3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #pragma message ("Disabling unit tests")
24 #warning "Disabling unit tests"
27 #define ENABLE_TESTS 0
30 #define ENABLE_TESTS 1
34 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
35 #pragma comment(lib, "Irrlicht.lib")
36 // This would get rid of the console window
37 //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
39 #pragma comment(lib, "zlibwapi.lib")
40 #pragma comment(lib, "Shell32.lib")
43 #include "irrlicht.h" // createDevice
46 #include "mainmenumanager.h"
50 #include "irrlichttypes_extrabloated.h"
55 #include "constants.h"
58 #include "guiMessageMenu.h"
61 #include "guiMainMenu.h"
66 #include "defaultsettings.h"
73 #include "xCGUITTFont.h"
75 #include "util/string.h"
77 #include "quicktune.h"
78 #include "serverlist.h"
82 These are loaded from the config file.
84 Settings main_settings;
85 Settings *g_settings = &main_settings;
88 Profiler main_profiler;
89 Profiler *g_profiler = &main_profiler;
96 std::ostream *dout_con_ptr = &dummyout;
97 std::ostream *derr_con_ptr = &verbosestream;
100 std::ostream *dout_server_ptr = &infostream;
101 std::ostream *derr_server_ptr = &errorstream;
104 std::ostream *dout_client_ptr = &infostream;
105 std::ostream *derr_client_ptr = &errorstream;
112 /* mainmenumanager.h */
114 gui::IGUIEnvironment* guienv = NULL;
115 gui::IGUIStaticText *guiroot = NULL;
116 MainMenuManager g_menumgr;
120 return (g_menumgr.menuCount() == 0);
123 // Passed to menus to allow disconnecting and exiting
124 MainGameCallback *g_gamecallback = NULL;
128 gettime.h implementation
135 /* Use imprecise system calls directly (from porting.h) */
136 return porting::getTime(PRECISION_MILLI);
139 u32 getTime(TimePrecision prec)
141 return porting::getTime(prec);
146 // A small helper class
150 virtual u32 getTime(TimePrecision prec) = 0;
153 // A precise irrlicht one
154 class IrrlichtTimeGetter: public TimeGetter
157 IrrlichtTimeGetter(IrrlichtDevice *device):
160 u32 getTime(TimePrecision prec)
162 if (prec == PRECISION_MILLI) {
165 return m_device->getTimer()->getRealTime();
167 return porting::getTime(prec);
171 IrrlichtDevice *m_device;
173 // Not so precise one which works without irrlicht
174 class SimpleTimeGetter: public TimeGetter
177 u32 getTime(TimePrecision prec)
179 return porting::getTime(prec);
183 // A pointer to a global instance of the time getter
185 TimeGetter *g_timegetter = NULL;
189 if(g_timegetter == NULL)
191 return g_timegetter->getTime(PRECISION_MILLI);
194 u32 getTime(TimePrecision prec) {
195 if (g_timegetter == NULL)
197 return g_timegetter->getTime(prec);
202 class StderrLogOutput: public ILogOutput
205 /* line: Full line with timestamp, level and thread */
206 void printLog(const std::string &line)
208 std::cerr<<line<<std::endl;
210 } main_stderr_log_out;
212 class DstreamNoStderrLogOutput: public ILogOutput
215 /* line: Full line with timestamp, level and thread */
216 void printLog(const std::string &line)
218 dstream_no_stderr<<line<<std::endl;
220 } main_dstream_no_stderr_log_out;
225 Event handler for Irrlicht
227 NOTE: Everything possible should be moved out from here,
228 probably to InputHandler and the_game
231 class MyEventReceiver : public IEventReceiver
234 // This is the one method that we have to implement
235 virtual bool OnEvent(const SEvent& event)
238 React to nothing here if a menu is active
240 if(noMenuActive() == false)
245 // Remember whether each key is down or up
246 if(event.EventType == irr::EET_KEY_INPUT_EVENT)
248 if(event.KeyInput.PressedDown) {
249 keyIsDown.set(event.KeyInput);
250 keyWasDown.set(event.KeyInput);
252 keyIsDown.unset(event.KeyInput);
256 if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
258 if(noMenuActive() == false)
261 middle_active = false;
262 right_active = false;
266 left_active = event.MouseInput.isLeftPressed();
267 middle_active = event.MouseInput.isMiddlePressed();
268 right_active = event.MouseInput.isRightPressed();
270 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
274 if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
278 if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
282 if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
284 rightreleased = true;
286 if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
288 mouse_wheel += event.MouseInput.Wheel;
296 bool IsKeyDown(const KeyPress &keyCode) const
298 return keyIsDown[keyCode];
301 // Checks whether a key was down and resets the state
302 bool WasKeyDown(const KeyPress &keyCode)
304 bool b = keyWasDown[keyCode];
