3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #pragma message ("Disabling unit tests")
24 #warning "Disabling unit tests"
27 #define ENABLE_TESTS 0
30 #define ENABLE_TESTS 1
34 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
35 #pragma comment(lib, "Irrlicht.lib")
36 // This would get rid of the console window
37 //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
39 #pragma comment(lib, "zlibwapi.lib")
40 #pragma comment(lib, "Shell32.lib")
43 #include "irrlicht.h" // createDevice
46 #include "mainmenumanager.h"
50 #include "common_irrlicht.h"
54 #include "constants.h"
57 #include "guiMessageMenu.h"
60 #include "guiMainMenu.h"
65 #include "defaultsettings.h"
71 #include "utility_string.h"
76 These are loaded from the config file.
78 Settings main_settings;
79 Settings *g_settings = &main_settings;
82 Profiler main_profiler;
83 Profiler *g_profiler = &main_profiler;
90 std::ostream *dout_con_ptr = &dummyout;
91 std::ostream *derr_con_ptr = &verbosestream;
92 //std::ostream *dout_con_ptr = &infostream;
93 //std::ostream *derr_con_ptr = &errorstream;
96 std::ostream *dout_server_ptr = &infostream;
97 std::ostream *derr_server_ptr = &errorstream;
100 std::ostream *dout_client_ptr = &infostream;
101 std::ostream *derr_client_ptr = &errorstream;
108 /* mainmenumanager.h */
110 gui::IGUIEnvironment* guienv = NULL;
111 gui::IGUIStaticText *guiroot = NULL;
112 MainMenuManager g_menumgr;
116 return (g_menumgr.menuCount() == 0);
119 // Passed to menus to allow disconnecting and exiting
120 MainGameCallback *g_gamecallback = NULL;
124 gettime.h implementation
131 /* Use imprecise system calls directly (from porting.h) */
132 return porting::getTimeMs();
137 // A small helper class
141 virtual u32 getTime() = 0;
144 // A precise irrlicht one
145 class IrrlichtTimeGetter: public TimeGetter
148 IrrlichtTimeGetter(IrrlichtDevice *device):
155 return m_device->getTimer()->getRealTime();
158 IrrlichtDevice *m_device;
160 // Not so precise one which works without irrlicht
161 class SimpleTimeGetter: public TimeGetter
166 return porting::getTimeMs();
170 // A pointer to a global instance of the time getter
172 TimeGetter *g_timegetter = NULL;
176 if(g_timegetter == NULL)
178 return g_timegetter->getTime();
183 class StderrLogOutput: public ILogOutput
186 /* line: Full line with timestamp, level and thread */
187 void printLog(const std::string &line)
189 std::cerr<<line<<std::endl;
191 } main_stderr_log_out;
193 class DstreamNoStderrLogOutput: public ILogOutput
196 /* line: Full line with timestamp, level and thread */
197 void printLog(const std::string &line)
199 dstream_no_stderr<<line<<std::endl;
201 } main_dstream_no_stderr_log_out;
206 Event handler for Irrlicht
208 NOTE: Everything possible should be moved out from here,
209 probably to InputHandler and the_game
212 class MyEventReceiver : public IEventReceiver
215 // This is the one method that we have to implement
216 virtual bool OnEvent(const SEvent& event)
219 React to nothing here if a menu is active
221 if(noMenuActive() == false)
226 // Remember whether each key is down or up
227 if(event.EventType == irr::EET_KEY_INPUT_EVENT)
229 if(event.KeyInput.PressedDown) {
230 keyIsDown.set(event.KeyInput);
231 keyWasDown.set(event.KeyInput);
233 keyIsDown.unset(event.KeyInput);
237 if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
239 if(noMenuActive() == false)
242 middle_active = false;
243 right_active = false;
247 left_active = event.MouseInput.isLeftPressed();
248 middle_active = event.MouseInput.isMiddlePressed();
249 right_active = event.MouseInput.isRightPressed();
251 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
255 if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
259 if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
263 if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
265 rightreleased = true;
267 if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
269 mouse_wheel += event.MouseInput.Wheel;
277 bool IsKeyDown(const KeyPress &keyCode) const
