3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #pragma message ("Disabling unit tests")
24 #warning "Disabling unit tests"
27 #define ENABLE_TESTS 0
30 #define ENABLE_TESTS 1
34 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
35 #pragma comment(lib, "Irrlicht.lib")
36 // This would get rid of the console window
37 //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
39 #pragma comment(lib, "zlibwapi.lib")
40 #pragma comment(lib, "Shell32.lib")
43 #include "irrlicht.h" // createDevice
46 #include "mainmenumanager.h"
50 #include "irrlichttypes_extrabloated.h"
54 #include "constants.h"
57 #include "guiMessageMenu.h"
60 #include "guiMainMenu.h"
65 #include "defaultsettings.h"
71 #include "util/string.h"
73 #include "quicktune.h"
77 These are loaded from the config file.
79 Settings main_settings;
80 Settings *g_settings = &main_settings;
83 Profiler main_profiler;
84 Profiler *g_profiler = &main_profiler;
91 std::ostream *dout_con_ptr = &dummyout;
92 std::ostream *derr_con_ptr = &verbosestream;
95 std::ostream *dout_server_ptr = &infostream;
96 std::ostream *derr_server_ptr = &errorstream;
99 std::ostream *dout_client_ptr = &infostream;
100 std::ostream *derr_client_ptr = &errorstream;
107 /* mainmenumanager.h */
109 gui::IGUIEnvironment* guienv = NULL;
110 gui::IGUIStaticText *guiroot = NULL;
111 MainMenuManager g_menumgr;
115 return (g_menumgr.menuCount() == 0);
118 // Passed to menus to allow disconnecting and exiting
119 MainGameCallback *g_gamecallback = NULL;
123 gettime.h implementation
130 /* Use imprecise system calls directly (from porting.h) */
131 return porting::getTimeMs();
136 // A small helper class
140 virtual u32 getTime() = 0;
143 // A precise irrlicht one
144 class IrrlichtTimeGetter: public TimeGetter
147 IrrlichtTimeGetter(IrrlichtDevice *device):
154 return m_device->getTimer()->getRealTime();
157 IrrlichtDevice *m_device;
159 // Not so precise one which works without irrlicht
160 class SimpleTimeGetter: public TimeGetter
165 return porting::getTimeMs();
169 // A pointer to a global instance of the time getter
171 TimeGetter *g_timegetter = NULL;
175 if(g_timegetter == NULL)
177 return g_timegetter->getTime();
182 class StderrLogOutput: public ILogOutput
185 /* line: Full line with timestamp, level and thread */
186 void printLog(const std::string &line)
188 std::cerr<<line<<std::endl;
190 } main_stderr_log_out;
192 class DstreamNoStderrLogOutput: public ILogOutput
195 /* line: Full line with timestamp, level and thread */
196 void printLog(const std::string &line)
198 dstream_no_stderr<<line<<std::endl;
200 } main_dstream_no_stderr_log_out;
205 Event handler for Irrlicht
207 NOTE: Everything possible should be moved out from here,
208 probably to InputHandler and the_game
211 class MyEventReceiver : public IEventReceiver
214 // This is the one method that we have to implement
215 virtual bool OnEvent(const SEvent& event)
218 React to nothing here if a menu is active
220 if(noMenuActive() == false)
225 // Remember whether each key is down or up
226 if(event.EventType == irr::EET_KEY_INPUT_EVENT)
228 if(event.KeyInput.PressedDown) {
229 keyIsDown.set(event.KeyInput);
230 keyWasDown.set(event.KeyInput);
232 keyIsDown.unset(event.KeyInput);
236 if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
238 if(noMenuActive() == false)
241 middle_active = false;
242 right_active = false;
246 left_active = event.MouseInput.isLeftPressed();
247 middle_active = event.MouseInput.isMiddlePressed();
248 right_active = event.MouseInput.isRightPressed();
250 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
254 if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
258 if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
262 if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
264 rightreleased = true;
266 if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
268 mouse_wheel += event.MouseInput.Wheel;
276 bool IsKeyDown(const KeyPress &keyCode) const
278 return keyIsDown[keyCode];