306 keyWasDown.unset(keyCode);
323 rightclicked = false;
324 leftreleased = false;
325 rightreleased = false;
328 middle_active = false;
329 right_active = false;
351 IrrlichtDevice *m_device;
353 // The current state of keys
355 // Whether a key has been pressed or not
360 Separated input handler
363 class RealInputHandler : public InputHandler
366 RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
371 virtual bool isKeyDown(const KeyPress &keyCode)
373 return m_receiver->IsKeyDown(keyCode);
375 virtual bool wasKeyDown(const KeyPress &keyCode)
377 return m_receiver->WasKeyDown(keyCode);
379 virtual v2s32 getMousePos()
381 return m_device->getCursorControl()->getPosition();
383 virtual void setMousePos(s32 x, s32 y)
385 m_device->getCursorControl()->setPosition(x, y);
388 virtual bool getLeftState()
390 return m_receiver->left_active;
392 virtual bool getRightState()
394 return m_receiver->right_active;
397 virtual bool getLeftClicked()
399 return m_receiver->leftclicked;
401 virtual bool getRightClicked()
403 return m_receiver->rightclicked;
405 virtual void resetLeftClicked()
407 m_receiver->leftclicked = false;
409 virtual void resetRightClicked()
411 m_receiver->rightclicked = false;
414 virtual bool getLeftReleased()
416 return m_receiver->leftreleased;
418 virtual bool getRightReleased()
420 return m_receiver->rightreleased;
422 virtual void resetLeftReleased()
424 m_receiver->leftreleased = false;
426 virtual void resetRightReleased()
428 m_receiver->rightreleased = false;
431 virtual s32 getMouseWheel()
433 return m_receiver->getMouseWheel();
438 m_receiver->clearInput();
441 IrrlichtDevice *m_device;
442 MyEventReceiver *m_receiver;
445 class RandomInputHandler : public InputHandler
453 rightclicked = false;
454 leftreleased = false;
455 rightreleased = false;
458 virtual bool isKeyDown(const KeyPress &keyCode)
460 return keydown[keyCode];
462 virtual bool wasKeyDown(const KeyPress &keyCode)
466 virtual v2s32 getMousePos()
470 virtual void setMousePos(s32 x, s32 y)
472 mousepos = v2s32(x,y);
475 virtual bool getLeftState()
479 virtual bool getRightState()
484 virtual bool getLeftClicked()
488 virtual bool getRightClicked()
492 virtual void resetLeftClicked()
496 virtual void resetRightClicked()
498 rightclicked = false;
501 virtual bool getLeftReleased()
505 virtual bool getRightReleased()
507 return rightreleased;
509 virtual void resetLeftReleased()
511 leftreleased = false;
513 virtual void resetRightReleased()
515 rightreleased = false;
518 virtual s32 getMouseWheel()
523 virtual void step(float dtime)
526 static float counter1 = 0;
530 counter1 = 0.1*Rand(1, 40);
531 keydown.toggle(getKeySetting("keymap_jump"));
535 static float counter1 = 0;
539 counter1 = 0.1*Rand(1, 40);
540 keydown.toggle(getKeySetting("keymap_special1"));
544 static float counter1 = 0;
548 counter1 = 0.1*Rand(1, 40);
549 keydown.toggle(getKeySetting("keymap_forward"));
553 static float counter1 = 0;
557 counter1 = 0.1*Rand(1, 40);
558 keydown.toggle(getKeySetting("keymap_left"));
562 static float counter1 = 0;
566 counter1 = 0.1*Rand(1, 20);
567 mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
571 static float counter1 = 0;
575 counter1 = 0.1*Rand(1, 30);
576 leftdown = !leftdown;
584 static float counter1 = 0;
588 counter1 = 0.1*Rand(1, 15);
589 rightdown = !rightdown;
593 rightreleased = true;
596 mousepos += mousespeed;
599 s32 Rand(s32 min, s32 max)
601 return (myrand()%(max-min+1))+min;
615 //Draw the tiled menu background
616 void drawMenuBackground(video::IVideoDriver* driver) {
617 core::dimension2d<u32> screensize = driver->getScreenSize();
619 std::string path = getTexturePath("menubg.png");
621 static const video::ITexture *bgtexture =
622 driver->getTexture(path.c_str());
625 s32 scaledsize = 128;
627 // The important difference between destsize and screensize is
628 // that destsize is rounded to whole scaled pixels.
629 // These formulas use component-wise multiplication and division of v2u32.
630 v2u32 texturesize = bgtexture->getSize();
631 v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
632 v2u32 destsize = scaledsize * sourcesize / texturesize;
634 // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
635 driver->draw2DImage(bgtexture,
636 core::rect<s32>(0, 0, destsize.X, destsize.Y),
637 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
643 //Draw the footer at the bottom of the window
644 void drawMenuFooter(video::IVideoDriver* driver, bool clouds) {
645 core::dimension2d<u32> screensize = driver->getScreenSize();
646 std::string path = getTexturePath(clouds ?
