3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #pragma message ("Disabling unit tests")
24 #warning "Disabling unit tests"
27 #define ENABLE_TESTS 0
30 #define ENABLE_TESTS 1
34 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
35 #pragma comment(lib, "Irrlicht.lib")
36 // This would get rid of the console window
37 //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
39 #pragma comment(lib, "zlibwapi.lib")
40 #pragma comment(lib, "Shell32.lib")
43 #include "irrlicht.h" // createDevice
46 #include "mainmenumanager.h"
50 #include "irrlichttypes_extrabloated.h"
55 #include "constants.h"
58 #include "guiMessageMenu.h"
61 #include "guiMainMenu.h"
66 #include "defaultsettings.h"
73 #include "xCGUITTFont.h"
75 #include "util/string.h"
77 #include "quicktune.h"
78 #include "serverlist.h"
82 These are loaded from the config file.
84 Settings main_settings;
85 Settings *g_settings = &main_settings;
88 Profiler main_profiler;
89 Profiler *g_profiler = &main_profiler;
96 std::ostream *dout_con_ptr = &dummyout;
97 std::ostream *derr_con_ptr = &verbosestream;
100 std::ostream *dout_server_ptr = &infostream;
101 std::ostream *derr_server_ptr = &errorstream;
104 std::ostream *dout_client_ptr = &infostream;
105 std::ostream *derr_client_ptr = &errorstream;
112 /* mainmenumanager.h */
114 gui::IGUIEnvironment* guienv = NULL;
115 gui::IGUIStaticText *guiroot = NULL;
116 MainMenuManager g_menumgr;
120 return (g_menumgr.menuCount() == 0);
123 // Passed to menus to allow disconnecting and exiting
124 MainGameCallback *g_gamecallback = NULL;
128 gettime.h implementation
135 /* Use imprecise system calls directly (from porting.h) */
136 return porting::getTime(PRECISION_MILLI);
139 u32 getTime(TimePrecision prec)
141 return porting::getTime(prec);
146 // A small helper class
150 virtual u32 getTime(TimePrecision prec) = 0;
153 // A precise irrlicht one
154 class IrrlichtTimeGetter: public TimeGetter
157 IrrlichtTimeGetter(IrrlichtDevice *device):
160 u32 getTime(TimePrecision prec)
162 if (prec == PRECISION_MILLI) {
165 return m_device->getTimer()->getRealTime();
167 return porting::getTime(prec);
171 IrrlichtDevice *m_device;
173 // Not so precise one which works without irrlicht
174 class SimpleTimeGetter: public TimeGetter
177 u32 getTime(TimePrecision prec)
179 return porting::getTime(prec);
183 // A pointer to a global instance of the time getter
185 TimeGetter *g_timegetter = NULL;
189 if(g_timegetter == NULL)
191 return g_timegetter->getTime(PRECISION_MILLI);
194 u32 getTime(TimePrecision prec) {
195 if (g_timegetter == NULL)
197 return g_timegetter->getTime(prec);
202 class StderrLogOutput: public ILogOutput
205 /* line: Full line with timestamp, level and thread */
206 void printLog(const std::string &line)
208 std::cerr<<line<<std::endl;
210 } main_stderr_log_out;
212 class DstreamNoStderrLogOutput: public ILogOutput
215 /* line: Full line with timestamp, level and thread */
216 void printLog(const std::string &line)
218 dstream_no_stderr<<line<<std::endl;
220 } main_dstream_no_stderr_log_out;
225 Event handler for Irrlicht
227 NOTE: Everything possible should be moved out from here,
228 probably to InputHandler and the_game
231 class MyEventReceiver : public IEventReceiver
234 // This is the one method that we have to implement
235 virtual bool OnEvent(const SEvent& event)
238 React to nothing here if a menu is active
240 if(noMenuActive() == false)
245 // Remember whether each key is down or up
246 if(event.EventType == irr::EET_KEY_INPUT_EVENT)
248 if(event.KeyInput.PressedDown) {
249 keyIsDown.set(event.KeyInput);
250 keyWasDown.set(event.KeyInput);
252 keyIsDown.unset(event.KeyInput);
256 if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
258 if(noMenuActive() == false)
261 middle_active = false;
262 right_active = false;
266 left_active = event.MouseInput.isLeftPressed();
267 middle_active = event.MouseInput.isMiddlePressed();
268 right_active = event.MouseInput.isRightPressed();
270 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
274 if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
278 if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
282 if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
284 rightreleased = true;
286 if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
288 mouse_wheel += event.MouseInput.Wheel;
296 bool IsKeyDown(const KeyPress &keyCode) const
298 return keyIsDown[keyCode];
301 // Checks whether a key was down and resets the state
302 bool WasKeyDown(const KeyPress &keyCode)
304 bool b = keyWasDown[keyCode];
306 keyWasDown.unset(keyCode);
323 rightclicked = false;
324 leftreleased = false;
325 rightreleased = false;
328 middle_active = false;
329 right_active = false;
351 IrrlichtDevice *m_device;
353 // The current state of keys
355 // Whether a key has been pressed or not
360 Separated input handler
363 class RealInputHandler : public InputHandler
366 RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
371 virtual bool isKeyDown(const KeyPress &keyCode)
