3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #pragma message ("Disabling unit tests")
24 #warning "Disabling unit tests"
27 #define ENABLE_TESTS 0
30 #define ENABLE_TESTS 1
34 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
35 #pragma comment(lib, "Irrlicht.lib")
36 // This would get rid of the console window
37 //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
39 #pragma comment(lib, "zlibwapi.lib")
40 #pragma comment(lib, "Shell32.lib")
43 #include "irrlicht.h" // createDevice
46 #include "mainmenumanager.h"
50 #include "common_irrlicht.h"
54 #include "constants.h"
57 #include "guiMessageMenu.h"
60 #include "guiMainMenu.h"
65 #include "defaultsettings.h"
71 #include "utility_string.h"
73 #include "quicktune.h"
77 These are loaded from the config file.
79 Settings main_settings;
80 Settings *g_settings = &main_settings;
83 Profiler main_profiler;
84 Profiler *g_profiler = &main_profiler;
91 std::ostream *dout_con_ptr = &dummyout;
92 std::ostream *derr_con_ptr = &verbosestream;
95 std::ostream *dout_server_ptr = &infostream;
96 std::ostream *derr_server_ptr = &errorstream;
99 std::ostream *dout_client_ptr = &infostream;
100 std::ostream *derr_client_ptr = &errorstream;
107 /* mainmenumanager.h */
109 gui::IGUIEnvironment* guienv = NULL;
110 gui::IGUIStaticText *guiroot = NULL;
111 MainMenuManager g_menumgr;
115 return (g_menumgr.menuCount() == 0);
118 // Passed to menus to allow disconnecting and exiting
119 MainGameCallback *g_gamecallback = NULL;
123 gettime.h implementation
130 /* Use imprecise system calls directly (from porting.h) */
131 return porting::getTimeMs();
136 // A small helper class
140 virtual u32 getTime() = 0;
143 // A precise irrlicht one
144 class IrrlichtTimeGetter: public TimeGetter
147 IrrlichtTimeGetter(IrrlichtDevice *device):
154 return m_device->getTimer()->getRealTime();
157 IrrlichtDevice *m_device;
159 // Not so precise one which works without irrlicht
160 class SimpleTimeGetter: public TimeGetter
165 return porting::getTimeMs();
169 // A pointer to a global instance of the time getter
171 TimeGetter *g_timegetter = NULL;
175 if(g_timegetter == NULL)
177 return g_timegetter->getTime();
182 class StderrLogOutput: public ILogOutput
185 /* line: Full line with timestamp, level and thread */
186 void printLog(const std::string &line)
188 std::cerr<<line<<std::endl;
190 } main_stderr_log_out;
192 class DstreamNoStderrLogOutput: public ILogOutput
195 /* line: Full line with timestamp, level and thread */
196 void printLog(const std::string &line)
198 dstream_no_stderr<<line<<std::endl;
200 } main_dstream_no_stderr_log_out;
205 Event handler for Irrlicht
207 NOTE: Everything possible should be moved out from here,
208 probably to InputHandler and the_game
211 class MyEventReceiver : public IEventReceiver
214 // This is the one method that we have to implement
215 virtual bool OnEvent(const SEvent& event)
218 React to nothing here if a menu is active
220 if(noMenuActive() == false)
225 // Remember whether each key is down or up
226 if(event.EventType == irr::EET_KEY_INPUT_EVENT)
228 if(event.KeyInput.PressedDown) {
229 keyIsDown.set(event.KeyInput);
230 keyWasDown.set(event.KeyInput);
232 keyIsDown.unset(event.KeyInput);
236 if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
238 if(noMenuActive() == false)
241 middle_active = false;
242 right_active = false;
246 left_active = event.MouseInput.isLeftPressed();
247 middle_active = event.MouseInput.isMiddlePressed();
248 right_active = event.MouseInput.isRightPressed();
250 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
254 if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
258 if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
262 if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
264 rightreleased = true;
266 if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
268 mouse_wheel += event.MouseInput.Wheel;
276 bool IsKeyDown(const KeyPress &keyCode) const
278 return keyIsDown[keyCode];
