3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
22 #pragma comment(lib, "Irrlicht.lib")
23 // This would get rid of the console window
24 //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
26 #pragma comment(lib, "zlibwapi.lib")
27 #pragma comment(lib, "Shell32.lib")
30 #include "irrlicht.h" // createDevice
32 #include "mainmenumanager.h"
33 #include "irrlichttypes_extrabloated.h"
35 #include "unittest/test.h"
39 #include "guiMainMenu.h"
41 #include "defaultsettings.h"
44 #include "quicktune.h"
45 #include "httpfetch.h"
46 #include "guiEngine.h"
49 #include "mapsector.h"
50 #include "fontengine.h"
51 #include "gameparams.h"
55 #include "terminal_chat_console.h"
58 #include "client/clientlauncher.h"
61 #ifdef HAVE_TOUCHSCREENGUI
62 #include "touchscreengui.h"
65 #if !defined(SERVER) && \
66 (IRRLICHT_VERSION_MAJOR == 1) && \
67 (IRRLICHT_VERSION_MINOR == 8) && \
68 (IRRLICHT_VERSION_REVISION == 2)
69 #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
72 #define DEBUGFILE "debug.txt"
73 #define DEFAULT_SERVER_PORT 30000
75 typedef std::map<std::string, ValueSpec> OptionList;
77 /**********************************************************************
79 **********************************************************************/
81 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
82 static void set_allowed_options(OptionList *allowed_options);
84 static void print_help(const OptionList &allowed_options);
85 static void print_allowed_options(const OptionList &allowed_options);
86 static void print_version();
87 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
89 static void print_modified_quicktune_values();
91 static void list_game_ids();
92 static void list_worlds();
93 static void setup_log_params(const Settings &cmd_args);
94 static bool create_userdata_path();
95 static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
96 static void startup_message();
97 static bool read_config_file(const Settings &cmd_args);
98 static void init_log_streams(const Settings &cmd_args);
100 static bool game_configure(GameParams *game_params, const Settings &cmd_args);
101 static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
103 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
104 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
105 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
106 static bool auto_select_world(GameParams *game_params);
107 static std::string get_clean_world_path(const std::string &path);
109 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
110 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
111 static bool determine_subgame(GameParams *game_params);
113 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
114 static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
116 /**********************************************************************/
119 gettime.h implementation
126 /* Use imprecise system calls directly (from porting.h) */
127 return porting::getTime(PRECISION_MILLI);
130 u32 getTime(TimePrecision prec)
132 return porting::getTime(prec);
137 FileLogOutput file_log_output;
139 static OptionList allowed_options;
141 int main(int argc, char *argv[])
145 debug_set_exception_handler();
147 g_logger.registerThread("Main");
148 g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
151 bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
153 || cmd_args.getFlag("help")
154 || cmd_args.exists("nonopt1")) {
155 print_help(allowed_options);
156 return cmd_args_ok ? 0 : 1;
159 if (cmd_args.getFlag("version")) {
164 setup_log_params(cmd_args);
166 porting::signal_handler_init();
169 porting::initAndroid();
170 porting::initializePathsAndroid();
172 porting::initializePaths();
175 if (!create_userdata_path()) {
176 errorstream << "Cannot create user data directory" << std::endl;
180 // Initialize debug stacks
181 DSTACK(FUNCTION_NAME);
184 BEGIN_DEBUG_EXCEPTION_HANDLER
186 // List gameids if requested
187 if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
192 // List worlds if requested
193 if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
198 if (!init_common(cmd_args, argc, argv))
203 if (cmd_args.getFlag("run-unittests")) {
208 GameParams game_params;
210 game_params.is_dedicated_server = true;
212 game_params.is_dedicated_server = cmd_args.getFlag("server");
215 if (!game_configure(&game_params, cmd_args))
218 sanity_check(!game_params.world_path.empty());
220 infostream << "Using commanded world path ["
221 << game_params.world_path << "]" << std::endl;
223 //Run dedicated server if asked to or no other option
224 g_settings->set("server_dedicated",
225 game_params.is_dedicated_server ? "true" : "false");
227 if (game_params.is_dedicated_server)
228 return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
231 ClientLauncher launcher;
232 retval = launcher.run(game_params, cmd_args) ? 0 : 1;
237 // Update configuration file
238 if (g_settings_path != "")
239 g_settings->updateConfigFile(g_settings_path.c_str());
241 print_modified_quicktune_values();
243 // Stop httpfetch thread (if started)
246 END_DEBUG_EXCEPTION_HANDLER
252 /*****************************************************************************
