3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
22 #pragma comment(lib, "Irrlicht.lib")
23 // This would get rid of the console window
24 //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
26 #pragma comment(lib, "zlibwapi.lib")
27 #pragma comment(lib, "Shell32.lib")
30 #include "irrlicht.h" // createDevice
32 #include "mainmenumanager.h"
33 #include "irrlichttypes_extrabloated.h"
35 #include "unittest/test.h"
39 #include "guiMainMenu.h"
41 #include "defaultsettings.h"
44 #include "quicktune.h"
45 #include "httpfetch.h"
46 #include "guiEngine.h"
49 #include "mapsector.h"
50 #include "fontengine.h"
51 #include "gameparams.h"
55 #include "terminal_chat_console.h"
58 #include "client/clientlauncher.h"
61 #ifdef HAVE_TOUCHSCREENGUI
62 #include "touchscreengui.h"
65 #if !defined(SERVER) && \
66 (IRRLICHT_VERSION_MAJOR == 1) && \
67 (IRRLICHT_VERSION_MINOR == 8) && \
68 (IRRLICHT_VERSION_REVISION == 2)
69 #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
72 #define DEBUGFILE "debug.txt"
73 #define DEFAULT_SERVER_PORT 30000
75 typedef std::map<std::string, ValueSpec> OptionList;
77 /**********************************************************************
79 **********************************************************************/
81 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
82 static void set_allowed_options(OptionList *allowed_options);
84 static void print_help(const OptionList &allowed_options);
85 static void print_allowed_options(const OptionList &allowed_options);
86 static void print_version();
87 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
89 static void print_modified_quicktune_values();
91 static void list_game_ids();
92 static void list_worlds();
93 static void setup_log_params(const Settings &cmd_args);
94 static bool create_userdata_path();
95 static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
96 static void startup_message();
97 static bool read_config_file(const Settings &cmd_args);
98 static void init_log_streams(const Settings &cmd_args);
100 static bool game_configure(GameParams *game_params, const Settings &cmd_args);
101 static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
103 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
104 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
105 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
106 static bool auto_select_world(GameParams *game_params);
107 static std::string get_clean_world_path(const std::string &path);
109 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
110 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
111 static bool determine_subgame(GameParams *game_params);
113 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
114 static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
116 /**********************************************************************/
119 gettime.h implementation
126 /* Use imprecise system calls directly (from porting.h) */
127 return porting::getTime(PRECISION_MILLI);
130 u32 getTime(TimePrecision prec)
132 return porting::getTime(prec);
137 FileLogOutput file_log_output;
139 static OptionList allowed_options;
141 int main(int argc, char *argv[])
145 debug_set_exception_handler();
147 g_logger.registerThread("Main");
148 g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
151 bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
153 || cmd_args.getFlag("help")
154 || cmd_args.exists("nonopt1")) {
155 print_help(allowed_options);
156 return cmd_args_ok ? 0 : 1;
159 if (cmd_args.getFlag("version")) {
164 setup_log_params(cmd_args);
166 porting::signal_handler_init();
169 porting::initAndroid();
170 porting::initializePathsAndroid();
172 porting::initializePaths();
175 if (!create_userdata_path()) {
176 errorstream << "Cannot create user data directory" << std::endl;
180 // Initialize debug stacks
181 DSTACK(FUNCTION_NAME);
184 BEGIN_DEBUG_EXCEPTION_HANDLER
186 // List gameids if requested
187 if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
192 // List worlds if requested
193 if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
198 if (!init_common(cmd_args, argc, argv))
203 if (cmd_args.getFlag("run-unittests")) {
208 GameParams game_params;
210 game_params.is_dedicated_server = true;
212 game_params.is_dedicated_server = cmd_args.getFlag("server");
215 if (!game_configure(&game_params, cmd_args))
218 sanity_check(!game_params.world_path.empty());
220 infostream << "Using commanded world path ["
221 << game_params.world_path << "]" << std::endl;
223 //Run dedicated server if asked to or no other option
224 g_settings->set("server_dedicated",
225 game_params.is_dedicated_server ? "true" : "false");
227 if (game_params.is_dedicated_server)
228 return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
231 ClientLauncher launcher;
232 retval = launcher.run(game_params, cmd_args) ? 0 : 1;
237 // Update configuration file
238 if (g_settings_path != "")
239 g_settings->updateConfigFile(g_settings_path.c_str());
241 print_modified_quicktune_values();
243 // Stop httpfetch thread (if started)
246 END_DEBUG_EXCEPTION_HANDLER
252 /*****************************************************************************
