3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "irrlicht.h" // createDevice
21 #include "irrlichttypes_extrabloated.h"
22 #include "chat_interface.h"
24 #include "unittest/test.h"
29 #include "defaultsettings.h"
32 #include "quicktune.h"
33 #include "httpfetch.h"
34 #include "gameparams.h"
35 #include "database/database.h"
39 #include "network/socket.h"
41 #include "terminal_chat_console.h"
44 #include "gui/guiMainMenu.h"
45 #include "client/clientlauncher.h"
46 #include "gui/guiEngine.h"
47 #include "gui/mainmenumanager.h"
50 #ifdef HAVE_TOUCHSCREENGUI
51 #include "gui/touchscreengui.h"
54 #if !defined(SERVER) && \
55 (IRRLICHT_VERSION_MAJOR == 1) && \
56 (IRRLICHT_VERSION_MINOR == 8) && \
57 (IRRLICHT_VERSION_REVISION == 2)
58 #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
61 #define DEBUGFILE "debug.txt"
62 #define DEFAULT_SERVER_PORT 30000
64 typedef std::map<std::string, ValueSpec> OptionList;
66 /**********************************************************************
68 **********************************************************************/
70 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
71 static void set_allowed_options(OptionList *allowed_options);
73 static void print_help(const OptionList &allowed_options);
74 static void print_allowed_options(const OptionList &allowed_options);
75 static void print_version();
76 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
77 std::ostream &os, bool print_name = true, bool print_path = true);
78 static void print_modified_quicktune_values();
80 static void list_game_ids();
81 static void list_worlds(bool print_name, bool print_path);
82 static void setup_log_params(const Settings &cmd_args);
83 static bool create_userdata_path();
84 static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
85 static void startup_message();
86 static bool read_config_file(const Settings &cmd_args);
87 static void init_log_streams(const Settings &cmd_args);
89 static bool game_configure(GameParams *game_params, const Settings &cmd_args);
90 static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
92 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
93 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
94 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
95 static bool auto_select_world(GameParams *game_params);
96 static std::string get_clean_world_path(const std::string &path);
98 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
99 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
100 static bool determine_subgame(GameParams *game_params);
102 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
103 static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
105 /**********************************************************************/
108 FileLogOutput file_log_output;
110 static OptionList allowed_options;
112 int main(int argc, char *argv[])
115 debug_set_exception_handler();
117 g_logger.registerThread("Main");
118 g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
121 bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
123 || cmd_args.getFlag("help")
124 || cmd_args.exists("nonopt1")) {
125 porting::attachOrCreateConsole();
126 print_help(allowed_options);
127 return cmd_args_ok ? 0 : 1;
129 if (cmd_args.getFlag("console"))
130 porting::attachOrCreateConsole();
132 if (cmd_args.getFlag("version")) {
133 porting::attachOrCreateConsole();
138 setup_log_params(cmd_args);
140 porting::signal_handler_init();
143 porting::initAndroid();
144 porting::initializePathsAndroid();
146 porting::initializePaths();
149 if (!create_userdata_path()) {
150 errorstream << "Cannot create user data directory" << std::endl;
155 BEGIN_DEBUG_EXCEPTION_HANDLER
157 // List gameids if requested
158 if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
163 // List worlds, world names, and world paths if requested
164 if (cmd_args.exists("worldlist")) {
165 if (cmd_args.get("worldlist") == "name") {
166 list_worlds(true, false);
167 } else if (cmd_args.get("worldlist") == "path") {
168 list_worlds(false, true);
170 list_worlds(true, true);
175 if (!init_common(cmd_args, argc, argv))
178 if (g_settings->getBool("enable_console"))
179 porting::attachOrCreateConsole();
183 if (cmd_args.getFlag("run-unittests")) {
188 GameParams game_params;
190 porting::attachOrCreateConsole();
191 game_params.is_dedicated_server = true;
193 const bool isServer = cmd_args.getFlag("server");
195 porting::attachOrCreateConsole();
196 game_params.is_dedicated_server = isServer;
199 if (!game_configure(&game_params, cmd_args))
202 sanity_check(!game_params.world_path.empty());
204 infostream << "Using commanded world path ["
205 << game_params.world_path << "]" << std::endl;
207 if (game_params.is_dedicated_server)
208 return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
211 ClientLauncher launcher;
212 retval = launcher.run(game_params, cmd_args) ? 0 : 1;
217 // Update configuration file
218 if (!g_settings_path.empty())
219 g_settings->updateConfigFile(g_settings_path.c_str());