647 "menufooter_clouds.png" : "menufooter.png");
649 static const video::ITexture *footertexture =
650 driver->getTexture(path.c_str());
653 f32 mult = (((f32)screensize.Width)) /
654 ((f32)footertexture->getOriginalSize().Width);
656 v2s32 footersize(((f32)footertexture->getOriginalSize().Width) * mult,
657 ((f32)footertexture->getOriginalSize().Height) * mult);
659 // Don't draw the footer if there isn't enough room
660 s32 free_space = (((s32)screensize.Height)-320)/2;
661 if (free_space > footersize.Y) {
662 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
663 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
664 rect -= v2s32(footersize.X/2, 0);
666 driver->draw2DImage(footertexture, rect,
667 core::rect<s32>(core::position2d<s32>(0,0),
668 core::dimension2di(footertexture->getSize())),
675 // Draw the Header over the main menu
676 void drawMenuHeader(video::IVideoDriver* driver) {
677 core::dimension2d<u32> screensize = driver->getScreenSize();
679 std::string path = getTexturePath("menuheader.png");
681 static const video::ITexture *splashtexture =
682 driver->getTexture(path.c_str());
685 f32 mult = (((f32)screensize.Width / 2)) /
686 ((f32)splashtexture->getOriginalSize().Width);
688 v2s32 splashsize(((f32)splashtexture->getOriginalSize().Width) * mult,
689 ((f32)splashtexture->getOriginalSize().Height) * mult);
691 // Don't draw the header is there isn't enough room
692 s32 free_space = (((s32)screensize.Height)-320)/2;
693 if (free_space > splashsize.Y) {
694 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
695 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
696 ((free_space/2)-splashsize.Y/2)+10);
698 video::SColor bgcolor(255,50,50,50);
700 driver->draw2DImage(splashtexture, splashrect,
701 core::rect<s32>(core::position2d<s32>(0,0),
702 core::dimension2di(splashtexture->getSize())),
709 // Draw the Splash over the clouds and under the main menu
710 void drawMenuSplash(video::IVideoDriver* driver) {
711 core::dimension2d<u32> screensize = driver->getScreenSize();
712 std::string path = getTexturePath("menusplash.png");
714 static const video::ITexture *splashtexture =
715 driver->getTexture(path.c_str());
718 core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);
720 video::SColor bgcolor(255,50,50,50);
722 driver->draw2DImage(splashtexture, splashrect,
723 core::rect<s32>(core::position2d<s32>(0,0),
724 core::dimension2di(splashtexture->getSize())),
732 // These are defined global so that they're not optimized too much.
733 // Can't change them to volatile.
738 std::string tempstring;
739 std::string tempstring2;
744 infostream<<"The following test should take around 20ms."<<std::endl;
745 TimeTaker timer("Testing std::string speed");
746 const u32 jj = 10000;
747 for(u32 j=0; j<jj; j++)
752 for(u32 i=0; i<ii; i++){
753 tempstring2 += "asd";
755 for(u32 i=0; i<ii+1; i++){
757 if(tempstring == tempstring2)
763 infostream<<"All of the following tests should take around 100ms each."
767 TimeTaker timer("Testing floating-point conversion speed");
769 for(u32 i=0; i<4000000; i++){
776 TimeTaker timer("Testing floating-point vector speed");
778 tempv3f1 = v3f(1,2,3);
779 tempv3f2 = v3f(4,5,6);
780 for(u32 i=0; i<10000000; i++){
781 tempf += tempv3f1.dotProduct(tempv3f2);
782 tempv3f2 += v3f(7,8,9);
787 TimeTaker timer("Testing std::map speed");
789 std::map<v2s16, f32> map1;
792 for(s16 y=0; y<ii; y++){
793 for(s16 x=0; x<ii; x++){
794 map1[v2s16(x,y)] = tempf;
798 for(s16 y=ii-1; y>=0; y--){
799 for(s16 x=0; x<ii; x++){
800 tempf = map1[v2s16(x,y)];
806 infostream<<"Around 5000/ms should do well here."<<std::endl;
807 TimeTaker timer("Testing mutex speed");
821 while(timer.getTimerTime() < 10);
823 u32 dtime = timer.stop();
824 u32 per_ms = n / dtime;
825 infostream<<"Done. "<<dtime<<"ms, "
826 <<per_ms<<"/ms"<<std::endl;
830 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
833 for(u32 i=0; i<worldspecs.size(); i++){
834 std::string name = worldspecs[i].name;
835 std::string path = worldspecs[i].path;
836 if(name.find(" ") != std::string::npos)
837 name = std::string("'") + name + "'";
838 path = std::string("'") + path + "'";
839 name = padStringRight(name, 14);
840 os<<" "<<name<<" "<<path<<std::endl;
844 int main(int argc, char *argv[])
852 log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
853 log_add_output_all_levs(&main_dstream_no_stderr_log_out);
855 log_register_thread("main");
857 // This enables internatonal characters input
858 if( setlocale(LC_ALL, "") == NULL )
860 fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
863 // Set locale. This is for forcing '.' as the decimal point.
