Split server/client port setting to avoid port number clashes in mainmenu
[oweals/minetest.git] / src / main.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifdef NDEBUG
21         /*#ifdef _WIN32
22                 #pragma message ("Disabling unit tests")
23         #else
24                 #warning "Disabling unit tests"
25         #endif*/
26         // Disable unit tests
27         #define ENABLE_TESTS 0
28 #else
29         // Enable unit tests
30         #define ENABLE_TESTS 1
31 #endif
32
33 #ifdef _MSC_VER
34 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
35         #pragma comment(lib, "Irrlicht.lib")
36         // This would get rid of the console window
37         //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
38 #endif
39         #pragma comment(lib, "zlibwapi.lib")
40         #pragma comment(lib, "Shell32.lib")
41 #endif
42
43 #include "irrlicht.h" // createDevice
44
45 #include "main.h"
46 #include "mainmenumanager.h"
47 #include <iostream>
48 #include <fstream>
49 #include <locale.h>
50 #include "irrlichttypes_extrabloated.h"
51 #include "debug.h"
52 #include "test.h"
53 #include "clouds.h"
54 #include "server.h"
55 #include "constants.h"
56 #include "porting.h"
57 #include "gettime.h"
58 #include "guiMessageMenu.h"
59 #include "filesys.h"
60 #include "config.h"
61 #include "version.h"
62 #include "guiMainMenu.h"
63 #include "game.h"
64 #include "keycode.h"
65 #include "tile.h"
66 #include "chat.h"
67 #include "defaultsettings.h"
68 #include "gettext.h"
69 #include "settings.h"
70 #include "profiler.h"
71 #include "log.h"
72 #include "mods.h"
73 #if USE_FREETYPE
74 #include "xCGUITTFont.h"
75 #endif
76 #include "util/string.h"
77 #include "subgame.h"
78 #include "quicktune.h"
79 #include "serverlist.h"
80 #include "guiEngine.h"
81 #include "mapsector.h"
82
83 #include "database-sqlite3.h"
84 #ifdef USE_LEVELDB
85 #include "database-leveldb.h"
86 #endif
87
88 /*
89         Settings.
90         These are loaded from the config file.
91 */
92 Settings main_settings;
93 Settings *g_settings = &main_settings;
94 std::string g_settings_path;
95
96 // Global profiler
97 Profiler main_profiler;
98 Profiler *g_profiler = &main_profiler;
99
100 // Menu clouds are created later
101 Clouds *g_menuclouds = 0;
102 irr::scene::ISceneManager *g_menucloudsmgr = 0;
103
104 /*
105         Debug streams
106 */
107
108 // Connection
109 std::ostream *dout_con_ptr = &dummyout;
110 std::ostream *derr_con_ptr = &verbosestream;
111
112 // Server
113 std::ostream *dout_server_ptr = &infostream;
114 std::ostream *derr_server_ptr = &errorstream;
115
116 // Client
117 std::ostream *dout_client_ptr = &infostream;
118 std::ostream *derr_client_ptr = &errorstream;
119
120 #ifndef SERVER
121 /*
122         Random stuff
123 */
124
125 /* mainmenumanager.h */
126
127 gui::IGUIEnvironment* guienv = NULL;
128 gui::IGUIStaticText *guiroot = NULL;
129 MainMenuManager g_menumgr;
130
131 bool noMenuActive()
132 {
133         return (g_menumgr.menuCount() == 0);
134 }
135
136 // Passed to menus to allow disconnecting and exiting
137 MainGameCallback *g_gamecallback = NULL;
138 #endif
139
140 /*
141         gettime.h implementation
142 */
143
144 #ifdef SERVER
145
146 u32 getTimeMs()
147 {
148         /* Use imprecise system calls directly (from porting.h) */
149         return porting::getTime(PRECISION_MILLI);
150 }
151
152 u32 getTime(TimePrecision prec)
153 {
154         return porting::getTime(prec);
155 }
156
157 #else
158
159 // A small helper class
160 class TimeGetter
161 {
162 public:
163         virtual u32 getTime(TimePrecision prec) = 0;
164 };
165
166 // A precise irrlicht one
167 class IrrlichtTimeGetter: public TimeGetter
168 {
169 public:
170         IrrlichtTimeGetter(IrrlichtDevice *device):
171                 m_device(device)
172         {}
173         u32 getTime(TimePrecision prec)
174         {
175                 if (prec == PRECISION_MILLI) {
176                         if(m_device == NULL)
177                                 return 0;
178                         return m_device->getTimer()->getRealTime();
179                 } else {
180                         return porting::getTime(prec);
181                 }
182         }
183 private:
184         IrrlichtDevice *m_device;
185 };
186 // Not so precise one which works without irrlicht
187 class SimpleTimeGetter: public TimeGetter
188 {
189 public:
190         u32 getTime(TimePrecision prec)
191         {
192                 return porting::getTime(prec);
193         }
194 };
195
196 // A pointer to a global instance of the time getter
197 // TODO: why?