254 *****************************************************************************/
257 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
259 set_allowed_options(&allowed_options);
261 return cmd_args->parseCommandLine(argc, argv, allowed_options);
264 static void set_allowed_options(OptionList *allowed_options)
266 allowed_options->clear();
268 allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
269 _("Show allowed options"))));
270 allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
271 _("Show version information"))));
272 allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
273 _("Load configuration from specified file"))));
274 allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
275 _("Set network port (UDP)"))));
276 allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
277 _("Run the unit tests and exit"))));
278 allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
279 _("Same as --world (deprecated)"))));
280 allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
281 _("Set world path (implies local game) ('list' lists all)"))));
282 allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
283 _("Set world by name (implies local game)"))));
284 allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
285 _("Print to console errors only"))));
286 allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
287 _("Print more information to console"))));
288 allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
289 _("Print even more information to console"))));
290 allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
291 _("Print enormous amounts of information to log and console"))));
292 allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
293 _("Set logfile path ('' = no logging)"))));
294 allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
295 _("Set gameid (\"--gameid list\" prints available ones)"))));
296 allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
297 _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
298 allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
299 _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
301 allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
302 _("Show available video modes"))));
303 allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
304 _("Run speed tests"))));
305 allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
306 _("Address to connect to. ('' = local game)"))));
307 allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
308 _("Enable random user input, for testing"))));
309 allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
310 _("Run dedicated server"))));
311 allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
312 _("Set player name"))));
313 allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
314 _("Set password"))));
315 allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
316 _("Disable main menu"))));
321 static void print_help(const OptionList &allowed_options)
323 std::cout << _("Allowed options:") << std::endl;
324 print_allowed_options(allowed_options);
327 static void print_allowed_options(const OptionList &allowed_options)
329 for (OptionList::const_iterator i = allowed_options.begin();
330 i != allowed_options.end(); ++i) {
331 std::ostringstream os1(std::ios::binary);
332 os1 << " --" << i->first;
333 if (i->second.type != VALUETYPE_FLAG)
334 os1 << _(" <value>");
336 std::cout << padStringRight(os1.str(), 24);
338 if (i->second.help != NULL)
339 std::cout << i->second.help;
341 std::cout << std::endl;
345 static void print_version()
347 std::cout << PROJECT_NAME_C " " << g_version_hash << std::endl;
349 std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
351 std::cout << "Build info: " << g_build_info << std::endl;
354 static void list_game_ids()
356 std::set<std::string> gameids = getAvailableGameIds();
357 for (std::set<std::string>::const_iterator i = gameids.begin();
358 i != gameids.end(); ++i)
359 std::cout << (*i) <<std::endl;
362 static void list_worlds()
364 std::cout << _("Available worlds:") << std::endl;
365 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
366 print_worldspecs(worldspecs, std::cout);
369 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
372 for (size_t i = 0; i < worldspecs.size(); i++) {
373 std::string name = worldspecs[i].name;
374 std::string path = worldspecs[i].path;
375 if (name.find(" ") != std::string::npos)
376 name = std::string("'") + name + "'";
377 path = std::string("'") + path + "'";
378 name = padStringRight(name, 14);
379 os << " " << name << " " << path << std::endl;
383 static void print_modified_quicktune_values()
385 bool header_printed = false;
386 std::vector<std::string> names = getQuicktuneNames();
388 for (u32 i = 0; i < names.size(); i++) {
389 QuicktuneValue val = getQuicktuneValue(names[i]);
392 if (!header_printed) {
393 dstream << "Modified quicktune values:" << std::endl;
394 header_printed = true;
396 dstream << names[i] << " = " << val.getString() << std::endl;
400 static void setup_log_params(const Settings &cmd_args)
402 // Quiet mode, print errors only
403 if (cmd_args.getFlag("quiet")) {
404 g_logger.removeOutput(&stderr_output);
