapBlock*>::Iterator i = blocks.begin();
1550 i != blocks.end(); i++)
1552 MapBlock *block = (*i);
1554 if(block->getUsageTimer() > timeout)
1557 if(block->getModified() != MOD_STATE_CLEAN)
1560 saved_blocks_count++;
1562 // Delete from memory
1563 sector->deleteBlock(block);
1564 deleted_blocks_count++;
1568 all_blocks_deleted = false;
1572 if(all_blocks_deleted)
1574 sector_deletion_queue.push_back(si.getNode()->getKey());
1578 deleteSectors(sector_deletion_queue);
1580 infostream<<"Map: Unloaded "<<deleted_blocks_count<<" blocks from memory"
1581 <<", of which "<<saved_blocks_count<<" were wr."
1584 //return sector_deletion_queue.getSize();
1585 //return deleted_blocks_count;
1589 void Map::PrintInfo(std::ostream &out)
1594 #define WATER_DROP_BOOST 4
1598 NEIGHBOR_SAME_LEVEL,
1601 struct NodeNeighbor {
1605 bool l; //can liquid
1608 void Map::transforming_liquid_add(v3s16 p) {
1609 m_transforming_liquid.push_back(p);
1612 s32 Map::transforming_liquid_size() {
1613 return m_transforming_liquid.size();
1616 void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
1619 INodeDefManager *nodemgr = m_gamedef->ndef();
1621 DSTACK(__FUNCTION_NAME);
1622 //TimeTaker timer("transformLiquids()");
1625 u32 initial_size = m_transforming_liquid.size();
1627 u32 curr_time = getTime(PRECISION_MILLI);
1629 /*if(initial_size != 0)
1630 infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
1632 // list of nodes that due to viscosity have not reached their max level height
1633 UniqueQueue<v3s16> must_reflow;
1635 // List of MapBlocks that will require a lighting update (due to lava)
1636 std::map<v3s16, MapBlock*> lighting_modified_blocks;
1638 u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
1639 u32 loop_max = liquid_loop_max;
1641 // std::cout << "transformLiquids(): loopmax initial="
1642 // << loop_max * m_transforming_liquid_loop_count_multiplier;
1644 // If liquid_loop_max is not keeping up with the queue size increase
1645 // loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
1646 if (m_transforming_liquid.size() > loop_max * 2) {
1648 float server_step = g_settings->getFloat("dedicated_server_step");
1649 if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
1650 m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
1652 m_transforming_liquid_loop_count_multiplier = 1.0;
1655 loop_max *= m_transforming_liquid_loop_count_multiplier;
1657 // std::cout << " queue sz=" << m_transforming_liquid.size()
1658 // << " loop_max=" << loop_max;
1660 while(m_transforming_liquid.size() != 0)
1662 // This should be done here so that it is done when continue is used
1663 if(loopcount >= initial_size || loopcount >= loop_max)
1668 Get a queued transforming liquid node
1670 v3s16 p0 = m_transforming_liquid.pop_front();
1672 MapNode n0 = getNodeNoEx(p0);
1675 Collect information about current node
1677 s8 liquid_level = -1;
1678 content_t liquid_kind = CONTENT_IGNORE;
1679 LiquidType liquid_type = nodemgr->get(n0).liquid_type;
1680 switch (liquid_type) {
1682 liquid_level = LIQUID_LEVEL_SOURCE;
1683 liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
1685 case LIQUID_FLOWING:
1686 liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
1687 liquid_kind = n0.getContent();
1690 // if this is an air node, it *could* be transformed into a liquid. otherwise,
1691 // continue with the next node.
1692 if (n0.getContent() != CONTENT_AIR)
1694 liquid_kind = CONTENT_AIR;
1699 Collect information about the environment
1701 const v3s16 *dirs = g_6dirs;
1702 NodeNeighbor sources[6]; // surrounding sources
1703 int num_sources = 0;
1704 NodeNeighbor flows[6]; // surrounding flowing liquid nodes
1706 NodeNeighbor airs[6]; // surrounding air
1708 NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
1709 int num_neutrals = 0;
1710 bool flowing_down = false;
1711 for (u16 i = 0; i < 6; i++) {
1712 NeighborType nt = NEIGHBOR_SAME_LEVEL;
1715 nt = NEIGHBOR_UPPER;
1718 nt = NEIGHBOR_LOWER;
1721 v3s16 npos = p0 + dirs[i];
1722 NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
1723 switch (nodemgr->get(nb.n.getContent()).liquid_type) {
1725 if (nb.n.getContent() == CONTENT_AIR) {
1726 airs[num_airs++] = nb;
1727 // if the current node is a water source the neighbor
1728 // should be enqueded for transformation regardless of whether the
1729 // current node changes or not.
1730 if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
1731 m_transforming_liquid.push_back(npos);
1732 // if the current node happens to be a flowing node, it will start to flow down here.
1733 if (nb.t == NEIGHBOR_LOWER) {
1734 flowing_down = true;
1737 neutrals[num_neutrals++] = nb;
1741 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
1742 if (liquid_kind == CONTENT_AIR)
1743 liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
1744 if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
1745 neutrals[num_neutrals++] = nb;
1747 // Do not count bottom source, it will screw things up
1749 sources[num_sources++] = nb;
1752 case LIQUID_FLOWING:
1753 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
1754 if (liquid_kind == CONTENT_AIR)
1755 liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
1756 if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
1757 neutrals[num_neutrals++] = nb;
1759 flows[num_flows++] = nb;
1760 if (nb.t == NEIGHBOR_LOWER)
1761 flowing_down = true;
1768 decide on the type (and possibly level) of the current node
1770 content_t new_node_content;
1771 s8 new_node_level = -1;
1772 s8 max_node_level = -1;
1773 u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1);
1774 if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
1775 // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
1776 // or the flowing alternative of the first of the surrounding sources (if it's air), so
1777 // it's perfectly safe to use liquid_kind here to determine the new node content.
