Fix compilation under MSVC and remove unnecessary conditional function prototype
[oweals/minetest.git] / src / main.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifdef _MSC_VER
21 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
22         #pragma comment(lib, "Irrlicht.lib")
23         // This would get rid of the console window
24         //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
25 #endif
26         #pragma comment(lib, "zlibwapi.lib")
27         #pragma comment(lib, "Shell32.lib")
28 #endif
29
30 #include "irrlicht.h" // createDevice
31
32 #include "mainmenumanager.h"
33 #include "irrlichttypes_extrabloated.h"
34 #include "debug.h"
35 #include "unittest/test.h"
36 #include "server.h"
37 #include "filesys.h"
38 #include "version.h"
39 #include "guiMainMenu.h"
40 #include "game.h"
41 #include "defaultsettings.h"
42 #include "gettext.h"
43 #include "log.h"
44 #include "quicktune.h"
45 #include "httpfetch.h"
46 #include "guiEngine.h"
47 #include "map.h"
48 #include "mapsector.h"
49 #include "fontengine.h"
50 #include "gameparams.h"
51 #include "database.h"
52 #ifndef SERVER
53 #include "client/clientlauncher.h"
54 #endif
55
56 #ifdef HAVE_TOUCHSCREENGUI
57 #include "touchscreengui.h"
58 #endif
59
60 #define DEBUGFILE "debug.txt"
61 #define DEFAULT_SERVER_PORT 30000
62
63 typedef std::map<std::string, ValueSpec> OptionList;
64
65 /**********************************************************************
66  * Private functions
67  **********************************************************************/
68
69 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
70 static void set_allowed_options(OptionList *allowed_options);
71
72 static void print_help(const OptionList &allowed_options);
73 static void print_allowed_options(const OptionList &allowed_options);
74 static void print_version();
75 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
76                                                          std::ostream &os);
77 static void print_modified_quicktune_values();
78
79 static void list_game_ids();
80 static void list_worlds();
81 static void setup_log_params(const Settings &cmd_args);
82 static bool create_userdata_path();
83 static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
84 static void startup_message();
85 static bool read_config_file(const Settings &cmd_args);
86 static void init_log_streams(const Settings &cmd_args);
87
88 static bool game_configure(GameParams *game_params, const Settings &cmd_args);
89 static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
90
91 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
92 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
93 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
94 static bool auto_select_world(GameParams *game_params);
95 static std::string get_clean_world_path(const std::string &path);
96
97 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
98 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
99 static bool determine_subgame(GameParams *game_params);
100
101 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
102 static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
103
104 /**********************************************************************/
105
106 /*
107         gettime.h implementation
108 */
109
110 #ifdef SERVER
111
112 u32 getTimeMs()
113 {
114         /* Use imprecise system calls directly (from porting.h) */
115         return porting::getTime(PRECISION_MILLI);
116 }
117
118 u32 getTime(TimePrecision prec)
119 {
120         return porting::getTime(prec);
121 }
122
123 #endif
124
125 FileLogOutput file_log_output;
126
127 static OptionList allowed_options;
128
129 int main(int argc, char *argv[])
130 {
131         int retval;
132
133         debug_set_exception_handler();
134
135         g_logger.registerThread("Main");
136         g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
137
138         Settings cmd_args;
139         bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
140         if (!cmd_args_ok
141                         || cmd_args.getFlag("help")
142                         || cmd_args.exists("nonopt1")) {
143                 print_help(allowed_options);
144                 return cmd_args_ok ? 0 : 1;
145         }
146
147         if (cmd_args.getFlag("version")) {
148                 print_version();
149                 return 0;
150         }
151
152         setup_log_params(cmd_args);
153
154         porting::signal_handler_init();
155         porting::initializePaths();
156
157         if (!create_userdata_path()) {
158                 errorstream << "Cannot create user data directory" << std::endl;
159                 return 1;
160         }
161
162         // Initialize debug stacks
163         DSTACK(FUNCTION_NAME);
164
165         // Debug handler
166         BEGIN_DEBUG_EXCEPTION_HANDLER
167
168         // List gameids if requested
169         if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
170                 list_game_ids();
171                 return 0;
172         }
173
174         // List worlds if requested
175         if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
176                 list_worlds();
177                 return 0;
178         }
179
180         if (!init_common(cmd_args, argc, argv))
181                 return 1;
182
183 #ifndef __ANDROID__
184         // Run unit tests
185         if (cmd_args.getFlag("run-unittests")) {
186                 run_tests();
187                 return 0;
188         }
189 #endif
190
191         GameParams game_params;
192 #ifdef SERVER
193         game_params.is_dedicated_server = true;
194 #else
195         game_params.is_dedicated_server = cmd_args.getFlag("server");
196 #endif
197
198         if (!game_configure(&game_params, cmd_args))
199                 return 1;
200
201         sanity_check(!game_params.world_path.empty());
202
203         infostream << "Using commanded world path ["