221 print_modified_quicktune_values();
223 // Stop httpfetch thread (if started)
226 END_DEBUG_EXCEPTION_HANDLER
232 /*****************************************************************************
234 *****************************************************************************/
237 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
239 set_allowed_options(&allowed_options);
241 return cmd_args->parseCommandLine(argc, argv, allowed_options);
244 static void set_allowed_options(OptionList *allowed_options)
246 allowed_options->clear();
248 allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
249 _("Show allowed options"))));
250 allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
251 _("Show version information"))));
252 allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
253 _("Load configuration from specified file"))));
254 allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
255 _("Set network port (UDP)"))));
256 allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
257 _("Run the unit tests and exit"))));
258 allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
259 _("Same as --world (deprecated)"))));
260 allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
261 _("Set world path (implies local game)"))));
262 allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
263 _("Set world by name (implies local game)"))));
264 allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
265 _("Get list of worlds (implies local game) ('path' lists paths, "
266 "'name' lists names, 'both' lists both)"))));
267 allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
268 _("Print to console errors only"))));
270 allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
271 _("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
274 allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
275 _("Coloured logs ('always' or 'never'), defaults to 'never'"
278 allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
279 _("Print more information to console"))));
280 allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
281 _("Print even more information to console"))));
282 allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
283 _("Print enormous amounts of information to log and console"))));
284 allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
285 _("Set logfile path ('' = no logging)"))));
286 allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
287 _("Set gameid (\"--gameid list\" prints available ones)"))));
288 allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
289 _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
290 allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
291 _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
292 allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
293 _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
295 allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
296 _("Show available video modes"))));
297 allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
298 _("Run speed tests"))));
299 allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
300 _("Address to connect to. ('' = local game)"))));
301 allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
302 _("Enable random user input, for testing"))));
303 allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
304 _("Run dedicated server"))));
305 allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
306 _("Set player name"))));
307 allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
308 _("Set password"))));
309 allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
310 _("Disable main menu"))));
311 allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
312 _("Starts with the console (Windows only)"))));
317 static void print_help(const OptionList &allowed_options)
319 std::cout << _("Allowed options:") << std::endl;
320 print_allowed_options(allowed_options);
323 static void print_allowed_options(const OptionList &allowed_options)
325 for (const auto &allowed_option : allowed_options) {
326 std::ostringstream os1(std::ios::binary);
327 os1 << " --" << allowed_option.first;
328 if (allowed_option.second.type != VALUETYPE_FLAG)
329 os1 << _(" <value>");
331 std::cout << padStringRight(os1.str(), 30);
333 if (allowed_option.second.help)
334 std::cout << allowed_option.second.help;
336 std::cout << std::endl;
340 static void print_version()
342 std::cout << PROJECT_NAME_C " " << g_version_hash
343 << " (" << porting::getPlatformName() << ")" << std::endl;
345 std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
347 std::cout << g_build_info << std::endl;
350 static void list_game_ids()
352 std::set<std::string> gameids = getAvailableGameIds();
353 for (const std::string &gameid : gameids)
354 std::cout << gameid <<std::endl;
357 static void list_worlds(bool print_name, bool print_path)
359 std::cout << _("Available worlds:") << std::endl;
360 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
