3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "mapsector.h"
32 #include "nodemetadata.h"
34 #include <IMaterialRenderer.h>
42 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
45 SQLite format specification:
46 - Initially only replaces sectors/ and sectors2/
48 If map.sqlite does not exist in the save dir
49 or the block was not found in the database
50 the map will try to load from sectors folder.
51 In either case, map.sqlite will be created
52 and all future saves will save there.
54 Structure of map.sqlite:
65 Map::Map(std::ostream &dout, IGameDef *gamedef):
70 /*m_sector_mutex.Init();
71 assert(m_sector_mutex.IsInitialized());*/
79 core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
80 for(; i.atEnd() == false; i++)
82 MapSector *sector = i.getNode()->getValue();
87 void Map::addEventReceiver(MapEventReceiver *event_receiver)
89 m_event_receivers.insert(event_receiver, false);
92 void Map::removeEventReceiver(MapEventReceiver *event_receiver)
94 if(m_event_receivers.find(event_receiver) == NULL)
96 m_event_receivers.remove(event_receiver);
99 void Map::dispatchEvent(MapEditEvent *event)
101 for(core::map<MapEventReceiver*, bool>::Iterator
102 i = m_event_receivers.getIterator();
103 i.atEnd()==false; i++)
105 MapEventReceiver* event_receiver = i.getNode()->getKey();
106 event_receiver->onMapEditEvent(event);
110 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
112 if(m_sector_cache != NULL && p == m_sector_cache_p){
113 MapSector * sector = m_sector_cache;
117 core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
122 MapSector *sector = n->getValue();
124 // Cache the last result
125 m_sector_cache_p = p;
126 m_sector_cache = sector;
131 MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
133 return getSectorNoGenerateNoExNoLock(p);
136 MapSector * Map::getSectorNoGenerate(v2s16 p)
138 MapSector *sector = getSectorNoGenerateNoEx(p);
140 throw InvalidPositionException();
145 MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
147 v2s16 p2d(p3d.X, p3d.Z);
148 MapSector * sector = getSectorNoGenerateNoEx(p2d);
151 MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
155 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
157 MapBlock *block = getBlockNoCreateNoEx(p3d);
159 throw InvalidPositionException();
163 bool Map::isNodeUnderground(v3s16 p)
165 v3s16 blockpos = getNodeBlockPos(p);
167 MapBlock * block = getBlockNoCreate(blockpos);
168 return block->getIsUnderground();
170 catch(InvalidPositionException &e)
176 bool Map::isValidPosition(v3s16 p)
178 v3s16 blockpos = getNodeBlockPos(p);
179 MapBlock *block = getBlockNoCreate(blockpos);
180 return (block != NULL);
183 // Returns a CONTENT_IGNORE node if not found
184 MapNode Map::getNodeNoEx(v3s16 p)
186 v3s16 blockpos = getNodeBlockPos(p);
187 MapBlock *block = getBlockNoCreateNoEx(blockpos);
189 return MapNode(CONTENT_IGNORE);
190 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
191 return block->getNodeNoCheck(relpos);
194 // throws InvalidPositionException if not found
195 MapNode Map::getNode(v3s16 p)
197 v3s16 blockpos = getNodeBlockPos(p);
198 MapBlock *block = getBlockNoCreateNoEx(blockpos);
200 throw InvalidPositionException();
201 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
202 return block->getNodeNoCheck(relpos);
205 // throws InvalidPositionException if not found
206 void Map::setNode(v3s16 p, MapNode & n)
208 v3s16 blockpos = getNodeBlockPos(p);
209 MapBlock *block = getBlockNoCreate(blockpos);
210 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
211 // Never allow placing CONTENT_IGNORE, it fucks up stuff
212 if(n.getContent() == CONTENT_IGNORE){
213 errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
214 <<" while trying to replace \""
215 <<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos)).name
216 <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
217 debug_stacks_print_to(errorstream);
220 block->setNodeNoCheck(relpos, n);
225 Goes recursively through the neighbours of the node.
227 Alters only transparent nodes.
229 If the lighting of the neighbour is lower than the lighting of
230 the node was (before changing it to 0 at the step before), the
231 lighting of the neighbour is set to 0 and then the same stuff
232 repeats for the neighbour.
234 The ending nodes of the routine are stored in light_sources.
235 This is useful when a light is removed. In such case, this
236 routine can be called for the light node and then again for
237 light_sources to re-light the area without the removed light.
239 values of from_nodes are lighting values.
241 void Map::unspreadLight(enum LightBank bank,
242 core::map<v3s16, u8> & from_nodes,
243 core::map<v3s16, bool> & light_sources,
244 core::map<v3s16, MapBlock*> & modified_blocks)
246 INodeDefManager *nodemgr = m_gamedef->ndef();
249 v3s16(0,0,1), // back
251 v3s16(1,0,0), // right
252 v3s16(0,0,-1), // front
253 v3s16(0,-1,0), // bottom
254 v3s16(-1,0,0), // left
257 if(from_nodes.size() == 0)
260 u32 blockchangecount = 0;
262 core::map<v3s16, u8> unlighted_nodes;
263 core::map<v3s16, u8>::Iterator j;
264 j = from_nodes.getIterator();
267 Initialize block cache
270 MapBlock *block = NULL;
271 // Cache this a bit, too
272 bool block_checked_in_modified = false;
274 for(; j.atEnd() == false; j++)
276 v3s16 pos = j.getNode()->getKey();
277 v3s16 blockpos = getNodeBlockPos(pos);
279 // Only fetch a new block if the block position has changed
281 if(block == NULL || blockpos != blockpos_last){
282 block = getBlockNoCreate(blockpos);
283 blockpos_last = blockpos;
285 block_checked_in_modified = false;
289 catch(InvalidPositionException &e)
297 // Calculate relative position in block
298 v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
300 // Get node straight from the block
301 MapNode n = block->getNode(relpos);
303 u8 oldlight = j.getNode()->getValue();
305 // Loop through 6 neighbors
306 for(u16 i=0; i<6; i++)
308 // Get the position of the neighbor node
309 v3s16 n2pos = pos + dirs[i];
311 // Get the block where the node is located
312 v3s16 blockpos = getNodeBlockPos(n2pos);
316 // Only fetch a new block if the block position has changed
318 if(block == NULL || blockpos != blockpos_last){
319 block = getBlockNoCreate(blockpos);
320 blockpos_last = blockpos;
322 block_checked_in_modified = false;
326 catch(InvalidPositionException &e)
331 // Calculate relative position in block
332 v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
333 // Get node straight from the block
334 MapNode n2 = block->getNode(relpos);
336 bool changed = false;
338 //TODO: Optimize output by optimizing light_sources?
341 If the neighbor is dimmer than what was specified
342 as oldlight (the light of the previous node)
344 if(n2.getLight(bank, nodemgr) < oldlight)
347 And the neighbor is transparent and it has some light
349 if(nodemgr->get(n2).light_propagates
350 && n2.getLight(bank, nodemgr) != 0)
353 Set light to 0 and add to queue
356 u8 current_light = n2.getLight(bank, nodemgr);
357 n2.setLight(bank, 0, nodemgr);
358 block->setNode(relpos, n2);
360 unlighted_nodes.insert(n2pos, current_light);
364 Remove from light_sources if it is there
365 NOTE: This doesn't happen nearly at all
367 /*if(light_sources.find(n2pos))
369 infostream<<"Removed from light_sources"<<std::endl;
370 light_sources.remove(n2pos);
375 if(light_sources.find(n2pos) != NULL)
376 light_sources.remove(n2pos);*/
379 light_sources.insert(n2pos, true);
382 // Add to modified_blocks
383 if(changed == true && block_checked_in_modified == false)
385 // If the block is not found in modified_blocks, add.
386 if(modified_blocks.find(blockpos) == NULL)
388 modified_blocks.insert(blockpos, block);
390 block_checked_in_modified = true;
393 catch(InvalidPositionException &e)
400 /*infostream<<"unspreadLight(): Changed block "
401 <<blockchangecount<<" times"
402 <<" for "<<from_nodes.size()<<" nodes"
405 if(unlighted_nodes.size() > 0)
406 unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
410 A single-node wrapper of the above
412 void Map::unLightNeighbors(enum LightBank bank,
413 v3s16 pos, u8 lightwas,
414 core::map<v3s16, bool> & light_sources,
415 core::map<v3s16, MapBlock*> & modified_blocks)
417 core::map<v3s16, u8> from_nodes;
418 from_nodes.insert(pos, lightwas);
420 unspreadLight(bank, from_nodes, light_sources, modified_blocks);
424 Lights neighbors of from_nodes, collects all them and then
427 void Map::spreadLight(enum LightBank bank,
428 core::map<v3s16, bool> & from_nodes,
429 core::map<v3s16, MapBlock*> & modified_blocks)
431 INodeDefManager *nodemgr = m_gamedef->ndef();
433 const v3s16 dirs[6] = {
434 v3s16(0,0,1), // back
436 v3s16(1,0,0), // right
437 v3s16(0,0,-1), // front
438 v3s16(0,-1,0), // bottom
439 v3s16(-1,0,0), // left
442 if(from_nodes.size() == 0)
445 u32 blockchangecount = 0;
447 core::map<v3s16, bool> lighted_nodes;
448 core::map<v3s16, bool>::Iterator j;
449 j = from_nodes.getIterator();
452 Initialize block cache
455 MapBlock *block = NULL;
456 // Cache this a bit, too
457 bool block_checked_in_modified = false;
459 for(; j.atEnd() == false; j++)
460 //for(; j != from_nodes.end(); j++)
462 v3s16 pos = j.getNode()->getKey();
464 //infostream<<"pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
465 v3s16 blockpos = getNodeBlockPos(pos);
467 // Only fetch a new block if the block position has changed
469 if(block == NULL || blockpos != blockpos_last){
470 block = getBlockNoCreate(blockpos);
471 blockpos_last = blockpos;
473 block_checked_in_modified = false;
477 catch(InvalidPositionException &e)
485 // Calculate relative position in block
486 v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
488 // Get node straight from the block
489 MapNode n = block->getNode(relpos);
491 u8 oldlight = n.getLight(bank, nodemgr);
492 u8 newlight = diminish_light(oldlight);
494 // Loop through 6 neighbors
495 for(u16 i=0; i<6; i++){
496 // Get the position of the neighbor node
497 v3s16 n2pos = pos + dirs[i];
499 // Get the block where the node is located
500 v3s16 blockpos = getNodeBlockPos(n2pos);
504 // Only fetch a new block if the block position has changed
506 if(block == NULL || blockpos != blockpos_last){
507 block = getBlockNoCreate(blockpos);
508 blockpos_last = blockpos;
510 block_checked_in_modified = false;
514 catch(InvalidPositionException &e)
519 // Calculate relative position in block
520 v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
521 // Get node straight from the block
522 MapNode n2 = block->getNode(relpos);
524 bool changed = false;
526 If the neighbor is brighter than the current node,
527 add to list (it will light up this node on its turn)
529 if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
531 lighted_nodes.insert(n2pos, true);
532 //lighted_nodes.push_back(n2pos);
536 If the neighbor is dimmer than how much light this node
537 would spread on it, add to list
539 if(n2.getLight(bank, nodemgr) < newlight)
541 if(nodemgr->get(n2).light_propagates)
543 n2.setLight(bank, newlight, nodemgr);
544 block->setNode(relpos, n2);
545 lighted_nodes.insert(n2pos, true);
546 //lighted_nodes.push_back(n2pos);
551 // Add to modified_blocks
552 if(changed == true && block_checked_in_modified == false)
554 // If the block is not found in modified_blocks, add.
