Prettify --help output
[oweals/minetest.git] / src / main.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifdef NDEBUG
21         /*#ifdef _WIN32
22                 #pragma message ("Disabling unit tests")
23         #else
24                 #warning "Disabling unit tests"
25         #endif*/
26         // Disable unit tests
27         #define ENABLE_TESTS 0
28 #else
29         // Enable unit tests
30         #define ENABLE_TESTS 1
31 #endif
32
33 #ifdef _MSC_VER
34 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
35         #pragma comment(lib, "Irrlicht.lib")
36         // This would get rid of the console window
37         //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
38 #endif
39         #pragma comment(lib, "zlibwapi.lib")
40         #pragma comment(lib, "Shell32.lib")
41 #endif
42
43 #include "irrlicht.h" // createDevice
44
45 #include "main.h"
46 #include "mainmenumanager.h"
47 #include <iostream>
48 #include <fstream>
49 #include <locale.h>
50 #include "common_irrlicht.h"
51 #include "debug.h"
52 #include "test.h"
53 #include "server.h"
54 #include "constants.h"
55 #include "porting.h"
56 #include "gettime.h"
57 #include "guiMessageMenu.h"
58 #include "filesys.h"
59 #include "config.h"
60 #include "guiMainMenu.h"
61 #include "game.h"
62 #include "keycode.h"
63 #include "tile.h"
64 #include "chat.h"
65 #include "defaultsettings.h"
66 #include "gettext.h"
67 #include "settings.h"
68 #include "profiler.h"
69 #include "log.h"
70 #include "mods.h"
71 #include "utility_string.h"
72
73 /*
74         Settings.
75         These are loaded from the config file.
76 */
77 Settings main_settings;
78 Settings *g_settings = &main_settings;
79
80 // Global profiler
81 Profiler main_profiler;
82 Profiler *g_profiler = &main_profiler;
83
84 /*
85         Debug streams
86 */
87
88 // Connection
89 std::ostream *dout_con_ptr = &dummyout;
90 std::ostream *derr_con_ptr = &verbosestream;
91 //std::ostream *dout_con_ptr = &infostream;
92 //std::ostream *derr_con_ptr = &errorstream;
93
94 // Server
95 std::ostream *dout_server_ptr = &infostream;
96 std::ostream *derr_server_ptr = &errorstream;
97
98 // Client
99 std::ostream *dout_client_ptr = &infostream;
100 std::ostream *derr_client_ptr = &errorstream;
101
102 #ifndef SERVER
103 /*
104         Random stuff
105 */
106
107 /* mainmenumanager.h */
108
109 gui::IGUIEnvironment* guienv = NULL;
110 gui::IGUIStaticText *guiroot = NULL;
111 MainMenuManager g_menumgr;
112
113 bool noMenuActive()
114 {
115         return (g_menumgr.menuCount() == 0);
116 }
117
118 // Passed to menus to allow disconnecting and exiting
119 MainGameCallback *g_gamecallback = NULL;
120 #endif
121
122 /*
123         gettime.h implementation
124 */
125
126 #ifdef SERVER
127
128 u32 getTimeMs()
129 {
130         /* Use imprecise system calls directly (from porting.h) */
131         return porting::getTimeMs();
132 }
133
134 #else
135
136 // A small helper class
137 class TimeGetter
138 {
139 public:
140         virtual u32 getTime() = 0;
141 };
142
143 // A precise irrlicht one
144 class IrrlichtTimeGetter: public TimeGetter
145 {
146 public:
147         IrrlichtTimeGetter(IrrlichtDevice *device):
148                 m_device(device)
149         {}
150         u32 getTime()
151         {
152                 if(m_device == NULL)
153                         return 0;
154                 return m_device->getTimer()->getRealTime();
155         }
156 private:
157         IrrlichtDevice *m_device;
158 };
159 // Not so precise one which works without irrlicht
160 class SimpleTimeGetter: public TimeGetter
161 {
162 public:
163         u32 getTime()
164         {
165                 return porting::getTimeMs();
166         }
167 };
168
169 // A pointer to a global instance of the time getter
170 // TODO: why?