254 *****************************************************************************/
257 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
259 set_allowed_options(&allowed_options);
261 return cmd_args->parseCommandLine(argc, argv, allowed_options);
264 static void set_allowed_options(OptionList *allowed_options)
266 allowed_options->clear();
268 allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
269 _("Show allowed options"))));
270 allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
271 _("Show version information"))));
272 allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
273 _("Load configuration from specified file"))));
274 allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
275 _("Set network port (UDP)"))));
276 allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
277 _("Run the unit tests and exit"))));
278 allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
279 _("Same as --world (deprecated)"))));
280 allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
281 _("Set world path (implies local game) ('list' lists all)"))));
282 allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
283 _("Set world by name (implies local game)"))));
284 allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
285 _("Print to console errors only"))));
286 allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
287 _("Print more information to console"))));
288 allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
289 _("Print even more information to console"))));
290 allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
291 _("Print enormous amounts of information to log and console"))));
292 allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
293 _("Set logfile path ('' = no logging)"))));
294 allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
295 _("Set gameid (\"--gameid list\" prints available ones)"))));
296 allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
297 _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
298 allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
299 _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
301 allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
302 _("Show available video modes"))));
303 allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
304 _("Run speed tests"))));
305 allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
306 _("Address to connect to. ('' = local game)"))));
307 allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
308 _("Enable random user input, for testing"))));
309 allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
310 _("Run dedicated server"))));
311 allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
312 _("Set player name"))));
313 allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
314 _("Set password"))));
315 allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
316 _("Disable main menu"))));
321 static void print_help(const OptionList &allowed_options)
323 std::cout << _("Allowed options:") << std::endl;
324 print_allowed_options(allowed_options);
327 static void print_allowed_options(const OptionList &allowed_options)
329 for (OptionList::const_iterator i = allowed_options.begin();
330 i != allowed_options.end(); ++i) {
331 std::ostringstream os1(std::ios::binary);
332 os1 << " --" << i->first;
333 if (i->second.type != VALUETYPE_FLAG)
334 os1 << _(" <value>");
336 std::cout << padStringRight(os1.str(), 24);
338 if (i->second.help != NULL)
339 std::cout << i->second.help;
341 std::cout << std::endl;
345 static void print_version()
347 std::cout << PROJECT_NAME_C " " << g_version_hash
348 << "(" << porting::getPlatformName() << ") " << std::endl;
350 std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
352 std::cout << "Build info: " << g_build_info << std::endl;
355 static void list_game_ids()
357 std::set<std::string> gameids = getAvailableGameIds();
358 for (std::set<std::string>::const_iterator i = gameids.begin();
359 i != gameids.end(); ++i)
360 std::cout << (*i) <<std::endl;
363 static void list_worlds()
365 std::cout << _("Available worlds:") << std::endl;
366 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
367 print_worldspecs(worldspecs, std::cout);
370 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
373 for (size_t i = 0; i < worldspecs.size(); i++) {
374 std::string name = worldspecs[i].name;
375 std::string path = worldspecs[i].path;
376 if (name.find(" ") != std::string::npos)
377 name = std::string("'") + name + "'";
378 path = std::string("'") + path + "'";
379 name = padStringRight(name, 14);
380 os << " " << name << " " << path << std::endl;
384 static void print_modified_quicktune_values()
386 bool header_printed = false;
387 std::vector<std::string> names = getQuicktuneNames();
389 for (u32 i = 0; i < names.size(); i++) {
390 QuicktuneValue val = getQuicktuneValue(names[i]);
393 if (!header_printed) {
394 dstream << "Modified quicktune values:" << std::endl;
395 header_printed = true;
397 dstream << names[i] << " = " << val.getString() << std::endl;
401 static void setup_log_params(const Settings &cmd_args)
403 // Quiet mode, print errors only
404 if (cmd_args.getFlag("quiet")) {
405 g_logger.removeOutput(&stderr_output);