281 // Checks whether a key was down and resets the state
282 bool WasKeyDown(const KeyPress &keyCode)
284 bool b = keyWasDown[keyCode];
286 keyWasDown.unset(keyCode);
303 rightclicked = false;
304 leftreleased = false;
305 rightreleased = false;
308 middle_active = false;
309 right_active = false;
331 IrrlichtDevice *m_device;
333 // The current state of keys
335 // Whether a key has been pressed or not
340 Separated input handler
343 class RealInputHandler : public InputHandler
346 RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
351 virtual bool isKeyDown(const KeyPress &keyCode)
353 return m_receiver->IsKeyDown(keyCode);
355 virtual bool wasKeyDown(const KeyPress &keyCode)
357 return m_receiver->WasKeyDown(keyCode);
359 virtual v2s32 getMousePos()
361 return m_device->getCursorControl()->getPosition();
363 virtual void setMousePos(s32 x, s32 y)
365 m_device->getCursorControl()->setPosition(x, y);
368 virtual bool getLeftState()
370 return m_receiver->left_active;
372 virtual bool getRightState()
374 return m_receiver->right_active;
377 virtual bool getLeftClicked()
379 return m_receiver->leftclicked;
381 virtual bool getRightClicked()
383 return m_receiver->rightclicked;
385 virtual void resetLeftClicked()
387 m_receiver->leftclicked = false;
389 virtual void resetRightClicked()
391 m_receiver->rightclicked = false;
394 virtual bool getLeftReleased()
396 return m_receiver->leftreleased;
398 virtual bool getRightReleased()
400 return m_receiver->rightreleased;
402 virtual void resetLeftReleased()
404 m_receiver->leftreleased = false;
406 virtual void resetRightReleased()
408 m_receiver->rightreleased = false;
411 virtual s32 getMouseWheel()
413 return m_receiver->getMouseWheel();
418 m_receiver->clearInput();
421 IrrlichtDevice *m_device;
422 MyEventReceiver *m_receiver;
425 class RandomInputHandler : public InputHandler
433 rightclicked = false;
434 leftreleased = false;
435 rightreleased = false;
438 virtual bool isKeyDown(const KeyPress &keyCode)
440 return keydown[keyCode];
442 virtual bool wasKeyDown(const KeyPress &keyCode)
446 virtual v2s32 getMousePos()
450 virtual void setMousePos(s32 x, s32 y)
452 mousepos = v2s32(x,y);
455 virtual bool getLeftState()
459 virtual bool getRightState()
464 virtual bool getLeftClicked()
468 virtual bool getRightClicked()
472 virtual void resetLeftClicked()
476 virtual void resetRightClicked()
478 rightclicked = false;
481 virtual bool getLeftReleased()
485 virtual bool getRightReleased()
487 return rightreleased;
489 virtual void resetLeftReleased()
491 leftreleased = false;
493 virtual void resetRightReleased()
495 rightreleased = false;
498 virtual s32 getMouseWheel()
503 virtual void step(float dtime)
506 static float counter1 = 0;
510 counter1 = 0.1*Rand(1, 40);
511 keydown.toggle(getKeySetting("keymap_jump"));
515 static float counter1 = 0;
519 counter1 = 0.1*Rand(1, 40);
520 keydown.toggle(getKeySetting("keymap_special1"));
524 static float counter1 = 0;
528 counter1 = 0.1*Rand(1, 40);
529 keydown.toggle(getKeySetting("keymap_forward"));
533 static float counter1 = 0;
537 counter1 = 0.1*Rand(1, 40);
538 keydown.toggle(getKeySetting("keymap_left"));
542 static float counter1 = 0;
546 counter1 = 0.1*Rand(1, 20);
547 mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
551 static float counter1 = 0;
555 counter1 = 0.1*Rand(1, 30);
556 leftdown = !leftdown;
564 static float counter1 = 0;
568 counter1 = 0.1*Rand(1, 15);
569 rightdown = !rightdown;
573 rightreleased = true;
576 mousepos += mousespeed;
579 s32 Rand(s32 min, s32 max)
581 return (myrand()%(max-min+1))+min;
595 void drawMenuBackground(video::IVideoDriver* driver)
597 core::dimension2d<u32> screensize = driver->getScreenSize();
599 video::ITexture *bgtexture =
600 driver->getTexture(getTexturePath("menubg.png").c_str());
603 s32 scaledsize = 128;
605 // The important difference between destsize and screensize is
606 // that destsize is rounded to whole scaled pixels.
607 // These formulas use component-wise multiplication and division of v2u32.
