3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #pragma message ("Disabling unit tests")
24 #warning "Disabling unit tests"
27 #define ENABLE_TESTS 0
30 #define ENABLE_TESTS 1
34 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
35 #pragma comment(lib, "Irrlicht.lib")
36 // This would get rid of the console window
37 //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
39 #pragma comment(lib, "zlibwapi.lib")
40 #pragma comment(lib, "Shell32.lib")
43 #include "irrlicht.h" // createDevice
46 #include "mainmenumanager.h"
50 #include "irrlichttypes_extrabloated.h"
55 #include "constants.h"
58 #include "guiMessageMenu.h"
61 #include "guiMainMenu.h"
66 #include "defaultsettings.h"
73 #include "xCGUITTFont.h"
75 #include "util/string.h"
77 #include "quicktune.h"
78 #include "serverlist.h"
79 #include "guiEngine.h"
82 #include "database-sqlite3.h"
83 #include "database-leveldb.h"
88 These are loaded from the config file.
90 Settings main_settings;
91 Settings *g_settings = &main_settings;
92 std::string g_settings_path;
95 Profiler main_profiler;
96 Profiler *g_profiler = &main_profiler;
98 // Menu clouds are created later
99 Clouds *g_menuclouds = 0;
100 irr::scene::ISceneManager *g_menucloudsmgr = 0;
107 std::ostream *dout_con_ptr = &dummyout;
108 std::ostream *derr_con_ptr = &verbosestream;
111 std::ostream *dout_server_ptr = &infostream;
112 std::ostream *derr_server_ptr = &errorstream;
115 std::ostream *dout_client_ptr = &infostream;
116 std::ostream *derr_client_ptr = &errorstream;
123 /* mainmenumanager.h */
125 gui::IGUIEnvironment* guienv = NULL;
126 gui::IGUIStaticText *guiroot = NULL;
127 MainMenuManager g_menumgr;
131 return (g_menumgr.menuCount() == 0);
134 // Passed to menus to allow disconnecting and exiting
135 MainGameCallback *g_gamecallback = NULL;
139 gettime.h implementation
146 /* Use imprecise system calls directly (from porting.h) */
147 return porting::getTime(PRECISION_MILLI);
150 u32 getTime(TimePrecision prec)
152 return porting::getTime(prec);
157 // A small helper class
161 virtual u32 getTime(TimePrecision prec) = 0;
164 // A precise irrlicht one
165 class IrrlichtTimeGetter: public TimeGetter
168 IrrlichtTimeGetter(IrrlichtDevice *device):
171 u32 getTime(TimePrecision prec)
173 if (prec == PRECISION_MILLI) {
176 return m_device->getTimer()->getRealTime();
178 return porting::getTime(prec);
182 IrrlichtDevice *m_device;
184 // Not so precise one which works without irrlicht
185 class SimpleTimeGetter: public TimeGetter
188 u32 getTime(TimePrecision prec)
190 return porting::getTime(prec);
194 // A pointer to a global instance of the time getter
196 TimeGetter *g_timegetter = NULL;
200 if(g_timegetter == NULL)
202 return g_timegetter->getTime(PRECISION_MILLI);
205 u32 getTime(TimePrecision prec) {
206 if (g_timegetter == NULL)
208 return g_timegetter->getTime(prec);
212 class StderrLogOutput: public ILogOutput
215 /* line: Full line with timestamp, level and thread */
216 void printLog(const std::string &line)
218 std::cerr<<line<<std::endl;
220 } main_stderr_log_out;
222 class DstreamNoStderrLogOutput: public ILogOutput
225 /* line: Full line with timestamp, level and thread */
226 void printLog(const std::string &line)
228 dstream_no_stderr<<line<<std::endl;
230 } main_dstream_no_stderr_log_out;
235 Event handler for Irrlicht
237 NOTE: Everything possible should be moved out from here,
238 probably to InputHandler and the_game
241 class MyEventReceiver : public IEventReceiver
244 // This is the one method that we have to implement
245 virtual bool OnEvent(const SEvent& event)
248 React to nothing here if a menu is active
250 if(noMenuActive() == false)
252 return g_menumgr.preprocessEvent(event);
255 // Remember whether each key is down or up
256 if(event.EventType == irr::EET_KEY_INPUT_EVENT)
258 if(event.KeyInput.PressedDown) {
259 keyIsDown.set(event.KeyInput);
260 keyWasDown.set(event.KeyInput);
262 keyIsDown.unset(event.KeyInput);
266 if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
268 if(noMenuActive() == false)
271 middle_active = false;
272 right_active = false;
276 left_active = event.MouseInput.isLeftPressed();
277 middle_active = event.MouseInput.isMiddlePressed();
278 right_active = event.MouseInput.isRightPressed();
280 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
284 if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
288 if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