373 return m_receiver->IsKeyDown(keyCode);
375 virtual bool wasKeyDown(const KeyPress &keyCode)
377 return m_receiver->WasKeyDown(keyCode);
379 virtual v2s32 getMousePos()
381 return m_device->getCursorControl()->getPosition();
383 virtual void setMousePos(s32 x, s32 y)
385 m_device->getCursorControl()->setPosition(x, y);
388 virtual bool getLeftState()
390 return m_receiver->left_active;
392 virtual bool getRightState()
394 return m_receiver->right_active;
397 virtual bool getLeftClicked()
399 return m_receiver->leftclicked;
401 virtual bool getRightClicked()
403 return m_receiver->rightclicked;
405 virtual void resetLeftClicked()
407 m_receiver->leftclicked = false;
409 virtual void resetRightClicked()
411 m_receiver->rightclicked = false;
414 virtual bool getLeftReleased()
416 return m_receiver->leftreleased;
418 virtual bool getRightReleased()
420 return m_receiver->rightreleased;
422 virtual void resetLeftReleased()
424 m_receiver->leftreleased = false;
426 virtual void resetRightReleased()
428 m_receiver->rightreleased = false;
431 virtual s32 getMouseWheel()
433 return m_receiver->getMouseWheel();
438 m_receiver->clearInput();
441 IrrlichtDevice *m_device;
442 MyEventReceiver *m_receiver;
445 class RandomInputHandler : public InputHandler
453 rightclicked = false;
454 leftreleased = false;
455 rightreleased = false;
458 virtual bool isKeyDown(const KeyPress &keyCode)
460 return keydown[keyCode];
462 virtual bool wasKeyDown(const KeyPress &keyCode)
466 virtual v2s32 getMousePos()
470 virtual void setMousePos(s32 x, s32 y)
472 mousepos = v2s32(x,y);
475 virtual bool getLeftState()
479 virtual bool getRightState()
484 virtual bool getLeftClicked()
488 virtual bool getRightClicked()
492 virtual void resetLeftClicked()
496 virtual void resetRightClicked()
498 rightclicked = false;
501 virtual bool getLeftReleased()
505 virtual bool getRightReleased()
507 return rightreleased;
509 virtual void resetLeftReleased()
511 leftreleased = false;
513 virtual void resetRightReleased()
515 rightreleased = false;
518 virtual s32 getMouseWheel()
523 virtual void step(float dtime)
526 static float counter1 = 0;
530 counter1 = 0.1*Rand(1, 40);
531 keydown.toggle(getKeySetting("keymap_jump"));
535 static float counter1 = 0;
539 counter1 = 0.1*Rand(1, 40);
540 keydown.toggle(getKeySetting("keymap_special1"));
544 static float counter1 = 0;
548 counter1 = 0.1*Rand(1, 40);
549 keydown.toggle(getKeySetting("keymap_forward"));
553 static float counter1 = 0;
557 counter1 = 0.1*Rand(1, 40);
558 keydown.toggle(getKeySetting("keymap_left"));
562 static float counter1 = 0;
566 counter1 = 0.1*Rand(1, 20);
567 mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
571 static float counter1 = 0;
575 counter1 = 0.1*Rand(1, 30);
576 leftdown = !leftdown;
584 static float counter1 = 0;
588 counter1 = 0.1*Rand(1, 15);
589 rightdown = !rightdown;
593 rightreleased = true;
596 mousepos += mousespeed;
599 s32 Rand(s32 min, s32 max)
601 return (myrand()%(max-min+1))+min;
615 void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
617 v2u32 screensize = driver->getScreenSize();
619 /* Figure out background texture */
620 video::ITexture *texture = NULL;
621 if(spec && spec->menubackground_path != ""){
622 texture = driver->getTexture(spec->menubackground_path.c_str());
625 /* If no texture, draw background of solid color */
627 video::SColor color(255,80,58,37);
628 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
629 driver->draw2DRectangle(color, rect, NULL);
633 /* Draw background texture */
634 v2u32 sourcesize = texture->getSize();
635 driver->draw2DImage(texture,
636 core::rect<s32>(0, 0, screensize.X, screensize.Y),
637 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
641 void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
643 v2u32 screensize = driver->getScreenSize();
645 /* Figure out overlay texture */
646 video::ITexture *texture = NULL;
647 if(spec && spec->menuoverlay_path != ""){
648 texture = driver->getTexture(spec->menuoverlay_path.c_str());
651 /* If no texture, draw nothing */
655 /* Draw overlay texture */
656 v2u32 sourcesize = texture->getSize();
657 driver->draw2DImage(texture,
658 core::rect<s32>(0, 0, screensize.X, screensize.Y),
659 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
663 static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
665 for(size_t i=0; i<menudata.games.size(); i++){
666 if(menudata.games[i].id == menudata.selected_game){
667 return &menudata.games[i];
675 // These are defined global so that they're not optimized too much.
676 // Can't change them to volatile.
681 std::string tempstring;
682 std::string tempstring2;
687 infostream<<"The following test should take around 20ms."<<std::endl;
688 TimeTaker timer("Testing std::string speed");
689 const u32 jj = 10000;
690 for(u32 j=0; j<jj; j++)
695 for(u32 i=0; i<ii; i++){
696 tempstring2 += "asd";
698 for(u32 i=0; i<ii+1; i++){
700 if(tempstring == tempstring2)
706 infostream<<"All of the following tests should take around 100ms each."