865 std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
866 setlocale(LC_NUMERIC, "C");
867 } catch (const std::exception& ex) {
868 errorstream<<"Could not set numeric locale to C"<<std::endl;
874 // List all allowed options
875 std::map<std::string, ValueSpec> allowed_options;
876 allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
877 _("Show allowed options"))));
878 allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
879 _("Load configuration from specified file"))));
880 allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
881 _("Set network port (UDP)"))));
882 allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
883 _("Disable unit tests"))));
884 allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
885 _("Enable unit tests"))));
886 allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
887 _("Same as --world (deprecated)"))));
888 allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
889 _("Set world path (implies local game) ('list' lists all)"))));
890 allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
891 _("Set world by name (implies local game)"))));
892 allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
893 _("Print more information to console"))));
894 allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
895 _("Print even more information to console"))));
896 allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
897 _("Print enormous amounts of information to log and console"))));
898 allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
899 _("Set logfile path ('' = no logging)"))));
900 allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
901 _("Set gameid (\"--gameid list\" prints available ones)"))));
903 allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
904 _("Run speed tests"))));
905 allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
906 _("Address to connect to. ('' = local game)"))));
907 allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
908 _("Enable random user input, for testing"))));
909 allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
910 _("Run dedicated server"))));
911 allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
912 _("Set player name"))));
913 allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
914 _("Set password"))));
915 allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
916 _("Disable main menu"))));
921 bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
923 if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
925 dstream<<_("Allowed options:")<<std::endl;
926 for(std::map<std::string, ValueSpec>::iterator
927 i = allowed_options.begin();
928 i != allowed_options.end(); ++i)
930 std::ostringstream os1(std::ios::binary);
931 os1<<" --"<<i->first;
932 if(i->second.type == VALUETYPE_FLAG)
936 dstream<<padStringRight(os1.str(), 24);
938 if(i->second.help != NULL)
939 dstream<<i->second.help;
943 return cmd_args.getFlag("help") ? 0 : 1;
947 Low-level initialization
950 // If trace is enabled, enable logging of certain things
951 if(cmd_args.getFlag("trace")){
952 dstream<<_("Enabling trace level debug output")<<std::endl;
953 log_trace_level_enabled = true;
954 dout_con_ptr = &verbosestream; // this is somewhat old crap
955 socket_enable_debug_output = true; // socket doesn't use log.h
957 // In certain cases, output info level on stderr
958 if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
959 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
960 log_add_output(&main_stderr_log_out, LMT_INFO);
961 // In certain cases, output verbose level on stderr
962 if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
963 log_add_output(&main_stderr_log_out, LMT_VERBOSE);
965 porting::signal_handler_init();
966 bool &kill = *porting::signal_handler_killstatus();
968 porting::initializePaths();
970 // Create user data directory
971 fs::CreateDir(porting::path_user);
973 init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
975 infostream<<"path_share = "<<porting::path_share<<std::endl;
976 infostream<<"path_user = "<<porting::path_user<<std::endl;
978 // Initialize debug stacks
980 DSTACK(__FUNCTION_NAME);
983 BEGIN_DEBUG_EXCEPTION_HANDLER
985 // List gameids if requested
986 if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
988 std::set<std::string> gameids = getAvailableGameIds();
989 for(std::set<std::string>::const_iterator i = gameids.begin();
990 i != gameids.end(); i++)
991 dstream<<(*i)<<std::endl;
995 // List worlds if requested
996 if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
997 dstream<<_("Available worlds:")<<std::endl;
998 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
999 print_worldspecs(worldspecs, dstream);
1003 // Print startup message
1004 infostream<<PROJECT_NAME<<
1005 " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
1010 Basic initialization
1013 // Initialize default settings
1014 set_default_settings(g_settings);
1016 // Initialize sockets
1018 atexit(sockets_cleanup);
1024 // Path of configuration file in use
1025 std::string configpath = "";
1027 if(cmd_args.exists("config"))
1029 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
1032 errorstream<<"Could not read configuration from \""
1033 <<cmd_args.get("config")<<"\""<<std::endl;
1036 configpath = cmd_args.get("config");
1040 std::vector<std::string> filenames;
1041 filenames.push_back(porting::path_user +
1042 DIR_DELIM + "minetest.conf");
1043 // Legacy configuration file location
1044 filenames.push_back(porting::path_user +
1045 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
1047 // Try also from a lower level (to aid having the same configuration
1048 // for many RUN_IN_PLACE installs)
1049 filenames.push_back(porting::path_user +
1050 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
1053 for(u32 i=0; i<filenames.size(); i++)
1055 bool r = g_settings->readConfigFile(filenames[i].c_str());
1058 configpath = filenames[i];
1063 // If no path found, use the first one (menu creates the file)
1064 if(configpath == "")
1065 configpath = filenames[0];
1068 // Initialize debug streams
1069 #define DEBUGFILE "debug.txt"
1071 std::string logfile = DEBUGFILE;
1073 std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
1075 if(cmd_args.exists("logfile"))
1076 logfile = cmd_args.get("logfile");
1078 log_remove_output(&main_dstream_no_stderr_log_out);
1079 int loglevel = g_settings->getS32("debug_log_level");
1081 if (loglevel == 0) //no logging
1083 else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
1084 log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
1087 debugstreams_init(false, logfile.c_str());
1089 debugstreams_init(false, NULL);
1091 infostream<<"logfile = "<<logfile<<std::endl;
1093 // Initialize random seed
1101 if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
1102 || cmd_args.getFlag("enable-unittests") == true)
1113 if(cmd_args.exists("port"))
1114 port = cmd_args.getU16("port");
1115 else if(g_settings->exists("port"))
1116 port = g_settings->getU16("port");
1121 std::string commanded_world = "";
1122 if(cmd_args.exists("world"))
1123 commanded_world = cmd_args.get("world");
1124 else if(cmd_args.exists("map-dir"))
1125 commanded_world = cmd_args.get("map-dir");
1126 else if(cmd_args.exists("nonopt0")) // First nameless argument
1127 commanded_world = cmd_args.get("nonopt0");