608 v2u32 texturesize = bgtexture->getSize();
609 v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
610 v2u32 destsize = scaledsize * sourcesize / texturesize;
612 // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
613 driver->draw2DImage(bgtexture,
614 core::rect<s32>(0, 0, destsize.X, destsize.Y),
615 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
619 video::ITexture *logotexture =
620 driver->getTexture(getTexturePath("menulogo.png").c_str());
623 v2s32 logosize(logotexture->getOriginalSize().Width,
624 logotexture->getOriginalSize().Height);
627 video::SColor bgcolor(255,50,50,50);
628 core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
629 screensize.Width, screensize.Height);
630 driver->draw2DRectangle(bgcolor, bgrect, NULL);
632 core::rect<s32> rect(0,0,logosize.X,logosize.Y);
633 rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
634 rect -= v2s32(logosize.X/2, 0);
635 driver->draw2DImage(logotexture, rect,
636 core::rect<s32>(core::position2d<s32>(0,0),
637 core::dimension2di(logotexture->getSize())),
644 // These are defined global so that they're not optimized too much.
645 // Can't change them to volatile.
650 std::string tempstring;
651 std::string tempstring2;
656 infostream<<"The following test should take around 20ms."<<std::endl;
657 TimeTaker timer("Testing std::string speed");
658 const u32 jj = 10000;
659 for(u32 j=0; j<jj; j++)
664 for(u32 i=0; i<ii; i++){
665 tempstring2 += "asd";
667 for(u32 i=0; i<ii+1; i++){
669 if(tempstring == tempstring2)
675 infostream<<"All of the following tests should take around 100ms each."
679 TimeTaker timer("Testing floating-point conversion speed");
681 for(u32 i=0; i<4000000; i++){
688 TimeTaker timer("Testing floating-point vector speed");
690 tempv3f1 = v3f(1,2,3);
691 tempv3f2 = v3f(4,5,6);
692 for(u32 i=0; i<10000000; i++){
693 tempf += tempv3f1.dotProduct(tempv3f2);
694 tempv3f2 += v3f(7,8,9);
699 TimeTaker timer("Testing core::map speed");
701 core::map<v2s16, f32> map1;
704 for(s16 y=0; y<ii; y++){
705 for(s16 x=0; x<ii; x++){
706 map1.insert(v2s16(x,y), tempf);
710 for(s16 y=ii-1; y>=0; y--){
711 for(s16 x=0; x<ii; x++){
712 tempf = map1[v2s16(x,y)];
718 infostream<<"Around 5000/ms should do well here."<<std::endl;
719 TimeTaker timer("Testing mutex speed");
733 while(timer.getTime() < 10);
735 u32 dtime = timer.stop();
736 u32 per_ms = n / dtime;
737 infostream<<"Done. "<<dtime<<"ms, "
738 <<per_ms<<"/ms"<<std::endl;
742 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
745 for(u32 i=0; i<worldspecs.size(); i++){
746 std::string name = worldspecs[i].name;
747 std::string path = worldspecs[i].path;
748 if(name.find(" ") != std::string::npos)
749 name = std::string("'") + name + "'";
750 path = std::string("'") + path + "'";
751 name = padStringRight(name, 14);
752 os<<" "<<name<<" "<<path<<std::endl;
756 int main(int argc, char *argv[])
764 log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
765 log_add_output_all_levs(&main_dstream_no_stderr_log_out);
767 log_register_thread("main");
769 // Set locale. This is for forcing '.' as the decimal point.
770 std::locale::global(std::locale("C"));
771 // This enables printing all characters in bitmap font
772 setlocale(LC_CTYPE, "en_US");
778 // List all allowed options
779 core::map<std::string, ValueSpec> allowed_options;
780 allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
781 _("Show allowed options")));
782 allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
783 _("Load configuration from specified file")));
784 allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
785 _("Set network port (UDP)")));
786 allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
787 _("Disable unit tests")));
788 allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
789 _("Enable unit tests")));
790 allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
791 _("Same as --world (deprecated)")));
792 allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
793 _("Set world path (implies local game) ('list' lists all)")));
794 allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
795 _("Set world by name (implies local game)")));
796 allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
797 _("Print more information to console")));
798 allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
799 _("Print even more information to console")));
800 allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
801 _("Print enormous amounts of information to log and console")));
802 allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
803 _("Set logfile path ('' = no logging)")));
804 allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
805 _("Set gameid (\"--gameid list\" prints available ones)")));
807 allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
808 _("Run speed tests")));
809 allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
