f2ff88c0c8b1d131d382e794d55dd870e78469b9
[oweals/minetest.git] / src / main.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifdef NDEBUG
21         /*#ifdef _WIN32
22                 #pragma message ("Disabling unit tests")
23         #else
24                 #warning "Disabling unit tests"
25         #endif*/
26         // Disable unit tests
27         #define ENABLE_TESTS 0
28 #else
29         // Enable unit tests
30         #define ENABLE_TESTS 1
31 #endif
32
33 #ifdef _MSC_VER
34 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
35         #pragma comment(lib, "Irrlicht.lib")
36         // This would get rid of the console window
37         //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
38 #endif
39         #pragma comment(lib, "zlibwapi.lib")
40         #pragma comment(lib, "Shell32.lib")
41 #endif
42
43 #include "irrlicht.h" // createDevice
44
45 #include "main.h"
46 #include "mainmenumanager.h"
47 #include <iostream>
48 #include <fstream>
49 #include <locale.h>
50 #include "irrlichttypes_extrabloated.h"
51 #include "debug.h"
52 #include "test.h"
53 #include "clouds.h"
54 #include "server.h"
55 #include "constants.h"
56 #include "porting.h"
57 #include "gettime.h"
58 #include "guiMessageMenu.h"
59 #include "filesys.h"
60 #include "config.h"
61 #include "guiMainMenu.h"
62 #include "game.h"
63 #include "keycode.h"
64 #include "tile.h"
65 #include "chat.h"
66 #include "defaultsettings.h"
67 #include "gettext.h"
68 #include "settings.h"
69 #include "profiler.h"
70 #include "log.h"
71 #include "mods.h"
72 #if USE_FREETYPE
73 #include "xCGUITTFont.h"
74 #endif
75 #include "util/string.h"
76 #include "subgame.h"
77 #include "quicktune.h"
78 #include "serverlist.h"
79
80 /*
81         Settings.
82         These are loaded from the config file.
83 */
84 Settings main_settings;
85 Settings *g_settings = &main_settings;
86
87 // Global profiler
88 Profiler main_profiler;
89 Profiler *g_profiler = &main_profiler;
90
91 /*
92         Debug streams
93 */
94
95 // Connection
96 std::ostream *dout_con_ptr = &dummyout;
97 std::ostream *derr_con_ptr = &verbosestream;
98
99 // Server
100 std::ostream *dout_server_ptr = &infostream;
101 std::ostream *derr_server_ptr = &errorstream;
102
103 // Client
104 std::ostream *dout_client_ptr = &infostream;
105 std::ostream *derr_client_ptr = &errorstream;
106
107 #ifndef SERVER
108 /*
109         Random stuff
110 */
111
112 /* mainmenumanager.h */
113
114 gui::IGUIEnvironment* guienv = NULL;
115 gui::IGUIStaticText *guiroot = NULL;
116 MainMenuManager g_menumgr;
117
118 bool noMenuActive()
119 {
120         return (g_menumgr.menuCount() == 0);
121 }
122
123 // Passed to menus to allow disconnecting and exiting
124 MainGameCallback *g_gamecallback = NULL;
125 #endif
126
127 /*
128         gettime.h implementation
129 */
130
131 #ifdef SERVER
132
133 u32 getTimeMs()
134 {
135         /* Use imprecise system calls directly (from porting.h) */
136         return porting::getTime(PRECISION_MILLI);
137 }
138
139 u32 getTime(TimePrecision prec)
140 {
141         return porting::getTime(prec);
142 }
143
144 #else
145
146 // A small helper class
147 class TimeGetter
148 {
149 public:
150         virtual u32 getTime(TimePrecision prec) = 0;
151 };
152
153 // A precise irrlicht one
154 class IrrlichtTimeGetter: public TimeGetter
155 {
156 public:
157         IrrlichtTimeGetter(IrrlichtDevice *device):
158                 m_device(device)
159         {}
160         u32 getTime(TimePrecision prec)
161         {
162                 if (prec == PRECISION_MILLI) {
163                         if(m_device == NULL)
164                                 return 0;
165                         return m_device->getTimer()->getRealTime();
166                 } else {
167                         return porting::getTime(prec);
168                 }
169         }
170 private:
171         IrrlichtDevice *m_device;
172 };
173 // Not so precise one which works without irrlicht
174 class SimpleTimeGetter: public TimeGetter
175 {
176 public:
177         u32 getTime(TimePrecision prec)
178         {
179                 return porting::getTime(prec);
180         }
181 };
182
183 // A pointer to a global instance of the time getter
184 // TODO: why?
185 TimeGetter *g_timegetter = NULL;
186
187 u32 getTimeMs()
188 {
189         if(g_timegetter == NULL)
190                 return 0;
191         return g_timegetter->getTime(PRECISION_MILLI);
192 }
193
194 u32 getTime(TimePrecision prec) {
195         if (g_timegetter == NULL)
196                 return 0;
197         return g_timegetter->getTime(prec);
198 }
199
200 #endif
201
202 class StderrLogOutput: public ILogOutput
203 {
204 public:
205         /* line: Full line with timestamp, level and thread */
206         void printLog(const std::string &line)
207         {
208                 std::cerr<<line<<std::endl;
209         }
210 } main_stderr_log_out;
211
212 class DstreamNoStderrLogOutput: public ILogOutput
213 {
214 public:
215         /* line: Full line with timestamp, level and thread */
216         void printLog(const std::string &line)
217         {
218                 dstream_no_stderr<<line<<std::endl;
219         }
220 } main_dstream_no_stderr_log_out;
221
222 #ifndef SERVER
223
224 /*
225         Event handler for Irrlicht
226
227         NOTE: Everything possible should be moved out from here,
228               probably to InputHandler and the_game
229 */
230
231 class MyEventReceiver : public IEventReceiver
232 {
233 public:
234         // This is the one method that we have to implement
235         virtual bool OnEvent(const SEvent& event)
236         {
237                 /*
238                         React to nothing here if a menu is active
239                 */
240                 if(noMenuActive() == false)
241                 {
242                         return false;
243                 }
244
245                 // Remember whether each key is down or up
246                 if(event.EventType == irr::EET_KEY_INPUT_EVENT)
247                 {
248                         if(event.KeyInput.PressedDown) {
249                                 keyIsDown.set(event.KeyInput);
250                                 keyWasDown.set(event.KeyInput);
251                         } else {
252                                 keyIsDown.unset(event.KeyInput);
253                         }
254                 }
255
256                 if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
257                 {
258                         if(noMenuActive() == false)
259                         {
260                                 left_active = false;
261                                 middle_active = false;
262                                 right_active = false;
263                         }
264                         else
265                         {
266                                 left_active = event.MouseInput.isLeftPressed();
267                                 middle_active = event.MouseInput.isMiddlePressed();
268                                 right_active = event.MouseInput.isRightPressed();
269
270                                 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
271                                 {
272                                         leftclicked = true;
273                                 }
274                                 if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
275                                 {
276                                         rightclicked = true;
277                                 }
278                                 if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
279                                 {
280                                         leftreleased = true;
281                                 }
282                                 if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
283                                 {
284                                         rightreleased = true;
285                                 }
286                                 if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
287                                 {
288                                         mouse_wheel += event.MouseInput.Wheel;
289                                 }
290                         }
291                 }
292
293                 return false;
294         }
295
296         bool IsKeyDown(const KeyPress &keyCode) const
297         {
298                 return keyIsDown[keyCode];
299         }
300         
301         // Checks whether a key was down and resets the state
302         bool WasKeyDown(const KeyPress &keyCode)
303         {
304                 bool b = keyWasDown[keyCode];
305                 if (b)
306                         keyWasDown.unset(keyCode);
307                 return b;
308         }
309
310         s32 getMouseWheel()
311         {
312                 s32 a = mouse_wheel;
313                 mouse_wheel = 0;
314                 return a;
315         }
316
317         void clearInput()
318         {
319                 keyIsDown.clear();
320                 keyWasDown.clear();
321
322                 leftclicked = false;
323                 rightclicked = false;
324                 leftreleased = false;
325                 rightreleased = false;
326
327                 left_active = false;
328                 middle_active = false;
329                 right_active = false;
330
331                 mouse_wheel = 0;
332         }
333
334         MyEventReceiver()
335         {
336                 clearInput();
337         }
338
339         bool leftclicked;
340         bool rightclicked;
341         bool leftreleased;
342         bool rightreleased;
343
344         bool left_active;
345         bool middle_active;
