3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #pragma message ("Disabling unit tests")
24 #warning "Disabling unit tests"
27 #define ENABLE_TESTS 0
30 #define ENABLE_TESTS 1
34 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
35 #pragma comment(lib, "Irrlicht.lib")
36 // This would get rid of the console window
37 //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
39 #pragma comment(lib, "zlibwapi.lib")
40 #pragma comment(lib, "Shell32.lib")
43 #include "irrlicht.h" // createDevice
46 #include "mainmenumanager.h"
50 #include "common_irrlicht.h"
54 #include "constants.h"
57 #include "guiMessageMenu.h"
60 #include "guiMainMenu.h"
65 #include "defaultsettings.h"
71 #include "utility_string.h"
73 #include "quicktune.h"
77 These are loaded from the config file.
79 Settings main_settings;
80 Settings *g_settings = &main_settings;
83 Profiler main_profiler;
84 Profiler *g_profiler = &main_profiler;
91 std::ostream *dout_con_ptr = &dummyout;
92 std::ostream *derr_con_ptr = &verbosestream;
95 std::ostream *dout_server_ptr = &infostream;
96 std::ostream *derr_server_ptr = &errorstream;
99 std::ostream *dout_client_ptr = &infostream;
100 std::ostream *derr_client_ptr = &errorstream;
107 /* mainmenumanager.h */
109 gui::IGUIEnvironment* guienv = NULL;
110 gui::IGUIStaticText *guiroot = NULL;
111 MainMenuManager g_menumgr;
115 return (g_menumgr.menuCount() == 0);
118 // Passed to menus to allow disconnecting and exiting
119 MainGameCallback *g_gamecallback = NULL;
123 gettime.h implementation
130 /* Use imprecise system calls directly (from porting.h) */
131 return porting::getTimeMs();
136 // A small helper class
140 virtual u32 getTime() = 0;
143 // A precise irrlicht one
144 class IrrlichtTimeGetter: public TimeGetter
147 IrrlichtTimeGetter(IrrlichtDevice *device):
154 return m_device->getTimer()->getRealTime();
157 IrrlichtDevice *m_device;
159 // Not so precise one which works without irrlicht
160 class SimpleTimeGetter: public TimeGetter
165 return porting::getTimeMs();
169 // A pointer to a global instance of the time getter
171 TimeGetter *g_timegetter = NULL;
175 if(g_timegetter == NULL)
177 return g_timegetter->getTime();
182 class StderrLogOutput: public ILogOutput
185 /* line: Full line with timestamp, level and thread */
186 void printLog(const std::string &line)
188 std::cerr<<line<<std::endl;
190 } main_stderr_log_out;
192 class DstreamNoStderrLogOutput: public ILogOutput
195 /* line: Full line with timestamp, level and thread */
196 void printLog(const std::string &line)
198 dstream_no_stderr<<line<<std::endl;
200 } main_dstream_no_stderr_log_out;
205 Event handler for Irrlicht
207 NOTE: Everything possible should be moved out from here,
208 probably to InputHandler and the_game
211 class MyEventReceiver : public IEventReceiver
214 // This is the one method that we have to implement
215 virtual bool OnEvent(const SEvent& event)
218 React to nothing here if a menu is active
220 if(noMenuActive() == false)
225 // Remember whether each key is down or up
226 if(event.EventType == irr::EET_KEY_INPUT_EVENT)
228 if(event.KeyInput.PressedDown) {
229 keyIsDown.set(event.KeyInput);
230 keyWasDown.set(event.KeyInput);
232 keyIsDown.unset(event.KeyInput);
236 if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
238 if(noMenuActive() == false)
241 middle_active = false;
242 right_active = false;
246 left_active = event.MouseInput.isLeftPressed();
247 middle_active = event.MouseInput.isMiddlePressed();
248 right_active = event.MouseInput.isRightPressed();
250 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
254 if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
258 if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
262 if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
264 rightreleased = true;
266 if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
268 mouse_wheel += event.MouseInput.Wheel;
276 bool IsKeyDown(const KeyPress &keyCode) const
278 return keyIsDown[keyCode];