810 _("Address to connect to. ('' = local game)")));
811 allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
812 _("Enable random user input, for testing")));
813 allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
814 _("Run dedicated server")));
815 allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
816 _("Set player name")));
817 allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
819 allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
820 _("Disable main menu")));
825 bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
827 if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
829 dstream<<_("Allowed options:")<<std::endl;
830 for(core::map<std::string, ValueSpec>::Iterator
831 i = allowed_options.getIterator();
832 i.atEnd() == false; i++)
834 std::ostringstream os1(std::ios::binary);
835 os1<<" --"<<i.getNode()->getKey();
836 if(i.getNode()->getValue().type == VALUETYPE_FLAG)
840 dstream<<padStringRight(os1.str(), 24);
842 if(i.getNode()->getValue().help != NULL)
843 dstream<<i.getNode()->getValue().help;
847 return cmd_args.getFlag("help") ? 0 : 1;
851 Low-level initialization
854 // If trace is enabled, enable logging of certain things
855 if(cmd_args.getFlag("trace")){
856 dstream<<_("Enabling trace level debug output")<<std::endl;
857 log_trace_level_enabled = true;
858 dout_con_ptr = &verbosestream; // this is somewhat old crap
859 socket_enable_debug_output = true; // socket doesn't use log.h
861 // In certain cases, output info level on stderr
862 if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
863 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
864 log_add_output(&main_stderr_log_out, LMT_INFO);
865 // In certain cases, output verbose level on stderr
866 if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
867 log_add_output(&main_stderr_log_out, LMT_VERBOSE);
869 porting::signal_handler_init();
870 bool &kill = *porting::signal_handler_killstatus();
872 porting::initializePaths();
874 // Create user data directory
875 fs::CreateDir(porting::path_user);
877 init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
879 // Initialize debug streams
880 #define DEBUGFILE "debug.txt"
882 std::string logfile = DEBUGFILE;
884 std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
886 if(cmd_args.exists("logfile"))
887 logfile = cmd_args.get("logfile");
889 debugstreams_init(false, logfile.c_str());
891 debugstreams_init(false, NULL);
893 infostream<<"logfile = "<<logfile<<std::endl;
894 infostream<<"path_share = "<<porting::path_share<<std::endl;
895 infostream<<"path_user = "<<porting::path_user<<std::endl;
897 // Initialize debug stacks
899 DSTACK(__FUNCTION_NAME);
902 BEGIN_DEBUG_EXCEPTION_HANDLER
904 // List gameids if requested
905 if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
907 std::set<std::string> gameids = getAvailableGameIds();
908 for(std::set<std::string>::const_iterator i = gameids.begin();
909 i != gameids.end(); i++)
910 dstream<<(*i)<<std::endl;
914 // List worlds if requested
915 if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
916 dstream<<_("Available worlds:")<<std::endl;
917 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
918 print_worldspecs(worldspecs, dstream);
922 // Print startup message
923 infostream<<PROJECT_NAME<<
924 " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
932 // Initialize default settings
933 set_default_settings(g_settings);
935 // Initialize sockets
937 atexit(sockets_cleanup);
943 // Path of configuration file in use
944 std::string configpath = "";
946 if(cmd_args.exists("config"))
948 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
951 errorstream<<"Could not read configuration from \""
952 <<cmd_args.get("config")<<"\""<<std::endl;
955 configpath = cmd_args.get("config");
959 core::array<std::string> filenames;
960 filenames.push_back(porting::path_user +
961 DIR_DELIM + "minetest.conf");
962 // Legacy configuration file location
963 filenames.push_back(porting::path_user +
964 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
966 // Try also from a lower level (to aid having the same configuration
967 // for many RUN_IN_PLACE installs)
968 filenames.push_back(porting::path_user +
969 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
972 for(u32 i=0; i<filenames.size(); i++)
974 bool r = g_settings->readConfigFile(filenames[i].c_str());
977 configpath = filenames[i];
982 // If no path found, use the first one (menu creates the file)
984 configpath = filenames[0];
987 // Initialize random seed
995 if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
996 || cmd_args.getFlag("enable-unittests") == true)
1007 if(cmd_args.exists("port"))
1008 port = cmd_args.getU16("port");
1009 else if(g_settings->exists("port"))
1010 port = g_settings->getU16("port");
1015 std::string commanded_world = "";
1016 if(cmd_args.exists("world"))
1017 commanded_world = cmd_args.get("world");