281 // Checks whether a key was down and resets the state
282 bool WasKeyDown(const KeyPress &keyCode)
284 bool b = keyWasDown[keyCode];
286 keyWasDown.unset(keyCode);
303 rightclicked = false;
304 leftreleased = false;
305 rightreleased = false;
308 middle_active = false;
309 right_active = false;
331 IrrlichtDevice *m_device;
333 // The current state of keys
335 // Whether a key has been pressed or not
340 Separated input handler
343 class RealInputHandler : public InputHandler
346 RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
351 virtual bool isKeyDown(const KeyPress &keyCode)
353 return m_receiver->IsKeyDown(keyCode);
355 virtual bool wasKeyDown(const KeyPress &keyCode)
357 return m_receiver->WasKeyDown(keyCode);
359 virtual v2s32 getMousePos()
361 return m_device->getCursorControl()->getPosition();
363 virtual void setMousePos(s32 x, s32 y)
365 m_device->getCursorControl()->setPosition(x, y);
368 virtual bool getLeftState()
370 return m_receiver->left_active;
372 virtual bool getRightState()
374 return m_receiver->right_active;
377 virtual bool getLeftClicked()
379 return m_receiver->leftclicked;
381 virtual bool getRightClicked()
383 return m_receiver->rightclicked;
385 virtual void resetLeftClicked()
387 m_receiver->leftclicked = false;
389 virtual void resetRightClicked()
391 m_receiver->rightclicked = false;
394 virtual bool getLeftReleased()
396 return m_receiver->leftreleased;
398 virtual bool getRightReleased()
400 return m_receiver->rightreleased;
402 virtual void resetLeftReleased()
404 m_receiver->leftreleased = false;
406 virtual void resetRightReleased()
408 m_receiver->rightreleased = false;
411 virtual s32 getMouseWheel()
413 return m_receiver->getMouseWheel();
418 m_receiver->clearInput();
421 IrrlichtDevice *m_device;
422 MyEventReceiver *m_receiver;
425 class RandomInputHandler : public InputHandler
433 rightclicked = false;
434 leftreleased = false;
435 rightreleased = false;
438 virtual bool isKeyDown(const KeyPress &keyCode)
440 return keydown[keyCode];
442 virtual bool wasKeyDown(const KeyPress &keyCode)
446 virtual v2s32 getMousePos()
450 virtual void setMousePos(s32 x, s32 y)
452 mousepos = v2s32(x,y);
455 virtual bool getLeftState()
459 virtual bool getRightState()
464 virtual bool getLeftClicked()
468 virtual bool getRightClicked()
472 virtual void resetLeftClicked()
476 virtual void resetRightClicked()
478 rightclicked = false;
481 virtual bool getLeftReleased()
485 virtual bool getRightReleased()
487 return rightreleased;
489 virtual void resetLeftReleased()
491 leftreleased = false;
493 virtual void resetRightReleased()
495 rightreleased = false;
498 virtual s32 getMouseWheel()
503 virtual void step(float dtime)
506 static float counter1 = 0;
510 counter1 = 0.1*Rand(1, 40);
511 keydown.toggle(getKeySetting("keymap_jump"));
515 static float counter1 = 0;
519 counter1 = 0.1*Rand(1, 40);
520 keydown.toggle(getKeySetting("keymap_special1"));
524 static float counter1 = 0;
528 counter1 = 0.1*Rand(1, 40);
529 keydown.toggle(getKeySetting("keymap_forward"));
533 static float counter1 = 0;
537 counter1 = 0.1*Rand(1, 40);
538 keydown.toggle(getKeySetting("keymap_left"));
542 static float counter1 = 0;
546 counter1 = 0.1*Rand(1, 20);
547 mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
551 static float counter1 = 0;
555 counter1 = 0.1*Rand(1, 30);
556 leftdown = !leftdown;
564 static float counter1 = 0;
568 counter1 = 0.1*Rand(1, 15);
569 rightdown = !rightdown;
573 rightreleased = true;
576 mousepos += mousespeed;
579 s32 Rand(s32 min, s32 max)
581 return (myrand()%(max-min+1))+min;
595 void drawMenuBackground(video::IVideoDriver* driver)
597 core::dimension2d<u32> screensize = driver->getScreenSize();
599 video::ITexture *bgtexture =
600 driver->getTexture(getTexturePath("menubg.png").c_str());
603 s32 scaledsize = 128;
605 // The important difference between destsize and screensize is
606 // that destsize is rounded to whole scaled pixels.
