3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #pragma message ("Disabling unit tests")
24 #warning "Disabling unit tests"
27 #define ENABLE_TESTS 0
30 #define ENABLE_TESTS 1
34 #ifndef SERVER // Dedicated server isn't linked with Irrlicht
35 #pragma comment(lib, "Irrlicht.lib")
36 // This would get rid of the console window
37 //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
39 #pragma comment(lib, "zlibwapi.lib")
40 #pragma comment(lib, "Shell32.lib")
43 #include "irrlicht.h" // createDevice
46 #include "mainmenumanager.h"
50 #include "irrlichttypes_extrabloated.h"
55 #include "constants.h"
58 #include "guiMessageMenu.h"
61 #include "guiMainMenu.h"
66 #include "defaultsettings.h"
73 #include "xCGUITTFont.h"
75 #include "util/string.h"
77 #include "quicktune.h"
78 #include "serverlist.h"
79 #include "guiEngine.h"
80 #include "mapsector.h"
83 #include "database-sqlite3.h"
84 #include "database-leveldb.h"
89 These are loaded from the config file.
91 Settings main_settings;
92 Settings *g_settings = &main_settings;
93 std::string g_settings_path;
96 Profiler main_profiler;
97 Profiler *g_profiler = &main_profiler;
99 // Menu clouds are created later
100 Clouds *g_menuclouds = 0;
101 irr::scene::ISceneManager *g_menucloudsmgr = 0;
108 std::ostream *dout_con_ptr = &dummyout;
109 std::ostream *derr_con_ptr = &verbosestream;
112 std::ostream *dout_server_ptr = &infostream;
113 std::ostream *derr_server_ptr = &errorstream;
116 std::ostream *dout_client_ptr = &infostream;
117 std::ostream *derr_client_ptr = &errorstream;
124 /* mainmenumanager.h */
126 gui::IGUIEnvironment* guienv = NULL;
127 gui::IGUIStaticText *guiroot = NULL;
128 MainMenuManager g_menumgr;
132 return (g_menumgr.menuCount() == 0);
135 // Passed to menus to allow disconnecting and exiting
136 MainGameCallback *g_gamecallback = NULL;
140 gettime.h implementation
147 /* Use imprecise system calls directly (from porting.h) */
148 return porting::getTime(PRECISION_MILLI);
151 u32 getTime(TimePrecision prec)
153 return porting::getTime(prec);
158 // A small helper class
162 virtual u32 getTime(TimePrecision prec) = 0;
165 // A precise irrlicht one
166 class IrrlichtTimeGetter: public TimeGetter
169 IrrlichtTimeGetter(IrrlichtDevice *device):
172 u32 getTime(TimePrecision prec)
174 if (prec == PRECISION_MILLI) {
177 return m_device->getTimer()->getRealTime();
179 return porting::getTime(prec);
183 IrrlichtDevice *m_device;
185 // Not so precise one which works without irrlicht
186 class SimpleTimeGetter: public TimeGetter
189 u32 getTime(TimePrecision prec)
191 return porting::getTime(prec);
195 // A pointer to a global instance of the time getter
197 TimeGetter *g_timegetter = NULL;
201 if(g_timegetter == NULL)
203 return g_timegetter->getTime(PRECISION_MILLI);
206 u32 getTime(TimePrecision prec) {
207 if (g_timegetter == NULL)
209 return g_timegetter->getTime(prec);
213 class StderrLogOutput: public ILogOutput
216 /* line: Full line with timestamp, level and thread */
217 void printLog(const std::string &line)
219 std::cerr<<line<<std::endl;
221 } main_stderr_log_out;
223 class DstreamNoStderrLogOutput: public ILogOutput
226 /* line: Full line with timestamp, level and thread */
227 void printLog(const std::string &line)
229 dstream_no_stderr<<line<<std::endl;
231 } main_dstream_no_stderr_log_out;
236 Event handler for Irrlicht
238 NOTE: Everything possible should be moved out from here,
239 probably to InputHandler and the_game
242 class MyEventReceiver : public IEventReceiver
245 // This is the one method that we have to implement
246 virtual bool OnEvent(const SEvent& event)
249 React to nothing here if a menu is active
251 if(noMenuActive() == false)
253 return g_menumgr.preprocessEvent(event);
256 // Remember whether each key is down or up
257 if(event.EventType == irr::EET_KEY_INPUT_EVENT)
259 if(event.KeyInput.PressedDown) {
260 keyIsDown.set(event.KeyInput);
261 keyWasDown.set(event.KeyInput);
263 keyIsDown.unset(event.KeyInput);
267 if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
269 if(noMenuActive() == false)
272 middle_active = false;
273 right_active = false;
277 left_active = event.MouseInput.isLeftPressed();
278 middle_active = event.MouseInput.isMiddlePressed();
279 right_active = event.MouseInput.isRightPressed();
281 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
285 if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