1018 else if(cmd_args.exists("map-dir"))
1019 commanded_world = cmd_args.get("map-dir");
1020 else if(cmd_args.exists("nonopt0")) // First nameless argument
1021 commanded_world = cmd_args.get("nonopt0");
1022 else if(g_settings->exists("map-dir"))
1023 commanded_world = g_settings->get("map-dir");
1026 std::string commanded_worldname = "";
1027 if(cmd_args.exists("worldname"))
1028 commanded_worldname = cmd_args.get("worldname");
1030 // Strip world.mt from commanded_world
1032 std::string worldmt = "world.mt";
1033 if(commanded_world.size() > worldmt.size() &&
1034 commanded_world.substr(commanded_world.size()-worldmt.size())
1036 dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
1037 commanded_world = commanded_world.substr(
1038 0, commanded_world.size()-worldmt.size());
1042 // If a world name was specified, convert it to a path
1043 if(commanded_worldname != ""){
1044 // Get information about available worlds
1045 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1047 for(u32 i=0; i<worldspecs.size(); i++){
1048 std::string name = worldspecs[i].name;
1049 if(name == commanded_worldname){
1050 if(commanded_world != ""){
1051 dstream<<_("--worldname takes precedence over previously "
1052 "selected world.")<<std::endl;
1054 commanded_world = worldspecs[i].path;
1060 dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
1061 "available. Available worlds:")<<std::endl;
1062 print_worldspecs(worldspecs, dstream);
1068 SubgameSpec commanded_gamespec;
1069 if(cmd_args.exists("gameid")){
1070 std::string gameid = cmd_args.get("gameid");
1071 commanded_gamespec = findSubgame(gameid);
1072 if(!commanded_gamespec.isValid()){
1073 errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
1079 Run dedicated server if asked to or no other option
1082 bool run_dedicated_server = true;
1084 bool run_dedicated_server = cmd_args.getFlag("server");
1086 if(run_dedicated_server)
1088 DSTACK("Dedicated server branch");
1089 // Create time getter if built with Irrlicht
1091 g_timegetter = new SimpleTimeGetter();
1095 std::string world_path;
1096 verbosestream<<_("Determining world path")<<std::endl;
1097 bool is_legacy_world = false;
1098 // If a world was commanded, use it
1099 if(commanded_world != ""){
1100 world_path = commanded_world;
1101 infostream<<"Using commanded world path ["<<world_path<<"]"
1104 // No world was specified; try to select it automatically
1107 // Get information about available worlds
1108 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1109 // If a world name was specified, select it
1110 if(commanded_worldname != ""){
1112 for(u32 i=0; i<worldspecs.size(); i++){
1113 std::string name = worldspecs[i].name;
1114 if(name == commanded_worldname){
1115 world_path = worldspecs[i].path;
1119 if(world_path == ""){
1120 dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
1121 "available. Available worlds:")<<std::endl;
1122 print_worldspecs(worldspecs, dstream);
1126 // If there is only a single world, use it
1127 if(worldspecs.size() == 1){
1128 world_path = worldspecs[0].path;
1129 dstream<<_("Automatically selecting world at")<<" ["
1130 <<world_path<<"]"<<std::endl;
1131 // If there are multiple worlds, list them
1132 } else if(worldspecs.size() > 1){
1133 dstream<<_("Multiple worlds are available.")<<std::endl;
1134 dstream<<_("Please select one using --worldname <name>"
1135 " or --world <path>")<<std::endl;
1136 print_worldspecs(worldspecs, dstream);
1138 // If there are no worlds, automatically create a new one
1140 // This is the ultimate default world path
1141 world_path = porting::path_user + DIR_DELIM + "worlds" +
1142 DIR_DELIM + "world";
1143 infostream<<"Creating default world at ["
1144 <<world_path<<"]"<<std::endl;
1148 if(world_path == ""){
1149 errorstream<<"No world path specified or found."<<std::endl;
1152 verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
1154 // We need a gamespec.
1155 SubgameSpec gamespec;
1156 verbosestream<<_("Determining gameid/gamespec")<<std::endl;
1157 // If world doesn't exist
1158 if(!getWorldExists(world_path))
1160 // Try to take gamespec from command line
1161 if(commanded_gamespec.isValid()){
1162 gamespec = commanded_gamespec;
1163 infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
1165 // Otherwise we will be using "minetest"
1167 gamespec = findSubgame(g_settings->get("default_game"));
1168 infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
1174 std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
1175 // If commanded to use a gameid, do so
1176 if(commanded_gamespec.isValid()){
1177 gamespec = commanded_gamespec;
1178 if(commanded_gamespec.id != world_gameid){
1179 errorstream<<"WARNING: Using commanded gameid ["
1180 <<gamespec.id<<"]"<<" instead of world gameid ["
1181 <<world_gameid<<"]"<<std::endl;
1184 // If world contains an embedded game, use it;
1185 // Otherwise find world from local system.