555 if(modified_blocks.find(blockpos) == NULL)
557 modified_blocks.insert(blockpos, block);
559 block_checked_in_modified = true;
562 catch(InvalidPositionException &e)
569 /*infostream<<"spreadLight(): Changed block "
570 <<blockchangecount<<" times"
571 <<" for "<<from_nodes.size()<<" nodes"
574 if(lighted_nodes.size() > 0)
575 spreadLight(bank, lighted_nodes, modified_blocks);
579 A single-node source variation of the above.
581 void Map::lightNeighbors(enum LightBank bank,
583 core::map<v3s16, MapBlock*> & modified_blocks)
585 core::map<v3s16, bool> from_nodes;
586 from_nodes.insert(pos, true);
587 spreadLight(bank, from_nodes, modified_blocks);
590 v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
592 INodeDefManager *nodemgr = m_gamedef->ndef();
595 v3s16(0,0,1), // back
597 v3s16(1,0,0), // right
598 v3s16(0,0,-1), // front
599 v3s16(0,-1,0), // bottom
600 v3s16(-1,0,0), // left
603 u8 brightest_light = 0;
604 v3s16 brightest_pos(0,0,0);
605 bool found_something = false;
607 // Loop through 6 neighbors
608 for(u16 i=0; i<6; i++){
609 // Get the position of the neighbor node
610 v3s16 n2pos = p + dirs[i];
615 catch(InvalidPositionException &e)
619 if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){
620 brightest_light = n2.getLight(bank, nodemgr);
621 brightest_pos = n2pos;
622 found_something = true;
626 if(found_something == false)
627 throw InvalidPositionException();
629 return brightest_pos;
633 Propagates sunlight down from a node.
634 Starting point gets sunlight.
636 Returns the lowest y value of where the sunlight went.
638 Mud is turned into grass in where the sunlight stops.
640 s16 Map::propagateSunlight(v3s16 start,
641 core::map<v3s16, MapBlock*> & modified_blocks)
643 INodeDefManager *nodemgr = m_gamedef->ndef();
648 v3s16 pos(start.X, y, start.Z);
650 v3s16 blockpos = getNodeBlockPos(pos);
653 block = getBlockNoCreate(blockpos);
655 catch(InvalidPositionException &e)
660 v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
661 MapNode n = block->getNode(relpos);
663 if(nodemgr->get(n).sunlight_propagates)
665 n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
666 block->setNode(relpos, n);
668 modified_blocks.insert(blockpos, block);
672 // Sunlight goes no further
679 void Map::updateLighting(enum LightBank bank,
680 core::map<v3s16, MapBlock*> & a_blocks,
681 core::map<v3s16, MapBlock*> & modified_blocks)
683 INodeDefManager *nodemgr = m_gamedef->ndef();
685 /*m_dout<<DTIME<<"Map::updateLighting(): "
686 <<a_blocks.size()<<" blocks."<<std::endl;*/
688 //TimeTaker timer("updateLighting");
692 //u32 count_was = modified_blocks.size();
694 core::map<v3s16, MapBlock*> blocks_to_update;
696 core::map<v3s16, bool> light_sources;
698 core::map<v3s16, u8> unlight_from;
700 core::map<v3s16, MapBlock*>::Iterator i;
701 i = a_blocks.getIterator();
702 for(; i.atEnd() == false; i++)
704 MapBlock *block = i.getNode()->getValue();
708 // Don't bother with dummy blocks.
712 v3s16 pos = block->getPos();
713 modified_blocks.insert(pos, block);
715 blocks_to_update.insert(pos, block);
718 Clear all light from block
720 for(s16 z=0; z<MAP_BLOCKSIZE; z++)
721 for(s16 x=0; x<MAP_BLOCKSIZE; x++)
722 for(s16 y=0; y<MAP_BLOCKSIZE; y++)
727 MapNode n = block->getNode(v3s16(x,y,z));
728 u8 oldlight = n.getLight(bank, nodemgr);
729 n.setLight(bank, 0, nodemgr);
730 block->setNode(v3s16(x,y,z), n);
732 // Collect borders for unlighting
733 if(x==0 || x == MAP_BLOCKSIZE-1
734 || y==0 || y == MAP_BLOCKSIZE-1
735 || z==0 || z == MAP_BLOCKSIZE-1)
737 v3s16 p_map = p + v3s16(
740 MAP_BLOCKSIZE*pos.Z);
741 unlight_from.insert(p_map, oldlight);
744 catch(InvalidPositionException &e)
747 This would happen when dealing with a
751 infostream<<"updateLighting(): InvalidPositionException"
756 if(bank == LIGHTBANK_DAY)
758 bool bottom_valid = block->propagateSunlight(light_sources);
760 // If bottom is valid, we're done.
764 else if(bank == LIGHTBANK_NIGHT)
766 // For night lighting, sunlight is not propagated
771 // Invalid lighting bank
775 /*infostream<<"Bottom for sunlight-propagated block ("
776 <<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
779 // Bottom sunlight is not valid; get the block and loop to it
783 block = getBlockNoCreate(pos);
785 catch(InvalidPositionException &e)
794 Enable this to disable proper lighting for speeding up map
795 generation for testing or whatever
798 //if(g_settings->get(""))
800 core::map<v3s16, MapBlock*>::Iterator i;
801 i = blocks_to_update.getIterator();
802 for(; i.atEnd() == false; i++)
804 MapBlock *block = i.getNode()->getValue();
805 v3s16 p = block->getPos();
806 block->setLightingExpired(false);
814 TimeTaker timer("unspreadLight");
815 unspreadLight(bank, unlight_from, light_sources, modified_blocks);
820 u32 diff = modified_blocks.size() - count_was;
821 count_was = modified_blocks.size();
822 infostream<<"unspreadLight modified "<<diff<<std::endl;
826 TimeTaker timer("spreadLight");
827 spreadLight(bank, light_sources, modified_blocks);
832 u32 diff = modified_blocks.size() - count_was;
833 count_was = modified_blocks.size();
834 infostream<<"spreadLight modified "<<diff<<std::endl;
839 //MapVoxelManipulator vmanip(this);
841 // Make a manual voxel manipulator and load all the blocks
842 // that touch the requested blocks
843 ManualMapVoxelManipulator vmanip(this);
844 core::map<v3s16, MapBlock*>::Iterator i;
845 i = blocks_to_update.getIterator();
846 for(; i.atEnd() == false; i++)
848 MapBlock *block = i.getNode()->getValue();
849 v3s16 p = block->getPos();
851 // Add all surrounding blocks
852 vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
855 Add all surrounding blocks that have up-to-date lighting
856 NOTE: This doesn't quite do the job (not everything
857 appropriate is lighted)
859 /*for(s16 z=-1; z<=1; z++)
860 for(s16 y=-1; y<=1; y++)
861 for(s16 x=-1; x<=1; x++)
863 v3s16 p2 = p + v3s16(x,y,z);
864 MapBlock *block = getBlockNoCreateNoEx(p2);
869 if(block->getLightingExpired())
871 vmanip.initialEmerge(p2, p2);
874 // Lighting of block will be updated completely
875 block->setLightingExpired(false);
879 //TimeTaker timer("unSpreadLight");
880 vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
883 //TimeTaker timer("spreadLight");
884 vmanip.spreadLight(bank, light_sources, nodemgr);
887 //TimeTaker timer("blitBack");
888 vmanip.blitBack(modified_blocks);
890 /*infostream<<"emerge_time="<<emerge_time<<std::endl;
894 //m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
897 void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
898 core::map<v3s16, MapBlock*> & modified_blocks)
900 updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
901 updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
904 Update information about whether day and night light differ
906 for(core::map<v3s16, MapBlock*>::Iterator
907 i = modified_blocks.getIterator();
908 i.atEnd() == false; i++)
910 MapBlock *block = i.getNode()->getValue();
911 block->updateDayNightDiff();
917 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
918 core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name)
920 INodeDefManager *nodemgr = m_gamedef->ndef();
923 m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
924 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
927 From this node to nodes underneath:
928 If lighting is sunlight (1.0), unlight neighbours and
933 v3s16 toppos = p + v3s16(0,1,0);
934 v3s16 bottompos = p + v3s16(0,-1,0);
936 bool node_under_sunlight = true;
937 core::map<v3s16, bool> light_sources;
940 If there is a node at top and it doesn't have sunlight,
941 there has not been any sunlight going down.
943 Otherwise there probably is.
946 MapNode topnode = getNode(toppos);
948 if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
949 node_under_sunlight = false;
951 catch(InvalidPositionException &e)
956 Remove all light that has come out of this node
959 enum LightBank banks[] =
964 for(s32 i=0; i<2; i++)
966 enum LightBank bank = banks[i];
968 u8 lightwas = getNode(p).getLight(bank, nodemgr);
970 // Add the block of the added node to modified_blocks
971 v3s16 blockpos = getNodeBlockPos(p);
972 MapBlock * block = getBlockNoCreate(blockpos);
973 assert(block != NULL);
974 modified_blocks.insert(blockpos, block);
976 assert(isValidPosition(p));
978 // Unlight neighbours of node.
979 // This means setting light of all consequent dimmer nodes
981 // This also collects the nodes at the border which will spread
982 // light again into this.
983 unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
985 n.setLight(bank, 0, nodemgr);
989 If node lets sunlight through and is under sunlight, it has
992 if(node_under_sunlight && nodemgr->get(n).sunlight_propagates)
994 n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
998 Set the node on the map
1007 std::string metadata_name = nodemgr->get(n).metadata_name;
1008 if(metadata_name != ""){
1009 NodeMetadata *meta = NodeMetadata::create(metadata_name, m_gamedef);
1010 meta->setOwner(player_name);
1011 setNodeMetadata(p, meta);
1015 If node is under sunlight and doesn't let sunlight through,
1016 take all sunlighted nodes under it and clear light from them
1017 and from where the light has been spread.
1018 TODO: This could be optimized by mass-unlighting instead
1021 if(node_under_sunlight && !nodemgr->get(n).sunlight_propagates)
1025 //m_dout<<DTIME<<"y="<<y<<std::endl;
1026 v3s16 n2pos(p.X, y, p.Z);
1030 n2 = getNode(n2pos);
1032 catch(InvalidPositionException &e)
1037 if(n2.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN)
1039 unLightNeighbors(LIGHTBANK_DAY,
1040 n2pos, n2.getLight(LIGHTBANK_DAY, nodemgr),
1041 light_sources, modified_blocks);
1042 n2.setLight(LIGHTBANK_DAY, 0, nodemgr);
1050 for(s32 i=0; i<2; i++)
1052 enum LightBank bank = banks[i];
1055 Spread light from all nodes that might be capable of doing so
1057 spreadLight(bank, light_sources, modified_blocks);
1061 Update information about whether day and night light differ
1063 for(core::map<v3s16, MapBlock*>::Iterator
1064 i = modified_blocks.getIterator();
1065 i.atEnd() == false; i++)
1067 MapBlock *block = i.getNode()->getValue();
1068 block->updateDayNightDiff();
1072 Add neighboring liquid nodes and the node itself if it is
1073 liquid (=water node was added) to transform queue.
1076 v3s16(0,0,0), // self
1077 v3s16(0,0,1), // back
1078 v3s16(0,1,0), // top
1079 v3s16(1,0,0), // right
1080 v3s16(0,0,-1), // front
1081 v3s16(0,-1,0), // bottom
1082 v3s16(-1,0,0), // left
1084 for(u16 i=0; i<7; i++)
1089 v3s16 p2 = p + dirs[i];
1091 MapNode n2 = getNode(p2);
1092 if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
1094 m_transforming_liquid.push_back(p2);
1097 }catch(InvalidPositionException &e)
1105 void Map::removeNodeAndUpdate(v3s16 p,
1106 core::map<v3s16, MapBlock*> &modified_blocks)
1108 INodeDefManager *nodemgr = m_gamedef->ndef();
1110 /*PrintInfo(m_dout);
1111 m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
1112 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
1114 bool node_under_sunlight = true;
1116 v3s16 toppos = p + v3s16(0,1,0);
1118 // Node will be replaced with this
1119 content_t replace_material = CONTENT_AIR;
1122 If there is a node at top and it doesn't have sunlight,
1123 there will be no sunlight going down.
1126 MapNode topnode = getNode(toppos);
1128 if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
1129 node_under_sunlight = false;
1131 catch(InvalidPositionException &e)
1135 core::map<v3s16, bool> light_sources;
1137 enum LightBank banks[] =
1142 for(s32 i=0; i<2; i++)
1144 enum LightBank bank = banks[i];
1147 Unlight neighbors (in case the node is a light source)
1149 unLightNeighbors(bank, p,
1150 getNode(p).getLight(bank, nodemgr),
1151 light_sources, modified_blocks);
1155 Remove node metadata
1158 removeNodeMetadata(p);
1162 This also clears the lighting.
1166 n.setContent(replace_material);
1169 for(s32 i=0; i<2; i++)
1171 enum LightBank bank = banks[i];
1174 Recalculate lighting
1176 spreadLight(bank, light_sources, modified_blocks);
1179 // Add the block of the removed node to modified_blocks
1180 v3s16 blockpos = getNodeBlockPos(p);
1181 MapBlock * block = getBlockNoCreate(blockpos);
1182 assert(block != NULL);
1183 modified_blocks.insert(blockpos, block);
1186 If the removed node was under sunlight, propagate the
1187 sunlight down from it and then light all neighbors
1188 of the propagated blocks.
1190 if(node_under_sunlight)
1192 s16 ybottom = propagateSunlight(p, modified_blocks);
1193 /*m_dout<<DTIME<<"Node was under sunlight. "
1194 "Propagating sunlight";
1195 m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
1197 for(; y >= ybottom; y--)
1199 v3s16 p2(p.X, y, p.Z);
1200 /*m_dout<<DTIME<<"lighting neighbors of node ("
1201 <<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
1203 lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
1208 // Set the lighting of this node to 0
1209 // TODO: Is this needed? Lighting is cleared up there already.
1211 MapNode n = getNode(p);
1212 n.setLight(LIGHTBANK_DAY, 0, nodemgr);
1215 catch(InvalidPositionException &e)
1221 for(s32 i=0; i<2; i++)
1223 enum LightBank bank = banks[i];
1225 // Get the brightest neighbour node and propagate light from it
1226 v3s16 n2p = getBrightestNeighbour(bank, p);
1228 MapNode n2 = getNode(n2p);
1229 lightNeighbors(bank, n2p, modified_blocks);
1231 catch(InvalidPositionException &e)
1237 Update information about whether day and night light differ
1239 for(core::map<v3s16, MapBlock*>::Iterator
1240 i = modified_blocks.getIterator();
1241 i.atEnd() == false; i++)
1243 MapBlock *block = i.getNode()->getValue();
1244 block->updateDayNightDiff();
1248 Add neighboring liquid nodes and this node to transform queue.
1249 (it's vital for the node itself to get updated last.)