171 TimeGetter *g_timegetter = NULL;
172
173 u32 getTimeMs()
174 {
175         if(g_timegetter == NULL)
176                 return 0;
177         return g_timegetter->getTime();
178 }
179
180 #endif
181
182 class StderrLogOutput: public ILogOutput
183 {
184 public:
185         /* line: Full line with timestamp, level and thread */
186         void printLog(const std::string &line)
187         {
188                 std::cerr<<line<<std::endl;
189         }
190 } main_stderr_log_out;
191
192 class DstreamNoStderrLogOutput: public ILogOutput
193 {
194 public:
195         /* line: Full line with timestamp, level and thread */
196         void printLog(const std::string &line)
197         {
198                 dstream_no_stderr<<line<<std::endl;
199         }
200 } main_dstream_no_stderr_log_out;
201
202 #ifndef SERVER
203
204 /*
205         Event handler for Irrlicht
206
207         NOTE: Everything possible should be moved out from here,
208               probably to InputHandler and the_game
209 */
210
211 class MyEventReceiver : public IEventReceiver
212 {
213 public:
214         // This is the one method that we have to implement
215         virtual bool OnEvent(const SEvent& event)
216         {
217                 /*
218                         React to nothing here if a menu is active
219                 */
220                 if(noMenuActive() == false)
221                 {
222                         return false;
223                 }
224
225                 // Remember whether each key is down or up
226                 if(event.EventType == irr::EET_KEY_INPUT_EVENT)
227                 {
228                         if(event.KeyInput.PressedDown) {
229                                 keyIsDown.set(event.KeyInput);
230                                 keyWasDown.set(event.KeyInput);
231                         } else {
232                                 keyIsDown.unset(event.KeyInput);
233                         }
234                 }
235
236                 if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
237                 {
238                         if(noMenuActive() == false)
239                         {
240                                 left_active = false;
241                                 middle_active = false;
242                                 right_active = false;
243                         }
244                         else
245                         {
246                                 left_active = event.MouseInput.isLeftPressed();
247                                 middle_active = event.MouseInput.isMiddlePressed();
248                                 right_active = event.MouseInput.isRightPressed();
249
250                                 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
251                                 {
252                                         leftclicked = true;
253                                 }
254                                 if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
255                                 {
256                                         rightclicked = true;
257                                 }
258                                 if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
259                                 {
260                                         leftreleased = true;
261                                 }
262                                 if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
263                                 {
264                                         rightreleased = true;
265                                 }
266                                 if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
267                                 {
268                                         mouse_wheel += event.MouseInput.Wheel;
269                                 }
270                         }
271                 }
272
273                 return false;
274         }
275
276         bool IsKeyDown(const KeyPress &keyCode) const
277         {
278                 return keyIsDown[keyCode];
279         }
280         
281         // Checks whether a key was down and resets the state
282         bool WasKeyDown(const KeyPress &keyCode)
283         {
284                 bool b = keyWasDown[keyCode];
285                 if (b)
286                         keyWasDown.unset(keyCode);
287                 return b;
288         }
289
290         s32 getMouseWheel()
291         {
292                 s32 a = mouse_wheel;
293                 mouse_wheel = 0;
294                 return a;
295         }
296
297         void clearInput()
298         {
299                 keyIsDown.clear();
300                 keyWasDown.clear();
301
302                 leftclicked = false;
303                 rightclicked = false;
304                 leftreleased = false;
305                 rightreleased = false;
306
307                 left_active = false;
308                 middle_active = false;
309                 right_active = false;
310
311                 mouse_wheel = 0;
312         }
313
314         MyEventReceiver()
315         {
316                 clearInput();
317         }
318
319         bool leftclicked;
320         bool rightclicked;
321         bool leftreleased;
322         bool rightreleased;
323
324         bool left_active;
325         bool middle_active;
326         bool right_active;
327
328         s32 mouse_wheel;
329
330 private:
331         IrrlichtDevice *m_device;
332         
333         // The current state of keys
334         KeyList keyIsDown;
335         // Whether a key has been pressed or not
336         KeyList keyWasDown;
337 };
338
339 /*
340         Separated input handler
341 */
342
343 class RealInputHandler : public InputHandler
344 {
345 public:
346         RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
347                 m_device(device),
348                 m_receiver(receiver)
349         {
350         }
351         virtual bool isKeyDown(const KeyPress &keyCode)
352         {
353                 return m_receiver->IsKeyDown(keyCode);
354         }
355         virtual bool wasKeyDown(const KeyPress &keyCode)
356         {
357                 return m_receiver->WasKeyDown(keyCode);
358         }
359         virtual v2s32 getMousePos()
360         {
361                 return m_device->getCursorControl()->getPosition();
362         }
363         virtual void setMousePos(s32 x, s32 y)
364         {
365                 m_device->getCursorControl()->setPosition(x, y);
366         }
367
368         virtual bool getLeftState()
369         {
370                 return m_receiver->left_active;
371         }
372         virtual bool getRightState()
373         {
374                 return m_receiver->right_active;
375         }
376         
377         virtual bool getLeftClicked()
378         {
379                 return m_receiver->leftclicked;
380         }
381         virtual bool getRightClicked()
382         {
383                 return m_receiver->rightclicked;
384         }
385         virtual void resetLeftClicked()
386         {
387                 m_receiver->leftclicked = false;
388         }
389         virtual void resetRightClicked()
390         {
391                 m_receiver->rightclicked = false;