405 g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
408 // If trace is enabled, enable logging of certain things
409 if (cmd_args.getFlag("trace")) {
410 dstream << _("Enabling trace level debug output") << std::endl;
411 g_logger.setTraceEnabled(true);
412 dout_con_ptr = &verbosestream; // This is somewhat old
413 socket_enable_debug_output = true; // Sockets doesn't use log.h
416 // In certain cases, output info level on stderr
417 if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
418 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
419 g_logger.addOutput(&stderr_output, LL_INFO);
421 // In certain cases, output verbose level on stderr
422 if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
423 g_logger.addOutput(&stderr_output, LL_VERBOSE);
426 static bool create_userdata_path()
431 if (!fs::PathExists(porting::path_user)) {
432 success = fs::CreateDir(porting::path_user);
436 porting::copyAssets();
438 // Create user data directory
439 success = fs::CreateDir(porting::path_user);
445 static bool init_common(const Settings &cmd_args, int argc, char *argv[])
448 set_default_settings(g_settings);
450 // Initialize sockets
452 atexit(sockets_cleanup);
454 if (!read_config_file(cmd_args))
457 init_log_streams(cmd_args);
459 // Initialize random seed
463 // Initialize HTTP fetcher
464 httpfetch_init(g_settings->getS32("curl_parallel_limit"));
466 init_gettext(porting::path_locale.c_str(),
467 g_settings->get("language"), argc, argv);
472 static void startup_message()
474 infostream << PROJECT_NAME << " " << _("with")
475 << " SER_FMT_VER_HIGHEST_READ="
476 << (int)SER_FMT_VER_HIGHEST_READ << ", "
477 << g_build_info << std::endl;
480 static bool read_config_file(const Settings &cmd_args)
482 // Path of configuration file in use
483 sanity_check(g_settings_path == ""); // Sanity check
485 if (cmd_args.exists("config")) {
486 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
488 errorstream << "Could not read configuration from \""
489 << cmd_args.get("config") << "\"" << std::endl;
492 g_settings_path = cmd_args.get("config");
494 std::vector<std::string> filenames;
495 filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
496 // Legacy configuration file location
497 filenames.push_back(porting::path_user +
498 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
501 // Try also from a lower level (to aid having the same configuration
502 // for many RUN_IN_PLACE installs)
503 filenames.push_back(porting::path_user +
504 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
507 for (size_t i = 0; i < filenames.size(); i++) {
508 bool r = g_settings->readConfigFile(filenames[i].c_str());
510 g_settings_path = filenames[i];
515 // If no path found, use the first one (menu creates the file)
516 if (g_settings_path == "")
517 g_settings_path = filenames[0];
523 static void init_log_streams(const Settings &cmd_args)
526 std::string log_filename = DEBUGFILE;
528 std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
530 if (cmd_args.exists("logfile"))
531 log_filename = cmd_args.get("logfile");
533 g_logger.removeOutput(&file_log_output);
534 std::string conf_loglev = g_settings->get("debug_log_level");
536 // Old integer format
537 if (std::isdigit(conf_loglev[0])) {
538 warningstream << "Deprecated use of debug_log_level with an "
539 "integer value; please update your configuration." << std::endl;
540 static const char *lev_name[] =
541 {"", "error", "action", "info", "verbose"};
542 int lev_i = atoi(conf_loglev.c_str());
543 if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
544 warningstream << "Supplied invalid debug_log_level!"
545 " Assuming action level." << std::endl;
548 conf_loglev = lev_name[lev_i];
551 if (log_filename.empty() || conf_loglev.empty()) // No logging
554 LogLevel log_level = Logger::stringToLevel(conf_loglev);
555 if (log_level == LL_MAX) {
556 warningstream << "Supplied unrecognized debug_log_level; "
557 "using maximum." << std::endl;
560 verbosestream << "log_filename = " << log_filename << std::endl;
562 file_log_output.open(log_filename.c_str());
563 g_logger.addOutputMaxLevel(&file_log_output, log_level);
566 static bool game_configure(GameParams *game_params, const Settings &cmd_args)
568 game_configure_port(game_params, cmd_args);
570 if (!game_configure_world(game_params, cmd_args)) {
571 errorstream << "No world path specified or found." << std::endl;
575 game_configure_subgame(game_params, cmd_args);
580 static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
582 if (cmd_args.exists("port"))
583 game_params->socket_port = cmd_args.getU16("port");
585 game_params->socket_port = g_settings->getU16("port");
587 if (game_params->socket_port == 0)
588 game_params->socket_port = DEFAULT_SERVER_PORT;
591 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
593 if (get_world_from_cmdline(game_params, cmd_args))
595 if (get_world_from_config(game_params, cmd_args))
598 return auto_select_world(game_params);
601 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
603 std::string commanded_world = "";
606 std::string commanded_worldname = "";
607 if (cmd_args.exists("worldname"))
608 commanded_worldname = cmd_args.get("worldname");