281 // Checks whether a key was down and resets the state
282 bool WasKeyDown(const KeyPress &keyCode)
284 bool b = keyWasDown[keyCode];
286 keyWasDown.unset(keyCode);
303 rightclicked = false;
304 leftreleased = false;
305 rightreleased = false;
308 middle_active = false;
309 right_active = false;
331 IrrlichtDevice *m_device;
333 // The current state of keys
335 // Whether a key has been pressed or not
340 Separated input handler
343 class RealInputHandler : public InputHandler
346 RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
351 virtual bool isKeyDown(const KeyPress &keyCode)
353 return m_receiver->IsKeyDown(keyCode);
355 virtual bool wasKeyDown(const KeyPress &keyCode)
357 return m_receiver->WasKeyDown(keyCode);
359 virtual v2s32 getMousePos()
361 return m_device->getCursorControl()->getPosition();
363 virtual void setMousePos(s32 x, s32 y)
365 m_device->getCursorControl()->setPosition(x, y);
368 virtual bool getLeftState()
370 return m_receiver->left_active;
372 virtual bool getRightState()
374 return m_receiver->right_active;
377 virtual bool getLeftClicked()
379 return m_receiver->leftclicked;
381 virtual bool getRightClicked()
383 return m_receiver->rightclicked;
385 virtual void resetLeftClicked()
387 m_receiver->leftclicked = false;
389 virtual void resetRightClicked()
391 m_receiver->rightclicked = false;
394 virtual bool getLeftReleased()
396 return m_receiver->leftreleased;
398 virtual bool getRightReleased()
400 return m_receiver->rightreleased;
402 virtual void resetLeftReleased()
404 m_receiver->leftreleased = false;
406 virtual void resetRightReleased()
408 m_receiver->rightreleased = false;
411 virtual s32 getMouseWheel()
413 return m_receiver->getMouseWheel();
418 m_receiver->clearInput();
421 IrrlichtDevice *m_device;
422 MyEventReceiver *m_receiver;
425 class RandomInputHandler : public InputHandler
433 rightclicked = false;
434 leftreleased = false;
435 rightreleased = false;
438 virtual bool isKeyDown(const KeyPress &keyCode)
440 return keydown[keyCode];
442 virtual bool wasKeyDown(const KeyPress &keyCode)
446 virtual v2s32 getMousePos()
450 virtual void setMousePos(s32 x, s32 y)
452 mousepos = v2s32(x,y);
455 virtual bool getLeftState()
459 virtual bool getRightState()
464 virtual bool getLeftClicked()
468 virtual bool getRightClicked()
472 virtual void resetLeftClicked()
476 virtual void resetRightClicked()
478 rightclicked = false;
481 virtual bool getLeftReleased()
485 virtual bool getRightReleased()
487 return rightreleased;
489 virtual void resetLeftReleased()
491 leftreleased = false;
493 virtual void resetRightReleased()
495 rightreleased = false;
498 virtual s32 getMouseWheel()
503 virtual void step(float dtime)
506 static float counter1 = 0;
510 counter1 = 0.1*Rand(1, 40);
511 keydown.toggle(getKeySetting("keymap_jump"));
515 static float counter1 = 0;
519 counter1 = 0.1*Rand(1, 40);
520 keydown.toggle(getKeySetting("keymap_special1"));
524 static float counter1 = 0;
528 counter1 = 0.1*Rand(1, 40);
529 keydown.toggle(getKeySetting("keymap_forward"));
533 static float counter1 = 0;
537 counter1 = 0.1*Rand(1, 40);
538 keydown.toggle(getKeySetting("keymap_left"));
542 static float counter1 = 0;
546 counter1 = 0.1*Rand(1, 20);
547 mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
551 static float counter1 = 0;
555 counter1 = 0.1*Rand(1, 30);
556 leftdown = !leftdown;
564 static float counter1 = 0;
568 counter1 = 0.1*Rand(1, 15);
569 rightdown = !rightdown;
573 rightreleased = true;
576 mousepos += mousespeed;
579 s32 Rand(s32 min, s32 max)
581 return (myrand()%(max-min+1))+min;
595 void drawMenuBackground(video::IVideoDriver* driver)
597 core::dimension2d<u32> screensize = driver->getScreenSize();
599 video::ITexture *bgtexture =
600 driver->getTexture(getTexturePath("menubg.png").c_str());
603 s32 scaledsize = 128;
605 // The important difference between destsize and screensize is
606 // that destsize is rounded to whole scaled pixels.
607 // These formulas use component-wise multiplication and division of v2u32.