392         }
393
394         virtual bool getLeftReleased()
395         {
396                 return m_receiver->leftreleased;
397         }
398         virtual bool getRightReleased()
399         {
400                 return m_receiver->rightreleased;
401         }
402         virtual void resetLeftReleased()
403         {
404                 m_receiver->leftreleased = false;
405         }
406         virtual void resetRightReleased()
407         {
408                 m_receiver->rightreleased = false;
409         }
410
411         virtual s32 getMouseWheel()
412         {
413                 return m_receiver->getMouseWheel();
414         }
415
416         void clear()
417         {
418                 m_receiver->clearInput();
419         }
420 private:
421         IrrlichtDevice *m_device;
422         MyEventReceiver *m_receiver;
423 };
424
425 class RandomInputHandler : public InputHandler
426 {
427 public:
428         RandomInputHandler()
429         {
430                 leftdown = false;
431                 rightdown = false;
432                 leftclicked = false;
433                 rightclicked = false;
434                 leftreleased = false;
435                 rightreleased = false;
436                 keydown.clear();
437         }
438         virtual bool isKeyDown(const KeyPress &keyCode)
439         {
440                 return keydown[keyCode];
441         }
442         virtual bool wasKeyDown(const KeyPress &keyCode)
443         {
444                 return false;
445         }
446         virtual v2s32 getMousePos()
447         {
448                 return mousepos;
449         }
450         virtual void setMousePos(s32 x, s32 y)
451         {
452                 mousepos = v2s32(x,y);
453         }
454
455         virtual bool getLeftState()
456         {
457                 return leftdown;
458         }
459         virtual bool getRightState()
460         {
461                 return rightdown;
462         }
463
464         virtual bool getLeftClicked()
465         {
466                 return leftclicked;
467         }
468         virtual bool getRightClicked()
469         {
470                 return rightclicked;
471         }
472         virtual void resetLeftClicked()
473         {
474                 leftclicked = false;
475         }
476         virtual void resetRightClicked()
477         {
478                 rightclicked = false;
479         }
480
481         virtual bool getLeftReleased()
482         {
483                 return leftreleased;
484         }
485         virtual bool getRightReleased()
486         {
487                 return rightreleased;
488         }
489         virtual void resetLeftReleased()
490         {
491                 leftreleased = false;
492         }
493         virtual void resetRightReleased()
494         {
495                 rightreleased = false;
496         }
497
498         virtual s32 getMouseWheel()
499         {
500                 return 0;
501         }
502
503         virtual void step(float dtime)
504         {
505                 {
506                         static float counter1 = 0;
507                         counter1 -= dtime;
508                         if(counter1 < 0.0)
509                         {
510                                 counter1 = 0.1*Rand(1, 40);
511                                 keydown.toggle(getKeySetting("keymap_jump"));
512                         }
513                 }
514                 {
515                         static float counter1 = 0;
516                         counter1 -= dtime;
517                         if(counter1 < 0.0)
518                         {
519                                 counter1 = 0.1*Rand(1, 40);
520                                 keydown.toggle(getKeySetting("keymap_special1"));
521                         }
522                 }
523                 {
524                         static float counter1 = 0;
525                         counter1 -= dtime;
526                         if(counter1 < 0.0)
527                         {
528                                 counter1 = 0.1*Rand(1, 40);
529                                 keydown.toggle(getKeySetting("keymap_forward"));
530                         }
531                 }
532                 {
533                         static float counter1 = 0;
534                         counter1 -= dtime;
535                         if(counter1 < 0.0)
536                         {
537                                 counter1 = 0.1*Rand(1, 40);
538                                 keydown.toggle(getKeySetting("keymap_left"));
539                         }
540                 }
541                 {
542                         static float counter1 = 0;
543                         counter1 -= dtime;
544                         if(counter1 < 0.0)
545                         {
546                                 counter1 = 0.1*Rand(1, 20);
547                                 mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
548                         }
549                 }
550                 {
551                         static float counter1 = 0;
552                         counter1 -= dtime;
553                         if(counter1 < 0.0)
554                         {
555                                 counter1 = 0.1*Rand(1, 30);
556                                 leftdown = !leftdown;
557                                 if(leftdown)
558                                         leftclicked = true;
559                                 if(!leftdown)
560                                         leftreleased = true;
561                         }
562                 }
563                 {
564                         static float counter1 = 0;
565                         counter1 -= dtime;
566                         if(counter1 < 0.0)
567                         {
568                                 counter1 = 0.1*Rand(1, 15);
569                                 rightdown = !rightdown;
570                                 if(rightdown)
571                                         rightclicked = true;
572                                 if(!rightdown)
573                                         rightreleased = true;
574                         }
575                 }
576                 mousepos += mousespeed;
577         }
578
579         s32 Rand(s32 min, s32 max)
580         {
581                 return (myrand()%(max-min+1))+min;
582         }
583 private:
584         KeyList keydown;
585         v2s32 mousepos;
586         v2s32 mousespeed;
587         bool leftdown;
588         bool rightdown;
589         bool leftclicked;
590         bool rightclicked;
591         bool leftreleased;
592         bool rightreleased;
593 };
594
595 void drawMenuBackground(video::IVideoDriver* driver)
596 {
597         core::dimension2d<u32> screensize = driver->getScreenSize();
598                 
599         video::ITexture *bgtexture =
600                         driver->getTexture(getTexturePath("menubg.png").c_str());
601         if(bgtexture)
602         {
603                 s32 scaledsize = 128;
604                 
605                 // The important difference between destsize and screensize is
606                 // that destsize is rounded to whole scaled pixels.