279 return keyIsDown[keyCode];
282 // Checks whether a key was down and resets the state
283 bool WasKeyDown(const KeyPress &keyCode)
285 bool b = keyWasDown[keyCode];
287 keyWasDown.unset(keyCode);
304 rightclicked = false;
305 leftreleased = false;
306 rightreleased = false;
309 middle_active = false;
310 right_active = false;
332 IrrlichtDevice *m_device;
334 // The current state of keys
336 // Whether a key has been pressed or not
341 Separated input handler
344 class RealInputHandler : public InputHandler
347 RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
352 virtual bool isKeyDown(const KeyPress &keyCode)
354 return m_receiver->IsKeyDown(keyCode);
356 virtual bool wasKeyDown(const KeyPress &keyCode)
358 return m_receiver->WasKeyDown(keyCode);
360 virtual v2s32 getMousePos()
362 return m_device->getCursorControl()->getPosition();
364 virtual void setMousePos(s32 x, s32 y)
366 m_device->getCursorControl()->setPosition(x, y);
369 virtual bool getLeftState()
371 return m_receiver->left_active;
373 virtual bool getRightState()
375 return m_receiver->right_active;
378 virtual bool getLeftClicked()
380 return m_receiver->leftclicked;
382 virtual bool getRightClicked()
384 return m_receiver->rightclicked;
386 virtual void resetLeftClicked()
388 m_receiver->leftclicked = false;
390 virtual void resetRightClicked()
392 m_receiver->rightclicked = false;
395 virtual bool getLeftReleased()
397 return m_receiver->leftreleased;
399 virtual bool getRightReleased()
401 return m_receiver->rightreleased;
403 virtual void resetLeftReleased()
405 m_receiver->leftreleased = false;
407 virtual void resetRightReleased()
409 m_receiver->rightreleased = false;
412 virtual s32 getMouseWheel()
414 return m_receiver->getMouseWheel();
419 m_receiver->clearInput();
422 IrrlichtDevice *m_device;
423 MyEventReceiver *m_receiver;
426 class RandomInputHandler : public InputHandler
434 rightclicked = false;
435 leftreleased = false;
436 rightreleased = false;
439 virtual bool isKeyDown(const KeyPress &keyCode)
441 return keydown[keyCode];
443 virtual bool wasKeyDown(const KeyPress &keyCode)
447 virtual v2s32 getMousePos()
451 virtual void setMousePos(s32 x, s32 y)
453 mousepos = v2s32(x,y);
456 virtual bool getLeftState()
460 virtual bool getRightState()
465 virtual bool getLeftClicked()
469 virtual bool getRightClicked()
473 virtual void resetLeftClicked()
477 virtual void resetRightClicked()
479 rightclicked = false;
482 virtual bool getLeftReleased()
486 virtual bool getRightReleased()
488 return rightreleased;
490 virtual void resetLeftReleased()
492 leftreleased = false;
494 virtual void resetRightReleased()
496 rightreleased = false;
499 virtual s32 getMouseWheel()
504 virtual void step(float dtime)
507 static float counter1 = 0;
511 counter1 = 0.1*Rand(1, 40);
512 keydown.toggle(getKeySetting("keymap_jump"));
516 static float counter1 = 0;
520 counter1 = 0.1*Rand(1, 40);
521 keydown.toggle(getKeySetting("keymap_special1"));
525 static float counter1 = 0;
529 counter1 = 0.1*Rand(1, 40);
530 keydown.toggle(getKeySetting("keymap_forward"));
534 static float counter1 = 0;
538 counter1 = 0.1*Rand(1, 40);
539 keydown.toggle(getKeySetting("keymap_left"));
543 static float counter1 = 0;
547 counter1 = 0.1*Rand(1, 20);
548 mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
552 static float counter1 = 0;
556 counter1 = 0.1*Rand(1, 30);
557 leftdown = !leftdown;
565 static float counter1 = 0;
569 counter1 = 0.1*Rand(1, 15);
570 rightdown = !rightdown;
574 rightreleased = true;
577 mousepos += mousespeed;
580 s32 Rand(s32 min, s32 max)
582 return (myrand()%(max-min+1))+min;
596 void drawMenuBackground(video::IVideoDriver* driver)
598 core::dimension2d<u32> screensize = driver->getScreenSize();
600 video::ITexture *bgtexture =
601 driver->getTexture(getTexturePath("menubg.png").c_str());
604 s32 scaledsize = 128;
606 // The important difference between destsize and screensize is
607 // that destsize is rounded to whole scaled pixels.