608 v2u32 texturesize = bgtexture->getSize();
609 v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
610 v2u32 destsize = scaledsize * sourcesize / texturesize;
612 // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
613 driver->draw2DImage(bgtexture,
614 core::rect<s32>(0, 0, destsize.X, destsize.Y),
615 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
619 video::ITexture *logotexture =
620 driver->getTexture(getTexturePath("menulogo.png").c_str());
623 v2s32 logosize(logotexture->getOriginalSize().Width,
624 logotexture->getOriginalSize().Height);
627 video::SColor bgcolor(255,50,50,50);
628 core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
629 screensize.Width, screensize.Height);
630 driver->draw2DRectangle(bgcolor, bgrect, NULL);
632 core::rect<s32> rect(0,0,logosize.X,logosize.Y);
633 rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
634 rect -= v2s32(logosize.X/2, 0);
635 driver->draw2DImage(logotexture, rect,
636 core::rect<s32>(core::position2d<s32>(0,0),
637 core::dimension2di(logotexture->getSize())),
644 // These are defined global so that they're not optimized too much.
645 // Can't change them to volatile.
650 std::string tempstring;
651 std::string tempstring2;
656 infostream<<"The following test should take around 20ms."<<std::endl;
657 TimeTaker timer("Testing std::string speed");
658 const u32 jj = 10000;
659 for(u32 j=0; j<jj; j++)
664 for(u32 i=0; i<ii; i++){
665 tempstring2 += "asd";
667 for(u32 i=0; i<ii+1; i++){
669 if(tempstring == tempstring2)
675 infostream<<"All of the following tests should take around 100ms each."
679 TimeTaker timer("Testing floating-point conversion speed");
681 for(u32 i=0; i<4000000; i++){
688 TimeTaker timer("Testing floating-point vector speed");
690 tempv3f1 = v3f(1,2,3);
691 tempv3f2 = v3f(4,5,6);
692 for(u32 i=0; i<10000000; i++){
693 tempf += tempv3f1.dotProduct(tempv3f2);
694 tempv3f2 += v3f(7,8,9);
699 TimeTaker timer("Testing core::map speed");
701 core::map<v2s16, f32> map1;
704 for(s16 y=0; y<ii; y++){
705 for(s16 x=0; x<ii; x++){
706 map1.insert(v2s16(x,y), tempf);
710 for(s16 y=ii-1; y>=0; y--){
711 for(s16 x=0; x<ii; x++){
712 tempf = map1[v2s16(x,y)];
718 infostream<<"Around 5000/ms should do well here."<<std::endl;
719 TimeTaker timer("Testing mutex speed");
733 while(timer.getTime() < 10);
735 u32 dtime = timer.stop();
736 u32 per_ms = n / dtime;
737 infostream<<"Done. "<<dtime<<"ms, "
738 <<per_ms<<"/ms"<<std::endl;
742 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
745 for(u32 i=0; i<worldspecs.size(); i++){
746 std::string name = worldspecs[i].name;
747 std::string path = worldspecs[i].path;
748 if(name.find(" ") != std::string::npos)
749 name = std::string("'") + name + "'";
750 path = std::string("'") + path + "'";
751 name = padStringRight(name, 14);
752 os<<" "<<name<<" "<<path<<std::endl;
756 int main(int argc, char *argv[])
764 log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
765 log_add_output_all_levs(&main_dstream_no_stderr_log_out);
767 log_register_thread("main");
769 // Set locale. This is for forcing '.' as the decimal point.