204                    << game_params.world_path << "]" << std::endl;
205
206         //Run dedicated server if asked to or no other option
207         g_settings->set("server_dedicated",
208                         game_params.is_dedicated_server ? "true" : "false");
209
210         if (game_params.is_dedicated_server)
211                 return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
212
213 #ifndef SERVER
214         ClientLauncher launcher;
215         retval = launcher.run(game_params, cmd_args) ? 0 : 1;
216 #else
217         retval = 0;
218 #endif
219
220         // Update configuration file
221         if (g_settings_path != "")
222                 g_settings->updateConfigFile(g_settings_path.c_str());
223
224         print_modified_quicktune_values();
225
226         // Stop httpfetch thread (if started)
227         httpfetch_cleanup();
228
229         END_DEBUG_EXCEPTION_HANDLER
230
231         return retval;
232 }
233
234
235 /*****************************************************************************
236  * Startup / Init
237  *****************************************************************************/
238
239
240 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
241 {
242         set_allowed_options(&allowed_options);
243
244         return cmd_args->parseCommandLine(argc, argv, allowed_options);
245 }
246
247 static void set_allowed_options(OptionList *allowed_options)
248 {
249         allowed_options->clear();
250
251         allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
252                         _("Show allowed options"))));
253         allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
254                         _("Show version information"))));
255         allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
256                         _("Load configuration from specified file"))));
257         allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
258                         _("Set network port (UDP)"))));
259         allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
260                         _("Run the unit tests and exit"))));
261         allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
262                         _("Same as --world (deprecated)"))));
263         allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
264                         _("Set world path (implies local game) ('list' lists all)"))));
265         allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
266                         _("Set world by name (implies local game)"))));
267         allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
268                         _("Print to console errors only"))));
269         allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
270                         _("Print more information to console"))));
271         allowed_options->insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
272                         _("Print even more information to console"))));
273         allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
274                         _("Print enormous amounts of information to log and console"))));
275         allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
276                         _("Set logfile path ('' = no logging)"))));
277         allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
278                         _("Set gameid (\"--gameid list\" prints available ones)"))));
279         allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
280                         _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
281 #ifndef SERVER
282         allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
283                         _("Show available video modes"))));
284         allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
285                         _("Run speed tests"))));
286         allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
287                         _("Address to connect to. ('' = local game)"))));
288         allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
289                         _("Enable random user input, for testing"))));
290         allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
291                         _("Run dedicated server"))));
292         allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
293                         _("Set player name"))));
294         allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
295                         _("Set password"))));
296         allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
297                         _("Disable main menu"))));
298 #endif
299
300 }
301
302 static void print_help(const OptionList &allowed_options)
303 {
304         dstream << _("Allowed options:") << std::endl;
305         print_allowed_options(allowed_options);
306 }
307
308 static void print_allowed_options(const OptionList &allowed_options)
309 {
310         for (OptionList::const_iterator i = allowed_options.begin();
311                         i != allowed_options.end(); ++i) {
312                 std::ostringstream os1(std::ios::binary);
313                 os1 << "  --" << i->first;
314                 if (i->second.type != VALUETYPE_FLAG)
315                         os1 << _(" <value>");
316
317                 dstream << padStringRight(os1.str(), 24);
318
319                 if (i->second.help != NULL)
320                         dstream << i->second.help;
321
322                 dstream << std::endl;
323         }
324 }
325
326 static void print_version()
327 {
328         dstream << PROJECT_NAME_C " " << g_version_hash << std::endl;
329 #ifndef SERVER
330         dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
331 #endif
332         dstream << "Build info: " << g_build_info << std::endl;
333 }
334
335 static void list_game_ids()
336 {
337         std::set<std::string> gameids = getAvailableGameIds();