607 // These formulas use component-wise multiplication and division of v2u32.
608 v2u32 texturesize = bgtexture->getSize();
609 v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
610 v2u32 destsize = scaledsize * sourcesize / texturesize;
612 // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
613 driver->draw2DImage(bgtexture,
614 core::rect<s32>(0, 0, destsize.X, destsize.Y),
615 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
619 video::ITexture *logotexture =
620 driver->getTexture(getTexturePath("menulogo.png").c_str());
623 v2s32 logosize(logotexture->getOriginalSize().Width,
624 logotexture->getOriginalSize().Height);
627 video::SColor bgcolor(255,50,50,50);
628 core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
629 screensize.Width, screensize.Height);
630 driver->draw2DRectangle(bgcolor, bgrect, NULL);
632 core::rect<s32> rect(0,0,logosize.X,logosize.Y);
633 rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
634 rect -= v2s32(logosize.X/2, 0);
635 driver->draw2DImage(logotexture, rect,
636 core::rect<s32>(core::position2d<s32>(0,0),
637 core::dimension2di(logotexture->getSize())),
644 // These are defined global so that they're not optimized too much.
645 // Can't change them to volatile.
650 std::string tempstring;
651 std::string tempstring2;
656 infostream<<"The following test should take around 20ms."<<std::endl;
657 TimeTaker timer("Testing std::string speed");
658 const u32 jj = 10000;
659 for(u32 j=0; j<jj; j++)
664 for(u32 i=0; i<ii; i++){
665 tempstring2 += "asd";
667 for(u32 i=0; i<ii+1; i++){
669 if(tempstring == tempstring2)
675 infostream<<"All of the following tests should take around 100ms each."
679 TimeTaker timer("Testing floating-point conversion speed");
681 for(u32 i=0; i<4000000; i++){
688 TimeTaker timer("Testing floating-point vector speed");
690 tempv3f1 = v3f(1,2,3);
691 tempv3f2 = v3f(4,5,6);
692 for(u32 i=0; i<10000000; i++){
693 tempf += tempv3f1.dotProduct(tempv3f2);
694 tempv3f2 += v3f(7,8,9);
699 TimeTaker timer("Testing core::map speed");
701 core::map<v2s16, f32> map1;
704 for(s16 y=0; y<ii; y++){
705 for(s16 x=0; x<ii; x++){
706 map1.insert(v2s16(x,y), tempf);
710 for(s16 y=ii-1; y>=0; y--){
711 for(s16 x=0; x<ii; x++){
712 tempf = map1[v2s16(x,y)];
718 infostream<<"Around 5000/ms should do well here."<<std::endl;
719 TimeTaker timer("Testing mutex speed");
733 while(timer.getTime() < 10);
735 u32 dtime = timer.stop();
736 u32 per_ms = n / dtime;
737 infostream<<"Done. "<<dtime<<"ms, "
738 <<per_ms<<"/ms"<<std::endl;
742 int main(int argc, char *argv[])
750 log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
751 log_add_output_all_levs(&main_dstream_no_stderr_log_out);
753 log_register_thread("main");
755 // Set locale. This is for forcing '.' as the decimal point.