608 // These formulas use component-wise multiplication and division of v2u32.
609 v2u32 texturesize = bgtexture->getSize();
610 v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
611 v2u32 destsize = scaledsize * sourcesize / texturesize;
613 // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
614 driver->draw2DImage(bgtexture,
615 core::rect<s32>(0, 0, destsize.X, destsize.Y),
616 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
620 video::ITexture *logotexture =
621 driver->getTexture(getTexturePath("menulogo.png").c_str());
624 v2s32 logosize(logotexture->getOriginalSize().Width,
625 logotexture->getOriginalSize().Height);
628 video::SColor bgcolor(255,50,50,50);
629 core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
630 screensize.Width, screensize.Height);
631 driver->draw2DRectangle(bgcolor, bgrect, NULL);
633 core::rect<s32> rect(0,0,logosize.X,logosize.Y);
634 rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
635 rect -= v2s32(logosize.X/2, 0);
636 driver->draw2DImage(logotexture, rect,
637 core::rect<s32>(core::position2d<s32>(0,0),
638 core::dimension2di(logotexture->getSize())),
645 // These are defined global so that they're not optimized too much.
646 // Can't change them to volatile.
651 std::string tempstring;
652 std::string tempstring2;
657 infostream<<"The following test should take around 20ms."<<std::endl;
658 TimeTaker timer("Testing std::string speed");
659 const u32 jj = 10000;
660 for(u32 j=0; j<jj; j++)
665 for(u32 i=0; i<ii; i++){
666 tempstring2 += "asd";
668 for(u32 i=0; i<ii+1; i++){
670 if(tempstring == tempstring2)
676 infostream<<"All of the following tests should take around 100ms each."
680 TimeTaker timer("Testing floating-point conversion speed");
682 for(u32 i=0; i<4000000; i++){
689 TimeTaker timer("Testing floating-point vector speed");
691 tempv3f1 = v3f(1,2,3);
692 tempv3f2 = v3f(4,5,6);
693 for(u32 i=0; i<10000000; i++){
694 tempf += tempv3f1.dotProduct(tempv3f2);
695 tempv3f2 += v3f(7,8,9);
700 TimeTaker timer("Testing core::map speed");
702 core::map<v2s16, f32> map1;
705 for(s16 y=0; y<ii; y++){
706 for(s16 x=0; x<ii; x++){
707 map1.insert(v2s16(x,y), tempf);
711 for(s16 y=ii-1; y>=0; y--){
712 for(s16 x=0; x<ii; x++){
713 tempf = map1[v2s16(x,y)];
719 infostream<<"Around 5000/ms should do well here."<<std::endl;
720 TimeTaker timer("Testing mutex speed");
734 while(timer.getTime() < 10);
736 u32 dtime = timer.stop();
737 u32 per_ms = n / dtime;
738 infostream<<"Done. "<<dtime<<"ms, "
739 <<per_ms<<"/ms"<<std::endl;
743 int main(int argc, char *argv[])
751 log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
752 log_add_output_all_levs(&main_dstream_no_stderr_log_out);
754 log_register_thread("main");
756 // Set locale. This is for forcing '.' as the decimal point.
