3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
22 #pragma comment(lib, "Irrlicht.lib")
23 // This would get rid of the console window
24 //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
26 #pragma comment(lib, "zlibwapi.lib")
27 #pragma comment(lib, "Shell32.lib")
30 #include "irrlicht.h" // createDevice
32 #include "mainmenumanager.h"
33 #include "irrlichttypes_extrabloated.h"
35 #include "unittest/test.h"
39 #include "guiMainMenu.h"
41 #include "defaultsettings.h"
44 #include "quicktune.h"
45 #include "httpfetch.h"
46 #include "guiEngine.h"
48 #include "mapsector.h"
49 #include "fontengine.h"
50 #include "gameparams.h"
53 #include "client/clientlauncher.h"
56 #ifdef HAVE_TOUCHSCREENGUI
57 #include "touchscreengui.h"
60 #define DEBUGFILE "debug.txt"
61 #define DEFAULT_SERVER_PORT 30000
63 typedef std::map<std::string, ValueSpec> OptionList;
65 /**********************************************************************
67 **********************************************************************/
69 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
70 static void set_allowed_options(OptionList *allowed_options);
72 static void print_help(const OptionList &allowed_options);
73 static void print_allowed_options(const OptionList &allowed_options);
74 static void print_version();
75 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
77 static void print_modified_quicktune_values();
79 static void list_game_ids();
80 static void list_worlds();
81 static void setup_log_params(const Settings &cmd_args);
82 static bool create_userdata_path();
83 static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
84 static void startup_message();
85 static bool read_config_file(const Settings &cmd_args);
86 static void init_log_streams(const Settings &cmd_args);
88 static bool game_configure(GameParams *game_params, const Settings &cmd_args);
89 static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
91 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
92 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
93 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
94 static bool auto_select_world(GameParams *game_params);
95 static std::string get_clean_world_path(const std::string &path);
97 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
98 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
99 static bool determine_subgame(GameParams *game_params);
101 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
102 static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
104 /**********************************************************************/
107 gettime.h implementation
114 /* Use imprecise system calls directly (from porting.h) */
115 return porting::getTime(PRECISION_MILLI);
118 u32 getTime(TimePrecision prec)
120 return porting::getTime(prec);
125 FileLogOutput file_log_output;
127 static OptionList allowed_options;
129 int main(int argc, char *argv[])
133 debug_set_exception_handler();
135 g_logger.registerThread("Main");
136 g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
139 bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
141 || cmd_args.getFlag("help")
142 || cmd_args.exists("nonopt1")) {
143 print_help(allowed_options);
144 return cmd_args_ok ? 0 : 1;
147 if (cmd_args.getFlag("version")) {
152 setup_log_params(cmd_args);
154 porting::signal_handler_init();
155 porting::initializePaths();
157 if (!create_userdata_path()) {
158 errorstream << "Cannot create user data directory" << std::endl;
162 // Initialize debug stacks
163 DSTACK(FUNCTION_NAME);
166 BEGIN_DEBUG_EXCEPTION_HANDLER
168 // List gameids if requested
169 if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
174 // List worlds if requested
175 if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
180 if (!init_common(cmd_args, argc, argv))
185 if (cmd_args.getFlag("run-unittests")) {
190 GameParams game_params;
192 game_params.is_dedicated_server = true;
194 game_params.is_dedicated_server = cmd_args.getFlag("server");
197 if (!game_configure(&game_params, cmd_args))
200 sanity_check(!game_params.world_path.empty());
202 infostream << "Using commanded world path ["
203 << game_params.world_path << "]" << std::endl;
205 //Run dedicated server if asked to or no other option
206 g_settings->set("server_dedicated",
207 game_params.is_dedicated_server ? "true" : "false");
209 if (game_params.is_dedicated_server)
210 return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
213 ClientLauncher launcher;
214 retval = launcher.run(game_params, cmd_args) ? 0 : 1;
219 // Update configuration file