289 if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
293 if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
295 rightreleased = true;
297 if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
299 mouse_wheel += event.MouseInput.Wheel;
307 bool IsKeyDown(const KeyPress &keyCode) const
309 return keyIsDown[keyCode];
312 // Checks whether a key was down and resets the state
313 bool WasKeyDown(const KeyPress &keyCode)
315 bool b = keyWasDown[keyCode];
317 keyWasDown.unset(keyCode);
334 rightclicked = false;
335 leftreleased = false;
336 rightreleased = false;
339 middle_active = false;
340 right_active = false;
362 IrrlichtDevice *m_device;
364 // The current state of keys
366 // Whether a key has been pressed or not
371 Separated input handler
374 class RealInputHandler : public InputHandler
377 RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
382 virtual bool isKeyDown(const KeyPress &keyCode)
384 return m_receiver->IsKeyDown(keyCode);
386 virtual bool wasKeyDown(const KeyPress &keyCode)
388 return m_receiver->WasKeyDown(keyCode);
390 virtual v2s32 getMousePos()
392 return m_device->getCursorControl()->getPosition();
394 virtual void setMousePos(s32 x, s32 y)
396 m_device->getCursorControl()->setPosition(x, y);
399 virtual bool getLeftState()
401 return m_receiver->left_active;
403 virtual bool getRightState()
405 return m_receiver->right_active;
408 virtual bool getLeftClicked()
410 return m_receiver->leftclicked;
412 virtual bool getRightClicked()
414 return m_receiver->rightclicked;
416 virtual void resetLeftClicked()
418 m_receiver->leftclicked = false;
420 virtual void resetRightClicked()
422 m_receiver->rightclicked = false;
425 virtual bool getLeftReleased()
427 return m_receiver->leftreleased;
429 virtual bool getRightReleased()
431 return m_receiver->rightreleased;
433 virtual void resetLeftReleased()
435 m_receiver->leftreleased = false;
437 virtual void resetRightReleased()
439 m_receiver->rightreleased = false;
442 virtual s32 getMouseWheel()
444 return m_receiver->getMouseWheel();
449 m_receiver->clearInput();
452 IrrlichtDevice *m_device;
453 MyEventReceiver *m_receiver;
456 class RandomInputHandler : public InputHandler
464 rightclicked = false;
465 leftreleased = false;
466 rightreleased = false;
469 virtual bool isKeyDown(const KeyPress &keyCode)
471 return keydown[keyCode];
473 virtual bool wasKeyDown(const KeyPress &keyCode)
477 virtual v2s32 getMousePos()
481 virtual void setMousePos(s32 x, s32 y)
483 mousepos = v2s32(x,y);
486 virtual bool getLeftState()
490 virtual bool getRightState()
495 virtual bool getLeftClicked()
499 virtual bool getRightClicked()
503 virtual void resetLeftClicked()
507 virtual void resetRightClicked()
509 rightclicked = false;
512 virtual bool getLeftReleased()
516 virtual bool getRightReleased()
518 return rightreleased;
520 virtual void resetLeftReleased()
522 leftreleased = false;
524 virtual void resetRightReleased()
526 rightreleased = false;
529 virtual s32 getMouseWheel()
534 virtual void step(float dtime)
537 static float counter1 = 0;
541 counter1 = 0.1*Rand(1, 40);
542 keydown.toggle(getKeySetting("keymap_jump"));
546 static float counter1 = 0;
550 counter1 = 0.1*Rand(1, 40);
551 keydown.toggle(getKeySetting("keymap_special1"));
555 static float counter1 = 0;
559 counter1 = 0.1*Rand(1, 40);
560 keydown.toggle(getKeySetting("keymap_forward"));
564 static float counter1 = 0;
568 counter1 = 0.1*Rand(1, 40);
569 keydown.toggle(getKeySetting("keymap_left"));
573 static float counter1 = 0;
577 counter1 = 0.1*Rand(1, 20);
578 mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
582 static float counter1 = 0;
586 counter1 = 0.1*Rand(1, 30);
587 leftdown = !leftdown;
595 static float counter1 = 0;
599 counter1 = 0.1*Rand(1, 15);
600 rightdown = !rightdown;
604 rightreleased = true;
607 mousepos += mousespeed;
610 s32 Rand(s32 min, s32 max)
612 return (myrand()%(max-min+1))+min;
628 // These are defined global so that they're not optimized too much.
629 // Can't change them to volatile.
634 std::string tempstring;
635 std::string tempstring2;
640 infostream<<"The following test should take around 20ms."<<std::endl;
641 TimeTaker timer("Testing std::string speed");
642 const u32 jj = 10000;
643 for(u32 j=0; j<jj; j++)
648 for(u32 i=0; i<ii; i++){
649 tempstring2 += "asd";
651 for(u32 i=0; i<ii+1; i++){
653 if(tempstring == tempstring2)
659 infostream<<"All of the following tests should take around 100ms each."
