3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef LOCALPLAYER_HEADER
21 #define LOCALPLAYER_HEADER
24 #include "environment.h"
30 class ClientActiveObject;
33 enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both
35 class LocalPlayer : public Player
38 LocalPlayer(Client *gamedef, const char *name);
39 virtual ~LocalPlayer();
46 ClientActiveObject *parent;
51 // This oscillates so that the player jumps a bit above the surface
53 // This is more stable and defines the maximum speed of the player
54 bool in_liquid_stable;
55 // Gets the viscosity of water to calculate friction
58 bool swimming_vertical;
60 float physics_override_speed;
61 float physics_override_jump;
62 float physics_override_gravity;
63 bool physics_override_sneak;
64 bool physics_override_sneak_glitch;
68 void move(f32 dtime, Environment *env, f32 pos_max_d);
69 void move(f32 dtime, Environment *env, f32 pos_max_d,
70 std::vector<CollisionInfo> *collision_info);
72 void applyControl(float dtime);
74 v3s16 getStandingNodePos();
76 // Used to check if anything changed and prevent sending packets if not
81 unsigned int last_keyPressed;
86 float last_animation_speed;
88 std::string hotbar_image;
89 std::string hotbar_selected_image;
91 video::SColor light_color;
93 float hurt_tilt_timer;
94 float hurt_tilt_strength;
96 GenericCAO* getCAO() const {
100 void setCAO(GenericCAO* toset) {
101 assert( m_cao == NULL ); // Pre-condition
105 u32 maxHudId() const { return hud.size(); }
108 void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
109 void accelerateVertical(const v3f &target_speed, const f32 max_increase);
111 // This is used for determining the sneaking range
113 // Whether the player is allowed to sneak
114 bool m_sneak_node_exists;
115 // Whether recalculation of the sneak node is needed
116 bool m_need_to_get_new_sneak_node;
117 // Stores the max player uplift by m_sneak_node and is updated
118 // when m_need_to_get_new_sneak_node == true
119 f32 m_sneak_node_bb_ymax;
120 // Node below player, used to determine whether it has been removed,
122 v3s16 m_old_node_below;
123 std::string m_old_node_below_type;