3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef LOCALPLAYER_HEADER
21 #define LOCALPLAYER_HEADER
24 #include "environment.h"
30 class ClientActiveObject;
33 enum LocalPlayerAnimations
39 }; // no local animation, walking, digging, both
41 class LocalPlayer : public Player
44 LocalPlayer(Client *client, const char *name);
45 virtual ~LocalPlayer();
47 ClientActiveObject *parent;
53 // This oscillates so that the player jumps a bit above the surface
55 // This is more stable and defines the maximum speed of the player
56 bool in_liquid_stable;
57 // Gets the viscosity of water to calculate friction
60 bool swimming_vertical;
62 float physics_override_speed;
63 float physics_override_jump;
64 float physics_override_gravity;
65 bool physics_override_sneak;
66 bool physics_override_sneak_glitch;
67 // Temporary option for old move code
68 bool physics_override_new_move;
72 void move(f32 dtime, Environment *env, f32 pos_max_d);
73 void move(f32 dtime, Environment *env, f32 pos_max_d,
74 std::vector<CollisionInfo> *collision_info);
75 // Temporary option for old move code
76 void old_move(f32 dtime, Environment *env, f32 pos_max_d,
77 std::vector<CollisionInfo> *collision_info);
79 void applyControl(float dtime);
81 v3s16 getStandingNodePos();
82 v3s16 getFootstepNodePos();
84 // Used to check if anything changed and prevent sending packets if not
89 unsigned int last_keyPressed;
96 float last_animation_speed;
98 std::string hotbar_image;
99 std::string hotbar_selected_image;
101 video::SColor light_color;
103 float hurt_tilt_timer;
104 float hurt_tilt_strength;
106 GenericCAO *getCAO() const { return m_cao; }
108 void setCAO(GenericCAO *toset)
110 assert(m_cao == NULL); // Pre-condition
114 u32 maxHudId() const { return hud.size(); }
116 u16 getBreath() const { return m_breath; }
117 void setBreath(u16 breath) { m_breath = breath; }
119 v3s16 getLightPosition() const;
121 void setYaw(f32 yaw) { m_yaw = yaw; }
123 f32 getYaw() const { return m_yaw; }
125 void setPitch(f32 pitch) { m_pitch = pitch; }
127 f32 getPitch() const { return m_pitch; }
129 void setPosition(const v3f &position) { m_position = position; }
131 v3f getPosition() const { return m_position; }
132 v3f getEyePosition() const { return m_position + getEyeOffset(); }
133 v3f getEyeOffset() const;
136 void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
137 void accelerateVertical(const v3f &target_speed, const f32 max_increase);
142 // Stores the max player uplift by m_sneak_node
143 // To support temporary option for old move code
144 f32 m_sneak_node_bb_ymax;
145 // Stores the top bounding box of m_sneak_node
146 aabb3f m_sneak_node_bb_top;
147 // Whether the player is allowed to sneak
148 bool m_sneak_node_exists;
149 // Whether recalculation of m_sneak_node and its top bbox is needed
150 bool m_need_to_get_new_sneak_node;
151 // Whether a "sneak ladder" structure is detected at the players pos
152 // see detectSneakLadder() in the .cpp for more info (always false if disabled)
153 bool m_sneak_ladder_detected;
154 // Whether a 2-node-up ledge is detected at the players pos,
155 // see detectLedge() in the .cpp for more info (always false if disabled).
156 bool m_ledge_detected;
158 // Node below player, used to determine whether it has been removed,
160 v3s16 m_old_node_below;
161 std::string m_old_node_below_type;
166 bool camera_barely_in_ceiling;
167 aabb3f m_collisionbox;