292 if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
294 rightreleased = true;
296 if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
298 mouse_wheel += event.MouseInput.Wheel;
306 bool IsKeyDown(const KeyPress &keyCode) const
308 return keyIsDown[keyCode];
311 // Checks whether a key was down and resets the state
312 bool WasKeyDown(const KeyPress &keyCode)
314 bool b = keyWasDown[keyCode];
316 keyWasDown.unset(keyCode);
333 rightclicked = false;
334 leftreleased = false;
335 rightreleased = false;
338 middle_active = false;
339 right_active = false;
361 IrrlichtDevice *m_device;
363 // The current state of keys
365 // Whether a key has been pressed or not
370 Separated input handler
373 class RealInputHandler : public InputHandler
376 RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
381 virtual bool isKeyDown(const KeyPress &keyCode)
383 return m_receiver->IsKeyDown(keyCode);
385 virtual bool wasKeyDown(const KeyPress &keyCode)
387 return m_receiver->WasKeyDown(keyCode);
389 virtual v2s32 getMousePos()
391 return m_device->getCursorControl()->getPosition();
393 virtual void setMousePos(s32 x, s32 y)
395 m_device->getCursorControl()->setPosition(x, y);
398 virtual bool getLeftState()
400 return m_receiver->left_active;
402 virtual bool getRightState()
404 return m_receiver->right_active;
407 virtual bool getLeftClicked()
409 return m_receiver->leftclicked;
411 virtual bool getRightClicked()
413 return m_receiver->rightclicked;
415 virtual void resetLeftClicked()
417 m_receiver->leftclicked = false;
419 virtual void resetRightClicked()
421 m_receiver->rightclicked = false;
424 virtual bool getLeftReleased()
426 return m_receiver->leftreleased;
428 virtual bool getRightReleased()
430 return m_receiver->rightreleased;
432 virtual void resetLeftReleased()
434 m_receiver->leftreleased = false;
436 virtual void resetRightReleased()
438 m_receiver->rightreleased = false;
441 virtual s32 getMouseWheel()
443 return m_receiver->getMouseWheel();
448 m_receiver->clearInput();
451 IrrlichtDevice *m_device;
452 MyEventReceiver *m_receiver;
455 class RandomInputHandler : public InputHandler
463 rightclicked = false;
464 leftreleased = false;
465 rightreleased = false;
468 virtual bool isKeyDown(const KeyPress &keyCode)
470 return keydown[keyCode];
472 virtual bool wasKeyDown(const KeyPress &keyCode)
476 virtual v2s32 getMousePos()
480 virtual void setMousePos(s32 x, s32 y)
482 mousepos = v2s32(x,y);
485 virtual bool getLeftState()
489 virtual bool getRightState()
494 virtual bool getLeftClicked()
498 virtual bool getRightClicked()
502 virtual void resetLeftClicked()
506 virtual void resetRightClicked()
508 rightclicked = false;
511 virtual bool getLeftReleased()
515 virtual bool getRightReleased()
517 return rightreleased;
519 virtual void resetLeftReleased()
521 leftreleased = false;
523 virtual void resetRightReleased()
525 rightreleased = false;
528 virtual s32 getMouseWheel()
533 virtual void step(float dtime)
536 static float counter1 = 0;
540 counter1 = 0.1*Rand(1, 40);
541 keydown.toggle(getKeySetting("keymap_jump"));
545 static float counter1 = 0;
549 counter1 = 0.1*Rand(1, 40);
550 keydown.toggle(getKeySetting("keymap_special1"));
554 static float counter1 = 0;
558 counter1 = 0.1*Rand(1, 40);
559 keydown.toggle(getKeySetting("keymap_forward"));
563 static float counter1 = 0;
567 counter1 = 0.1*Rand(1, 40);
568 keydown.toggle(getKeySetting("keymap_left"));
572 static float counter1 = 0;
576 counter1 = 0.1*Rand(1, 20);
577 mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
581 static float counter1 = 0;
585 counter1 = 0.1*Rand(1, 30);
586 leftdown = !leftdown;
594 static float counter1 = 0;
598 counter1 = 0.1*Rand(1, 15);
599 rightdown = !rightdown;
603 rightreleased = true;
606 mousepos += mousespeed;
609 s32 Rand(s32 min, s32 max)
611 return (myrand()%(max-min+1))+min;
627 // These are defined global so that they're not optimized too much.
628 // Can't change them to volatile.
633 std::string tempstring;
634 std::string tempstring2;
639 infostream<<"The following test should take around 20ms."<<std::endl;
640 TimeTaker timer("Testing std::string speed");
641 const u32 jj = 10000;
642 for(u32 j=0; j<jj; j++)
647 for(u32 i=0; i<ii; i++){
648 tempstring2 += "asd";
650 for(u32 i=0; i<ii+1; i++){
652 if(tempstring == tempstring2)
658 infostream<<"All of the following tests should take around 100ms each."