770 std::locale::global(std::locale("C"));
771 // This enables printing all characters in bitmap font
772 setlocale(LC_CTYPE, "en_US");
778 // List all allowed options
779 core::map<std::string, ValueSpec> allowed_options;
780 allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
781 "Show allowed options"));
782 allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
783 "Load configuration from specified file"));
784 allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
785 "Set network port (UDP)"));
786 allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
787 "Disable unit tests"));
788 allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
789 "Enable unit tests"));
790 allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
791 "Same as --world (deprecated)"));
792 allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
793 "Set world path (implies local game)"));
794 allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
795 "Set world by name (implies local game)"));
796 allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
797 "Print more information to console"));
798 allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
799 "Print even more information to console"));
800 allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
801 "Print enormous amounts of information to log and console"));
802 allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
803 "Set logfile path ('' = no logging)"));
804 allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
805 "Set gameid (\"--gameid list\" prints available ones)"));
807 allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
809 allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
810 "Address to connect to. ('' = local game)"));
811 allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
812 "Enable random user input, for testing"));
813 allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
814 "Run dedicated server"));
815 allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
817 allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
819 allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
820 "Disable main menu"));
825 bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
827 if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
829 dstream<<"Allowed options:"<<std::endl;
830 for(core::map<std::string, ValueSpec>::Iterator
831 i = allowed_options.getIterator();
832 i.atEnd() == false; i++)
834 std::ostringstream os1(std::ios::binary);
835 os1<<" --"<<i.getNode()->getKey();
836 if(i.getNode()->getValue().type == VALUETYPE_FLAG)
840 dstream<<padStringRight(os1.str(), 24);
842 if(i.getNode()->getValue().help != NULL)
843 dstream<<i.getNode()->getValue().help;
847 return cmd_args.getFlag("help") ? 0 : 1;
851 Low-level initialization
854 // If trace is enabled, enable logging of certain things
855 if(cmd_args.getFlag("trace")){
856 dstream<<"Enabling trace level debug output"<<std::endl;
857 dout_con_ptr = &verbosestream;
858 socket_enable_debug_output = true;
860 // In certain cases, output info level on stderr
861 if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
862 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
863 log_add_output(&main_stderr_log_out, LMT_INFO);
864 // In certain cases, output verbose level on stderr
865 if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
866 log_add_output(&main_stderr_log_out, LMT_VERBOSE);
868 porting::signal_handler_init();
869 bool &kill = *porting::signal_handler_killstatus();
871 porting::initializePaths();
873 // Create user data directory
874 fs::CreateDir(porting::path_user);
876 init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
878 // Initialize debug streams
880 std::string logfile = DEBUGFILE;
882 std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
884 if(cmd_args.exists("logfile"))
885 logfile = cmd_args.get("logfile");
887 debugstreams_init(false, logfile.c_str());
889 debugstreams_init(false, NULL);
891 infostream<<"logfile = "<<logfile<<std::endl;
892 infostream<<"path_share = "<<porting::path_share<<std::endl;
893 infostream<<"path_user = "<<porting::path_user<<std::endl;
895 // Initialize debug stacks
897 DSTACK(__FUNCTION_NAME);
900 BEGIN_DEBUG_EXCEPTION_HANDLER
902 // List gameids if requested
903 if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
905 std::set<std::string> gameids = getAvailableGameIds();
906 for(std::set<std::string>::const_iterator i = gameids.begin();
907 i != gameids.end(); i++)
908 dstream<<(*i)<<std::endl;
912 // Print startup message
913 infostream<<PROJECT_NAME<<
914 " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
922 // Initialize default settings
923 set_default_settings(g_settings);
925 // Initialize sockets
927 atexit(sockets_cleanup);
933 // Path of configuration file in use
934 std::string configpath = "";
936 if(cmd_args.exists("config"))
938 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
941 errorstream<<"Could not read configuration from \""
942 <<cmd_args.get("config")<<"\""<<std::endl;
945 configpath = cmd_args.get("config");
949 core::array<std::string> filenames;
950 filenames.push_back(porting::path_user +
951 DIR_DELIM + "minetest.conf");
952 // Legacy configuration file location
953 filenames.push_back(porting::path_user +
954 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
956 // Try also from a lower level (to aid having the same configuration
957 // for many RUN_IN_PLACE installs)
958 filenames.push_back(porting::path_user +
959 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