710 TimeTaker timer("Testing floating-point conversion speed");
712 for(u32 i=0; i<4000000; i++){
719 TimeTaker timer("Testing floating-point vector speed");
721 tempv3f1 = v3f(1,2,3);
722 tempv3f2 = v3f(4,5,6);
723 for(u32 i=0; i<10000000; i++){
724 tempf += tempv3f1.dotProduct(tempv3f2);
725 tempv3f2 += v3f(7,8,9);
730 TimeTaker timer("Testing std::map speed");
732 std::map<v2s16, f32> map1;
735 for(s16 y=0; y<ii; y++){
736 for(s16 x=0; x<ii; x++){
737 map1[v2s16(x,y)] = tempf;
741 for(s16 y=ii-1; y>=0; y--){
742 for(s16 x=0; x<ii; x++){
743 tempf = map1[v2s16(x,y)];
749 infostream<<"Around 5000/ms should do well here."<<std::endl;
750 TimeTaker timer("Testing mutex speed");
764 while(timer.getTimerTime() < 10);
766 u32 dtime = timer.stop();
767 u32 per_ms = n / dtime;
768 infostream<<"Done. "<<dtime<<"ms, "
769 <<per_ms<<"/ms"<<std::endl;
773 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
776 for(u32 i=0; i<worldspecs.size(); i++){
777 std::string name = worldspecs[i].name;
778 std::string path = worldspecs[i].path;
779 if(name.find(" ") != std::string::npos)
780 name = std::string("'") + name + "'";
781 path = std::string("'") + path + "'";
782 name = padStringRight(name, 14);
783 os<<" "<<name<<" "<<path<<std::endl;
787 int main(int argc, char *argv[])
795 log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
796 log_add_output_all_levs(&main_dstream_no_stderr_log_out);
798 log_register_thread("main");
800 // This enables internatonal characters input
801 if( setlocale(LC_ALL, "") == NULL )
803 fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
806 // Set locale. This is for forcing '.' as the decimal point.
808 std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
809 setlocale(LC_NUMERIC, "C");
810 } catch (const std::exception& ex) {
811 errorstream<<"Could not set numeric locale to C"<<std::endl;
817 // List all allowed options
818 std::map<std::string, ValueSpec> allowed_options;
819 allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
820 _("Show allowed options"))));
821 allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
822 _("Load configuration from specified file"))));
823 allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
824 _("Set network port (UDP)"))));
825 allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
826 _("Disable unit tests"))));
827 allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
828 _("Enable unit tests"))));
829 allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
830 _("Same as --world (deprecated)"))));
831 allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
832 _("Set world path (implies local game) ('list' lists all)"))));
833 allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
834 _("Set world by name (implies local game)"))));
835 allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
836 _("Print more information to console"))));
837 allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
838 _("Print even more information to console"))));
839 allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
840 _("Print enormous amounts of information to log and console"))));
841 allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
842 _("Set logfile path ('' = no logging)"))));
843 allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
844 _("Set gameid (\"--gameid list\" prints available ones)"))));
846 allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
847 _("Run speed tests"))));
848 allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
849 _("Address to connect to. ('' = local game)"))));
850 allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
851 _("Enable random user input, for testing"))));
852 allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
853 _("Run dedicated server"))));
854 allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
855 _("Set player name"))));
856 allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
857 _("Set password"))));
858 allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
859 _("Disable main menu"))));
864 bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
866 if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
868 dstream<<_("Allowed options:")<<std::endl;
869 for(std::map<std::string, ValueSpec>::iterator
870 i = allowed_options.begin();
871 i != allowed_options.end(); ++i)
873 std::ostringstream os1(std::ios::binary);
874 os1<<" --"<<i->first;
875 if(i->second.type == VALUETYPE_FLAG)
879 dstream<<padStringRight(os1.str(), 24);
881 if(i->second.help != NULL)
882 dstream<<i->second.help;
886 return cmd_args.getFlag("help") ? 0 : 1;
890 Low-level initialization
893 // If trace is enabled, enable logging of certain things
894 if(cmd_args.getFlag("trace")){
895 dstream<<_("Enabling trace level debug output")<<std::endl;
896 log_trace_level_enabled = true;
897 dout_con_ptr = &verbosestream; // this is somewhat old crap
898 socket_enable_debug_output = true; // socket doesn't use log.h
900 // In certain cases, output info level on stderr
901 if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
902 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
903 log_add_output(&main_stderr_log_out, LMT_INFO);
904 // In certain cases, output verbose level on stderr
905 if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
906 log_add_output(&main_stderr_log_out, LMT_VERBOSE);
908 porting::signal_handler_init();
909 bool &kill = *porting::signal_handler_killstatus();
911 porting::initializePaths();
913 // Create user data directory
914 fs::CreateDir(porting::path_user);
916 init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
918 infostream<<"path_share = "<<porting::path_share<<std::endl;
919 infostream<<"path_user = "<<porting::path_user<<std::endl;
921 // Initialize debug stacks
923 DSTACK(__FUNCTION_NAME);
926 BEGIN_DEBUG_EXCEPTION_HANDLER
928 // List gameids if requested
929 if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
931 std::set<std::string> gameids = getAvailableGameIds();
932 for(std::set<std::string>::const_iterator i = gameids.begin();
933 i != gameids.end(); i++)
934 dstream<<(*i)<<std::endl;
938 // List worlds if requested
939 if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
940 dstream<<_("Available worlds:")<<std::endl;
941 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
942 print_worldspecs(worldspecs, dstream);