1778 new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
1779 } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
1780 // liquid_kind is set properly, see above
1781 new_node_content = liquid_kind;
1782 max_node_level = new_node_level = LIQUID_LEVEL_MAX;
1783 if (new_node_level < (LIQUID_LEVEL_MAX+1-range))
1784 new_node_content = CONTENT_AIR;
1786 // no surrounding sources, so get the maximum level that can flow into this node
1787 for (u16 i = 0; i < num_flows; i++) {
1788 u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
1789 switch (flows[i].t) {
1790 case NEIGHBOR_UPPER:
1791 if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
1792 max_node_level = LIQUID_LEVEL_MAX;
1793 if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
1794 max_node_level = nb_liquid_level + WATER_DROP_BOOST;
1795 } else if (nb_liquid_level > max_node_level)
1796 max_node_level = nb_liquid_level;
1798 case NEIGHBOR_LOWER:
1800 case NEIGHBOR_SAME_LEVEL:
1801 if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
1802 nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) {
1803 max_node_level = nb_liquid_level - 1;
1809 u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
1810 if (viscosity > 1 && max_node_level != liquid_level) {
1811 // amount to gain, limited by viscosity
1812 // must be at least 1 in absolute value
1813 s8 level_inc = max_node_level - liquid_level;
1814 if (level_inc < -viscosity || level_inc > viscosity)
1815 new_node_level = liquid_level + level_inc/viscosity;
1816 else if (level_inc < 0)
1817 new_node_level = liquid_level - 1;
1818 else if (level_inc > 0)
1819 new_node_level = liquid_level + 1;
1820 if (new_node_level != max_node_level)
1821 must_reflow.push_back(p0);
1823 new_node_level = max_node_level;
1825 if (max_node_level >= (LIQUID_LEVEL_MAX+1-range))
1826 new_node_content = liquid_kind;
1828 new_node_content = CONTENT_AIR;
1833 check if anything has changed. if not, just continue with the next node.
1835 if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
1836 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
1837 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
1843 update the current node
1846 //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
1847 if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
1848 // set level to last 3 bits, flowing down bit to 4th bit
1849 n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
1851 // set the liquid level and flow bit to 0
1852 n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
1854 n0.setContent(new_node_content);
1856 // Find out whether there is a suspect for this action
1857 std::string suspect;
1858 if(m_gamedef->rollback()){
1859 suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
1862 if(!suspect.empty()){
1864 RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
1865 // Get old node for rollback
1866 RollbackNode rollback_oldnode(this, p0, m_gamedef);
1870 RollbackNode rollback_newnode(this, p0, m_gamedef);
1871 RollbackAction action;
1872 action.setSetNode(p0, rollback_oldnode, rollback_newnode);
1873 m_gamedef->rollback()->reportAction(action);
1879 v3s16 blockpos = getNodeBlockPos(p0);
1880 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1882 modified_blocks[blockpos] = block;
1883 // If new or old node emits light, MapBlock requires lighting update
1884 if(nodemgr->get(n0).light_source != 0 ||
1885 nodemgr->get(n00).light_source != 0)
1886 lighting_modified_blocks[block->getPos()] = block;
1890 enqueue neighbors for update if neccessary
1892 switch (nodemgr->get(n0.getContent()).liquid_type) {
1894 case LIQUID_FLOWING:
1895 // make sure source flows into all neighboring nodes
1896 for (u16 i = 0; i < num_flows; i++)
1897 if (flows[i].t != NEIGHBOR_UPPER)
1898 m_transforming_liquid.push_back(flows[i].p);
1899 for (u16 i = 0; i < num_airs; i++)
1900 if (airs[i].t != NEIGHBOR_UPPER)
1901 m_transforming_liquid.push_back(airs[i].p);
1904 // this flow has turned to air; neighboring flows might need to do the same
1905 for (u16 i = 0; i < num_flows; i++)
1906 m_transforming_liquid.push_back(flows[i].p);
1910 //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
1911 while (must_reflow.size() > 0)
1912 m_transforming_liquid.push_back(must_reflow.pop_front());
1913 updateLighting(lighting_modified_blocks, modified_blocks);
1917 * Queue size limiting
1919 u32 prev_unprocessed = m_unprocessed_count;
1920 m_unprocessed_count = m_transforming_liquid.size();
1922 // if unprocessed block count is decreasing or stable
1923 if (m_unprocessed_count <= prev_unprocessed) {
1924 m_queue_size_timer_started = false;
1926 if (!m_queue_size_timer_started)
1927 m_inc_trending_up_start_time = curr_time;
1928 m_queue_size_timer_started = true;
1931 u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
1932 time_until_purge *= 1000; // seconds -> milliseconds
1934 // std::cout << " growing for: "
1935 // << (m_queue_size_timer_started ? curr_time - m_inc_trend_up_start_time : 0)
1936 // << "ms" << std::endl;
1938 // Account for curr_time overflowing
1939 if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
1940 m_queue_size_timer_started = false;
1942 /* If the queue has been growing for more than liquid_queue_purge_time seconds
1943 * and the number of unprocessed blocks is still > liquid_loop_max then we
1944 * cannot keep up; dump the oldest blocks from the queue so that the queue
1945 * has liquid_loop_max items in it
1947 if (m_queue_size_timer_started
1948 && curr_time - m_inc_trending_up_start_time > time_until_purge
1949 && m_unprocessed_count > liquid_loop_max) {
1951 size_t dump_qty = m_unprocessed_count - liquid_loop_max;
1953 infostream << "transformLiquids(): DUMPING " << dump_qty
1954 << " blocks from the queue" << std::endl;
1957 m_transforming_liquid.pop_front();
1959 m_queue_size_timer_started = false; // optimistically assume we can keep up now
1960 m_unprocessed_count = m_transforming_liquid.size();
1964 NodeMetadata *Map::getNodeMetadata(v3s16 p)
1966 v3s16 blockpos = getNodeBlockPos(p);
1967 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1968 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1970 infostream<<"Map::getNodeMetadata(): Need to emerge "
1971 <<PP(blockpos)<<std::endl;
1972 block = emergeBlock(blockpos, false);
1975 infostream<<"WARNING: Map::getNodeMetadata(): Block not found"
1979 NodeMetadata *meta = block->m_node_metadata.get(p_rel);
1983 bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
1985 v3s16 blockpos = getNodeBlockPos(p);
1986 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1987 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1989 infostream<<"Map::setNodeMetadata(): Need to emerge "
1990 <<PP(blockpos)<<std::endl;
1991 block = emergeBlock(blockpos, false);
1994 infostream<<"WARNING: Map::setNodeMetadata(): Block not found"
1998 block->m_node_metadata.set(p_rel, meta);
2002 void Map::removeNodeMetadata(v3s16 p)
2004 v3s16 blockpos = getNodeBlockPos(p);
2005 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2006 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2009 infostream<<"WARNING: Map::removeNodeMetadata(): Block not found"
2013 block->m_node_metadata.remove(p_rel);
2016 NodeTimer Map::getNodeTimer(v3s16 p)
2018 v3s16 blockpos = getNodeBlockPos(p);
2019 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2020 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2022 infostream<<"Map::getNodeTimer(): Need to emerge "
2023 <<PP(blockpos)<<std::endl;
2024 block = emergeBlock(blockpos, false);
2027 infostream<<"WARNING: Map::getNodeTimer(): Block not found"
2031 NodeTimer t = block->m_node_timers.get(p_rel);
2035 void Map::setNodeTimer(v3s16 p, NodeTimer t)
2037 v3s16 blockpos = getNodeBlockPos(p);
2038 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2039 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2041 infostream<<"Map::setNodeTimer(): Need to emerge "
2042 <<PP(blockpos)<<std::endl;
2043 block = emergeBlock(blockpos, false);
2046 infostream<<"WARNING: Map::setNodeTimer(): Block not found"
2050 block->m_node_timers.set(p_rel, t);
2053 void Map::removeNodeTimer(v3s16 p)
2055 v3s16 blockpos = getNodeBlockPos(p);
2056 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2057 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2060 infostream<<"WARNING: Map::removeNodeTimer(): Block not found"
2064 block->m_node_timers.remove(p_rel);
2070 ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
2071 Map(dout_server, gamedef),
2073 m_map_metadata_changed(true)
2075 verbosestream<<__FUNCTION_NAME<<std::endl;