220 if (g_settings_path != "")
221 g_settings->updateConfigFile(g_settings_path.c_str());
223 print_modified_quicktune_values();
225 // Stop httpfetch thread (if started)
228 END_DEBUG_EXCEPTION_HANDLER
234 /*****************************************************************************
236 *****************************************************************************/
239 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
241 set_allowed_options(&allowed_options);
243 return cmd_args->parseCommandLine(argc, argv, allowed_options);
246 static void set_allowed_options(OptionList *allowed_options)
248 allowed_options->clear();
250 allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
251 _("Show allowed options"))));
252 allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
253 _("Show version information"))));
254 allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
255 _("Load configuration from specified file"))));
256 allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
257 _("Set network port (UDP)"))));
258 allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
259 _("Run the unit tests and exit"))));
260 allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
261 _("Same as --world (deprecated)"))));
262 allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
263 _("Set world path (implies local game) ('list' lists all)"))));
264 allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
265 _("Set world by name (implies local game)"))));
266 allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
267 _("Print to console errors only"))));
268 allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
269 _("Print more information to console"))));
270 allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
271 _("Print even more information to console"))));
272 allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
273 _("Print enormous amounts of information to log and console"))));
274 allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
275 _("Set logfile path ('' = no logging)"))));
276 allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
277 _("Set gameid (\"--gameid list\" prints available ones)"))));
278 allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
279 _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
281 allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
282 _("Show available video modes"))));
283 allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
284 _("Run speed tests"))));
285 allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
286 _("Address to connect to. ('' = local game)"))));
287 allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
288 _("Enable random user input, for testing"))));
289 allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
290 _("Run dedicated server"))));
291 allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
292 _("Set player name"))));
293 allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
294 _("Set password"))));
295 allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
296 _("Disable main menu"))));
301 static void print_help(const OptionList &allowed_options)
303 dstream << _("Allowed options:") << std::endl;
304 print_allowed_options(allowed_options);
307 static void print_allowed_options(const OptionList &allowed_options)
309 for (OptionList::const_iterator i = allowed_options.begin();
310 i != allowed_options.end(); ++i) {
311 std::ostringstream os1(std::ios::binary);
312 os1 << " --" << i->first;
313 if (i->second.type != VALUETYPE_FLAG)
314 os1 << _(" <value>");
316 dstream << padStringRight(os1.str(), 24);
318 if (i->second.help != NULL)
319 dstream << i->second.help;
321 dstream << std::endl;
325 static void print_version()
327 dstream << PROJECT_NAME_C " " << g_version_hash << std::endl;
329 dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
331 dstream << "Build info: " << g_build_info << std::endl;
334 static void list_game_ids()
336 std::set<std::string> gameids = getAvailableGameIds();
337 for (std::set<std::string>::const_iterator i = gameids.begin();
338 i != gameids.end(); ++i)
339 dstream << (*i) <<std::endl;
342 static void list_worlds()
344 dstream << _("Available worlds:") << std::endl;
345 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
346 print_worldspecs(worldspecs, dstream);
349 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
352 for (size_t i = 0; i < worldspecs.size(); i++) {
353 std::string name = worldspecs[i].name;
354 std::string path = worldspecs[i].path;
355 if (name.find(" ") != std::string::npos)
356 name = std::string("'") + name + "'";