962 for(u32 i=0; i<filenames.size(); i++)
964 bool r = g_settings->readConfigFile(filenames[i].c_str());
967 configpath = filenames[i];
972 // If no path found, use the first one (menu creates the file)
974 configpath = filenames[0];
977 // Initialize random seed
985 if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
986 || cmd_args.getFlag("enable-unittests") == true)
997 if(cmd_args.exists("port"))
998 port = cmd_args.getU16("port");
999 else if(g_settings->exists("port"))
1000 port = g_settings->getU16("port");
1005 std::string commanded_world = "";
1006 if(cmd_args.exists("world"))
1007 commanded_world = cmd_args.get("world");
1008 else if(cmd_args.exists("map-dir"))
1009 commanded_world = cmd_args.get("map-dir");
1010 else if(cmd_args.exists("nonopt0")) // First nameless argument
1011 commanded_world = cmd_args.get("nonopt0");
1012 else if(g_settings->exists("map-dir"))
1013 commanded_world = g_settings->get("map-dir");
1016 std::string commanded_worldname = "";
1017 if(cmd_args.exists("worldname"))
1018 commanded_worldname = cmd_args.get("worldname");
1020 // Strip world.mt from commanded_world
1022 std::string worldmt = "world.mt";
1023 if(commanded_world.size() > worldmt.size() &&
1024 commanded_world.substr(commanded_world.size()-worldmt.size())
1026 dstream<<"Supplied world.mt file - stripping it off."<<std::endl;
1027 commanded_world = commanded_world.substr(
1028 0, commanded_world.size()-worldmt.size());
1033 SubgameSpec commanded_gamespec;
1034 if(cmd_args.exists("gameid")){
1035 std::string gameid = cmd_args.get("gameid");
1036 commanded_gamespec = findSubgame(gameid);
1037 if(!commanded_gamespec.isValid()){
1038 errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
1044 Run dedicated server if asked to or no other option
1047 bool run_dedicated_server = true;
1049 bool run_dedicated_server = cmd_args.getFlag("server");
1051 if(run_dedicated_server)
1053 DSTACK("Dedicated server branch");
1054 // Create time getter if built with Irrlicht
1056 g_timegetter = new SimpleTimeGetter();
1060 std::string world_path;
1061 verbosestream<<"Determining world path"<<std::endl;
1062 bool is_legacy_world = false;
1063 // If a world was commanded, use it
1064 if(commanded_world != ""){
1065 world_path = commanded_world;
1066 infostream<<"Using commanded world path ["<<world_path<<"]"
1069 // If a world name was specified, select it
1070 else if(commanded_worldname != ""){
1071 // Get information about available worlds
1072 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1074 for(u32 i=0; i<worldspecs.size(); i++){
1075 std::string name = worldspecs[i].name;
1076 if(name == commanded_worldname){
1077 world_path = worldspecs[i].path;
1081 if(world_path == ""){
1082 dstream<<"World '"<<commanded_worldname<<"' not "
1083 <<"available. Available worlds:"<<std::endl;
1084 print_worldspecs(worldspecs, dstream);
1088 // No world was specified; try to select it automatically
1091 // Get information about available worlds
1092 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1093 // If a world name was specified, select it
1094 if(commanded_worldname != ""){
1096 for(u32 i=0; i<worldspecs.size(); i++){
1097 std::string name = worldspecs[i].name;
1098 if(name == commanded_worldname){
1099 world_path = worldspecs[i].path;
1103 if(world_path == ""){
1104 dstream<<"World '"<<commanded_worldname<<"' not "
1105 <<"available. Available worlds:"<<std::endl;
1106 print_worldspecs(worldspecs, dstream);
1110 // If there is only a single world, use it
1111 if(worldspecs.size() == 1){
1112 world_path = worldspecs[0].path;
1113 dstream<<"Automatically selecting world at ["
1114 <<world_path<<"]"<<std::endl;
1115 // If there are multiple worlds, list them
1116 } else if(worldspecs.size() > 1){
1117 dstream<<"Multiple worlds are available."<<std::endl;
1118 dstream<<"Please select one using --worldname <name>"
1119 <<" or --world <path>"<<std::endl;
1120 print_worldspecs(worldspecs, dstream);
1122 // If there are no worlds, automatically create a new one
1124 // This is the ultimate default world path
1125 world_path = porting::path_user + DIR_DELIM + "worlds" +
1126 DIR_DELIM + "world";
1127 infostream<<"Creating default world at ["
1128 <<world_path<<"]"<<std::endl;
1132 if(world_path == ""){
1133 errorstream<<"No world path specified or found."<<std::endl;
1136 verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
1138 // We need a gameid.
1140 verbosestream<<"Determining gameid"<<std::endl;
1141 // If world doesn't exist
1142 if(!getWorldExists(world_path))
1144 // Try to take gamespec from command line
1145 if(commanded_gamespec.isValid()){
1146 gameid = commanded_gamespec.id;
1147 infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
1149 // Otherwise we will be using "minetest"
1151 gameid = g_settings->get("default_game");
1152 infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
1158 // Otherwise read from the world
1159 std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
1160 gameid = world_gameid;
1161 if(commanded_gamespec.isValid() &&
1162 commanded_gamespec.id != world_gameid){
1163 gameid = commanded_gamespec.id;
1164 errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
1165 <<" instead of world gameid ["<<world_gameid
1168 infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
1171 verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
1172 SubgameSpec gamespec = findSubgame(gameid);
1173 if(!gamespec.isValid()){
1174 errorstream<<"Subgame ["<<gameid<<"] could not be found."