361 print_worldspecs(worldspecs, std::cout, print_name, print_path);
364 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
365 std::ostream &os, bool print_name, bool print_path)
367 for (const WorldSpec &worldspec : worldspecs) {
368 std::string name = worldspec.name;
369 std::string path = worldspec.path;
370 if (print_name && print_path) {
371 os << "\t" << name << "\t\t" << path << std::endl;
372 } else if (print_name) {
373 os << "\t" << name << std::endl;
374 } else if (print_path) {
375 os << "\t" << path << std::endl;
380 static void print_modified_quicktune_values()
382 bool header_printed = false;
383 std::vector<std::string> names = getQuicktuneNames();
385 for (const std::string &name : names) {
386 QuicktuneValue val = getQuicktuneValue(name);
389 if (!header_printed) {
390 dstream << "Modified quicktune values:" << std::endl;
391 header_printed = true;
393 dstream << name << " = " << val.getString() << std::endl;
397 static void setup_log_params(const Settings &cmd_args)
399 // Quiet mode, print errors only
400 if (cmd_args.getFlag("quiet")) {
401 g_logger.removeOutput(&stderr_output);
402 g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
405 // Coloured log messages (see log.h)
406 if (cmd_args.exists("color")) {
407 std::string mode = cmd_args.get("color");
409 Logger::color_mode = LOG_COLOR_AUTO;
410 else if (mode == "always")
411 Logger::color_mode = LOG_COLOR_ALWAYS;
413 Logger::color_mode = LOG_COLOR_NEVER;
416 // If trace is enabled, enable logging of certain things
417 if (cmd_args.getFlag("trace")) {
418 dstream << _("Enabling trace level debug output") << std::endl;
419 g_logger.setTraceEnabled(true);
420 dout_con_ptr = &verbosestream; // This is somewhat old
421 socket_enable_debug_output = true; // Sockets doesn't use log.h
424 // In certain cases, output info level on stderr
425 if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
426 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
427 g_logger.addOutput(&stderr_output, LL_INFO);
429 // In certain cases, output verbose level on stderr
430 if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
431 g_logger.addOutput(&stderr_output, LL_VERBOSE);
434 static bool create_userdata_path()
439 if (!fs::PathExists(porting::path_user)) {
440 success = fs::CreateDir(porting::path_user);
444 porting::copyAssets();
446 // Create user data directory
447 success = fs::CreateDir(porting::path_user);
453 static bool init_common(const Settings &cmd_args, int argc, char *argv[])
456 set_default_settings(g_settings);
458 // Initialize sockets
460 atexit(sockets_cleanup);
462 if (!read_config_file(cmd_args))
465 init_log_streams(cmd_args);
467 // Initialize random seed
471 // Initialize HTTP fetcher
472 httpfetch_init(g_settings->getS32("curl_parallel_limit"));
474 init_gettext(porting::path_locale.c_str(),
475 g_settings->get("language"), argc, argv);
480 static void startup_message()
482 infostream << PROJECT_NAME << " " << _("with")
483 << " SER_FMT_VER_HIGHEST_READ="
484 << (int)SER_FMT_VER_HIGHEST_READ << ", "
485 << g_build_info << std::endl;
488 static bool read_config_file(const Settings &cmd_args)
490 // Path of configuration file in use
491 sanity_check(g_settings_path == ""); // Sanity check
493 if (cmd_args.exists("config")) {
494 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
496 errorstream << "Could not read configuration from \""
497 << cmd_args.get("config") << "\"" << std::endl;
500 g_settings_path = cmd_args.get("config");
502 std::vector<std::string> filenames;
503 filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
504 // Legacy configuration file location
505 filenames.push_back(porting::path_user +
506 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
509 // Try also from a lower level (to aid having the same configuration
510 // for many RUN_IN_PLACE installs)
511 filenames.push_back(porting::path_user +
512 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
515 for (const std::string &filename : filenames) {
516 bool r = g_settings->readConfigFile(filename.c_str());
518 g_settings_path = filename;
523 // If no path found, use the first one (menu creates the file)
524 if (g_settings_path.empty())
525 g_settings_path = filenames[0];
531 static void init_log_streams(const Settings &cmd_args)
534 std::string log_filename = DEBUGFILE;
536 std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
538 if (cmd_args.exists("logfile"))
539 log_filename = cmd_args.get("logfile");
541 g_logger.removeOutput(&file_log_output);
542 std::string conf_loglev = g_settings->get("debug_log_level");
544 // Old integer format
545 if (std::isdigit(conf_loglev[0])) {
546 warningstream << "Deprecated use of debug_log_level with an "
547 "integer value; please update your configuration." << std::endl;
548 static const char *lev_name[] =
549 {"", "error", "action", "info", "verbose"};
550 int lev_i = atoi(conf_loglev.c_str());
551 if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
552 warningstream << "Supplied invalid debug_log_level!"