2078 Try to load map; if not found, create a new one.
2081 // Determine which database backend to use
2082 std::string conf_path = savedir + DIR_DELIM + "world.mt";
2084 bool succeeded = conf.readConfigFile(conf_path.c_str());
2085 if (!succeeded || !conf.exists("backend")) {
2086 // fall back to sqlite3
2087 dbase = new Database_SQLite3(this, savedir);
2088 conf.set("backend", "sqlite3");
2090 std::string backend = conf.get("backend");
2091 if (backend == "dummy")
2092 dbase = new Database_Dummy(this);
2093 else if (backend == "sqlite3")
2094 dbase = new Database_SQLite3(this, savedir);
2096 else if (backend == "leveldb")
2097 dbase = new Database_LevelDB(this, savedir);
2100 else if (backend == "redis")
2101 dbase = new Database_Redis(this, savedir);
2104 throw BaseException("Unknown map backend");
2107 m_savedir = savedir;
2108 m_map_saving_enabled = false;
2112 // If directory exists, check contents and load if possible
2113 if(fs::PathExists(m_savedir))
2115 // If directory is empty, it is safe to save into it.
2116 if(fs::GetDirListing(m_savedir).size() == 0)
2118 infostream<<"ServerMap: Empty save directory is valid."
2120 m_map_saving_enabled = true;
2125 // Load map metadata (seed, chunksize)
2128 catch(SettingNotFoundException &e){
2129 infostream<<"ServerMap: Some metadata not found."
2130 <<" Using default settings."<<std::endl;
2132 catch(FileNotGoodException &e){
2133 infostream<<"WARNING: Could not load map metadata"
2134 //<<" Disabling chunk-based generator."
2139 infostream<<"ServerMap: Successfully loaded map "
2140 <<"metadata from "<<savedir
2141 <<", assuming valid save directory."
2142 <<" seed="<< m_emerge->params.seed <<"."
2145 m_map_saving_enabled = true;
2146 // Map loaded, not creating new one
2150 // If directory doesn't exist, it is safe to save to it
2152 m_map_saving_enabled = true;
2155 catch(std::exception &e)
2157 infostream<<"WARNING: ServerMap: Failed to load map from "<<savedir
2158 <<", exception: "<<e.what()<<std::endl;
2159 infostream<<"Please remove the map or fix it."<<std::endl;
2160 infostream<<"WARNING: Map saving will be disabled."<<std::endl;
2163 infostream<<"Initializing new map."<<std::endl;
2165 // Create zero sector
2166 emergeSector(v2s16(0,0));
2168 // Initially write whole map
2169 save(MOD_STATE_CLEAN);
2172 ServerMap::~ServerMap()
2174 verbosestream<<__FUNCTION_NAME<<std::endl;
2178 if(m_map_saving_enabled)
2180 // Save only changed parts
2181 save(MOD_STATE_WRITE_AT_UNLOAD);
2182 infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
2186 infostream<<"ServerMap: Map not saved"<<std::endl;
2189 catch(std::exception &e)
2191 infostream<<"ServerMap: Failed to save map to "<<m_savedir
2192 <<", exception: "<<e.what()<<std::endl;
2196 Close database if it was opened
2204 core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
2205 for(; i.atEnd() == false; i++)
2207 MapChunk *chunk = i.getNode()->getValue();
2213 u64 ServerMap::getSeed()
2215 return m_emerge->params.seed;
2218 s16 ServerMap::getWaterLevel()
2220 return m_emerge->params.water_level;
2223 bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
2225 bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
2226 EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos));
2228 s16 chunksize = m_emerge->params.chunksize;
2229 s16 coffset = -chunksize / 2;
2230 v3s16 chunk_offset(coffset, coffset, coffset);
2231 v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
2232 v3s16 blockpos_min = blockpos_div * chunksize;
2233 v3s16 blockpos_max = blockpos_div * chunksize + v3s16(1,1,1)*(chunksize-1);
2234 blockpos_min += chunk_offset;
2235 blockpos_max += chunk_offset;
2237 v3s16 extra_borders(1,1,1);
2239 // Do nothing if not inside limits (+-1 because of neighbors)
2240 if(blockpos_over_limit(blockpos_min - extra_borders) ||
2241 blockpos_over_limit(blockpos_max + extra_borders))
2244 data->seed = m_emerge->params.seed;
2245 data->blockpos_min = blockpos_min;
2246 data->blockpos_max = blockpos_max;
2247 data->blockpos_requested = blockpos;
2248 data->nodedef = m_gamedef->ndef();
2251 Create the whole area of this and the neighboring blocks
2254 //TimeTaker timer("initBlockMake() create area");
2256 for(s16 x=blockpos_min.X-extra_borders.X;
2257 x<=blockpos_max.X+extra_borders.X; x++)
2258 for(s16 z=blockpos_min.Z-extra_borders.Z;
2259 z<=blockpos_max.Z+extra_borders.Z; z++)
2261 v2s16 sectorpos(x, z);
2262 // Sector metadata is loaded from disk if not already loaded.
