3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "irrlicht.h" // createDevice
21 #include "irrlichttypes_extrabloated.h"
22 #include "chat_interface.h"
24 #include "unittest/test.h"
28 #include "client/game.h"
29 #include "defaultsettings.h"
32 #include "quicktune.h"
33 #include "httpfetch.h"
34 #include "gameparams.h"
35 #include "database/database.h"
39 #include "network/socket.h"
41 #include "terminal_chat_console.h"
44 #include "gui/guiMainMenu.h"
45 #include "client/clientlauncher.h"
46 #include "gui/guiEngine.h"
47 #include "gui/mainmenumanager.h"
50 #ifdef HAVE_TOUCHSCREENGUI
51 #include "gui/touchscreengui.h"
54 #if !defined(SERVER) && \
55 (IRRLICHT_VERSION_MAJOR == 1) && \
56 (IRRLICHT_VERSION_MINOR == 8) && \
57 (IRRLICHT_VERSION_REVISION == 2)
58 #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
61 #define DEBUGFILE "debug.txt"
62 #define DEFAULT_SERVER_PORT 30000
64 typedef std::map<std::string, ValueSpec> OptionList;
66 /**********************************************************************
68 **********************************************************************/
70 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
71 static void set_allowed_options(OptionList *allowed_options);
73 static void print_help(const OptionList &allowed_options);
74 static void print_allowed_options(const OptionList &allowed_options);
75 static void print_version();
76 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
77 std::ostream &os, bool print_name = true, bool print_path = true);
78 static void print_modified_quicktune_values();
80 static void list_game_ids();
81 static void list_worlds(bool print_name, bool print_path);
82 static void setup_log_params(const Settings &cmd_args);
83 static bool create_userdata_path();
84 static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
85 static void startup_message();
86 static bool read_config_file(const Settings &cmd_args);
87 static void init_log_streams(const Settings &cmd_args);
89 static bool game_configure(GameParams *game_params, const Settings &cmd_args);
90 static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
92 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
93 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
94 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
95 static bool auto_select_world(GameParams *game_params);
96 static std::string get_clean_world_path(const std::string &path);
98 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
99 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
100 static bool determine_subgame(GameParams *game_params);
102 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
103 static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
105 /**********************************************************************/
108 FileLogOutput file_log_output;
110 static OptionList allowed_options;
112 int main(int argc, char *argv[])
115 debug_set_exception_handler();
117 g_logger.registerThread("Main");
118 g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
121 bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
123 || cmd_args.getFlag("help")
124 || cmd_args.exists("nonopt1")) {
125 porting::attachOrCreateConsole();
126 print_help(allowed_options);
127 return cmd_args_ok ? 0 : 1;
129 if (cmd_args.getFlag("console"))
130 porting::attachOrCreateConsole();
132 if (cmd_args.getFlag("version")) {
133 porting::attachOrCreateConsole();
138 setup_log_params(cmd_args);
140 porting::signal_handler_init();
143 porting::initAndroid();
144 porting::initializePathsAndroid();
146 porting::initializePaths();
149 if (!create_userdata_path()) {
150 errorstream << "Cannot create user data directory" << std::endl;
155 BEGIN_DEBUG_EXCEPTION_HANDLER
157 // List gameids if requested
158 if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
163 // List worlds, world names, and world paths if requested
164 if (cmd_args.exists("worldlist")) {
165 if (cmd_args.get("worldlist") == "name") {
166 list_worlds(true, false);
167 } else if (cmd_args.get("worldlist") == "path") {
168 list_worlds(false, true);
170 list_worlds(true, true);
175 if (!init_common(cmd_args, argc, argv))
178 if (g_settings->getBool("enable_console"))
179 porting::attachOrCreateConsole();
183 if (cmd_args.getFlag("run-unittests")) {
188 GameParams game_params;
190 porting::attachOrCreateConsole();
191 game_params.is_dedicated_server = true;
193 const bool isServer = cmd_args.getFlag("server");
195 porting::attachOrCreateConsole();
196 game_params.is_dedicated_server = isServer;
199 if (!game_configure(&game_params, cmd_args))
202 sanity_check(!game_params.world_path.empty());
204 infostream << "Using commanded world path ["
205 << game_params.world_path << "]" << std::endl;
207 if (game_params.is_dedicated_server)
208 return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
211 ClientLauncher launcher;
212 retval = launcher.run(game_params, cmd_args) ? 0 : 1;
217 // Update configuration file
218 if (!g_settings_path.empty())
219 g_settings->updateConfigFile(g_settings_path.c_str());