1128 else if(g_settings->exists("map-dir"))
1129 commanded_world = g_settings->get("map-dir");
1132 std::string commanded_worldname = "";
1133 if(cmd_args.exists("worldname"))
1134 commanded_worldname = cmd_args.get("worldname");
1136 // Strip world.mt from commanded_world
1138 std::string worldmt = "world.mt";
1139 if(commanded_world.size() > worldmt.size() &&
1140 commanded_world.substr(commanded_world.size()-worldmt.size())
1142 dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
1143 commanded_world = commanded_world.substr(
1144 0, commanded_world.size()-worldmt.size());
1148 // If a world name was specified, convert it to a path
1149 if(commanded_worldname != ""){
1150 // Get information about available worlds
1151 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1153 for(u32 i=0; i<worldspecs.size(); i++){
1154 std::string name = worldspecs[i].name;
1155 if(name == commanded_worldname){
1156 if(commanded_world != ""){
1157 dstream<<_("--worldname takes precedence over previously "
1158 "selected world.")<<std::endl;
1160 commanded_world = worldspecs[i].path;
1166 dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
1167 "available. Available worlds:")<<std::endl;
1168 print_worldspecs(worldspecs, dstream);
1174 SubgameSpec commanded_gamespec;
1175 if(cmd_args.exists("gameid")){
1176 std::string gameid = cmd_args.get("gameid");
1177 commanded_gamespec = findSubgame(gameid);
1178 if(!commanded_gamespec.isValid()){
1179 errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
1185 Run dedicated server if asked to or no other option
1188 bool run_dedicated_server = true;
1190 bool run_dedicated_server = cmd_args.getFlag("server");
1192 g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
1193 if(run_dedicated_server)
1195 DSTACK("Dedicated server branch");
1196 // Create time getter if built with Irrlicht
1198 g_timegetter = new SimpleTimeGetter();
1202 std::string world_path;
1203 verbosestream<<_("Determining world path")<<std::endl;
1204 bool is_legacy_world = false;
1205 // If a world was commanded, use it
1206 if(commanded_world != ""){
1207 world_path = commanded_world;
1208 infostream<<"Using commanded world path ["<<world_path<<"]"
1211 // No world was specified; try to select it automatically
1214 // Get information about available worlds
1215 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1216 // If a world name was specified, select it
1217 if(commanded_worldname != ""){
1219 for(u32 i=0; i<worldspecs.size(); i++){
1220 std::string name = worldspecs[i].name;
1221 if(name == commanded_worldname){
1222 world_path = worldspecs[i].path;
1226 if(world_path == ""){
1227 dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
1228 "available. Available worlds:")<<std::endl;
1229 print_worldspecs(worldspecs, dstream);
1233 // If there is only a single world, use it
1234 if(worldspecs.size() == 1){
1235 world_path = worldspecs[0].path;
1236 dstream<<_("Automatically selecting world at")<<" ["
1237 <<world_path<<"]"<<std::endl;
1238 // If there are multiple worlds, list them
1239 } else if(worldspecs.size() > 1){
1240 dstream<<_("Multiple worlds are available.")<<std::endl;
1241 dstream<<_("Please select one using --worldname <name>"
1242 " or --world <path>")<<std::endl;
1243 print_worldspecs(worldspecs, dstream);
1245 // If there are no worlds, automatically create a new one
1247 // This is the ultimate default world path
1248 world_path = porting::path_user + DIR_DELIM + "worlds" +
1249 DIR_DELIM + "world";
1250 infostream<<"Creating default world at ["
1251 <<world_path<<"]"<<std::endl;
1255 if(world_path == ""){
1256 errorstream<<"No world path specified or found."<<std::endl;
1259 verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
1261 // We need a gamespec.
1262 SubgameSpec gamespec;
1263 verbosestream<<_("Determining gameid/gamespec")<<std::endl;
1264 // If world doesn't exist
1265 if(!getWorldExists(world_path))
1267 // Try to take gamespec from command line
1268 if(commanded_gamespec.isValid()){
1269 gamespec = commanded_gamespec;
1270 infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
1272 // Otherwise we will be using "minetest"
1274 gamespec = findSubgame(g_settings->get("default_game"));
1275 infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
1281 std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
1282 // If commanded to use a gameid, do so
1283 if(commanded_gamespec.isValid()){
1284 gamespec = commanded_gamespec;
1285 if(commanded_gamespec.id != world_gameid){
1286 errorstream<<"WARNING: Using commanded gameid ["
1287 <<gamespec.id<<"]"<<" instead of world gameid ["
1288 <<world_gameid<<"]"<<std::endl;
1291 // If world contains an embedded game, use it;
1292 // Otherwise find world from local system.
1293 gamespec = findWorldSubgame(world_path);
1294 infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
1297 if(!gamespec.isValid()){
1298 errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
1302 verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
1305 Server server(world_path, configpath, gamespec, false);
1309 dedicated_server_loop(server, kill);
1314 #ifndef SERVER // Exclude from dedicated server build
1320 std::string address = g_settings->get("address");
1321 if(commanded_world != "")
1323 else if(cmd_args.exists("address"))
1324 address = cmd_args.get("address");
1326 std::string playername = g_settings->get("name");
1327 if(cmd_args.exists("name"))
1328 playername = cmd_args.get("name");
1330 bool skip_main_menu = cmd_args.getFlag("go");
1333 Device initialization
1336 // Resolution selection
1338 bool fullscreen = g_settings->getBool("fullscreen");
1339 u16 screenW = g_settings->getU16("screenW");
1340 u16 screenH = g_settings->getU16("screenH");
1344 bool vsync = g_settings->getBool("vsync");
1345 u16 bits = g_settings->getU16("fullscreen_bpp");
1346 u16 fsaa = g_settings->getU16("fsaa");
1350 video::E_DRIVER_TYPE driverType;
1352 std::string driverstring = g_settings->get("video_driver");
1354 if(driverstring == "null")
1355 driverType = video::EDT_NULL;
1356 else if(driverstring == "software")
1357 driverType = video::EDT_SOFTWARE;
1358 else if(driverstring == "burningsvideo")
1359 driverType = video::EDT_BURNINGSVIDEO;
1360 else if(driverstring == "direct3d8")
1361 driverType = video::EDT_DIRECT3D8;
1362 else if(driverstring == "direct3d9")
1363 driverType = video::EDT_DIRECT3D9;
1364 else if(driverstring == "opengl")
1365 driverType = video::EDT_OPENGL;
1366 #ifdef _IRR_COMPILE_WITH_OGLES1_
1367 else if(driverstring == "ogles1")
1368 driverType = video::EDT_OGLES1;
1370 #ifdef _IRR_COMPILE_WITH_OGLES2_
1371 else if(driverstring == "ogles2")
1372 driverType = video::EDT_OGLES2;
1376 errorstream<<"WARNING: Invalid video_driver specified; defaulting "
1377 "to opengl"<<std::endl;
1378 driverType = video::EDT_OPENGL;
1382 Create device and exit if creation failed
1385 MyEventReceiver receiver;
1387 IrrlichtDevice *device;
1389 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
1390 params.DriverType = driverType;
1391 params.WindowSize = core::dimension2d<u32>(screenW, screenH);
1393 params.AntiAlias = fsaa;
1394 params.Fullscreen = fullscreen;
1395 params.Stencilbuffer = false;
1396 params.Vsync = vsync;
1397 params.EventReceiver = &receiver;
1399 device = createDeviceEx(params);
1402 return 1; // could not create selected driver.