346         bool right_active;
347
348         s32 mouse_wheel;
349
350 private:
351         IrrlichtDevice *m_device;
352         
353         // The current state of keys
354         KeyList keyIsDown;
355         // Whether a key has been pressed or not
356         KeyList keyWasDown;
357 };
358
359 /*
360         Separated input handler
361 */
362
363 class RealInputHandler : public InputHandler
364 {
365 public:
366         RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
367                 m_device(device),
368                 m_receiver(receiver)
369         {
370         }
371         virtual bool isKeyDown(const KeyPress &keyCode)
372         {
373                 return m_receiver->IsKeyDown(keyCode);
374         }
375         virtual bool wasKeyDown(const KeyPress &keyCode)
376         {
377                 return m_receiver->WasKeyDown(keyCode);
378         }
379         virtual v2s32 getMousePos()
380         {
381                 return m_device->getCursorControl()->getPosition();
382         }
383         virtual void setMousePos(s32 x, s32 y)
384         {
385                 m_device->getCursorControl()->setPosition(x, y);
386         }
387
388         virtual bool getLeftState()
389         {
390                 return m_receiver->left_active;
391         }
392         virtual bool getRightState()
393         {
394                 return m_receiver->right_active;
395         }
396         
397         virtual bool getLeftClicked()
398         {
399                 return m_receiver->leftclicked;
400         }
401         virtual bool getRightClicked()
402         {
403                 return m_receiver->rightclicked;
404         }
405         virtual void resetLeftClicked()
406         {
407                 m_receiver->leftclicked = false;
408         }
409         virtual void resetRightClicked()
410         {
411                 m_receiver->rightclicked = false;
412         }
413
414         virtual bool getLeftReleased()
415         {
416                 return m_receiver->leftreleased;
417         }
418         virtual bool getRightReleased()
419         {
420                 return m_receiver->rightreleased;
421         }
422         virtual void resetLeftReleased()
423         {
424                 m_receiver->leftreleased = false;
425         }
426         virtual void resetRightReleased()
427         {
428                 m_receiver->rightreleased = false;
429         }
430
431         virtual s32 getMouseWheel()
432         {
433                 return m_receiver->getMouseWheel();
434         }
435
436         void clear()
437         {
438                 m_receiver->clearInput();
439         }
440 private:
441         IrrlichtDevice *m_device;
442         MyEventReceiver *m_receiver;
443 };
444
445 class RandomInputHandler : public InputHandler
446 {
447 public:
448         RandomInputHandler()
449         {
450                 leftdown = false;
451                 rightdown = false;
452                 leftclicked = false;
453                 rightclicked = false;
454                 leftreleased = false;
455                 rightreleased = false;
456                 keydown.clear();
457         }
458         virtual bool isKeyDown(const KeyPress &keyCode)
459         {
460                 return keydown[keyCode];
461         }
462         virtual bool wasKeyDown(const KeyPress &keyCode)
463         {
464                 return false;
465         }
466         virtual v2s32 getMousePos()
467         {
468                 return mousepos;
469         }
470         virtual void setMousePos(s32 x, s32 y)
471         {
472                 mousepos = v2s32(x,y);
473         }
474
475         virtual bool getLeftState()
476         {
477                 return leftdown;
478         }
479         virtual bool getRightState()
480         {
481                 return rightdown;
482         }
483
484         virtual bool getLeftClicked()
485         {
486                 return leftclicked;
487         }
488         virtual bool getRightClicked()
489         {
490                 return rightclicked;
491         }
492         virtual void resetLeftClicked()
493         {
494                 leftclicked = false;
495         }
496         virtual void resetRightClicked()
497         {
498                 rightclicked = false;
499         }
500
501         virtual bool getLeftReleased()
502         {
503                 return leftreleased;
504         }
505         virtual bool getRightReleased()
506         {
507                 return rightreleased;
508         }
509         virtual void resetLeftReleased()
510         {
511                 leftreleased = false;
512         }
513         virtual void resetRightReleased()
514         {
515                 rightreleased = false;
516         }
517
518         virtual s32 getMouseWheel()
519         {
520                 return 0;
521         }
522
523         virtual void step(float dtime)
524         {
525                 {
526                         static float counter1 = 0;
527                         counter1 -= dtime;
528                         if(counter1 < 0.0)
529                         {
530                                 counter1 = 0.1*Rand(1, 40);
531                                 keydown.toggle(getKeySetting("keymap_jump"));
532                         }
533                 }
534                 {
535                         static float counter1 = 0;
536                         counter1 -= dtime;
537                         if(counter1 < 0.0)
538                         {
539                                 counter1 = 0.1*Rand(1, 40);
540                                 keydown.toggle(getKeySetting("keymap_special1"));
541                         }
542                 }
543                 {
544                         static float counter1 = 0;
545                         counter1 -= dtime;
546                         if(counter1 < 0.0)
547                         {
548                                 counter1 = 0.1*Rand(1, 40);
549                                 keydown.toggle(getKeySetting("keymap_forward"));
550                         }
551                 }
552                 {
553                         static float counter1 = 0;
554                         counter1 -= dtime;
555                         if(counter1 < 0.0)
556                         {
557                                 counter1 = 0.1*Rand(1, 40);
558                                 keydown.toggle(getKeySetting("keymap_left"));
559                         }
560                 }
561                 {
562                         static float counter1 = 0;
563                         counter1 -= dtime;
564                         if(counter1 < 0.0)
565                         {
566                                 counter1 = 0.1*Rand(1, 20);
567                                 mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
568                         }
569                 }
570                 {
571                         static float counter1 = 0;
572                         counter1 -= dtime;
573                         if(counter1 < 0.0)
574                         {
575                                 counter1 = 0.1*Rand(1, 30);
576                                 leftdown = !leftdown;
577                                 if(leftdown)
578                                         leftclicked = true;
579                                 if(!leftdown)
580                                         leftreleased = true;
581                         }
582                 }
583                 {
584                         static float counter1 = 0;
585                         counter1 -= dtime;
586                         if(counter1 < 0.0)
587                         {
588                                 counter1 = 0.1*Rand(1, 15);
589                                 rightdown = !rightdown;
590                                 if(rightdown)
591                                         rightclicked = true;
592                                 if(!rightdown)
593                                         rightreleased = true;
594                         }
595                 }
596                 mousepos += mousespeed;
597         }
598
599         s32 Rand(s32 min, s32 max)
600         {
601                 return (myrand()%(max-min+1))+min;
602         }
603 private:
604         KeyList keydown;
605         v2s32 mousepos;
606         v2s32 mousespeed;
607         bool leftdown;
608         bool rightdown;
609         bool leftclicked;
610         bool rightclicked;
611         bool leftreleased;
612         bool rightreleased;
613 };
614
615 struct MenuTextures
616 {
617         std::string current_gameid;
618         video::ITexture *background;
619         video::ITexture *overlay;
620         video::ITexture *header;
621         video::ITexture *footer;
622
623         MenuTextures():
624                 background(NULL),
625                 overlay(NULL),
626                 header(NULL),
627                 footer(NULL)
628         {}
629
630         static video::ITexture* getMenuTexture(const std::string &tname,
631                         video::IVideoDriver* driver, const SubgameSpec *spec)
632         {
633                 std::string path;
634                 // eg. minetest_menu_background.png (for texture packs)
635                 std::string pack_tname = spec->id + "_menu_" + tname + ".png";
636                 path = getTexturePath(pack_tname);
637                 if(path != "")
638                         return driver->getTexture(path.c_str());
639                 // eg. games/minetest_game/menu/background.png
640                 path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
641                 if(path != "")