2263 ServerMapSector *sector = createSector(sectorpos);
2267 for(s16 y=blockpos_min.Y-extra_borders.Y;
2268 y<=blockpos_max.Y+extra_borders.Y; y++)
2271 //MapBlock *block = createBlock(p);
2272 // 1) get from memory, 2) load from disk
2273 MapBlock *block = emergeBlock(p, false);
2274 // 3) create a blank one
2277 block = createBlock(p);
2280 Block gets sunlight if this is true.
2282 Refer to the map generator heuristics.
2284 bool ug = m_emerge->isBlockUnderground(p);
2285 block->setIsUnderground(ug);
2288 // Lighting will not be valid after make_chunk is called
2289 block->setLightingExpired(true);
2290 // Lighting will be calculated
2291 //block->setLightingExpired(false);
2297 Now we have a big empty area.
2299 Make a ManualMapVoxelManipulator that contains this and the
2303 // The area that contains this block and it's neighbors
2304 v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
2305 v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
2307 data->vmanip = new ManualMapVoxelManipulator(this);
2308 //data->vmanip->setMap(this);
2312 //TimeTaker timer("initBlockMake() initialEmerge");
2313 data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max, false);
2316 // Ensure none of the blocks to be generated were marked as containing CONTENT_IGNORE
2317 /* for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
2318 for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
2319 for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
2320 core::map<v3s16, u8>::Node *n;
2321 n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
2324 u8 flags = n->getValue();
2325 flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
2331 // Data is ready now.
2335 void ServerMap::finishBlockMake(BlockMakeData *data,
2336 std::map<v3s16, MapBlock*> &changed_blocks)
2338 v3s16 blockpos_min = data->blockpos_min;
2339 v3s16 blockpos_max = data->blockpos_max;
2340 v3s16 blockpos_requested = data->blockpos_requested;
2341 /*infostream<<"finishBlockMake(): ("<<blockpos_requested.X<<","
2342 <<blockpos_requested.Y<<","
2343 <<blockpos_requested.Z<<")"<<std::endl;*/
2345 v3s16 extra_borders(1,1,1);
2347 bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info;
2349 /*infostream<<"Resulting vmanip:"<<std::endl;
2350 data->vmanip.print(infostream);*/
2352 // Make sure affected blocks are loaded
2353 for(s16 x=blockpos_min.X-extra_borders.X;
2354 x<=blockpos_max.X+extra_borders.X; x++)
2355 for(s16 z=blockpos_min.Z-extra_borders.Z;
2356 z<=blockpos_max.Z+extra_borders.Z; z++)
2357 for(s16 y=blockpos_min.Y-extra_borders.Y;
2358 y<=blockpos_max.Y+extra_borders.Y; y++)
2361 // Load from disk if not already in memory
2362 emergeBlock(p, false);
2366 Blit generated stuff to map
2367 NOTE: blitBackAll adds nearly everything to changed_blocks
2371 //TimeTaker timer("finishBlockMake() blitBackAll");
2372 data->vmanip->blitBackAll(&changed_blocks);
2375 EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" << changed_blocks.size());
2378 Copy transforming liquid information
2380 while(data->transforming_liquid.size() > 0)
2382 v3s16 p = data->transforming_liquid.pop_front();
2383 m_transforming_liquid.push_back(p);
2387 Do stuff in central blocks
2395 TimeTaker t("finishBlockMake lighting update");
2397 core::map<v3s16, MapBlock*> lighting_update_blocks;
2400 for(s16 x=blockpos_min.X-extra_borders.X;
2401 x<=blockpos_max.X+extra_borders.X; x++)
2402 for(s16 z=blockpos_min.Z-extra_borders.Z;
2403 z<=blockpos_max.Z+extra_borders.Z; z++)
2404 for(s16 y=blockpos_min.Y-extra_borders.Y;
2405 y<=blockpos_max.Y+extra_borders.Y; y++)
2408 MapBlock *block = getBlockNoCreateNoEx(p);
2410 lighting_update_blocks.insert(block->getPos(), block);
2413 updateLighting(lighting_update_blocks, changed_blocks);
2417 Set lighting to non-expired state in all of them.
2418 This is cheating, but it is not fast enough if all of them
2419 would actually be updated.
2421 for(s16 x=blockpos_min.X-extra_borders.X;
2422 x<=blockpos_max.X+extra_borders.X; x++)
2423 for(s16 z=blockpos_min.Z-extra_borders.Z;
2424 z<=blockpos_max.Z+extra_borders.Z; z++)
2425 for(s16 y=blockpos_min.Y-extra_borders.Y;
2426 y<=blockpos_max.Y+extra_borders.Y; y++)
2429 MapBlock * block = getBlockNoCreateNoEx(p);
2431 block->setLightingExpired(false);
2435 if(enable_mapgen_debug_info == false)
2436 t.stop(true); // Hide output
2441 Go through changed blocks
2443 for(std::map<v3s16, MapBlock*>::iterator i = changed_blocks.begin();
2444 i != changed_blocks.end(); ++i)
2446 MapBlock *block = i->second;
2450 Update day/night difference cache of the MapBlocks
2452 block->expireDayNightDiff();
2454 Set block as modified
2456 block->raiseModified(MOD_STATE_WRITE_NEEDED,
2457 "finishBlockMake expireDayNightDiff");
2461 Set central blocks as generated
2463 for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
2464 for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
2465 for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
2468 MapBlock *block = getBlockNoCreateNoEx(p);
2471 block->setGenerated(true);