946 // Print startup message
947 infostream<<PROJECT_NAME<<
948 " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
956 // Initialize default settings
957 set_default_settings(g_settings);
959 // Initialize sockets
961 atexit(sockets_cleanup);
967 // Path of configuration file in use
968 std::string configpath = "";
970 if(cmd_args.exists("config"))
972 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
975 errorstream<<"Could not read configuration from \""
976 <<cmd_args.get("config")<<"\""<<std::endl;
979 configpath = cmd_args.get("config");
983 std::vector<std::string> filenames;
984 filenames.push_back(porting::path_user +
985 DIR_DELIM + "minetest.conf");
986 // Legacy configuration file location
987 filenames.push_back(porting::path_user +
988 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
990 // Try also from a lower level (to aid having the same configuration
991 // for many RUN_IN_PLACE installs)
992 filenames.push_back(porting::path_user +
993 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
996 for(u32 i=0; i<filenames.size(); i++)
998 bool r = g_settings->readConfigFile(filenames[i].c_str());
1001 configpath = filenames[i];
1006 // If no path found, use the first one (menu creates the file)
1007 if(configpath == "")
1008 configpath = filenames[0];
1011 // Initialize debug streams
1012 #define DEBUGFILE "debug.txt"
1014 std::string logfile = DEBUGFILE;
1016 std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
1018 if(cmd_args.exists("logfile"))
1019 logfile = cmd_args.get("logfile");
1021 log_remove_output(&main_dstream_no_stderr_log_out);
1022 int loglevel = g_settings->getS32("debug_log_level");
1024 if (loglevel == 0) //no logging
1026 else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
1027 log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
1030 debugstreams_init(false, logfile.c_str());
1032 debugstreams_init(false, NULL);
1034 infostream<<"logfile = "<<logfile<<std::endl;
1036 // Initialize random seed
1044 if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
1045 || cmd_args.getFlag("enable-unittests") == true)
1056 if(cmd_args.exists("port"))
1057 port = cmd_args.getU16("port");
1058 else if(g_settings->exists("port"))
1059 port = g_settings->getU16("port");
1064 std::string commanded_world = "";
1065 if(cmd_args.exists("world"))
1066 commanded_world = cmd_args.get("world");
1067 else if(cmd_args.exists("map-dir"))
1068 commanded_world = cmd_args.get("map-dir");
1069 else if(cmd_args.exists("nonopt0")) // First nameless argument
1070 commanded_world = cmd_args.get("nonopt0");
1071 else if(g_settings->exists("map-dir"))
1072 commanded_world = g_settings->get("map-dir");
1075 std::string commanded_worldname = "";
1076 if(cmd_args.exists("worldname"))
1077 commanded_worldname = cmd_args.get("worldname");
1079 // Strip world.mt from commanded_world
1081 std::string worldmt = "world.mt";
1082 if(commanded_world.size() > worldmt.size() &&
1083 commanded_world.substr(commanded_world.size()-worldmt.size())
1085 dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
1086 commanded_world = commanded_world.substr(
1087 0, commanded_world.size()-worldmt.size());
1091 // If a world name was specified, convert it to a path
1092 if(commanded_worldname != ""){
1093 // Get information about available worlds
1094 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1096 for(u32 i=0; i<worldspecs.size(); i++){
1097 std::string name = worldspecs[i].name;
1098 if(name == commanded_worldname){
1099 if(commanded_world != ""){
1100 dstream<<_("--worldname takes precedence over previously "
1101 "selected world.")<<std::endl;
1103 commanded_world = worldspecs[i].path;
1109 dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
1110 "available. Available worlds:")<<std::endl;
1111 print_worldspecs(worldspecs, dstream);
1117 SubgameSpec commanded_gamespec;
1118 if(cmd_args.exists("gameid")){
1119 std::string gameid = cmd_args.get("gameid");
1120 commanded_gamespec = findSubgame(gameid);
1121 if(!commanded_gamespec.isValid()){
1122 errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
1128 Run dedicated server if asked to or no other option
1131 bool run_dedicated_server = true;
1133 bool run_dedicated_server = cmd_args.getFlag("server");
1135 g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
1136 if(run_dedicated_server)
1138 DSTACK("Dedicated server branch");
1139 // Create time getter if built with Irrlicht
1141 g_timegetter = new SimpleTimeGetter();
1145 std::string world_path;
1146 verbosestream<<_("Determining world path")<<std::endl;
1147 bool is_legacy_world = false;
1148 // If a world was commanded, use it
1149 if(commanded_world != ""){
1150 world_path = commanded_world;
1151 infostream<<"Using commanded world path ["<<world_path<<"]"
1154 // No world was specified; try to select it automatically
1157 // Get information about available worlds
1158 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1159 // If a world name was specified, select it
1160 if(commanded_worldname != ""){
1162 for(u32 i=0; i<worldspecs.size(); i++){
1163 std::string name = worldspecs[i].name;
1164 if(name == commanded_worldname){
1165 world_path = worldspecs[i].path;
1169 if(world_path == ""){
1170 dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
1171 "available. Available worlds:")<<std::endl;
1172 print_worldspecs(worldspecs, dstream);
1176 // If there is only a single world, use it
1177 if(worldspecs.size() == 1){
1178 world_path = worldspecs[0].path;
1179 dstream<<_("Automatically selecting world at")<<" ["
1180 <<world_path<<"]"<<std::endl;
1181 // If there are multiple worlds, list them
1182 } else if(worldspecs.size() > 1){
1183 dstream<<_("Multiple worlds are available.")<<std::endl;
1184 dstream<<_("Please select one using --worldname <name>"
1185 " or --world <path>")<<std::endl;
1186 print_worldspecs(worldspecs, dstream);
1188 // If there are no worlds, automatically create a new one
1190 // This is the ultimate default world path
1191 world_path = porting::path_user + DIR_DELIM + "worlds" +
1192 DIR_DELIM + "world";
1193 infostream<<"Creating default world at ["
1194 <<world_path<<"]"<<std::endl;
1198 if(world_path == ""){
1199 errorstream<<"No world path specified or found."<<std::endl;
1202 verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
1204 // We need a gamespec.