757 std::locale::global(std::locale("C"));
758 // This enables printing all characters in bitmap font
759 setlocale(LC_CTYPE, "en_US");
765 // List all allowed options
766 core::map<std::string, ValueSpec> allowed_options;
767 allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
768 "Show allowed options"));
769 allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
770 "Load configuration from specified file"));
771 allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
772 "Set network port (UDP)"));
773 allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
774 "Disable unit tests"));
775 allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
776 "Enable unit tests"));
777 allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
778 "Same as --world (deprecated)"));
779 allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
780 "Set world path (implies local game)"));
781 allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
782 "Print more information to console"));
783 allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
784 "Set logfile path ('' = no logging)"));
785 allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
786 "Set gameid (\"--gameid list\" prints available ones)"));
788 allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
790 allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
791 "Address to connect to. ('' = local game)"));
792 allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
793 "Enable random user input, for testing"));
794 allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
795 "Run dedicated server"));
796 allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
798 allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
800 allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
801 "Disable main menu"));
806 bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
808 if(ret == false || cmd_args.getFlag("help"))
810 dstream<<"Allowed options:"<<std::endl;
811 for(core::map<std::string, ValueSpec>::Iterator
812 i = allowed_options.getIterator();
813 i.atEnd() == false; i++)
815 std::ostringstream os1(std::ios::binary);
816 os1<<" --"<<i.getNode()->getKey();
817 if(i.getNode()->getValue().type == VALUETYPE_FLAG)
821 dstream<<padStringRight(os1.str(), 24);
823 if(i.getNode()->getValue().help != NULL)
824 dstream<<i.getNode()->getValue().help;
828 return cmd_args.getFlag("help") ? 0 : 1;
832 Low-level initialization
835 // In certain cases, output info level on stderr
836 if(cmd_args.getFlag("verbose") || cmd_args.getFlag("speedtests"))
837 log_add_output(&main_stderr_log_out, LMT_INFO);
839 porting::signal_handler_init();
840 bool &kill = *porting::signal_handler_killstatus();
842 porting::initializePaths();
844 // Create user data directory
845 fs::CreateDir(porting::path_user);
847 init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
849 // Initialize debug streams
851 std::string logfile = DEBUGFILE;
853 std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
855 if(cmd_args.exists("logfile"))
856 logfile = cmd_args.get("logfile");
858 debugstreams_init(false, logfile.c_str());
860 debugstreams_init(false, NULL);
862 infostream<<"logfile = "<<logfile<<std::endl;
863 infostream<<"path_share = "<<porting::path_share<<std::endl;
864 infostream<<"path_user = "<<porting::path_user<<std::endl;
866 // Initialize debug stacks
868 DSTACK(__FUNCTION_NAME);
871 BEGIN_DEBUG_EXCEPTION_HANDLER
873 // List gameids if requested
874 if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
876 std::set<std::string> gameids = getAvailableGameIds();
877 for(std::set<std::string>::const_iterator i = gameids.begin();
878 i != gameids.end(); i++)
879 dstream<<(*i)<<std::endl;
883 // Print startup message
884 actionstream<<PROJECT_NAME<<
885 " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
893 // Initialize default settings
894 set_default_settings(g_settings);
896 // Initialize sockets
898 atexit(sockets_cleanup);
904 // Path of configuration file in use
905 std::string configpath = "";
907 if(cmd_args.exists("config"))
909 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
912 errorstream<<"Could not read configuration from \""
913 <<cmd_args.get("config")<<"\""<<std::endl;
916 configpath = cmd_args.get("config");
920 core::array<std::string> filenames;
921 filenames.push_back(porting::path_user +
922 DIR_DELIM + "minetest.conf");
923 // Legacy configuration file location
924 filenames.push_back(porting::path_user +
925 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
927 // Try also from a lower level (to aid having the same configuration
928 // for many RUN_IN_PLACE installs)
929 filenames.push_back(porting::path_user +
930 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
933 for(u32 i=0; i<filenames.size(); i++)
935 bool r = g_settings->readConfigFile(filenames[i].c_str());
938 configpath = filenames[i];
943 // If no path found, use the first one (menu creates the file)
945 configpath = filenames[0];
948 // Initialize random seed
956 if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
957 || cmd_args.getFlag("enable-unittests") == true)
968 if(cmd_args.exists("port"))
969 port = cmd_args.getU16("port");
970 else if(g_settings->exists("port"))
971 port = g_settings->getU16("port");
976 std::string commanded_world = "";
977 if(cmd_args.exists("world"))
978 commanded_world = cmd_args.get("world");
979 else if(cmd_args.exists("map-dir"))
980 commanded_world = cmd_args.get("map-dir");
981 else if(g_settings->exists("map-dir"))
982 commanded_world = g_settings->get("map-dir");
985 SubgameSpec commanded_gamespec;
986 if(cmd_args.exists("gameid")){
987 std::string gameid = cmd_args.get("gameid");
988 commanded_gamespec = findSubgame(gameid);
989 if(!commanded_gamespec.isValid()){
990 errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
996 Run dedicated server if asked to or no other option
999 bool run_dedicated_server = true;
1001 bool run_dedicated_server = cmd_args.getFlag("server");
1003 if(run_dedicated_server)
1005 DSTACK("Dedicated server branch");
1006 // Create time getter if built with Irrlicht
1008 g_timegetter = new SimpleTimeGetter();
1012 std::string world_path;
1013 bool is_legacy_world = false;
1014 if(commanded_world != ""){
1015 world_path = commanded_world;
1018 // No specific world was commanded
1019 // Check if the world is found from the default directory, and if
1020 // not, see if the legacy world directory exists.