2475 Save changed parts of map
2476 NOTE: Will be saved later.
2478 //save(MOD_STATE_WRITE_AT_UNLOAD);
2480 /*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
2481 <<","<<blockpos_requested.Y<<","
2482 <<blockpos_requested.Z<<")"<<std::endl;*/
2486 if(enable_mapgen_debug_info)
2489 Analyze resulting blocks
2491 /*for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
2492 for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
2493 for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)*/
2494 for(s16 x=blockpos_min.X-0; x<=blockpos_max.X+0; x++)
2495 for(s16 z=blockpos_min.Z-0; z<=blockpos_max.Z+0; z++)
2496 for(s16 y=blockpos_min.Y-0; y<=blockpos_max.Y+0; y++)
2498 v3s16 p = v3s16(x,y,z);
2499 MapBlock *block = getBlockNoCreateNoEx(p);
2501 snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z);
2502 infostream<<"Generated "<<spos<<": "
2503 <<analyze_block(block)<<std::endl;
2508 getBlockNoCreateNoEx(blockpos_requested);
2511 ServerMapSector * ServerMap::createSector(v2s16 p2d)
2513 DSTACKF("%s: p2d=(%d,%d)",
2518 Check if it exists already in memory
2520 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
2525 Try to load it from disk (with blocks)
2527 //if(loadSectorFull(p2d) == true)
2530 Try to load metadata from disk
2533 if(loadSectorMeta(p2d) == true)
2535 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
2538 infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
2539 throw InvalidPositionException("");
2545 Do not create over-limit
2547 if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2548 || p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2549 || p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2550 || p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
2551 throw InvalidPositionException("createSector(): pos. over limit");
2554 Generate blank sector
2557 sector = new ServerMapSector(this, p2d, m_gamedef);
2559 // Sector position on map in nodes
2560 //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
2565 m_sectors[p2d] = sector;
2572 This is a quick-hand function for calling makeBlock().
2574 MapBlock * ServerMap::generateBlock(
2576 std::map<v3s16, MapBlock*> &modified_blocks
2579 DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
2581 /*infostream<<"generateBlock(): "
2582 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
2585 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
2587 TimeTaker timer("generateBlock");
2589 //MapBlock *block = original_dummy;
2591 v2s16 p2d(p.X, p.Z);
2592 v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
2595 Do not generate over-limit
2597 if(blockpos_over_limit(p))
2599 infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
2600 throw InvalidPositionException("generateBlock(): pos. over limit");
2604 Create block make data
2607 initBlockMake(&data, p);
2613 TimeTaker t("mapgen::make_block()");
2614 mapgen->makeChunk(&data);
2615 //mapgen::make_block(&data);
2617 if(enable_mapgen_debug_info == false)
2618 t.stop(true); // Hide output
2622 Blit data back on map, update lighting, add mobs and whatever this does
2624 finishBlockMake(&data, modified_blocks);
2629 MapBlock *block = getBlockNoCreateNoEx(p);
2637 bool erroneus_content = false;
2638 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
2639 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
2640 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
2643 MapNode n = block->getNode(p);
2644 if(n.getContent() == CONTENT_IGNORE)
2646 infostream<<"CONTENT_IGNORE at "
2647 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
2649 erroneus_content = true;
2653 if(erroneus_content)
2662 Generate a completely empty block
2666 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
2667 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
2669 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
2672 n.setContent(CONTENT_AIR);
2673 block->setNode(v3s16(x0,y0,z0), n);
2679 if(enable_mapgen_debug_info == false)
2680 timer.stop(true); // Hide output
2686 MapBlock * ServerMap::createBlock(v3s16 p)
2688 DSTACKF("%s: p=(%d,%d,%d)",
2689 __FUNCTION_NAME, p.X, p.Y, p.Z);
2692 Do not create over-limit
2694 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2695 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2696 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2697 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2698 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2699 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
2700 throw InvalidPositionException("createBlock(): pos. over limit");
2702 v2s16 p2d(p.X, p.Z);
2705 This will create or load a sector if not found in memory.
2706 If block exists on disk, it will be loaded.
2708 NOTE: On old save formats, this will be slow, as it generates
2709 lighting on blocks for them.
2711 ServerMapSector *sector;
2713 sector = (ServerMapSector*)createSector(p2d);
2714 assert(sector->getId() == MAPSECTOR_SERVER);
2716 catch(InvalidPositionException &e)
2718 infostream<<"createBlock: createSector() failed"<<std::endl;
2722 NOTE: This should not be done, or at least the exception
2723 should not be passed on as std::exception, because it
2724 won't be catched at all.
2726 /*catch(std::exception &e)
2728 infostream<<"createBlock: createSector() failed: "
2729 <<e.what()<<std::endl;
2734 Try to get a block from the sector
2737 MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
2740 if(block->isDummy())
2745 block = sector->createBlankBlock(block_y);
2750 MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
2752 DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
2754 p.X, p.Y, p.Z, create_blank);
2757 MapBlock *block = getBlockNoCreateNoEx(p);
2758 if(block && block->isDummy() == false)
2763 MapBlock *block = loadBlock(p);
2769 ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
2770 MapBlock *block = sector->createBlankBlock(p.Y);
2778 std::map<v3s16, MapBlock*> modified_blocks;
2779 MapBlock *block = generateBlock(p, modified_blocks);
2783 event.type = MEET_OTHER;
2786 // Copy modified_blocks to event
2787 for(std::map<v3s16, MapBlock*>::iterator
2788 i = modified_blocks.begin();
2789 i != modified_blocks.end(); ++i)
2791 event.modified_blocks.insert(i->first);
2795 dispatchEvent(&event);
2805 MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
2807 MapBlock *block = getBlockNoCreateNoEx(p3d);
2809 m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);
2814 void ServerMap::prepareBlock(MapBlock *block) {
2817 // N.B. This requires no synchronization, since data will not be modified unless
2818 // the VoxelManipulator being updated belongs to the same thread.
2819 void ServerMap::updateVManip(v3s16 pos)
2821 Mapgen *mg = m_emerge->getCurrentMapgen();
2825 ManualMapVoxelManipulator *vm = mg->vm;
2829 if (!vm->m_area.contains(pos))
2832 s32 idx = vm->m_area.index(pos);
2833 vm->m_data[idx] = getNodeNoEx(pos);
2834 vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
2836 vm->m_is_dirty = true;
2839 s16 ServerMap::findGroundLevel(v2s16 p2d)
2843 Uh, just do something random...
2845 // Find existing map from top to down
2848 v3s16 p(p2d.X, max, p2d.Y);
2849 for(; p.Y>min; p.Y--)
2851 MapNode n = getNodeNoEx(p);
2852 if(n.getContent() != CONTENT_IGNORE)
2857 // If this node is not air, go to plan b
2858 if(getNodeNoEx(p).getContent() != CONTENT_AIR)
2860 // Search existing walkable and return it
2861 for(; p.Y>min; p.Y--)
2863 MapNode n = getNodeNoEx(p);
2864 if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
2873 Determine from map generator noise functions
2876 s16 level = m_emerge->getGroundLevelAtPoint(p2d);
2879 //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
2880 //return (s16)level;
2883 bool ServerMap::loadFromFolders() {
2884 if(!dbase->Initialized() && !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite")) // ?