1186 gamespec = findWorldSubgame(world_path);
1187 infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
1190 if(!gamespec.isValid()){
1191 errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
1195 verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
1198 Server server(world_path, configpath, gamespec, false);
1202 dedicated_server_loop(server, kill);
1207 #ifndef SERVER // Exclude from dedicated server build
1213 std::string address = g_settings->get("address");
1214 if(commanded_world != "")
1216 else if(cmd_args.exists("address"))
1217 address = cmd_args.get("address");
1219 std::string playername = g_settings->get("name");
1220 if(cmd_args.exists("name"))
1221 playername = cmd_args.get("name");
1223 bool skip_main_menu = cmd_args.getFlag("go");
1226 Device initialization
1229 // Resolution selection
1231 bool fullscreen = g_settings->getBool("fullscreen");
1232 u16 screenW = g_settings->getU16("screenW");
1233 u16 screenH = g_settings->getU16("screenH");
1237 bool vsync = g_settings->getBool("vsync");
1238 u16 bits = g_settings->getU16("fullscreen_bpp");
1239 u16 fsaa = g_settings->getU16("fsaa");
1243 video::E_DRIVER_TYPE driverType;
1245 std::string driverstring = g_settings->get("video_driver");
1247 if(driverstring == "null")
1248 driverType = video::EDT_NULL;
1249 else if(driverstring == "software")
1250 driverType = video::EDT_SOFTWARE;
1251 else if(driverstring == "burningsvideo")
1252 driverType = video::EDT_BURNINGSVIDEO;
1253 else if(driverstring == "direct3d8")
1254 driverType = video::EDT_DIRECT3D8;
1255 else if(driverstring == "direct3d9")
1256 driverType = video::EDT_DIRECT3D9;
1257 else if(driverstring == "opengl")
1258 driverType = video::EDT_OPENGL;
1261 errorstream<<"WARNING: Invalid video_driver specified; defaulting "
1262 "to opengl"<<std::endl;
1263 driverType = video::EDT_OPENGL;
1267 Create device and exit if creation failed
1270 MyEventReceiver receiver;
1272 IrrlichtDevice *device;
1274 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
1275 params.DriverType = driverType;
1276 params.WindowSize = core::dimension2d<u32>(screenW, screenH);
1278 params.AntiAlias = fsaa;
1279 params.Fullscreen = fullscreen;
1280 params.Stencilbuffer = false;
1281 params.Vsync = vsync;
1282 params.EventReceiver = &receiver;
1284 device = createDeviceEx(params);
1287 return 1; // could not create selected driver.
1290 Continue initialization
1293 video::IVideoDriver* driver = device->getVideoDriver();
1295 // Disable mipmaps (because some of them look ugly)
1296 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
1299 This changes the minimum allowed number of vertices in a VBO.
1302 //driver->setMinHardwareBufferVertexCount(50);
1304 // Create time getter
1305 g_timegetter = new IrrlichtTimeGetter(device);
1307 // Create game callback for menus
1308 g_gamecallback = new MainGameCallback(device);
1311 Speed tests (done after irrlicht is loaded to get timer)
1313 if(cmd_args.getFlag("speedtests"))
1315 dstream<<"Running speed tests"<<std::endl;
1320 device->setResizable(true);
1322 bool random_input = g_settings->getBool("random_input")
1323 || cmd_args.getFlag("random-input");
1324 InputHandler *input = NULL;
1326 input = new RandomInputHandler();
1328 input = new RealInputHandler(device, &receiver);
1330 scene::ISceneManager* smgr = device->getSceneManager();
1332 guienv = device->getGUIEnvironment();
1333 gui::IGUISkin* skin = guienv->getSkin();
1334 gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
1336 skin->setFont(font);
1338 errorstream<<"WARNING: Font file was not found."
1339 " Using default font."<<std::endl;
1340 // If font was not found, this will get us one
1341 font = skin->getFont();
1344 u32 text_height = font->getDimension(L"Hello, world!").Height;
1345 infostream<<"text_height="<<text_height<<std::endl;
1347 //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
1348 skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
1349 //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
1350 //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
1351 skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
1352 skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
1353 skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
1354 skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
1360 ChatBackend chat_backend;
1363 If an error occurs, this is set to something and the
1364 menu-game loop is restarted. It is then displayed before
1367 std::wstring error_message = L"";
1369 // The password entered during the menu screen,
1370 std::string password;
1372 bool first_loop = true;
1377 while(device->run() && kill == false)
1379 // Set the window caption
1380 device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
1382 // This is used for catching disconnects
1387 Clear everything from the GUIEnvironment
1392 We need some kind of a root node to be able to add
1393 custom gui elements directly on the screen.