1021 world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
1022 std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
1023 if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
1024 errorstream<<"Warning: Using legacy world directory \""
1025 <<legacy_world_path<<"\""<<std::endl;
1026 world_path = legacy_world_path;
1027 is_legacy_world = true;
1032 std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
1033 SubgameSpec gamespec = findSubgame(world_gameid);
1034 if(commanded_gamespec.isValid() &&
1035 commanded_gamespec.id != world_gameid){
1036 errorstream<<"WARNING: Overriding gameid from \""
1037 <<world_gameid<<"\" to \""
1038 <<commanded_gamespec.id<<"\""<<std::endl;
1039 gamespec = commanded_gamespec;
1042 if(!gamespec.isValid()){
1043 errorstream<<"Invalid gamespec. (world_gameid="
1044 <<world_gameid<<")"<<std::endl;
1048 infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
1051 Server server(world_path, configpath, gamespec);
1055 dedicated_server_loop(server, kill);
1060 #ifndef SERVER // Exclude from dedicated server build
1066 std::string address = g_settings->get("address");
1067 if(cmd_args.exists("address"))
1068 address = cmd_args.get("address");
1069 else if(cmd_args.exists("world"))
1072 std::string playername = g_settings->get("name");
1073 if(cmd_args.exists("name"))
1074 playername = cmd_args.get("name");
1076 bool skip_main_menu = cmd_args.getFlag("go");
1079 Device initialization
1082 // Resolution selection
1084 bool fullscreen = false;
1085 u16 screenW = g_settings->getU16("screenW");
1086 u16 screenH = g_settings->getU16("screenH");
1090 video::E_DRIVER_TYPE driverType;
1092 std::string driverstring = g_settings->get("video_driver");
1094 if(driverstring == "null")
1095 driverType = video::EDT_NULL;
1096 else if(driverstring == "software")
1097 driverType = video::EDT_SOFTWARE;
1098 else if(driverstring == "burningsvideo")
1099 driverType = video::EDT_BURNINGSVIDEO;
1100 else if(driverstring == "direct3d8")
1101 driverType = video::EDT_DIRECT3D8;
1102 else if(driverstring == "direct3d9")
1103 driverType = video::EDT_DIRECT3D9;
1104 else if(driverstring == "opengl")
1105 driverType = video::EDT_OPENGL;
1108 errorstream<<"WARNING: Invalid video_driver specified; defaulting "
1109 "to opengl"<<std::endl;
1110 driverType = video::EDT_OPENGL;
1114 Create device and exit if creation failed
1117 MyEventReceiver receiver;
1119 IrrlichtDevice *device;
1120 device = createDevice(driverType,
1121 core::dimension2d<u32>(screenW, screenH),
1122 16, fullscreen, false, false, &receiver);
1125 return 1; // could not create selected driver.
1128 Continue initialization
1131 video::IVideoDriver* driver = device->getVideoDriver();
1133 // Disable mipmaps (because some of them look ugly)
1134 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
1137 This changes the minimum allowed number of vertices in a VBO.
1140 //driver->setMinHardwareBufferVertexCount(50);
1142 // Create time getter
1143 g_timegetter = new IrrlichtTimeGetter(device);
1145 // Create game callback for menus
1146 g_gamecallback = new MainGameCallback(device);
1149 Speed tests (done after irrlicht is loaded to get timer)
1151 if(cmd_args.getFlag("speedtests"))
1153 dstream<<"Running speed tests"<<std::endl;
1158 device->setResizable(true);
1160 bool random_input = g_settings->getBool("random_input")
1161 || cmd_args.getFlag("random-input");
1162 InputHandler *input = NULL;
1164 input = new RandomInputHandler();
1166 input = new RealInputHandler(device, &receiver);
1168 scene::ISceneManager* smgr = device->getSceneManager();
1170 guienv = device->getGUIEnvironment();
1171 gui::IGUISkin* skin = guienv->getSkin();
1172 gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
1174 skin->setFont(font);
1176 errorstream<<"WARNING: Font file was not found."