756 std::locale::global(std::locale("C"));
757 // This enables printing all characters in bitmap font
758 setlocale(LC_CTYPE, "en_US");
764 // List all allowed options
765 core::map<std::string, ValueSpec> allowed_options;
766 allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
767 "Show allowed options"));
768 allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
769 "Load configuration from specified file"));
770 allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
771 "Set network port (UDP)"));
772 allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
773 "Disable unit tests"));
774 allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
775 "Enable unit tests"));
776 allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
777 "Same as --world (deprecated)"));
778 allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
779 "Set world path (implies local game)"));
780 allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
781 "Print more information to console"));
782 allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
783 "Print even more information to console"));
784 allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
785 "Print enormous amounts of information to log and console"));
786 allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
787 "Set logfile path ('' = no logging)"));
788 allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
789 "Set gameid (\"--gameid list\" prints available ones)"));
791 allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
793 allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
794 "Address to connect to. ('' = local game)"));
795 allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
796 "Enable random user input, for testing"));
797 allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
798 "Run dedicated server"));
799 allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
801 allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
803 allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
804 "Disable main menu"));
809 bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
811 if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
813 dstream<<"Allowed options:"<<std::endl;
814 for(core::map<std::string, ValueSpec>::Iterator
815 i = allowed_options.getIterator();
816 i.atEnd() == false; i++)
818 std::ostringstream os1(std::ios::binary);
819 os1<<" --"<<i.getNode()->getKey();
820 if(i.getNode()->getValue().type == VALUETYPE_FLAG)
824 dstream<<padStringRight(os1.str(), 24);
826 if(i.getNode()->getValue().help != NULL)
827 dstream<<i.getNode()->getValue().help;
831 return cmd_args.getFlag("help") ? 0 : 1;
835 Low-level initialization
838 // If trace is enabled, enable logging of certain things
839 if(cmd_args.getFlag("trace")){
840 dstream<<"Enabling trace level debug output"<<std::endl;
841 dout_con_ptr = &verbosestream;
842 socket_enable_debug_output = true;
844 // In certain cases, output info level on stderr
845 if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
846 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
847 log_add_output(&main_stderr_log_out, LMT_INFO);
848 // In certain cases, output verbose level on stderr
849 if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
850 log_add_output(&main_stderr_log_out, LMT_VERBOSE);
852 porting::signal_handler_init();
853 bool &kill = *porting::signal_handler_killstatus();
855 porting::initializePaths();
857 // Create user data directory
858 fs::CreateDir(porting::path_user);
860 init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
862 // Initialize debug streams
864 std::string logfile = DEBUGFILE;
866 std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
868 if(cmd_args.exists("logfile"))
869 logfile = cmd_args.get("logfile");
871 debugstreams_init(false, logfile.c_str());
873 debugstreams_init(false, NULL);
875 infostream<<"logfile = "<<logfile<<std::endl;
876 infostream<<"path_share = "<<porting::path_share<<std::endl;
877 infostream<<"path_user = "<<porting::path_user<<std::endl;
879 // Initialize debug stacks
881 DSTACK(__FUNCTION_NAME);
884 BEGIN_DEBUG_EXCEPTION_HANDLER
886 // List gameids if requested
887 if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
889 std::set<std::string> gameids = getAvailableGameIds();
890 for(std::set<std::string>::const_iterator i = gameids.begin();
891 i != gameids.end(); i++)
892 dstream<<(*i)<<std::endl;
896 // Print startup message
897 actionstream<<PROJECT_NAME<<
898 " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
906 // Initialize default settings
907 set_default_settings(g_settings);
909 // Initialize sockets
911 atexit(sockets_cleanup);
917 // Path of configuration file in use
918 std::string configpath = "";
920 if(cmd_args.exists("config"))
922 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
925 errorstream<<"Could not read configuration from \""
926 <<cmd_args.get("config")<<"\""<<std::endl;
929 configpath = cmd_args.get("config");
933 core::array<std::string> filenames;
934 filenames.push_back(porting::path_user +
935 DIR_DELIM + "minetest.conf");
936 // Legacy configuration file location
937 filenames.push_back(porting::path_user +