1252 v3s16(0,0,1), // back
1253 v3s16(0,1,0), // top
1254 v3s16(1,0,0), // right
1255 v3s16(0,0,-1), // front
1256 v3s16(0,-1,0), // bottom
1257 v3s16(-1,0,0), // left
1258 v3s16(0,0,0), // self
1260 for(u16 i=0; i<7; i++)
1265 v3s16 p2 = p + dirs[i];
1267 MapNode n2 = getNode(p2);
1268 if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
1270 m_transforming_liquid.push_back(p2);
1273 }catch(InvalidPositionException &e)
1279 bool Map::addNodeWithEvent(v3s16 p, MapNode n)
1282 event.type = MEET_ADDNODE;
1286 bool succeeded = true;
1288 core::map<v3s16, MapBlock*> modified_blocks;
1289 std::string st = std::string("");
1290 addNodeAndUpdate(p, n, modified_blocks, st);
1292 // Copy modified_blocks to event
1293 for(core::map<v3s16, MapBlock*>::Iterator
1294 i = modified_blocks.getIterator();
1295 i.atEnd()==false; i++)
1297 event.modified_blocks.insert(i.getNode()->getKey(), false);
1300 catch(InvalidPositionException &e){
1304 dispatchEvent(&event);
1309 bool Map::removeNodeWithEvent(v3s16 p)
1312 event.type = MEET_REMOVENODE;
1315 bool succeeded = true;
1317 core::map<v3s16, MapBlock*> modified_blocks;
1318 removeNodeAndUpdate(p, modified_blocks);
1320 // Copy modified_blocks to event
1321 for(core::map<v3s16, MapBlock*>::Iterator
1322 i = modified_blocks.getIterator();
1323 i.atEnd()==false; i++)
1325 event.modified_blocks.insert(i.getNode()->getKey(), false);
1328 catch(InvalidPositionException &e){
1332 dispatchEvent(&event);
1337 bool Map::dayNightDiffed(v3s16 blockpos)
1340 v3s16 p = blockpos + v3s16(0,0,0);
1341 MapBlock *b = getBlockNoCreate(p);
1342 if(b->dayNightDiffed())
1345 catch(InvalidPositionException &e){}
1348 v3s16 p = blockpos + v3s16(-1,0,0);
1349 MapBlock *b = getBlockNoCreate(p);
1350 if(b->dayNightDiffed())
1353 catch(InvalidPositionException &e){}
1355 v3s16 p = blockpos + v3s16(0,-1,0);
1356 MapBlock *b = getBlockNoCreate(p);
1357 if(b->dayNightDiffed())
1360 catch(InvalidPositionException &e){}
1362 v3s16 p = blockpos + v3s16(0,0,-1);
1363 MapBlock *b = getBlockNoCreate(p);
1364 if(b->dayNightDiffed())
1367 catch(InvalidPositionException &e){}
1370 v3s16 p = blockpos + v3s16(1,0,0);
1371 MapBlock *b = getBlockNoCreate(p);
1372 if(b->dayNightDiffed())
1375 catch(InvalidPositionException &e){}
1377 v3s16 p = blockpos + v3s16(0,1,0);
1378 MapBlock *b = getBlockNoCreate(p);
1379 if(b->dayNightDiffed())
1382 catch(InvalidPositionException &e){}
1384 v3s16 p = blockpos + v3s16(0,0,1);
1385 MapBlock *b = getBlockNoCreate(p);
1386 if(b->dayNightDiffed())
1389 catch(InvalidPositionException &e){}
1395 Updates usage timers
1397 void Map::timerUpdate(float dtime, float unload_timeout,
1398 core::list<v3s16> *unloaded_blocks)
1400 bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
1402 // Profile modified reasons
1403 Profiler modprofiler;
1405 core::list<v2s16> sector_deletion_queue;
1406 u32 deleted_blocks_count = 0;
1407 u32 saved_blocks_count = 0;
1408 u32 block_count_all = 0;
1410 core::map<v2s16, MapSector*>::Iterator si;
1413 si = m_sectors.getIterator();
1414 for(; si.atEnd() == false; si++)
1416 MapSector *sector = si.getNode()->getValue();
1418 bool all_blocks_deleted = true;
1420 core::list<MapBlock*> blocks;
1421 sector->getBlocks(blocks);
1423 for(core::list<MapBlock*>::Iterator i = blocks.begin();
1424 i != blocks.end(); i++)
1426 MapBlock *block = (*i);
1428 block->incrementUsageTimer(dtime);
1430 if(block->getUsageTimer() > unload_timeout)
1432 v3s16 p = block->getPos();
1435 if(block->getModified() != MOD_STATE_CLEAN
1436 && save_before_unloading)
1438 modprofiler.add(block->getModifiedReason(), 1);
1440 saved_blocks_count++;
1443 // Delete from memory
1444 sector->deleteBlock(block);
1447 unloaded_blocks->push_back(p);
1449 deleted_blocks_count++;
1453 all_blocks_deleted = false;
1458 if(all_blocks_deleted)
1460 sector_deletion_queue.push_back(si.getNode()->getKey());
1465 // Finally delete the empty sectors
1466 deleteSectors(sector_deletion_queue);
1468 if(deleted_blocks_count != 0)
1470 PrintInfo(infostream); // ServerMap/ClientMap:
1471 infostream<<"Unloaded "<<deleted_blocks_count
1472 <<" blocks from memory";
1473 if(save_before_unloading)
1474 infostream<<", of which "<<saved_blocks_count<<" were written";
1475 infostream<<", "<<block_count_all<<" blocks in memory";
1476 infostream<<"."<<std::endl;
1477 if(saved_blocks_count != 0){
1478 PrintInfo(infostream); // ServerMap/ClientMap:
1479 infostream<<"Blocks modified by: "<<std::endl;
1480 modprofiler.print(infostream);
1485 void Map::deleteSectors(core::list<v2s16> &list)
1487 core::list<v2s16>::Iterator j;
1488 for(j=list.begin(); j!=list.end(); j++)
1490 MapSector *sector = m_sectors[*j];
1491 // If sector is in sector cache, remove it from there
1492 if(m_sector_cache == sector)
1493 m_sector_cache = NULL;
1494 // Remove from map and delete
1495 m_sectors.remove(*j);
1501 void Map::unloadUnusedData(float timeout,
1502 core::list<v3s16> *deleted_blocks)
1504 core::list<v2s16> sector_deletion_queue;
1505 u32 deleted_blocks_count = 0;
1506 u32 saved_blocks_count = 0;
1508 core::map<v2s16, MapSector*>::Iterator si = m_sectors.getIterator();
1509 for(; si.atEnd() == false; si++)
1511 MapSector *sector = si.getNode()->getValue();
1513 bool all_blocks_deleted = true;
1515 core::list<MapBlock*> blocks;
1516 sector->getBlocks(blocks);
1517 for(core::list<MapBlock*>::Iterator i = blocks.begin();
1518 i != blocks.end(); i++)
1520 MapBlock *block = (*i);
1522 if(block->getUsageTimer() > timeout)
1525 if(block->getModified() != MOD_STATE_CLEAN)
1528 saved_blocks_count++;
1530 // Delete from memory
1531 sector->deleteBlock(block);
1532 deleted_blocks_count++;
1536 all_blocks_deleted = false;
1540 if(all_blocks_deleted)
1542 sector_deletion_queue.push_back(si.getNode()->getKey());
1546 deleteSectors(sector_deletion_queue);
1548 infostream<<"Map: Unloaded "<<deleted_blocks_count<<" blocks from memory"
1549 <<", of which "<<saved_blocks_count<<" were wr."
1552 //return sector_deletion_queue.getSize();
1553 //return deleted_blocks_count;
1557 void Map::PrintInfo(std::ostream &out)
1562 #define WATER_DROP_BOOST 4
1566 NEIGHBOR_SAME_LEVEL,
1569 struct NodeNeighbor {
1575 void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
1577 INodeDefManager *nodemgr = m_gamedef->ndef();
1579 DSTACK(__FUNCTION_NAME);
1580 //TimeTaker timer("transformLiquids()");
1583 u32 initial_size = m_transforming_liquid.size();
1585 /*if(initial_size != 0)
1586 infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
1588 // list of nodes that due to viscosity have not reached their max level height
1589 UniqueQueue<v3s16> must_reflow;
1591 // List of MapBlocks that will require a lighting update (due to lava)
1592 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1594 while(m_transforming_liquid.size() != 0)
1596 // This should be done here so that it is done when continue is used
1597 if(loopcount >= initial_size * 3)
1602 Get a queued transforming liquid node
1604 v3s16 p0 = m_transforming_liquid.pop_front();
1606 MapNode n0 = getNodeNoEx(p0);
1609 Collect information about current node
1611 s8 liquid_level = -1;
1612 u8 liquid_kind = CONTENT_IGNORE;
1613 LiquidType liquid_type = nodemgr->get(n0).liquid_type;
1614 switch (liquid_type) {
1616 liquid_level = LIQUID_LEVEL_SOURCE;
1617 liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
1619 case LIQUID_FLOWING:
1620 liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
1621 liquid_kind = n0.getContent();
1624 // if this is an air node, it *could* be transformed into a liquid. otherwise,
1625 // continue with the next node.
1626 if (n0.getContent() != CONTENT_AIR)
1628 liquid_kind = CONTENT_AIR;
1633 Collect information about the environment
1635 const v3s16 *dirs = g_6dirs;
1636 NodeNeighbor sources[6]; // surrounding sources
1637 int num_sources = 0;
1638 NodeNeighbor flows[6]; // surrounding flowing liquid nodes
1640 NodeNeighbor airs[6]; // surrounding air
1642 NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
1643 int num_neutrals = 0;
1644 bool flowing_down = false;
1645 for (u16 i = 0; i < 6; i++) {
1646 NeighborType nt = NEIGHBOR_SAME_LEVEL;
1649 nt = NEIGHBOR_UPPER;
1652 nt = NEIGHBOR_LOWER;
1655 v3s16 npos = p0 + dirs[i];
1656 NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
1657 switch (nodemgr->get(nb.n.getContent()).liquid_type) {
1659 if (nb.n.getContent() == CONTENT_AIR) {
1660 airs[num_airs++] = nb;
1661 // if the current node is a water source the neighbor
1662 // should be enqueded for transformation regardless of whether the
1663 // current node changes or not.
1664 if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
1665 m_transforming_liquid.push_back(npos);
1666 // if the current node happens to be a flowing node, it will start to flow down here.
1667 if (nb.t == NEIGHBOR_LOWER) {
1668 flowing_down = true;
1671 neutrals[num_neutrals++] = nb;
1675 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
1676 if (liquid_kind == CONTENT_AIR)
1677 liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
1678 if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
1679 neutrals[num_neutrals++] = nb;
1681 sources[num_sources++] = nb;
1684 case LIQUID_FLOWING:
1685 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
1686 if (liquid_kind == CONTENT_AIR)
1687 liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
1688 if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
1689 neutrals[num_neutrals++] = nb;
1691 flows[num_flows++] = nb;
1692 if (nb.t == NEIGHBOR_LOWER)
1693 flowing_down = true;
1700 decide on the type (and possibly level) of the current node
1702 content_t new_node_content;
1703 s8 new_node_level = -1;
1704 s8 max_node_level = -1;
1705 if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
1706 // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
1707 // or the flowing alternative of the first of the surrounding sources (if it's air), so
1708 // it's perfectly safe to use liquid_kind here to determine the new node content.
1709 new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
1710 } else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
1711 // liquid_kind is set properly, see above
1712 new_node_content = liquid_kind;
1713 max_node_level = new_node_level = LIQUID_LEVEL_MAX;
1715 // no surrounding sources, so get the maximum level that can flow into this node
1716 for (u16 i = 0; i < num_flows; i++) {
1717 u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
1718 switch (flows[i].t) {
1719 case NEIGHBOR_UPPER:
1720 if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
1721 max_node_level = LIQUID_LEVEL_MAX;
1722 if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
1723 max_node_level = nb_liquid_level + WATER_DROP_BOOST;
1724 } else if (nb_liquid_level > max_node_level)
1725 max_node_level = nb_liquid_level;
1727 case NEIGHBOR_LOWER:
1729 case NEIGHBOR_SAME_LEVEL:
1730 if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
1731 nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) {
1732 max_node_level = nb_liquid_level - 1;
1738 u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
1739 if (viscosity > 1 && max_node_level != liquid_level) {
1740 // amount to gain, limited by viscosity
1741 // must be at least 1 in absolute value
1742 s8 level_inc = max_node_level - liquid_level;
1743 if (level_inc < -viscosity || level_inc > viscosity)
1744 new_node_level = liquid_level + level_inc/viscosity;
1745 else if (level_inc < 0)
1746 new_node_level = liquid_level - 1;
1747 else if (level_inc > 0)
1748 new_node_level = liquid_level + 1;
1749 if (new_node_level != max_node_level)
1750 must_reflow.push_back(p0);
1752 new_node_level = max_node_level;
1754 if (new_node_level >= 0)
1755 new_node_content = liquid_kind;
1757 new_node_content = CONTENT_AIR;
1762 check if anything has changed. if not, just continue with the next node.