198 TimeGetter *g_timegetter = NULL;
199
200 u32 getTimeMs()
201 {
202         if(g_timegetter == NULL)
203                 return 0;
204         return g_timegetter->getTime(PRECISION_MILLI);
205 }
206
207 u32 getTime(TimePrecision prec) {
208         if (g_timegetter == NULL)
209                 return 0;
210         return g_timegetter->getTime(prec);
211 }
212 #endif
213
214 class StderrLogOutput: public ILogOutput
215 {
216 public:
217         /* line: Full line with timestamp, level and thread */
218         void printLog(const std::string &line)
219         {
220                 std::cerr<<line<<std::endl;
221         }
222 } main_stderr_log_out;
223
224 class DstreamNoStderrLogOutput: public ILogOutput
225 {
226 public:
227         /* line: Full line with timestamp, level and thread */
228         void printLog(const std::string &line)
229         {
230                 dstream_no_stderr<<line<<std::endl;
231         }
232 } main_dstream_no_stderr_log_out;
233
234 #ifndef SERVER
235
236 /*
237         Event handler for Irrlicht
238
239         NOTE: Everything possible should be moved out from here,
240               probably to InputHandler and the_game
241 */
242
243 class MyEventReceiver : public IEventReceiver
244 {
245 public:
246         // This is the one method that we have to implement
247         virtual bool OnEvent(const SEvent& event)
248         {
249                 /*
250                         React to nothing here if a menu is active
251                 */
252                 if(noMenuActive() == false)
253                 {
254                         return g_menumgr.preprocessEvent(event);
255                 }
256
257                 // Remember whether each key is down or up
258                 if(event.EventType == irr::EET_KEY_INPUT_EVENT)
259                 {
260                         if(event.KeyInput.PressedDown) {
261                                 keyIsDown.set(event.KeyInput);
262                                 keyWasDown.set(event.KeyInput);
263                         } else {
264                                 keyIsDown.unset(event.KeyInput);
265                         }
266                 }
267
268                 if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
269                 {
270                         if(noMenuActive() == false)
271                         {
272                                 left_active = false;
273                                 middle_active = false;
274                                 right_active = false;
275                         }
276                         else
277                         {
278                                 left_active = event.MouseInput.isLeftPressed();
279                                 middle_active = event.MouseInput.isMiddlePressed();
280                                 right_active = event.MouseInput.isRightPressed();
281
282                                 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
283                                 {
284                                         leftclicked = true;
285                                 }
286                                 if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
287                                 {
288                                         rightclicked = true;
289                                 }
290                                 if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
291                                 {
292                                         leftreleased = true;
293                                 }
294                                 if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
295                                 {
296                                         rightreleased = true;
297                                 }
298                                 if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
299                                 {
300                                         mouse_wheel += event.MouseInput.Wheel;
301                                 }
302                         }
303                 }
304
305                 return false;
306         }
307
308         bool IsKeyDown(const KeyPress &keyCode) const
309         {
310                 return keyIsDown[keyCode];
311         }
312         
313         // Checks whether a key was down and resets the state
314         bool WasKeyDown(const KeyPress &keyCode)
315         {
316                 bool b = keyWasDown[keyCode];
317                 if (b)
318                         keyWasDown.unset(keyCode);
319                 return b;
320         }
321
322         s32 getMouseWheel()
323         {
324                 s32 a = mouse_wheel;
325                 mouse_wheel = 0;
326                 return a;
327         }
328
329         void clearInput()
330         {
331                 keyIsDown.clear();
332                 keyWasDown.clear();
333
334                 leftclicked = false;
335                 rightclicked = false;
336                 leftreleased = false;
337                 rightreleased = false;
338
339                 left_active = false;
340                 middle_active = false;
341                 right_active = false;
342
343                 mouse_wheel = 0;
344         }
345
346         MyEventReceiver()
347         {
348                 clearInput();
349         }
350
351         bool leftclicked;
352         bool rightclicked;
353         bool leftreleased;
354         bool rightreleased;
355
356         bool left_active;
357         bool middle_active;
358         bool right_active;
359
360         s32 mouse_wheel;
361
362 private:
363         IrrlichtDevice *m_device;
364         
365         // The current state of keys
366         KeyList keyIsDown;
367         // Whether a key has been pressed or not
368         KeyList keyWasDown;
369 };
370
371 /*
372         Separated input handler
373 */
374
375 class RealInputHandler : public InputHandler
376 {
377 public:
378         RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
379                 m_device(device),
380                 m_receiver(receiver)
381         {
382         }
383         virtual bool isKeyDown(const KeyPress &keyCode)
384         {
385                 return m_receiver->IsKeyDown(keyCode);
386         }
387         virtual bool wasKeyDown(const KeyPress &keyCode)
388         {
389                 return m_receiver->WasKeyDown(keyCode);
390         }
391         virtual v2s32 getMousePos()
392         {
393                 return m_device->getCursorControl()->getPosition();
394         }
395         virtual void setMousePos(s32 x, s32 y)
396         {
397                 m_device->getCursorControl()->setPosition(x, y);
398         }
399
400         virtual bool getLeftState()
401         {
402                 return m_receiver->left_active;
403         }
404         virtual bool getRightState()
405         {
406                 return m_receiver->right_active;
407         }
408         
409         virtual bool getLeftClicked()
410         {
411                 return m_receiver->leftclicked;
412         }
413         virtual bool getRightClicked()
414         {
415                 return m_receiver->rightclicked;
416         }
417         virtual void resetLeftClicked()
418         {
419                 m_receiver->leftclicked = false;
420         }
421         virtual void resetRightClicked()
422         {
423                 m_receiver->rightclicked = false;
424         }
425
426         virtual bool getLeftReleased()
427         {
428                 return m_receiver->leftreleased;
429         }
430         virtual bool getRightReleased()
431         {
432                 return m_receiver->rightreleased;
433         }
434         virtual void resetLeftReleased()
435         {
436                 m_receiver->leftreleased = false;
437         }
438         virtual void resetRightReleased()
439         {
440                 m_receiver->rightreleased = false;
441         }
442
443         virtual s32 getMouseWheel()
444         {
445                 return m_receiver->getMouseWheel();
446         }
447
448         void clear()
449         {
450                 m_receiver->clearInput();
451         }
452 private:
453         IrrlichtDevice *m_device;
454         MyEventReceiver *m_receiver;
455 };
456
457 class RandomInputHandler : public InputHandler
458 {
459 public:
460         RandomInputHandler()
461         {
462                 leftdown = false;
463                 rightdown = false;
464                 leftclicked = false;
465                 rightclicked = false;
466                 leftreleased = false;
467                 rightreleased = false;
468                 keydown.clear();
469         }
470         virtual bool isKeyDown(const KeyPress &keyCode)
471         {
472                 return keydown[keyCode];
473         }
474         virtual bool wasKeyDown(const KeyPress &keyCode)
475         {
476                 return false;
477         }
478         virtual v2s32 getMousePos()
479         {
480                 return mousepos;
481         }
482         virtual void setMousePos(s32 x, s32 y)
483         {
484                 mousepos = v2s32(x,y);
485         }
486
487         virtual bool getLeftState()
488         {
489                 return leftdown;
490         }
491         virtual bool getRightState()
492         {
493                 return rightdown;
494         }
495
496         virtual bool getLeftClicked()
497         {
498                 return leftclicked;
499         }
500         virtual bool getRightClicked()
501         {
502                 return rightclicked;
503         }
504         virtual void resetLeftClicked()
505         {
506                 leftclicked = false;
507         }
508         virtual void resetRightClicked()
509         {
510                 rightclicked = false;
511         }
512
513         virtual bool getLeftReleased()
514         {
515                 return leftreleased;
516         }
517         virtual bool getRightReleased()
518         {
519                 return rightreleased;
520         }
521         virtual void resetLeftReleased()
522         {
523                 leftreleased = false;
524         }
525         virtual void resetRightReleased()
526         {
527                 rightreleased = false;
528         }
529
530         virtual s32 getMouseWheel()
531         {
532                 return 0;
533         }
534
535         virtual void step(float dtime)
536         {
537                 {
538                         static float counter1 = 0;
539                         counter1 -= dtime;
540                         if(counter1 < 0.0)
541                         {
542                                 counter1 = 0.1*Rand(1, 40);
543                                 keydown.toggle(getKeySetting("keymap_jump"));
544                         }
545                 }
546                 {
547                         static float counter1 = 0;
548                         counter1 -= dtime;
549                         if(counter1 < 0.0)
550                         {
551                                 counter1 = 0.1*Rand(1, 40);
552                                 keydown.toggle(getKeySetting("keymap_special1"));
553                         }
554                 }
555                 {
556                         static float counter1 = 0;
557                         counter1 -= dtime;
558                         if(counter1 < 0.0)
559                         {
560                                 counter1 = 0.1*Rand(1, 40);
561                                 keydown.toggle(getKeySetting("keymap_forward"));
562                         }
563                 }
564                 {
565                         static float counter1 = 0;
566                         counter1 -= dtime;
567                         if(counter1 < 0.0)
568                         {
569                                 counter1 = 0.1*Rand(1, 40);
570                                 keydown.toggle(getKeySetting("keymap_left"));
571                         }
572                 }
573                 {
574                         static float counter1 = 0;
575                         counter1 -= dtime;
576                         if(counter1 < 0.0)
577                         {
578                                 counter1 = 0.1*Rand(1, 20);
579                                 mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
580                         }
581                 }
582                 {
583                         static float counter1 = 0;
584                         counter1 -= dtime;
585                         if(counter1 < 0.0)
586                         {
587                                 counter1 = 0.1*Rand(1, 30);
588                                 leftdown = !leftdown;
589                                 if(leftdown)
590                                         leftclicked = true;
591                                 if(!leftdown)
592                                         leftreleased = true;
593                         }
594                 }
595                 {
596                         static float counter1 = 0;
597                         counter1 -= dtime;
598                         if(counter1 < 0.0)
599                         {
600                                 counter1 = 0.1*Rand(1, 15);
601                                 rightdown = !rightdown;
602                                 if(rightdown)
603                                         rightclicked = true;
604                                 if(!rightdown)
605                                         rightreleased = true;
606                         }
607                 }
608                 mousepos += mousespeed;
609         }
610
611         s32 Rand(s32 min, s32 max)
612         {
613                 return (myrand()%(max-min+1))+min;
614         }
615 private:
616         KeyList keydown;
617         v2s32 mousepos;
618         v2s32 mousespeed;
619         bool leftdown;
620         bool rightdown;
621         bool leftclicked;
622         bool rightclicked;
623         bool leftreleased;
624         bool rightreleased;
625 };
626
627 #endif // !SERVER
628
629 // These are defined global so that they're not optimized too much.