1205 SubgameSpec gamespec;
1206 verbosestream<<_("Determining gameid/gamespec")<<std::endl;
1207 // If world doesn't exist
1208 if(!getWorldExists(world_path))
1210 // Try to take gamespec from command line
1211 if(commanded_gamespec.isValid()){
1212 gamespec = commanded_gamespec;
1213 infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
1215 // Otherwise we will be using "minetest"
1217 gamespec = findSubgame(g_settings->get("default_game"));
1218 infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
1224 std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
1225 // If commanded to use a gameid, do so
1226 if(commanded_gamespec.isValid()){
1227 gamespec = commanded_gamespec;
1228 if(commanded_gamespec.id != world_gameid){
1229 errorstream<<"WARNING: Using commanded gameid ["
1230 <<gamespec.id<<"]"<<" instead of world gameid ["
1231 <<world_gameid<<"]"<<std::endl;
1234 // If world contains an embedded game, use it;
1235 // Otherwise find world from local system.
1236 gamespec = findWorldSubgame(world_path);
1237 infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
1240 if(!gamespec.isValid()){
1241 errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
1245 verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
1248 Server server(world_path, configpath, gamespec, false);
1252 dedicated_server_loop(server, kill);
1257 #ifndef SERVER // Exclude from dedicated server build
1263 std::string address = g_settings->get("address");
1264 if(commanded_world != "")
1266 else if(cmd_args.exists("address"))
1267 address = cmd_args.get("address");
1269 std::string playername = g_settings->get("name");
1270 if(cmd_args.exists("name"))
1271 playername = cmd_args.get("name");
1273 bool skip_main_menu = cmd_args.getFlag("go");
1276 Device initialization
1279 // Resolution selection
1281 bool fullscreen = g_settings->getBool("fullscreen");
1282 u16 screenW = g_settings->getU16("screenW");
1283 u16 screenH = g_settings->getU16("screenH");
1287 bool vsync = g_settings->getBool("vsync");
1288 u16 bits = g_settings->getU16("fullscreen_bpp");
1289 u16 fsaa = g_settings->getU16("fsaa");
1293 video::E_DRIVER_TYPE driverType;
1295 std::string driverstring = g_settings->get("video_driver");
1297 if(driverstring == "null")
1298 driverType = video::EDT_NULL;
1299 else if(driverstring == "software")
1300 driverType = video::EDT_SOFTWARE;
1301 else if(driverstring == "burningsvideo")
1302 driverType = video::EDT_BURNINGSVIDEO;
1303 else if(driverstring == "direct3d8")
1304 driverType = video::EDT_DIRECT3D8;
1305 else if(driverstring == "direct3d9")
1306 driverType = video::EDT_DIRECT3D9;
1307 else if(driverstring == "opengl")
1308 driverType = video::EDT_OPENGL;
1309 #ifdef _IRR_COMPILE_WITH_OGLES1_
1310 else if(driverstring == "ogles1")
1311 driverType = video::EDT_OGLES1;
1313 #ifdef _IRR_COMPILE_WITH_OGLES2_
1314 else if(driverstring == "ogles2")
1315 driverType = video::EDT_OGLES2;
1319 errorstream<<"WARNING: Invalid video_driver specified; defaulting "
1320 "to opengl"<<std::endl;
1321 driverType = video::EDT_OPENGL;
1325 Create device and exit if creation failed
1328 MyEventReceiver receiver;
1330 IrrlichtDevice *device;
1332 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
1333 params.DriverType = driverType;
1334 params.WindowSize = core::dimension2d<u32>(screenW, screenH);
1336 params.AntiAlias = fsaa;
1337 params.Fullscreen = fullscreen;
1338 params.Stencilbuffer = false;
1339 params.Vsync = vsync;
1340 params.EventReceiver = &receiver;
1342 device = createDeviceEx(params);
1345 return 1; // could not create selected driver.