642                         return driver->getTexture(path.c_str());
643                 return NULL;
644         }
645
646         void update(video::IVideoDriver* driver, const SubgameSpec *spec)
647         {
648                 if(spec->id == current_gameid)
649                         return;
650                 current_gameid = spec->id;
651                 background = getMenuTexture("background", driver, spec);
652                 overlay = getMenuTexture("overlay", driver, spec);
653                 header = getMenuTexture("header", driver, spec);
654                 footer = getMenuTexture("footer", driver, spec);
655         }
656 };
657
658 void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures)
659 {
660         v2u32 screensize = driver->getScreenSize();
661         video::ITexture *texture = menutextures.background;
662
663         /* If no texture, draw background of solid color */
664         if(!texture){
665                 video::SColor color(255,80,58,37);
666                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
667                 driver->draw2DRectangle(color, rect, NULL);
668                 return;
669         }
670
671         /* Draw background texture */
672         v2u32 sourcesize = texture->getSize();
673         driver->draw2DImage(texture,
674                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
675                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
676                 NULL, NULL, true);
677 }
678
679 void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures)
680 {
681         v2u32 screensize = driver->getScreenSize();
682         video::ITexture *texture = menutextures.overlay;
683
684         /* If no texture, draw nothing */
685         if(!texture)
686                 return;
687
688         /* Draw overlay texture */
689         v2u32 sourcesize = texture->getSize();
690         driver->draw2DImage(texture,
691                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
692                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
693                 NULL, NULL, true);
694 }
695
696 void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures)
697 {
698         core::dimension2d<u32> screensize = driver->getScreenSize();
699         video::ITexture *texture = menutextures.header;
700
701         /* If no texture, draw nothing */
702         if(!texture)
703                 return;
704
705         f32 mult = (((f32)screensize.Width / 2)) /
706                 ((f32)texture->getOriginalSize().Width);
707
708         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
709                         ((f32)texture->getOriginalSize().Height) * mult);
710
711         // Don't draw the header is there isn't enough room
712         s32 free_space = (((s32)screensize.Height)-320)/2;
713         if (free_space > splashsize.Y) {
714                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
715                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
716                         ((free_space/2)-splashsize.Y/2)+10);
717
718                 video::SColor bgcolor(255,50,50,50);
719
720                 driver->draw2DImage(texture, splashrect,
721                         core::rect<s32>(core::position2d<s32>(0,0),
722                         core::dimension2di(texture->getSize())),
723                         NULL, NULL, true);
724         }
725 }
726
727 void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures)
728 {
729         core::dimension2d<u32> screensize = driver->getScreenSize();
730         video::ITexture *texture = menutextures.footer;
731
732         /* If no texture, draw nothing */
733         if(!texture)
734                 return;
735
736         f32 mult = (((f32)screensize.Width)) /
737                 ((f32)texture->getOriginalSize().Width);
738
739         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
740                         ((f32)texture->getOriginalSize().Height) * mult);
741
742         // Don't draw the footer if there isn't enough room
743         s32 free_space = (((s32)screensize.Height)-320)/2;
744         if (free_space > footersize.Y) {
745                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
746                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
747                 rect -= v2s32(footersize.X/2, 0);
748
749                 driver->draw2DImage(texture, rect,
750                         core::rect<s32>(core::position2d<s32>(0,0),
751                         core::dimension2di(texture->getSize())),
752                         NULL, NULL, true);
753         }
754 }
755
756 static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
757 {
758         for(size_t i=0; i<menudata.games.size(); i++){
759                 if(menudata.games[i].id == menudata.selected_game){
760                         return &menudata.games[i];
761                 }
762         }
763         return NULL;
764 }
765
766 #endif // !SERVER
767
768 // These are defined global so that they're not optimized too much.
769 // Can't change them to volatile.
770 s16 temp16;
771 f32 tempf;
772 v3f tempv3f1;
773 v3f tempv3f2;
774 std::string tempstring;
775 std::string tempstring2;
776
777 void SpeedTests()
778 {
779         {
780                 infostream<<"The following test should take around 20ms."<<std::endl;
781                 TimeTaker timer("Testing std::string speed");
782                 const u32 jj = 10000;
783                 for(u32 j=0; j<jj; j++)
784                 {
785                         tempstring = "";
786                         tempstring2 = "";
787                         const u32 ii = 10;
788                         for(u32 i=0; i<ii; i++){
789                                 tempstring2 += "asd";
790                         }
791                         for(u32 i=0; i<ii+1; i++){
792                                 tempstring += "asd";
793                                 if(tempstring == tempstring2)
794                                         break;
795                         }
796                 }
797         }
798         
799         infostream<<"All of the following tests should take around 100ms each."
800                         <<std::endl;
801
802         {
803                 TimeTaker timer("Testing floating-point conversion speed");
804                 tempf = 0.001;
805                 for(u32 i=0; i<4000000; i++){
806                         temp16 += tempf;
807                         tempf += 0.001;
808                 }
809         }
810         
811         {
812                 TimeTaker timer("Testing floating-point vector speed");
813
814                 tempv3f1 = v3f(1,2,3);
815                 tempv3f2 = v3f(4,5,6);
816                 for(u32 i=0; i<10000000; i++){
817                         tempf += tempv3f1.dotProduct(tempv3f2);
818                         tempv3f2 += v3f(7,8,9);
819                 }
820         }
821
822         {
823                 TimeTaker timer("Testing std::map speed");
824                 
825                 std::map<v2s16, f32> map1;
826                 tempf = -324;
827                 const s16 ii=300;
828                 for(s16 y=0; y<ii; y++){
829                         for(s16 x=0; x<ii; x++){
830                                 map1[v2s16(x,y)] =  tempf;
831                                 tempf += 1;
832                         }
833                 }
834                 for(s16 y=ii-1; y>=0; y--){
835                         for(s16 x=0; x<ii; x++){
836                                 tempf = map1[v2s16(x,y)];
837                         }
838                 }
839         }
840
841         {
842                 infostream<<"Around 5000/ms should do well here."<<std::endl;
843                 TimeTaker timer("Testing mutex speed");
844                 
845                 JMutex m;
846                 m.Init();
847                 u32 n = 0;
848                 u32 i = 0;
849                 do{
850                         n += 10000;
851                         for(; i<n; i++){
852                                 m.Lock();
853                                 m.Unlock();
854                         }
855                 }
856                 // Do at least 10ms
857                 while(timer.getTimerTime() < 10);
858
859                 u32 dtime = timer.stop();
860                 u32 per_ms = n / dtime;
861                 infostream<<"Done. "<<dtime<<"ms, "
862                                 <<per_ms<<"/ms"<<std::endl;
863         }
864 }
865
866 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
867                 std::ostream &os)
868 {
869         for(u32 i=0; i<worldspecs.size(); i++){
870                 std::string name = worldspecs[i].name;
871                 std::string path = worldspecs[i].path;
872                 if(name.find(" ") != std::string::npos)
873                         name = std::string("'") + name + "'";
874                 path = std::string("'") + path + "'";
875                 name = padStringRight(name, 14);
876                 os<<"  "<<name<<" "<<path<<std::endl;
877         }
878 }
879
880 int main(int argc, char *argv[])
881 {
882         int retval = 0;
883
884         /*
885                 Initialization
886         */
887
888         log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
889         log_add_output_all_levs(&main_dstream_no_stderr_log_out);
890
891         log_register_thread("main");
892
893         // This enables internatonal characters input
894         if( setlocale(LC_ALL, "") == NULL )
895         {
896                 fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
897         }
898
899         // Set locale. This is for forcing '.' as the decimal point.