938 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
940 // Try also from a lower level (to aid having the same configuration
941 // for many RUN_IN_PLACE installs)
942 filenames.push_back(porting::path_user +
943 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
946 for(u32 i=0; i<filenames.size(); i++)
948 bool r = g_settings->readConfigFile(filenames[i].c_str());
951 configpath = filenames[i];
956 // If no path found, use the first one (menu creates the file)
958 configpath = filenames[0];
961 // Initialize random seed
969 if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
970 || cmd_args.getFlag("enable-unittests") == true)
981 if(cmd_args.exists("port"))
982 port = cmd_args.getU16("port");
983 else if(g_settings->exists("port"))
984 port = g_settings->getU16("port");
989 std::string commanded_world = "";
990 if(cmd_args.exists("world"))
991 commanded_world = cmd_args.get("world");
992 else if(cmd_args.exists("map-dir"))
993 commanded_world = cmd_args.get("map-dir");
994 else if(cmd_args.exists("nonopt0"))
995 commanded_world = cmd_args.get("nonopt0");
996 else if(g_settings->exists("map-dir"))
997 commanded_world = g_settings->get("map-dir");
999 // Strip world.mt from commanded_world
1001 std::string worldmt = "world.mt";
1002 if(commanded_world.size() > worldmt.size() &&
1003 commanded_world.substr(commanded_world.size()-worldmt.size())
1005 dstream<<"Supplied world.mt file - stripping it off."<<std::endl;
1006 commanded_world = commanded_world.substr(
1007 0, commanded_world.size()-worldmt.size());
1012 SubgameSpec commanded_gamespec;
1013 if(cmd_args.exists("gameid")){
1014 std::string gameid = cmd_args.get("gameid");
1015 commanded_gamespec = findSubgame(gameid);
1016 if(!commanded_gamespec.isValid()){
1017 errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
1023 Run dedicated server if asked to or no other option
1026 bool run_dedicated_server = true;
1028 bool run_dedicated_server = cmd_args.getFlag("server");
1030 if(run_dedicated_server)
1032 DSTACK("Dedicated server branch");
1033 // Create time getter if built with Irrlicht
1035 g_timegetter = new SimpleTimeGetter();
1039 std::string world_path;
1040 bool is_legacy_world = false;
1041 if(commanded_world != ""){
1042 world_path = commanded_world;
1045 // No specific world was commanded
1046 // Check if the world is found from the default directory, and if
1047 // not, see if the legacy world directory exists.
1048 world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world";
1049 std::string legacy_world_path = porting::path_user + DIR_DELIM + "world";
1050 if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
1051 errorstream<<"Warning: Using legacy world directory \""
1052 <<legacy_world_path<<"\""<<std::endl;
1053 world_path = legacy_world_path;
1054 is_legacy_world = true;
1058 if(world_path == ""){
1059 errorstream<<"No world path specified or found."<<std::endl;
1064 std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
1065 SubgameSpec gamespec = findSubgame(world_gameid);
1066 if(commanded_gamespec.isValid() &&
1067 commanded_gamespec.id != world_gameid){
1068 errorstream<<"WARNING: Overriding gameid from \""
1069 <<world_gameid<<"\" to \""
1070 <<commanded_gamespec.id<<"\""<<std::endl;
1071 gamespec = commanded_gamespec;
1074 if(!gamespec.isValid()){
1075 errorstream<<"Invalid gamespec. (world_gameid="
1076 <<world_gameid<<")"<<std::endl;
1080 infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
1083 Server server(world_path, configpath, gamespec, false);
1087 dedicated_server_loop(server, kill);
1092 #ifndef SERVER // Exclude from dedicated server build
1098 std::string address = g_settings->get("address");
1099 if(commanded_world != "")
1101 else if(cmd_args.exists("address"))
1102 address = cmd_args.get("address");
1103 else if(cmd_args.exists("world"))
1106 std::string playername = g_settings->get("name");
1107 if(cmd_args.exists("name"))
1108 playername = cmd_args.get("name");
1110 bool skip_main_menu = cmd_args.getFlag("go");
1113 Device initialization
1116 // Resolution selection
1118 bool fullscreen = false;
1119 u16 screenW = g_settings->getU16("screenW");
1120 u16 screenH = g_settings->getU16("screenH");
1124 video::E_DRIVER_TYPE driverType;
1126 std::string driverstring = g_settings->get("video_driver");
1128 if(driverstring == "null")
1129 driverType = video::EDT_NULL;
1130 else if(driverstring == "software")
1131 driverType = video::EDT_SOFTWARE;
1132 else if(driverstring == "burningsvideo")
1133 driverType = video::EDT_BURNINGSVIDEO;
1134 else if(driverstring == "direct3d8")
1135 driverType = video::EDT_DIRECT3D8;
1136 else if(driverstring == "direct3d9")
1137 driverType = video::EDT_DIRECT3D9;
1138 else if(driverstring == "opengl")
1139 driverType = video::EDT_OPENGL;
1142 errorstream<<"WARNING: Invalid video_driver specified; defaulting "
1143 "to opengl"<<std::endl;
1144 driverType = video::EDT_OPENGL;
1148 Create device and exit if creation failed
1151 MyEventReceiver receiver;
1153 IrrlichtDevice *device;
1154 device = createDevice(driverType,
1155 core::dimension2d<u32>(screenW, screenH),
1156 16, fullscreen, false, false, &receiver);
1159 return 1; // could not create selected driver.