663 TimeTaker timer("Testing floating-point conversion speed");
665 for(u32 i=0; i<4000000; i++){
672 TimeTaker timer("Testing floating-point vector speed");
674 tempv3f1 = v3f(1,2,3);
675 tempv3f2 = v3f(4,5,6);
676 for(u32 i=0; i<10000000; i++){
677 tempf += tempv3f1.dotProduct(tempv3f2);
678 tempv3f2 += v3f(7,8,9);
683 TimeTaker timer("Testing std::map speed");
685 std::map<v2s16, f32> map1;
688 for(s16 y=0; y<ii; y++){
689 for(s16 x=0; x<ii; x++){
690 map1[v2s16(x,y)] = tempf;
694 for(s16 y=ii-1; y>=0; y--){
695 for(s16 x=0; x<ii; x++){
696 tempf = map1[v2s16(x,y)];
702 infostream<<"Around 5000/ms should do well here."<<std::endl;
703 TimeTaker timer("Testing mutex speed");
717 while(timer.getTimerTime() < 10);
719 u32 dtime = timer.stop();
720 u32 per_ms = n / dtime;
721 infostream<<"Done. "<<dtime<<"ms, "
722 <<per_ms<<"/ms"<<std::endl;
726 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
729 for(u32 i=0; i<worldspecs.size(); i++){
730 std::string name = worldspecs[i].name;
731 std::string path = worldspecs[i].path;
732 if(name.find(" ") != std::string::npos)
733 name = std::string("'") + name + "'";
734 path = std::string("'") + path + "'";
735 name = padStringRight(name, 14);
736 os<<" "<<name<<" "<<path<<std::endl;
740 int main(int argc, char *argv[])
748 log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
749 log_add_output_all_levs(&main_dstream_no_stderr_log_out);
751 log_register_thread("main");
753 // This enables internatonal characters input
754 if( setlocale(LC_ALL, "") == NULL )
756 fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
759 // Set locale. This is for forcing '.' as the decimal point.
761 std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
762 setlocale(LC_NUMERIC, "C");
763 } catch (const std::exception& ex) {
764 errorstream<<"Could not set numeric locale to C"<<std::endl;
770 // List all allowed options
771 std::map<std::string, ValueSpec> allowed_options;
772 allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
773 _("Show allowed options"))));
774 allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
775 _("Load configuration from specified file"))));
776 allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
777 _("Set network port (UDP)"))));
778 allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
779 _("Disable unit tests"))));
780 allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
781 _("Enable unit tests"))));
782 allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
783 _("Same as --world (deprecated)"))));
784 allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
785 _("Set world path (implies local game) ('list' lists all)"))));
786 allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
787 _("Set world by name (implies local game)"))));
788 allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
789 _("Print more information to console"))));
790 allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
791 _("Print even more information to console"))));
792 allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
793 _("Print enormous amounts of information to log and console"))));
794 allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
795 _("Set logfile path ('' = no logging)"))));
796 allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
797 _("Set gameid (\"--gameid list\" prints available ones)"))));
799 allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
800 _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
803 allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
804 _("Show available video modes"))));
805 allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
806 _("Run speed tests"))));
807 allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
808 _("Address to connect to. ('' = local game)"))));
809 allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
810 _("Enable random user input, for testing"))));
811 allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
812 _("Run dedicated server"))));
813 allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
814 _("Set player name"))));
815 allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
816 _("Set password"))));
817 allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
818 _("Disable main menu"))));
823 bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
825 if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
827 dstream<<_("Allowed options:")<<std::endl;
828 for(std::map<std::string, ValueSpec>::iterator
829 i = allowed_options.begin();
830 i != allowed_options.end(); ++i)
832 std::ostringstream os1(std::ios::binary);
833 os1<<" --"<<i->first;
834 if(i->second.type == VALUETYPE_FLAG)
838 dstream<<padStringRight(os1.str(), 24);
840 if(i->second.help != NULL)
841 dstream<<i->second.help;
845 return cmd_args.getFlag("help") ? 0 : 1;
849 Low-level initialization
852 // If trace is enabled, enable logging of certain things
853 if(cmd_args.getFlag("trace")){
854 dstream<<_("Enabling trace level debug output")<<std::endl;