1764 if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
1765 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
1766 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
1772 update the current node
1774 //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
1775 if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
1776 // set level to last 3 bits, flowing down bit to 4th bit
1777 n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
1779 // set the liquid level and flow bit to 0
1780 n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
1782 n0.setContent(new_node_content);
1784 v3s16 blockpos = getNodeBlockPos(p0);
1785 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1787 modified_blocks.insert(blockpos, block);
1788 // If node emits light, MapBlock requires lighting update
1789 if(nodemgr->get(n0).light_source != 0)
1790 lighting_modified_blocks[block->getPos()] = block;
1794 enqueue neighbors for update if neccessary
1796 switch (nodemgr->get(n0.getContent()).liquid_type) {
1798 case LIQUID_FLOWING:
1799 // make sure source flows into all neighboring nodes
1800 for (u16 i = 0; i < num_flows; i++)
1801 if (flows[i].t != NEIGHBOR_UPPER)
1802 m_transforming_liquid.push_back(flows[i].p);
1803 for (u16 i = 0; i < num_airs; i++)
1804 if (airs[i].t != NEIGHBOR_UPPER)
1805 m_transforming_liquid.push_back(airs[i].p);
1808 // this flow has turned to air; neighboring flows might need to do the same
1809 for (u16 i = 0; i < num_flows; i++)
1810 m_transforming_liquid.push_back(flows[i].p);
1814 //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
1815 while (must_reflow.size() > 0)
1816 m_transforming_liquid.push_back(must_reflow.pop_front());
1817 updateLighting(lighting_modified_blocks, modified_blocks);
1820 NodeMetadata* Map::getNodeMetadata(v3s16 p)
1822 v3s16 blockpos = getNodeBlockPos(p);
1823 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1824 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1826 infostream<<"Map::getNodeMetadata(): Need to emerge "
1827 <<PP(blockpos)<<std::endl;
1828 block = emergeBlock(blockpos, false);
1832 infostream<<"WARNING: Map::getNodeMetadata(): Block not found"
1836 NodeMetadata *meta = block->m_node_metadata->get(p_rel);
1840 void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
1842 v3s16 blockpos = getNodeBlockPos(p);
1843 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1844 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1846 infostream<<"Map::setNodeMetadata(): Need to emerge "
1847 <<PP(blockpos)<<std::endl;
1848 block = emergeBlock(blockpos, false);
1852 infostream<<"WARNING: Map::setNodeMetadata(): Block not found"
1856 block->m_node_metadata->set(p_rel, meta);
1859 void Map::removeNodeMetadata(v3s16 p)
1861 v3s16 blockpos = getNodeBlockPos(p);
1862 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1863 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1866 infostream<<"WARNING: Map::removeNodeMetadata(): Block not found"
1870 block->m_node_metadata->remove(p_rel);
1873 void Map::nodeMetadataStep(float dtime,
1874 core::map<v3s16, MapBlock*> &changed_blocks)
1878 Currently there is no way to ensure that all the necessary
1879 blocks are loaded when this is run. (They might get unloaded)
1880 NOTE: ^- Actually, that might not be so. In a quick test it
1881 reloaded a block with a furnace when I walked back to it from
1884 core::map<v2s16, MapSector*>::Iterator si;
1885 si = m_sectors.getIterator();
1886 for(; si.atEnd() == false; si++)
1888 MapSector *sector = si.getNode()->getValue();
1889 core::list< MapBlock * > sectorblocks;
1890 sector->getBlocks(sectorblocks);
1891 core::list< MapBlock * >::Iterator i;
1892 for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
1894 MapBlock *block = *i;
1895 bool changed = block->m_node_metadata->step(dtime);
1897 changed_blocks[block->getPos()] = block;
1906 ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
1907 Map(dout_server, gamedef),
1909 m_map_metadata_changed(true),
1911 m_database_read(NULL),
1912 m_database_write(NULL)
1914 infostream<<__FUNCTION_NAME<<std::endl;
1916 //m_chunksize = 8; // Takes a few seconds
1918 if (g_settings->get("fixed_map_seed").empty())
1920 m_seed = (((u64)(myrand()%0xffff)<<0)
1921 + ((u64)(myrand()%0xffff)<<16)
1922 + ((u64)(myrand()%0xffff)<<32)
1923 + ((u64)(myrand()%0xffff)<<48));
1927 m_seed = g_settings->getU64("fixed_map_seed");
1931 Experimental and debug stuff
1938 Try to load map; if not found, create a new one.
1941 m_savedir = savedir;
1942 m_map_saving_enabled = false;
1946 // If directory exists, check contents and load if possible
1947 if(fs::PathExists(m_savedir))
1949 // If directory is empty, it is safe to save into it.
1950 if(fs::GetDirListing(m_savedir).size() == 0)
1952 infostream<<"Server: Empty save directory is valid."
1954 m_map_saving_enabled = true;
1959 // Load map metadata (seed, chunksize)
1962 catch(FileNotGoodException &e){
1963 infostream<<"WARNING: Could not load map metadata"
1964 //<<" Disabling chunk-based generator."
1970 // Load chunk metadata
1973 catch(FileNotGoodException &e){
1974 infostream<<"WARNING: Could not load chunk metadata."
1975 <<" Disabling chunk-based generator."
1980 /*infostream<<"Server: Successfully loaded chunk "
1981 "metadata and sector (0,0) from "<<savedir<<
1982 ", assuming valid save directory."
1985 infostream<<"Server: Successfully loaded map "
1986 <<"and chunk metadata from "<<savedir
1987 <<", assuming valid save directory."
1990 m_map_saving_enabled = true;
1991 // Map loaded, not creating new one
1995 // If directory doesn't exist, it is safe to save to it
1997 m_map_saving_enabled = true;
2000 catch(std::exception &e)
2002 infostream<<"WARNING: Server: Failed to load map from "<<savedir
2003 <<", exception: "<<e.what()<<std::endl;
2004 infostream<<"Please remove the map or fix it."<<std::endl;
2005 infostream<<"WARNING: Map saving will be disabled."<<std::endl;
2008 infostream<<"Initializing new map."<<std::endl;
2010 // Create zero sector
2011 emergeSector(v2s16(0,0));
2013 // Initially write whole map
2014 save(MOD_STATE_CLEAN);
2017 ServerMap::~ServerMap()
2019 infostream<<__FUNCTION_NAME<<std::endl;
2023 if(m_map_saving_enabled)
2025 // Save only changed parts
2026 save(MOD_STATE_WRITE_AT_UNLOAD);
2027 infostream<<"Server: saved map to "<<m_savedir<<std::endl;
2031 infostream<<"Server: map not saved"<<std::endl;
2034 catch(std::exception &e)
2036 infostream<<"Server: Failed to save map to "<<m_savedir
2037 <<", exception: "<<e.what()<<std::endl;
2041 Close database if it was opened
2044 sqlite3_finalize(m_database_read);
2045 if(m_database_write)
2046 sqlite3_finalize(m_database_write);
2048 sqlite3_close(m_database);
2054 core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
2055 for(; i.atEnd() == false; i++)
2057 MapChunk *chunk = i.getNode()->getValue();
2063 void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
2065 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
2066 if(enable_mapgen_debug_info)
2067 infostream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
2068 <<blockpos.Z<<")"<<std::endl;
2070 // Do nothing if not inside limits (+-1 because of neighbors)
2071 if(blockpos_over_limit(blockpos - v3s16(1,1,1)) ||
2072 blockpos_over_limit(blockpos + v3s16(1,1,1)))
2078 data->no_op = false;
2079 data->seed = m_seed;
2080 data->blockpos = blockpos;
2081 data->nodedef = m_gamedef->ndef();
2084 Create the whole area of this and the neighboring blocks
2087 //TimeTaker timer("initBlockMake() create area");
2089 for(s16 x=-1; x<=1; x++)
2090 for(s16 z=-1; z<=1; z++)
2092 v2s16 sectorpos(blockpos.X+x, blockpos.Z+z);
2093 // Sector metadata is loaded from disk if not already loaded.
2094 ServerMapSector *sector = createSector(sectorpos);
2097 for(s16 y=-1; y<=1; y++)
2099 v3s16 p(blockpos.X+x, blockpos.Y+y, blockpos.Z+z);
2100 //MapBlock *block = createBlock(p);
2101 // 1) get from memory, 2) load from disk
2102 MapBlock *block = emergeBlock(p, false);
2103 // 3) create a blank one
2106 block = createBlock(p);
2109 Block gets sunlight if this is true.
2111 Refer to the map generator heuristics.
2113 bool ug = mapgen::block_is_underground(data->seed, p);
2114 block->setIsUnderground(ug);
2117 // Lighting will not be valid after make_chunk is called
2118 block->setLightingExpired(true);
2119 // Lighting will be calculated
2120 //block->setLightingExpired(false);
2126 Now we have a big empty area.
2128 Make a ManualMapVoxelManipulator that contains this and the
2132 // The area that contains this block and it's neighbors
2133 v3s16 bigarea_blocks_min = blockpos - v3s16(1,1,1);
2134 v3s16 bigarea_blocks_max = blockpos + v3s16(1,1,1);
2136 data->vmanip = new ManualMapVoxelManipulator(this);
2137 //data->vmanip->setMap(this);
2141 //TimeTaker timer("initBlockMake() initialEmerge");
2142 data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
2145 // Data is ready now.
2148 MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
2149 core::map<v3s16, MapBlock*> &changed_blocks)
2151 v3s16 blockpos = data->blockpos;
2152 /*infostream<<"finishBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
2153 <<blockpos.Z<<")"<<std::endl;*/
2157 //infostream<<"finishBlockMake(): no-op"<<std::endl;
2161 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
2163 /*infostream<<"Resulting vmanip:"<<std::endl;
2164 data->vmanip.print(infostream);*/
2166 // Make sure affected blocks are loaded
2167 for(s16 x=-1; x<=1; x++)
2168 for(s16 z=-1; z<=1; z++)
2169 for(s16 y=-1; y<=1; y++)
2171 v3s16 p(blockpos.X+x, blockpos.Y+y, blockpos.Z+z);
2172 // Load from disk if not already in memory
2173 emergeBlock(p, false);
2177 Blit generated stuff to map
2178 NOTE: blitBackAll adds nearly everything to changed_blocks
2182 //TimeTaker timer("finishBlockMake() blitBackAll");
2183 data->vmanip->blitBackAll(&changed_blocks);
2186 if(enable_mapgen_debug_info)
2187 infostream<<"finishBlockMake: changed_blocks.size()="
2188 <<changed_blocks.size()<<std::endl;
2191 Copy transforming liquid information
2193 while(data->transforming_liquid.size() > 0)
2195 v3s16 p = data->transforming_liquid.pop_front();
2196 m_transforming_liquid.push_back(p);
2202 MapBlock *block = getBlockNoCreateNoEx(data->blockpos);
2206 Set is_underground flag for lighting with sunlight.
2208 Refer to map generator heuristics.
2210 NOTE: This is done in initChunkMake
2212 //block->setIsUnderground(mapgen::block_is_underground(data->seed, blockpos));
2216 Add sunlight to central block.
2217 This makes in-dark-spawning monsters to not flood the whole thing.
2218 Do not spread the light, though.
2220 /*core::map<v3s16, bool> light_sources;
2221 bool black_air_left = false;
2222 block->propagateSunlight(light_sources, true, &black_air_left);*/
2225 NOTE: Lighting and object adding shouldn't really be here, but
2226 lighting is a bit tricky to move properly to makeBlock.
2227 TODO: Do this the right way anyway, that is, move it to makeBlock.
2228 - There needs to be some way for makeBlock to report back if
2229 the lighting update is going further down because of the
2230 new block blocking light
2235 NOTE: This takes ~60ms, TODO: Investigate why
2238 TimeTaker t("finishBlockMake lighting update");
2240 core::map<v3s16, MapBlock*> lighting_update_blocks;
2243 lighting_update_blocks.insert(block->getPos(), block);
2248 v3s16 p = block->getPos()+v3s16(x,1,z);
2249 lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
2253 // All modified blocks
2254 // NOTE: Should this be done? If this is not done, then the lighting
2255 // of the others will be updated in a different place, one by one, i
2256 // think... or they might not? Well, at least they are left marked as
2257 // "lighting expired"; it seems that is not handled at all anywhere,
2258 // so enabling this will slow it down A LOT because otherwise it
2259 // would not do this at all. This causes the black trees.