1162 Continue initialization
1165 video::IVideoDriver* driver = device->getVideoDriver();
1167 // Disable mipmaps (because some of them look ugly)
1168 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
1171 This changes the minimum allowed number of vertices in a VBO.
1174 //driver->setMinHardwareBufferVertexCount(50);
1176 // Create time getter
1177 g_timegetter = new IrrlichtTimeGetter(device);
1179 // Create game callback for menus
1180 g_gamecallback = new MainGameCallback(device);
1183 Speed tests (done after irrlicht is loaded to get timer)
1185 if(cmd_args.getFlag("speedtests"))
1187 dstream<<"Running speed tests"<<std::endl;
1192 device->setResizable(true);
1194 bool random_input = g_settings->getBool("random_input")
1195 || cmd_args.getFlag("random-input");
1196 InputHandler *input = NULL;
1198 input = new RandomInputHandler();
1200 input = new RealInputHandler(device, &receiver);
1202 scene::ISceneManager* smgr = device->getSceneManager();
1204 guienv = device->getGUIEnvironment();
1205 gui::IGUISkin* skin = guienv->getSkin();
1206 gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
1208 skin->setFont(font);
1210 errorstream<<"WARNING: Font file was not found."
1211 " Using default font."<<std::endl;
1212 // If font was not found, this will get us one
1213 font = skin->getFont();
1216 u32 text_height = font->getDimension(L"Hello, world!").Height;
1217 infostream<<"text_height="<<text_height<<std::endl;
1219 //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
1220 skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
1221 //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
1222 //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
1223 skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
1224 skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
1225 skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
1226 skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
1232 ChatBackend chat_backend;
1235 If an error occurs, this is set to something and the
1236 menu-game loop is restarted. It is then displayed before
1239 std::wstring error_message = L"";
1241 // The password entered during the menu screen,
1242 std::string password;
1244 bool first_loop = true;
1249 while(device->run() && kill == false)
1251 // Set the window caption
1252 device->setWindowCaption(L"Minetest [Main Menu]");
1254 // This is used for catching disconnects
1259 Clear everything from the GUIEnvironment
1264 We need some kind of a root node to be able to add
1265 custom gui elements directly on the screen.
1266 Otherwise they won't be automatically drawn.
1268 guiroot = guienv->addStaticText(L"",
1269 core::rect<s32>(0, 0, 10000, 10000));
1271 SubgameSpec gamespec;
1272 WorldSpec worldspec;
1273 bool simple_singleplayer_mode = false;
1275 // These are set up based on the menu and other things
1276 std::string current_playername = "inv£lid";
1277 std::string current_password = "";
1278 std::string current_address = "does-not-exist";
1279 int current_port = 0;