855 log_trace_level_enabled = true;
856 dout_con_ptr = &verbosestream; // this is somewhat old crap
857 socket_enable_debug_output = true; // socket doesn't use log.h
859 // In certain cases, output info level on stderr
860 if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
861 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
862 log_add_output(&main_stderr_log_out, LMT_INFO);
863 // In certain cases, output verbose level on stderr
864 if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
865 log_add_output(&main_stderr_log_out, LMT_VERBOSE);
867 porting::signal_handler_init();
868 bool &kill = *porting::signal_handler_killstatus();
870 porting::initializePaths();
872 // Create user data directory
873 fs::CreateDir(porting::path_user);
875 init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
877 infostream<<"path_share = "<<porting::path_share<<std::endl;
878 infostream<<"path_user = "<<porting::path_user<<std::endl;
880 // Initialize debug stacks
882 DSTACK(__FUNCTION_NAME);
885 BEGIN_DEBUG_EXCEPTION_HANDLER
887 // List gameids if requested
888 if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
890 std::set<std::string> gameids = getAvailableGameIds();
891 for(std::set<std::string>::const_iterator i = gameids.begin();
892 i != gameids.end(); i++)
893 dstream<<(*i)<<std::endl;
897 // List worlds if requested
898 if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
899 dstream<<_("Available worlds:")<<std::endl;
900 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
901 print_worldspecs(worldspecs, dstream);
905 // Print startup message
906 infostream<<PROJECT_NAME<<
907 " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
915 // Initialize default settings
916 set_default_settings(g_settings);
918 // Initialize sockets
920 atexit(sockets_cleanup);
926 // Path of configuration file in use
927 g_settings_path = "";
929 if(cmd_args.exists("config"))
931 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
934 errorstream<<"Could not read configuration from \""
935 <<cmd_args.get("config")<<"\""<<std::endl;
938 g_settings_path = cmd_args.get("config");
942 std::vector<std::string> filenames;
943 filenames.push_back(porting::path_user +
944 DIR_DELIM + "minetest.conf");
945 // Legacy configuration file location
946 filenames.push_back(porting::path_user +
947 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
949 // Try also from a lower level (to aid having the same configuration
950 // for many RUN_IN_PLACE installs)
951 filenames.push_back(porting::path_user +
952 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
955 for(u32 i=0; i<filenames.size(); i++)
957 bool r = g_settings->readConfigFile(filenames[i].c_str());
960 g_settings_path = filenames[i];
965 // If no path found, use the first one (menu creates the file)
966 if(g_settings_path == "")
967 g_settings_path = filenames[0];
970 // Initialize debug streams
971 #define DEBUGFILE "debug.txt"
973 std::string logfile = DEBUGFILE;
975 std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
977 if(cmd_args.exists("logfile"))
978 logfile = cmd_args.get("logfile");
980 log_remove_output(&main_dstream_no_stderr_log_out);
981 int loglevel = g_settings->getS32("debug_log_level");
983 if (loglevel == 0) //no logging
985 else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
986 log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
989 debugstreams_init(false, logfile.c_str());
991 debugstreams_init(false, NULL);
993 infostream<<"logfile = "<<logfile<<std::endl;
995 // Initialize random seed
1003 if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
1004 || cmd_args.getFlag("enable-unittests") == true)
1009 std::string language = g_settings->get("language");
1010 if (language.length()) {
1012 setenv("LANGUAGE", language.c_str(), 1);
1014 char *lang_str = (char*)calloc(10 + language.length(), sizeof(char));
1015 strcat(lang_str, "LANGUAGE=");
1016 strcat(lang_str, language.c_str());
1027 if(cmd_args.exists("port"))
1028 port = cmd_args.getU16("port");
1029 else if(g_settings->exists("port"))
1030 port = g_settings->getU16("port");
1035 std::string commanded_world = "";
1036 if(cmd_args.exists("world"))
1037 commanded_world = cmd_args.get("world");
1038 else if(cmd_args.exists("map-dir"))
1039 commanded_world = cmd_args.get("map-dir");
1040 else if(cmd_args.exists("nonopt0")) // First nameless argument
1041 commanded_world = cmd_args.get("nonopt0");
1042 else if(g_settings->exists("map-dir"))
1043 commanded_world = g_settings->get("map-dir");
1046 std::string commanded_worldname = "";
1047 if(cmd_args.exists("worldname"))
1048 commanded_worldname = cmd_args.get("worldname");
1050 // Strip world.mt from commanded_world
1052 std::string worldmt = "world.mt";
1053 if(commanded_world.size() > worldmt.size() &&
1054 commanded_world.substr(commanded_world.size()-worldmt.size())
1056 dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
1057 commanded_world = commanded_world.substr(