2260 for(core::map<v3s16, MapBlock*>::Iterator
2261 i = changed_blocks.getIterator();
2262 i.atEnd() == false; i++)
2264 lighting_update_blocks.insert(i.getNode()->getKey(),
2265 i.getNode()->getValue());
2267 /*// Also force-add all the upmost blocks for proper sunlight
2268 for(s16 x=-1; x<=1; x++)
2269 for(s16 z=-1; z<=1; z++)
2271 v3s16 p = block->getPos()+v3s16(x,1,z);
2272 lighting_update_blocks[p] = getBlockNoCreateNoEx(p);
2275 updateLighting(lighting_update_blocks, changed_blocks);
2278 Set lighting to non-expired state in all of them.
2279 This is cheating, but it is not fast enough if all of them
2280 would actually be updated.
2282 for(s16 x=-1; x<=1; x++)
2283 for(s16 y=-1; y<=1; y++)
2284 for(s16 z=-1; z<=1; z++)
2286 v3s16 p = block->getPos()+v3s16(x,y,z);
2287 getBlockNoCreateNoEx(p)->setLightingExpired(false);
2290 if(enable_mapgen_debug_info == false)
2291 t.stop(true); // Hide output
2295 Add random objects to block
2297 mapgen::add_random_objects(block);
2300 Go through changed blocks
2302 for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
2303 i.atEnd() == false; i++)
2305 MapBlock *block = i.getNode()->getValue();
2308 Update day/night difference cache of the MapBlocks
2310 block->updateDayNightDiff();
2312 Set block as modified
2314 block->raiseModified(MOD_STATE_WRITE_NEEDED,
2315 "finishBlockMake updateDayNightDiff");
2319 Set central block as generated
2321 block->setGenerated(true);
2324 Save changed parts of map
2325 NOTE: Will be saved later.
2327 //save(MOD_STATE_WRITE_AT_UNLOAD);
2329 /*infostream<<"finishBlockMake() done for ("<<blockpos.X<<","<<blockpos.Y<<","
2330 <<blockpos.Z<<")"<<std::endl;*/
2332 if(enable_mapgen_debug_info)
2335 Analyze resulting blocks
2337 for(s16 x=-1; x<=1; x++)
2338 for(s16 y=-1; y<=1; y++)
2339 for(s16 z=-1; z<=1; z++)
2341 v3s16 p = block->getPos()+v3s16(x,y,z);
2342 MapBlock *block = getBlockNoCreateNoEx(p);
2344 snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z);
2345 infostream<<"Generated "<<spos<<": "
2346 <<analyze_block(block)<<std::endl;
2354 ServerMapSector * ServerMap::createSector(v2s16 p2d)
2356 DSTACKF("%s: p2d=(%d,%d)",
2361 Check if it exists already in memory
2363 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
2368 Try to load it from disk (with blocks)
2370 //if(loadSectorFull(p2d) == true)
2373 Try to load metadata from disk
2376 if(loadSectorMeta(p2d) == true)
2378 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
2381 infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
2382 throw InvalidPositionException("");
2388 Do not create over-limit
2390 if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2391 || p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2392 || p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2393 || p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
2394 throw InvalidPositionException("createSector(): pos. over limit");
2397 Generate blank sector
2400 sector = new ServerMapSector(this, p2d, m_gamedef);
2402 // Sector position on map in nodes
2403 v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
2408 m_sectors.insert(p2d, sector);
2414 This is a quick-hand function for calling makeBlock().
2416 MapBlock * ServerMap::generateBlock(
2418 core::map<v3s16, MapBlock*> &modified_blocks
2421 DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
2423 /*infostream<<"generateBlock(): "
2424 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
2427 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
2429 TimeTaker timer("generateBlock");
2431 //MapBlock *block = original_dummy;
2433 v2s16 p2d(p.X, p.Z);
2434 v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
2437 Do not generate over-limit
2439 if(blockpos_over_limit(p))
2441 infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
2442 throw InvalidPositionException("generateBlock(): pos. over limit");
2446 Create block make data
2448 mapgen::BlockMakeData data;
2449 initBlockMake(&data, p);
2455 TimeTaker t("mapgen::make_block()");
2456 mapgen::make_block(&data);
2458 if(enable_mapgen_debug_info == false)
2459 t.stop(true); // Hide output
2463 Blit data back on map, update lighting, add mobs and whatever this does
2465 finishBlockMake(&data, modified_blocks);
2470 MapBlock *block = getBlockNoCreateNoEx(p);
2478 bool erroneus_content = false;
2479 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
2480 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
2481 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
2484 MapNode n = block->getNode(p);
2485 if(n.getContent() == CONTENT_IGNORE)
2487 infostream<<"CONTENT_IGNORE at "
2488 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
2490 erroneus_content = true;
2494 if(erroneus_content)
2503 Generate a completely empty block
2507 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
2508 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
2510 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
2513 n.setContent(CONTENT_AIR);
2514 block->setNode(v3s16(x0,y0,z0), n);
2520 if(enable_mapgen_debug_info == false)
2521 timer.stop(true); // Hide output
2526 MapBlock * ServerMap::createBlock(v3s16 p)
2528 DSTACKF("%s: p=(%d,%d,%d)",
2529 __FUNCTION_NAME, p.X, p.Y, p.Z);
2532 Do not create over-limit
2534 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2535 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2536 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2537 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2538 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2539 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
2540 throw InvalidPositionException("createBlock(): pos. over limit");
2542 v2s16 p2d(p.X, p.Z);
2545 This will create or load a sector if not found in memory.
2546 If block exists on disk, it will be loaded.
2548 NOTE: On old save formats, this will be slow, as it generates
2549 lighting on blocks for them.
2551 ServerMapSector *sector;
2553 sector = (ServerMapSector*)createSector(p2d);
2554 assert(sector->getId() == MAPSECTOR_SERVER);
2556 catch(InvalidPositionException &e)
2558 infostream<<"createBlock: createSector() failed"<<std::endl;
2562 NOTE: This should not be done, or at least the exception
2563 should not be passed on as std::exception, because it
2564 won't be catched at all.
2566 /*catch(std::exception &e)
2568 infostream<<"createBlock: createSector() failed: "
2569 <<e.what()<<std::endl;
2574 Try to get a block from the sector
2577 MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
2580 if(block->isDummy())
2585 block = sector->createBlankBlock(block_y);
2589 MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
2591 DSTACKF("%s: p=(%d,%d,%d), allow_generate=%d",
2593 p.X, p.Y, p.Z, allow_generate);
2596 MapBlock *block = getBlockNoCreateNoEx(p);
2597 if(block && block->isDummy() == false)
2602 MapBlock *block = loadBlock(p);
2609 core::map<v3s16, MapBlock*> modified_blocks;
2610 MapBlock *block = generateBlock(p, modified_blocks);
2614 event.type = MEET_OTHER;
2617 // Copy modified_blocks to event
2618 for(core::map<v3s16, MapBlock*>::Iterator
2619 i = modified_blocks.getIterator();
2620 i.atEnd()==false; i++)
2622 event.modified_blocks.insert(i.getNode()->getKey(), false);
2626 dispatchEvent(&event);
2635 s16 ServerMap::findGroundLevel(v2s16 p2d)
2639 Uh, just do something random...
2641 // Find existing map from top to down
2644 v3s16 p(p2d.X, max, p2d.Y);
2645 for(; p.Y>min; p.Y--)
2647 MapNode n = getNodeNoEx(p);
2648 if(n.getContent() != CONTENT_IGNORE)
2653 // If this node is not air, go to plan b
2654 if(getNodeNoEx(p).getContent() != CONTENT_AIR)
2656 // Search existing walkable and return it
2657 for(; p.Y>min; p.Y--)
2659 MapNode n = getNodeNoEx(p);
2660 if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
2669 Determine from map generator noise functions
2672 s16 level = mapgen::find_ground_level_from_noise(m_seed, p2d, 1);
2675 //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
2676 //return (s16)level;
2679 void ServerMap::createDatabase() {
2682 e = sqlite3_exec(m_database,
2683 "CREATE TABLE IF NOT EXISTS `blocks` ("
2684 "`pos` INT NOT NULL PRIMARY KEY,"
2687 , NULL, NULL, NULL);
2688 if(e == SQLITE_ABORT)
2689 throw FileNotGoodException("Could not create database structure");
2691 infostream<<"Server: Database structure was created";
2694 void ServerMap::verifyDatabase() {
2699 std::string dbp = m_savedir + DIR_DELIM + "map.sqlite";
2700 bool needs_create = false;
2704 Open the database connection
2707 createDirs(m_savedir);
2709 if(!fs::PathExists(dbp))
2710 needs_create = true;
2712 d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
2713 if(d != SQLITE_OK) {
2714 infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
2715 throw FileNotGoodException("Cannot open database file");
2721 d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
2722 if(d != SQLITE_OK) {
2723 infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
2724 throw FileNotGoodException("Cannot prepare read statement");
2727 d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
2728 if(d != SQLITE_OK) {
2729 infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
2730 throw FileNotGoodException("Cannot prepare write statement");
2733 d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
2734 if(d != SQLITE_OK) {
2735 infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
2736 throw FileNotGoodException("Cannot prepare read statement");
2739 infostream<<"Server: Database opened"<<std::endl;
2743 bool ServerMap::loadFromFolders() {
2744 if(!m_database && !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
2749 sqlite3_int64 ServerMap::getBlockAsInteger(const v3s16 pos) {
2750 return (sqlite3_int64)pos.Z*16777216 +
2751 (sqlite3_int64)pos.Y*4096 + (sqlite3_int64)pos.X;
2754 void ServerMap::createDirs(std::string path)
2756 if(fs::CreateAllDirs(path) == false)
2758 m_dout<<DTIME<<"ServerMap: Failed to create directory "
2759 <<"\""<<path<<"\""<<std::endl;
2760 throw BaseException("ServerMap failed to create directory");
2764 std::string ServerMap::getSectorDir(v2s16 pos, int layout)
2770 snprintf(cc, 9, "%.4x%.4x",
2771 (unsigned int)pos.X&0xffff,
2772 (unsigned int)pos.Y&0xffff);
2774 return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
2776 snprintf(cc, 9, "%.3x" DIR_DELIM "%.3x",
2777 (unsigned int)pos.X&0xfff,
2778 (unsigned int)pos.Y&0xfff);
2780 return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
2786 v2s16 ServerMap::getSectorPos(std::string dirname)
2790 size_t spos = dirname.rfind(DIR_DELIM_C) + 1;
2791 assert(spos != std::string::npos);
2792 if(dirname.size() - spos == 8)
2795 r = sscanf(dirname.substr(spos).c_str(), "%4x%4x", &x, &y);
2797 else if(dirname.size() - spos == 3)
2800 r = sscanf(dirname.substr(spos-4).c_str(), "%3x" DIR_DELIM "%3x", &x, &y);
2801 // Sign-extend the 12 bit values up to 16 bits...
2802 if(x&0x800) x|=0xF000;
2803 if(y&0x800) y|=0xF000;
2810 v2s16 pos((s16)x, (s16)y);
2814 v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
2816 v2s16 p2d = getSectorPos(sectordir);
2818 if(blockfile.size() != 4){
2819 throw InvalidFilenameException("Invalid block filename");
2822 int r = sscanf(blockfile.c_str(), "%4x", &y);
2824 throw InvalidFilenameException("Invalid block filename");
2825 return v3s16(p2d.X, y, p2d.Y);
2828 std::string ServerMap::getBlockFilename(v3s16 p)
2831 snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
2835 void ServerMap::save(ModifiedState save_level)
2837 DSTACK(__FUNCTION_NAME);
2838 if(m_map_saving_enabled == false)
2840 infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
2844 if(save_level == MOD_STATE_CLEAN)
2845 infostream<<"ServerMap: Saving whole map, this can take time."
2848 if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
2853 // Profile modified reasons
2854 Profiler modprofiler;
2856 u32 sector_meta_count = 0;
2857 u32 block_count = 0;
2858 u32 block_count_all = 0; // Number of blocks in memory
2860 // Don't do anything with sqlite unless something is really saved
2861 bool save_started = false;
2863 core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
2864 for(; i.atEnd() == false; i++)
2866 ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
2867 assert(sector->getId() == MAPSECTOR_SERVER);
2869 if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
2871 saveSectorMeta(sector);
2872 sector_meta_count++;
2874 core::list<MapBlock*> blocks;
2875 sector->getBlocks(blocks);
2876 core::list<MapBlock*>::Iterator j;
2878 for(j=blocks.begin(); j!=blocks.end(); j++)
2880 MapBlock *block = *j;
2884 if(block->getModified() >= save_level)
2889 save_started = true;
2892 modprofiler.add(block->getModifiedReason(), 1);
2897 /*infostream<<"ServerMap: Written block ("
2898 <<block->getPos().X<<","
2899 <<block->getPos().Y<<","
2900 <<block->getPos().Z<<")"
2909 Only print if something happened or saved whole map
2911 if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
2912 || block_count != 0)
2914 infostream<<"ServerMap: Written: "
2915 <<sector_meta_count<<" sector metadata files, "
2916 <<block_count<<" block files"
2917 <<", "<<block_count_all<<" blocks in memory."