338         for (std::set<std::string>::const_iterator i = gameids.begin();
339                         i != gameids.end(); ++i)
340                 dstream << (*i) <<std::endl;
341 }
342
343 static void list_worlds()
344 {
345         dstream << _("Available worlds:") << std::endl;
346         std::vector<WorldSpec> worldspecs = getAvailableWorlds();
347         print_worldspecs(worldspecs, dstream);
348 }
349
350 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
351                                                          std::ostream &os)
352 {
353         for (size_t i = 0; i < worldspecs.size(); i++) {
354                 std::string name = worldspecs[i].name;
355                 std::string path = worldspecs[i].path;
356                 if (name.find(" ") != std::string::npos)
357                         name = std::string("'") + name + "'";
358                 path = std::string("'") + path + "'";
359                 name = padStringRight(name, 14);
360                 os << "  " << name << " " << path << std::endl;
361         }
362 }
363
364 static void print_modified_quicktune_values()
365 {
366         bool header_printed = false;
367         std::vector<std::string> names = getQuicktuneNames();
368
369         for (u32 i = 0; i < names.size(); i++) {
370                 QuicktuneValue val = getQuicktuneValue(names[i]);
371                 if (!val.modified)
372                         continue;
373                 if (!header_printed) {
374                         dstream << "Modified quicktune values:" << std::endl;
375                         header_printed = true;
376                 }
377                 dstream << names[i] << " = " << val.getString() << std::endl;
378         }
379 }
380
381 static void setup_log_params(const Settings &cmd_args)
382 {
383         // Quiet mode, print errors only
384         if (cmd_args.getFlag("quiet")) {
385                 g_logger.removeOutput(&stderr_output);
386                 g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
387         }
388
389         // If trace is enabled, enable logging of certain things
390         if (cmd_args.getFlag("trace")) {
391                 dstream << _("Enabling trace level debug output") << std::endl;
392                 g_logger.setTraceEnabled(true);
393                 dout_con_ptr = &verbosestream; // This is somewhat old
394                 socket_enable_debug_output = true; // Sockets doesn't use log.h
395         }
396
397         // In certain cases, output info level on stderr
398         if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
399                         cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
400                 g_logger.addOutput(&stderr_output, LL_INFO);
401
402         // In certain cases, output verbose level on stderr
403         if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
404                 g_logger.addOutput(&stderr_output, LL_VERBOSE);
405 }
406
407 static bool create_userdata_path()
408 {
409         bool success;
410
411 #ifdef __ANDROID__
412         porting::initAndroid();
413
414         porting::setExternalStorageDir(porting::jnienv);
415         if (!fs::PathExists(porting::path_user)) {
416                 success = fs::CreateDir(porting::path_user);
417         } else {
418                 success = true;
419         }
420         porting::copyAssets();
421 #else
422         // Create user data directory
423         success = fs::CreateDir(porting::path_user);
424 #endif
425
426         infostream << "path_share = " << porting::path_share << std::endl;
427         infostream << "path_user  = " << porting::path_user << std::endl;
428
429         return success;
430 }
431
432 static bool init_common(const Settings &cmd_args, int argc, char *argv[])
433 {
434         startup_message();
435         set_default_settings(g_settings);
436
437         // Initialize sockets
438         sockets_init();
439         atexit(sockets_cleanup);
440
441         if (!read_config_file(cmd_args))
442                 return false;
443
444         init_log_streams(cmd_args);
445
446         // Initialize random seed
447         srand(time(0));
448         mysrand(time(0));
449
450         // Initialize HTTP fetcher
451         httpfetch_init(g_settings->getS32("curl_parallel_limit"));
452
453         init_gettext(porting::path_locale.c_str(),
454                 g_settings->get("language"), argc, argv);
455
456         return true;
457 }
458
459 static void startup_message()
460 {
461         infostream << PROJECT_NAME << " " << _("with")
462                    << " SER_FMT_VER_HIGHEST_READ="
463                << (int)SER_FMT_VER_HIGHEST_READ << ", "
464                << g_build_info << std::endl;
465 }
466
467 static bool read_config_file(const Settings &cmd_args)
468 {
469         // Path of configuration file in use
470         sanity_check(g_settings_path == "");    // Sanity check
471
472         if (cmd_args.exists("config")) {
473                 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
474                 if (!r) {
475                         errorstream << "Could not read configuration from \""
476                                     << cmd_args.get("config") << "\"" << std::endl;
477                         return false;
478                 }
479                 g_settings_path = cmd_args.get("config");
480         } else {
481                 std::vector<std::string> filenames;
482                 filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
483                 // Legacy configuration file location
484                 filenames.push_back(porting::path_user +
485                                 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
486
487 #if RUN_IN_PLACE
488                 // Try also from a lower level (to aid having the same configuration
489                 // for many RUN_IN_PLACE installs)