1058 0, commanded_world.size()-worldmt.size());
1062 // If a world name was specified, convert it to a path
1063 if(commanded_worldname != ""){
1064 // Get information about available worlds
1065 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1067 for(u32 i=0; i<worldspecs.size(); i++){
1068 std::string name = worldspecs[i].name;
1069 if(name == commanded_worldname){
1070 if(commanded_world != ""){
1071 dstream<<_("--worldname takes precedence over previously "
1072 "selected world.")<<std::endl;
1074 commanded_world = worldspecs[i].path;
1080 dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
1081 "available. Available worlds:")<<std::endl;
1082 print_worldspecs(worldspecs, dstream);
1088 SubgameSpec commanded_gamespec;
1089 if(cmd_args.exists("gameid")){
1090 std::string gameid = cmd_args.get("gameid");
1091 commanded_gamespec = findSubgame(gameid);
1092 if(!commanded_gamespec.isValid()){
1093 errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
1100 Run dedicated server if asked to or no other option
1103 bool run_dedicated_server = true;
1105 bool run_dedicated_server = cmd_args.getFlag("server");
1107 g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
1108 if(run_dedicated_server)
1110 DSTACK("Dedicated server branch");
1111 // Create time getter if built with Irrlicht
1113 g_timegetter = new SimpleTimeGetter();
1117 std::string world_path;
1118 verbosestream<<_("Determining world path")<<std::endl;
1119 bool is_legacy_world = false;
1120 // If a world was commanded, use it
1121 if(commanded_world != ""){
1122 world_path = commanded_world;
1123 infostream<<"Using commanded world path ["<<world_path<<"]"
1126 // No world was specified; try to select it automatically
1129 // Get information about available worlds
1130 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1131 // If a world name was specified, select it
1132 if(commanded_worldname != ""){
1134 for(u32 i=0; i<worldspecs.size(); i++){
1135 std::string name = worldspecs[i].name;
1136 if(name == commanded_worldname){
1137 world_path = worldspecs[i].path;
1141 if(world_path == ""){
1142 dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
1143 "available. Available worlds:")<<std::endl;
1144 print_worldspecs(worldspecs, dstream);
1148 // If there is only a single world, use it
1149 if(worldspecs.size() == 1){
1150 world_path = worldspecs[0].path;
1151 dstream<<_("Automatically selecting world at")<<" ["
1152 <<world_path<<"]"<<std::endl;
1153 // If there are multiple worlds, list them
1154 } else if(worldspecs.size() > 1){
1155 dstream<<_("Multiple worlds are available.")<<std::endl;
1156 dstream<<_("Please select one using --worldname <name>"
1157 " or --world <path>")<<std::endl;
1158 print_worldspecs(worldspecs, dstream);
1160 // If there are no worlds, automatically create a new one
1162 // This is the ultimate default world path
1163 world_path = porting::path_user + DIR_DELIM + "worlds" +
1164 DIR_DELIM + "world";
1165 infostream<<"Creating default world at ["
1166 <<world_path<<"]"<<std::endl;
1170 if(world_path == ""){
1171 errorstream<<"No world path specified or found."<<std::endl;
1174 verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
1176 // We need a gamespec.
1177 SubgameSpec gamespec;
1178 verbosestream<<_("Determining gameid/gamespec")<<std::endl;
1179 // If world doesn't exist
1180 if(!getWorldExists(world_path))
1182 // Try to take gamespec from command line
1183 if(commanded_gamespec.isValid()){
1184 gamespec = commanded_gamespec;
1185 infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
1187 // Otherwise we will be using "minetest"
1189 gamespec = findSubgame(g_settings->get("default_game"));
1190 infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
1196 std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
1197 // If commanded to use a gameid, do so
1198 if(commanded_gamespec.isValid()){
1199 gamespec = commanded_gamespec;
1200 if(commanded_gamespec.id != world_gameid){
1201 errorstream<<"WARNING: Using commanded gameid ["
1202 <<gamespec.id<<"]"<<" instead of world gameid ["
1203 <<world_gameid<<"]"<<std::endl;
1206 // If world contains an embedded game, use it;
1207 // Otherwise find world from local system.
1208 gamespec = findWorldSubgame(world_path);
1209 infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
1212 if(!gamespec.isValid()){
1213 errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
1217 verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
1220 Server server(world_path, gamespec, false);
1223 // Database migration
1224 if (cmd_args.exists("migrate")) {
1225 std::string migrate_to = cmd_args.get("migrate");
1227 bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
1229 errorstream << "Cannot read world.mt" << std::endl;
1232 if (!world_mt.exists("backend")) {
1233 errorstream << "Please specify your current backend in world.mt file:"
1234 << std::endl << " backend = {sqlite3|leveldb|dummy}" << std::endl;