357 path = std::string("'") + path + "'";
358 name = padStringRight(name, 14);
359 os << " " << name << " " << path << std::endl;
363 static void print_modified_quicktune_values()
365 bool header_printed = false;
366 std::vector<std::string> names = getQuicktuneNames();
368 for (u32 i = 0; i < names.size(); i++) {
369 QuicktuneValue val = getQuicktuneValue(names[i]);
372 if (!header_printed) {
373 dstream << "Modified quicktune values:" << std::endl;
374 header_printed = true;
376 dstream << names[i] << " = " << val.getString() << std::endl;
380 static void setup_log_params(const Settings &cmd_args)
382 // Quiet mode, print errors only
383 if (cmd_args.getFlag("quiet")) {
384 g_logger.removeOutput(&stderr_output);
385 g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
388 // If trace is enabled, enable logging of certain things
389 if (cmd_args.getFlag("trace")) {
390 dstream << _("Enabling trace level debug output") << std::endl;
391 g_logger.setTraceEnabled(true);
392 dout_con_ptr = &verbosestream; // This is somewhat old
393 socket_enable_debug_output = true; // Sockets doesn't use log.h
396 // In certain cases, output info level on stderr
397 if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
398 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
399 g_logger.addOutput(&stderr_output, LL_INFO);
401 // In certain cases, output verbose level on stderr
402 if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
403 g_logger.addOutput(&stderr_output, LL_VERBOSE);
406 static bool create_userdata_path()
411 porting::initAndroid();
413 porting::setExternalStorageDir(porting::jnienv);
414 if (!fs::PathExists(porting::path_user)) {
415 success = fs::CreateDir(porting::path_user);
419 porting::copyAssets();
421 // Create user data directory
422 success = fs::CreateDir(porting::path_user);
425 infostream << "path_share = " << porting::path_share << std::endl;
426 infostream << "path_user = " << porting::path_user << std::endl;
431 static bool init_common(const Settings &cmd_args, int argc, char *argv[])
434 set_default_settings(g_settings);
436 // Initialize sockets
438 atexit(sockets_cleanup);
440 if (!read_config_file(cmd_args))
443 init_log_streams(cmd_args);
445 // Initialize random seed
449 // Initialize HTTP fetcher
450 httpfetch_init(g_settings->getS32("curl_parallel_limit"));
452 init_gettext(porting::path_locale.c_str(),
453 g_settings->get("language"), argc, argv);
458 static void startup_message()
460 infostream << PROJECT_NAME << " " << _("with")
461 << " SER_FMT_VER_HIGHEST_READ="
462 << (int)SER_FMT_VER_HIGHEST_READ << ", "
463 << g_build_info << std::endl;
466 static bool read_config_file(const Settings &cmd_args)
468 // Path of configuration file in use
469 sanity_check(g_settings_path == ""); // Sanity check
471 if (cmd_args.exists("config")) {
472 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
474 errorstream << "Could not read configuration from \""
475 << cmd_args.get("config") << "\"" << std::endl;
478 g_settings_path = cmd_args.get("config");
480 std::vector<std::string> filenames;
481 filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
482 // Legacy configuration file location
483 filenames.push_back(porting::path_user +
484 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
487 // Try also from a lower level (to aid having the same configuration
488 // for many RUN_IN_PLACE installs)
489 filenames.push_back(porting::path_user +
490 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
493 for (size_t i = 0; i < filenames.size(); i++) {
494 bool r = g_settings->readConfigFile(filenames[i].c_str());
496 g_settings_path = filenames[i];
501 // If no path found, use the first one (menu creates the file)
502 if (g_settings_path == "")
503 g_settings_path = filenames[0];
509 static void init_log_streams(const Settings &cmd_args)
512 std::string log_filename = DEBUGFILE;
514 std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
516 if (cmd_args.exists("logfile"))
517 log_filename = cmd_args.get("logfile");
519 g_logger.removeOutput(&file_log_output);
520 std::string conf_loglev = g_settings->get("debug_log_level");
522 // Old integer format
523 if (std::isdigit(conf_loglev[0])) {
524 warningstream << "Deprecated use of debug_log_level with an "
525 "integer value; please update your configuration." << std::endl;
526 static const char *lev_name[] =
527 {"", "error", "action", "info", "verbose"};
528 int lev_i = atoi(conf_loglev.c_str());
529 if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
530 warningstream << "Supplied invalid debug_log_level!"