1394 Otherwise they won't be automatically drawn.
1396 guiroot = guienv->addStaticText(L"",
1397 core::rect<s32>(0, 0, 10000, 10000));
1399 SubgameSpec gamespec;
1400 WorldSpec worldspec;
1401 bool simple_singleplayer_mode = false;
1403 // These are set up based on the menu and other things
1404 std::string current_playername = "inv£lid";
1405 std::string current_password = "";
1406 std::string current_address = "does-not-exist";
1407 int current_port = 0;
1410 Out-of-game menu loop.
1412 Loop quits when menu returns proper parameters.
1414 while(kill == false)
1416 // If skip_main_menu, only go through here once
1417 if(skip_main_menu && !first_loop){
1423 // Cursor can be non-visible when coming from the game
1424 device->getCursorControl()->setVisible(true);
1425 // Some stuff are left to scene manager when coming from the game
1429 // Initialize menu data
1430 MainMenuData menudata;
1431 if(g_settings->exists("selected_mainmenu_tab"))
1432 menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
1433 menudata.address = narrow_to_wide(address);
1434 menudata.name = narrow_to_wide(playername);
1435 menudata.port = narrow_to_wide(itos(port));
1436 if(cmd_args.exists("password"))
1437 menudata.password = narrow_to_wide(cmd_args.get("password"));
1438 menudata.fancy_trees = g_settings->getBool("new_style_leaves");
1439 menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
1440 menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
1441 menudata.opaque_water = g_settings->getBool("opaque_water");
1442 menudata.creative_mode = g_settings->getBool("creative_mode");
1443 menudata.enable_damage = g_settings->getBool("enable_damage");
1444 // Default to selecting nothing
1445 menudata.selected_world = -1;
1446 // Get world listing for the menu
1447 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1448 // If there is only one world, select it
1449 if(worldspecs.size() == 1){
1450 menudata.selected_world = 0;
1452 // Otherwise try to select according to selected_world_path
1453 else if(g_settings->exists("selected_world_path")){
1454 std::string trypath = g_settings->get("selected_world_path");
1455 for(u32 i=0; i<worldspecs.size(); i++){
1456 if(worldspecs[i].path == trypath){
1457 menudata.selected_world = i;
1462 // If a world was commanded, append and select it
1463 if(commanded_world != ""){
1464 std::string gameid = getWorldGameId(commanded_world, true);
1465 std::string name = _("[--world parameter]");
1467 gameid = g_settings->get("default_game");
1470 WorldSpec spec(commanded_world, name, gameid);
1471 worldspecs.push_back(spec);
1472 menudata.selected_world = worldspecs.size()-1;
1474 // Copy worldspecs to menu
1475 menudata.worlds = worldspecs;
1477 if(skip_main_menu == false)
1479 video::IVideoDriver* driver = device->getVideoDriver();
1481 infostream<<"Waiting for other menus"<<std::endl;
1482 while(device->run() && kill == false)
1486 driver->beginScene(true, true,
1487 video::SColor(255,128,128,128));
1488 drawMenuBackground(driver);
1491 // On some computers framerate doesn't seem to be
1492 // automatically limited
1495 infostream<<"Waited for other menus"<<std::endl;
1498 new GUIMainMenu(guienv, guiroot, -1,
1499 &g_menumgr, &menudata, g_gamecallback);
1500 menu->allowFocusRemoval(true);
1502 if(error_message != L"")
1504 verbosestream<<"error_message = "
1505 <<wide_to_narrow(error_message)<<std::endl;
1507 GUIMessageMenu *menu2 =
1508 new GUIMessageMenu(guienv, guiroot, -1,
1509 &g_menumgr, error_message.c_str());
1511 error_message = L"";
1514 infostream<<"Created main menu"<<std::endl;
1516 while(device->run() && kill == false)
1518 if(menu->getStatus() == true)
1521 //driver->beginScene(true, true, video::SColor(255,0,0,0));
1522 driver->beginScene(true, true, video::SColor(255,128,128,128));
1524 drawMenuBackground(driver);
1530 // On some computers framerate doesn't seem to be
1531 // automatically limited
1535 infostream<<"Dropping main menu"<<std::endl;
1540 playername = wide_to_narrow(menudata.name);
1541 password = translatePassword(playername, menudata.password);
1542 //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
1544 address = wide_to_narrow(menudata.address);
1545 int newport = stoi(wide_to_narrow(menudata.port));
1548 simple_singleplayer_mode = menudata.simple_singleplayer_mode;
1550 g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
1551 g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
1552 g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