1178 verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
1181 Server server(world_path, configpath, gamespec, false);
1185 dedicated_server_loop(server, kill);
1190 #ifndef SERVER // Exclude from dedicated server build
1196 std::string address = g_settings->get("address");
1197 if(commanded_world != "")
1199 else if(cmd_args.exists("address"))
1200 address = cmd_args.get("address");
1201 else if(cmd_args.exists("world"))
1204 std::string playername = g_settings->get("name");
1205 if(cmd_args.exists("name"))
1206 playername = cmd_args.get("name");
1208 bool skip_main_menu = cmd_args.getFlag("go");
1211 Device initialization
1214 // Resolution selection
1216 bool fullscreen = false;
1217 u16 screenW = g_settings->getU16("screenW");
1218 u16 screenH = g_settings->getU16("screenH");
1222 video::E_DRIVER_TYPE driverType;
1224 std::string driverstring = g_settings->get("video_driver");
1226 if(driverstring == "null")
1227 driverType = video::EDT_NULL;
1228 else if(driverstring == "software")
1229 driverType = video::EDT_SOFTWARE;
1230 else if(driverstring == "burningsvideo")
1231 driverType = video::EDT_BURNINGSVIDEO;
1232 else if(driverstring == "direct3d8")
1233 driverType = video::EDT_DIRECT3D8;
1234 else if(driverstring == "direct3d9")
1235 driverType = video::EDT_DIRECT3D9;
1236 else if(driverstring == "opengl")
1237 driverType = video::EDT_OPENGL;
1240 errorstream<<"WARNING: Invalid video_driver specified; defaulting "
1241 "to opengl"<<std::endl;
1242 driverType = video::EDT_OPENGL;
1246 Create device and exit if creation failed
1249 MyEventReceiver receiver;
1251 IrrlichtDevice *device;
1252 device = createDevice(driverType,
1253 core::dimension2d<u32>(screenW, screenH),
1254 16, fullscreen, false, false, &receiver);
1257 return 1; // could not create selected driver.
1260 Continue initialization
1263 video::IVideoDriver* driver = device->getVideoDriver();
1265 // Disable mipmaps (because some of them look ugly)
1266 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
1269 This changes the minimum allowed number of vertices in a VBO.
1272 //driver->setMinHardwareBufferVertexCount(50);
1274 // Create time getter
1275 g_timegetter = new IrrlichtTimeGetter(device);
1277 // Create game callback for menus
1278 g_gamecallback = new MainGameCallback(device);
1281 Speed tests (done after irrlicht is loaded to get timer)
1283 if(cmd_args.getFlag("speedtests"))
1285 dstream<<"Running speed tests"<<std::endl;
1290 device->setResizable(true);
1292 bool random_input = g_settings->getBool("random_input")
1293 || cmd_args.getFlag("random-input");
1294 InputHandler *input = NULL;
1296 input = new RandomInputHandler();
1298 input = new RealInputHandler(device, &receiver);
1300 scene::ISceneManager* smgr = device->getSceneManager();
1302 guienv = device->getGUIEnvironment();
1303 gui::IGUISkin* skin = guienv->getSkin();
1304 gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
1306 skin->setFont(font);
1308 errorstream<<"WARNING: Font file was not found."
1309 " Using default font."<<std::endl;
1310 // If font was not found, this will get us one
1311 font = skin->getFont();
1314 u32 text_height = font->getDimension(L"Hello, world!").Height;
1315 infostream<<"text_height="<<text_height<<std::endl;
1317 //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
1318 skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
1319 //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
1320 //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
1321 skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
1322 skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
1323 skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
1324 skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
1330 ChatBackend chat_backend;
1333 If an error occurs, this is set to something and the
1334 menu-game loop is restarted. It is then displayed before
1337 std::wstring error_message = L"";
1339 // The password entered during the menu screen,
1340 std::string password;
1342 bool first_loop = true;
1347 while(device->run() && kill == false)
1349 // Set the window caption
1350 device->setWindowCaption(L"Minetest [Main Menu]");
1352 // This is used for catching disconnects
1357 Clear everything from the GUIEnvironment
1362 We need some kind of a root node to be able to add
1363 custom gui elements directly on the screen.
