3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef LOCALPLAYER_HEADER
21 #define LOCALPLAYER_HEADER
24 #include "environment.h"
30 class ClientActiveObject;
33 enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both
35 class LocalPlayer : public Player
38 LocalPlayer(Client *client, const char *name);
39 virtual ~LocalPlayer();
41 ClientActiveObject *parent;
47 // This oscillates so that the player jumps a bit above the surface
49 // This is more stable and defines the maximum speed of the player
50 bool in_liquid_stable;
51 // Gets the viscosity of water to calculate friction
54 bool swimming_vertical;
56 float physics_override_speed;
57 float physics_override_jump;
58 float physics_override_gravity;
59 bool physics_override_sneak;
60 bool physics_override_sneak_glitch;
64 void move(f32 dtime, Environment *env, f32 pos_max_d);
65 void move(f32 dtime, Environment *env, f32 pos_max_d,
66 std::vector<CollisionInfo> *collision_info);
68 void applyControl(float dtime);
70 v3s16 getStandingNodePos();
72 // Used to check if anything changed and prevent sending packets if not
77 unsigned int last_keyPressed;
84 float last_animation_speed;
86 std::string hotbar_image;
87 std::string hotbar_selected_image;
89 video::SColor light_color;
91 float hurt_tilt_timer;
92 float hurt_tilt_strength;
94 GenericCAO* getCAO() const {
98 void setCAO(GenericCAO* toset) {
99 assert( m_cao == NULL ); // Pre-condition
103 u32 maxHudId() const { return hud.size(); }
105 u16 getBreath() const { return m_breath; }
106 void setBreath(u16 breath) { m_breath = breath; }
108 v3s16 getLightPosition() const;
115 f32 getYaw() const { return m_yaw; }
117 void setPitch(f32 pitch)
122 f32 getPitch() const { return m_pitch; }
124 void setPosition(const v3f &position)
126 m_position = position;
129 v3f getPosition() const { return m_position; }
130 v3f getEyePosition() const { return m_position + getEyeOffset(); }
131 v3f getEyeOffset() const;
133 void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
134 void accelerateVertical(const v3f &target_speed, const f32 max_increase);
137 // This is used for determining the sneaking range
139 // Whether the player is allowed to sneak
140 bool m_sneak_node_exists;
141 // Whether recalculation of the sneak node is needed
142 bool m_need_to_get_new_sneak_node;
143 // Stores the max player uplift by m_sneak_node and is updated
144 // when m_need_to_get_new_sneak_node == true
145 f32 m_sneak_node_bb_ymax;
146 // Node below player, used to determine whether it has been removed,
148 v3s16 m_old_node_below;
149 std::string m_old_node_below_type;
154 bool camera_barely_in_ceiling;
155 aabb3f m_collisionbox;