2889 void ServerMap::createDirs(std::string path)
2891 if(fs::CreateAllDirs(path) == false)
2893 m_dout<<DTIME<<"ServerMap: Failed to create directory "
2894 <<"\""<<path<<"\""<<std::endl;
2895 throw BaseException("ServerMap failed to create directory");
2899 std::string ServerMap::getSectorDir(v2s16 pos, int layout)
2905 snprintf(cc, 9, "%.4x%.4x",
2906 (unsigned int)pos.X&0xffff,
2907 (unsigned int)pos.Y&0xffff);
2909 return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
2911 snprintf(cc, 9, "%.3x" DIR_DELIM "%.3x",
2912 (unsigned int)pos.X&0xfff,
2913 (unsigned int)pos.Y&0xfff);
2915 return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
2922 v2s16 ServerMap::getSectorPos(std::string dirname)
2924 unsigned int x = 0, y = 0;
2926 std::string component;
2927 fs::RemoveLastPathComponent(dirname, &component, 1);
2928 if(component.size() == 8)
2931 r = sscanf(component.c_str(), "%4x%4x", &x, &y);
2933 else if(component.size() == 3)
2936 fs::RemoveLastPathComponent(dirname, &component, 2);
2937 r = sscanf(component.c_str(), "%3x" DIR_DELIM "%3x", &x, &y);
2938 // Sign-extend the 12 bit values up to 16 bits...
2939 if(x&0x800) x|=0xF000;
2940 if(y&0x800) y|=0xF000;
2947 v2s16 pos((s16)x, (s16)y);
2951 v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
2953 v2s16 p2d = getSectorPos(sectordir);
2955 if(blockfile.size() != 4){
2956 throw InvalidFilenameException("Invalid block filename");
2959 int r = sscanf(blockfile.c_str(), "%4x", &y);
2961 throw InvalidFilenameException("Invalid block filename");
2962 return v3s16(p2d.X, y, p2d.Y);
2965 std::string ServerMap::getBlockFilename(v3s16 p)
2968 snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
2972 void ServerMap::save(ModifiedState save_level)
2974 DSTACK(__FUNCTION_NAME);
2975 if(m_map_saving_enabled == false)
2977 infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
2981 if(save_level == MOD_STATE_CLEAN)
2982 infostream<<"ServerMap: Saving whole map, this can take time."
2985 if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
2990 // Profile modified reasons
2991 Profiler modprofiler;
2993 u32 sector_meta_count = 0;
2994 u32 block_count = 0;
2995 u32 block_count_all = 0; // Number of blocks in memory
2997 // Don't do anything with sqlite unless something is really saved
2998 bool save_started = false;
3000 for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
3001 i != m_sectors.end(); ++i)
3003 ServerMapSector *sector = (ServerMapSector*)i->second;
3004 assert(sector->getId() == MAPSECTOR_SERVER);
3006 if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
3008 saveSectorMeta(sector);
3009 sector_meta_count++;
3011 std::list<MapBlock*> blocks;
3012 sector->getBlocks(blocks);
3014 for(std::list<MapBlock*>::iterator j = blocks.begin();
3015 j != blocks.end(); ++j)
3017 MapBlock *block = *j;
3021 if(block->getModified() >= (u32)save_level)
3026 save_started = true;
3029 modprofiler.add(block->getModifiedReason(), 1);
3034 /*infostream<<"ServerMap: Written block ("
3035 <<block->getPos().X<<","
3036 <<block->getPos().Y<<","
3037 <<block->getPos().Z<<")"
3046 Only print if something happened or saved whole map
3048 if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
3049 || block_count != 0)
3051 infostream<<"ServerMap: Written: "
3052 <<sector_meta_count<<" sector metadata files, "
3053 <<block_count<<" block files"
3054 <<", "<<block_count_all<<" blocks in memory."
3056 PrintInfo(infostream); // ServerMap/ClientMap:
3057 infostream<<"Blocks modified by: "<<std::endl;
3058 modprofiler.print(infostream);
3062 void ServerMap::listAllLoadableBlocks(std::list<v3s16> &dst)
3064 if(loadFromFolders()){
3065 errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
3066 <<"all blocks that are stored in flat files"<<std::endl;
3068 dbase->listAllLoadableBlocks(dst);
3071 void ServerMap::listAllLoadedBlocks(std::list<v3s16> &dst)
3073 for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
3074 si != m_sectors.end(); ++si)
3076 MapSector *sector = si->second;
3078 std::list<MapBlock*> blocks;
3079 sector->getBlocks(blocks);
3081 for(std::list<MapBlock*>::iterator i = blocks.begin();
3082 i != blocks.end(); ++i)
3084 MapBlock *block = (*i);
3085 v3s16 p = block->getPos();
3091 void ServerMap::saveMapMeta()
3093 DSTACK(__FUNCTION_NAME);
3095 /*infostream<<"ServerMap::saveMapMeta(): "
3099 createDirs(m_savedir);
3101 std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
3102 std::ostringstream ss(std::ios_base::binary);
3106 m_emerge->saveParamsToSettings(¶ms);
3107 params.writeLines(ss);
3109 ss<<"[end_of_params]\n";
3111 if(!fs::safeWriteToFile(fullpath, ss.str()))
3113 infostream<<"ERROR: ServerMap::saveMapMeta(): "
3114 <<"could not write "<<fullpath<<std::endl;
3115 throw FileNotGoodException("Cannot save chunk metadata");
3118 m_map_metadata_changed = false;
3121 void ServerMap::loadMapMeta()
3123 DSTACK(__FUNCTION_NAME);
3125 std::string fullpath = m_savedir + DIR_DELIM "map_meta.txt";
3126 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3128 errorstream << "ServerMap::loadMapMeta(): "
3129 << "could not open" << fullpath << std::endl;
3130 throw FileNotGoodException("Cannot open map metadata");
3135 if (!params.parseConfigLines(is, "[end_of_params]")) {
3136 throw SerializationError("ServerMap::loadMapMeta(): "
3137 "[end_of_params] not found!");
3140 m_emerge->loadParamsFromSettings(¶ms);
3142 verbosestream << "ServerMap::loadMapMeta(): seed="
3143 << m_emerge->params.seed << std::endl;
3146 void ServerMap::saveSectorMeta(ServerMapSector *sector)
3148 DSTACK(__FUNCTION_NAME);
3149 // Format used for writing
3150 u8 version = SER_FMT_VER_HIGHEST_WRITE;
3152 v2s16 pos = sector->getPos();
3153 std::string dir = getSectorDir(pos);
3156 std::string fullpath = dir + DIR_DELIM + "meta";
3157 std::ostringstream ss(std::ios_base::binary);
3159 sector->serialize(ss, version);
3161 if(!fs::safeWriteToFile(fullpath, ss.str()))
3162 throw FileNotGoodException("Cannot write sector metafile");
3164 sector->differs_from_disk = false;
3167 MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
3169 DSTACK(__FUNCTION_NAME);
3171 v2s16 p2d = getSectorPos(sectordir);
3173 ServerMapSector *sector = NULL;
3175 std::string fullpath = sectordir + DIR_DELIM + "meta";
3176 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3177 if(is.good() == false)
3179 // If the directory exists anyway, it probably is in some old
3180 // format. Just go ahead and create the sector.