553 " Assuming action level." << std::endl;
556 conf_loglev = lev_name[lev_i];
559 if (log_filename.empty() || conf_loglev.empty()) // No logging
562 LogLevel log_level = Logger::stringToLevel(conf_loglev);
563 if (log_level == LL_MAX) {
564 warningstream << "Supplied unrecognized debug_log_level; "
565 "using maximum." << std::endl;
568 verbosestream << "log_filename = " << log_filename << std::endl;
570 file_log_output.open(log_filename);
571 g_logger.addOutputMaxLevel(&file_log_output, log_level);
574 static bool game_configure(GameParams *game_params, const Settings &cmd_args)
576 game_configure_port(game_params, cmd_args);
578 if (!game_configure_world(game_params, cmd_args)) {
579 errorstream << "No world path specified or found." << std::endl;
583 game_configure_subgame(game_params, cmd_args);
588 static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
590 if (cmd_args.exists("port"))
591 game_params->socket_port = cmd_args.getU16("port");
593 game_params->socket_port = g_settings->getU16("port");
595 if (game_params->socket_port == 0)
596 game_params->socket_port = DEFAULT_SERVER_PORT;
599 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
601 if (get_world_from_cmdline(game_params, cmd_args))
604 if (get_world_from_config(game_params, cmd_args))
607 return auto_select_world(game_params);
610 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
612 std::string commanded_world;
615 std::string commanded_worldname;
616 if (cmd_args.exists("worldname"))
617 commanded_worldname = cmd_args.get("worldname");
619 // If a world name was specified, convert it to a path
620 if (!commanded_worldname.empty()) {
621 // Get information about available worlds
622 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
624 for (const WorldSpec &worldspec : worldspecs) {
625 std::string name = worldspec.name;
626 if (name == commanded_worldname) {
627 dstream << _("Using world specified by --worldname on the "
628 "command line") << std::endl;
629 commanded_world = worldspec.path;
635 dstream << _("World") << " '" << commanded_worldname
636 << _("' not available. Available worlds:") << std::endl;
637 print_worldspecs(worldspecs, dstream);
641 game_params->world_path = get_clean_world_path(commanded_world);
642 return !commanded_world.empty();
645 if (cmd_args.exists("world"))
646 commanded_world = cmd_args.get("world");
647 else if (cmd_args.exists("map-dir"))
648 commanded_world = cmd_args.get("map-dir");
649 else if (cmd_args.exists("nonopt0")) // First nameless argument
650 commanded_world = cmd_args.get("nonopt0");
652 game_params->world_path = get_clean_world_path(commanded_world);
653 return !commanded_world.empty();
656 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
659 std::string commanded_world;
661 if (g_settings->exists("map-dir"))
662 commanded_world = g_settings->get("map-dir");
664 game_params->world_path = get_clean_world_path(commanded_world);
666 return !commanded_world.empty();
669 static bool auto_select_world(GameParams *game_params)
671 // No world was specified; try to select it automatically
672 // Get information about available worlds
674 verbosestream << _("Determining world path") << std::endl;
676 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
677 std::string world_path;
679 // If there is only a single world, use it
680 if (worldspecs.size() == 1) {
681 world_path = worldspecs[0].path;