221 print_modified_quicktune_values();
223 // Stop httpfetch thread (if started)
226 END_DEBUG_EXCEPTION_HANDLER
232 /*****************************************************************************
234 *****************************************************************************/
237 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
239 set_allowed_options(&allowed_options);
241 return cmd_args->parseCommandLine(argc, argv, allowed_options);
244 static void set_allowed_options(OptionList *allowed_options)
246 allowed_options->clear();
248 allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
249 _("Show allowed options"))));
250 allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
251 _("Show version information"))));
252 allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
253 _("Load configuration from specified file"))));
254 allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
255 _("Set network port (UDP)"))));
256 allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
257 _("Run the unit tests and exit"))));
258 allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
259 _("Same as --world (deprecated)"))));
260 allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
261 _("Set world path (implies local game)"))));
262 allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
263 _("Set world by name (implies local game)"))));
264 allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
265 _("Get list of worlds (implies local game) ('path' lists paths, "
266 "'name' lists names, 'both' lists both)"))));
267 allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
268 _("Print to console errors only"))));
270 allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
271 _("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
274 allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
275 _("Coloured logs ('always' or 'never'), defaults to 'never'"
278 allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
279 _("Print more information to console"))));
280 allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
281 _("Print even more information to console"))));
282 allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
283 _("Print enormous amounts of information to log and console"))));
284 allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
285 _("Set logfile path ('' = no logging)"))));
286 allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
287 _("Set gameid (\"--gameid list\" prints available ones)"))));
288 allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
289 _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
290 allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
291 _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
292 allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
293 _("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
294 allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
295 _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
297 allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
298 _("Show available video modes"))));
299 allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
300 _("Run speed tests"))));
301 allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
302 _("Address to connect to. ('' = local game)"))));
303 allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
304 _("Enable random user input, for testing"))));
305 allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
306 _("Run dedicated server"))));
307 allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
308 _("Set player name"))));
309 allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
310 _("Set password"))));
311 allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
312 _("Disable main menu"))));
313 allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
314 _("Starts with the console (Windows only)"))));
319 static void print_help(const OptionList &allowed_options)
321 std::cout << _("Allowed options:") << std::endl;
322 print_allowed_options(allowed_options);
325 static void print_allowed_options(const OptionList &allowed_options)
327 for (const auto &allowed_option : allowed_options) {
328 std::ostringstream os1(std::ios::binary);
329 os1 << " --" << allowed_option.first;
330 if (allowed_option.second.type != VALUETYPE_FLAG)
331 os1 << _(" <value>");
333 std::cout << padStringRight(os1.str(), 30);
335 if (allowed_option.second.help)
336 std::cout << allowed_option.second.help;
338 std::cout << std::endl;
342 static void print_version()
344 std::cout << PROJECT_NAME_C " " << g_version_hash
345 << " (" << porting::getPlatformName() << ")" << std::endl;
347 std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
349 std::cout << g_build_info << std::endl;
352 static void list_game_ids()
354 std::set<std::string> gameids = getAvailableGameIds();
355 for (const std::string &gameid : gameids)
356 std::cout << gameid <<std::endl;
359 static void list_worlds(bool print_name, bool print_path)
361 std::cout << _("Available worlds:") << std::endl;