607                 // These formulas use component-wise multiplication and division of v2u32.
608                 v2u32 texturesize = bgtexture->getSize();
609                 v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
610                 v2u32 destsize = scaledsize * sourcesize / texturesize;
611                 
612                 // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
613                 driver->draw2DImage(bgtexture,
614                         core::rect<s32>(0, 0, destsize.X, destsize.Y),
615                         core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
616                         NULL, NULL, true);
617         }
618         
619         video::ITexture *logotexture =
620                         driver->getTexture(getTexturePath("menulogo.png").c_str());
621         if(logotexture)
622         {
623                 v2s32 logosize(logotexture->getOriginalSize().Width,
624                                 logotexture->getOriginalSize().Height);
625                 logosize *= 4;
626
627                 video::SColor bgcolor(255,50,50,50);
628                 core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
629                                 screensize.Width, screensize.Height);
630                 driver->draw2DRectangle(bgcolor, bgrect, NULL);
631
632                 core::rect<s32> rect(0,0,logosize.X,logosize.Y);
633                 rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
634                 rect -= v2s32(logosize.X/2, 0);
635                 driver->draw2DImage(logotexture, rect,
636                         core::rect<s32>(core::position2d<s32>(0,0),
637                         core::dimension2di(logotexture->getSize())),
638                         NULL, NULL, true);
639         }
640 }
641
642 #endif
643
644 // These are defined global so that they're not optimized too much.
645 // Can't change them to volatile.
646 s16 temp16;
647 f32 tempf;
648 v3f tempv3f1;
649 v3f tempv3f2;
650 std::string tempstring;
651 std::string tempstring2;
652
653 void SpeedTests()
654 {
655         {
656                 infostream<<"The following test should take around 20ms."<<std::endl;
657                 TimeTaker timer("Testing std::string speed");
658                 const u32 jj = 10000;
659                 for(u32 j=0; j<jj; j++)
660                 {
661                         tempstring = "";
662                         tempstring2 = "";
663                         const u32 ii = 10;
664                         for(u32 i=0; i<ii; i++){
665                                 tempstring2 += "asd";
666                         }
667                         for(u32 i=0; i<ii+1; i++){
668                                 tempstring += "asd";
669                                 if(tempstring == tempstring2)
670                                         break;
671                         }
672                 }
673         }
674         
675         infostream<<"All of the following tests should take around 100ms each."
676                         <<std::endl;
677
678         {
679                 TimeTaker timer("Testing floating-point conversion speed");
680                 tempf = 0.001;
681                 for(u32 i=0; i<4000000; i++){
682                         temp16 += tempf;
683                         tempf += 0.001;
684                 }
685         }
686         
687         {
688                 TimeTaker timer("Testing floating-point vector speed");
689
690                 tempv3f1 = v3f(1,2,3);
691                 tempv3f2 = v3f(4,5,6);
692                 for(u32 i=0; i<10000000; i++){
693                         tempf += tempv3f1.dotProduct(tempv3f2);
694                         tempv3f2 += v3f(7,8,9);
695                 }
696         }
697
698         {
699                 TimeTaker timer("Testing core::map speed");
700                 
701                 core::map<v2s16, f32> map1;
702                 tempf = -324;
703                 const s16 ii=300;
704                 for(s16 y=0; y<ii; y++){
705                         for(s16 x=0; x<ii; x++){
706                                 map1.insert(v2s16(x,y), tempf);
707                                 tempf += 1;
708                         }
709                 }
710                 for(s16 y=ii-1; y>=0; y--){
711                         for(s16 x=0; x<ii; x++){
712                                 tempf = map1[v2s16(x,y)];
713                         }
714                 }
715         }
716
717         {
718                 infostream<<"Around 5000/ms should do well here."<<std::endl;
719                 TimeTaker timer("Testing mutex speed");
720                 
721                 JMutex m;
722                 m.Init();
723                 u32 n = 0;
724                 u32 i = 0;
725                 do{
726                         n += 10000;
727                         for(; i<n; i++){
728                                 m.Lock();
729                                 m.Unlock();
730                         }
731                 }
732                 // Do at least 10ms
733                 while(timer.getTime() < 10);
734
735                 u32 dtime = timer.stop();
736                 u32 per_ms = n / dtime;
737                 infostream<<"Done. "<<dtime<<"ms, "
738                                 <<per_ms<<"/ms"<<std::endl;
739         }
740 }
741
742 int main(int argc, char *argv[])
743 {
744         /*
745                 Initialization
746         */
747
748         log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
749         log_add_output_all_levs(&main_dstream_no_stderr_log_out);
750
751         log_register_thread("main");
752
753         // Set locale. This is for forcing '.' as the decimal point.