1282 Out-of-game menu loop.
1284 Loop quits when menu returns proper parameters.
1286 while(kill == false)
1288 // If skip_main_menu, only go through here once
1289 if(skip_main_menu && !first_loop){
1295 // Cursor can be non-visible when coming from the game
1296 device->getCursorControl()->setVisible(true);
1297 // Some stuff are left to scene manager when coming from the game
1301 // Initialize menu data
1302 MainMenuData menudata;
1303 if(g_settings->exists("selected_mainmenu_tab"))
1304 menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
1305 menudata.address = narrow_to_wide(address);
1306 menudata.name = narrow_to_wide(playername);
1307 menudata.port = narrow_to_wide(itos(port));
1308 if(cmd_args.exists("password"))
1309 menudata.password = narrow_to_wide(cmd_args.get("password"));
1310 menudata.fancy_trees = g_settings->getBool("new_style_leaves");
1311 menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
1312 menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
1313 menudata.opaque_water = g_settings->getBool("opaque_water");
1314 menudata.creative_mode = g_settings->getBool("creative_mode");
1315 menudata.enable_damage = g_settings->getBool("enable_damage");
1316 // Default to selecting nothing
1317 menudata.selected_world = -1;
1318 // Get world listing for the menu
1319 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1320 // If there is only one world, select it
1321 if(worldspecs.size() == 1){
1322 menudata.selected_world = 0;
1324 // Otherwise try to select according to selected_world_path
1325 else if(g_settings->exists("selected_world_path")){
1326 std::string trypath = g_settings->get("selected_world_path");
1327 for(u32 i=0; i<worldspecs.size(); i++){
1328 if(worldspecs[i].path == trypath){
1329 menudata.selected_world = i;
1334 // If a world was commanded, append and select it
1335 if(commanded_world != ""){
1336 std::string gameid = getWorldGameId(commanded_world, true);
1337 std::string name = "[--world parameter]";
1339 gameid = g_settings->get("default_game");
1342 WorldSpec spec(commanded_world, name, gameid);
1343 worldspecs.push_back(spec);
1344 menudata.selected_world = worldspecs.size()-1;
1346 // Copy worldspecs to menu
1347 menudata.worlds = worldspecs;
1349 if(skip_main_menu == false)
1352 new GUIMainMenu(guienv, guiroot, -1,
1353 &g_menumgr, &menudata, g_gamecallback);
1354 menu->allowFocusRemoval(true);
1356 if(error_message != L"")
1358 verbosestream<<"error_message = "
1359 <<wide_to_narrow(error_message)<<std::endl;
1361 GUIMessageMenu *menu2 =
1362 new GUIMessageMenu(guienv, guiroot, -1,
1363 &g_menumgr, error_message.c_str());
1365 error_message = L"";
1368 video::IVideoDriver* driver = device->getVideoDriver();
1370 infostream<<"Created main menu"<<std::endl;
1372 while(device->run() && kill == false)
1374 if(menu->getStatus() == true)
1377 //driver->beginScene(true, true, video::SColor(255,0,0,0));
1378 driver->beginScene(true, true, video::SColor(255,128,128,128));
1380 drawMenuBackground(driver);
1386 // On some computers framerate doesn't seem to be
1387 // automatically limited
1391 infostream<<"Dropping main menu"<<std::endl;
1396 playername = wide_to_narrow(menudata.name);
1397 password = translatePassword(playername, menudata.password);
1398 //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
1400 address = wide_to_narrow(menudata.address);
1401 int newport = stoi(wide_to_narrow(menudata.port));
1404 simple_singleplayer_mode = menudata.simple_singleplayer_mode;
1406 g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
1407 g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
1408 g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
1409 g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
1410 g_settings->set("opaque_water", itos(menudata.opaque_water));
1411 g_settings->set("creative_mode", itos(menudata.creative_mode));
1412 g_settings->set("enable_damage", itos(menudata.enable_damage));
1413 g_settings->set("name", playername);
1414 g_settings->set("address", address);
1415 g_settings->set("port", itos(port));
1416 if(menudata.selected_world != -1)