490                 filenames.push_back(porting::path_user +
491                                 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
492 #endif
493
494                 for (size_t i = 0; i < filenames.size(); i++) {
495                         bool r = g_settings->readConfigFile(filenames[i].c_str());
496                         if (r) {
497                                 g_settings_path = filenames[i];
498                                 break;
499                         }
500                 }
501
502                 // If no path found, use the first one (menu creates the file)
503                 if (g_settings_path == "")
504                         g_settings_path = filenames[0];
505         }
506
507         return true;
508 }
509
510 static void init_log_streams(const Settings &cmd_args)
511 {
512 #if RUN_IN_PLACE
513         std::string log_filename = DEBUGFILE;
514 #else
515         std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
516 #endif
517         if (cmd_args.exists("logfile"))
518                 log_filename = cmd_args.get("logfile");
519
520         g_logger.removeOutput(&file_log_output);
521         std::string conf_loglev = g_settings->get("debug_log_level");
522
523         // Old integer format
524         if (std::isdigit(conf_loglev[0])) {
525                 warningstream << "Deprecated use of debug_log_level with an "
526                         "integer value; please update your configuration." << std::endl;
527                 static const char *lev_name[] =
528                         {"", "error", "action", "info", "verbose"};
529                 int lev_i = atoi(conf_loglev.c_str());
530                 if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
531                         warningstream << "Supplied invalid debug_log_level!"
532                                 "  Assuming action level." << std::endl;
533                         lev_i = 2;
534                 }
535                 conf_loglev = lev_name[lev_i];
536         }
537
538         if (log_filename.empty() || conf_loglev.empty())  // No logging
539                 return;
540
541         LogLevel log_level = Logger::stringToLevel(conf_loglev);
542         if (log_level == LL_MAX) {
543                 warningstream << "Supplied unrecognized debug_log_level; "
544                         "using maximum." << std::endl;
545         }
546
547         verbosestream << "log_filename = " << log_filename << std::endl;
548
549         file_log_output.open(log_filename.c_str());
550         g_logger.addOutputMaxLevel(&file_log_output, log_level);
551 }
552
553 static bool game_configure(GameParams *game_params, const Settings &cmd_args)
554 {
555         game_configure_port(game_params, cmd_args);
556
557         if (!game_configure_world(game_params, cmd_args)) {
558                 errorstream << "No world path specified or found." << std::endl;
559                 return false;
560         }
561
562         game_configure_subgame(game_params, cmd_args);
563
564         return true;
565 }
566
567 static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
568 {
569         if (cmd_args.exists("port"))
570                 game_params->socket_port = cmd_args.getU16("port");
571         else
572                 game_params->socket_port = g_settings->getU16("port");
573
574         if (game_params->socket_port == 0)
575                 game_params->socket_port = DEFAULT_SERVER_PORT;
576 }
577
578 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
579 {
580         if (get_world_from_cmdline(game_params, cmd_args))
581                 return true;
582         if (get_world_from_config(game_params, cmd_args))
583                 return true;
584
585         return auto_select_world(game_params);
586 }
587
588 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
589 {
590         std::string commanded_world = "";
591
592         // World name
593         std::string commanded_worldname = "";
594         if (cmd_args.exists("worldname"))
595                 commanded_worldname = cmd_args.get("worldname");
596
597         // If a world name was specified, convert it to a path
598         if (commanded_worldname != "") {
599                 // Get information about available worlds
600                 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
601                 bool found = false;
602                 for (u32 i = 0; i < worldspecs.size(); i++) {
603                         std::string name = worldspecs[i].name;
604                         if (name == commanded_worldname) {
605                                 dstream << _("Using world specified by --worldname on the "
606                                         "command line") << std::endl;
607                                 commanded_world = worldspecs[i].path;
608                                 found = true;
609                                 break;
610                         }
611                 }
612                 if (!found) {
613                         dstream << _("World") << " '" << commanded_worldname
614                                 << _("' not available. Available worlds:") << std::endl;
615                         print_worldspecs(worldspecs, dstream);
616                         return false;
617                 }
618
619                 game_params->world_path = get_clean_world_path(commanded_world);
620                 return commanded_world != "";
621         }
622
623         if (cmd_args.exists("world"))
624                 commanded_world = cmd_args.get("world");
625         else if (cmd_args.exists("map-dir"))
626                 commanded_world = cmd_args.get("map-dir");
627         else if (cmd_args.exists("nonopt0")) // First nameless argument
628                 commanded_world = cmd_args.get("nonopt0");
629
630         game_params->world_path = get_clean_world_path(commanded_world);
631         return commanded_world != "";