406 g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
409 // If trace is enabled, enable logging of certain things
410 if (cmd_args.getFlag("trace")) {
411 dstream << _("Enabling trace level debug output") << std::endl;
412 g_logger.setTraceEnabled(true);
413 dout_con_ptr = &verbosestream; // This is somewhat old
414 socket_enable_debug_output = true; // Sockets doesn't use log.h
417 // In certain cases, output info level on stderr
418 if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
419 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
420 g_logger.addOutput(&stderr_output, LL_INFO);
422 // In certain cases, output verbose level on stderr
423 if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
424 g_logger.addOutput(&stderr_output, LL_VERBOSE);
427 static bool create_userdata_path()
432 if (!fs::PathExists(porting::path_user)) {
433 success = fs::CreateDir(porting::path_user);
437 porting::copyAssets();
439 // Create user data directory
440 success = fs::CreateDir(porting::path_user);
446 static bool init_common(const Settings &cmd_args, int argc, char *argv[])
449 set_default_settings(g_settings);
451 // Initialize sockets
453 atexit(sockets_cleanup);
455 if (!read_config_file(cmd_args))
458 init_log_streams(cmd_args);
460 // Initialize random seed
464 // Initialize HTTP fetcher
465 httpfetch_init(g_settings->getS32("curl_parallel_limit"));
467 init_gettext(porting::path_locale.c_str(),
468 g_settings->get("language"), argc, argv);
473 static void startup_message()
475 infostream << PROJECT_NAME << " " << _("with")
476 << " SER_FMT_VER_HIGHEST_READ="
477 << (int)SER_FMT_VER_HIGHEST_READ << ", "
478 << g_build_info << std::endl;
481 static bool read_config_file(const Settings &cmd_args)
483 // Path of configuration file in use
484 sanity_check(g_settings_path == ""); // Sanity check
486 if (cmd_args.exists("config")) {
487 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
489 errorstream << "Could not read configuration from \""
490 << cmd_args.get("config") << "\"" << std::endl;
493 g_settings_path = cmd_args.get("config");
495 std::vector<std::string> filenames;
496 filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
497 // Legacy configuration file location
498 filenames.push_back(porting::path_user +
499 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
502 // Try also from a lower level (to aid having the same configuration
503 // for many RUN_IN_PLACE installs)
504 filenames.push_back(porting::path_user +
505 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
508 for (size_t i = 0; i < filenames.size(); i++) {
509 bool r = g_settings->readConfigFile(filenames[i].c_str());
511 g_settings_path = filenames[i];
516 // If no path found, use the first one (menu creates the file)
517 if (g_settings_path == "")
518 g_settings_path = filenames[0];
524 static void init_log_streams(const Settings &cmd_args)
527 std::string log_filename = DEBUGFILE;
529 std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
531 if (cmd_args.exists("logfile"))
532 log_filename = cmd_args.get("logfile");
534 g_logger.removeOutput(&file_log_output);
535 std::string conf_loglev = g_settings->get("debug_log_level");
537 // Old integer format
538 if (std::isdigit(conf_loglev[0])) {
539 warningstream << "Deprecated use of debug_log_level with an "
540 "integer value; please update your configuration." << std::endl;
541 static const char *lev_name[] =
542 {"", "error", "action", "info", "verbose"};
543 int lev_i = atoi(conf_loglev.c_str());
544 if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
545 warningstream << "Supplied invalid debug_log_level!"
546 " Assuming action level." << std::endl;
549 conf_loglev = lev_name[lev_i];
552 if (log_filename.empty() || conf_loglev.empty()) // No logging
555 LogLevel log_level = Logger::stringToLevel(conf_loglev);
556 if (log_level == LL_MAX) {
557 warningstream << "Supplied unrecognized debug_log_level; "
558 "using maximum." << std::endl;
561 verbosestream << "log_filename = " << log_filename << std::endl;
563 file_log_output.open(log_filename.c_str());
564 g_logger.addOutputMaxLevel(&file_log_output, log_level);
567 static bool game_configure(GameParams *game_params, const Settings &cmd_args)
569 game_configure_port(game_params, cmd_args);
571 if (!game_configure_world(game_params, cmd_args)) {
572 errorstream << "No world path specified or found." << std::endl;
576 game_configure_subgame(game_params, cmd_args);
581 static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
583 if (cmd_args.exists("port"))
584 game_params->socket_port = cmd_args.getU16("port");
586 game_params->socket_port = g_settings->getU16("port");
588 if (game_params->socket_port == 0)
589 game_params->socket_port = DEFAULT_SERVER_PORT;
592 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
594 if (get_world_from_cmdline(game_params, cmd_args))
596 if (get_world_from_config(game_params, cmd_args))
599 return auto_select_world(game_params);
602 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
604 std::string commanded_world = "";
607 std::string commanded_worldname = "";
608 if (cmd_args.exists("worldname"))
609 commanded_worldname = cmd_args.get("worldname");