630 // Can't change them to volatile.
631 s16 temp16;
632 f32 tempf;
633 v3f tempv3f1;
634 v3f tempv3f2;
635 std::string tempstring;
636 std::string tempstring2;
637
638 void SpeedTests()
639 {
640         {
641                 infostream<<"The following test should take around 20ms."<<std::endl;
642                 TimeTaker timer("Testing std::string speed");
643                 const u32 jj = 10000;
644                 for(u32 j=0; j<jj; j++)
645                 {
646                         tempstring = "";
647                         tempstring2 = "";
648                         const u32 ii = 10;
649                         for(u32 i=0; i<ii; i++){
650                                 tempstring2 += "asd";
651                         }
652                         for(u32 i=0; i<ii+1; i++){
653                                 tempstring += "asd";
654                                 if(tempstring == tempstring2)
655                                         break;
656                         }
657                 }
658         }
659         
660         infostream<<"All of the following tests should take around 100ms each."
661                         <<std::endl;
662
663         {
664                 TimeTaker timer("Testing floating-point conversion speed");
665                 tempf = 0.001;
666                 for(u32 i=0; i<4000000; i++){
667                         temp16 += tempf;
668                         tempf += 0.001;
669                 }
670         }
671         
672         {
673                 TimeTaker timer("Testing floating-point vector speed");
674
675                 tempv3f1 = v3f(1,2,3);
676                 tempv3f2 = v3f(4,5,6);
677                 for(u32 i=0; i<10000000; i++){
678                         tempf += tempv3f1.dotProduct(tempv3f2);
679                         tempv3f2 += v3f(7,8,9);
680                 }
681         }
682
683         {
684                 TimeTaker timer("Testing std::map speed");
685                 
686                 std::map<v2s16, f32> map1;
687                 tempf = -324;
688                 const s16 ii=300;
689                 for(s16 y=0; y<ii; y++){
690                         for(s16 x=0; x<ii; x++){
691                                 map1[v2s16(x,y)] =  tempf;
692                                 tempf += 1;
693                         }
694                 }
695                 for(s16 y=ii-1; y>=0; y--){
696                         for(s16 x=0; x<ii; x++){
697                                 tempf = map1[v2s16(x,y)];
698                         }
699                 }
700         }
701
702         {
703                 infostream<<"Around 5000/ms should do well here."<<std::endl;
704                 TimeTaker timer("Testing mutex speed");
705                 
706                 JMutex m;
707                 m.Init();
708                 u32 n = 0;
709                 u32 i = 0;
710                 do{
711                         n += 10000;
712                         for(; i<n; i++){
713                                 m.Lock();
714                                 m.Unlock();
715                         }
716                 }
717                 // Do at least 10ms
718                 while(timer.getTimerTime() < 10);
719
720                 u32 dtime = timer.stop();
721                 u32 per_ms = n / dtime;
722                 infostream<<"Done. "<<dtime<<"ms, "
723                                 <<per_ms<<"/ms"<<std::endl;
724         }
725 }
726
727 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
728                 std::ostream &os)
729 {
730         for(u32 i=0; i<worldspecs.size(); i++){
731                 std::string name = worldspecs[i].name;
732                 std::string path = worldspecs[i].path;
733                 if(name.find(" ") != std::string::npos)
734                         name = std::string("'") + name + "'";
735                 path = std::string("'") + path + "'";
736                 name = padStringRight(name, 14);
737                 os<<"  "<<name<<" "<<path<<std::endl;
738         }
739 }
740
741 int main(int argc, char *argv[])
742 {
743         int retval = 0;
744
745         /*
746                 Initialization
747         */
748
749         log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
750         log_add_output_all_levs(&main_dstream_no_stderr_log_out);
751
752         log_register_thread("main");
753         /*
754                 Parse command line
755         */
756         
757         // List all allowed options
758         std::map<std::string, ValueSpec> allowed_options;
759         allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
760                         _("Show allowed options"))));
761         allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
762                         _("Show version information"))));
763         allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
764                         _("Load configuration from specified file"))));
765         allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
766                         _("Set network port (UDP)"))));
767         allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
768                         _("Disable unit tests"))));
769         allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
770                         _("Enable unit tests"))));
771         allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
772                         _("Same as --world (deprecated)"))));
773         allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
774                         _("Set world path (implies local game) ('list' lists all)"))));
775         allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
776                         _("Set world by name (implies local game)"))));
777         allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
778                         _("Print more information to console"))));
779         allowed_options.insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
780                         _("Print even more information to console"))));
781         allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
782                         _("Print enormous amounts of information to log and console"))));
783         allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
784                         _("Set logfile path ('' = no logging)"))));
785         allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
786                         _("Set gameid (\"--gameid list\" prints available ones)"))));
787         allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
788                         _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
789 #ifndef SERVER
790         allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
791                         _("Show available video modes"))));
792         allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
793                         _("Run speed tests"))));
794         allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
795                         _("Address to connect to. ('' = local game)"))));
796         allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
797                         _("Enable random user input, for testing"))));
798         allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
799                         _("Run dedicated server"))));
800         allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
801                         _("Set player name"))));
802         allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
803                         _("Set password"))));
804         allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
805                         _("Disable main menu"))));
806 #endif
807
808         Settings cmd_args;
809         
810         bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
811
812         if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
813         {
814                 dstream<<_("Allowed options:")<<std::endl;
815                 for(std::map<std::string, ValueSpec>::iterator
816                                 i = allowed_options.begin();
817                                 i != allowed_options.end(); ++i)
818                 {
819                         std::ostringstream os1(std::ios::binary);
820                         os1<<"  --"<<i->first;
821                         if(i->second.type == VALUETYPE_FLAG)
822                                 {}
823                         else
824                                 os1<<_(" <value>");