632 }
633
634 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
635 {
636         // World directory
637         std::string commanded_world = "";
638
639         if (g_settings->exists("map-dir"))
640                 commanded_world = g_settings->get("map-dir");
641
642         game_params->world_path = get_clean_world_path(commanded_world);
643
644         return commanded_world != "";
645 }
646
647 static bool auto_select_world(GameParams *game_params)
648 {
649         // No world was specified; try to select it automatically
650         // Get information about available worlds
651
652         verbosestream << _("Determining world path") << std::endl;
653
654         std::vector<WorldSpec> worldspecs = getAvailableWorlds();
655         std::string world_path;
656
657         // If there is only a single world, use it
658         if (worldspecs.size() == 1) {
659                 world_path = worldspecs[0].path;
660                 dstream <<_("Automatically selecting world at") << " ["
661                         << world_path << "]" << std::endl;
662         // If there are multiple worlds, list them
663         } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
664                 std::cerr << _("Multiple worlds are available.") << std::endl;
665                 std::cerr << _("Please select one using --worldname <name>"
666                                 " or --world <path>") << std::endl;
667                 print_worldspecs(worldspecs, std::cerr);
668                 return false;
669         // If there are no worlds, automatically create a new one
670         } else {
671                 // This is the ultimate default world path
672                 world_path = porting::path_user + DIR_DELIM + "worlds" +
673                                 DIR_DELIM + "world";
674                 infostream << "Creating default world at ["
675                            << world_path << "]" << std::endl;
676         }
677
678         assert(world_path != "");       // Post-condition
679         game_params->world_path = world_path;
680         return true;
681 }
682
683 static std::string get_clean_world_path(const std::string &path)
684 {
685         const std::string worldmt = "world.mt";
686         std::string clean_path;
687
688         if (path.size() > worldmt.size()
689                         && path.substr(path.size() - worldmt.size()) == worldmt) {
690                 dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
691                 clean_path = path.substr(0, path.size() - worldmt.size());
692         } else {
693                 clean_path = path;
694         }
695         return path;
696 }
697
698
699 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
700 {
701         bool success;
702
703         success = get_game_from_cmdline(game_params, cmd_args);
704         if (!success)
705                 success = determine_subgame(game_params);
706
707         return success;
708 }
709
710 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
711 {
712         SubgameSpec commanded_gamespec;
713
714         if (cmd_args.exists("gameid")) {
715                 std::string gameid = cmd_args.get("gameid");
716                 commanded_gamespec = findSubgame(gameid);
717                 if (!commanded_gamespec.isValid()) {
718                         errorstream << "Game \"" << gameid << "\" not found" << std::endl;
719                         return false;
720                 }
721                 dstream << _("Using game specified by --gameid on the command line")
722                         << std::endl;
723                 game_params->game_spec = commanded_gamespec;
724                 return true;
725         }
726
727         return false;
728 }
729
730 static bool determine_subgame(GameParams *game_params)
731 {
732         SubgameSpec gamespec;
733
734         assert(game_params->world_path != "");  // Pre-condition
735
736         verbosestream << _("Determining gameid/gamespec") << std::endl;
737         // If world doesn't exist
738         if (game_params->world_path != ""
739                         && !getWorldExists(game_params->world_path)) {
740                 // Try to take gamespec from command line
741                 if (game_params->game_spec.isValid()) {
742                         gamespec = game_params->game_spec;
743                         infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
744                 } else { // Otherwise we will be using "minetest"
745                         gamespec = findSubgame(g_settings->get("default_game"));
746                         infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
747                         if (!gamespec.isValid()) {
748                                 errorstream << "Subgame specified in default_game ["
749                                             << g_settings->get("default_game")
750                                             << "] is invalid." << std::endl;
751                                 return false;
752                         }
753                 }
754         } else { // World exists
755                 std::string world_gameid = getWorldGameId(game_params->world_path, false);
756                 // If commanded to use a gameid, do so
757                 if (game_params->game_spec.isValid()) {
758                         gamespec = game_params->game_spec;
759                         if (game_params->game_spec.id != world_gameid) {
760                                 warningstream << "Using commanded gameid ["
761                                             << gamespec.id << "]" << " instead of world gameid ["
762                                             << world_gameid << "]" << std::endl;
763                         }
764                 } else {
765                         // If world contains an embedded game, use it;
766                         // Otherwise find world from local system.