662 TimeTaker timer("Testing floating-point conversion speed");
664 for(u32 i=0; i<4000000; i++){
671 TimeTaker timer("Testing floating-point vector speed");
673 tempv3f1 = v3f(1,2,3);
674 tempv3f2 = v3f(4,5,6);
675 for(u32 i=0; i<10000000; i++){
676 tempf += tempv3f1.dotProduct(tempv3f2);
677 tempv3f2 += v3f(7,8,9);
682 TimeTaker timer("Testing std::map speed");
684 std::map<v2s16, f32> map1;
687 for(s16 y=0; y<ii; y++){
688 for(s16 x=0; x<ii; x++){
689 map1[v2s16(x,y)] = tempf;
693 for(s16 y=ii-1; y>=0; y--){
694 for(s16 x=0; x<ii; x++){
695 tempf = map1[v2s16(x,y)];
701 infostream<<"Around 5000/ms should do well here."<<std::endl;
702 TimeTaker timer("Testing mutex speed");
716 while(timer.getTimerTime() < 10);
718 u32 dtime = timer.stop();
719 u32 per_ms = n / dtime;
720 infostream<<"Done. "<<dtime<<"ms, "
721 <<per_ms<<"/ms"<<std::endl;
725 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
728 for(u32 i=0; i<worldspecs.size(); i++){
729 std::string name = worldspecs[i].name;
730 std::string path = worldspecs[i].path;
731 if(name.find(" ") != std::string::npos)
732 name = std::string("'") + name + "'";
733 path = std::string("'") + path + "'";
734 name = padStringRight(name, 14);
735 os<<" "<<name<<" "<<path<<std::endl;
739 int main(int argc, char *argv[])
747 log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
748 log_add_output_all_levs(&main_dstream_no_stderr_log_out);
750 log_register_thread("main");
752 // This enables internatonal characters input
753 if( setlocale(LC_ALL, "") == NULL )
755 fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
758 // Set locale. This is for forcing '.' as the decimal point.
760 std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
761 setlocale(LC_NUMERIC, "C");
762 } catch (const std::exception& ex) {
763 errorstream<<"Could not set numeric locale to C"<<std::endl;
769 // List all allowed options
770 std::map<std::string, ValueSpec> allowed_options;
771 allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
772 _("Show allowed options"))));
773 allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
774 _("Load configuration from specified file"))));
775 allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
776 _("Set network port (UDP)"))));
777 allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
778 _("Disable unit tests"))));
779 allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
780 _("Enable unit tests"))));
781 allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
782 _("Same as --world (deprecated)"))));
783 allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
784 _("Set world path (implies local game) ('list' lists all)"))));
785 allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
786 _("Set world by name (implies local game)"))));
787 allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
788 _("Print more information to console"))));
789 allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
790 _("Print even more information to console"))));
791 allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
792 _("Print enormous amounts of information to log and console"))));
793 allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
794 _("Set logfile path ('' = no logging)"))));
795 allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
796 _("Set gameid (\"--gameid list\" prints available ones)"))));
798 allowed_options.insert("migrate", ValueSpec(VALUETYPE_STRING,
799 _("Migrate from current map backend to another")));
802 allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
803 _("Show available video modes"))));
804 allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
805 _("Run speed tests"))));
806 allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
807 _("Address to connect to. ('' = local game)"))));
808 allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
809 _("Enable random user input, for testing"))));
810 allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
811 _("Run dedicated server"))));
812 allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
813 _("Set player name"))));
814 allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
815 _("Set password"))));
816 allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
817 _("Disable main menu"))));
822 bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
824 if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
826 dstream<<_("Allowed options:")<<std::endl;
827 for(std::map<std::string, ValueSpec>::iterator
828 i = allowed_options.begin();
829 i != allowed_options.end(); ++i)
831 std::ostringstream os1(std::ios::binary);
832 os1<<" --"<<i->first;
833 if(i->second.type == VALUETYPE_FLAG)
837 dstream<<padStringRight(os1.str(), 24);
839 if(i->second.help != NULL)
840 dstream<<i->second.help;
844 return cmd_args.getFlag("help") ? 0 : 1;
848 Low-level initialization
851 // If trace is enabled, enable logging of certain things
852 if(cmd_args.getFlag("trace")){