531 " Assuming action level." << std::endl;
534 conf_loglev = lev_name[lev_i];
537 if (log_filename.empty() || conf_loglev.empty()) // No logging
540 LogLevel log_level = Logger::stringToLevel(conf_loglev);
541 if (log_level == LL_MAX) {
542 warningstream << "Supplied unrecognized debug_log_level; "
543 "using maximum." << std::endl;
546 verbosestream << "log_filename = " << log_filename << std::endl;
548 file_log_output.open(log_filename.c_str());
549 g_logger.addOutputMaxLevel(&file_log_output, log_level);
552 static bool game_configure(GameParams *game_params, const Settings &cmd_args)
554 game_configure_port(game_params, cmd_args);
556 if (!game_configure_world(game_params, cmd_args)) {
557 errorstream << "No world path specified or found." << std::endl;
561 game_configure_subgame(game_params, cmd_args);
566 static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
568 if (cmd_args.exists("port"))
569 game_params->socket_port = cmd_args.getU16("port");
571 game_params->socket_port = g_settings->getU16("port");
573 if (game_params->socket_port == 0)
574 game_params->socket_port = DEFAULT_SERVER_PORT;
577 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
579 if (get_world_from_cmdline(game_params, cmd_args))
581 if (get_world_from_config(game_params, cmd_args))
584 return auto_select_world(game_params);
587 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
589 std::string commanded_world = "";
592 std::string commanded_worldname = "";
593 if (cmd_args.exists("worldname"))
594 commanded_worldname = cmd_args.get("worldname");
596 // If a world name was specified, convert it to a path
597 if (commanded_worldname != "") {
598 // Get information about available worlds
599 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
601 for (u32 i = 0; i < worldspecs.size(); i++) {
602 std::string name = worldspecs[i].name;
603 if (name == commanded_worldname) {
604 dstream << _("Using world specified by --worldname on the "
605 "command line") << std::endl;
606 commanded_world = worldspecs[i].path;
612 dstream << _("World") << " '" << commanded_worldname
613 << _("' not available. Available worlds:") << std::endl;
614 print_worldspecs(worldspecs, dstream);
618 game_params->world_path = get_clean_world_path(commanded_world);
619 return commanded_world != "";
622 if (cmd_args.exists("world"))
623 commanded_world = cmd_args.get("world");
624 else if (cmd_args.exists("map-dir"))
625 commanded_world = cmd_args.get("map-dir");
626 else if (cmd_args.exists("nonopt0")) // First nameless argument
627 commanded_world = cmd_args.get("nonopt0");
629 game_params->world_path = get_clean_world_path(commanded_world);
630 return commanded_world != "";
633 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
636 std::string commanded_world = "";
638 if (g_settings->exists("map-dir"))
639 commanded_world = g_settings->get("map-dir");
641 game_params->world_path = get_clean_world_path(commanded_world);
643 return commanded_world != "";
646 static bool auto_select_world(GameParams *game_params)
648 // No world was specified; try to select it automatically
649 // Get information about available worlds
651 verbosestream << _("Determining world path") << std::endl;
653 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
654 std::string world_path;
656 // If there is only a single world, use it
657 if (worldspecs.size() == 1) {
658 world_path = worldspecs[0].path;
659 dstream <<_("Automatically selecting world at") << " ["
660 << world_path << "]" << std::endl;
661 // If there are multiple worlds, list them
662 } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
663 std::cerr << _("Multiple worlds are available.") << std::endl;
664 std::cerr << _("Please select one using --worldname <name>"
665 " or --world <path>") << std::endl;
666 print_worldspecs(worldspecs, std::cerr);
668 // If there are no worlds, automatically create a new one
670 // This is the ultimate default world path
671 world_path = porting::path_user + DIR_DELIM + "worlds" +
673 infostream << "Creating default world at ["
674 << world_path << "]" << std::endl;
677 assert(world_path != ""); // Post-condition
678 game_params->world_path = world_path;
682 static std::string get_clean_world_path(const std::string &path)
684 const std::string worldmt = "world.mt";
685 std::string clean_path;
687 if (path.size() > worldmt.size()
688 && path.substr(path.size() - worldmt.size()) == worldmt) {
689 dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
690 clean_path = path.substr(0, path.size() - worldmt.size());
698 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
702 success = get_game_from_cmdline(game_params, cmd_args);
704 success = determine_subgame(game_params);
709 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
711 SubgameSpec commanded_gamespec;
713 if (cmd_args.exists("gameid")) {
714 std::string gameid = cmd_args.get("gameid");
715 commanded_gamespec = findSubgame(gameid);
716 if (!commanded_gamespec.isValid()) {
717 errorstream << "Game \"" << gameid << "\" not found" << std::endl;
720 dstream << _("Using game specified by --gameid on the command line")
722 game_params->game_spec = commanded_gamespec;
729 static bool determine_subgame(GameParams *game_params)
731 SubgameSpec gamespec;
733 assert(game_params->world_path != ""); // Pre-condition
735 verbosestream << _("Determining gameid/gamespec") << std::endl;
736 // If world doesn't exist
737 if (game_params->world_path != ""
738 && !getWorldExists(game_params->world_path)) {
739 // Try to take gamespec from command line
740 if (game_params->game_spec.isValid()) {
741 gamespec = game_params->game_spec;
742 infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
743 } else { // Otherwise we will be using "minetest"
744 gamespec = findSubgame(g_settings->get("default_game"));
745 infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
746 if (!gamespec.isValid()) {
747 errorstream << "Subgame specified in default_game ["
748 << g_settings->get("default_game")
749 << "] is invalid." << std::endl;
753 } else { // World exists
754 std::string world_gameid = getWorldGameId(game_params->world_path, false);
755 // If commanded to use a gameid, do so
756 if (game_params->game_spec.isValid()) {
757 gamespec = game_params->game_spec;
758 if (game_params->game_spec.id != world_gameid) {
759 warningstream << "Using commanded gameid ["
760 << gamespec.id << "]" << " instead of world gameid ["
761 << world_gameid << "]" << std::endl;
764 // If world contains an embedded game, use it;
765 // Otherwise find world from local system.