362 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
363 print_worldspecs(worldspecs, std::cout, print_name, print_path);
366 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
367 std::ostream &os, bool print_name, bool print_path)
369 for (const WorldSpec &worldspec : worldspecs) {
370 std::string name = worldspec.name;
371 std::string path = worldspec.path;
372 if (print_name && print_path) {
373 os << "\t" << name << "\t\t" << path << std::endl;
374 } else if (print_name) {
375 os << "\t" << name << std::endl;
376 } else if (print_path) {
377 os << "\t" << path << std::endl;
382 static void print_modified_quicktune_values()
384 bool header_printed = false;
385 std::vector<std::string> names = getQuicktuneNames();
387 for (const std::string &name : names) {
388 QuicktuneValue val = getQuicktuneValue(name);
391 if (!header_printed) {
392 dstream << "Modified quicktune values:" << std::endl;
393 header_printed = true;
395 dstream << name << " = " << val.getString() << std::endl;
399 static void setup_log_params(const Settings &cmd_args)
401 // Quiet mode, print errors only
402 if (cmd_args.getFlag("quiet")) {
403 g_logger.removeOutput(&stderr_output);
404 g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
407 // Coloured log messages (see log.h)
408 if (cmd_args.exists("color")) {
409 std::string mode = cmd_args.get("color");
411 Logger::color_mode = LOG_COLOR_AUTO;
412 else if (mode == "always")
413 Logger::color_mode = LOG_COLOR_ALWAYS;
415 Logger::color_mode = LOG_COLOR_NEVER;
418 // If trace is enabled, enable logging of certain things
419 if (cmd_args.getFlag("trace")) {
420 dstream << _("Enabling trace level debug output") << std::endl;
421 g_logger.setTraceEnabled(true);
422 dout_con_ptr = &verbosestream; // This is somewhat old
423 socket_enable_debug_output = true; // Sockets doesn't use log.h
426 // In certain cases, output info level on stderr
427 if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
428 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
429 g_logger.addOutput(&stderr_output, LL_INFO);
431 // In certain cases, output verbose level on stderr
432 if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
433 g_logger.addOutput(&stderr_output, LL_VERBOSE);
436 static bool create_userdata_path()
441 if (!fs::PathExists(porting::path_user)) {
442 success = fs::CreateDir(porting::path_user);
446 porting::copyAssets();
448 // Create user data directory
449 success = fs::CreateDir(porting::path_user);
455 static bool init_common(const Settings &cmd_args, int argc, char *argv[])
458 set_default_settings(g_settings);
460 // Initialize sockets
462 atexit(sockets_cleanup);
464 if (!read_config_file(cmd_args))
467 init_log_streams(cmd_args);
469 // Initialize random seed
473 // Initialize HTTP fetcher
474 httpfetch_init(g_settings->getS32("curl_parallel_limit"));
476 init_gettext(porting::path_locale.c_str(),
477 g_settings->get("language"), argc, argv);
482 static void startup_message()
484 infostream << PROJECT_NAME << " " << _("with")
485 << " SER_FMT_VER_HIGHEST_READ="
486 << (int)SER_FMT_VER_HIGHEST_READ << ", "
487 << g_build_info << std::endl;
490 static bool read_config_file(const Settings &cmd_args)
492 // Path of configuration file in use
493 sanity_check(g_settings_path == ""); // Sanity check
495 if (cmd_args.exists("config")) {
496 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
498 errorstream << "Could not read configuration from \""
499 << cmd_args.get("config") << "\"" << std::endl;
502 g_settings_path = cmd_args.get("config");
504 std::vector<std::string> filenames;
505 filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
506 // Legacy configuration file location
507 filenames.push_back(porting::path_user +
508 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
511 // Try also from a lower level (to aid having the same configuration
512 // for many RUN_IN_PLACE installs)
513 filenames.push_back(porting::path_user +
514 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
517 for (const std::string &filename : filenames) {
518 bool r = g_settings->readConfigFile(filename.c_str());
520 g_settings_path = filename;
525 // If no path found, use the first one (menu creates the file)
526 if (g_settings_path.empty())
527 g_settings_path = filenames[0];
533 static void init_log_streams(const Settings &cmd_args)
535 std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
537 if (cmd_args.exists("logfile"))
538 log_filename = cmd_args.get("logfile");
540 g_logger.removeOutput(&file_log_output);
541 std::string conf_loglev = g_settings->get("debug_log_level");
543 // Old integer format
544 if (std::isdigit(conf_loglev[0])) {
545 warningstream << "Deprecated use of debug_log_level with an "
546 "integer value; please update your configuration." << std::endl;
547 static const char *lev_name[] =
548 {"", "error", "action", "info", "verbose"};
549 int lev_i = atoi(conf_loglev.c_str());
550 if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
551 warningstream << "Supplied invalid debug_log_level!"