900         try {
901                 std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
902                 setlocale(LC_NUMERIC, "C");
903         } catch (const std::exception& ex) {
904                 errorstream<<"Could not set numeric locale to C"<<std::endl;
905         }
906         /*
907                 Parse command line
908         */
909         
910         // List all allowed options
911         std::map<std::string, ValueSpec> allowed_options;
912         allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
913                         _("Show allowed options"))));
914         allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
915                         _("Load configuration from specified file"))));
916         allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
917                         _("Set network port (UDP)"))));
918         allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
919                         _("Disable unit tests"))));
920         allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
921                         _("Enable unit tests"))));
922         allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
923                         _("Same as --world (deprecated)"))));
924         allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
925                         _("Set world path (implies local game) ('list' lists all)"))));
926         allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
927                         _("Set world by name (implies local game)"))));
928         allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
929                         _("Print more information to console"))));
930         allowed_options.insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
931                         _("Print even more information to console"))));
932         allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
933                         _("Print enormous amounts of information to log and console"))));
934         allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
935                         _("Set logfile path ('' = no logging)"))));
936         allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
937                         _("Set gameid (\"--gameid list\" prints available ones)"))));
938 #ifndef SERVER
939         allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
940                         _("Run speed tests"))));
941         allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
942                         _("Address to connect to. ('' = local game)"))));
943         allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
944                         _("Enable random user input, for testing"))));
945         allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
946                         _("Run dedicated server"))));
947         allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
948                         _("Set player name"))));
949         allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
950                         _("Set password"))));
951         allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
952                         _("Disable main menu"))));
953 #endif
954
955         Settings cmd_args;
956         
957         bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
958
959         if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
960         {
961                 dstream<<_("Allowed options:")<<std::endl;
962                 for(std::map<std::string, ValueSpec>::iterator
963                                 i = allowed_options.begin();
964                                 i != allowed_options.end(); ++i)
965                 {
966                         std::ostringstream os1(std::ios::binary);
967                         os1<<"  --"<<i->first;
968                         if(i->second.type == VALUETYPE_FLAG)
969                                 {}
970                         else
971                                 os1<<_(" <value>");
972                         dstream<<padStringRight(os1.str(), 24);
973
974                         if(i->second.help != NULL)
975                                 dstream<<i->second.help;
976                         dstream<<std::endl;
977                 }
978
979                 return cmd_args.getFlag("help") ? 0 : 1;
980         }
981         
982         /*
983                 Low-level initialization
984         */
985         
986         // If trace is enabled, enable logging of certain things
987         if(cmd_args.getFlag("trace")){
988                 dstream<<_("Enabling trace level debug output")<<std::endl;
989                 log_trace_level_enabled = true;
990                 dout_con_ptr = &verbosestream; // this is somewhat old crap
991                 socket_enable_debug_output = true; // socket doesn't use log.h
992         }
993         // In certain cases, output info level on stderr
994         if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
995                         cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
996                 log_add_output(&main_stderr_log_out, LMT_INFO);
997         // In certain cases, output verbose level on stderr
998         if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
999                 log_add_output(&main_stderr_log_out, LMT_VERBOSE);
1000
1001         porting::signal_handler_init();
1002         bool &kill = *porting::signal_handler_killstatus();
1003         
1004         porting::initializePaths();
1005
1006         // Create user data directory
1007         fs::CreateDir(porting::path_user);
1008
1009         init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
1010
1011         infostream<<"path_share = "<<porting::path_share<<std::endl;
1012         infostream<<"path_user  = "<<porting::path_user<<std::endl;
1013
1014         // Initialize debug stacks
1015         debug_stacks_init();
1016         DSTACK(__FUNCTION_NAME);
1017
1018         // Debug handler
1019         BEGIN_DEBUG_EXCEPTION_HANDLER
1020         
1021         // List gameids if requested
1022         if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
1023         {
1024                 std::set<std::string> gameids = getAvailableGameIds();
1025                 for(std::set<std::string>::const_iterator i = gameids.begin();
1026                                 i != gameids.end(); i++)
1027                         dstream<<(*i)<<std::endl;
1028                 return 0;
1029         }
1030         
1031         // List worlds if requested
1032         if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
1033                 dstream<<_("Available worlds:")<<std::endl;
1034                 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1035                 print_worldspecs(worldspecs, dstream);
1036                 return 0;
1037         }
1038         
1039         // Print startup message
1040         infostream<<PROJECT_NAME<<
1041                         " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
1042                         <<", "<<BUILD_INFO
1043                         <<std::endl;
1044         
1045         /*
1046                 Basic initialization
1047         */
1048
1049         // Initialize default settings
1050         set_default_settings(g_settings);
1051         
1052         // Initialize sockets
1053         sockets_init();
1054         atexit(sockets_cleanup);
1055         
1056         /*
1057                 Read config file
1058         */
1059         
1060         // Path of configuration file in use
1061         std::string configpath = "";
1062         
1063         if(cmd_args.exists("config"))
1064         {
1065                 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
1066                 if(r == false)
1067                 {
1068                         errorstream<<"Could not read configuration from \""
1069                                         <<cmd_args.get("config")<<"\""<<std::endl;
1070                         return 1;
1071                 }
1072                 configpath = cmd_args.get("config");
1073         }
1074         else
1075         {
1076                 std::vector<std::string> filenames;
1077                 filenames.push_back(porting::path_user +
1078                                 DIR_DELIM + "minetest.conf");
1079                 // Legacy configuration file location
1080                 filenames.push_back(porting::path_user +
1081                                 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
1082 #if RUN_IN_PLACE
1083                 // Try also from a lower level (to aid having the same configuration
1084                 // for many RUN_IN_PLACE installs)
1085                 filenames.push_back(porting::path_user +
1086                                 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
1087 #endif
1088
1089                 for(u32 i=0; i<filenames.size(); i++)
1090                 {
1091                         bool r = g_settings->readConfigFile(filenames[i].c_str());
1092                         if(r)
1093                         {
1094                                 configpath = filenames[i];
1095                                 break;
1096                         }
1097                 }
1098                 
1099                 // If no path found, use the first one (menu creates the file)
1100                 if(configpath == "")
1101                         configpath = filenames[0];
1102         }
1103         
1104         // Initialize debug streams
1105 #define DEBUGFILE "debug.txt"
1106 #if RUN_IN_PLACE
1107         std::string logfile = DEBUGFILE;
1108 #else
1109         std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
1110 #endif
1111         if(cmd_args.exists("logfile"))
1112                 logfile = cmd_args.get("logfile");
1113         
1114         log_remove_output(&main_dstream_no_stderr_log_out);
1115         int loglevel = g_settings->getS32("debug_log_level");
1116
1117         if (loglevel == 0) //no logging
1118                 logfile = "";
1119         else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
1120                 log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
1121
1122         if(logfile != "")
1123                 debugstreams_init(false, logfile.c_str());
1124         else