611 // If a world name was specified, convert it to a path
612 if (commanded_worldname != "") {
613 // Get information about available worlds
614 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
616 for (u32 i = 0; i < worldspecs.size(); i++) {
617 std::string name = worldspecs[i].name;
618 if (name == commanded_worldname) {
619 dstream << _("Using world specified by --worldname on the "
620 "command line") << std::endl;
621 commanded_world = worldspecs[i].path;
627 dstream << _("World") << " '" << commanded_worldname
628 << _("' not available. Available worlds:") << std::endl;
629 print_worldspecs(worldspecs, dstream);
633 game_params->world_path = get_clean_world_path(commanded_world);
634 return commanded_world != "";
637 if (cmd_args.exists("world"))
638 commanded_world = cmd_args.get("world");
639 else if (cmd_args.exists("map-dir"))
640 commanded_world = cmd_args.get("map-dir");
641 else if (cmd_args.exists("nonopt0")) // First nameless argument
642 commanded_world = cmd_args.get("nonopt0");
644 game_params->world_path = get_clean_world_path(commanded_world);
645 return commanded_world != "";
648 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
651 std::string commanded_world = "";
653 if (g_settings->exists("map-dir"))
654 commanded_world = g_settings->get("map-dir");
656 game_params->world_path = get_clean_world_path(commanded_world);
658 return commanded_world != "";
661 static bool auto_select_world(GameParams *game_params)
663 // No world was specified; try to select it automatically
664 // Get information about available worlds
666 verbosestream << _("Determining world path") << std::endl;
668 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
669 std::string world_path;
671 // If there is only a single world, use it
672 if (worldspecs.size() == 1) {
673 world_path = worldspecs[0].path;
674 dstream <<_("Automatically selecting world at") << " ["
675 << world_path << "]" << std::endl;
676 // If there are multiple worlds, list them
677 } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
678 std::cerr << _("Multiple worlds are available.") << std::endl;
679 std::cerr << _("Please select one using --worldname <name>"
680 " or --world <path>") << std::endl;
681 print_worldspecs(worldspecs, std::cerr);
683 // If there are no worlds, automatically create a new one
685 // This is the ultimate default world path
686 world_path = porting::path_user + DIR_DELIM + "worlds" +
688 infostream << "Creating default world at ["
689 << world_path << "]" << std::endl;
692 assert(world_path != ""); // Post-condition
693 game_params->world_path = world_path;
697 static std::string get_clean_world_path(const std::string &path)
699 const std::string worldmt = "world.mt";
700 std::string clean_path;
702 if (path.size() > worldmt.size()
703 && path.substr(path.size() - worldmt.size()) == worldmt) {
704 dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
705 clean_path = path.substr(0, path.size() - worldmt.size());
713 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
717 success = get_game_from_cmdline(game_params, cmd_args);
719 success = determine_subgame(game_params);
724 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
726 SubgameSpec commanded_gamespec;
728 if (cmd_args.exists("gameid")) {
729 std::string gameid = cmd_args.get("gameid");
730 commanded_gamespec = findSubgame(gameid);
731 if (!commanded_gamespec.isValid()) {
732 errorstream << "Game \"" << gameid << "\" not found" << std::endl;
735 dstream << _("Using game specified by --gameid on the command line")
737 game_params->game_spec = commanded_gamespec;
744 static bool determine_subgame(GameParams *game_params)
746 SubgameSpec gamespec;
748 assert(game_params->world_path != ""); // Pre-condition
750 verbosestream << _("Determining gameid/gamespec") << std::endl;
751 // If world doesn't exist
752 if (game_params->world_path != ""
753 && !getWorldExists(game_params->world_path)) {
754 // Try to take gamespec from command line
755 if (game_params->game_spec.isValid()) {
756 gamespec = game_params->game_spec;
757 infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
758 } else { // Otherwise we will be using "minetest"
759 gamespec = findSubgame(g_settings->get("default_game"));
760 infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
761 if (!gamespec.isValid()) {
762 errorstream << "Subgame specified in default_game ["
763 << g_settings->get("default_game")
764 << "] is invalid." << std::endl;
768 } else { // World exists
769 std::string world_gameid = getWorldGameId(game_params->world_path, false);
770 // If commanded to use a gameid, do so
771 if (game_params->game_spec.isValid()) {
772 gamespec = game_params->game_spec;
773 if (game_params->game_spec.id != world_gameid) {
774 warningstream << "Using commanded gameid ["
775 << gamespec.id << "]" << " instead of world gameid ["
776 << world_gameid << "]" << std::endl;
779 // If world contains an embedded game, use it;
780 // Otherwise find world from local system.
781 gamespec = findWorldSubgame(game_params->world_path);
782 infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
786 if (!gamespec.isValid()) {
787 errorstream << "Subgame [" << gamespec.id << "] could not be found."