1177 " Using default font."<<std::endl;
1178 // If font was not found, this will get us one
1179 font = skin->getFont();
1182 u32 text_height = font->getDimension(L"Hello, world!").Height;
1183 infostream<<"text_height="<<text_height<<std::endl;
1185 //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
1186 skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
1187 //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
1188 //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
1189 skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
1190 skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
1191 skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
1192 skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
1198 ChatBackend chat_backend;
1201 If an error occurs, this is set to something and the
1202 menu-game loop is restarted. It is then displayed before
1205 std::wstring error_message = L"";
1207 // The password entered during the menu screen,
1208 std::string password;
1210 bool first_loop = true;
1215 while(device->run() && kill == false)
1217 // Set the window caption
1218 device->setWindowCaption(L"Minetest [Main Menu]");
1220 // This is used for catching disconnects
1225 Clear everything from the GUIEnvironment
1230 We need some kind of a root node to be able to add
1231 custom gui elements directly on the screen.
1232 Otherwise they won't be automatically drawn.
1234 guiroot = guienv->addStaticText(L"",
1235 core::rect<s32>(0, 0, 10000, 10000));
1237 SubgameSpec gamespec;
1238 WorldSpec worldspec;
1241 Out-of-game menu loop.
1243 Loop quits when menu returns proper parameters.
1245 while(kill == false)
1247 // If skip_main_menu, only go through here once
1248 if(skip_main_menu && !first_loop){
1254 // Cursor can be non-visible when coming from the game
1255 device->getCursorControl()->setVisible(true);
1256 // Some stuff are left to scene manager when coming from the game
1260 // Initialize menu data
1261 MainMenuData menudata;
1262 menudata.address = narrow_to_wide(address);
1263 menudata.name = narrow_to_wide(playername);
1264 menudata.port = narrow_to_wide(itos(port));
1265 if(cmd_args.exists("password"))
1266 menudata.password = narrow_to_wide(cmd_args.get("password"));
1267 menudata.fancy_trees = g_settings->getBool("new_style_leaves");
1268 menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
1269 menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
1270 menudata.opaque_water = g_settings->getBool("opaque_water");
1271 menudata.creative_mode = g_settings->getBool("creative_mode");
1272 menudata.enable_damage = g_settings->getBool("enable_damage");
1273 // Get world listing for the menu
1274 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1275 for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
1276 i != worldspecs.end(); i++)
1277 menudata.worlds.push_back(narrow_to_wide(
1278 i->name + " [" + i->gameid + "]"));
1279 // Select if there is only one
1280 if(worldspecs.size() == 1)
1281 menudata.selected_world = 0;
1283 menudata.selected_world = -1;
1284 // If a world was commanded, append and select it
1285 if(commanded_world != ""){
1286 std::string gameid = getWorldGameId(commanded_world, true);
1288 gameid = g_settings->get("default_game");
1289 WorldSpec spec(commanded_world, "[commanded world]", gameid);
1290 worldspecs.push_back(spec);
1291 menudata.worlds.push_back(narrow_to_wide(spec.name)
1292 +L" ["+narrow_to_wide(spec.gameid)+L"]");
1293 menudata.selected_world = menudata.worlds.size()-1;
1296 if(skip_main_menu == false)
1299 new GUIMainMenu(guienv, guiroot, -1,
1300 &g_menumgr, &menudata, g_gamecallback);
1301 menu->allowFocusRemoval(true);
1303 if(error_message != L"")
1305 verbosestream<<"error_message = "
1306 <<wide_to_narrow(error_message)<<std::endl;
1308 GUIMessageMenu *menu2 =
1309 new GUIMessageMenu(guienv, guiroot, -1,
1310 &g_menumgr, error_message.c_str());
1312 error_message = L"";
1315 video::IVideoDriver* driver = device->getVideoDriver();
1317 infostream<<"Created main menu"<<std::endl;
1319 while(device->run() && kill == false)
1321 if(menu->getStatus() == true)
1324 //driver->beginScene(true, true, video::SColor(255,0,0,0));
1325 driver->beginScene(true, true, video::SColor(255,128,128,128));
1327 drawMenuBackground(driver);
1333 // On some computers framerate doesn't seem to be
1334 // automatically limited
1338 // Break out of menu-game loop to shut down cleanly
1339 if(device->run() == false || kill == true)
1342 infostream<<"Dropping main menu"<<std::endl;
1347 // Set world path to selected one
1348 if(menudata.selected_world != -1){
1349 worldspec = worldspecs[menudata.selected_world];
1350 infostream<<"Selected world: "<<worldspec.name
1351 <<" ["<<worldspec.path<<"]"<<std::endl;
1354 // Delete map if requested
1355 if(menudata.delete_world)
1357 if(menudata.selected_world == -1){
1358 error_message = L"Cannot delete world: "
1359 L"no world selected";
1360 errorstream<<wide_to_narrow(error_message)<<std::endl;
1363 /*bool r = fs::RecursiveDeleteContent(worldspec.path);
1365 error_message = L"World delete failed";
1366 errorstream<<wide_to_narrow(error_message)<<std::endl;
1368 // TODO: Some kind of a yes/no dialog is needed.