1125                 debugstreams_init(false, NULL);
1126                 
1127         infostream<<"logfile    = "<<logfile<<std::endl;
1128
1129         // Initialize random seed
1130         srand(time(0));
1131         mysrand(time(0));
1132
1133         /*
1134                 Run unit tests
1135         */
1136
1137         if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
1138                         || cmd_args.getFlag("enable-unittests") == true)
1139         {
1140                 run_tests();
1141         }
1142         
1143         /*
1144                 Game parameters
1145         */
1146
1147         // Port
1148         u16 port = 30000;
1149         if(cmd_args.exists("port"))
1150                 port = cmd_args.getU16("port");
1151         else if(g_settings->exists("port"))
1152                 port = g_settings->getU16("port");
1153         if(port == 0)
1154                 port = 30000;
1155         
1156         // World directory
1157         std::string commanded_world = "";
1158         if(cmd_args.exists("world"))
1159                 commanded_world = cmd_args.get("world");
1160         else if(cmd_args.exists("map-dir"))
1161                 commanded_world = cmd_args.get("map-dir");
1162         else if(cmd_args.exists("nonopt0")) // First nameless argument
1163                 commanded_world = cmd_args.get("nonopt0");
1164         else if(g_settings->exists("map-dir"))
1165                 commanded_world = g_settings->get("map-dir");
1166         
1167         // World name
1168         std::string commanded_worldname = "";
1169         if(cmd_args.exists("worldname"))
1170                 commanded_worldname = cmd_args.get("worldname");
1171         
1172         // Strip world.mt from commanded_world
1173         {
1174                 std::string worldmt = "world.mt";
1175                 if(commanded_world.size() > worldmt.size() &&
1176                                 commanded_world.substr(commanded_world.size()-worldmt.size())
1177                                 == worldmt){
1178                         dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
1179                         commanded_world = commanded_world.substr(
1180                                         0, commanded_world.size()-worldmt.size());
1181                 }
1182         }
1183         
1184         // If a world name was specified, convert it to a path
1185         if(commanded_worldname != ""){
1186                 // Get information about available worlds
1187                 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1188                 bool found = false;
1189                 for(u32 i=0; i<worldspecs.size(); i++){
1190                         std::string name = worldspecs[i].name;
1191                         if(name == commanded_worldname){
1192                                 if(commanded_world != ""){
1193                                         dstream<<_("--worldname takes precedence over previously "
1194                                                         "selected world.")<<std::endl;
1195                                 }
1196                                 commanded_world = worldspecs[i].path;
1197                                 found = true;
1198                                 break;
1199                         }
1200                 }
1201                 if(!found){
1202                         dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
1203                                         "available. Available worlds:")<<std::endl;
1204                         print_worldspecs(worldspecs, dstream);
1205                         return 1;
1206                 }
1207         }
1208
1209         // Gamespec
1210         SubgameSpec commanded_gamespec;
1211         if(cmd_args.exists("gameid")){
1212                 std::string gameid = cmd_args.get("gameid");
1213                 commanded_gamespec = findSubgame(gameid);
1214                 if(!commanded_gamespec.isValid()){
1215                         errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
1216                         return 1;
1217                 }
1218         }
1219
1220         /*
1221                 Run dedicated server if asked to or no other option
1222         */
1223 #ifdef SERVER
1224         bool run_dedicated_server = true;
1225 #else
1226         bool run_dedicated_server = cmd_args.getFlag("server");
1227 #endif
1228         g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
1229         if(run_dedicated_server)
1230         {
1231                 DSTACK("Dedicated server branch");
1232                 // Create time getter if built with Irrlicht
1233 #ifndef SERVER
1234                 g_timegetter = new SimpleTimeGetter();
1235 #endif
1236
1237                 // World directory
1238                 std::string world_path;
1239                 verbosestream<<_("Determining world path")<<std::endl;
1240                 bool is_legacy_world = false;
1241                 // If a world was commanded, use it
1242                 if(commanded_world != ""){
1243                         world_path = commanded_world;
1244                         infostream<<"Using commanded world path ["<<world_path<<"]"
1245                                         <<std::endl;
1246                 }
1247                 // No world was specified; try to select it automatically
1248                 else
1249                 {
1250                         // Get information about available worlds
1251                         std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1252                         // If a world name was specified, select it
1253                         if(commanded_worldname != ""){
1254                                 world_path = "";
1255                                 for(u32 i=0; i<worldspecs.size(); i++){
1256                                         std::string name = worldspecs[i].name;
1257                                         if(name == commanded_worldname){
1258                                                 world_path = worldspecs[i].path;
1259                                                 break;
1260                                         }
1261                                 }
1262                                 if(world_path == ""){
1263                                         dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
1264                                                         "available. Available worlds:")<<std::endl;
1265                                         print_worldspecs(worldspecs, dstream);
1266                                         return 1;
1267                                 }
1268                         }
1269                         // If there is only a single world, use it
1270                         if(worldspecs.size() == 1){
1271                                 world_path = worldspecs[0].path;
1272                                 dstream<<_("Automatically selecting world at")<<" ["
1273                                                 <<world_path<<"]"<<std::endl;
1274                         // If there are multiple worlds, list them
1275                         } else if(worldspecs.size() > 1){
1276                                 dstream<<_("Multiple worlds are available.")<<std::endl;
1277                                 dstream<<_("Please select one using --worldname <name>"
1278                                                 " or --world <path>")<<std::endl;
1279                                 print_worldspecs(worldspecs, dstream);
1280                                 return 1;
1281                         // If there are no worlds, automatically create a new one
1282                         } else {
1283                                 // This is the ultimate default world path
1284                                 world_path = porting::path_user + DIR_DELIM + "worlds" +
1285                                                 DIR_DELIM + "world";
1286                                 infostream<<"Creating default world at ["
1287                                                 <<world_path<<"]"<<std::endl;
1288                         }
1289                 }
1290
1291                 if(world_path == ""){
1292                         errorstream<<"No world path specified or found."<<std::endl;
1293                         return 1;
1294                 }
1295                 verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
1296
1297                 // We need a gamespec.
1298                 SubgameSpec gamespec;
1299                 verbosestream<<_("Determining gameid/gamespec")<<std::endl;
1300                 // If world doesn't exist
1301                 if(!getWorldExists(world_path))
1302                 {
1303                         // Try to take gamespec from command line
1304                         if(commanded_gamespec.isValid()){
1305                                 gamespec = commanded_gamespec;
1306                                 infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
1307                         }
1308                         // Otherwise we will be using "minetest"
1309                         else{
1310                                 gamespec = findSubgame(g_settings->get("default_game"));
1311                                 infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
1312                         }
1313                 }
1314                 // World exists
1315                 else
1316                 {
1317                         std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
1318                         // If commanded to use a gameid, do so
1319                         if(commanded_gamespec.isValid()){
1320                                 gamespec = commanded_gamespec;
1321                                 if(commanded_gamespec.id != world_gameid){
1322                                         errorstream<<"WARNING: Using commanded gameid ["
1323                                                         <<gamespec.id<<"]"<<" instead of world gameid ["
1324                                                         <<world_gameid<<"]"<<std::endl;
1325                                 }
1326                         } else{
1327                                 // If world contains an embedded game, use it;
1328                                 // Otherwise find world from local system.