754         std::locale::global(std::locale("C"));
755         // This enables printing all characters in bitmap font
756         setlocale(LC_CTYPE, "en_US");
757
758         /*
759                 Parse command line
760         */
761         
762         // List all allowed options
763         core::map<std::string, ValueSpec> allowed_options;
764         allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
765                         "Show allowed options"));
766         allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
767                         "Load configuration from specified file"));
768         allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
769                         "Set network port (UDP) to use"));
770         allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
771                         "Disable unit tests"));
772         allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
773                         "Enable unit tests"));
774         allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
775                         "Map directory (where everything in the world is stored)"));
776         allowed_options.insert("info-on-stderr", ValueSpec(VALUETYPE_FLAG,
777                         "Print more information to console (deprecated; use --verbose)"));
778         allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
779                         "Print more information to console"));
780 #ifndef SERVER
781         allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
782                         "Run speed tests"));
783         allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
784                         "Address to connect to"));
785         allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
786                         "Enable random user input, for testing"));
787         allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
788                         "Run server directly"));
789 #endif
790
791         Settings cmd_args;
792         
793         bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
794
795         if(ret == false || cmd_args.getFlag("help"))
796         {
797                 dstream<<"Allowed options:"<<std::endl;
798                 for(core::map<std::string, ValueSpec>::Iterator
799                                 i = allowed_options.getIterator();
800                                 i.atEnd() == false; i++)
801                 {
802                         std::ostringstream os1(std::ios::binary);
803                         os1<<"  --"<<i.getNode()->getKey();
804                         if(i.getNode()->getValue().type == VALUETYPE_FLAG)
805                                 {}
806                         else
807                                 os1<<" <value>";
808                         dstream<<padStringRight(os1.str(), 24);
809
810                         if(i.getNode()->getValue().help != NULL)
811                                 dstream<<i.getNode()->getValue().help;
812                         dstream<<std::endl;
813                 }
814
815                 return cmd_args.getFlag("help") ? 0 : 1;
816         }
817         
818         /*
819                 Low-level initialization
820         */
821
822         if(cmd_args.getFlag("verbose") ||
823                         cmd_args.getFlag("info-on-stderr") ||
824                         cmd_args.getFlag("speedtests"))
825                 log_add_output(&main_stderr_log_out, LMT_INFO);
826
827         porting::signal_handler_init();
828         bool &kill = *porting::signal_handler_killstatus();
829         
830         porting::initializePaths();
831
832         // Create user data directory
833         fs::CreateDir(porting::path_user);
834
835         init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
836         
837         // Initialize debug streams
838 #ifdef RUN_IN_PLACE
839         std::string debugfile = DEBUGFILE;
840 #else
841         std::string debugfile = porting::path_user+DIR_DELIM+DEBUGFILE;
842 #endif
843         bool disable_stderr = false;
844         debugstreams_init(disable_stderr, debugfile.c_str());
845         // Initialize debug stacks
846         debug_stacks_init();
847
848         DSTACK(__FUNCTION_NAME);
849
850         dstream<<"path_share = "<<porting::path_share<<std::endl;
851         dstream<<"path_user  = "<<porting::path_user<<std::endl;
852
853         // Debug handler
854         BEGIN_DEBUG_EXCEPTION_HANDLER
855
856         // Print startup message
857         actionstream<<PROJECT_NAME<<
858                         " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
859                         <<", "<<BUILD_INFO
860                         <<std::endl;
861         
862         /*
863                 Basic initialization
864         */
865
866         // Initialize default settings
867         set_default_settings(g_settings);
868         
869         // Initialize sockets
870         sockets_init();
871         atexit(sockets_cleanup);
872         
873         /*
874                 Read config file
875         */
876         
877         // Path of configuration file in use
878         std::string configpath = "";
879         
880         if(cmd_args.exists("config"))
881         {
882                 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
883                 if(r == false)
884                 {
885                         errorstream<<"Could not read configuration from \""
886                                         <<cmd_args.get("config")<<"\""<<std::endl;
887                         return 1;
888                 }
889                 configpath = cmd_args.get("config");
890         }
891         else
892         {
893                 core::array<std::string> filenames;
894                 filenames.push_back(porting::path_user +
895                                 DIR_DELIM + "minetest.conf");
896                 // Legacy configuration file location
897                 filenames.push_back(porting::path_user +
898                                 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
899 #ifdef RUN_IN_PLACE
900                 // Try also from a lower level (to aid having the same configuration
901                 // for many RUN_IN_PLACE installs)
902                 filenames.push_back(porting::path_user +
903                                 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
904 #endif
905
906                 for(u32 i=0; i<filenames.size(); i++)
907                 {
908                         bool r = g_settings->readConfigFile(filenames[i].c_str());
909                         if(r)
910                         {
911                                 configpath = filenames[i];
912                                 break;
913                         }
914                 }
915                 
916                 // If no path found, use the first one (menu creates the file)
917                 if(configpath == "")
918                         configpath = filenames[0];
919         }
920
921         // Initialize random seed
922         srand(time(0));
923         mysrand(time(0));
924
925         /*
926                 Run unit tests
927         */
928
929         if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
930                         || cmd_args.getFlag("enable-unittests") == true)
931         {
932                 run_tests();
933         }
934         
935         /*
936                 Game parameters
937         */
938
939         // Port
940         u16 port = 30000;
941         if(cmd_args.exists("port"))
942                 port = cmd_args.getU16("port");
943         else if(g_settings->exists("port"))
944                 port = g_settings->getU16("port");
945         if(port == 0)
946                 port = 30000;
947         
948         // Map directory
949         std::string map_dir = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
950         if(cmd_args.exists("map-dir"))
951                 map_dir = cmd_args.get("map-dir");
952         else if(g_settings->exists("map-dir"))
953                 map_dir = g_settings->get("map-dir");
954         else{
955                 // No map-dir option was specified.