682 dstream <<_("Automatically selecting world at") << " ["
683 << world_path << "]" << std::endl;
684 // If there are multiple worlds, list them
685 } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
686 std::cerr << _("Multiple worlds are available.") << std::endl;
687 std::cerr << _("Please select one using --worldname <name>"
688 " or --world <path>") << std::endl;
689 print_worldspecs(worldspecs, std::cerr);
691 // If there are no worlds, automatically create a new one
693 // This is the ultimate default world path
694 world_path = porting::path_user + DIR_DELIM + "worlds" +
696 infostream << "Creating default world at ["
697 << world_path << "]" << std::endl;
700 assert(world_path != ""); // Post-condition
701 game_params->world_path = world_path;
705 static std::string get_clean_world_path(const std::string &path)
707 const std::string worldmt = "world.mt";
708 std::string clean_path;
710 if (path.size() > worldmt.size()
711 && path.substr(path.size() - worldmt.size()) == worldmt) {
712 dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
713 clean_path = path.substr(0, path.size() - worldmt.size());
721 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
725 success = get_game_from_cmdline(game_params, cmd_args);
727 success = determine_subgame(game_params);
732 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
734 SubgameSpec commanded_gamespec;
736 if (cmd_args.exists("gameid")) {
737 std::string gameid = cmd_args.get("gameid");
738 commanded_gamespec = findSubgame(gameid);
739 if (!commanded_gamespec.isValid()) {
740 errorstream << "Game \"" << gameid << "\" not found" << std::endl;
743 dstream << _("Using game specified by --gameid on the command line")
745 game_params->game_spec = commanded_gamespec;
752 static bool determine_subgame(GameParams *game_params)
754 SubgameSpec gamespec;
756 assert(game_params->world_path != ""); // Pre-condition
758 verbosestream << _("Determining gameid/gamespec") << std::endl;
759 // If world doesn't exist
760 if (!game_params->world_path.empty()
761 && !getWorldExists(game_params->world_path)) {
762 // Try to take gamespec from command line
763 if (game_params->game_spec.isValid()) {
764 gamespec = game_params->game_spec;
765 infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
766 } else { // Otherwise we will be using "minetest"
767 gamespec = findSubgame(g_settings->get("default_game"));
768 infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
769 if (!gamespec.isValid()) {
770 errorstream << "Subgame specified in default_game ["
771 << g_settings->get("default_game")
772 << "] is invalid." << std::endl;
776 } else { // World exists
777 std::string world_gameid = getWorldGameId(game_params->world_path, false);
778 // If commanded to use a gameid, do so
779 if (game_params->game_spec.isValid()) {
780 gamespec = game_params->game_spec;
781 if (game_params->game_spec.id != world_gameid) {
782 warningstream << "Using commanded gameid ["
783 << gamespec.id << "]" << " instead of world gameid ["
784 << world_gameid << "]" << std::endl;
787 // If world contains an embedded game, use it;
788 // Otherwise find world from local system.
789 gamespec = findWorldSubgame(game_params->world_path);
790 infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
794 if (!gamespec.isValid()) {
795 errorstream << "Subgame [" << gamespec.id << "] could not be found."