3181 if(fs::PathExists(sectordir))
3183 /*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
3184 <<fullpath<<" doesn't exist but directory does."
3185 <<" Continuing with a sector with no metadata."
3187 sector = new ServerMapSector(this, p2d, m_gamedef);
3188 m_sectors[p2d] = sector;
3192 throw FileNotGoodException("Cannot open sector metafile");
3197 sector = ServerMapSector::deSerialize
3198 (is, this, p2d, m_sectors, m_gamedef);
3200 saveSectorMeta(sector);
3203 sector->differs_from_disk = false;
3208 bool ServerMap::loadSectorMeta(v2s16 p2d)
3210 DSTACK(__FUNCTION_NAME);
3212 MapSector *sector = NULL;
3214 // The directory layout we're going to load from.
3215 // 1 - original sectors/xxxxzzzz/
3216 // 2 - new sectors2/xxx/zzz/
3217 // If we load from anything but the latest structure, we will
3218 // immediately save to the new one, and remove the old.
3220 std::string sectordir1 = getSectorDir(p2d, 1);
3221 std::string sectordir;
3222 if(fs::PathExists(sectordir1))
3224 sectordir = sectordir1;
3229 sectordir = getSectorDir(p2d, 2);
3233 sector = loadSectorMeta(sectordir, loadlayout != 2);
3235 catch(InvalidFilenameException &e)
3239 catch(FileNotGoodException &e)
3243 catch(std::exception &e)
3252 bool ServerMap::loadSectorFull(v2s16 p2d)
3254 DSTACK(__FUNCTION_NAME);
3256 MapSector *sector = NULL;
3258 // The directory layout we're going to load from.
3259 // 1 - original sectors/xxxxzzzz/
3260 // 2 - new sectors2/xxx/zzz/
3261 // If we load from anything but the latest structure, we will
3262 // immediately save to the new one, and remove the old.
3264 std::string sectordir1 = getSectorDir(p2d, 1);
3265 std::string sectordir;
3266 if(fs::PathExists(sectordir1))
3268 sectordir = sectordir1;
3273 sectordir = getSectorDir(p2d, 2);
3277 sector = loadSectorMeta(sectordir, loadlayout != 2);
3279 catch(InvalidFilenameException &e)
3283 catch(FileNotGoodException &e)
3287 catch(std::exception &e)
3295 std::vector<fs::DirListNode> list2 = fs::GetDirListing
3297 std::vector<fs::DirListNode>::iterator i2;
3298 for(i2=list2.begin(); i2!=list2.end(); i2++)
3304 loadBlock(sectordir, i2->name, sector, loadlayout != 2);
3306 catch(InvalidFilenameException &e)
3308 // This catches unknown crap in directory
3314 infostream<<"Sector converted to new layout - deleting "<<
3315 sectordir1<<std::endl;
3316 fs::RecursiveDelete(sectordir1);
3323 void ServerMap::beginSave()
3328 void ServerMap::endSave()
3333 bool ServerMap::saveBlock(MapBlock *block)
3335 return saveBlock(block, dbase);
3338 bool ServerMap::saveBlock(MapBlock *block, Database *db)
3340 v3s16 p3d = block->getPos();
3342 // Dummy blocks are not written
3343 if (block->isDummy()) {
3344 errorstream << "WARNING: saveBlock: Not writing dummy block "
3345 << PP(p3d) << std::endl;
3349 // Format used for writing
3350 u8 version = SER_FMT_VER_HIGHEST_WRITE;
3353 [0] u8 serialization version
3356 std::ostringstream o(std::ios_base::binary);
3357 o.write((char*) &version, 1);
3358 block->serialize(o, version, true);
3360 std::string data = o.str();
3361 bool ret = db->saveBlock(p3d, data);
3363 // We just wrote it to the disk so clear modified flag
3364 block->resetModified();
3369 void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
3370 MapSector *sector, bool save_after_load)
3372 DSTACK(__FUNCTION_NAME);
3374 std::string fullpath = sectordir+DIR_DELIM+blockfile;
3377 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3378 if(is.good() == false)
3379 throw FileNotGoodException("Cannot open block file");
3381 v3s16 p3d = getBlockPos(sectordir, blockfile);
3382 v2s16 p2d(p3d.X, p3d.Z);
3384 assert(sector->getPos() == p2d);
3386 u8 version = SER_FMT_VER_INVALID;
3387 is.read((char*)&version, 1);
3390 throw SerializationError("ServerMap::loadBlock(): Failed"
3391 " to read MapBlock version");
3393 /*u32 block_size = MapBlock::serializedLength(version);
3394 SharedBuffer<u8> data(block_size);
3395 is.read((char*)*data, block_size);*/
3397 // This will always return a sector because we're the server
3398 //MapSector *sector = emergeSector(p2d);
3400 MapBlock *block = NULL;
3401 bool created_new = false;
3402 block = sector->getBlockNoCreateNoEx(p3d.Y);
3405 block = sector->createBlankBlockNoInsert(p3d.Y);
3410 block->deSerialize(is, version, true);
3412 // If it's a new block, insert it to the map
3414 sector->insertBlock(block);
3417 Save blocks loaded in old format in new format
3420 if(version < SER_FMT_VER_HIGHEST_WRITE || save_after_load)
3424 // Should be in database now, so delete the old file
3425 fs::RecursiveDelete(fullpath);
3428 // We just loaded it from the disk, so it's up-to-date.