1237 std::string backend = world_mt.get("backend");
1239 if (backend == migrate_to) {
1240 errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
1243 if (migrate_to == "sqlite3")
1244 new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
1245 else if (migrate_to == "leveldb")
1246 new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
1248 errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
1252 std::list<v3s16> blocks;
1253 ServerMap &old_map = ((ServerMap&)server.getMap());
1254 old_map.listAllLoadableBlocks(blocks);
1256 new_db->beginSave();
1257 for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
1258 MapBlock *block = old_map.loadBlock(*i);
1259 new_db->saveBlock(block);
1260 MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
1261 sector->deleteBlock(block);
1263 if (count % 500 == 0)
1264 actionstream << "Migrated " << count << " blocks "
1265 << (100.0 * count / blocks.size()) << "\% completed" << std::endl;
1269 actionstream << "Successfully migrated " << count << " blocks" << std::endl;
1270 world_mt.set("backend", migrate_to);
1271 if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
1272 errorstream<<"Failed to update world.mt!"<<std::endl;
1274 actionstream<<"world.mt updated"<<std::endl;
1283 dedicated_server_loop(server, kill);
1288 #ifndef SERVER // Exclude from dedicated server build
1294 std::string address = g_settings->get("address");
1295 if(commanded_world != "")
1297 else if(cmd_args.exists("address"))
1298 address = cmd_args.get("address");
1300 std::string playername = g_settings->get("name");
1301 if(cmd_args.exists("name"))
1302 playername = cmd_args.get("name");
1304 bool skip_main_menu = cmd_args.getFlag("go");
1307 Device initialization
1310 // Resolution selection
1312 bool fullscreen = g_settings->getBool("fullscreen");
1313 u16 screenW = g_settings->getU16("screenW");
1314 u16 screenH = g_settings->getU16("screenH");
1318 bool vsync = g_settings->getBool("vsync");
1319 u16 bits = g_settings->getU16("fullscreen_bpp");
1320 u16 fsaa = g_settings->getU16("fsaa");
1324 video::E_DRIVER_TYPE driverType;
1326 std::string driverstring = g_settings->get("video_driver");
1328 if(driverstring == "null")
1329 driverType = video::EDT_NULL;
1330 else if(driverstring == "software")
1331 driverType = video::EDT_SOFTWARE;
1332 else if(driverstring == "burningsvideo")
1333 driverType = video::EDT_BURNINGSVIDEO;
1334 else if(driverstring == "direct3d8")
1335 driverType = video::EDT_DIRECT3D8;
1336 else if(driverstring == "direct3d9")
1337 driverType = video::EDT_DIRECT3D9;
1338 else if(driverstring == "opengl")
1339 driverType = video::EDT_OPENGL;
1340 #ifdef _IRR_COMPILE_WITH_OGLES1_
1341 else if(driverstring == "ogles1")
1342 driverType = video::EDT_OGLES1;
1344 #ifdef _IRR_COMPILE_WITH_OGLES2_
1345 else if(driverstring == "ogles2")
1346 driverType = video::EDT_OGLES2;
1350 errorstream<<"WARNING: Invalid video_driver specified; defaulting "
1351 "to opengl"<<std::endl;
1352 driverType = video::EDT_OPENGL;
1356 List video modes if requested
1359 MyEventReceiver receiver;
1361 if(cmd_args.getFlag("videomodes")){
1362 IrrlichtDevice *nulldevice;
1364 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
1365 params.DriverType = video::EDT_NULL;
1366 params.WindowSize = core::dimension2d<u32>(640, 480);
1368 params.AntiAlias = fsaa;
1369 params.Fullscreen = false;
1370 params.Stencilbuffer = false;
1371 params.Vsync = vsync;
1372 params.EventReceiver = &receiver;
1373 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
1375 nulldevice = createDeviceEx(params);
1380 dstream<<_("Available video modes (WxHxD):")<<std::endl;
1382 video::IVideoModeList *videomode_list =
1383 nulldevice->getVideoModeList();
1385 if(videomode_list == 0){
1390 s32 videomode_count = videomode_list->getVideoModeCount();
1391 core::dimension2d<u32> videomode_res;
1392 s32 videomode_depth;
1393 for (s32 i = 0; i < videomode_count; ++i){
1394 videomode_res = videomode_list->getVideoModeResolution(i);
1395 videomode_depth = videomode_list->getVideoModeDepth(i);
1396 dstream<<videomode_res.Width<<"x"<<videomode_res.Height
1397 <<"x"<<videomode_depth<<std::endl;
1400 dstream<<_("Active video mode (WxHxD):")<<std::endl;
1401 videomode_res = videomode_list->getDesktopResolution();
1402 videomode_depth = videomode_list->getDesktopDepth();
1403 dstream<<videomode_res.Width<<"x"<<videomode_res.Height
1404 <<"x"<<videomode_depth<<std::endl;
1412 Create device and exit if creation failed
1415 IrrlichtDevice *device;
1417 SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
1418 params.DriverType = driverType;
1419 params.WindowSize = core::dimension2d<u32>(screenW, screenH);
1421 params.AntiAlias = fsaa;
1422 params.Fullscreen = fullscreen;
1423 params.Stencilbuffer = false;
1424 params.Vsync = vsync;
1425 params.EventReceiver = &receiver;
1426 params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
1428 device = createDeviceEx(params);
1431 return 1; // could not create selected driver.