825                         dstream<<padStringRight(os1.str(), 24);
826
827                         if(i->second.help != NULL)
828                                 dstream<<i->second.help;
829                         dstream<<std::endl;
830                 }
831
832                 return cmd_args.getFlag("help") ? 0 : 1;
833         }
834
835         if(cmd_args.getFlag("version"))
836         {
837 #ifdef SERVER
838                 dstream<<"minetestserver "<<minetest_version_hash<<std::endl;
839 #else
840                 dstream<<"Minetest "<<minetest_version_hash<<std::endl;
841                 dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl;
842 #endif
843                 dstream<<"Build info: "<<minetest_build_info<<std::endl;
844                 return 0;
845         }
846         
847         /*
848                 Low-level initialization
849         */
850         
851         // If trace is enabled, enable logging of certain things
852         if(cmd_args.getFlag("trace")){
853                 dstream<<_("Enabling trace level debug output")<<std::endl;
854                 log_trace_level_enabled = true;
855                 dout_con_ptr = &verbosestream; // this is somewhat old crap
856                 socket_enable_debug_output = true; // socket doesn't use log.h
857         }
858         // In certain cases, output info level on stderr
859         if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
860                         cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
861                 log_add_output(&main_stderr_log_out, LMT_INFO);
862         // In certain cases, output verbose level on stderr
863         if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
864                 log_add_output(&main_stderr_log_out, LMT_VERBOSE);
865
866         porting::signal_handler_init();
867         bool &kill = *porting::signal_handler_killstatus();
868         
869         porting::initializePaths();
870
871         // Create user data directory
872         fs::CreateDir(porting::path_user);
873
874         infostream<<"path_share = "<<porting::path_share<<std::endl;
875         infostream<<"path_user  = "<<porting::path_user<<std::endl;
876
877         // Initialize debug stacks
878         debug_stacks_init();
879         DSTACK(__FUNCTION_NAME);
880
881         // Debug handler
882         BEGIN_DEBUG_EXCEPTION_HANDLER
883         
884         // List gameids if requested
885         if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
886         {
887                 std::set<std::string> gameids = getAvailableGameIds();
888                 for(std::set<std::string>::const_iterator i = gameids.begin();
889                                 i != gameids.end(); i++)
890                         dstream<<(*i)<<std::endl;
891                 return 0;
892         }
893         
894         // List worlds if requested
895         if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
896                 dstream<<_("Available worlds:")<<std::endl;
897                 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
898                 print_worldspecs(worldspecs, dstream);
899                 return 0;
900         }
901
902         // Print startup message
903         infostream<<PROJECT_NAME<<
904                         " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
905                         <<", "<<minetest_build_info
906                         <<std::endl;
907         
908         /*
909                 Basic initialization
910         */
911
912         // Initialize default settings
913         set_default_settings(g_settings);
914         
915         // Initialize sockets
916         sockets_init();
917         atexit(sockets_cleanup);
918         
919         /*
920                 Read config file
921         */
922         
923         // Path of configuration file in use
924         g_settings_path = "";
925         
926         if(cmd_args.exists("config"))
927         {
928                 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
929                 if(r == false)
930                 {
931                         errorstream<<"Could not read configuration from \""
932                                         <<cmd_args.get("config")<<"\""<<std::endl;
933                         return 1;
934                 }
935                 g_settings_path = cmd_args.get("config");
936         }
937         else
938         {
939                 std::vector<std::string> filenames;
940                 filenames.push_back(porting::path_user +
941                                 DIR_DELIM + "minetest.conf");
942                 // Legacy configuration file location
943                 filenames.push_back(porting::path_user +
944                                 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
945 #if RUN_IN_PLACE
946                 // Try also from a lower level (to aid having the same configuration
947                 // for many RUN_IN_PLACE installs)
948                 filenames.push_back(porting::path_user +
949                                 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
950 #endif
951
952                 for(u32 i=0; i<filenames.size(); i++)
953                 {
954                         bool r = g_settings->readConfigFile(filenames[i].c_str());
955                         if(r)
956                         {
957                                 g_settings_path = filenames[i];
958                                 break;
959                         }
960                 }
961                 
962                 // If no path found, use the first one (menu creates the file)
963                 if(g_settings_path == "")
964                         g_settings_path = filenames[0];
965         }
966         
967         // Initialize debug streams
968 #define DEBUGFILE "debug.txt"
969 #if RUN_IN_PLACE
970         std::string logfile = DEBUGFILE;
971 #else
972         std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
973 #endif
974         if(cmd_args.exists("logfile"))
975                 logfile = cmd_args.get("logfile");
976         
977         log_remove_output(&main_dstream_no_stderr_log_out);
978         int loglevel = g_settings->getS32("debug_log_level");
979
980         if (loglevel == 0) //no logging
981                 logfile = "";
982         else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
983                 log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
984
985         if(logfile != "")
986                 debugstreams_init(false, logfile.c_str());
987         else
988                 debugstreams_init(false, NULL);
989                 
990         infostream<<"logfile    = "<<logfile<<std::endl;
991
992         // Initialize random seed
993         srand(time(0));
994         mysrand(time(0));
995
996         /*
997                 Run unit tests
998         */
999
1000         if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
1001                         || cmd_args.getFlag("enable-unittests") == true)
1002         {
1003                 run_tests();
1004         }
1005 #ifdef _MSC_VER
1006         init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv);
1007 #else
1008         init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"));
1009 #endif
1010
1011         /*
1012                 Game parameters
1013         */
1014
1015         // Port
1016         u16 port = 30000;
1017         if(cmd_args.exists("port"))
1018                 port = cmd_args.getU16("port");
1019         else if(g_settings->exists("port"))
1020                 port = g_settings->getU16("port");
1021         if(port == 0)
1022                 port = 30000;
1023         
1024         // World directory
1025         std::string commanded_world = "";
1026         if(cmd_args.exists("world"))
1027                 commanded_world = cmd_args.get("world");
1028         else if(cmd_args.exists("map-dir"))
1029                 commanded_world = cmd_args.get("map-dir");
1030         else if(cmd_args.exists("nonopt0")) // First nameless argument
1031                 commanded_world = cmd_args.get("nonopt0");
1032         else if(g_settings->exists("map-dir"))
1033                 commanded_world = g_settings->get("map-dir");
1034         
1035         // World name
1036         std::string commanded_worldname = "";
1037         if(cmd_args.exists("worldname"))
1038                 commanded_worldname = cmd_args.get("worldname");
1039         
1040         // Strip world.mt from commanded_world
1041         {
1042                 std::string worldmt = "world.mt";