3429 block->resetModified();
3432 catch(SerializationError &e)
3434 infostream<<"WARNING: Invalid block data on disk "
3435 <<"fullpath="<<fullpath
3436 <<" (SerializationError). "
3437 <<"what()="<<e.what()
3439 // Ignoring. A new one will be generated.
3442 // TODO: Backup file; name is in fullpath.
3446 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
3448 DSTACK(__FUNCTION_NAME);
3451 std::istringstream is(*blob, std::ios_base::binary);
3453 u8 version = SER_FMT_VER_INVALID;
3454 is.read((char*)&version, 1);
3457 throw SerializationError("ServerMap::loadBlock(): Failed"
3458 " to read MapBlock version");
3460 /*u32 block_size = MapBlock::serializedLength(version);
3461 SharedBuffer<u8> data(block_size);
3462 is.read((char*)*data, block_size);*/
3464 // This will always return a sector because we're the server
3465 //MapSector *sector = emergeSector(p2d);
3467 MapBlock *block = NULL;
3468 bool created_new = false;
3469 block = sector->getBlockNoCreateNoEx(p3d.Y);
3472 block = sector->createBlankBlockNoInsert(p3d.Y);
3477 block->deSerialize(is, version, true);
3479 // If it's a new block, insert it to the map
3481 sector->insertBlock(block);
3484 Save blocks loaded in old format in new format
3487 //if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
3488 // Only save if asked to; no need to update version
3492 // We just loaded it from, so it's up-to-date.
3493 block->resetModified();
3496 catch(SerializationError &e)
3498 errorstream<<"Invalid block data in database"
3499 <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
3500 <<" (SerializationError): "<<e.what()<<std::endl;
3502 // TODO: Block should be marked as invalid in memory so that it is
3503 // not touched but the game can run
3505 if(g_settings->getBool("ignore_world_load_errors")){
3506 errorstream<<"Ignoring block load error. Duck and cover! "
3507 <<"(ignore_world_load_errors)"<<std::endl;
3509 throw SerializationError("Invalid block data in database");
3515 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
3517 DSTACK(__FUNCTION_NAME);
3519 v2s16 p2d(blockpos.X, blockpos.Z);
3523 ret = dbase->loadBlock(blockpos);
3525 loadBlock(&ret, blockpos, createSector(p2d), false);
3526 return getBlockNoCreateNoEx(blockpos);
3528 // Not found in database, try the files
3530 // The directory layout we're going to load from.
3531 // 1 - original sectors/xxxxzzzz/
3532 // 2 - new sectors2/xxx/zzz/
3533 // If we load from anything but the latest structure, we will
3534 // immediately save to the new one, and remove the old.
3536 std::string sectordir1 = getSectorDir(p2d, 1);
3537 std::string sectordir;
3538 if(fs::PathExists(sectordir1))
3540 sectordir = sectordir1;
3545 sectordir = getSectorDir(p2d, 2);
3549 Make sure sector is loaded
3551 MapSector *sector = getSectorNoGenerateNoEx(p2d);
3555 sector = loadSectorMeta(sectordir, loadlayout != 2);
3557 catch(InvalidFilenameException &e)
3561 catch(FileNotGoodException &e)
3565 catch(std::exception &e)
3572 Make sure file exists
3575 std::string blockfilename = getBlockFilename(blockpos);
3576 if(fs::PathExists(sectordir+DIR_DELIM+blockfilename) == false)
3580 Load block and save it to the database
3582 loadBlock(sectordir, blockfilename, sector, true);
3583 return getBlockNoCreateNoEx(blockpos);
3586 void ServerMap::PrintInfo(std::ostream &out)
3591 ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
3594 m_create_area(false),
3599 ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
3603 void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
3604 v3s16 blockpos_max, bool load_if_inexistent)
3606 TimeTaker timer1("initialEmerge", &emerge_time);
3608 // Units of these are MapBlocks
3609 v3s16 p_min = blockpos_min;
3610 v3s16 p_max = blockpos_max;
3612 VoxelArea block_area_nodes
3613 (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
3615 u32 size_MB = block_area_nodes.getVolume()*4/1000000;
3618 infostream<<"initialEmerge: area: ";
3619 block_area_nodes.print(infostream);
3620 infostream<<" ("<<size_MB<<"MB)";
3621 infostream<<std::endl;
3624 addArea(block_area_nodes);
3626 for(s32 z=p_min.Z; z<=p_max.Z; z++)
3627 for(s32 y=p_min.Y; y<=p_max.Y; y++)
3628 for(s32 x=p_min.X; x<=p_max.X; x++)
3633 std::map<v3s16, u8>::iterator n;
3634 n = m_loaded_blocks.find(p);
3635 if(n != m_loaded_blocks.end())
3638 bool block_data_inexistent = false;
3641 TimeTaker timer1("emerge load", &emerge_load_time);
3643 block = m_map->getBlockNoCreate(p);
3644 if(block->isDummy())
3645 block_data_inexistent = true;
3647 block->copyTo(*this);
3649 catch(InvalidPositionException &e)
3651 block_data_inexistent = true;
3654 if(block_data_inexistent)
3657 if (load_if_inexistent) {
3658 ServerMap *svrmap = (ServerMap *)m_map;
3659 block = svrmap->emergeBlock(p, false);
3661 block = svrmap->createBlock(p);
3663 block->copyTo(*this);
3665 flags |= VMANIP_BLOCK_DATA_INEXIST;
3668 Mark area inexistent
3670 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
3671 // Fill with VOXELFLAG_NO_DATA
3672 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
3673 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
3675 s32 i = m_area.index(a.MinEdge.X,y,z);
3676 memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
3680 /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
3682 // Mark that block was loaded as blank
3683 flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
3686 m_loaded_blocks[p] = flags;
3692 void ManualMapVoxelManipulator::blitBackAll(
3693 std::map<v3s16, MapBlock*> *modified_blocks,
3694 bool overwrite_generated)
3696 if(m_area.getExtent() == v3s16(0,0,0))
3700 Copy data of all blocks
3702 for(std::map<v3s16, u8>::iterator
3703 i = m_loaded_blocks.begin();
3704 i != m_loaded_blocks.end(); ++i)
3707 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
3708 bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST);
3709 if ((existed == false) || (block == NULL) ||
3710 (overwrite_generated == false && block->isGenerated() == true))
3713 block->copyFrom(*this);
3716 (*modified_blocks)[p] = block;