853 dstream<<_("Enabling trace level debug output")<<std::endl;
854 log_trace_level_enabled = true;
855 dout_con_ptr = &verbosestream; // this is somewhat old crap
856 socket_enable_debug_output = true; // socket doesn't use log.h
858 // In certain cases, output info level on stderr
859 if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
860 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
861 log_add_output(&main_stderr_log_out, LMT_INFO);
862 // In certain cases, output verbose level on stderr
863 if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
864 log_add_output(&main_stderr_log_out, LMT_VERBOSE);
866 porting::signal_handler_init();
867 bool &kill = *porting::signal_handler_killstatus();
869 porting::initializePaths();
871 // Create user data directory
872 fs::CreateDir(porting::path_user);
874 init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
876 infostream<<"path_share = "<<porting::path_share<<std::endl;
877 infostream<<"path_user = "<<porting::path_user<<std::endl;
879 // Initialize debug stacks
881 DSTACK(__FUNCTION_NAME);
884 BEGIN_DEBUG_EXCEPTION_HANDLER
886 // List gameids if requested
887 if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
889 std::set<std::string> gameids = getAvailableGameIds();
890 for(std::set<std::string>::const_iterator i = gameids.begin();
891 i != gameids.end(); i++)
892 dstream<<(*i)<<std::endl;
896 // List worlds if requested
897 if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
898 dstream<<_("Available worlds:")<<std::endl;
899 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
900 print_worldspecs(worldspecs, dstream);
904 // Print startup message
905 infostream<<PROJECT_NAME<<
906 " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
914 // Initialize default settings
915 set_default_settings(g_settings);
917 // Initialize sockets
919 atexit(sockets_cleanup);
925 // Path of configuration file in use
926 g_settings_path = "";
928 if(cmd_args.exists("config"))
930 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
933 errorstream<<"Could not read configuration from \""
934 <<cmd_args.get("config")<<"\""<<std::endl;
937 g_settings_path = cmd_args.get("config");
941 std::vector<std::string> filenames;
942 filenames.push_back(porting::path_user +
943 DIR_DELIM + "minetest.conf");
944 // Legacy configuration file location
945 filenames.push_back(porting::path_user +
946 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
948 // Try also from a lower level (to aid having the same configuration
949 // for many RUN_IN_PLACE installs)
950 filenames.push_back(porting::path_user +
951 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
954 for(u32 i=0; i<filenames.size(); i++)
956 bool r = g_settings->readConfigFile(filenames[i].c_str());
959 g_settings_path = filenames[i];
964 // If no path found, use the first one (menu creates the file)
965 if(g_settings_path == "")
966 g_settings_path = filenames[0];
969 // Initialize debug streams
970 #define DEBUGFILE "debug.txt"
972 std::string logfile = DEBUGFILE;
974 std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
976 if(cmd_args.exists("logfile"))
977 logfile = cmd_args.get("logfile");
979 log_remove_output(&main_dstream_no_stderr_log_out);
980 int loglevel = g_settings->getS32("debug_log_level");
982 if (loglevel == 0) //no logging
984 else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
985 log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
988 debugstreams_init(false, logfile.c_str());
990 debugstreams_init(false, NULL);
992 infostream<<"logfile = "<<logfile<<std::endl;
994 // Initialize random seed
1002 if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
1003 || cmd_args.getFlag("enable-unittests") == true)
1008 std::string language = g_settings->get("language");
1009 if (language.length()) {
1011 setenv("LANGUAGE", language.c_str(), 1);
1013 char *lang_str = (char*)calloc(10 + language.length(), sizeof(char));
1014 strcat(lang_str, "LANGUAGE=");
1015 strcat(lang_str, language.c_str());
1026 if(cmd_args.exists("port"))
1027 port = cmd_args.getU16("port");
1028 else if(g_settings->exists("port"))
1029 port = g_settings->getU16("port");
1034 std::string commanded_world = "";
1035 if(cmd_args.exists("world"))
1036 commanded_world = cmd_args.get("world");
1037 else if(cmd_args.exists("map-dir"))
1038 commanded_world = cmd_args.get("map-dir");
1039 else if(cmd_args.exists("nonopt0")) // First nameless argument
1040 commanded_world = cmd_args.get("nonopt0");
1041 else if(g_settings->exists("map-dir"))
1042 commanded_world = g_settings->get("map-dir");
1045 std::string commanded_worldname = "";
1046 if(cmd_args.exists("worldname"))
1047 commanded_worldname = cmd_args.get("worldname");
1049 // Strip world.mt from commanded_world
1051 std::string worldmt = "world.mt";
1052 if(commanded_world.size() > worldmt.size() &&
1053 commanded_world.substr(commanded_world.size()-worldmt.size())
1055 dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