1329                                 gamespec = findWorldSubgame(world_path);
1330                                 infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
1331                         }
1332                 }
1333                 if(!gamespec.isValid()){
1334                         errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
1335                                         <<std::endl;
1336                         return 1;
1337                 }
1338                 verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
1339
1340                 // Create server
1341                 Server server(world_path, configpath, gamespec, false);
1342                 server.start(port);
1343                 
1344                 // Run server
1345                 dedicated_server_loop(server, kill);
1346
1347                 return 0;
1348         }
1349
1350 #ifndef SERVER // Exclude from dedicated server build
1351
1352         /*
1353                 More parameters
1354         */
1355         
1356         std::string address = g_settings->get("address");
1357         if(commanded_world != "")
1358                 address = "";
1359         else if(cmd_args.exists("address"))
1360                 address = cmd_args.get("address");
1361         
1362         std::string playername = g_settings->get("name");
1363         if(cmd_args.exists("name"))
1364                 playername = cmd_args.get("name");
1365         
1366         bool skip_main_menu = cmd_args.getFlag("go");
1367
1368         /*
1369                 Device initialization
1370         */
1371
1372         // Resolution selection
1373         
1374         bool fullscreen = g_settings->getBool("fullscreen");
1375         u16 screenW = g_settings->getU16("screenW");
1376         u16 screenH = g_settings->getU16("screenH");
1377
1378         // bpp, fsaa, vsync
1379
1380         bool vsync = g_settings->getBool("vsync");
1381         u16 bits = g_settings->getU16("fullscreen_bpp");
1382         u16 fsaa = g_settings->getU16("fsaa");
1383
1384         // Determine driver
1385
1386         video::E_DRIVER_TYPE driverType;
1387         
1388         std::string driverstring = g_settings->get("video_driver");
1389
1390         if(driverstring == "null")
1391                 driverType = video::EDT_NULL;
1392         else if(driverstring == "software")
1393                 driverType = video::EDT_SOFTWARE;
1394         else if(driverstring == "burningsvideo")
1395                 driverType = video::EDT_BURNINGSVIDEO;
1396         else if(driverstring == "direct3d8")
1397                 driverType = video::EDT_DIRECT3D8;
1398         else if(driverstring == "direct3d9")
1399                 driverType = video::EDT_DIRECT3D9;
1400         else if(driverstring == "opengl")
1401                 driverType = video::EDT_OPENGL;
1402 #ifdef _IRR_COMPILE_WITH_OGLES1_
1403         else if(driverstring == "ogles1")
1404                 driverType = video::EDT_OGLES1;
1405 #endif
1406 #ifdef _IRR_COMPILE_WITH_OGLES2_
1407         else if(driverstring == "ogles2")
1408                 driverType = video::EDT_OGLES2;
1409 #endif
1410         else
1411         {
1412                 errorstream<<"WARNING: Invalid video_driver specified; defaulting "
1413                                 "to opengl"<<std::endl;
1414                 driverType = video::EDT_OPENGL;
1415         }
1416
1417         /*
1418                 Create device and exit if creation failed
1419         */
1420
1421         MyEventReceiver receiver;
1422
1423         IrrlichtDevice *device;
1424
1425         SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
1426         params.DriverType    = driverType;
1427         params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
1428         params.Bits          = bits;
1429         params.AntiAlias     = fsaa;
1430         params.Fullscreen    = fullscreen;
1431         params.Stencilbuffer = false;
1432         params.Vsync         = vsync;
1433         params.EventReceiver = &receiver;
1434
1435         device = createDeviceEx(params);
1436
1437         if (device == 0)
1438                 return 1; // could not create selected driver.
1439         
1440         /*
1441                 Continue initialization
1442         */
1443
1444         video::IVideoDriver* driver = device->getVideoDriver();
1445
1446         /*
1447                 This changes the minimum allowed number of vertices in a VBO.
1448                 Default is 500.
1449         */
1450         //driver->setMinHardwareBufferVertexCount(50);
1451
1452         // Create time getter
1453         g_timegetter = new IrrlichtTimeGetter(device);
1454         
1455         // Create game callback for menus
1456         g_gamecallback = new MainGameCallback(device);
1457         
1458         /*
1459                 Speed tests (done after irrlicht is loaded to get timer)
1460         */
1461         if(cmd_args.getFlag("speedtests"))
1462         {
1463                 dstream<<"Running speed tests"<<std::endl;
1464                 SpeedTests();
1465                 device->drop();
1466                 return 0;
1467         }
1468         
1469         device->setResizable(true);
1470
1471         bool random_input = g_settings->getBool("random_input")
1472                         || cmd_args.getFlag("random-input");
1473         InputHandler *input = NULL;
1474         if(random_input)
1475                 input = new RandomInputHandler();
1476         else
1477                 input = new RealInputHandler(device, &receiver);
1478         
1479         scene::ISceneManager* smgr = device->getSceneManager();
1480
1481         guienv = device->getGUIEnvironment();
1482         gui::IGUISkin* skin = guienv->getSkin();
1483         #if USE_FREETYPE
1484         std::string font_path = g_settings->get("font_path");
1485         u16 font_size = g_settings->getU16("font_size");
1486         gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
1487         #else
1488         gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
1489         #endif
1490         if(font)
1491                 skin->setFont(font);
1492         else
1493                 errorstream<<"WARNING: Font file was not found."
1494                                 " Using default font."<<std::endl;
1495         // If font was not found, this will get us one
1496         font = skin->getFont();
1497         assert(font);
1498         
1499         u32 text_height = font->getDimension(L"Hello, world!").Height;
1500         infostream<<"text_height="<<text_height<<std::endl;
1501
1502         //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
1503         skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
1504         //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
1505         //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
1506         skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
1507         skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
1508         skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
1509         skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
1510
1511 #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
1512         // Irrlicht 1.8 input colours
1513         skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
1514         skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
1515 #endif
1516
1517         /*
1518                 GUI stuff
1519         */
1520
1521         ChatBackend chat_backend;
1522
1523         /*
1524                 If an error occurs, this is set to something and the
1525                 menu-game loop is restarted. It is then displayed before
1526                 the menu.
1527         */
1528         std::wstring error_message = L"";
1529
1530         // The password entered during the menu screen,
1531         std::string password;
1532
1533         bool first_loop = true;
1534
1535         /*
1536                 Menu-game loop
1537         */
1538         while(device->run() && kill == false)
1539         {
1540                 // Set the window caption
1541                 wchar_t* text = wgettext("Main Menu");
1542                 device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
1543                 delete[] text;
1544
1545                 // This is used for catching disconnects
1546                 try
1547                 {
1548
1549                         /*
1550                                 Clear everything from the GUIEnvironment
1551                         */
1552                         guienv->clear();
1553                         
1554                         /*
1555                                 We need some kind of a root node to be able to add
1556                                 custom gui elements directly on the screen.
1557                                 Otherwise they won't be automatically drawn.
1558                         */
1559                         guiroot = guienv->addStaticText(L"",
1560                                         core::rect<s32>(0, 0, 10000, 10000));
1561                         
1562                         SubgameSpec gamespec;
1563                         WorldSpec worldspec;
1564                         bool simple_singleplayer_mode = false;
1565
1566                         // These are set up based on the menu and other things
1567                         std::string current_playername = "inv£lid";
1568                         std::string current_password = "";
1569                         std::string current_address = "does-not-exist";
1570                         int current_port = 0;
1571
1572                         /*
1573                                 Out-of-game menu loop.
1574
1575                                 Loop quits when menu returns proper parameters.
1576                         */
1577                         while(kill == false)
1578                         {
1579                                 // If skip_main_menu, only go through here once
1580                                 if(skip_main_menu && !first_loop){
1581                                         kill = true;
1582                                         break;
1583                                 }
1584                                 first_loop = false;
1585                                 
1586                                 // Cursor can be non-visible when coming from the game
1587                                 device->getCursorControl()->setVisible(true);
1588                                 // Some stuff are left to scene manager when coming from the game
1589                                 // (map at least?)