1369 error_message = L"This doesn't do anything currently.";
1370 errorstream<<wide_to_narrow(error_message)<<std::endl;
1374 playername = wide_to_narrow(menudata.name);
1375 password = translatePassword(playername, menudata.password);
1376 //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
1378 address = wide_to_narrow(menudata.address);
1379 int newport = stoi(wide_to_narrow(menudata.port));
1383 g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
1384 g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
1385 g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
1386 g_settings->set("opaque_water", itos(menudata.opaque_water));
1387 g_settings->set("creative_mode", itos(menudata.creative_mode));
1388 g_settings->set("enable_damage", itos(menudata.enable_damage));
1389 g_settings->set("name", playername);
1390 g_settings->set("address", address);
1391 g_settings->set("port", itos(port));
1392 // Update configuration file
1393 if(configpath != "")
1394 g_settings->updateConfigFile(configpath.c_str());
1399 if(menudata.selected_world == -1){
1400 error_message = L"No world selected and no address "
1401 L"provided. Nothing to do.";
1402 errorstream<<wide_to_narrow(error_message)<<std::endl;
1405 // Load gamespec for required game
1406 gamespec = findSubgame(worldspec.gameid);
1407 if(!gamespec.isValid() && !commanded_gamespec.isValid()){
1408 error_message = L"Could not find or load game \""
1409 + narrow_to_wide(worldspec.gameid) + L"\"";
1410 errorstream<<wide_to_narrow(error_message)<<std::endl;
1413 if(commanded_gamespec.isValid() &&
1414 commanded_gamespec.id != worldspec.gameid){
1415 errorstream<<"WARNING: Overriding gamespec from \""
1416 <<worldspec.gameid<<"\" to \""
1417 <<commanded_gamespec.id<<"\""<<std::endl;
1418 gamespec = commanded_gamespec;
1421 if(!gamespec.isValid()){
1422 error_message = L"Invalid gamespec. (world_gameid="
1423 +narrow_to_wide(worldspec.gameid)+L")";
1424 errorstream<<wide_to_narrow(error_message)<<std::endl;
1433 // Break out of menu-game loop to shut down cleanly
1434 if(device->run() == false || kill == true)
1458 catch(con::PeerNotFoundException &e)
1460 error_message = L"Connection error (timed out?)";
1461 errorstream<<wide_to_narrow(error_message)<<std::endl;
1463 catch(ServerError &e)
1465 error_message = narrow_to_wide(e.what());
1466 errorstream<<wide_to_narrow(error_message)<<std::endl;
1470 errorstream<<e.what()<<std::endl;
1471 error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
1474 catch(std::exception &e)
1476 std::string narrow_message = "Some exception, what()=\"";
1477 narrow_message += e.what();
1478 narrow_message += "\"";
1479 errorstream<<narrow_message<<std::endl;
1480 error_message = narrow_to_wide(narrow_message);
1484 // If no main menu, show error and exit
1487 if(error_message != L""){
1488 verbosestream<<"error_message = "
1489 <<wide_to_narrow(error_message)<<std::endl;
1499 In the end, delete the Irrlicht device.
1505 // Update configuration file
1506 if(configpath != "")
1507 g_settings->updateConfigFile(configpath.c_str());
1509 END_DEBUG_EXCEPTION_HANDLER(errorstream)
1511 debugstreams_deinit();