2919 PrintInfo(infostream); // ServerMap/ClientMap:
2920 infostream<<"Blocks modified by: "<<std::endl;
2921 modprofiler.print(infostream);
2925 static s32 unsignedToSigned(s32 i, s32 max_positive)
2927 if(i < max_positive)
2930 return i - 2*max_positive;
2933 // modulo of a negative number does not work consistently in C
2934 static sqlite3_int64 pythonmodulo(sqlite3_int64 i, sqlite3_int64 mod)
2938 return mod - ((-i) % mod);
2941 v3s16 ServerMap::getIntegerAsBlock(sqlite3_int64 i)
2943 s32 x = unsignedToSigned(pythonmodulo(i, 4096), 2048);
2945 s32 y = unsignedToSigned(pythonmodulo(i, 4096), 2048);
2947 s32 z = unsignedToSigned(pythonmodulo(i, 4096), 2048);
2948 return v3s16(x,y,z);
2951 void ServerMap::listAllLoadableBlocks(core::list<v3s16> &dst)
2953 if(loadFromFolders()){
2954 errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
2955 <<"all blocks that are stored in flat files"<<std::endl;
2961 while(sqlite3_step(m_database_list) == SQLITE_ROW)
2963 sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
2964 v3s16 p = getIntegerAsBlock(block_i);
2965 //dstream<<"block_i="<<block_i<<" p="<<PP(p)<<std::endl;
2971 void ServerMap::saveMapMeta()
2973 DSTACK(__FUNCTION_NAME);
2975 infostream<<"ServerMap::saveMapMeta(): "
2979 createDirs(m_savedir);
2981 std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
2982 std::ofstream os(fullpath.c_str(), std::ios_base::binary);
2983 if(os.good() == false)
2985 infostream<<"ERROR: ServerMap::saveMapMeta(): "
2986 <<"could not open"<<fullpath<<std::endl;
2987 throw FileNotGoodException("Cannot open chunk metadata");
2991 params.setU64("seed", m_seed);
2993 params.writeLines(os);
2995 os<<"[end_of_params]\n";
2997 m_map_metadata_changed = false;
3000 void ServerMap::loadMapMeta()
3002 DSTACK(__FUNCTION_NAME);
3004 infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
3007 std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
3008 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3009 if(is.good() == false)
3011 infostream<<"ERROR: ServerMap::loadMapMeta(): "
3012 <<"could not open"<<fullpath<<std::endl;
3013 throw FileNotGoodException("Cannot open map metadata");
3021 throw SerializationError
3022 ("ServerMap::loadMapMeta(): [end_of_params] not found");
3024 std::getline(is, line);
3025 std::string trimmedline = trim(line);
3026 if(trimmedline == "[end_of_params]")
3028 params.parseConfigLine(line);
3031 m_seed = params.getU64("seed");
3033 infostream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
3036 void ServerMap::saveSectorMeta(ServerMapSector *sector)
3038 DSTACK(__FUNCTION_NAME);
3039 // Format used for writing
3040 u8 version = SER_FMT_VER_HIGHEST;
3042 v2s16 pos = sector->getPos();
3043 std::string dir = getSectorDir(pos);
3046 std::string fullpath = dir + DIR_DELIM + "meta";
3047 std::ofstream o(fullpath.c_str(), std::ios_base::binary);
3048 if(o.good() == false)
3049 throw FileNotGoodException("Cannot open sector metafile");
3051 sector->serialize(o, version);
3053 sector->differs_from_disk = false;
3056 MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
3058 DSTACK(__FUNCTION_NAME);
3060 v2s16 p2d = getSectorPos(sectordir);
3062 ServerMapSector *sector = NULL;
3064 std::string fullpath = sectordir + DIR_DELIM + "meta";
3065 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3066 if(is.good() == false)
3068 // If the directory exists anyway, it probably is in some old
3069 // format. Just go ahead and create the sector.
3070 if(fs::PathExists(sectordir))
3072 /*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
3073 <<fullpath<<" doesn't exist but directory does."
3074 <<" Continuing with a sector with no metadata."
3076 sector = new ServerMapSector(this, p2d, m_gamedef);
3077 m_sectors.insert(p2d, sector);
3081 throw FileNotGoodException("Cannot open sector metafile");
3086 sector = ServerMapSector::deSerialize
3087 (is, this, p2d, m_sectors, m_gamedef);
3089 saveSectorMeta(sector);
3092 sector->differs_from_disk = false;
3097 bool ServerMap::loadSectorMeta(v2s16 p2d)
3099 DSTACK(__FUNCTION_NAME);
3101 MapSector *sector = NULL;
3103 // The directory layout we're going to load from.
3104 // 1 - original sectors/xxxxzzzz/
3105 // 2 - new sectors2/xxx/zzz/
3106 // If we load from anything but the latest structure, we will
3107 // immediately save to the new one, and remove the old.
3109 std::string sectordir1 = getSectorDir(p2d, 1);
3110 std::string sectordir;
3111 if(fs::PathExists(sectordir1))
3113 sectordir = sectordir1;
3118 sectordir = getSectorDir(p2d, 2);
3122 sector = loadSectorMeta(sectordir, loadlayout != 2);
3124 catch(InvalidFilenameException &e)
3128 catch(FileNotGoodException &e)
3132 catch(std::exception &e)
3141 bool ServerMap::loadSectorFull(v2s16 p2d)
3143 DSTACK(__FUNCTION_NAME);
3145 MapSector *sector = NULL;
3147 // The directory layout we're going to load from.
3148 // 1 - original sectors/xxxxzzzz/
3149 // 2 - new sectors2/xxx/zzz/
3150 // If we load from anything but the latest structure, we will
3151 // immediately save to the new one, and remove the old.
3153 std::string sectordir1 = getSectorDir(p2d, 1);
3154 std::string sectordir;
3155 if(fs::PathExists(sectordir1))
3157 sectordir = sectordir1;
3162 sectordir = getSectorDir(p2d, 2);
3166 sector = loadSectorMeta(sectordir, loadlayout != 2);
3168 catch(InvalidFilenameException &e)
3172 catch(FileNotGoodException &e)
3176 catch(std::exception &e)
3184 std::vector<fs::DirListNode> list2 = fs::GetDirListing
3186 std::vector<fs::DirListNode>::iterator i2;
3187 for(i2=list2.begin(); i2!=list2.end(); i2++)
3193 loadBlock(sectordir, i2->name, sector, loadlayout != 2);
3195 catch(InvalidFilenameException &e)
3197 // This catches unknown crap in directory
3203 infostream<<"Sector converted to new layout - deleting "<<
3204 sectordir1<<std::endl;
3205 fs::RecursiveDelete(sectordir1);
3212 void ServerMap::beginSave() {
3214 if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK)
3215 infostream<<"WARNING: beginSave() failed, saving might be slow.";
3218 void ServerMap::endSave() {
3220 if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK)
3221 infostream<<"WARNING: endSave() failed, map might not have saved.";
3224 void ServerMap::saveBlock(MapBlock *block)
3226 DSTACK(__FUNCTION_NAME);
3228 Dummy blocks are not written
3230 if(block->isDummy())
3232 /*v3s16 p = block->getPos();
3233 infostream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block "
3234 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
3238 // Format used for writing
3239 u8 version = SER_FMT_VER_HIGHEST;
3241 v3s16 p3d = block->getPos();
3245 v2s16 p2d(p3d.X, p3d.Z);
3246 std::string sectordir = getSectorDir(p2d);
3248 createDirs(sectordir);
3250 std::string fullpath = sectordir+DIR_DELIM+getBlockFilename(p3d);
3251 std::ofstream o(fullpath.c_str(), std::ios_base::binary);
3252 if(o.good() == false)
3253 throw FileNotGoodException("Cannot open block data");
3256 [0] u8 serialization version
3262 std::ostringstream o(std::ios_base::binary);
3264 o.write((char*)&version, 1);
3267 block->serialize(o, version);
3269 // Write extra data stored on disk
3270 block->serializeDiskExtra(o, version);
3272 // Write block to database
3274 std::string tmp = o.str();
3275 const char *bytes = tmp.c_str();
3277 if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
3278 infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
3279 if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
3280 infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
3281 int written = sqlite3_step(m_database_write);
3282 if(written != SQLITE_DONE)
3283 infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
3284 <<sqlite3_errmsg(m_database)<<std::endl;
3285 // Make ready for later reuse
3286 sqlite3_reset(m_database_write);
3288 // We just wrote it to the disk so clear modified flag
3289 block->resetModified();
3292 void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load)
3294 DSTACK(__FUNCTION_NAME);
3296 std::string fullpath = sectordir+DIR_DELIM+blockfile;
3299 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3300 if(is.good() == false)
3301 throw FileNotGoodException("Cannot open block file");
3303 v3s16 p3d = getBlockPos(sectordir, blockfile);
3304 v2s16 p2d(p3d.X, p3d.Z);
3306 assert(sector->getPos() == p2d);
3308 u8 version = SER_FMT_VER_INVALID;
3309 is.read((char*)&version, 1);
3312 throw SerializationError("ServerMap::loadBlock(): Failed"
3313 " to read MapBlock version");
3315 /*u32 block_size = MapBlock::serializedLength(version);
3316 SharedBuffer<u8> data(block_size);
3317 is.read((char*)*data, block_size);*/
3319 // This will always return a sector because we're the server
3320 //MapSector *sector = emergeSector(p2d);
3322 MapBlock *block = NULL;
3323 bool created_new = false;
3324 block = sector->getBlockNoCreateNoEx(p3d.Y);
3327 block = sector->createBlankBlockNoInsert(p3d.Y);
3332 block->deSerialize(is, version);
3334 // Read extra data stored on disk
3335 block->deSerializeDiskExtra(is, version);
3337 // If it's a new block, insert it to the map
3339 sector->insertBlock(block);
3342 Save blocks loaded in old format in new format
3345 if(version < SER_FMT_VER_HIGHEST || save_after_load)
3349 // Should be in database now, so delete the old file
3350 fs::RecursiveDelete(fullpath);
3353 // We just loaded it from the disk, so it's up-to-date.
3354 block->resetModified();
3357 catch(SerializationError &e)
3359 infostream<<"WARNING: Invalid block data on disk "
3360 <<"fullpath="<<fullpath
3361 <<" (SerializationError). "
3362 <<"what()="<<e.what()
3364 //" Ignoring. A new one will be generated.
3367 // TODO: Backup file; name is in fullpath.
3371 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
3373 DSTACK(__FUNCTION_NAME);
3376 std::istringstream is(*blob, std::ios_base::binary);
3378 u8 version = SER_FMT_VER_INVALID;
3379 is.read((char*)&version, 1);
3382 throw SerializationError("ServerMap::loadBlock(): Failed"
3383 " to read MapBlock version");
3385 /*u32 block_size = MapBlock::serializedLength(version);
3386 SharedBuffer<u8> data(block_size);
3387 is.read((char*)*data, block_size);*/
3389 // This will always return a sector because we're the server
3390 //MapSector *sector = emergeSector(p2d);
3392 MapBlock *block = NULL;
3393 bool created_new = false;
3394 block = sector->getBlockNoCreateNoEx(p3d.Y);
3397 block = sector->createBlankBlockNoInsert(p3d.Y);
3402 block->deSerialize(is, version);
3404 // Read extra data stored on disk
3405 block->deSerializeDiskExtra(is, version);
3407 // If it's a new block, insert it to the map
3409 sector->insertBlock(block);
3412 Save blocks loaded in old format in new format
3415 //if(version < SER_FMT_VER_HIGHEST || save_after_load)
3416 // Only save if asked to; no need to update version
3420 // We just loaded it from, so it's up-to-date.
3421 block->resetModified();
3424 catch(SerializationError &e)
3426 infostream<<"WARNING: Invalid block data in database "
3427 <<" (SerializationError). "
3428 <<"what()="<<e.what()
3430 //" Ignoring. A new one will be generated.
3433 // TODO: Copy to a backup database.
3437 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
3439 DSTACK(__FUNCTION_NAME);
3441 v2s16 p2d(blockpos.X, blockpos.Z);
3443 if(!loadFromFolders()) {
3446 if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
3447 infostream<<"WARNING: Could not bind block position for load: "
3448 <<sqlite3_errmsg(m_database)<<std::endl;
3449 if(sqlite3_step(m_database_read) == SQLITE_ROW) {
3451 Make sure sector is loaded
3453 MapSector *sector = createSector(p2d);
3458 const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
3459 size_t len = sqlite3_column_bytes(m_database_read, 0);
3461 std::string datastr(data, len);
3463 loadBlock(&datastr, blockpos, sector, false);
3465 sqlite3_step(m_database_read);
3466 // We should never get more than 1 row, so ok to reset
3467 sqlite3_reset(m_database_read);
3469 return getBlockNoCreateNoEx(blockpos);
3471 sqlite3_reset(m_database_read);
3473 // Not found in database, try the files
3476 // The directory layout we're going to load from.
3477 // 1 - original sectors/xxxxzzzz/
3478 // 2 - new sectors2/xxx/zzz/
3479 // If we load from anything but the latest structure, we will
3480 // immediately save to the new one, and remove the old.