1348 Continue initialization
1351 video::IVideoDriver* driver = device->getVideoDriver();
1354 This changes the minimum allowed number of vertices in a VBO.
1357 //driver->setMinHardwareBufferVertexCount(50);
1359 // Create time getter
1360 g_timegetter = new IrrlichtTimeGetter(device);
1362 // Create game callback for menus
1363 g_gamecallback = new MainGameCallback(device);
1366 Speed tests (done after irrlicht is loaded to get timer)
1368 if(cmd_args.getFlag("speedtests"))
1370 dstream<<"Running speed tests"<<std::endl;
1375 device->setResizable(true);
1377 bool random_input = g_settings->getBool("random_input")
1378 || cmd_args.getFlag("random-input");
1379 InputHandler *input = NULL;
1381 input = new RandomInputHandler();
1383 input = new RealInputHandler(device, &receiver);
1385 scene::ISceneManager* smgr = device->getSceneManager();
1387 guienv = device->getGUIEnvironment();
1388 gui::IGUISkin* skin = guienv->getSkin();
1390 std::string font_path = g_settings->get("font_path");
1391 u16 font_size = g_settings->getU16("font_size");
1392 gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
1394 gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
1397 skin->setFont(font);
1399 errorstream<<"WARNING: Font file was not found."
1400 " Using default font."<<std::endl;
1401 // If font was not found, this will get us one
1402 font = skin->getFont();
1405 u32 text_height = font->getDimension(L"Hello, world!").Height;
1406 infostream<<"text_height="<<text_height<<std::endl;
1408 //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
1409 skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
1410 //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
1411 //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
1412 skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
1413 skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
1414 skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
1415 skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
1417 #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
1418 // Irrlicht 1.8 input colours
1419 skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
1420 skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
1427 ChatBackend chat_backend;
1430 If an error occurs, this is set to something and the
1431 menu-game loop is restarted. It is then displayed before
1434 std::wstring error_message = L"";
1436 // The password entered during the menu screen,
1437 std::string password;
1439 bool first_loop = true;
1444 while(device->run() && kill == false)
1446 // Set the window caption
1447 wchar_t* text = wgettext("Main Menu");
1448 device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
1451 // This is used for catching disconnects
1456 Clear everything from the GUIEnvironment
1461 We need some kind of a root node to be able to add
1462 custom gui elements directly on the screen.
1463 Otherwise they won't be automatically drawn.
1465 guiroot = guienv->addStaticText(L"",
1466 core::rect<s32>(0, 0, 10000, 10000));
1468 SubgameSpec gamespec;
1469 WorldSpec worldspec;
1470 bool simple_singleplayer_mode = false;
1472 // These are set up based on the menu and other things
1473 std::string current_playername = "inv£lid";
1474 std::string current_password = "";
1475 std::string current_address = "does-not-exist";
1476 int current_port = 0;
1479 Out-of-game menu loop.
1481 Loop quits when menu returns proper parameters.
1483 while(kill == false)
1485 // If skip_main_menu, only go through here once
1486 if(skip_main_menu && !first_loop){
1492 // Cursor can be non-visible when coming from the game
1493 device->getCursorControl()->setVisible(true);
1494 // Some stuff are left to scene manager when coming from the game
1498 // Initialize menu data
1499 MainMenuData menudata;
1500 if(g_settings->exists("selected_mainmenu_tab"))
1501 menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
1502 if(g_settings->exists("selected_serverlist"))
1503 menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
1504 if(g_settings->exists("selected_mainmenu_game"))
1505 menudata.selected_game = g_settings->get("selected_mainmenu_game");
1506 menudata.address = narrow_to_wide(address);
1507 menudata.name = narrow_to_wide(playername);
1508 menudata.port = narrow_to_wide(itos(port));
1509 if(cmd_args.exists("password"))
1510 menudata.password = narrow_to_wide(cmd_args.get("password"));
1511 menudata.fancy_trees = g_settings->getBool("new_style_leaves");
1512 menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
1513 menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
1514 menudata.opaque_water = g_settings->getBool("opaque_water");
1515 menudata.mip_map = g_settings->getBool("mip_map");
1516 menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
1517 menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
1518 menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
1519 menudata.enable_shaders = g_settings->getS32("enable_shaders");
1520 menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
1521 menudata.enable_particles = g_settings->getBool("enable_particles");
1522 menudata.liquid_finite = g_settings->getBool("liquid_finite");
1523 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
1524 menudata.creative_mode = g_settings->getBool("creative_mode");