767                         gamespec = findWorldSubgame(game_params->world_path);
768                         infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
769                 }
770         }
771
772         if (!gamespec.isValid()) {
773                 errorstream << "Subgame [" << gamespec.id << "] could not be found."
774                             << std::endl;
775                 return false;
776         }
777
778         game_params->game_spec = gamespec;
779         return true;
780 }
781
782
783 /*****************************************************************************
784  * Dedicated server
785  *****************************************************************************/
786 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
787 {
788         DSTACK("Dedicated server branch");
789
790         verbosestream << _("Using world path") << " ["
791                       << game_params.world_path << "]" << std::endl;
792         verbosestream << _("Using gameid") << " ["
793                       << game_params.game_spec.id << "]" << std::endl;
794
795         // Bind address
796         std::string bind_str = g_settings->get("bind_address");
797         Address bind_addr(0, 0, 0, 0, game_params.socket_port);
798
799         if (g_settings->getBool("ipv6_server")) {
800                 bind_addr.setAddress((IPv6AddressBytes*) NULL);
801         }
802         try {
803                 bind_addr.Resolve(bind_str.c_str());
804         } catch (ResolveError &e) {
805                 infostream << "Resolving bind address \"" << bind_str
806                            << "\" failed: " << e.what()
807                            << " -- Listening on all addresses." << std::endl;
808         }
809         if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
810                 errorstream << "Unable to listen on "
811                             << bind_addr.serializeString()
812                             << L" because IPv6 is disabled" << std::endl;
813                 return false;
814         }
815
816         // Database migration
817         if (cmd_args.exists("migrate"))
818                 return migrate_database(game_params, cmd_args);
819
820         // Create server
821         Server server(game_params.world_path, game_params.game_spec, false,
822                 bind_addr.isIPv6());
823         server.start(bind_addr);
824
825         // Run server
826         bool &kill = *porting::signal_handler_killstatus();
827         dedicated_server_loop(server, kill);
828
829         return true;
830 }
831
832 static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
833 {
834         std::string migrate_to = cmd_args.get("migrate");
835         Settings world_mt;
836         std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
837         if (!world_mt.readConfigFile(world_mt_path.c_str())) {
838                 errorstream << "Cannot read world.mt!" << std::endl;
839                 return false;
840         }
841         if (!world_mt.exists("backend")) {
842                 errorstream << "Please specify your current backend in world.mt:"
843                         << std::endl
844                         << "    backend = {sqlite3|leveldb|redis|dummy}"
845                         << std::endl;
846                 return false;
847         }
848         std::string backend = world_mt.get("backend");
849         if (backend == migrate_to) {
850                 errorstream << "Cannot migrate: new backend is same"
851                         << " as the old one" << std::endl;
852                 return false;
853         }
854         Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
855                 *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
856
857         u32 count = 0;
858         time_t last_update_time = 0;
859         bool &kill = *porting::signal_handler_killstatus();
860
861         std::vector<v3s16> blocks;
862         old_db->listAllLoadableBlocks(blocks);
863         new_db->beginSave();
864         for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
865                 if (kill) return false;
866
867                 const std::string &data = old_db->loadBlock(*it);
868                 if (!data.empty()) {
869                         new_db->saveBlock(*it, data);
870                 } else {
871                         errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
872                 }
873                 if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
874                         std::cerr << " Migrated " << count << " blocks, "
875                                 << (100.0 * count / blocks.size()) << "% completed.\r";
876                         new_db->endSave();
877                         new_db->beginSave();
878                         last_update_time = time(NULL);
879                 }
880         }
881         std::cerr << std::endl;
882         new_db->endSave();
883         delete old_db;
884         delete new_db;
885
886         actionstream << "Successfully migrated " << count << " blocks" << std::endl;
887         world_mt.set("backend", migrate_to);
888         if (!world_mt.updateConfigFile(world_mt_path.c_str()))
889                 errorstream << "Failed to update world.mt!" << std::endl;
890         else
891                 actionstream << "world.mt updated" << std::endl;
892
893         return true;
894 }
895