1043                 if(commanded_world.size() > worldmt.size() &&
1044                                 commanded_world.substr(commanded_world.size()-worldmt.size())
1045                                 == worldmt){
1046                         dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
1047                         commanded_world = commanded_world.substr(
1048                                         0, commanded_world.size()-worldmt.size());
1049                 }
1050         }
1051         
1052         // If a world name was specified, convert it to a path
1053         if(commanded_worldname != ""){
1054                 // Get information about available worlds
1055                 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1056                 bool found = false;
1057                 for(u32 i=0; i<worldspecs.size(); i++){
1058                         std::string name = worldspecs[i].name;
1059                         if(name == commanded_worldname){
1060                                 if(commanded_world != ""){
1061                                         dstream<<_("--worldname takes precedence over previously "
1062                                                         "selected world.")<<std::endl;
1063                                 }
1064                                 commanded_world = worldspecs[i].path;
1065                                 found = true;
1066                                 break;
1067                         }
1068                 }
1069                 if(!found){
1070                         dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
1071                                         "available. Available worlds:")<<std::endl;
1072                         print_worldspecs(worldspecs, dstream);
1073                         return 1;
1074                 }
1075         }
1076
1077         // Gamespec
1078         SubgameSpec commanded_gamespec;
1079         if(cmd_args.exists("gameid")){
1080                 std::string gameid = cmd_args.get("gameid");
1081                 commanded_gamespec = findSubgame(gameid);
1082                 if(!commanded_gamespec.isValid()){
1083                         errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
1084                         return 1;
1085                 }
1086         }
1087
1088
1089         /*
1090                 Run dedicated server if asked to or no other option
1091         */
1092 #ifdef SERVER
1093         bool run_dedicated_server = true;
1094 #else
1095         bool run_dedicated_server = cmd_args.getFlag("server");
1096 #endif
1097         g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
1098         if(run_dedicated_server)
1099         {
1100                 DSTACK("Dedicated server branch");
1101                 // Create time getter if built with Irrlicht
1102 #ifndef SERVER
1103                 g_timegetter = new SimpleTimeGetter();
1104 #endif
1105
1106                 // World directory
1107                 std::string world_path;
1108                 verbosestream<<_("Determining world path")<<std::endl;
1109                 bool is_legacy_world = false;
1110                 // If a world was commanded, use it
1111                 if(commanded_world != ""){
1112                         world_path = commanded_world;
1113                         infostream<<"Using commanded world path ["<<world_path<<"]"
1114                                         <<std::endl;
1115                 }
1116                 // No world was specified; try to select it automatically
1117                 else
1118                 {
1119                         // Get information about available worlds
1120                         std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1121                         // If a world name was specified, select it
1122                         if(commanded_worldname != ""){
1123                                 world_path = "";
1124                                 for(u32 i=0; i<worldspecs.size(); i++){
1125                                         std::string name = worldspecs[i].name;
1126                                         if(name == commanded_worldname){
1127                                                 world_path = worldspecs[i].path;
1128                                                 break;
1129                                         }
1130                                 }
1131                                 if(world_path == ""){
1132                                         dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
1133                                                         "available. Available worlds:")<<std::endl;
1134                                         print_worldspecs(worldspecs, dstream);
1135                                         return 1;
1136                                 }
1137                         }
1138                         // If there is only a single world, use it
1139                         if(worldspecs.size() == 1){
1140                                 world_path = worldspecs[0].path;
1141                                 dstream<<_("Automatically selecting world at")<<" ["
1142                                                 <<world_path<<"]"<<std::endl;
1143                         // If there are multiple worlds, list them
1144                         } else if(worldspecs.size() > 1){
1145                                 dstream<<_("Multiple worlds are available.")<<std::endl;
1146                                 dstream<<_("Please select one using --worldname <name>"
1147                                                 " or --world <path>")<<std::endl;
1148                                 print_worldspecs(worldspecs, dstream);
1149                                 return 1;
1150                         // If there are no worlds, automatically create a new one
1151                         } else {
1152                                 // This is the ultimate default world path
1153                                 world_path = porting::path_user + DIR_DELIM + "worlds" +
1154                                                 DIR_DELIM + "world";
1155                                 infostream<<"Creating default world at ["
1156                                                 <<world_path<<"]"<<std::endl;
1157                         }
1158                 }
1159
1160                 if(world_path == ""){
1161                         errorstream<<"No world path specified or found."<<std::endl;
1162                         return 1;
1163                 }
1164                 verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
1165
1166                 // We need a gamespec.
1167                 SubgameSpec gamespec;
1168                 verbosestream<<_("Determining gameid/gamespec")<<std::endl;
1169                 // If world doesn't exist
1170                 if(!getWorldExists(world_path))
1171                 {
1172                         // Try to take gamespec from command line
1173                         if(commanded_gamespec.isValid()){
1174                                 gamespec = commanded_gamespec;
1175                                 infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
1176                         }
1177                         // Otherwise we will be using "minetest"
1178                         else{
1179                                 gamespec = findSubgame(g_settings->get("default_game"));
1180                                 infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
1181                         }
1182                 }
1183                 // World exists
1184                 else
1185                 {
1186                         std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
1187                         // If commanded to use a gameid, do so
1188                         if(commanded_gamespec.isValid()){
1189                                 gamespec = commanded_gamespec;
1190                                 if(commanded_gamespec.id != world_gameid){
1191                                         errorstream<<"WARNING: Using commanded gameid ["
1192                                                         <<gamespec.id<<"]"<<" instead of world gameid ["
1193                                                         <<world_gameid<<"]"<<std::endl;
1194                                 }
1195                         } else{
1196                                 // If world contains an embedded game, use it;
1197                                 // Otherwise find world from local system.