956                 // Check if the world is found from the default directory, and if
957                 // not, see if the legacy world directory exists.
958                 std::string legacy_map_dir = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
959                 if(!fs::PathExists(map_dir) && fs::PathExists(legacy_map_dir)){
960                         errorstream<<"Warning: Using legacy world directory \""
961                                         <<legacy_map_dir<<"\""<<std::endl;
962                         map_dir = legacy_map_dir;
963                 }
964         }
965
966         // Run dedicated server if asked to or no other option
967 #ifdef SERVER
968         bool run_dedicated_server = true;
969 #else
970         bool run_dedicated_server = cmd_args.getFlag("server");
971 #endif
972         if(run_dedicated_server)
973         {
974                 DSTACK("Dedicated server branch");
975
976                 // Create time getter if built with Irrlicht
977 #ifndef SERVER
978                 g_timegetter = new SimpleTimeGetter();
979 #endif
980                 
981                 // Create server
982                 Server server(map_dir, configpath, "mesetint");
983                 server.start(port);
984                 
985                 // Run server
986                 dedicated_server_loop(server, kill);
987
988                 return 0;
989         }
990
991 #ifndef SERVER // Exclude from dedicated server build
992
993         /*
994                 More parameters
995         */
996         
997         // Address to connect to
998         std::string address = "";
999         
1000         if(cmd_args.exists("address"))
1001         {
1002                 address = cmd_args.get("address");
1003         }
1004         else
1005         {
1006                 address = g_settings->get("address");
1007         }
1008         
1009         std::string playername = g_settings->get("name");
1010
1011         /*
1012                 Device initialization
1013         */
1014
1015         // Resolution selection
1016         
1017         bool fullscreen = false;
1018         u16 screenW = g_settings->getU16("screenW");
1019         u16 screenH = g_settings->getU16("screenH");
1020
1021         // Determine driver
1022
1023         video::E_DRIVER_TYPE driverType;
1024         
1025         std::string driverstring = g_settings->get("video_driver");
1026
1027         if(driverstring == "null")
1028                 driverType = video::EDT_NULL;
1029         else if(driverstring == "software")
1030                 driverType = video::EDT_SOFTWARE;
1031         else if(driverstring == "burningsvideo")
1032                 driverType = video::EDT_BURNINGSVIDEO;
1033         else if(driverstring == "direct3d8")
1034                 driverType = video::EDT_DIRECT3D8;
1035         else if(driverstring == "direct3d9")
1036                 driverType = video::EDT_DIRECT3D9;
1037         else if(driverstring == "opengl")
1038                 driverType = video::EDT_OPENGL;
1039         else
1040         {
1041                 errorstream<<"WARNING: Invalid video_driver specified; defaulting "
1042                                 "to opengl"<<std::endl;
1043                 driverType = video::EDT_OPENGL;
1044         }
1045
1046         /*
1047                 Create device and exit if creation failed
1048         */
1049
1050         MyEventReceiver receiver;
1051
1052         IrrlichtDevice *device;
1053         device = createDevice(driverType,
1054                         core::dimension2d<u32>(screenW, screenH),
1055                         16, fullscreen, false, false, &receiver);
1056
1057         if (device == 0)
1058                 return 1; // could not create selected driver.