3482 std::string sectordir1 = getSectorDir(p2d, 1);
3483 std::string sectordir;
3484 if(fs::PathExists(sectordir1))
3486 sectordir = sectordir1;
3491 sectordir = getSectorDir(p2d, 2);
3495 Make sure sector is loaded
3497 MapSector *sector = getSectorNoGenerateNoEx(p2d);
3501 sector = loadSectorMeta(sectordir, loadlayout != 2);
3503 catch(InvalidFilenameException &e)
3507 catch(FileNotGoodException &e)
3511 catch(std::exception &e)
3518 Make sure file exists
3521 std::string blockfilename = getBlockFilename(blockpos);
3522 if(fs::PathExists(sectordir+DIR_DELIM+blockfilename) == false)
3526 Load block and save it to the database
3528 loadBlock(sectordir, blockfilename, sector, true);
3529 return getBlockNoCreateNoEx(blockpos);
3532 void ServerMap::PrintInfo(std::ostream &out)
3543 ClientMap::ClientMap(
3546 MapDrawControl &control,
3547 scene::ISceneNode* parent,
3548 scene::ISceneManager* mgr,
3551 Map(dout_client, gamedef),
3552 scene::ISceneNode(parent, mgr, id),
3555 m_camera_position(0,0,0),
3556 m_camera_direction(0,0,1),
3559 m_camera_mutex.Init();
3560 assert(m_camera_mutex.IsInitialized());
3562 m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
3563 BS*1000000,BS*1000000,BS*1000000);
3566 ClientMap::~ClientMap()
3568 /*JMutexAutoLock lock(mesh_mutex);
3577 MapSector * ClientMap::emergeSector(v2s16 p2d)
3579 DSTACK(__FUNCTION_NAME);
3580 // Check that it doesn't exist already
3582 return getSectorNoGenerate(p2d);
3584 catch(InvalidPositionException &e)
3589 ClientMapSector *sector = new ClientMapSector(this, p2d, m_gamedef);
3592 //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
3593 m_sectors.insert(p2d, sector);
3600 void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
3602 DSTACK(__FUNCTION_NAME);
3603 ClientMapSector *sector = NULL;
3605 //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
3607 core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p2d);
3611 sector = (ClientMapSector*)n->getValue();
3612 assert(sector->getId() == MAPSECTOR_CLIENT);
3616 sector = new ClientMapSector(this, p2d);
3618 //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
3619 m_sectors.insert(p2d, sector);
3623 sector->deSerialize(is);
3627 void ClientMap::OnRegisterSceneNode()
3631 SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
3632 SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
3635 ISceneNode::OnRegisterSceneNode();
3638 static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
3639 float start_off, float end_off, u32 needed_count, INodeDefManager *nodemgr)
3641 float d0 = (float)BS * p0.getDistanceFrom(p1);
3643 v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
3645 v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
3647 for(float s=start_off; s<d0+end_off; s+=step){
3648 v3f pf = p0f + uf * s;
3649 v3s16 p = floatToInt(pf, BS);
3650 MapNode n = map->getNodeNoEx(p);
3651 bool is_transparent = false;
3652 const ContentFeatures &f = nodemgr->get(n);
3653 if(f.solidness == 0)
3654 is_transparent = (f.visual_solidness != 2);
3656 is_transparent = (f.solidness != 2);
3657 if(!is_transparent){
3659 if(count >= needed_count)
3667 void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
3669 INodeDefManager *nodemgr = m_gamedef->ndef();
3671 //m_dout<<DTIME<<"Rendering map..."<<std::endl;
3672 DSTACK(__FUNCTION_NAME);
3674 bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
3677 if(pass == scene::ESNRP_SOLID)
3678 prefix = "CM: solid: ";
3680 prefix = "CM: transparent: ";
3683 This is called two times per frame, reset on the non-transparent one
3685 if(pass == scene::ESNRP_SOLID)
3687 m_last_drawn_sectors.clear();
3691 Get time for measuring timeout.
3693 Measuring time is very useful for long delays when the
3694 machine is swapping a lot.
3696 int time1 = time(0);
3698 //u32 daynight_ratio = m_client->getDayNightRatio();
3700 m_camera_mutex.Lock();
3701 v3f camera_position = m_camera_position;
3702 v3f camera_direction = m_camera_direction;
3703 f32 camera_fov = m_camera_fov;
3704 m_camera_mutex.Unlock();
3707 Get all blocks and draw all visible ones
3710 v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
3712 v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
3714 v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
3715 v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
3717 // Take a fair amount as we will be dropping more out later
3718 // Umm... these additions are a bit strange but they are needed.
3720 p_nodes_min.X / MAP_BLOCKSIZE - 3,
3721 p_nodes_min.Y / MAP_BLOCKSIZE - 3,
3722 p_nodes_min.Z / MAP_BLOCKSIZE - 3);
3724 p_nodes_max.X / MAP_BLOCKSIZE + 1,
3725 p_nodes_max.Y / MAP_BLOCKSIZE + 1,
3726 p_nodes_max.Z / MAP_BLOCKSIZE + 1);
3728 u32 vertex_count = 0;
3729 u32 meshbuffer_count = 0;
3731 // For limiting number of mesh updates per frame
3732 u32 mesh_update_count = 0;
3734 // Number of blocks in rendering range
3735 u32 blocks_in_range = 0;
3736 // Number of blocks occlusion culled
3737 u32 blocks_occlusion_culled = 0;
3738 // Number of blocks in rendering range but don't have a mesh
3739 u32 blocks_in_range_without_mesh = 0;
3740 // Blocks that had mesh that would have been drawn according to
3741 // rendering range (if max blocks limit didn't kick in)
3742 u32 blocks_would_have_drawn = 0;
3743 // Blocks that were drawn and had a mesh
3744 u32 blocks_drawn = 0;
3745 // Blocks which had a corresponding meshbuffer for this pass
3746 u32 blocks_had_pass_meshbuf = 0;
3747 // Blocks from which stuff was actually drawn
3748 u32 blocks_without_stuff = 0;
3751 Collect a set of blocks for drawing
3754 core::map<v3s16, MapBlock*> drawset;
3757 ScopeProfiler sp(g_profiler, prefix+"collecting blocks for drawing", SPT_AVG);
3759 for(core::map<v2s16, MapSector*>::Iterator
3760 si = m_sectors.getIterator();
3761 si.atEnd() == false; si++)
3763 MapSector *sector = si.getNode()->getValue();
3764 v2s16 sp = sector->getPos();
3766 if(m_control.range_all == false)
3768 if(sp.X < p_blocks_min.X
3769 || sp.X > p_blocks_max.X
3770 || sp.Y < p_blocks_min.Z
3771 || sp.Y > p_blocks_max.Z)
3775 core::list< MapBlock * > sectorblocks;
3776 sector->getBlocks(sectorblocks);
3779 Loop through blocks in sector
3782 u32 sector_blocks_drawn = 0;
3784 core::list< MapBlock * >::Iterator i;
3785 for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
3787 MapBlock *block = *i;
3790 Compare block position to camera position, skip
3791 if not seen on display
3794 float range = 100000 * BS;
3795 if(m_control.range_all == false)
3796 range = m_control.wanted_range * BS;
3799 if(isBlockInSight(block->getPos(), camera_position,
3800 camera_direction, camera_fov,
3801 range, &d) == false)
3806 // This is ugly (spherical distance limit?)
3807 /*if(m_control.range_all == false &&
3808 d - 0.5*BS*MAP_BLOCKSIZE > range)
3815 Update expired mesh (used for day/night change)
3817 It doesn't work exactly like it should now with the
3818 tasked mesh update but whatever.
3821 bool mesh_expired = false;
3824 JMutexAutoLock lock(block->mesh_mutex);
3826 mesh_expired = block->getMeshExpired();
3828 // Mesh has not been expired and there is no mesh:
3829 // block has no content
3830 if(block->mesh == NULL && mesh_expired == false){
3831 blocks_in_range_without_mesh++;
3836 f32 faraway = BS*50;
3837 //f32 faraway = m_control.wanted_range * BS;
3840 This has to be done with the mesh_mutex unlocked
3842 // Pretty random but this should work somewhat nicely
3843 if(mesh_expired && (
3844 (mesh_update_count < 3
3845 && (d < faraway || mesh_update_count < 2)
3848 (m_control.range_all && mesh_update_count < 20)
3851 /*if(mesh_expired && mesh_update_count < 6
3852 && (d < faraway || mesh_update_count < 3))*/
3854 mesh_update_count++;
3856 // Mesh has been expired: generate new mesh
3857 //block->updateMesh(daynight_ratio);
3858 m_client->addUpdateMeshTask(block->getPos());
3860 mesh_expired = false;
3868 v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
3869 cpn += v3s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2);
3871 float stepfac = 1.1;
3872 float startoff = BS*1;
3873 float endoff = -BS*MAP_BLOCKSIZE*1.42*1.42;
3874 v3s16 spn = cam_pos_nodes + v3s16(0,0,0);
3875 s16 bs2 = MAP_BLOCKSIZE/2 + 1;
3876 u32 needed_count = 1;
3878 isOccluded(this, spn, cpn + v3s16(0,0,0),
3879 step, stepfac, startoff, endoff, needed_count, nodemgr) &&
3880 isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
3881 step, stepfac, startoff, endoff, needed_count, nodemgr) &&
3882 isOccluded(this, spn, cpn + v3s16(bs2,bs2,-bs2),
3883 step, stepfac, startoff, endoff, needed_count, nodemgr) &&
3884 isOccluded(this, spn, cpn + v3s16(bs2,-bs2,bs2),
3885 step, stepfac, startoff, endoff, needed_count, nodemgr) &&
3886 isOccluded(this, spn, cpn + v3s16(bs2,-bs2,-bs2),
3887 step, stepfac, startoff, endoff, needed_count, nodemgr) &&
3888 isOccluded(this, spn, cpn + v3s16(-bs2,bs2,bs2),
3889 step, stepfac, startoff, endoff, needed_count, nodemgr) &&
3890 isOccluded(this, spn, cpn + v3s16(-bs2,bs2,-bs2),
3891 step, stepfac, startoff, endoff, needed_count, nodemgr) &&
3892 isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
3893 step, stepfac, startoff, endoff, needed_count, nodemgr) &&
3894 isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
3895 step, stepfac, startoff, endoff, needed_count, nodemgr)
3898 blocks_occlusion_culled++;
3902 // This block is in range. Reset usage timer.
3903 block->resetUsageTimer();
3906 Ignore if mesh doesn't exist
3909 JMutexAutoLock lock(block->mesh_mutex);
3911 scene::SMesh *mesh = block->mesh;
3914 blocks_in_range_without_mesh++;
3919 // Limit block count in case of a sudden increase
3920 blocks_would_have_drawn++;
3921 if(blocks_drawn >= m_control.wanted_max_blocks
3922 && m_control.range_all == false
3923 && d > m_control.wanted_min_range * BS)
3927 drawset[block->getPos()] = block;
3929 sector_blocks_drawn++;
3932 } // foreach sectorblocks
3934 if(sector_blocks_drawn != 0)
3935 m_last_drawn_sectors[sp] = true;
3940 Draw the selected MapBlocks
3944 ScopeProfiler sp(g_profiler, prefix+"drawing blocks", SPT_AVG);
3946 int timecheck_counter = 0;
3947 for(core::map<v3s16, MapBlock*>::Iterator
3948 i = drawset.getIterator();
3949 i.atEnd() == false; i++)
3952 timecheck_counter++;
3953 if(timecheck_counter > 50)
3955 timecheck_counter = 0;
3956 int time2 = time(0);
3957 if(time2 > time1 + 4)
3959 infostream<<"ClientMap::renderMap(): "
3960 "Rendering takes ages, returning."
3967 MapBlock *block = i.getNode()->getValue();
3970 Draw the faces of the block
3973 JMutexAutoLock lock(block->mesh_mutex);
3975 scene::SMesh *mesh = block->mesh;
3978 u32 c = mesh->getMeshBufferCount();
3979 bool stuff_actually_drawn = false;
3980 for(u32 i=0; i<c; i++)
3982 scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
3983 const video::SMaterial& material = buf->getMaterial();
3984 video::IMaterialRenderer* rnd =
3985 driver->getMaterialRenderer(material.MaterialType);
3986 bool transparent = (rnd && rnd->isTransparent());
3987 // Render transparent on transparent pass and likewise.
3988 if(transparent == is_transparent_pass)
3990 if(buf->getVertexCount() == 0)
3991 errorstream<<"Block ["<<analyze_block(block)
3992 <<"] contains an empty meshbuf"<<std::endl;
3994 This *shouldn't* hurt too much because Irrlicht
3995 doesn't change opengl textures if the old
3996 material has the same texture.