1056 commanded_world = commanded_world.substr(
1057 0, commanded_world.size()-worldmt.size());
1061 // If a world name was specified, convert it to a path
1062 if(commanded_worldname != ""){
1063 // Get information about available worlds
1064 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1066 for(u32 i=0; i<worldspecs.size(); i++){
1067 std::string name = worldspecs[i].name;
1068 if(name == commanded_worldname){
1069 if(commanded_world != ""){
1070 dstream<<_("--worldname takes precedence over previously "
1071 "selected world.")<<std::endl;
1073 commanded_world = worldspecs[i].path;
1079 dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
1080 "available. Available worlds:")<<std::endl;
1081 print_worldspecs(worldspecs, dstream);
1087 SubgameSpec commanded_gamespec;
1088 if(cmd_args.exists("gameid")){
1089 std::string gameid = cmd_args.get("gameid");
1090 commanded_gamespec = findSubgame(gameid);
1091 if(!commanded_gamespec.isValid()){
1092 errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
1099 Run dedicated server if asked to or no other option
1102 bool run_dedicated_server = true;
1104 bool run_dedicated_server = cmd_args.getFlag("server");
1106 g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
1107 if(run_dedicated_server)
1109 DSTACK("Dedicated server branch");
1110 // Create time getter if built with Irrlicht
1112 g_timegetter = new SimpleTimeGetter();
1116 std::string world_path;
1117 verbosestream<<_("Determining world path")<<std::endl;
1118 bool is_legacy_world = false;
1119 // If a world was commanded, use it
1120 if(commanded_world != ""){
1121 world_path = commanded_world;
1122 infostream<<"Using commanded world path ["<<world_path<<"]"
1125 // No world was specified; try to select it automatically
1128 // Get information about available worlds
1129 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1130 // If a world name was specified, select it
1131 if(commanded_worldname != ""){
1133 for(u32 i=0; i<worldspecs.size(); i++){
1134 std::string name = worldspecs[i].name;
1135 if(name == commanded_worldname){
1136 world_path = worldspecs[i].path;
1140 if(world_path == ""){
1141 dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
1142 "available. Available worlds:")<<std::endl;
1143 print_worldspecs(worldspecs, dstream);
1147 // If there is only a single world, use it
1148 if(worldspecs.size() == 1){
1149 world_path = worldspecs[0].path;
1150 dstream<<_("Automatically selecting world at")<<" ["
1151 <<world_path<<"]"<<std::endl;
1152 // If there are multiple worlds, list them
1153 } else if(worldspecs.size() > 1){
1154 dstream<<_("Multiple worlds are available.")<<std::endl;
1155 dstream<<_("Please select one using --worldname <name>"
1156 " or --world <path>")<<std::endl;
1157 print_worldspecs(worldspecs, dstream);
1159 // If there are no worlds, automatically create a new one
1161 // This is the ultimate default world path
1162 world_path = porting::path_user + DIR_DELIM + "worlds" +
1163 DIR_DELIM + "world";
1164 infostream<<"Creating default world at ["
1165 <<world_path<<"]"<<std::endl;
1169 if(world_path == ""){
1170 errorstream<<"No world path specified or found."<<std::endl;
1173 verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
1175 // We need a gamespec.
1176 SubgameSpec gamespec;
1177 verbosestream<<_("Determining gameid/gamespec")<<std::endl;
1178 // If world doesn't exist
1179 if(!getWorldExists(world_path))
1181 // Try to take gamespec from command line
1182 if(commanded_gamespec.isValid()){
1183 gamespec = commanded_gamespec;
1184 infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
1186 // Otherwise we will be using "minetest"
1188 gamespec = findSubgame(g_settings->get("default_game"));
1189 infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
1195 std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
1196 // If commanded to use a gameid, do so
1197 if(commanded_gamespec.isValid()){
1198 gamespec = commanded_gamespec;
1199 if(commanded_gamespec.id != world_gameid){
1200 errorstream<<"WARNING: Using commanded gameid ["
1201 <<gamespec.id<<"]"<<" instead of world gameid ["
1202 <<world_gameid<<"]"<<std::endl;
1205 // If world contains an embedded game, use it;
1206 // Otherwise find world from local system.
1207 gamespec = findWorldSubgame(world_path);
1208 infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
1211 if(!gamespec.isValid()){
1212 errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
1216 verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
1219 Server server(world_path, gamespec, false);
1222 // Database migration
1223 if (cmd_args.exists("migrate")) {
1224 std::string migrate_to = cmd_args.get("migrate");
1226 bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
1228 errorstream << "Cannot read world.mt" << std::endl;
1231 if (!world_mt.exists("backend")) {
1232 errorstream << "Please specify your current backend in world.mt file:"