1553 g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
1554 g_settings->set("opaque_water", itos(menudata.opaque_water));
1555 g_settings->set("creative_mode", itos(menudata.creative_mode));
1556 g_settings->set("enable_damage", itos(menudata.enable_damage));
1557 g_settings->set("name", playername);
1558 g_settings->set("address", address);
1559 g_settings->set("port", itos(port));
1560 if(menudata.selected_world != -1)
1561 g_settings->set("selected_world_path",
1562 worldspecs[menudata.selected_world].path);
1564 // Break out of menu-game loop to shut down cleanly
1565 if(device->run() == false || kill == true)
1568 current_playername = playername;
1569 current_password = password;
1570 current_address = address;
1571 current_port = port;
1573 // If using simple singleplayer mode, override
1574 if(simple_singleplayer_mode){
1575 current_playername = "singleplayer";
1576 current_password = "";
1577 current_address = "";
1578 current_port = 30011;
1581 // Set world path to selected one
1582 if(menudata.selected_world != -1){
1583 worldspec = worldspecs[menudata.selected_world];
1584 infostream<<"Selected world: "<<worldspec.name
1585 <<" ["<<worldspec.path<<"]"<<std::endl;
1588 // Only refresh if so requested
1589 if(menudata.only_refresh){
1590 infostream<<"Refreshing menu"<<std::endl;
1594 // Create new world if requested
1595 if(menudata.create_world_name != L"")
1597 std::string path = porting::path_user + DIR_DELIM
1598 "worlds" + DIR_DELIM
1599 + wide_to_narrow(menudata.create_world_name);
1600 // Create world if it doesn't exist
1601 if(!initializeWorld(path, menudata.create_world_gameid)){
1602 error_message = wgettext("Failed to initialize world");
1603 errorstream<<wide_to_narrow(error_message)<<std::endl;
1606 g_settings->set("selected_world_path", path);
1611 if(current_address == "")
1613 if(menudata.selected_world == -1){
1614 error_message = wgettext("No world selected and no address "
1615 "provided. Nothing to do.");
1616 errorstream<<wide_to_narrow(error_message)<<std::endl;
1619 // Load gamespec for required game
1620 gamespec = findWorldSubgame(worldspec.path);
1621 if(!gamespec.isValid() && !commanded_gamespec.isValid()){
1622 error_message = wgettext("Could not find or load game \"")
1623 + narrow_to_wide(worldspec.gameid) + L"\"";
1624 errorstream<<wide_to_narrow(error_message)<<std::endl;
1627 if(commanded_gamespec.isValid() &&
1628 commanded_gamespec.id != worldspec.gameid){
1629 errorstream<<"WARNING: Overriding gamespec from \""
1630 <<worldspec.gameid<<"\" to \""
1631 <<commanded_gamespec.id<<"\""<<std::endl;
1632 gamespec = commanded_gamespec;
1635 if(!gamespec.isValid()){
1636 error_message = wgettext("Invalid gamespec.");
1637 error_message += L" (world_gameid="
1638 +narrow_to_wide(worldspec.gameid)+L")";
1639 errorstream<<wide_to_narrow(error_message)<<std::endl;
1648 // Break out of menu-game loop to shut down cleanly
1649 if(device->run() == false || kill == true)
1670 simple_singleplayer_mode
1674 catch(con::PeerNotFoundException &e)
1676 error_message = wgettext("Connection error (timed out?)");
1677 errorstream<<wide_to_narrow(error_message)<<std::endl;
1679 catch(ServerError &e)
1681 error_message = narrow_to_wide(e.what());
1682 errorstream<<wide_to_narrow(error_message)<<std::endl;
1686 errorstream<<e.what()<<std::endl;
1687 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
1690 catch(std::exception &e)
1692 std::string narrow_message = "Some exception: \"";
1693 narrow_message += e.what();
1694 narrow_message += "\"";
1695 errorstream<<narrow_message<<std::endl;
1696 error_message = narrow_to_wide(narrow_message);
1700 // If no main menu, show error and exit
1703 if(error_message != L""){
1704 verbosestream<<"error_message = "
1705 <<wide_to_narrow(error_message)<<std::endl;
1715 In the end, delete the Irrlicht device.
1721 // Update configuration file
1722 if(configpath != "")
1723 g_settings->updateConfigFile(configpath.c_str());
1725 // Print modified quicktune values
1727 bool header_printed = false;
1728 std::vector<std::string> names = getQuicktuneNames();
1729 for(u32 i=0; i<names.size(); i++){
1730 QuicktuneValue val = getQuicktuneValue(names[i]);
1733 if(!header_printed){
1734 dstream<<"Modified quicktune values:"<<std::endl;
1735 header_printed = true;
1737 dstream<<names[i]<<" = "<<val.getString()<<std::endl;
1741 END_DEBUG_EXCEPTION_HANDLER(errorstream)
1743 debugstreams_deinit();