792 game_params->game_spec = gamespec;
797 /*****************************************************************************
799 *****************************************************************************/
800 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
802 DSTACK("Dedicated server branch");
804 verbosestream << _("Using world path") << " ["
805 << game_params.world_path << "]" << std::endl;
806 verbosestream << _("Using gameid") << " ["
807 << game_params.game_spec.id << "]" << std::endl;
810 std::string bind_str = g_settings->get("bind_address");
811 Address bind_addr(0, 0, 0, 0, game_params.socket_port);
813 if (g_settings->getBool("ipv6_server")) {
814 bind_addr.setAddress((IPv6AddressBytes*) NULL);
817 bind_addr.Resolve(bind_str.c_str());
818 } catch (ResolveError &e) {
819 infostream << "Resolving bind address \"" << bind_str
820 << "\" failed: " << e.what()
821 << " -- Listening on all addresses." << std::endl;
823 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
824 errorstream << "Unable to listen on "
825 << bind_addr.serializeString()
826 << L" because IPv6 is disabled" << std::endl;
830 // Database migration
831 if (cmd_args.exists("migrate"))
832 return migrate_database(game_params, cmd_args);
834 if (cmd_args.exists("terminal")) {
837 std::string admin_nick = g_settings->get("name");
839 name_ok = name_ok && !admin_nick.empty();
840 name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
843 if (admin_nick.empty()) {
844 errorstream << "No name given for admin. "
845 << "Please check your minetest.conf that it "
846 << "contains a 'name = ' to your main admin account."
849 errorstream << "Name for admin '"
850 << admin_nick << "' is not valid. "
851 << "Please check that it only contains allowed characters. "
852 << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
858 bool &kill = *porting::signal_handler_killstatus();
862 Server server(game_params.world_path,
863 game_params.game_spec, false, bind_addr.isIPv6(), &iface);
865 g_term_console.setup(&iface, &kill, admin_nick);
867 g_term_console.start();
869 server.start(bind_addr);
871 dedicated_server_loop(server, kill);
872 } catch (const ModError &e) {
873 g_term_console.stopAndWaitforThread();
874 errorstream << "ModError: " << e.what() << std::endl;
876 } catch (const ServerError &e) {
877 g_term_console.stopAndWaitforThread();
878 errorstream << "ServerError: " << e.what() << std::endl;
882 // Tell the console to stop, and wait for it to finish,
883 // only then leave context and free iface
884 g_term_console.stop();
885 g_term_console.wait();
887 g_term_console.clearKillStatus();
890 errorstream << "Cmd arg --terminal passed, but "
891 << "compiled without ncurses. Ignoring." << std::endl;
896 Server server(game_params.world_path, game_params.game_spec, false,
898 server.start(bind_addr);
901 bool &kill = *porting::signal_handler_killstatus();
902 dedicated_server_loop(server, kill);
904 } catch (const ModError &e) {
905 errorstream << "ModError: " << e.what() << std::endl;
907 } catch (const ServerError &e) {
908 errorstream << "ServerError: " << e.what() << std::endl;
916 static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
918 std::string migrate_to = cmd_args.get("migrate");
920 std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
921 if (!world_mt.readConfigFile(world_mt_path.c_str())) {
922 errorstream << "Cannot read world.mt!" << std::endl;
925 if (!world_mt.exists("backend")) {
926 errorstream << "Please specify your current backend in world.mt:"
928 << " backend = {sqlite3|leveldb|redis|dummy}"
932 std::string backend = world_mt.get("backend");
933 if (backend == migrate_to) {
934 errorstream << "Cannot migrate: new backend is same"
935 << " as the old one" << std::endl;
938 Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
939 *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
942 time_t last_update_time = 0;
943 bool &kill = *porting::signal_handler_killstatus();
945 std::vector<v3s16> blocks;
946 old_db->listAllLoadableBlocks(blocks);
948 for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
949 if (kill) return false;
951 const std::string &data = old_db->loadBlock(*it);
953 new_db->saveBlock(*it, data);
955 errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
957 if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
958 std::cerr << " Migrated " << count << " blocks, "
959 << (100.0 * count / blocks.size()) << "% completed.\r";
962 last_update_time = time(NULL);
965 std::cerr << std::endl;
970 actionstream << "Successfully migrated " << count << " blocks" << std::endl;
971 world_mt.set("backend", migrate_to);
972 if (!world_mt.updateConfigFile(world_mt_path.c_str()))
973 errorstream << "Failed to update world.mt!" << std::endl;
975 actionstream << "world.mt updated" << std::endl;