1434 Continue initialization
1437 video::IVideoDriver* driver = device->getVideoDriver();
1440 This changes the minimum allowed number of vertices in a VBO.
1443 //driver->setMinHardwareBufferVertexCount(50);
1445 // Create time getter
1446 g_timegetter = new IrrlichtTimeGetter(device);
1448 // Create game callback for menus
1449 g_gamecallback = new MainGameCallback(device);
1452 Speed tests (done after irrlicht is loaded to get timer)
1454 if(cmd_args.getFlag("speedtests"))
1456 dstream<<"Running speed tests"<<std::endl;
1462 device->setResizable(true);
1464 bool random_input = g_settings->getBool("random_input")
1465 || cmd_args.getFlag("random-input");
1466 InputHandler *input = NULL;
1468 input = new RandomInputHandler();
1470 input = new RealInputHandler(device, &receiver);
1472 scene::ISceneManager* smgr = device->getSceneManager();
1474 guienv = device->getGUIEnvironment();
1475 gui::IGUISkin* skin = guienv->getSkin();
1476 std::string font_path = g_settings->get("font_path");
1477 gui::IGUIFont *font;
1478 bool use_freetype = g_settings->getBool("freetype");
1481 std::string fallback;
1482 if (is_yes(gettext("needs_fallback_font")))
1483 fallback = "fallback_";
1484 u16 font_size = g_settings->getU16(fallback + "font_size");
1485 font_path = g_settings->get(fallback + "font_path");
1486 font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
1488 font = guienv->getFont(font_path.c_str());
1491 font = guienv->getFont(font_path.c_str());
1494 skin->setFont(font);
1496 errorstream<<"WARNING: Font file was not found."
1497 " Using default font."<<std::endl;
1498 // If font was not found, this will get us one
1499 font = skin->getFont();
1502 u32 text_height = font->getDimension(L"Hello, world!").Height;
1503 infostream<<"text_height="<<text_height<<std::endl;
1505 //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
1506 skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
1507 //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
1508 //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
1509 skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
1510 skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
1511 skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
1512 skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
1514 #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
1515 // Irrlicht 1.8 input colours
1516 skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
1517 skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
1521 // Create the menu clouds
1522 if (!g_menucloudsmgr)
1523 g_menucloudsmgr = smgr->createNewSceneManager();
1525 g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
1526 g_menucloudsmgr, -1, rand(), 100);
1527 g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
1528 scene::ICameraSceneNode* camera;
1529 camera = g_menucloudsmgr->addCameraSceneNode(0,
1530 v3f(0,0,0), v3f(0, 60, 100));
1531 camera->setFarValue(10000);
1537 ChatBackend chat_backend;
1540 If an error occurs, this is set to something and the
1541 menu-game loop is restarted. It is then displayed before
1544 std::wstring error_message = L"";
1546 // The password entered during the menu screen,
1547 std::string password;
1549 bool first_loop = true;
1554 while(device->run() && kill == false)
1556 // Set the window caption
1557 wchar_t* text = wgettext("Main Menu");
1558 device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
1561 // This is used for catching disconnects
1566 Clear everything from the GUIEnvironment
1571 We need some kind of a root node to be able to add
1572 custom gui elements directly on the screen.
1573 Otherwise they won't be automatically drawn.
1575 guiroot = guienv->addStaticText(L"",
1576 core::rect<s32>(0, 0, 10000, 10000));
1578 SubgameSpec gamespec;
1579 WorldSpec worldspec;
1580 bool simple_singleplayer_mode = false;
1582 // These are set up based on the menu and other things
1583 std::string current_playername = "inv£lid";
1584 std::string current_password = "";
1585 std::string current_address = "does-not-exist";
1586 int current_port = 0;
1589 Out-of-game menu loop.
1591 Loop quits when menu returns proper parameters.
1593 while(kill == false)
1595 // If skip_main_menu, only go through here once
1596 if(skip_main_menu && !first_loop){
1602 // Cursor can be non-visible when coming from the game
1603 device->getCursorControl()->setVisible(true);
1604 // Some stuff are left to scene manager when coming from the game
1608 // Initialize menu data
1609 MainMenuData menudata;
1610 menudata.address = address;
1611 menudata.name = playername;
1612 menudata.port = itos(port);
1613 menudata.errormessage = wide_to_narrow(error_message);
1614 error_message = L"";
1615 if(cmd_args.exists("password"))
1616 menudata.password = cmd_args.get("password");
1618 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
1620 menudata.enable_public = g_settings->getBool("server_announce");
1622 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
1624 // If a world was commanded, append and select it
1625 if(commanded_world != ""){
1627 std::string gameid = getWorldGameId(commanded_world, true);