1405 Continue initialization
1408 video::IVideoDriver* driver = device->getVideoDriver();
1411 This changes the minimum allowed number of vertices in a VBO.
1414 //driver->setMinHardwareBufferVertexCount(50);
1416 // Create time getter
1417 g_timegetter = new IrrlichtTimeGetter(device);
1419 // Create game callback for menus
1420 g_gamecallback = new MainGameCallback(device);
1423 Speed tests (done after irrlicht is loaded to get timer)
1425 if(cmd_args.getFlag("speedtests"))
1427 dstream<<"Running speed tests"<<std::endl;
1432 device->setResizable(true);
1434 bool random_input = g_settings->getBool("random_input")
1435 || cmd_args.getFlag("random-input");
1436 InputHandler *input = NULL;
1438 input = new RandomInputHandler();
1440 input = new RealInputHandler(device, &receiver);
1442 scene::ISceneManager* smgr = device->getSceneManager();
1444 guienv = device->getGUIEnvironment();
1445 gui::IGUISkin* skin = guienv->getSkin();
1447 std::string font_path = g_settings->get("font_path");
1448 u16 font_size = g_settings->getU16("font_size");
1449 gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
1451 gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
1454 skin->setFont(font);
1456 errorstream<<"WARNING: Font file was not found."
1457 " Using default font."<<std::endl;
1458 // If font was not found, this will get us one
1459 font = skin->getFont();
1462 u32 text_height = font->getDimension(L"Hello, world!").Height;
1463 infostream<<"text_height="<<text_height<<std::endl;
1465 //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
1466 skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
1467 //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
1468 //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
1469 skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
1470 skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
1471 skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
1472 skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
1474 #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
1475 // Irrlicht 1.8 input colours
1476 skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
1477 skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
1484 ChatBackend chat_backend;
1487 If an error occurs, this is set to something and the
1488 menu-game loop is restarted. It is then displayed before
1491 std::wstring error_message = L"";
1493 // The password entered during the menu screen,
1494 std::string password;
1496 bool first_loop = true;
1501 while(device->run() && kill == false)
1503 // Set the window caption
1504 device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
1506 // This is used for catching disconnects
1511 Clear everything from the GUIEnvironment
1516 We need some kind of a root node to be able to add
1517 custom gui elements directly on the screen.
1518 Otherwise they won't be automatically drawn.
1520 guiroot = guienv->addStaticText(L"",
1521 core::rect<s32>(0, 0, 10000, 10000));
1523 SubgameSpec gamespec;
1524 WorldSpec worldspec;
1525 bool simple_singleplayer_mode = false;
1527 // These are set up based on the menu and other things
1528 std::string current_playername = "inv£lid";
1529 std::string current_password = "";
1530 std::string current_address = "does-not-exist";
1531 int current_port = 0;