1590                                 smgr->clear();
1591                                 
1592                                 // Initialize menu data
1593                                 MainMenuData menudata;
1594                                 if(g_settings->exists("selected_mainmenu_tab"))
1595                                         menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
1596                                 if(g_settings->exists("selected_serverlist"))
1597                                         menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
1598                                 if(g_settings->exists("selected_mainmenu_game")){
1599                                         menudata.selected_game = g_settings->get("selected_mainmenu_game");
1600                                         menudata.selected_game_name = findSubgame(menudata.selected_game).name;
1601                                 }
1602                                 menudata.address = narrow_to_wide(address);
1603                                 menudata.name = narrow_to_wide(playername);
1604                                 menudata.port = narrow_to_wide(itos(port));
1605                                 if(cmd_args.exists("password"))
1606                                         menudata.password = narrow_to_wide(cmd_args.get("password"));
1607                                 menudata.fancy_trees = g_settings->getBool("new_style_leaves");
1608                                 menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
1609                                 menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
1610                                 menudata.opaque_water = g_settings->getBool("opaque_water");
1611                                 menudata.mip_map = g_settings->getBool("mip_map");
1612                                 menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
1613                                 menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
1614                                 menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
1615                                 menudata.enable_shaders = g_settings->getS32("enable_shaders");
1616                                 menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
1617                                 menudata.enable_particles = g_settings->getBool("enable_particles");
1618                                 menudata.liquid_finite = g_settings->getBool("liquid_finite");
1619                                 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
1620                                 menudata.creative_mode = g_settings->getBool("creative_mode");
1621                                 menudata.enable_damage = g_settings->getBool("enable_damage");
1622                                 menudata.enable_public = g_settings->getBool("server_announce");
1623                                 // Default to selecting nothing
1624                                 menudata.selected_world = -1;
1625                                 // Get world listing for the menu
1626                                 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1627                                 // If there is only one world, select it
1628                                 if(worldspecs.size() == 1){
1629                                         menudata.selected_world = 0;
1630                                 }
1631                                 // Otherwise try to select according to selected_world_path
1632                                 else if(g_settings->exists("selected_world_path")){
1633                                         std::string trypath = g_settings->get("selected_world_path");
1634                                         for(u32 i=0; i<worldspecs.size(); i++){
1635                                                 if(worldspecs[i].path == trypath){
1636                                                         menudata.selected_world = i;
1637                                                         break;
1638                                                 }
1639                                         }
1640                                 }
1641                                 // If a world was commanded, append and select it
1642                                 if(commanded_world != ""){
1643                                         std::string gameid = getWorldGameId(commanded_world, true);
1644                                         std::string name = _("[--world parameter]");
1645                                         if(gameid == ""){
1646                                                 gameid = g_settings->get("default_game");
1647                                                 name += " [new]";
1648                                         }
1649                                         WorldSpec spec(commanded_world, name, gameid);
1650                                         worldspecs.push_back(spec);
1651                                         menudata.selected_world = worldspecs.size()-1;
1652                                 }
1653                                 // Copy worldspecs to menu
1654                                 menudata.worlds = worldspecs;
1655                                 // Get game listing
1656                                 menudata.games = getAvailableGames();
1657                                 // If selected game doesn't exist, take first from list
1658                                 if(findSubgame(menudata.selected_game).id == "" &&
1659                                                 !menudata.games.empty()){
1660                                         menudata.selected_game = menudata.games[0].id;
1661                                 }
1662                                 const SubgameSpec *menugame = getMenuGame(menudata);
1663
1664                                 MenuTextures menutextures;
1665                                 menutextures.update(driver, menugame);
1666
1667                                 if(skip_main_menu == false)
1668                                 {
1669                                         video::IVideoDriver* driver = device->getVideoDriver();
1670                                         float fps_max = g_settings->getFloat("fps_max");
1671                                         infostream<<"Waiting for other menus"<<std::endl;
1672                                         while(device->run() && kill == false)
1673                                         {
1674                                                 if(noMenuActive())
1675                                                         break;
1676                                                 driver->beginScene(true, true,
1677                                                                 video::SColor(255,128,128,128));
1678                                                 drawMenuBackground(driver, menutextures);
1679                                                 guienv->drawAll();
1680                                                 driver->endScene();
1681                                                 // On some computers framerate doesn't seem to be
1682                                                 // automatically limited
1683                                                 sleep_ms(25);
1684                                         }
1685                                         infostream<<"Waited for other menus"<<std::endl;
1686
1687                                         GUIMainMenu *menu =
1688                                                         new GUIMainMenu(guienv, guiroot, -1, 
1689                                                                 &g_menumgr, &menudata, g_gamecallback);
1690                                         menu->allowFocusRemoval(true);
1691
1692                                         // Always create clouds because they may or may not be
1693                                         // needed based on the game selected
1694                                         Clouds *clouds = new Clouds(smgr->getRootSceneNode(),
1695                                                         smgr, -1, rand(), 100);
1696                                         clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
1697
1698                                         // A camera to see the clouds
1699                                         scene::ICameraSceneNode* camera;
1700                                         camera = smgr->addCameraSceneNode(0,
1701                                                                 v3f(0,0,0), v3f(0, 60, 100));
1702                                         camera->setFarValue(10000);
1703
1704                                         if(error_message != L"")
1705                                         {
1706                                                 verbosestream<<"error_message = "
1707                                                                 <<wide_to_narrow(error_message)<<std::endl;
1708
1709                                                 GUIMessageMenu *menu2 =
1710                                                                 new GUIMessageMenu(guienv, guiroot, -1, 
1711                                                                         &g_menumgr, error_message.c_str());
1712                                                 menu2->drop();
1713                                                 error_message = L"";
1714                                         }
1715
1716                                         // Time is in milliseconds, for clouds
1717                                         u32 lasttime = device->getTimer()->getTime();
1718
1719                                         infostream<<"Created main menu"<<std::endl;
1720
1721                                         while(device->run() && kill == false)
1722                                         {
1723                                                 if(menu->getStatus() == true)
1724                                                         break;
1725
1726                                                 // Game can be selected in the menu
1727                                                 menugame = getMenuGame(menudata);
1728                                                 menutextures.update(driver, menugame);
1729                                                 // Clouds for the main menu
1730                                                 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1731                                                 if(menugame){
1732                                                         // If game has regular background and no overlay, don't use clouds
1733                                                         if(cloud_menu_background && menutextures.background &&
1734                                                                         !menutextures.overlay){
1735                                                                 cloud_menu_background = false;
1736                                                         }
1737                                                         // If game game has overlay and no regular background, always draw clouds
1738                                                         else if(menutextures.overlay && !menutextures.background){
1739                                                                 cloud_menu_background = true;
1740                                                         }
1741                                                 }
1742
1743                                                 // Time calc for the clouds
1744                                                 f32 dtime; // in seconds
1745                                                 if (cloud_menu_background) {
1746                                                         u32 time = device->getTimer()->getTime();
1747                                                         if(time > lasttime)
1748                                                                 dtime = (time - lasttime) / 1000.0;
1749                                                         else
1750                                                                 dtime = 0;
1751                                                         lasttime = time;
1752                                                 }
1753
1754                                                 //driver->beginScene(true, true, video::SColor(255,0,0,0));
1755                                                 driver->beginScene(true, true, video::SColor(255,140,186,250));
1756
1757                                                 if (cloud_menu_background) {
1758                                                         // *3 otherwise the clouds would move very slowly
1759                                                         clouds->step(dtime*3); 
1760                                                         clouds->render();
1761                                                         smgr->drawAll();
1762                                                         drawMenuOverlay(driver, menutextures);
1763                                                         drawMenuHeader(driver, menutextures);
1764                                                         drawMenuFooter(driver, menutextures);
1765                                                 } else {
1766                                                         drawMenuBackground(driver, menutextures);
1767                                                         drawMenuHeader(driver, menutextures);
1768                                                         drawMenuFooter(driver, menutextures);
1769                                                 }
1770
1771                                                 guienv->drawAll();
1772
1773                                                 driver->endScene();
1774                                                 
1775                                                 // On some computers framerate doesn't seem to be
1776                                                 // automatically limited
1777                                                 if (cloud_menu_background) {
1778                                                         // Time of frame without fps limit
1779                                                         float busytime;
1780                                                         u32 busytime_u32;
1781                                                         // not using getRealTime is necessary for wine
1782                                                         u32 time = device->getTimer()->getTime();
1783                                                         if(time > lasttime)