1059         
1060         /*
1061                 Continue initialization
1062         */
1063
1064         video::IVideoDriver* driver = device->getVideoDriver();
1065
1066         // Disable mipmaps (because some of them look ugly)
1067         driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
1068
1069         /*
1070                 This changes the minimum allowed number of vertices in a VBO.
1071                 Default is 500.
1072         */
1073         //driver->setMinHardwareBufferVertexCount(50);
1074
1075         // Set the window caption
1076         device->setWindowCaption(L"Minetest [Main Menu]");
1077         
1078         // Create time getter
1079         g_timegetter = new IrrlichtTimeGetter(device);
1080         
1081         // Create game callback for menus
1082         g_gamecallback = new MainGameCallback(device);
1083         
1084         /*
1085                 Speed tests (done after irrlicht is loaded to get timer)
1086         */
1087         if(cmd_args.getFlag("speedtests"))
1088         {
1089                 dstream<<"Running speed tests"<<std::endl;
1090                 SpeedTests();
1091                 return 0;
1092         }
1093         
1094         device->setResizable(true);
1095
1096         bool random_input = g_settings->getBool("random_input")
1097                         || cmd_args.getFlag("random-input");
1098         InputHandler *input = NULL;
1099         if(random_input)
1100                 input = new RandomInputHandler();
1101         else
1102                 input = new RealInputHandler(device, &receiver);
1103         
1104         scene::ISceneManager* smgr = device->getSceneManager();
1105
1106         guienv = device->getGUIEnvironment();
1107         gui::IGUISkin* skin = guienv->getSkin();
1108         gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
1109         if(font)
1110                 skin->setFont(font);
1111         else
1112                 errorstream<<"WARNING: Font file was not found."
1113                                 " Using default font."<<std::endl;
1114         // If font was not found, this will get us one
1115         font = skin->getFont();
1116         assert(font);
1117         
1118         u32 text_height = font->getDimension(L"Hello, world!").Height;
1119         infostream<<"text_height="<<text_height<<std::endl;
1120
1121         //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
1122         skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
1123         //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
1124         //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
1125         skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
1126         skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
1127         
1128         /*
1129                 GUI stuff
1130         */
1131
1132         ChatBackend chat_backend;
1133
1134         /*
1135                 If an error occurs, this is set to something and the
1136                 menu-game loop is restarted. It is then displayed before
1137                 the menu.
1138         */
1139         std::wstring error_message = L"";
1140
1141         // The password entered during the menu screen,
1142         std::string password;
1143
1144         /*
1145                 Menu-game loop
1146         */
1147         while(device->run() && kill == false)
1148         {
1149
1150                 // This is used for catching disconnects
1151                 try
1152                 {
1153
1154                         /*
1155                                 Clear everything from the GUIEnvironment
1156                         */
1157                         guienv->clear();
1158                         
1159                         /*
1160                                 We need some kind of a root node to be able to add
1161                                 custom gui elements directly on the screen.
1162                                 Otherwise they won't be automatically drawn.
1163                         */
1164                         guiroot = guienv->addStaticText(L"",
1165                                         core::rect<s32>(0, 0, 10000, 10000));
1166                         
1167                         /*
1168                                 Out-of-game menu loop.
1169
1170                                 Loop quits when menu returns proper parameters.
1171                         */
1172                         while(kill == false)
1173                         {
1174                                 // Cursor can be non-visible when coming from the game
1175                                 device->getCursorControl()->setVisible(true);
1176                                 // Some stuff are left to scene manager when coming from the game
1177                                 // (map at least?)
1178                                 smgr->clear();
1179                                 // Reset or hide the debug gui texts
1180                                 /*guitext->setText(L"Minetest-c55");
1181                                 guitext2->setVisible(false);
1182                                 guitext_info->setVisible(false);
1183                                 guitext_chat->setVisible(false);*/
1184                                 
1185                                 // Initialize menu data
1186                                 MainMenuData menudata;
1187                                 menudata.address = narrow_to_wide(address);
1188                                 menudata.name = narrow_to_wide(playername);
1189                                 menudata.port = narrow_to_wide(itos(port));
1190                                 menudata.fancy_trees = g_settings->getBool("new_style_leaves");
1191                                 menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
1192                                 menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
1193                                 menudata.opaque_water = g_settings->getBool("opaque_water");
1194                                 menudata.creative_mode = g_settings->getBool("creative_mode");
1195                                 menudata.enable_damage = g_settings->getBool("enable_damage");
1196
1197                                 GUIMainMenu *menu =
1198                                                 new GUIMainMenu(guienv, guiroot, -1, 
1199                                                         &g_menumgr, &menudata, g_gamecallback);
1200                                 menu->allowFocusRemoval(true);
1201
1202                                 if(error_message != L"")
1203                                 {
1204                                         errorstream<<"error_message = "
1205                                                         <<wide_to_narrow(error_message)<<std::endl;
1206
1207                                         GUIMessageMenu *menu2 =
1208                                                         new GUIMessageMenu(guienv, guiroot, -1, 
1209                                                                 &g_menumgr, error_message.c_str());
1210                                         menu2->drop();
1211                                         error_message = L"";
1212                                 }
1213
1214                                 video::IVideoDriver* driver = device->getVideoDriver();
1215                                 
1216                                 infostream<<"Created main menu"<<std::endl;
1217
1218                                 while(device->run() && kill == false)
1219                                 {