1534 Out-of-game menu loop.
1536 Loop quits when menu returns proper parameters.
1538 while(kill == false)
1540 // If skip_main_menu, only go through here once
1541 if(skip_main_menu && !first_loop){
1547 // Cursor can be non-visible when coming from the game
1548 device->getCursorControl()->setVisible(true);
1549 // Some stuff are left to scene manager when coming from the game
1553 // Initialize menu data
1554 MainMenuData menudata;
1555 if(g_settings->exists("selected_mainmenu_tab"))
1556 menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
1557 if(g_settings->exists("selected_serverlist"))
1558 menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
1559 menudata.address = narrow_to_wide(address);
1560 menudata.name = narrow_to_wide(playername);
1561 menudata.port = narrow_to_wide(itos(port));
1562 if(cmd_args.exists("password"))
1563 menudata.password = narrow_to_wide(cmd_args.get("password"));
1564 menudata.fancy_trees = g_settings->getBool("new_style_leaves");
1565 menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
1566 menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
1567 menudata.opaque_water = g_settings->getBool("opaque_water");
1568 menudata.mip_map = g_settings->getBool("mip_map");
1569 menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
1570 menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
1571 menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
1572 menudata.enable_shaders = g_settings->getS32("enable_shaders");
1573 menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
1574 menudata.enable_particles = g_settings->getBool("enable_particles");
1575 menudata.liquid_finite = g_settings->getBool("liquid_finite");
1576 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
1577 menudata.creative_mode = g_settings->getBool("creative_mode");
1578 menudata.enable_damage = g_settings->getBool("enable_damage");
1579 menudata.enable_public = g_settings->getBool("server_announce");
1580 // Default to selecting nothing
1581 menudata.selected_world = -1;
1582 // Get world listing for the menu
1583 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1584 // If there is only one world, select it
1585 if(worldspecs.size() == 1){
1586 menudata.selected_world = 0;
1588 // Otherwise try to select according to selected_world_path
1589 else if(g_settings->exists("selected_world_path")){
1590 std::string trypath = g_settings->get("selected_world_path");
1591 for(u32 i=0; i<worldspecs.size(); i++){
1592 if(worldspecs[i].path == trypath){
1593 menudata.selected_world = i;
1598 // If a world was commanded, append and select it
1599 if(commanded_world != ""){
1600 std::string gameid = getWorldGameId(commanded_world, true);
1601 std::string name = _("[--world parameter]");
1603 gameid = g_settings->get("default_game");
1606 WorldSpec spec(commanded_world, name, gameid);
1607 worldspecs.push_back(spec);
1608 menudata.selected_world = worldspecs.size()-1;
1610 // Copy worldspecs to menu
1611 menudata.worlds = worldspecs;
1613 if(skip_main_menu == false)
1615 video::IVideoDriver* driver = device->getVideoDriver();
1616 float fps_max = g_settings->getFloat("fps_max");
1617 infostream<<"Waiting for other menus"<<std::endl;
1618 while(device->run() && kill == false)
1622 driver->beginScene(true, true,
1623 video::SColor(255,128,128,128));
1624 drawMenuBackground(driver);
1627 // On some computers framerate doesn't seem to be
1628 // automatically limited
1631 infostream<<"Waited for other menus"<<std::endl;
1634 new GUIMainMenu(guienv, guiroot, -1,
1635 &g_menumgr, &menudata, g_gamecallback);
1636 menu->allowFocusRemoval(true);
1638 // Clouds for the main menu
1639 bool cloud_menu_background = false;
1640 Clouds *clouds = NULL;
1641 if (g_settings->getBool("menu_clouds")) {
1642 cloud_menu_background = true;
1643 clouds = new Clouds(smgr->getRootSceneNode(),
1644 smgr, -1, rand(), 100);
1645 clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
1647 // A camera to see the clouds
1648 scene::ICameraSceneNode* camera;
1649 camera = smgr->addCameraSceneNode(0,
1650 v3f(0,0,0), v3f(0, 60, 100));
1651 camera->setFarValue(10000);
1654 if(error_message != L"")
1656 verbosestream<<"error_message = "
1657 <<wide_to_narrow(error_message)<<std::endl;
1659 GUIMessageMenu *menu2 =
1660 new GUIMessageMenu(guienv, guiroot, -1,
1661 &g_menumgr, error_message.c_str());
1663 error_message = L"";
1666 // Time is in milliseconds, for clouds
1667 u32 lasttime = device->getTimer()->getTime();
1669 infostream<<"Created main menu"<<std::endl;
1671 while(device->run() && kill == false)
1673 if(menu->getStatus() == true)
1676 // Time calc for the clouds
1677 f32 dtime; // in seconds
1678 if (cloud_menu_background) {
1679 u32 time = device->getTimer()->getTime();
1681 dtime = (time - lasttime) / 1000.0;
1687 //driver->beginScene(true, true, video::SColor(255,0,0,0));
1688 driver->beginScene(true, true, video::SColor(255,140,186,250));
1690 if (cloud_menu_background) {
1691 // *3 otherwise the clouds would move very slowly
1692 clouds->step(dtime*3);
1695 drawMenuSplash(driver);
1696 drawMenuFooter(driver, true);
1697 drawMenuHeader(driver);
1699 drawMenuBackground(driver);
1700 drawMenuFooter(driver, false);
1707 // On some computers framerate doesn't seem to be
1708 // automatically limited
1709 if (cloud_menu_background) {
1710 // Time of frame without fps limit
1713 // not using getRealTime is necessary for wine
1714 u32 time = device->getTimer()->getTime();
1716 busytime_u32 = time - lasttime;
1719 busytime = busytime_u32 / 1000.0;
1722 u32 frametime_min = 1000./fps_max;
1724 if(busytime_u32 < frametime_min) {
1725 u32 sleeptime = frametime_min - busytime_u32;
1726 device->sleep(sleeptime);
1733 infostream<<"Dropping main menu"<<std::endl;
1736 if (cloud_menu_background) {
1742 playername = wide_to_narrow(menudata.name);
1743 if (playername == "")