1233 << std::endl << " backend = {sqlite3|leveldb|dummy}" << std::endl;
1236 std::string backend = world_mt.get("backend");
1238 if (backend == migrate_to) {
1239 errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
1242 if (migrate_to == "sqlite3")
1243 new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
1244 else if (migrate_to == "leveldb")
1245 new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
1247 errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
1251 core::list<v3s16> blocks;
1252 ServerMap &old_map = ((ServerMap&)server.getMap());
1253 old_map.listAllLoadableBlocks(blocks);
1255 new_db->beginSave();
1256 for (core::list<v3s16>::Iterator i = blocks.begin(); i != blocks.end(); ++i) {
1257 MapBlock *block = old_map.loadBlock(*i);
1258 new_db->saveBlock(block);
1259 MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
1260 sector->deleteBlock(block);
1262 if (count % 500 == 0)
1263 actionstream << "Migrated " << count << " blocks "
1264 << (100.0 * count / blocks.size()) << "\% completed" << std::endl;
1268 actionstream << "Successfully migrated " << count << " blocks" << std::endl;
1269 actionstream << "Don't forget to update your world.mt backend setting!" << std::endl;
1278 dedicated_server_loop(server, kill);
1283 #ifndef SERVER // Exclude from dedicated server build
1289 std::string address = g_settings->get("address");
1290 if(commanded_world != "")
1292 else if(cmd_args.exists("address"))
1293 address = cmd_args.get("address");
1295 std::string playername = g_settings->get("name");
1296 if(cmd_args.exists("name"))
1297 playername = cmd_args.get("name");
1299 bool skip_main_menu = cmd_args.getFlag("go");
1302 Device initialization
1305 // Resolution selection
1307 bool fullscreen = g_settings->getBool("fullscreen");
1308 u16 screenW = g_settings->getU16("screenW");
1309 u16 screenH = g_settings->getU16("screenH");
1313 bool vsync = g_settings->getBool("vsync");
1314 u16 bits = g_settings->getU16("fullscreen_bpp");
1315 u16 fsaa = g_settings->getU16("fsaa");
1319 video::E_DRIVER_TYPE driverType;
1321 std::string driverstring = g_settings->get("video_driver");
1323 if(driverstring == "null")
1324 driverType = video::EDT_NULL;
1325 else if(driverstring == "software")
1326 driverType = video::EDT_SOFTWARE;
1327 else if(driverstring == "burningsvideo")
1328 driverType = video::EDT_BURNINGSVIDEO;
1329 else if(driverstring == "direct3d8")
1330 driverType = video::EDT_DIRECT3D8;
1331 else if(driverstring == "direct3d9")
1332 driverType = video::EDT_DIRECT3D9;
1333 else if(driverstring == "opengl")
1334 driverType = video::EDT_OPENGL;
1335 #ifdef _IRR_COMPILE_WITH_OGLES1_
1336 else if(driverstring == "ogles1")
1337 driverType = video::EDT_OGLES1;
1339 #ifdef _IRR_COMPILE_WITH_OGLES2_
1340 else if(driverstring == "ogles2")
1341 driverType = video::EDT_OGLES2;
1345 errorstream<<"WARNING: Invalid video_driver specified; defaulting "
1346 "to opengl"<<std::endl;
1347 driverType = video::EDT_OPENGL;
1351 List video modes if requested
1354 MyEventReceiver receiver;
1356 if(cmd_args.getFlag("videomodes")){
1357 IrrlichtDevice *nulldevice;
1359 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
1360 params.DriverType = video::EDT_NULL;
1361 params.WindowSize = core::dimension2d<u32>(640, 480);
1363 params.AntiAlias = fsaa;
1364 params.Fullscreen = false;
1365 params.Stencilbuffer = false;
1366 params.Vsync = vsync;
1367 params.EventReceiver = &receiver;
1368 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
1370 nulldevice = createDeviceEx(params);
1375 dstream<<_("Available video modes (WxHxD):")<<std::endl;
1377 video::IVideoModeList *videomode_list =
1378 nulldevice->getVideoModeList();
1380 if(videomode_list == 0){
1385 s32 videomode_count = videomode_list->getVideoModeCount();
1386 core::dimension2d<u32> videomode_res;
1387 s32 videomode_depth;
1388 for (s32 i = 0; i < videomode_count; ++i){
1389 videomode_res = videomode_list->getVideoModeResolution(i);
1390 videomode_depth = videomode_list->getVideoModeDepth(i);
1391 dstream<<videomode_res.Width<<"x"<<videomode_res.Height
1392 <<"x"<<videomode_depth<<std::endl;
1395 dstream<<_("Active video mode (WxHxD):")<<std::endl;
1396 videomode_res = videomode_list->getDesktopResolution();
1397 videomode_depth = videomode_list->getDesktopDepth();
1398 dstream<<videomode_res.Width<<"x"<<videomode_res.Height
1399 <<"x"<<videomode_depth<<std::endl;
1407 Create device and exit if creation failed
1410 IrrlichtDevice *device;
1412 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
1413 params.DriverType = driverType;
1414 params.WindowSize = core::dimension2d<u32>(screenW, screenH);
1416 params.AntiAlias = fsaa;
1417 params.Fullscreen = fullscreen;
1418 params.Stencilbuffer = false;
1419 params.Vsync = vsync;
1420 params.EventReceiver = &receiver;
1421 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
1423 device = createDeviceEx(params);
1426 return 1; // could not create selected driver.