3998 driver->setMaterial(buf->getMaterial());
3999 driver->drawMeshBuffer(buf);
4000 vertex_count += buf->getVertexCount();
4002 stuff_actually_drawn = true;
4005 if(stuff_actually_drawn)
4006 blocks_had_pass_meshbuf++;
4008 blocks_without_stuff++;
4013 // Log only on solid pass because values are the same
4014 if(pass == scene::ESNRP_SOLID){
4015 g_profiler->avg("CM: blocks in range", blocks_in_range);
4016 g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
4017 if(blocks_in_range != 0)
4018 g_profiler->avg("CM: blocks in range without mesh (frac)",
4019 (float)blocks_in_range_without_mesh/blocks_in_range);
4020 g_profiler->avg("CM: blocks drawn", blocks_drawn);
4023 g_profiler->avg(prefix+"vertices drawn", vertex_count);
4024 if(blocks_had_pass_meshbuf != 0)
4025 g_profiler->avg(prefix+"meshbuffers per block",
4026 (float)meshbuffer_count / (float)blocks_had_pass_meshbuf);
4027 if(blocks_drawn != 0)
4028 g_profiler->avg(prefix+"empty blocks (frac)",
4029 (float)blocks_without_stuff / blocks_drawn);
4031 m_control.blocks_drawn = blocks_drawn;
4032 m_control.blocks_would_have_drawn = blocks_would_have_drawn;
4034 /*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
4035 <<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
4038 void ClientMap::renderPostFx()
4040 INodeDefManager *nodemgr = m_gamedef->ndef();
4042 // Sadly ISceneManager has no "post effects" render pass, in that case we
4043 // could just register for that and handle it in renderMap().
4045 m_camera_mutex.Lock();
4046 v3f camera_position = m_camera_position;
4047 m_camera_mutex.Unlock();
4049 MapNode n = getNodeNoEx(floatToInt(camera_position, BS));
4051 // - If the player is in a solid node, make everything black.
4052 // - If the player is in liquid, draw a semi-transparent overlay.
4053 const ContentFeatures& features = nodemgr->get(n);
4054 video::SColor post_effect_color = features.post_effect_color;
4055 if(features.solidness == 2 && g_settings->getBool("free_move") == false)
4057 post_effect_color = video::SColor(255, 0, 0, 0);
4059 if (post_effect_color.getAlpha() != 0)
4061 // Draw a full-screen rectangle
4062 video::IVideoDriver* driver = SceneManager->getVideoDriver();
4063 v2u32 ss = driver->getScreenSize();
4064 core::rect<s32> rect(0,0, ss.X, ss.Y);
4065 driver->draw2DRectangle(post_effect_color, rect);
4069 bool ClientMap::setTempMod(v3s16 p, NodeMod mod,
4070 core::map<v3s16, MapBlock*> *affected_blocks)
4072 bool changed = false;
4074 Add it to all blocks touching it
4077 v3s16(0,0,0), // this
4078 v3s16(0,0,1), // back
4079 v3s16(0,1,0), // top
4080 v3s16(1,0,0), // right
4081 v3s16(0,0,-1), // front
4082 v3s16(0,-1,0), // bottom
4083 v3s16(-1,0,0), // left
4085 for(u16 i=0; i<7; i++)
4087 v3s16 p2 = p + dirs[i];
4088 // Block position of neighbor (or requested) node
4089 v3s16 blockpos = getNodeBlockPos(p2);
4090 MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
4091 if(blockref == NULL)
4093 // Relative position of requested node
4094 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
4095 if(blockref->setTempMod(relpos, mod))
4100 if(changed && affected_blocks!=NULL)
4102 for(u16 i=0; i<7; i++)
4104 v3s16 p2 = p + dirs[i];
4105 // Block position of neighbor (or requested) node
4106 v3s16 blockpos = getNodeBlockPos(p2);
4107 MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
4108 if(blockref == NULL)
4110 affected_blocks->insert(blockpos, blockref);
4116 bool ClientMap::clearTempMod(v3s16 p,
4117 core::map<v3s16, MapBlock*> *affected_blocks)
4119 bool changed = false;
4121 v3s16(0,0,0), // this
4122 v3s16(0,0,1), // back
4123 v3s16(0,1,0), // top
4124 v3s16(1,0,0), // right
4125 v3s16(0,0,-1), // front
4126 v3s16(0,-1,0), // bottom
4127 v3s16(-1,0,0), // left
4129 for(u16 i=0; i<7; i++)
4131 v3s16 p2 = p + dirs[i];
4132 // Block position of neighbor (or requested) node
4133 v3s16 blockpos = getNodeBlockPos(p2);
4134 MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
4135 if(blockref == NULL)
4137 // Relative position of requested node
4138 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
4139 if(blockref->clearTempMod(relpos))
4144 if(changed && affected_blocks!=NULL)
4146 for(u16 i=0; i<7; i++)
4148 v3s16 p2 = p + dirs[i];
4149 // Block position of neighbor (or requested) node
4150 v3s16 blockpos = getNodeBlockPos(p2);
4151 MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
4152 if(blockref == NULL)
4154 affected_blocks->insert(blockpos, blockref);
4160 void ClientMap::expireMeshes(bool only_daynight_diffed)
4162 TimeTaker timer("expireMeshes()");
4164 core::map<v2s16, MapSector*>::Iterator si;
4165 si = m_sectors.getIterator();
4166 for(; si.atEnd() == false; si++)
4168 MapSector *sector = si.getNode()->getValue();
4170 core::list< MapBlock * > sectorblocks;
4171 sector->getBlocks(sectorblocks);
4173 core::list< MapBlock * >::Iterator i;
4174 for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
4176 MapBlock *block = *i;
4178 if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
4184 JMutexAutoLock lock(block->mesh_mutex);
4185 if(block->mesh != NULL)
4187 /*block->mesh->drop();
4188 block->mesh = NULL;*/
4189 block->setMeshExpired(true);
4196 void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
4198 assert(mapType() == MAPTYPE_CLIENT);
4201 v3s16 p = blockpos + v3s16(0,0,0);
4202 MapBlock *b = getBlockNoCreate(p);
4203 b->updateMesh(daynight_ratio);
4204 //b->setMeshExpired(true);
4206 catch(InvalidPositionException &e){}
4209 v3s16 p = blockpos + v3s16(-1,0,0);
4210 MapBlock *b = getBlockNoCreate(p);
4211 b->updateMesh(daynight_ratio);
4212 //b->setMeshExpired(true);
4214 catch(InvalidPositionException &e){}
4216 v3s16 p = blockpos + v3s16(0,-1,0);
4217 MapBlock *b = getBlockNoCreate(p);
4218 b->updateMesh(daynight_ratio);
4219 //b->setMeshExpired(true);
4221 catch(InvalidPositionException &e){}
4223 v3s16 p = blockpos + v3s16(0,0,-1);
4224 MapBlock *b = getBlockNoCreate(p);
4225 b->updateMesh(daynight_ratio);
4226 //b->setMeshExpired(true);
4228 catch(InvalidPositionException &e){}
4233 Update mesh of block in which the node is, and if the node is at the
4234 leading edge, update the appropriate leading blocks too.
4236 void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio)
4244 v3s16 blockposes[4];
4245 for(u32 i=0; i<4; i++)
4247 v3s16 np = nodepos + dirs[i];
4248 blockposes[i] = getNodeBlockPos(np);
4249 // Don't update mesh of block if it has been done already
4250 bool already_updated = false;
4251 for(u32 j=0; j<i; j++)
4253 if(blockposes[j] == blockposes[i])
4255 already_updated = true;
4262 MapBlock *b = getBlockNoCreate(blockposes[i]);
4263 b->updateMesh(daynight_ratio);
4268 void ClientMap::PrintInfo(std::ostream &out)
4279 MapVoxelManipulator::MapVoxelManipulator(Map *map)
4284 MapVoxelManipulator::~MapVoxelManipulator()
4286 /*infostream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
4290 void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
4292 TimeTaker timer1("emerge", &emerge_time);
4294 // Units of these are MapBlocks
4295 v3s16 p_min = getNodeBlockPos(a.MinEdge);
4296 v3s16 p_max = getNodeBlockPos(a.MaxEdge);
4298 VoxelArea block_area_nodes
4299 (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
4301 addArea(block_area_nodes);
4303 for(s32 z=p_min.Z; z<=p_max.Z; z++)
4304 for(s32 y=p_min.Y; y<=p_max.Y; y++)
4305 for(s32 x=p_min.X; x<=p_max.X; x++)
4308 core::map<v3s16, bool>::Node *n;
4309 n = m_loaded_blocks.find(p);
4313 bool block_data_inexistent = false;
4316 TimeTaker timer1("emerge load", &emerge_load_time);
4318 /*infostream<<"Loading block (caller_id="<<caller_id<<")"
4319 <<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
4321 a.print(infostream);
4322 infostream<<std::endl;*/
4324 MapBlock *block = m_map->getBlockNoCreate(p);
4325 if(block->isDummy())
4326 block_data_inexistent = true;
4328 block->copyTo(*this);
4330 catch(InvalidPositionException &e)
4332 block_data_inexistent = true;
4335 if(block_data_inexistent)
4337 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
4338 // Fill with VOXELFLAG_INEXISTENT
4339 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
4340 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
4342 s32 i = m_area.index(a.MinEdge.X,y,z);
4343 memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
4347 m_loaded_blocks.insert(p, !block_data_inexistent);
4350 //infostream<<"emerge done"<<std::endl;
4354 SUGG: Add an option to only update eg. water and air nodes.
4355 This will make it interfere less with important stuff if
4358 void MapVoxelManipulator::blitBack
4359 (core::map<v3s16, MapBlock*> & modified_blocks)
4361 if(m_area.getExtent() == v3s16(0,0,0))
4364 //TimeTaker timer1("blitBack");
4366 /*infostream<<"blitBack(): m_loaded_blocks.size()="
4367 <<m_loaded_blocks.size()<<std::endl;*/
4370 Initialize block cache
4372 v3s16 blockpos_last;
4373 MapBlock *block = NULL;
4374 bool block_checked_in_modified = false;
4376 for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
4377 for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
4378 for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
4382 u8 f = m_flags[m_area.index(p)];
4383 if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
4386 MapNode &n = m_data[m_area.index(p)];
4388 v3s16 blockpos = getNodeBlockPos(p);
4393 if(block == NULL || blockpos != blockpos_last){
4394 block = m_map->getBlockNoCreate(blockpos);
4395 blockpos_last = blockpos;
4396 block_checked_in_modified = false;
4399 // Calculate relative position in block
4400 v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
4402 // Don't continue if nothing has changed here
4403 if(block->getNode(relpos) == n)
4406 //m_map->setNode(m_area.MinEdge + p, n);
4407 block->setNode(relpos, n);
4410 Make sure block is in modified_blocks
4412 if(block_checked_in_modified == false)
4414 modified_blocks[blockpos] = block;
4415 block_checked_in_modified = true;
4418 catch(InvalidPositionException &e)
4424 ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
4425 MapVoxelManipulator(map),
4426 m_create_area(false)
4430 ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
4434 void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
4436 // Just create the area so that it can be pointed to
4437 VoxelManipulator::emerge(a, caller_id);
4440 void ManualMapVoxelManipulator::initialEmerge(
4441 v3s16 blockpos_min, v3s16 blockpos_max)
4443 TimeTaker timer1("initialEmerge", &emerge_time);
4445 // Units of these are MapBlocks
4446 v3s16 p_min = blockpos_min;
4447 v3s16 p_max = blockpos_max;
4449 VoxelArea block_area_nodes
4450 (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
4452 u32 size_MB = block_area_nodes.getVolume()*4/1000000;
4455 infostream<<"initialEmerge: area: ";
4456 block_area_nodes.print(infostream);
4457 infostream<<" ("<<size_MB<<"MB)";
4458 infostream<<std::endl;
4461 addArea(block_area_nodes);
4463 for(s32 z=p_min.Z; z<=p_max.Z; z++)
4464 for(s32 y=p_min.Y; y<=p_max.Y; y++)
4465 for(s32 x=p_min.X; x<=p_max.X; x++)
4468 core::map<v3s16, bool>::Node *n;
4469 n = m_loaded_blocks.find(p);
4473 bool block_data_inexistent = false;
4476 TimeTaker timer1("emerge load", &emerge_load_time);
4478 MapBlock *block = m_map->getBlockNoCreate(p);
4479 if(block->isDummy())
4480 block_data_inexistent = true;
4482 block->copyTo(*this);
4484 catch(InvalidPositionException &e)
4486 block_data_inexistent = true;
4489 if(block_data_inexistent)
4492 Mark area inexistent
4494 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
4495 // Fill with VOXELFLAG_INEXISTENT
4496 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
4497 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
4499 s32 i = m_area.index(a.MinEdge.X,y,z);
4500 memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
4504 m_loaded_blocks.insert(p, !block_data_inexistent);
4508 void ManualMapVoxelManipulator::blitBackAll(
4509 core::map<v3s16, MapBlock*> * modified_blocks)
4511 if(m_area.getExtent() == v3s16(0,0,0))
4515 Copy data of all blocks
4517 for(core::map<v3s16, bool>::Iterator
4518 i = m_loaded_blocks.getIterator();
4519 i.atEnd() == false; i++)
4521 v3s16 p = i.getNode()->getKey();
4522 bool existed = i.getNode()->getValue();
4523 if(existed == false)
4525 // The Great Bug was found using this
4526 /*infostream<<"ManualMapVoxelManipulator::blitBackAll: "
4527 <<"Inexistent ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
4531 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
4534 infostream<<"WARNING: "<<__FUNCTION_NAME
4535 <<": got NULL block "
4536 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
4541 block->copyFrom(*this);
4544 modified_blocks->insert(p, block);