1525 menudata.enable_damage = g_settings->getBool("enable_damage");
1526 menudata.enable_public = g_settings->getBool("server_announce");
1527 // Default to selecting nothing
1528 menudata.selected_world = -1;
1529 // Get world listing for the menu
1530 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1531 // If there is only one world, select it
1532 if(worldspecs.size() == 1){
1533 menudata.selected_world = 0;
1535 // Otherwise try to select according to selected_world_path
1536 else if(g_settings->exists("selected_world_path")){
1537 std::string trypath = g_settings->get("selected_world_path");
1538 for(u32 i=0; i<worldspecs.size(); i++){
1539 if(worldspecs[i].path == trypath){
1540 menudata.selected_world = i;
1545 // If a world was commanded, append and select it
1546 if(commanded_world != ""){
1547 std::string gameid = getWorldGameId(commanded_world, true);
1548 std::string name = _("[--world parameter]");
1550 gameid = g_settings->get("default_game");
1553 WorldSpec spec(commanded_world, name, gameid);
1554 worldspecs.push_back(spec);
1555 menudata.selected_world = worldspecs.size()-1;
1557 // Copy worldspecs to menu
1558 menudata.worlds = worldspecs;
1560 menudata.games = getAvailableGames();
1561 // If selected game doesn't exist, take first from list
1562 if(findSubgame(menudata.selected_game).id == "" &&
1563 !menudata.games.empty()){
1564 menudata.selected_game = menudata.games[0].id;
1566 const SubgameSpec *menugame = getMenuGame(menudata);
1568 if(skip_main_menu == false)
1570 video::IVideoDriver* driver = device->getVideoDriver();
1571 float fps_max = g_settings->getFloat("fps_max");
1572 infostream<<"Waiting for other menus"<<std::endl;
1573 while(device->run() && kill == false)
1577 driver->beginScene(true, true,
1578 video::SColor(255,128,128,128));
1579 drawMenuBackground(driver, menugame);
1582 // On some computers framerate doesn't seem to be
1583 // automatically limited
1586 infostream<<"Waited for other menus"<<std::endl;
1589 new GUIMainMenu(guienv, guiroot, -1,
1590 &g_menumgr, &menudata, g_gamecallback);
1591 menu->allowFocusRemoval(true);
1593 // Always create clouds because they may or may not be
1594 // needed based on the game selected
1595 Clouds *clouds = new Clouds(smgr->getRootSceneNode(),
1596 smgr, -1, rand(), 100);
1597 clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
1599 // A camera to see the clouds
1600 scene::ICameraSceneNode* camera;
1601 camera = smgr->addCameraSceneNode(0,
1602 v3f(0,0,0), v3f(0, 60, 100));
1603 camera->setFarValue(10000);
1605 if(error_message != L"")
1607 verbosestream<<"error_message = "
1608 <<wide_to_narrow(error_message)<<std::endl;
1610 GUIMessageMenu *menu2 =
1611 new GUIMessageMenu(guienv, guiroot, -1,
1612 &g_menumgr, error_message.c_str());
1614 error_message = L"";
1617 // Time is in milliseconds, for clouds
1618 u32 lasttime = device->getTimer()->getTime();
1620 infostream<<"Created main menu"<<std::endl;
1622 while(device->run() && kill == false)
1624 if(menu->getStatus() == true)
1627 // Game can be selected in the menu
1628 menugame = getMenuGame(menudata);
1629 // Clouds for the main menu
1630 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1632 // If game has regular background and no overlay, don't use clouds
1633 if(cloud_menu_background &&
1634 menugame->menuoverlay_path.empty() &&
1635 !menugame->menubackground_path.empty()){
1636 cloud_menu_background = false;
1638 // If game game has overlay and no regular background, always draw clouds
1639 else if(menugame->menubackground_path.empty() &&
1640 !menugame->menuoverlay_path.empty()){
1641 cloud_menu_background = true;
1645 // Time calc for the clouds
1646 f32 dtime; // in seconds
1647 if (cloud_menu_background) {
1648 u32 time = device->getTimer()->getTime();
1650 dtime = (time - lasttime) / 1000.0;
1656 //driver->beginScene(true, true, video::SColor(255,0,0,0));
1657 driver->beginScene(true, true, video::SColor(255,140,186,250));
1659 if (cloud_menu_background) {
1660 // *3 otherwise the clouds would move very slowly
1661 clouds->step(dtime*3);
1664 drawMenuOverlay(driver, menugame);
1666 drawMenuBackground(driver, menugame);
1673 // On some computers framerate doesn't seem to be
1674 // automatically limited
1675 if (cloud_menu_background) {
1676 // Time of frame without fps limit
1679 // not using getRealTime is necessary for wine
1680 u32 time = device->getTimer()->getTime();
1682 busytime_u32 = time - lasttime;
1685 busytime = busytime_u32 / 1000.0;
1688 u32 frametime_min = 1000./fps_max;
1690 if(busytime_u32 < frametime_min) {
1691 u32 sleeptime = frametime_min - busytime_u32;
1692 device->sleep(sleeptime);
1699 infostream<<"Dropping main menu"<<std::endl;
1706 playername = wide_to_narrow(menudata.name);
1707 if (playername == "")
1708 playername = std::string("Guest") + itos(myrand_range(1000,9999));
1709 password = translatePassword(playername, menudata.password);
1710 //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
1712 address = wide_to_narrow(menudata.address);
1713 int newport = stoi(wide_to_narrow(menudata.port));
1716 simple_singleplayer_mode = menudata.simple_singleplayer_mode;
1718 g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
1719 g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
1720 g_settings->set("selected_mainmenu_game", menudata.selected_game);