1220                                         if(menu->getStatus() == true)
1221                                                 break;
1222
1223                                         //driver->beginScene(true, true, video::SColor(255,0,0,0));
1224                                         driver->beginScene(true, true, video::SColor(255,128,128,128));
1225
1226                                         drawMenuBackground(driver);
1227
1228                                         guienv->drawAll();
1229                                         
1230                                         driver->endScene();
1231                                         
1232                                         // On some computers framerate doesn't seem to be
1233                                         // automatically limited
1234                                         sleep_ms(25);
1235                                 }
1236                                 
1237                                 // Break out of menu-game loop to shut down cleanly
1238                                 if(device->run() == false || kill == true)
1239                                         break;
1240                                 
1241                                 infostream<<"Dropping main menu"<<std::endl;
1242
1243                                 menu->drop();
1244                                 
1245                                 // Delete map if requested
1246                                 if(menudata.delete_map)
1247                                 {
1248                                         bool r = fs::RecursiveDeleteContent(map_dir);
1249                                         if(r == false)
1250                                                 error_message = L"Delete failed";
1251                                         continue;
1252                                 }
1253
1254                                 playername = wide_to_narrow(menudata.name);
1255
1256                                 password = translatePassword(playername, menudata.password);
1257
1258                                 //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
1259
1260                                 address = wide_to_narrow(menudata.address);
1261                                 int newport = stoi(wide_to_narrow(menudata.port));
1262                                 if(newport != 0)
1263                                         port = newport;
1264                                 g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
1265                                 g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
1266                                 g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
1267                                 g_settings->set("opaque_water", itos(menudata.opaque_water));
1268                                 g_settings->set("creative_mode", itos(menudata.creative_mode));
1269                                 g_settings->set("enable_damage", itos(menudata.enable_damage));
1270                                 
1271                                 // NOTE: These are now checked server side; no need to do it
1272                                 //       here, so let's not do it here.
1273                                 /*// Check for valid parameters, restart menu if invalid.
1274                                 if(playername == "")
1275                                 {
1276                                         error_message = L"Name required.";
1277                                         continue;
1278                                 }
1279                                 // Check that name has only valid chars
1280                                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
1281                                 {
1282                                         error_message = L"Characters allowed: "
1283                                                         +narrow_to_wide(PLAYERNAME_ALLOWED_CHARS);
1284                                         continue;
1285                                 }*/
1286
1287                                 // Save settings
1288                                 g_settings->set("name", playername);
1289                                 g_settings->set("address", address);
1290                                 g_settings->set("port", itos(port));
1291                                 // Update configuration file
1292                                 if(configpath != "")
1293                                         g_settings->updateConfigFile(configpath.c_str());
1294                         
1295                                 // Continue to game
1296                                 break;
1297                         }
1298                         
1299                         // Break out of menu-game loop to shut down cleanly
1300                         if(device->run() == false || kill == true)
1301                                 break;
1302                         
1303                         /*
1304                                 Run game
1305                         */
1306                         the_game(
1307                                 kill,
1308                                 random_input,
1309                                 input,
1310                                 device,
1311                                 font,
1312                                 map_dir,
1313                                 playername,
1314                                 password,
1315                                 address,
1316                                 port,
1317                                 error_message,
1318                                 configpath,
1319                                 chat_backend
1320                         );
1321
1322                 } //try
1323                 catch(con::PeerNotFoundException &e)
1324                 {
1325                         errorstream<<"Connection error (timed out?)"<<std::endl;
1326                         error_message = L"Connection error (timed out?)";
1327                 }
1328                 catch(SocketException &e)
1329                 {
1330                         errorstream<<"Socket error (port already in use?)"<<std::endl;
1331                         error_message = L"Socket error (port already in use?)";
1332                 }
1333                 catch(ModError &e)
1334                 {
1335                         errorstream<<e.what()<<std::endl;
1336                         error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
1337                 }
1338 #ifdef NDEBUG
1339                 catch(std::exception &e)
1340                 {
1341                         std::string narrow_message = "Some exception, what()=\"";
1342                         narrow_message += e.what();
1343                         narrow_message += "\"";
1344                         errorstream<<narrow_message<<std::endl;
1345                         error_message = narrow_to_wide(narrow_message);
1346                 }
1347 #endif
1348
1349         } // Menu-game loop
1350         
1351         delete input;
1352
1353         /*
1354                 In the end, delete the Irrlicht device.
1355         */
1356         device->drop();
1357
1358 #endif // !SERVER
1359         
1360         // Update configuration file
1361         if(configpath != "")
1362                 g_settings->updateConfigFile(configpath.c_str());
1363
1364         END_DEBUG_EXCEPTION_HANDLER(errorstream)
1365         
1366         debugstreams_deinit();
1367         
1368         return 0;
1369 }
1370
1371 //END
1372