552 " Assuming action level." << std::endl;
555 conf_loglev = lev_name[lev_i];
558 if (log_filename.empty() || conf_loglev.empty()) // No logging
561 LogLevel log_level = Logger::stringToLevel(conf_loglev);
562 if (log_level == LL_MAX) {
563 warningstream << "Supplied unrecognized debug_log_level; "
564 "using maximum." << std::endl;
567 verbosestream << "log_filename = " << log_filename << std::endl;
569 file_log_output.open(log_filename);
570 g_logger.addOutputMaxLevel(&file_log_output, log_level);
573 static bool game_configure(GameParams *game_params, const Settings &cmd_args)
575 game_configure_port(game_params, cmd_args);
577 if (!game_configure_world(game_params, cmd_args)) {
578 errorstream << "No world path specified or found." << std::endl;
582 game_configure_subgame(game_params, cmd_args);
587 static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
589 if (cmd_args.exists("port"))
590 game_params->socket_port = cmd_args.getU16("port");
592 game_params->socket_port = g_settings->getU16("port");
594 if (game_params->socket_port == 0)
595 game_params->socket_port = DEFAULT_SERVER_PORT;
598 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
600 if (get_world_from_cmdline(game_params, cmd_args))
603 if (get_world_from_config(game_params, cmd_args))
606 return auto_select_world(game_params);
609 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
611 std::string commanded_world;
614 std::string commanded_worldname;
615 if (cmd_args.exists("worldname"))
616 commanded_worldname = cmd_args.get("worldname");
618 // If a world name was specified, convert it to a path
619 if (!commanded_worldname.empty()) {
620 // Get information about available worlds
621 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
623 for (const WorldSpec &worldspec : worldspecs) {
624 std::string name = worldspec.name;
625 if (name == commanded_worldname) {
626 dstream << _("Using world specified by --worldname on the "
627 "command line") << std::endl;
628 commanded_world = worldspec.path;
634 dstream << _("World") << " '" << commanded_worldname
635 << _("' not available. Available worlds:") << std::endl;
636 print_worldspecs(worldspecs, dstream);
640 game_params->world_path = get_clean_world_path(commanded_world);
641 return !commanded_world.empty();
644 if (cmd_args.exists("world"))
645 commanded_world = cmd_args.get("world");
646 else if (cmd_args.exists("map-dir"))
647 commanded_world = cmd_args.get("map-dir");
648 else if (cmd_args.exists("nonopt0")) // First nameless argument
649 commanded_world = cmd_args.get("nonopt0");
651 game_params->world_path = get_clean_world_path(commanded_world);
652 return !commanded_world.empty();
655 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
658 std::string commanded_world;
660 if (g_settings->exists("map-dir"))
661 commanded_world = g_settings->get("map-dir");
663 game_params->world_path = get_clean_world_path(commanded_world);
665 return !commanded_world.empty();
668 static bool auto_select_world(GameParams *game_params)
670 // No world was specified; try to select it automatically
671 // Get information about available worlds
673 verbosestream << _("Determining world path") << std::endl;
675 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
676 std::string world_path;
678 // If there is only a single world, use it
679 if (worldspecs.size() == 1) {
680 world_path = worldspecs[0].path;