1198                                 gamespec = findWorldSubgame(world_path);
1199                                 infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
1200                         }
1201                 }
1202                 if(!gamespec.isValid()){
1203                         errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
1204                                         <<std::endl;
1205                         return 1;
1206                 }
1207                 verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
1208
1209                 // Create server
1210                 Server server(world_path, gamespec, false);
1211
1212                 // Database migration
1213                 if (cmd_args.exists("migrate")) {
1214                         std::string migrate_to = cmd_args.get("migrate");
1215                         Settings world_mt;
1216                         bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
1217                         if (!success) {
1218                                 errorstream << "Cannot read world.mt" << std::endl;
1219                                 return 1;
1220                         }
1221                         if (!world_mt.exists("backend")) {
1222                                 errorstream << "Please specify your current backend in world.mt file:"
1223                                         << std::endl << "       backend = {sqlite3|leveldb|dummy}" << std::endl;
1224                                 return 1;
1225                         }
1226                         std::string backend = world_mt.get("backend");
1227                         Database *new_db;
1228                         if (backend == migrate_to) {
1229                                 errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
1230                                 return 1;
1231                         }
1232                         if (migrate_to == "sqlite3")
1233                                 new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
1234                         #if USE_LEVELDB
1235                         else if (migrate_to == "leveldb")
1236                                 new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
1237                         #endif
1238                         else {
1239                                 errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
1240                                 return 1;
1241                         }
1242
1243                         std::list<v3s16> blocks;
1244                         ServerMap &old_map = ((ServerMap&)server.getMap());
1245                         old_map.listAllLoadableBlocks(blocks);
1246                         int count = 0;
1247                         new_db->beginSave();
1248                         for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
1249                                 MapBlock *block = old_map.loadBlock(*i);
1250                                 new_db->saveBlock(block);
1251                                 MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
1252                                 sector->deleteBlock(block);
1253                                 ++count;
1254                                 if (count % 500 == 0)
1255                                         actionstream << "Migrated " << count << " blocks "
1256                                                 << (100.0 * count / blocks.size()) << "% completed" << std::endl;
1257                         }
1258                         new_db->endSave();
1259
1260                         actionstream << "Successfully migrated " << count << " blocks" << std::endl;
1261                         world_mt.set("backend", migrate_to);
1262                         if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
1263                                 errorstream<<"Failed to update world.mt!"<<std::endl;
1264                         else
1265                                 actionstream<<"world.mt updated"<<std::endl;
1266
1267                         return 0;
1268                 }
1269
1270                 server.start(port);
1271                 
1272                 // Run server
1273                 dedicated_server_loop(server, kill);
1274
1275                 return 0;
1276         }
1277
1278 #ifndef SERVER // Exclude from dedicated server build
1279
1280         /*
1281                 More parameters
1282         */
1283         
1284         std::string address = g_settings->get("address");
1285         if(commanded_world != "")
1286                 address = "";
1287         else if(cmd_args.exists("address"))
1288                 address = cmd_args.get("address");
1289         
1290         std::string playername = g_settings->get("name");
1291         if(cmd_args.exists("name"))
1292                 playername = cmd_args.get("name");
1293         
1294         bool skip_main_menu = cmd_args.getFlag("go");
1295
1296         /*
1297                 Device initialization
1298         */
1299
1300         // Resolution selection
1301         
1302         bool fullscreen = g_settings->getBool("fullscreen");
1303         u16 screenW = g_settings->getU16("screenW");
1304         u16 screenH = g_settings->getU16("screenH");
1305
1306         // bpp, fsaa, vsync
1307
1308         bool vsync = g_settings->getBool("vsync");
1309         u16 bits = g_settings->getU16("fullscreen_bpp");
1310         u16 fsaa = g_settings->getU16("fsaa");
1311
1312         // Determine driver
1313
1314         video::E_DRIVER_TYPE driverType;
1315         
1316         std::string driverstring = g_settings->get("video_driver");
1317
1318         if(driverstring == "null")
1319                 driverType = video::EDT_NULL;
1320         else if(driverstring == "software")
1321                 driverType = video::EDT_SOFTWARE;
1322         else if(driverstring == "burningsvideo")
1323                 driverType = video::EDT_BURNINGSVIDEO;
1324         else if(driverstring == "direct3d8")
1325                 driverType = video::EDT_DIRECT3D8;
1326         else if(driverstring == "direct3d9")
1327                 driverType = video::EDT_DIRECT3D9;
1328         else if(driverstring == "opengl")
1329                 driverType = video::EDT_OPENGL;
1330 #ifdef _IRR_COMPILE_WITH_OGLES1_
1331         else if(driverstring == "ogles1")
1332                 driverType = video::EDT_OGLES1;
1333 #endif
1334 #ifdef _IRR_COMPILE_WITH_OGLES2_
1335         else if(driverstring == "ogles2")
1336                 driverType = video::EDT_OGLES2;
1337 #endif
1338         else
1339         {
1340                 errorstream<<"WARNING: Invalid video_driver specified; defaulting "
1341                                 "to opengl"<<std::endl;
1342                 driverType = video::EDT_OPENGL;
1343         }
1344
1345         /*
1346                 List video modes if requested
1347         */
1348
1349         MyEventReceiver receiver;
1350
1351         if(cmd_args.getFlag("videomodes")){
1352                 IrrlichtDevice *nulldevice;
1353
1354                 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
1355                 params.DriverType    = video::EDT_NULL;
1356                 params.WindowSize    = core::dimension2d<u32>(640, 480);
1357                 params.Bits          = 24;
1358                 params.AntiAlias     = fsaa;
1359                 params.Fullscreen    = false;
1360                 params.Stencilbuffer = false;
1361                 params.Vsync         = vsync;
1362                 params.EventReceiver = &receiver;
1363                 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
1364
1365                 nulldevice = createDeviceEx(params);
1366
1367                 if(nulldevice == 0)
1368                         return 1;
1369
1370                 dstream<<_("Available video modes (WxHxD):")<<std::endl;
1371
1372                 video::IVideoModeList *videomode_list =
1373                                 nulldevice->getVideoModeList();
1374
1375                 if(videomode_list == 0){
1376                         nulldevice->drop();
1377                         return 1;
1378                 }
1379
1380                 s32 videomode_count = videomode_list->getVideoModeCount();
1381                 core::dimension2d<u32> videomode_res;
1382                 s32 videomode_depth;
1383                 for (s32 i = 0; i < videomode_count; ++i){
1384                         videomode_res = videomode_list->getVideoModeResolution(i);
1385                         videomode_depth = videomode_list->getVideoModeDepth(i);
1386                         dstream<<videomode_res.Width<<"x"<<videomode_res.Height
1387                                         <<"x"<<videomode_depth<<std::endl;
1388                 }
1389
1390                 dstream<<_("Active video mode (WxHxD):")<<std::endl;
1391                 videomode_res = videomode_list->getDesktopResolution();
1392                 videomode_depth = videomode_list->getDesktopDepth();
1393                 dstream<<videomode_res.Width<<"x"<<videomode_res.Height
1394                                 <<"x"<<videomode_depth<<std::endl;
1395
1396                 nulldevice->drop();
1397
1398                 return 0;
1399         }
1400
1401         /*
1402                 Create device and exit if creation failed
1403         */
1404
1405         IrrlichtDevice *device;
1406
1407         SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
1408         params.DriverType    = driverType;
1409         params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
1410         params.Bits          = bits;
1411         params.AntiAlias     = fsaa;
1412         params.Fullscreen    = fullscreen;
1413         params.Stencilbuffer = false;
1414         params.Vsync         = vsync;
1415         params.EventReceiver = &receiver;
1416         params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
1417
1418         device = createDeviceEx(params);
1419
1420         if (device == 0)
1421                 return 1; // could not create selected driver.