610 // If a world name was specified, convert it to a path
611 if (commanded_worldname != "") {
612 // Get information about available worlds
613 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
615 for (u32 i = 0; i < worldspecs.size(); i++) {
616 std::string name = worldspecs[i].name;
617 if (name == commanded_worldname) {
618 dstream << _("Using world specified by --worldname on the "
619 "command line") << std::endl;
620 commanded_world = worldspecs[i].path;
626 dstream << _("World") << " '" << commanded_worldname
627 << _("' not available. Available worlds:") << std::endl;
628 print_worldspecs(worldspecs, dstream);
632 game_params->world_path = get_clean_world_path(commanded_world);
633 return commanded_world != "";
636 if (cmd_args.exists("world"))
637 commanded_world = cmd_args.get("world");
638 else if (cmd_args.exists("map-dir"))
639 commanded_world = cmd_args.get("map-dir");
640 else if (cmd_args.exists("nonopt0")) // First nameless argument
641 commanded_world = cmd_args.get("nonopt0");
643 game_params->world_path = get_clean_world_path(commanded_world);
644 return commanded_world != "";
647 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
650 std::string commanded_world = "";
652 if (g_settings->exists("map-dir"))
653 commanded_world = g_settings->get("map-dir");
655 game_params->world_path = get_clean_world_path(commanded_world);
657 return commanded_world != "";
660 static bool auto_select_world(GameParams *game_params)
662 // No world was specified; try to select it automatically
663 // Get information about available worlds
665 verbosestream << _("Determining world path") << std::endl;
667 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
668 std::string world_path;
670 // If there is only a single world, use it
671 if (worldspecs.size() == 1) {
672 world_path = worldspecs[0].path;
673 dstream <<_("Automatically selecting world at") << " ["
674 << world_path << "]" << std::endl;
675 // If there are multiple worlds, list them
676 } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
677 std::cerr << _("Multiple worlds are available.") << std::endl;
678 std::cerr << _("Please select one using --worldname <name>"
679 " or --world <path>") << std::endl;
680 print_worldspecs(worldspecs, std::cerr);
682 // If there are no worlds, automatically create a new one
684 // This is the ultimate default world path
685 world_path = porting::path_user + DIR_DELIM + "worlds" +
687 infostream << "Creating default world at ["
688 << world_path << "]" << std::endl;
691 assert(world_path != ""); // Post-condition
692 game_params->world_path = world_path;
696 static std::string get_clean_world_path(const std::string &path)
698 const std::string worldmt = "world.mt";
699 std::string clean_path;
701 if (path.size() > worldmt.size()
702 && path.substr(path.size() - worldmt.size()) == worldmt) {
703 dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
704 clean_path = path.substr(0, path.size() - worldmt.size());
712 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
716 success = get_game_from_cmdline(game_params, cmd_args);
718 success = determine_subgame(game_params);
723 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
725 SubgameSpec commanded_gamespec;
727 if (cmd_args.exists("gameid")) {
728 std::string gameid = cmd_args.get("gameid");
729 commanded_gamespec = findSubgame(gameid);
730 if (!commanded_gamespec.isValid()) {
731 errorstream << "Game \"" << gameid << "\" not found" << std::endl;
734 dstream << _("Using game specified by --gameid on the command line")
736 game_params->game_spec = commanded_gamespec;
743 static bool determine_subgame(GameParams *game_params)
745 SubgameSpec gamespec;
747 assert(game_params->world_path != ""); // Pre-condition
749 verbosestream << _("Determining gameid/gamespec") << std::endl;
750 // If world doesn't exist
751 if (game_params->world_path != ""
752 && !getWorldExists(game_params->world_path)) {
753 // Try to take gamespec from command line
754 if (game_params->game_spec.isValid()) {
755 gamespec = game_params->game_spec;
756 infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
757 } else { // Otherwise we will be using "minetest"
758 gamespec = findSubgame(g_settings->get("default_game"));
759 infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
760 if (!gamespec.isValid()) {
761 errorstream << "Subgame specified in default_game ["
762 << g_settings->get("default_game")
763 << "] is invalid." << std::endl;
767 } else { // World exists
768 std::string world_gameid = getWorldGameId(game_params->world_path, false);
769 // If commanded to use a gameid, do so
770 if (game_params->game_spec.isValid()) {
771 gamespec = game_params->game_spec;
772 if (game_params->game_spec.id != world_gameid) {
773 warningstream << "Using commanded gameid ["
774 << gamespec.id << "]" << " instead of world gameid ["
775 << world_gameid << "]" << std::endl;
778 // If world contains an embedded game, use it;
779 // Otherwise find world from local system.
780 gamespec = findWorldSubgame(game_params->world_path);
781 infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
785 if (!gamespec.isValid()) {
786 errorstream << "Subgame [" << gamespec.id << "] could not be found."