681 dstream <<_("Automatically selecting world at") << " ["
682 << world_path << "]" << std::endl;
683 // If there are multiple worlds, list them
684 } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
685 std::cerr << _("Multiple worlds are available.") << std::endl;
686 std::cerr << _("Please select one using --worldname <name>"
687 " or --world <path>") << std::endl;
688 print_worldspecs(worldspecs, std::cerr);
690 // If there are no worlds, automatically create a new one
692 // This is the ultimate default world path
693 world_path = porting::path_user + DIR_DELIM + "worlds" +
695 infostream << "Creating default world at ["
696 << world_path << "]" << std::endl;
699 assert(world_path != ""); // Post-condition
700 game_params->world_path = world_path;
704 static std::string get_clean_world_path(const std::string &path)
706 const std::string worldmt = "world.mt";
707 std::string clean_path;
709 if (path.size() > worldmt.size()
710 && path.substr(path.size() - worldmt.size()) == worldmt) {
711 dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
712 clean_path = path.substr(0, path.size() - worldmt.size());
720 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
724 success = get_game_from_cmdline(game_params, cmd_args);
726 success = determine_subgame(game_params);
731 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
733 SubgameSpec commanded_gamespec;
735 if (cmd_args.exists("gameid")) {
736 std::string gameid = cmd_args.get("gameid");
737 commanded_gamespec = findSubgame(gameid);
738 if (!commanded_gamespec.isValid()) {
739 errorstream << "Game \"" << gameid << "\" not found" << std::endl;
742 dstream << _("Using game specified by --gameid on the command line")
744 game_params->game_spec = commanded_gamespec;
751 static bool determine_subgame(GameParams *game_params)
753 SubgameSpec gamespec;
755 assert(game_params->world_path != ""); // Pre-condition
757 verbosestream << _("Determining gameid/gamespec") << std::endl;
758 // If world doesn't exist
759 if (!game_params->world_path.empty()
760 && !getWorldExists(game_params->world_path)) {
761 // Try to take gamespec from command line
762 if (game_params->game_spec.isValid()) {
763 gamespec = game_params->game_spec;
764 infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
765 } else { // Otherwise we will be using "minetest"
766 gamespec = findSubgame(g_settings->get("default_game"));
767 infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
768 if (!gamespec.isValid()) {
769 errorstream << "Subgame specified in default_game ["
770 << g_settings->get("default_game")
771 << "] is invalid." << std::endl;
775 } else { // World exists
776 std::string world_gameid = getWorldGameId(game_params->world_path, false);
777 // If commanded to use a gameid, do so
778 if (game_params->game_spec.isValid()) {
779 gamespec = game_params->game_spec;
780 if (game_params->game_spec.id != world_gameid) {
781 warningstream << "Using commanded gameid ["
782 << gamespec.id << "]" << " instead of world gameid ["
783 << world_gameid << "]" << std::endl;
786 // If world contains an embedded game, use it;
787 // Otherwise find world from local system.
788 gamespec = findWorldSubgame(game_params->world_path);
789 infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
793 if (!gamespec.isValid()) {
794 errorstream << "Subgame [" << gamespec.id << "] could not be found."