1422         
1423         /*
1424                 Continue initialization
1425         */
1426
1427         video::IVideoDriver* driver = device->getVideoDriver();
1428
1429         /*
1430                 This changes the minimum allowed number of vertices in a VBO.
1431                 Default is 500.
1432         */
1433         //driver->setMinHardwareBufferVertexCount(50);
1434
1435         // Create time getter
1436         g_timegetter = new IrrlichtTimeGetter(device);
1437         
1438         // Create game callback for menus
1439         g_gamecallback = new MainGameCallback(device);
1440         
1441         /*
1442                 Speed tests (done after irrlicht is loaded to get timer)
1443         */
1444         if(cmd_args.getFlag("speedtests"))
1445         {
1446                 dstream<<"Running speed tests"<<std::endl;
1447                 SpeedTests();
1448                 device->drop();
1449                 return 0;
1450         }
1451         
1452         device->setResizable(true);
1453
1454         bool random_input = g_settings->getBool("random_input")
1455                         || cmd_args.getFlag("random-input");
1456         InputHandler *input = NULL;
1457         if(random_input)
1458                 input = new RandomInputHandler();
1459         else
1460                 input = new RealInputHandler(device, &receiver);
1461         
1462         scene::ISceneManager* smgr = device->getSceneManager();
1463
1464         guienv = device->getGUIEnvironment();
1465         gui::IGUISkin* skin = guienv->getSkin();
1466         std::string font_path = g_settings->get("font_path");
1467         gui::IGUIFont *font;
1468         #if USE_FREETYPE
1469         bool use_freetype = g_settings->getBool("freetype");
1470         if (use_freetype) {
1471                 std::string fallback;
1472                 if (is_yes(gettext("needs_fallback_font")))
1473                         fallback = "fallback_";
1474                 u16 font_size = g_settings->getU16(fallback + "font_size");
1475                 font_path = g_settings->get(fallback + "font_path");
1476                 font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
1477         } else {
1478                 font = guienv->getFont(font_path.c_str());
1479         }
1480         #else
1481         font = guienv->getFont(font_path.c_str());
1482         #endif
1483         if(font)
1484                 skin->setFont(font);
1485         else
1486                 errorstream<<"WARNING: Font file was not found."
1487                                 " Using default font."<<std::endl;
1488         // If font was not found, this will get us one
1489         font = skin->getFont();
1490         assert(font);
1491         
1492         u32 text_height = font->getDimension(L"Hello, world!").Height;
1493         infostream<<"text_height="<<text_height<<std::endl;
1494
1495         //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
1496         skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
1497         //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
1498         //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
1499         skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
1500         skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
1501         skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
1502         skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
1503
1504 #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
1505         // Irrlicht 1.8 input colours
1506         skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
1507         skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
1508 #endif
1509
1510
1511         // Create the menu clouds
1512         if (!g_menucloudsmgr)
1513                 g_menucloudsmgr = smgr->createNewSceneManager();
1514         if (!g_menuclouds)
1515                 g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
1516                         g_menucloudsmgr, -1, rand(), 100);
1517         g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
1518         scene::ICameraSceneNode* camera;
1519         camera = g_menucloudsmgr->addCameraSceneNode(0,
1520                                 v3f(0,0,0), v3f(0, 60, 100));
1521         camera->setFarValue(10000);
1522
1523         /*
1524                 GUI stuff
1525         */
1526
1527         ChatBackend chat_backend;
1528
1529         /*
1530                 If an error occurs, this is set to something and the
1531                 menu-game loop is restarted. It is then displayed before
1532                 the menu.
1533         */
1534         std::wstring error_message = L"";
1535
1536         // The password entered during the menu screen,
1537         std::string password;
1538
1539         bool first_loop = true;
1540
1541         /*
1542                 Menu-game loop
1543         */
1544         while(device->run() && kill == false)
1545         {
1546                 // Set the window caption
1547                 wchar_t* text = wgettext("Main Menu");
1548                 device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
1549                 delete[] text;
1550
1551                 // This is used for catching disconnects
1552                 try
1553                 {
1554
1555                         /*
1556                                 Clear everything from the GUIEnvironment
1557                         */
1558                         guienv->clear();
1559                         
1560                         /*
1561                                 We need some kind of a root node to be able to add
1562                                 custom gui elements directly on the screen.
1563                                 Otherwise they won't be automatically drawn.
1564                         */
1565                         guiroot = guienv->addStaticText(L"",
1566                                         core::rect<s32>(0, 0, 10000, 10000));
1567                         
1568                         SubgameSpec gamespec;
1569                         WorldSpec worldspec;
1570                         bool simple_singleplayer_mode = false;
1571
1572                         // These are set up based on the menu and other things
1573                         std::string current_playername = "inv£lid";
1574                         std::string current_password = "";
1575                         std::string current_address = "does-not-exist";
1576                         int current_port = 0;
1577
1578                         /*
1579                                 Out-of-game menu loop.
1580
1581                                 Loop quits when menu returns proper parameters.
1582                         */
1583                         while(kill == false)
1584                         {
1585                                 // If skip_main_menu, only go through here once
1586                                 if(skip_main_menu && !first_loop){
1587                                         kill = true;
1588                                         break;
1589                                 }
1590                                 first_loop = false;
1591                                 
1592                                 // Cursor can be non-visible when coming from the game
1593                                 device->getCursorControl()->setVisible(true);
1594                                 // Some stuff are left to scene manager when coming from the game
1595                                 // (map at least?)