1628 std::string name = _("[--world parameter]");
1630 gameid = g_settings->get("default_game");
1633 //TODO find within worldspecs and set config
1636 if(skip_main_menu == false)
1638 video::IVideoDriver* driver = device->getVideoDriver();
1640 infostream<<"Waiting for other menus"<<std::endl;
1641 while(device->run() && kill == false)
1645 driver->beginScene(true, true,
1646 video::SColor(255,128,128,128));
1649 // On some computers framerate doesn't seem to be
1650 // automatically limited
1653 infostream<<"Waited for other menus"<<std::endl;
1655 GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
1658 //once finished you'll never end up here
1662 if(menudata.errormessage != ""){
1663 error_message = narrow_to_wide(menudata.errormessage);
1667 //update worldspecs (necessary as new world may have been created)
1668 worldspecs = getAvailableWorlds();
1670 if (menudata.name == "")
1671 menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
1673 playername = menudata.name;
1675 password = translatePassword(playername, narrow_to_wide(menudata.password));
1676 //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
1678 address = menudata.address;
1679 int newport = stoi(menudata.port);
1683 simple_singleplayer_mode = menudata.simple_singleplayer_mode;
1686 g_settings->set("name", playername);
1687 g_settings->set("address", address);
1688 g_settings->set("port", itos(port));
1690 if((menudata.selected_world >= 0) &&
1691 (menudata.selected_world < worldspecs.size()))
1692 g_settings->set("selected_world_path",
1693 worldspecs[menudata.selected_world].path);
1695 // Break out of menu-game loop to shut down cleanly
1696 if(device->run() == false || kill == true)
1699 current_playername = playername;
1700 current_password = password;
1701 current_address = address;
1702 current_port = port;
1704 // If using simple singleplayer mode, override
1705 if(simple_singleplayer_mode){
1706 current_playername = "singleplayer";
1707 current_password = "";
1708 current_address = "";
1709 current_port = myrand_range(49152, 65535);
1711 else if (address != "")
1713 ServerListSpec server;
1714 server["name"] = menudata.servername;
1715 server["address"] = menudata.address;
1716 server["port"] = menudata.port;
1717 server["description"] = menudata.serverdescription;
1718 ServerList::insert(server);
1721 // Set world path to selected one
1722 if ((menudata.selected_world >= 0) &&
1723 (menudata.selected_world < worldspecs.size())) {
1724 worldspec = worldspecs[menudata.selected_world];
1725 infostream<<"Selected world: "<<worldspec.name
1726 <<" ["<<worldspec.path<<"]"<<std::endl;
1730 if(current_address == "")
1732 if(menudata.selected_world == -1){
1733 error_message = wgettext("No world selected and no address "
1734 "provided. Nothing to do.");
1735 errorstream<<wide_to_narrow(error_message)<<std::endl;
1738 // Load gamespec for required game
1739 gamespec = findWorldSubgame(worldspec.path);
1740 if(!gamespec.isValid() && !commanded_gamespec.isValid()){
1741 error_message = wgettext("Could not find or load game \"")
1742 + narrow_to_wide(worldspec.gameid) + L"\"";
1743 errorstream<<wide_to_narrow(error_message)<<std::endl;
1746 if(commanded_gamespec.isValid() &&
1747 commanded_gamespec.id != worldspec.gameid){
1748 errorstream<<"WARNING: Overriding gamespec from \""
1749 <<worldspec.gameid<<"\" to \""
1750 <<commanded_gamespec.id<<"\""<<std::endl;
1751 gamespec = commanded_gamespec;
1754 if(!gamespec.isValid()){
1755 error_message = wgettext("Invalid gamespec.");
1756 error_message += L" (world_gameid="
1757 +narrow_to_wide(worldspec.gameid)+L")";
1758 errorstream<<wide_to_narrow(error_message)<<std::endl;
1767 // Break out of menu-game loop to shut down cleanly
1768 if(device->run() == false || kill == true) {
1769 if(g_settings_path != "") {
1770 g_settings->updateConfigFile(
1771 g_settings_path.c_str());
1793 simple_singleplayer_mode
1798 catch(con::PeerNotFoundException &e)
1800 error_message = wgettext("Connection error (timed out?)");
1801 errorstream<<wide_to_narrow(error_message)<<std::endl;
1804 catch(std::exception &e)
1806 std::string narrow_message = "Some exception: \"";
1807 narrow_message += e.what();
1808 narrow_message += "\"";
1809 errorstream<<narrow_message<<std::endl;
1810 error_message = narrow_to_wide(narrow_message);
1814 // If no main menu, show error and exit
1817 if(error_message != L""){
1818 verbosestream<<"error_message = "
1819 <<wide_to_narrow(error_message)<<std::endl;
1827 g_menuclouds->drop();
1828 g_menucloudsmgr->drop();
1833 In the end, delete the Irrlicht device.
1844 // Update configuration file
1845 if(g_settings_path != "")
1846 g_settings->updateConfigFile(g_settings_path.c_str());
1848 // Print modified quicktune values
1850 bool header_printed = false;
1851 std::vector<std::string> names = getQuicktuneNames();
1852 for(u32 i=0; i<names.size(); i++){
1853 QuicktuneValue val = getQuicktuneValue(names[i]);
1856 if(!header_printed){
1857 dstream<<"Modified quicktune values:"<<std::endl;
1858 header_printed = true;
1860 dstream<<names[i]<<" = "<<val.getString()<<std::endl;
1864 END_DEBUG_EXCEPTION_HANDLER(errorstream)
1866 debugstreams_deinit();