799 game_params->game_spec = gamespec;
804 /*****************************************************************************
806 *****************************************************************************/
807 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
809 verbosestream << _("Using world path") << " ["
810 << game_params.world_path << "]" << std::endl;
811 verbosestream << _("Using gameid") << " ["
812 << game_params.game_spec.id << "]" << std::endl;
815 std::string bind_str = g_settings->get("bind_address");
816 Address bind_addr(0, 0, 0, 0, game_params.socket_port);
818 if (g_settings->getBool("ipv6_server")) {
819 bind_addr.setAddress((IPv6AddressBytes*) NULL);
822 bind_addr.Resolve(bind_str.c_str());
823 } catch (ResolveError &e) {
824 infostream << "Resolving bind address \"" << bind_str
825 << "\" failed: " << e.what()
826 << " -- Listening on all addresses." << std::endl;
828 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
829 errorstream << "Unable to listen on "
830 << bind_addr.serializeString()
831 << L" because IPv6 is disabled" << std::endl;
835 // Database migration
836 if (cmd_args.exists("migrate"))
837 return migrate_map_database(game_params, cmd_args);
839 if (cmd_args.exists("migrate-players"))
840 return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
842 if (cmd_args.exists("migrate-auth"))
843 return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
845 if (cmd_args.exists("terminal")) {
848 std::string admin_nick = g_settings->get("name");
850 name_ok = name_ok && !admin_nick.empty();
851 name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
854 if (admin_nick.empty()) {
855 errorstream << "No name given for admin. "
856 << "Please check your minetest.conf that it "
857 << "contains a 'name = ' to your main admin account."
860 errorstream << "Name for admin '"
861 << admin_nick << "' is not valid. "
862 << "Please check that it only contains allowed characters. "
863 << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
869 bool &kill = *porting::signal_handler_killstatus();
873 Server server(game_params.world_path, game_params.game_spec,
874 false, bind_addr, true, &iface);
877 g_term_console.setup(&iface, &kill, admin_nick);
879 g_term_console.start();
883 dedicated_server_loop(server, kill);
884 } catch (const ModError &e) {
885 g_term_console.stopAndWaitforThread();
886 errorstream << "ModError: " << e.what() << std::endl;
888 } catch (const ServerError &e) {
889 g_term_console.stopAndWaitforThread();
890 errorstream << "ServerError: " << e.what() << std::endl;
894 // Tell the console to stop, and wait for it to finish,
895 // only then leave context and free iface
896 g_term_console.stop();
897 g_term_console.wait();
899 g_term_console.clearKillStatus();
902 errorstream << "Cmd arg --terminal passed, but "
903 << "compiled without ncurses. Ignoring." << std::endl;
908 Server server(game_params.world_path, game_params.game_spec, false,
914 bool &kill = *porting::signal_handler_killstatus();
915 dedicated_server_loop(server, kill);
917 } catch (const ModError &e) {
918 errorstream << "ModError: " << e.what() << std::endl;
920 } catch (const ServerError &e) {
921 errorstream << "ServerError: " << e.what() << std::endl;
929 static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
931 std::string migrate_to = cmd_args.get("migrate");
933 std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
934 if (!world_mt.readConfigFile(world_mt_path.c_str())) {
935 errorstream << "Cannot read world.mt!" << std::endl;
939 if (!world_mt.exists("backend")) {
940 errorstream << "Please specify your current backend in world.mt:"
942 << " backend = {sqlite3|leveldb|redis|dummy|postgresql}"
947 std::string backend = world_mt.get("backend");
948 if (backend == migrate_to) {
949 errorstream << "Cannot migrate: new backend is same"
950 << " as the old one" << std::endl;
954 MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
955 *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
958 time_t last_update_time = 0;
959 bool &kill = *porting::signal_handler_killstatus();
961 std::vector<v3s16> blocks;
962 old_db->listAllLoadableBlocks(blocks);
964 for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
965 if (kill) return false;
968 old_db->loadBlock(*it, &data);
970 new_db->saveBlock(*it, data);
972 errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
974 if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
975 std::cerr << " Migrated " << count << " blocks, "
976 << (100.0 * count / blocks.size()) << "% completed.\r";
979 last_update_time = time(NULL);
982 std::cerr << std::endl;
987 actionstream << "Successfully migrated " << count << " blocks" << std::endl;
988 world_mt.set("backend", migrate_to);
989 if (!world_mt.updateConfigFile(world_mt_path.c_str()))
990 errorstream << "Failed to update world.mt!" << std::endl;
992 actionstream << "world.mt updated" << std::endl;