1784                                                                 busytime_u32 = time - lasttime;
1785                                                         else
1786                                                                 busytime_u32 = 0;
1787                                                         busytime = busytime_u32 / 1000.0;
1788
1789                                                         // FPS limiter
1790                                                         u32 frametime_min = 1000./fps_max;
1791                         
1792                                                         if(busytime_u32 < frametime_min) {
1793                                                                 u32 sleeptime = frametime_min - busytime_u32;
1794                                                                 device->sleep(sleeptime);
1795                                                         }
1796                                                 } else {
1797                                                         sleep_ms(25);
1798                                                 }
1799                                         }
1800                                         
1801                                         infostream<<"Dropping main menu"<<std::endl;
1802
1803                                         menu->drop();
1804                                         clouds->drop();
1805                                         smgr->clear();
1806                                 }
1807
1808                                 playername = wide_to_narrow(menudata.name);
1809                                 if (playername == "")
1810                                         playername = std::string("Guest") + itos(myrand_range(1000,9999));
1811                                 password = translatePassword(playername, menudata.password);
1812                                 //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
1813
1814                                 address = wide_to_narrow(menudata.address);
1815                                 int newport = stoi(wide_to_narrow(menudata.port));
1816                                 if(newport != 0)
1817                                         port = newport;
1818                                 simple_singleplayer_mode = menudata.simple_singleplayer_mode;
1819                                 // Save settings
1820                                 g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
1821                                 g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
1822                                 g_settings->set("selected_mainmenu_game", menudata.selected_game);
1823                                 g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
1824                                 g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
1825                                 g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
1826                                 g_settings->set("opaque_water", itos(menudata.opaque_water));
1827
1828                                 g_settings->set("mip_map", itos(menudata.mip_map));
1829                                 g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
1830                                 g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
1831                                 g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
1832
1833                                 g_settings->setS32("enable_shaders", menudata.enable_shaders);
1834                                 g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
1835                                 g_settings->set("enable_particles", itos(menudata.enable_particles));
1836                                 g_settings->set("liquid_finite", itos(menudata.liquid_finite));
1837
1838                                 g_settings->set("creative_mode", itos(menudata.creative_mode));
1839                                 g_settings->set("enable_damage", itos(menudata.enable_damage));
1840                                 g_settings->set("server_announce", itos(menudata.enable_public));
1841                                 g_settings->set("name", playername);
1842                                 g_settings->set("address", address);
1843                                 g_settings->set("port", itos(port));
1844                                 if(menudata.selected_world != -1)
1845                                         g_settings->set("selected_world_path",
1846                                                         worldspecs[menudata.selected_world].path);
1847
1848                                 // Break out of menu-game loop to shut down cleanly
1849                                 if(device->run() == false || kill == true)
1850                                         break;
1851                                 
1852                                 current_playername = playername;
1853                                 current_password = password;
1854                                 current_address = address;
1855                                 current_port = port;
1856
1857                                 // If using simple singleplayer mode, override
1858                                 if(simple_singleplayer_mode){
1859                                         current_playername = "singleplayer";
1860                                         current_password = "";
1861                                         current_address = "";
1862                                         current_port = 30011;
1863                                 }
1864                                 else if (address != "")
1865                                 {
1866                                         ServerListSpec server;
1867                                         server["name"] = menudata.servername;
1868                                         server["address"] = wide_to_narrow(menudata.address);
1869                                         server["port"] = wide_to_narrow(menudata.port);
1870                                         server["description"] = menudata.serverdescription;
1871                                         ServerList::insert(server);
1872                                 }
1873                                 
1874                                 // Set world path to selected one
1875                                 if(menudata.selected_world != -1){
1876                                         worldspec = worldspecs[menudata.selected_world];
1877                                         infostream<<"Selected world: "<<worldspec.name
1878                                                         <<" ["<<worldspec.path<<"]"<<std::endl;
1879                                 }
1880
1881                                 // Only refresh if so requested
1882                                 if(menudata.only_refresh){
1883                                         infostream<<"Refreshing menu"<<std::endl;
1884                                         continue;
1885                                 }
1886                                 
1887                                 // Create new world if requested
1888                                 if(menudata.create_world_name != L"")
1889                                 {
1890                                         std::string path = porting::path_user + DIR_DELIM
1891                                                         "worlds" + DIR_DELIM
1892                                                         + wide_to_narrow(menudata.create_world_name);
1893                                         // Create world if it doesn't exist
1894                                         if(!initializeWorld(path, menudata.create_world_gameid)){
1895                                                 error_message = wgettext("Failed to initialize world");
1896                                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1897                                                 continue;
1898                                         }
1899                                         g_settings->set("selected_world_path", path);
1900                                         g_settings->set("selected_mainmenu_game", menudata.create_world_gameid);
1901                                         continue;
1902                                 }
1903
1904                                 // If local game
1905                                 if(current_address == "")
1906                                 {
1907                                         if(menudata.selected_world == -1){
1908                                                 error_message = wgettext("No world selected and no address "
1909                                                                 "provided. Nothing to do.");
1910                                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1911                                                 continue;
1912                                         }
1913                                         // Load gamespec for required game
1914                                         gamespec = findWorldSubgame(worldspec.path);
1915                                         if(!gamespec.isValid() && !commanded_gamespec.isValid()){
1916                                                 error_message = wgettext("Could not find or load game \"")
1917                                                                 + narrow_to_wide(worldspec.gameid) + L"\"";
1918                                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1919                                                 continue;
1920                                         }
1921                                         if(commanded_gamespec.isValid() &&
1922                                                         commanded_gamespec.id != worldspec.gameid){
1923                                                 errorstream<<"WARNING: Overriding gamespec from \""
1924                                                                 <<worldspec.gameid<<"\" to \""
1925                                                                 <<commanded_gamespec.id<<"\""<<std::endl;
1926                                                 gamespec = commanded_gamespec;
1927                                         }
1928
1929                                         if(!gamespec.isValid()){
1930                                                 error_message = wgettext("Invalid gamespec.");
1931                                                 error_message += L" (world_gameid="
1932                                                                 +narrow_to_wide(worldspec.gameid)+L")";
1933                                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1934                                                 continue;
1935                                         }
1936                                 }
1937
1938                                 // Continue to game
1939                                 break;
1940                         }
1941                         
1942                         // Break out of menu-game loop to shut down cleanly
1943                         if(device->run() == false || kill == true)
1944                                 break;
1945
1946                         /*
1947                                 Run game
1948                         */
1949                         the_game(
1950                                 kill,
1951                                 random_input,
1952                                 input,
1953                                 device,
1954                                 font,
1955                                 worldspec.path,
1956                                 current_playername,
1957                                 current_password,
1958                                 current_address,
1959                                 current_port,
1960                                 error_message,
1961                                 configpath,
1962                                 chat_backend,
1963                                 gamespec,
1964                                 simple_singleplayer_mode
1965                         );
1966
1967                 } //try
1968                 catch(con::PeerNotFoundException &e)
1969                 {
1970                         error_message = wgettext("Connection error (timed out?)");
1971                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1972                 }
1973 #ifdef NDEBUG
1974                 catch(std::exception &e)
1975                 {
1976                         std::string narrow_message = "Some exception: \"";
1977                         narrow_message += e.what();
1978                         narrow_message += "\"";
1979                         errorstream<<narrow_message<<std::endl;
1980                         error_message = narrow_to_wide(narrow_message);
1981                 }
1982 #endif
1983
1984                 // If no main menu, show error and exit
1985                 if(skip_main_menu)
1986                 {
1987                         if(error_message != L""){
1988                                 verbosestream<<"error_message = "
1989                                                 <<wide_to_narrow(error_message)<<std::endl;
1990                                 retval = 1;
1991                         }
1992                         break;
1993                 }
1994         } // Menu-game loop
1995         
1996         delete input;
1997
1998         /*
1999                 In the end, delete the Irrlicht device.
2000         */
2001         device->drop();
2002
2003 #endif // !SERVER
2004         
2005         // Update configuration file
2006         if(configpath != "")
2007                 g_settings->updateConfigFile(configpath.c_str());
2008         
2009         // Print modified quicktune values
2010         {
2011                 bool header_printed = false;
2012                 std::vector<std::string> names = getQuicktuneNames();
2013                 for(u32 i=0; i<names.size(); i++){
2014                         QuicktuneValue val = getQuicktuneValue(names[i]);
2015                         if(!val.modified)
2016                                 continue;
2017                         if(!header_printed){
2018                                 dstream<<"Modified quicktune values:"<<std::endl;
2019                                 header_printed = true;
2020                         }
2021                         dstream<<names[i]<<" = "<<val.getString()<<std::endl;
2022                 }
2023         }
2024
2025         END_DEBUG_EXCEPTION_HANDLER(errorstream)
2026         
2027         debugstreams_deinit();
2028         
2029         return retval;
2030 }
2031
2032 //END
2033