791 game_params->game_spec = gamespec;
796 /*****************************************************************************
798 *****************************************************************************/
799 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
801 DSTACK("Dedicated server branch");
803 verbosestream << _("Using world path") << " ["
804 << game_params.world_path << "]" << std::endl;
805 verbosestream << _("Using gameid") << " ["
806 << game_params.game_spec.id << "]" << std::endl;
809 std::string bind_str = g_settings->get("bind_address");
810 Address bind_addr(0, 0, 0, 0, game_params.socket_port);
812 if (g_settings->getBool("ipv6_server")) {
813 bind_addr.setAddress((IPv6AddressBytes*) NULL);
816 bind_addr.Resolve(bind_str.c_str());
817 } catch (ResolveError &e) {
818 infostream << "Resolving bind address \"" << bind_str
819 << "\" failed: " << e.what()
820 << " -- Listening on all addresses." << std::endl;
822 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
823 errorstream << "Unable to listen on "
824 << bind_addr.serializeString()
825 << L" because IPv6 is disabled" << std::endl;
829 // Database migration
830 if (cmd_args.exists("migrate"))
831 return migrate_database(game_params, cmd_args);
833 if (cmd_args.exists("terminal")) {
836 std::string admin_nick = g_settings->get("name");
838 name_ok = name_ok && !admin_nick.empty();
839 name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
842 if (admin_nick.empty()) {
843 errorstream << "No name given for admin. "
844 << "Please check your minetest.conf that it "
845 << "contains a 'name = ' to your main admin account."
848 errorstream << "Name for admin '"
849 << admin_nick << "' is not valid. "
850 << "Please check that it only contains allowed characters. "
851 << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
857 bool &kill = *porting::signal_handler_killstatus();
861 Server server(game_params.world_path,
862 game_params.game_spec, false, bind_addr.isIPv6(), &iface);
864 g_term_console.setup(&iface, &kill, admin_nick);
866 g_term_console.start();
868 server.start(bind_addr);
870 dedicated_server_loop(server, kill);
871 } catch (const ModError &e) {
872 g_term_console.stopAndWaitforThread();
873 errorstream << "ModError: " << e.what() << std::endl;
875 } catch (const ServerError &e) {
876 g_term_console.stopAndWaitforThread();
877 errorstream << "ServerError: " << e.what() << std::endl;
881 // Tell the console to stop, and wait for it to finish,
882 // only then leave context and free iface
883 g_term_console.stop();
884 g_term_console.wait();
886 g_term_console.clearKillStatus();
889 errorstream << "Cmd arg --terminal passed, but "
890 << "compiled without ncurses. Ignoring." << std::endl;
895 Server server(game_params.world_path, game_params.game_spec, false,
897 server.start(bind_addr);
900 bool &kill = *porting::signal_handler_killstatus();
901 dedicated_server_loop(server, kill);
903 } catch (const ModError &e) {
904 errorstream << "ModError: " << e.what() << std::endl;
906 } catch (const ServerError &e) {
907 errorstream << "ServerError: " << e.what() << std::endl;
915 static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
917 std::string migrate_to = cmd_args.get("migrate");
919 std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
920 if (!world_mt.readConfigFile(world_mt_path.c_str())) {
921 errorstream << "Cannot read world.mt!" << std::endl;
924 if (!world_mt.exists("backend")) {
925 errorstream << "Please specify your current backend in world.mt:"
927 << " backend = {sqlite3|leveldb|redis|dummy}"
931 std::string backend = world_mt.get("backend");
932 if (backend == migrate_to) {
933 errorstream << "Cannot migrate: new backend is same"
934 << " as the old one" << std::endl;
937 Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
938 *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
941 time_t last_update_time = 0;
942 bool &kill = *porting::signal_handler_killstatus();
944 std::vector<v3s16> blocks;
945 old_db->listAllLoadableBlocks(blocks);
947 for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
948 if (kill) return false;
950 const std::string &data = old_db->loadBlock(*it);
952 new_db->saveBlock(*it, data);
954 errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
956 if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
957 std::cerr << " Migrated " << count << " blocks, "
958 << (100.0 * count / blocks.size()) << "% completed.\r";
961 last_update_time = time(NULL);
964 std::cerr << std::endl;
969 actionstream << "Successfully migrated " << count << " blocks" << std::endl;
970 world_mt.set("backend", migrate_to);
971 if (!world_mt.updateConfigFile(world_mt_path.c_str()))
972 errorstream << "Failed to update world.mt!" << std::endl;
974 actionstream << "world.mt updated" << std::endl;