1417 g_settings->set("selected_world_path",
1418 worldspecs[menudata.selected_world].path);
1420 // Break out of menu-game loop to shut down cleanly
1421 if(device->run() == false || kill == true)
1424 current_playername = playername;
1425 current_password = password;
1426 current_address = address;
1427 current_port = port;
1429 // If using simple singleplayer mode, override
1430 if(simple_singleplayer_mode){
1431 current_playername = "singleplayer";
1432 current_password = "";
1433 current_address = "";
1434 current_port = 30011;
1437 // Set world path to selected one
1438 if(menudata.selected_world != -1){
1439 worldspec = worldspecs[menudata.selected_world];
1440 infostream<<"Selected world: "<<worldspec.name
1441 <<" ["<<worldspec.path<<"]"<<std::endl;
1444 // Delete world if requested
1445 if(menudata.delete_world_spec.isValid())
1447 bool r = fs::RecursiveDeleteContent(
1448 menudata.delete_world_spec.path);
1450 error_message = L"World delete failed";
1451 errorstream<<wide_to_narrow(error_message)<<std::endl;
1456 // Create new world if requested
1457 if(menudata.create_world_name != L"")
1459 std::string path = porting::path_user + DIR_DELIM
1460 "worlds" + DIR_DELIM
1461 + wide_to_narrow(menudata.create_world_name);
1462 // Create world if it doesn't exist
1463 if(!initializeWorld(path, menudata.create_world_gameid)){
1464 error_message = L"Failed to initialize world";
1465 errorstream<<wide_to_narrow(error_message)<<std::endl;
1468 g_settings->set("selected_world_path", path);
1473 if(current_address == "")
1475 if(menudata.selected_world == -1){
1476 error_message = L"No world selected and no address "
1477 L"provided. Nothing to do.";
1478 errorstream<<wide_to_narrow(error_message)<<std::endl;
1481 // Load gamespec for required game
1482 gamespec = findSubgame(worldspec.gameid);
1483 if(!gamespec.isValid() && !commanded_gamespec.isValid()){
1484 error_message = L"Could not find or load game \""
1485 + narrow_to_wide(worldspec.gameid) + L"\"";
1486 errorstream<<wide_to_narrow(error_message)<<std::endl;
1489 if(commanded_gamespec.isValid() &&
1490 commanded_gamespec.id != worldspec.gameid){
1491 errorstream<<"WARNING: Overriding gamespec from \""
1492 <<worldspec.gameid<<"\" to \""
1493 <<commanded_gamespec.id<<"\""<<std::endl;
1494 gamespec = commanded_gamespec;
1497 if(!gamespec.isValid()){
1498 error_message = L"Invalid gamespec. (world_gameid="
1499 +narrow_to_wide(worldspec.gameid)+L")";
1500 errorstream<<wide_to_narrow(error_message)<<std::endl;
1509 // Break out of menu-game loop to shut down cleanly
1510 if(device->run() == false || kill == true)
1531 simple_singleplayer_mode
1535 catch(con::PeerNotFoundException &e)
1537 error_message = L"Connection error (timed out?)";
1538 errorstream<<wide_to_narrow(error_message)<<std::endl;
1540 catch(ServerError &e)
1542 error_message = narrow_to_wide(e.what());
1543 errorstream<<wide_to_narrow(error_message)<<std::endl;
1547 errorstream<<e.what()<<std::endl;
1548 error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
1551 catch(std::exception &e)
1553 std::string narrow_message = "Some exception, what()=\"";
1554 narrow_message += e.what();
1555 narrow_message += "\"";
1556 errorstream<<narrow_message<<std::endl;
1557 error_message = narrow_to_wide(narrow_message);
1561 // If no main menu, show error and exit
1564 if(error_message != L""){
1565 verbosestream<<"error_message = "
1566 <<wide_to_narrow(error_message)<<std::endl;
1576 In the end, delete the Irrlicht device.
1582 // Update configuration file
1583 if(configpath != "")
1584 g_settings->updateConfigFile(configpath.c_str());
1586 // Print modified quicktune values
1588 bool header_printed = false;
1589 std::vector<std::string> names = getQuicktuneNames();
1590 for(u32 i=0; i<names.size(); i++){
1591 QuicktuneValue val = getQuicktuneValue(names[i]);
1594 if(!header_printed){
1595 dstream<<"Modified quicktune values:"<<std::endl;
1596 header_printed = true;
1598 dstream<<names[i]<<" = "<<val.getString()<<std::endl;
1602 END_DEBUG_EXCEPTION_HANDLER(errorstream)
1604 debugstreams_deinit();