1429 Continue initialization
1432 video::IVideoDriver* driver = device->getVideoDriver();
1435 This changes the minimum allowed number of vertices in a VBO.
1438 //driver->setMinHardwareBufferVertexCount(50);
1440 // Create time getter
1441 g_timegetter = new IrrlichtTimeGetter(device);
1443 // Create game callback for menus
1444 g_gamecallback = new MainGameCallback(device);
1447 Speed tests (done after irrlicht is loaded to get timer)
1449 if(cmd_args.getFlag("speedtests"))
1451 dstream<<"Running speed tests"<<std::endl;
1457 device->setResizable(true);
1459 bool random_input = g_settings->getBool("random_input")
1460 || cmd_args.getFlag("random-input");
1461 InputHandler *input = NULL;
1463 input = new RandomInputHandler();
1465 input = new RealInputHandler(device, &receiver);
1467 scene::ISceneManager* smgr = device->getSceneManager();
1469 guienv = device->getGUIEnvironment();
1470 gui::IGUISkin* skin = guienv->getSkin();
1471 std::string font_path = g_settings->get("font_path");
1472 gui::IGUIFont *font;
1473 bool use_freetype = g_settings->getBool("freetype");
1476 std::string fallback;
1477 if (is_yes(gettext("needs_fallback_font")))
1478 fallback = "fallback_";
1479 u16 font_size = g_settings->getU16(fallback + "font_size");
1480 font_path = g_settings->get(fallback + "font_path");
1481 font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
1483 font = guienv->getFont(font_path.c_str());
1486 font = guienv->getFont(font_path.c_str());
1489 skin->setFont(font);
1491 errorstream<<"WARNING: Font file was not found."
1492 " Using default font."<<std::endl;
1493 // If font was not found, this will get us one
1494 font = skin->getFont();
1497 u32 text_height = font->getDimension(L"Hello, world!").Height;
1498 infostream<<"text_height="<<text_height<<std::endl;
1500 //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
1501 skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
1502 //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
1503 //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
1504 skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
1505 skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
1506 skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
1507 skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
1509 #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
1510 // Irrlicht 1.8 input colours
1511 skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
1512 skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
1516 // Create the menu clouds
1517 if (!g_menucloudsmgr)
1518 g_menucloudsmgr = smgr->createNewSceneManager();
1520 g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
1521 g_menucloudsmgr, -1, rand(), 100);
1522 g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
1523 scene::ICameraSceneNode* camera;
1524 camera = g_menucloudsmgr->addCameraSceneNode(0,
1525 v3f(0,0,0), v3f(0, 60, 100));
1526 camera->setFarValue(10000);
1532 ChatBackend chat_backend;
1535 If an error occurs, this is set to something and the
1536 menu-game loop is restarted. It is then displayed before
1539 std::wstring error_message = L"";
1541 // The password entered during the menu screen,
1542 std::string password;
1544 bool first_loop = true;
1549 while(device->run() && kill == false)
1551 // Set the window caption
1552 wchar_t* text = wgettext("Main Menu");
1553 device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
1556 // This is used for catching disconnects
1561 Clear everything from the GUIEnvironment
1566 We need some kind of a root node to be able to add
1567 custom gui elements directly on the screen.
1568 Otherwise they won't be automatically drawn.
1570 guiroot = guienv->addStaticText(L"",
1571 core::rect<s32>(0, 0, 10000, 10000));
1573 SubgameSpec gamespec;
1574 WorldSpec worldspec;
1575 bool simple_singleplayer_mode = false;
1577 // These are set up based on the menu and other things
1578 std::string current_playername = "inv£lid";
1579 std::string current_password = "";
1580 std::string current_address = "does-not-exist";
1581 int current_port = 0;
1584 Out-of-game menu loop.
1586 Loop quits when menu returns proper parameters.
1588 while(kill == false)
1590 // If skip_main_menu, only go through here once
1591 if(skip_main_menu && !first_loop){
1597 // Cursor can be non-visible when coming from the game
1598 device->getCursorControl()->setVisible(true);
1599 // Some stuff are left to scene manager when coming from the game
1603 // Initialize menu data
1604 MainMenuData menudata;
1605 menudata.address = address;
1606 menudata.name = playername;
1607 menudata.port = itos(port);
1608 menudata.errormessage = wide_to_narrow(error_message);
1609 error_message = L"";
1610 if(cmd_args.exists("password"))
1611 menudata.password = cmd_args.get("password");
1613 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
1615 menudata.enable_public = g_settings->getBool("server_announce");
1617 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1619 // If a world was commanded, append and select it
1620 if(commanded_world != ""){
1622 std::string gameid = getWorldGameId(commanded_world, true);