800 game_params->game_spec = gamespec;
805 /*****************************************************************************
807 *****************************************************************************/
808 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
810 verbosestream << _("Using world path") << " ["
811 << game_params.world_path << "]" << std::endl;
812 verbosestream << _("Using gameid") << " ["
813 << game_params.game_spec.id << "]" << std::endl;
816 std::string bind_str = g_settings->get("bind_address");
817 Address bind_addr(0, 0, 0, 0, game_params.socket_port);
819 if (g_settings->getBool("ipv6_server")) {
820 bind_addr.setAddress((IPv6AddressBytes*) NULL);
823 bind_addr.Resolve(bind_str.c_str());
824 } catch (ResolveError &e) {
825 infostream << "Resolving bind address \"" << bind_str
826 << "\" failed: " << e.what()
827 << " -- Listening on all addresses." << std::endl;
829 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
830 errorstream << "Unable to listen on "
831 << bind_addr.serializeString()
832 << L" because IPv6 is disabled" << std::endl;
836 // Database migration
837 if (cmd_args.exists("migrate"))
838 return migrate_map_database(game_params, cmd_args);
840 if (cmd_args.exists("migrate-players"))
841 return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
843 if (cmd_args.exists("terminal")) {
846 std::string admin_nick = g_settings->get("name");
848 name_ok = name_ok && !admin_nick.empty();
849 name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
852 if (admin_nick.empty()) {
853 errorstream << "No name given for admin. "
854 << "Please check your minetest.conf that it "
855 << "contains a 'name = ' to your main admin account."
858 errorstream << "Name for admin '"
859 << admin_nick << "' is not valid. "
860 << "Please check that it only contains allowed characters. "
861 << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
867 bool &kill = *porting::signal_handler_killstatus();
871 Server server(game_params.world_path, game_params.game_spec,
872 false, bind_addr, true, &iface);
875 g_term_console.setup(&iface, &kill, admin_nick);
877 g_term_console.start();
881 dedicated_server_loop(server, kill);
882 } catch (const ModError &e) {
883 g_term_console.stopAndWaitforThread();
884 errorstream << "ModError: " << e.what() << std::endl;
886 } catch (const ServerError &e) {
887 g_term_console.stopAndWaitforThread();
888 errorstream << "ServerError: " << e.what() << std::endl;
892 // Tell the console to stop, and wait for it to finish,
893 // only then leave context and free iface
894 g_term_console.stop();
895 g_term_console.wait();
897 g_term_console.clearKillStatus();
900 errorstream << "Cmd arg --terminal passed, but "
901 << "compiled without ncurses. Ignoring." << std::endl;
906 Server server(game_params.world_path, game_params.game_spec, false,
912 bool &kill = *porting::signal_handler_killstatus();
913 dedicated_server_loop(server, kill);
915 } catch (const ModError &e) {
916 errorstream << "ModError: " << e.what() << std::endl;
918 } catch (const ServerError &e) {
919 errorstream << "ServerError: " << e.what() << std::endl;
927 static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
929 std::string migrate_to = cmd_args.get("migrate");
931 std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
932 if (!world_mt.readConfigFile(world_mt_path.c_str())) {
933 errorstream << "Cannot read world.mt!" << std::endl;
937 if (!world_mt.exists("backend")) {
938 errorstream << "Please specify your current backend in world.mt:"
940 << " backend = {sqlite3|leveldb|redis|dummy|postgresql}"
945 std::string backend = world_mt.get("backend");
946 if (backend == migrate_to) {
947 errorstream << "Cannot migrate: new backend is same"
948 << " as the old one" << std::endl;
952 MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
953 *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
956 time_t last_update_time = 0;
957 bool &kill = *porting::signal_handler_killstatus();
959 std::vector<v3s16> blocks;
960 old_db->listAllLoadableBlocks(blocks);
962 for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
963 if (kill) return false;
966 old_db->loadBlock(*it, &data);
968 new_db->saveBlock(*it, data);
970 errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
972 if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
973 std::cerr << " Migrated " << count << " blocks, "
974 << (100.0 * count / blocks.size()) << "% completed.\r";
977 last_update_time = time(NULL);
980 std::cerr << std::endl;
985 actionstream << "Successfully migrated " << count << " blocks" << std::endl;
986 world_mt.set("backend", migrate_to);
987 if (!world_mt.updateConfigFile(world_mt_path.c_str()))
988 errorstream << "Failed to update world.mt!" << std::endl;
990 actionstream << "world.mt updated" << std::endl;