1364 Otherwise they won't be automatically drawn.
1366 guiroot = guienv->addStaticText(L"",
1367 core::rect<s32>(0, 0, 10000, 10000));
1369 SubgameSpec gamespec;
1370 WorldSpec worldspec;
1371 bool simple_singleplayer_mode = false;
1373 // These are set up based on the menu and other things
1374 std::string current_playername = "inv£lid";
1375 std::string current_password = "";
1376 std::string current_address = "does-not-exist";
1377 int current_port = 0;
1380 Out-of-game menu loop.
1382 Loop quits when menu returns proper parameters.
1384 while(kill == false)
1386 // If skip_main_menu, only go through here once
1387 if(skip_main_menu && !first_loop){
1393 // Cursor can be non-visible when coming from the game
1394 device->getCursorControl()->setVisible(true);
1395 // Some stuff are left to scene manager when coming from the game
1399 // Initialize menu data
1400 MainMenuData menudata;
1401 if(g_settings->exists("selected_mainmenu_tab"))
1402 menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
1403 menudata.address = narrow_to_wide(address);
1404 menudata.name = narrow_to_wide(playername);
1405 menudata.port = narrow_to_wide(itos(port));
1406 if(cmd_args.exists("password"))
1407 menudata.password = narrow_to_wide(cmd_args.get("password"));
1408 menudata.fancy_trees = g_settings->getBool("new_style_leaves");
1409 menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
1410 menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
1411 menudata.opaque_water = g_settings->getBool("opaque_water");
1412 menudata.creative_mode = g_settings->getBool("creative_mode");
1413 menudata.enable_damage = g_settings->getBool("enable_damage");
1414 // Default to selecting nothing
1415 menudata.selected_world = -1;
1416 // Get world listing for the menu
1417 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1418 // If there is only one world, select it
1419 if(worldspecs.size() == 1){
1420 menudata.selected_world = 0;
1422 // Otherwise try to select according to selected_world_path
1423 else if(g_settings->exists("selected_world_path")){
1424 std::string trypath = g_settings->get("selected_world_path");
1425 for(u32 i=0; i<worldspecs.size(); i++){
1426 if(worldspecs[i].path == trypath){
1427 menudata.selected_world = i;
1432 // If a world was commanded, append and select it
1433 if(commanded_world != ""){
1434 std::string gameid = getWorldGameId(commanded_world, true);
1435 std::string name = "[--world parameter]";
1437 gameid = g_settings->get("default_game");
1440 WorldSpec spec(commanded_world, name, gameid);
1441 worldspecs.push_back(spec);
1442 menudata.selected_world = worldspecs.size()-1;
1444 // Copy worldspecs to menu
1445 menudata.worlds = worldspecs;
1447 if(skip_main_menu == false)
1450 new GUIMainMenu(guienv, guiroot, -1,
1451 &g_menumgr, &menudata, g_gamecallback);
1452 menu->allowFocusRemoval(true);
1454 if(error_message != L"")
1456 verbosestream<<"error_message = "
1457 <<wide_to_narrow(error_message)<<std::endl;
1459 GUIMessageMenu *menu2 =
1460 new GUIMessageMenu(guienv, guiroot, -1,
1461 &g_menumgr, error_message.c_str());
1463 error_message = L"";
1466 video::IVideoDriver* driver = device->getVideoDriver();
1468 infostream<<"Created main menu"<<std::endl;
1470 while(device->run() && kill == false)
1472 if(menu->getStatus() == true)
1475 //driver->beginScene(true, true, video::SColor(255,0,0,0));
1476 driver->beginScene(true, true, video::SColor(255,128,128,128));
1478 drawMenuBackground(driver);
1484 // On some computers framerate doesn't seem to be
1485 // automatically limited
1489 infostream<<"Dropping main menu"<<std::endl;
1494 playername = wide_to_narrow(menudata.name);
1495 password = translatePassword(playername, menudata.password);
1496 //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
1498 address = wide_to_narrow(menudata.address);
1499 int newport = stoi(wide_to_narrow(menudata.port));
1502 simple_singleplayer_mode = menudata.simple_singleplayer_mode;
1504 g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
1505 g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
1506 g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
1507 g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
1508 g_settings->set("opaque_water", itos(menudata.opaque_water));
1509 g_settings->set("creative_mode", itos(menudata.creative_mode));