1623 std::string name = _("[--world parameter]");
1625 gameid = g_settings->get("default_game");
1628 //TODO find within worldspecs and set config
1631 if(skip_main_menu == false)
1633 video::IVideoDriver* driver = device->getVideoDriver();
1635 infostream<<"Waiting for other menus"<<std::endl;
1636 while(device->run() && kill == false)
1640 driver->beginScene(true, true,
1641 video::SColor(255,128,128,128));
1644 // On some computers framerate doesn't seem to be
1645 // automatically limited
1648 infostream<<"Waited for other menus"<<std::endl;
1650 GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
1653 //once finished you'll never end up here
1657 if(menudata.errormessage != ""){
1658 error_message = narrow_to_wide(menudata.errormessage);
1662 //update worldspecs (necessary as new world may have been created)
1663 worldspecs = getAvailableWorlds();
1665 if (menudata.name == "")
1666 menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
1668 playername = menudata.name;
1670 password = translatePassword(playername, narrow_to_wide(menudata.password));
1671 //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
1673 address = menudata.address;
1674 int newport = stoi(menudata.port);
1678 simple_singleplayer_mode = menudata.simple_singleplayer_mode;
1681 g_settings->set("name", playername);
1682 g_settings->set("address", address);
1683 g_settings->set("port", itos(port));
1685 if((menudata.selected_world >= 0) &&
1686 (menudata.selected_world < worldspecs.size()))
1687 g_settings->set("selected_world_path",
1688 worldspecs[menudata.selected_world].path);
1690 // Break out of menu-game loop to shut down cleanly
1691 if(device->run() == false || kill == true)
1694 current_playername = playername;
1695 current_password = password;
1696 current_address = address;
1697 current_port = port;
1699 // If using simple singleplayer mode, override
1700 if(simple_singleplayer_mode){
1701 current_playername = "singleplayer";
1702 current_password = "";
1703 current_address = "";
1704 current_port = myrand_range(49152, 65535);
1706 else if (address != "")
1708 ServerListSpec server;
1709 server["name"] = menudata.servername;
1710 server["address"] = menudata.address;
1711 server["port"] = menudata.port;
1712 server["description"] = menudata.serverdescription;
1713 ServerList::insert(server);
1716 // Set world path to selected one
1717 if ((menudata.selected_world >= 0) &&
1718 (menudata.selected_world < worldspecs.size())) {
1719 worldspec = worldspecs[menudata.selected_world];
1720 infostream<<"Selected world: "<<worldspec.name
1721 <<" ["<<worldspec.path<<"]"<<std::endl;
1725 if(current_address == "")
1727 if(menudata.selected_world == -1){
1728 error_message = wgettext("No world selected and no address "
1729 "provided. Nothing to do.");
1730 errorstream<<wide_to_narrow(error_message)<<std::endl;
1733 // Load gamespec for required game
1734 gamespec = findWorldSubgame(worldspec.path);
1735 if(!gamespec.isValid() && !commanded_gamespec.isValid()){
1736 error_message = wgettext("Could not find or load game \"")
1737 + narrow_to_wide(worldspec.gameid) + L"\"";
1738 errorstream<<wide_to_narrow(error_message)<<std::endl;
1741 if(commanded_gamespec.isValid() &&
1742 commanded_gamespec.id != worldspec.gameid){
1743 errorstream<<"WARNING: Overriding gamespec from \""
1744 <<worldspec.gameid<<"\" to \""
1745 <<commanded_gamespec.id<<"\""<<std::endl;
1746 gamespec = commanded_gamespec;
1749 if(!gamespec.isValid()){
1750 error_message = wgettext("Invalid gamespec.");
1751 error_message += L" (world_gameid="
1752 +narrow_to_wide(worldspec.gameid)+L")";
1753 errorstream<<wide_to_narrow(error_message)<<std::endl;
1762 // Break out of menu-game loop to shut down cleanly
1763 if(device->run() == false || kill == true) {
1764 if(g_settings_path != "") {
1765 g_settings->updateConfigFile(
1766 g_settings_path.c_str());
1788 simple_singleplayer_mode
1793 catch(con::PeerNotFoundException &e)
1795 error_message = wgettext("Connection error (timed out?)");
1796 errorstream<<wide_to_narrow(error_message)<<std::endl;
1799 catch(std::exception &e)
1801 std::string narrow_message = "Some exception: \"";
1802 narrow_message += e.what();
1803 narrow_message += "\"";
1804 errorstream<<narrow_message<<std::endl;
1805 error_message = narrow_to_wide(narrow_message);
1809 // If no main menu, show error and exit
1812 if(error_message != L""){
1813 verbosestream<<"error_message = "
1814 <<wide_to_narrow(error_message)<<std::endl;
1822 g_menuclouds->drop();
1823 g_menucloudsmgr->drop();
1828 In the end, delete the Irrlicht device.
1839 // Update configuration file
1840 if(g_settings_path != "")
1841 g_settings->updateConfigFile(g_settings_path.c_str());
1843 // Print modified quicktune values
1845 bool header_printed = false;
1846 std::vector<std::string> names = getQuicktuneNames();
1847 for(u32 i=0; i<names.size(); i++){
1848 QuicktuneValue val = getQuicktuneValue(names[i]);
1851 if(!header_printed){
1852 dstream<<"Modified quicktune values:"<<std::endl;
1853 header_printed = true;
1855 dstream<<names[i]<<" = "<<val.getString()<<std::endl;
1859 END_DEBUG_EXCEPTION_HANDLER(errorstream)
1861 debugstreams_deinit();