1596                                 smgr->clear();
1597                                 
1598                                 // Initialize menu data
1599                                 MainMenuData menudata;
1600                                 menudata.address = address;
1601                                 menudata.name = playername;
1602                                 menudata.port = itos(port);
1603                                 menudata.errormessage = wide_to_narrow(error_message);
1604                                 error_message = L"";
1605                                 if(cmd_args.exists("password"))
1606                                         menudata.password = cmd_args.get("password");
1607
1608                                 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
1609
1610                                 menudata.enable_public = g_settings->getBool("server_announce");
1611
1612                                 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1613
1614                                 // If a world was commanded, append and select it
1615                                 if(commanded_world != ""){
1616
1617                                         std::string gameid = getWorldGameId(commanded_world, true);
1618                                         std::string name = _("[--world parameter]");
1619                                         if(gameid == ""){
1620                                                 gameid = g_settings->get("default_game");
1621                                                 name += " [new]";
1622                                         }
1623                                         //TODO find within worldspecs and set config
1624                                 }
1625
1626                                 if(skip_main_menu == false)
1627                                 {
1628                                         video::IVideoDriver* driver = device->getVideoDriver();
1629
1630                                         infostream<<"Waiting for other menus"<<std::endl;
1631                                         while(device->run() && kill == false)
1632                                         {
1633                                                 if(noMenuActive())
1634                                                         break;
1635                                                 driver->beginScene(true, true,
1636                                                                 video::SColor(255,128,128,128));
1637                                                 guienv->drawAll();
1638                                                 driver->endScene();
1639                                                 // On some computers framerate doesn't seem to be
1640                                                 // automatically limited
1641                                                 sleep_ms(25);
1642                                         }
1643                                         infostream<<"Waited for other menus"<<std::endl;
1644
1645                                         GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
1646                                         
1647                                         delete temp;
1648                                         //once finished you'll never end up here
1649                                         smgr->clear();
1650                                 }
1651
1652                                 if(menudata.errormessage != ""){
1653                                         error_message = narrow_to_wide(menudata.errormessage);
1654                                         continue;
1655                                 }
1656
1657                                 //update worldspecs (necessary as new world may have been created)
1658                                 worldspecs = getAvailableWorlds();
1659
1660                                 if (menudata.name == "")
1661                                         menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
1662                                 else
1663                                         playername = menudata.name;
1664
1665                                 password = translatePassword(playername, narrow_to_wide(menudata.password));
1666                                 //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
1667
1668                                 address = menudata.address;
1669                                 int newport = stoi(menudata.port);
1670                                 if(newport != 0)
1671                                         port = newport;
1672
1673                                 simple_singleplayer_mode = menudata.simple_singleplayer_mode;
1674
1675                                 // Save settings
1676                                 g_settings->set("name", playername);
1677
1678                                 if((menudata.selected_world >= 0) &&
1679                                                 (menudata.selected_world < (int)worldspecs.size()))
1680                                         g_settings->set("selected_world_path",
1681                                                         worldspecs[menudata.selected_world].path);
1682
1683                                 // Break out of menu-game loop to shut down cleanly
1684                                 if(device->run() == false || kill == true)
1685                                         break;
1686                                 
1687                                 current_playername = playername;
1688                                 current_password = password;
1689                                 current_address = address;
1690                                 current_port = port;
1691
1692                                 // If using simple singleplayer mode, override
1693                                 if(simple_singleplayer_mode){
1694                                         current_playername = "singleplayer";
1695                                         current_password = "";
1696                                         current_address = "";
1697                                         current_port = myrand_range(49152, 65535);
1698                                 }
1699                                 else if (address != "")
1700                                 {
1701                                         ServerListSpec server;
1702                                         server["name"] = menudata.servername;
1703                                         server["address"] = menudata.address;
1704                                         server["port"] = menudata.port;
1705                                         server["description"] = menudata.serverdescription;
1706                                         ServerList::insert(server);
1707                                 }
1708                                 
1709                                 // Set world path to selected one
1710                                 if ((menudata.selected_world >= 0) &&
1711                                         (menudata.selected_world < (int)worldspecs.size())) {
1712                                         worldspec = worldspecs[menudata.selected_world];
1713                                         infostream<<"Selected world: "<<worldspec.name
1714                                                         <<" ["<<worldspec.path<<"]"<<std::endl;
1715                                 }
1716                                 
1717                                 // If local game
1718                                 if(current_address == "")
1719                                 {
1720                                         if(menudata.selected_world == -1){
1721                                                 error_message = wgettext("No world selected and no address "
1722                                                                 "provided. Nothing to do.");
1723                                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1724                                                 continue;
1725                                         }
1726                                         // Load gamespec for required game
1727                                         gamespec = findWorldSubgame(worldspec.path);
1728                                         if(!gamespec.isValid() && !commanded_gamespec.isValid()){
1729                                                 error_message = wgettext("Could not find or load game \"")
1730                                                                 + narrow_to_wide(worldspec.gameid) + L"\"";
1731                                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1732                                                 continue;
1733                                         }
1734                                         if(commanded_gamespec.isValid() &&
1735                                                         commanded_gamespec.id != worldspec.gameid){
1736                                                 errorstream<<"WARNING: Overriding gamespec from \""
1737                                                                 <<worldspec.gameid<<"\" to \""
1738                                                                 <<commanded_gamespec.id<<"\""<<std::endl;
1739                                                 gamespec = commanded_gamespec;
1740                                         }
1741
1742                                         if(!gamespec.isValid()){
1743                                                 error_message = wgettext("Invalid gamespec.");
1744                                                 error_message += L" (world_gameid="
1745                                                                 +narrow_to_wide(worldspec.gameid)+L")";
1746                                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1747                                                 continue;
1748                                         }
1749                                 }
1750
1751                                 // Continue to game
1752                                 break;
1753                         }
1754
1755                         // Break out of menu-game loop to shut down cleanly
1756                         if(device->run() == false || kill == true) {
1757                                 if(g_settings_path != "") {
1758                                         g_settings->updateConfigFile(
1759                                                 g_settings_path.c_str());
1760                                 }
1761                                 break;
1762                         }
1763
1764                         /*
1765                                 Run game
1766                         */
1767                         the_game(
1768                                 kill,
1769                                 random_input,
1770                                 input,
1771                                 device,
1772                                 font,
1773                                 worldspec.path,
1774                                 current_playername,
1775                                 current_password,
1776                                 current_address,
1777                                 current_port,
1778                                 error_message,
1779                                 chat_backend,
1780                                 gamespec,
1781                                 simple_singleplayer_mode
1782                         );
1783                         smgr->clear();
1784
1785                 } //try
1786                 catch(con::PeerNotFoundException &e)
1787                 {
1788                         error_message = wgettext("Connection error (timed out?)");
1789                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1790                 }
1791 #ifdef NDEBUG
1792                 catch(std::exception &e)
1793                 {
1794                         std::string narrow_message = "Some exception: \"";
1795                         narrow_message += e.what();
1796                         narrow_message += "\"";
1797                         errorstream<<narrow_message<<std::endl;
1798                         error_message = narrow_to_wide(narrow_message);
1799                 }
1800 #endif
1801
1802                 // If no main menu, show error and exit
1803                 if(skip_main_menu)
1804                 {
1805                         if(error_message != L""){
1806                                 verbosestream<<"error_message = "
1807                                                 <<wide_to_narrow(error_message)<<std::endl;
1808                                 retval = 1;
1809                         }
1810                         break;
1811                 }
1812         } // Menu-game loop
1813
1814
1815         g_menuclouds->drop();
1816         g_menucloudsmgr->drop();
1817
1818         delete input;
1819
1820         /*
1821                 In the end, delete the Irrlicht device.
1822         */
1823         device->drop();
1824
1825 #if USE_FREETYPE
1826         if (use_freetype)
1827                 font->drop();
1828 #endif
1829
1830 #endif // !SERVER
1831         
1832         // Update configuration file
1833         if(g_settings_path != "")
1834                 g_settings->updateConfigFile(g_settings_path.c_str());
1835         
1836         // Print modified quicktune values
1837         {
1838                 bool header_printed = false;
1839                 std::vector<std::string> names = getQuicktuneNames();
1840                 for(u32 i=0; i<names.size(); i++){
1841                         QuicktuneValue val = getQuicktuneValue(names[i]);
1842                         if(!val.modified)
1843                                 continue;
1844                         if(!header_printed){
1845                                 dstream<<"Modified quicktune values:"<<std::endl;
1846                                 header_printed = true;
1847                         }
1848                         dstream<<names[i]<<" = "<<val.getString()<<std::endl;
1849                 }
1850         }
1851
1852         END_DEBUG_EXCEPTION_HANDLER(errorstream)
1853         
1854         debugstreams_deinit();
1855         
1856         return retval;
1857 }
1858
1859 //END
1860