1510 g_settings->set("enable_damage", itos(menudata.enable_damage));
1511 g_settings->set("name", playername);
1512 g_settings->set("address", address);
1513 g_settings->set("port", itos(port));
1514 if(menudata.selected_world != -1)
1515 g_settings->set("selected_world_path",
1516 worldspecs[menudata.selected_world].path);
1518 // Break out of menu-game loop to shut down cleanly
1519 if(device->run() == false || kill == true)
1522 current_playername = playername;
1523 current_password = password;
1524 current_address = address;
1525 current_port = port;
1527 // If using simple singleplayer mode, override
1528 if(simple_singleplayer_mode){
1529 current_playername = "singleplayer";
1530 current_password = "";
1531 current_address = "";
1532 current_port = 30011;
1535 // Set world path to selected one
1536 if(menudata.selected_world != -1){
1537 worldspec = worldspecs[menudata.selected_world];
1538 infostream<<"Selected world: "<<worldspec.name
1539 <<" ["<<worldspec.path<<"]"<<std::endl;
1542 // Delete world if requested
1543 if(menudata.delete_world_spec.isValid())
1545 bool r = fs::RecursiveDeleteContent(
1546 menudata.delete_world_spec.path);
1548 error_message = L"World delete failed";
1549 errorstream<<wide_to_narrow(error_message)<<std::endl;
1554 // Create new world if requested
1555 if(menudata.create_world_name != L"")
1557 std::string path = porting::path_user + DIR_DELIM
1558 "worlds" + DIR_DELIM
1559 + wide_to_narrow(menudata.create_world_name);
1560 // Create world if it doesn't exist
1561 if(!initializeWorld(path, menudata.create_world_gameid)){
1562 error_message = L"Failed to initialize world";
1563 errorstream<<wide_to_narrow(error_message)<<std::endl;
1566 g_settings->set("selected_world_path", path);
1571 if(current_address == "")
1573 if(menudata.selected_world == -1){
1574 error_message = L"No world selected and no address "
1575 L"provided. Nothing to do.";
1576 errorstream<<wide_to_narrow(error_message)<<std::endl;
1579 // Load gamespec for required game
1580 gamespec = findSubgame(worldspec.gameid);
1581 if(!gamespec.isValid() && !commanded_gamespec.isValid()){
1582 error_message = L"Could not find or load game \""
1583 + narrow_to_wide(worldspec.gameid) + L"\"";
1584 errorstream<<wide_to_narrow(error_message)<<std::endl;
1587 if(commanded_gamespec.isValid() &&
1588 commanded_gamespec.id != worldspec.gameid){
1589 errorstream<<"WARNING: Overriding gamespec from \""
1590 <<worldspec.gameid<<"\" to \""
1591 <<commanded_gamespec.id<<"\""<<std::endl;
1592 gamespec = commanded_gamespec;
1595 if(!gamespec.isValid()){
1596 error_message = L"Invalid gamespec. (world_gameid="
1597 +narrow_to_wide(worldspec.gameid)+L")";
1598 errorstream<<wide_to_narrow(error_message)<<std::endl;
1607 // Break out of menu-game loop to shut down cleanly
1608 if(device->run() == false || kill == true)
1629 simple_singleplayer_mode
1633 catch(con::PeerNotFoundException &e)
1635 error_message = L"Connection error (timed out?)";
1636 errorstream<<wide_to_narrow(error_message)<<std::endl;
1638 catch(ServerError &e)
1640 error_message = narrow_to_wide(e.what());
1641 errorstream<<wide_to_narrow(error_message)<<std::endl;
1645 errorstream<<e.what()<<std::endl;
1646 error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
1649 catch(std::exception &e)
1651 std::string narrow_message = "Some exception, what()=\"";
1652 narrow_message += e.what();
1653 narrow_message += "\"";
1654 errorstream<<narrow_message<<std::endl;
1655 error_message = narrow_to_wide(narrow_message);
1659 // If no main menu, show error and exit
1662 if(error_message != L""){
1663 verbosestream<<"error_message = "
1664 <<wide_to_narrow(error_message)<<std::endl;
1674 In the end, delete the Irrlicht device.
1680 // Update configuration file
1681 if(configpath != "")
1682 g_settings->updateConfigFile(configpath.c_str());
1684 // Print modified quicktune values
1686 bool header_printed = false;
1687 std::vector<std::string> names = getQuicktuneNames();
1688 for(u32 i=0; i<names.size(); i++){
1689 QuicktuneValue val = getQuicktuneValue(names[i]);
1692 if(!header_printed){
1693 dstream<<"Modified quicktune values:"<<std::endl;
1694 header_printed = true;
1696 dstream<<names[i]<<" = "<<val.getString()<<std::endl;
1700 END_DEBUG_EXCEPTION_HANDLER(errorstream)
1702 debugstreams_deinit();