766 gamespec = findWorldSubgame(game_params->world_path);
767 infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
771 if (!gamespec.isValid()) {
772 errorstream << "Subgame [" << gamespec.id << "] could not be found."
777 game_params->game_spec = gamespec;
782 /*****************************************************************************
784 *****************************************************************************/
785 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
787 DSTACK("Dedicated server branch");
789 verbosestream << _("Using world path") << " ["
790 << game_params.world_path << "]" << std::endl;
791 verbosestream << _("Using gameid") << " ["
792 << game_params.game_spec.id << "]" << std::endl;
795 std::string bind_str = g_settings->get("bind_address");
796 Address bind_addr(0, 0, 0, 0, game_params.socket_port);
798 if (g_settings->getBool("ipv6_server")) {
799 bind_addr.setAddress((IPv6AddressBytes*) NULL);
802 bind_addr.Resolve(bind_str.c_str());
803 } catch (ResolveError &e) {
804 infostream << "Resolving bind address \"" << bind_str
805 << "\" failed: " << e.what()
806 << " -- Listening on all addresses." << std::endl;
808 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
809 errorstream << "Unable to listen on "
810 << bind_addr.serializeString()
811 << L" because IPv6 is disabled" << std::endl;
815 // Database migration
816 if (cmd_args.exists("migrate"))
817 return migrate_database(game_params, cmd_args);
821 Server server(game_params.world_path, game_params.game_spec, false,
823 server.start(bind_addr);
826 bool &kill = *porting::signal_handler_killstatus();
827 dedicated_server_loop(server, kill);
828 } catch (const ModError &e) {
829 errorstream << "ModError: " << e.what() << std::endl;
831 } catch (const ServerError &e) {
832 errorstream << "ServerError: " << e.what() << std::endl;
839 static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
841 std::string migrate_to = cmd_args.get("migrate");
843 std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
844 if (!world_mt.readConfigFile(world_mt_path.c_str())) {
845 errorstream << "Cannot read world.mt!" << std::endl;
848 if (!world_mt.exists("backend")) {
849 errorstream << "Please specify your current backend in world.mt:"
851 << " backend = {sqlite3|leveldb|redis|dummy}"
855 std::string backend = world_mt.get("backend");
856 if (backend == migrate_to) {
857 errorstream << "Cannot migrate: new backend is same"
858 << " as the old one" << std::endl;
861 Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
862 *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
865 time_t last_update_time = 0;
866 bool &kill = *porting::signal_handler_killstatus();
868 std::vector<v3s16> blocks;
869 old_db->listAllLoadableBlocks(blocks);
871 for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
872 if (kill) return false;
874 const std::string &data = old_db->loadBlock(*it);
876 new_db->saveBlock(*it, data);
878 errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
880 if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
881 std::cerr << " Migrated " << count << " blocks, "
882 << (100.0 * count / blocks.size()) << "% completed.\r";
885 last_update_time = time(NULL);
888 std::cerr << std::endl;
893 actionstream << "Successfully migrated " << count << " blocks" << std::endl;
894 world_mt.set("backend", migrate_to);
895 if (!world_mt.updateConfigFile(world_mt_path.c_str()))
896 errorstream << "Failed to update world.mt!" << std::endl;
898 actionstream << "world.mt updated" << std::endl;