1744 playername = std::string("Guest") + itos(myrand_range(1000,9999));
1745 password = translatePassword(playername, menudata.password);
1746 //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
1748 address = wide_to_narrow(menudata.address);
1749 int newport = stoi(wide_to_narrow(menudata.port));
1752 simple_singleplayer_mode = menudata.simple_singleplayer_mode;
1754 g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
1755 g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
1756 g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
1757 g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
1758 g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
1759 g_settings->set("opaque_water", itos(menudata.opaque_water));
1761 g_settings->set("mip_map", itos(menudata.mip_map));
1762 g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
1763 g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
1764 g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
1766 g_settings->setS32("enable_shaders", menudata.enable_shaders);
1767 g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
1768 g_settings->set("enable_particles", itos(menudata.enable_particles));
1769 g_settings->set("liquid_finite", itos(menudata.liquid_finite));
1771 g_settings->set("creative_mode", itos(menudata.creative_mode));
1772 g_settings->set("enable_damage", itos(menudata.enable_damage));
1773 g_settings->set("server_announce", itos(menudata.enable_public));
1774 g_settings->set("name", playername);
1775 g_settings->set("address", address);
1776 g_settings->set("port", itos(port));
1777 if(menudata.selected_world != -1)
1778 g_settings->set("selected_world_path",
1779 worldspecs[menudata.selected_world].path);
1781 // Break out of menu-game loop to shut down cleanly
1782 if(device->run() == false || kill == true)
1785 current_playername = playername;
1786 current_password = password;
1787 current_address = address;
1788 current_port = port;
1790 // If using simple singleplayer mode, override
1791 if(simple_singleplayer_mode){
1792 current_playername = "singleplayer";
1793 current_password = "";
1794 current_address = "";
1795 current_port = 30011;
1797 else if (address != "")
1799 ServerListSpec server;
1800 server["name"] = menudata.servername;
1801 server["address"] = wide_to_narrow(menudata.address);
1802 server["port"] = wide_to_narrow(menudata.port);
1803 server["description"] = menudata.serverdescription;
1804 ServerList::insert(server);
1807 // Set world path to selected one
1808 if(menudata.selected_world != -1){
1809 worldspec = worldspecs[menudata.selected_world];
1810 infostream<<"Selected world: "<<worldspec.name
1811 <<" ["<<worldspec.path<<"]"<<std::endl;
1814 // Only refresh if so requested
1815 if(menudata.only_refresh){
1816 infostream<<"Refreshing menu"<<std::endl;
1820 // Create new world if requested
1821 if(menudata.create_world_name != L"")
1823 std::string path = porting::path_user + DIR_DELIM
1824 "worlds" + DIR_DELIM
1825 + wide_to_narrow(menudata.create_world_name);
1826 // Create world if it doesn't exist
1827 if(!initializeWorld(path, menudata.create_world_gameid)){
1828 error_message = wgettext("Failed to initialize world");
1829 errorstream<<wide_to_narrow(error_message)<<std::endl;
1832 g_settings->set("selected_world_path", path);
1837 if(current_address == "")
1839 if(menudata.selected_world == -1){
1840 error_message = wgettext("No world selected and no address "
1841 "provided. Nothing to do.");
1842 errorstream<<wide_to_narrow(error_message)<<std::endl;
1845 // Load gamespec for required game
1846 gamespec = findWorldSubgame(worldspec.path);
1847 if(!gamespec.isValid() && !commanded_gamespec.isValid()){
1848 error_message = wgettext("Could not find or load game \"")
1849 + narrow_to_wide(worldspec.gameid) + L"\"";
1850 errorstream<<wide_to_narrow(error_message)<<std::endl;
1853 if(commanded_gamespec.isValid() &&
1854 commanded_gamespec.id != worldspec.gameid){
1855 errorstream<<"WARNING: Overriding gamespec from \""
1856 <<worldspec.gameid<<"\" to \""
1857 <<commanded_gamespec.id<<"\""<<std::endl;
1858 gamespec = commanded_gamespec;
1861 if(!gamespec.isValid()){
1862 error_message = wgettext("Invalid gamespec.");
1863 error_message += L" (world_gameid="
1864 +narrow_to_wide(worldspec.gameid)+L")";
1865 errorstream<<wide_to_narrow(error_message)<<std::endl;
1874 // Break out of menu-game loop to shut down cleanly
1875 if(device->run() == false || kill == true)
1896 simple_singleplayer_mode
1900 catch(con::PeerNotFoundException &e)
1902 error_message = wgettext("Connection error (timed out?)");
1903 errorstream<<wide_to_narrow(error_message)<<std::endl;
1905 catch(ServerError &e)
1907 error_message = narrow_to_wide(e.what());
1908 errorstream<<wide_to_narrow(error_message)<<std::endl;
1912 errorstream<<e.what()<<std::endl;
1913 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
1916 catch(std::exception &e)
1918 std::string narrow_message = "Some exception: \"";
1919 narrow_message += e.what();
1920 narrow_message += "\"";
1921 errorstream<<narrow_message<<std::endl;
1922 error_message = narrow_to_wide(narrow_message);
1926 // If no main menu, show error and exit
1929 if(error_message != L""){
1930 verbosestream<<"error_message = "
1931 <<wide_to_narrow(error_message)<<std::endl;
1941 In the end, delete the Irrlicht device.
1947 // Update configuration file
1948 if(configpath != "")
1949 g_settings->updateConfigFile(configpath.c_str());
1951 // Print modified quicktune values
1953 bool header_printed = false;
1954 std::vector<std::string> names = getQuicktuneNames();
1955 for(u32 i=0; i<names.size(); i++){
1956 QuicktuneValue val = getQuicktuneValue(names[i]);
1959 if(!header_printed){
1960 dstream<<"Modified quicktune values:"<<std::endl;
1961 header_printed = true;
1963 dstream<<names[i]<<" = "<<val.getString()<<std::endl;
1967 END_DEBUG_EXCEPTION_HANDLER(errorstream)
1969 debugstreams_deinit();