1721 g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
1722 g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
1723 g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
1724 g_settings->set("opaque_water", itos(menudata.opaque_water));
1726 g_settings->set("mip_map", itos(menudata.mip_map));
1727 g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
1728 g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
1729 g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
1731 g_settings->setS32("enable_shaders", menudata.enable_shaders);
1732 g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
1733 g_settings->set("enable_particles", itos(menudata.enable_particles));
1734 g_settings->set("liquid_finite", itos(menudata.liquid_finite));
1736 g_settings->set("creative_mode", itos(menudata.creative_mode));
1737 g_settings->set("enable_damage", itos(menudata.enable_damage));
1738 g_settings->set("server_announce", itos(menudata.enable_public));
1739 g_settings->set("name", playername);
1740 g_settings->set("address", address);
1741 g_settings->set("port", itos(port));
1742 if(menudata.selected_world != -1)
1743 g_settings->set("selected_world_path",
1744 worldspecs[menudata.selected_world].path);
1746 // Break out of menu-game loop to shut down cleanly
1747 if(device->run() == false || kill == true)
1750 current_playername = playername;
1751 current_password = password;
1752 current_address = address;
1753 current_port = port;
1755 // If using simple singleplayer mode, override
1756 if(simple_singleplayer_mode){
1757 current_playername = "singleplayer";
1758 current_password = "";
1759 current_address = "";
1760 current_port = 30011;
1762 else if (address != "")
1764 ServerListSpec server;
1765 server["name"] = menudata.servername;
1766 server["address"] = wide_to_narrow(menudata.address);
1767 server["port"] = wide_to_narrow(menudata.port);
1768 server["description"] = menudata.serverdescription;
1769 ServerList::insert(server);
1772 // Set world path to selected one
1773 if(menudata.selected_world != -1){
1774 worldspec = worldspecs[menudata.selected_world];
1775 infostream<<"Selected world: "<<worldspec.name
1776 <<" ["<<worldspec.path<<"]"<<std::endl;
1779 // Only refresh if so requested
1780 if(menudata.only_refresh){
1781 infostream<<"Refreshing menu"<<std::endl;
1785 // Create new world if requested
1786 if(menudata.create_world_name != L"")
1788 std::string path = porting::path_user + DIR_DELIM
1789 "worlds" + DIR_DELIM
1790 + wide_to_narrow(menudata.create_world_name);
1791 // Create world if it doesn't exist
1792 if(!initializeWorld(path, menudata.create_world_gameid)){
1793 error_message = wgettext("Failed to initialize world");
1794 errorstream<<wide_to_narrow(error_message)<<std::endl;
1797 g_settings->set("selected_world_path", path);
1798 g_settings->set("selected_mainmenu_game", menudata.create_world_gameid);
1803 if(current_address == "")
1805 if(menudata.selected_world == -1){
1806 error_message = wgettext("No world selected and no address "
1807 "provided. Nothing to do.");
1808 errorstream<<wide_to_narrow(error_message)<<std::endl;
1811 // Load gamespec for required game
1812 gamespec = findWorldSubgame(worldspec.path);
1813 if(!gamespec.isValid() && !commanded_gamespec.isValid()){
1814 error_message = wgettext("Could not find or load game \"")
1815 + narrow_to_wide(worldspec.gameid) + L"\"";
1816 errorstream<<wide_to_narrow(error_message)<<std::endl;
1819 if(commanded_gamespec.isValid() &&
1820 commanded_gamespec.id != worldspec.gameid){
1821 errorstream<<"WARNING: Overriding gamespec from \""
1822 <<worldspec.gameid<<"\" to \""
1823 <<commanded_gamespec.id<<"\""<<std::endl;
1824 gamespec = commanded_gamespec;
1827 if(!gamespec.isValid()){
1828 error_message = wgettext("Invalid gamespec.");
1829 error_message += L" (world_gameid="
1830 +narrow_to_wide(worldspec.gameid)+L")";
1831 errorstream<<wide_to_narrow(error_message)<<std::endl;
1840 // Break out of menu-game loop to shut down cleanly
1841 if(device->run() == false || kill == true)
1862 simple_singleplayer_mode
1866 catch(con::PeerNotFoundException &e)
1868 error_message = wgettext("Connection error (timed out?)");
1869 errorstream<<wide_to_narrow(error_message)<<std::endl;
1872 catch(std::exception &e)
1874 std::string narrow_message = "Some exception: \"";
1875 narrow_message += e.what();
1876 narrow_message += "\"";
1877 errorstream<<narrow_message<<std::endl;
1878 error_message = narrow_to_wide(narrow_message);
1882 // If no main menu, show error and exit
1885 if(error_message != L""){
1886 verbosestream<<"error_message = "
1887 <<wide_to_narrow(error_message)<<std::endl;
1897 In the end, delete the Irrlicht device.
1903 // Update configuration file
1904 if(configpath != "")
1905 g_settings->updateConfigFile(configpath.c_str());
1907 // Print modified quicktune values
1909 bool header_printed = false;
1910 std::vector<std::string> names = getQuicktuneNames();
1911 for(u32 i=0; i<names.size(); i++){
1912 QuicktuneValue val = getQuicktuneValue(names[i]);
1915 if(!header_printed){
1916 dstream<<"Modified quicktune values:"<<std::endl;
1917 header_printed = true;
1919 dstream<<names[i]<<" = "<<val.getString()<<std::endl;
1923 END_DEBUG_EXCEPTION_HANDLER(errorstream)
1925 debugstreams_deinit();