3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "irrlichttypes_extrabloated.h"
25 #define HUD_DIR_LEFT_RIGHT 0
26 #define HUD_DIR_RIGHT_LEFT 1
27 #define HUD_DIR_TOP_BOTTOM 2
28 #define HUD_DIR_BOTTOM_TOP 3
30 #define HUD_CORNER_UPPER 0
31 #define HUD_CORNER_LOWER 1
32 #define HUD_CORNER_CENTER 2
34 // Note that these visibility flags do not determine if the hud items are
35 // actually drawn, but rather, whether to draw the item should the rest
36 // of the game state permit it.
37 #define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
38 #define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
39 #define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
40 #define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
41 #define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
42 #define HUD_FLAG_MINIMAP_VISIBLE (1 << 5)
44 #define HUD_PARAM_HOTBAR_ITEMCOUNT 1
45 #define HUD_PARAM_HOTBAR_IMAGE 2
46 #define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3
48 #define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
49 #define HUD_HOTBAR_ITEMCOUNT_MAX 23
52 #define HOTBAR_IMAGE_SIZE 48
58 HUD_ELEM_INVENTORY = 3,
59 HUD_ELEM_WAYPOINT = 4,
95 #include "irr_aabb3d.h"
106 video::IVideoDriver *driver;
107 scene::ISceneManager* smgr;
108 gui::IGUIEnvironment *guienv;
111 Inventory *inventory;
112 ITextureSource *tsrc;
114 video::SColor crosshair_argb;
115 video::SColor selectionbox_argb;
116 bool use_crosshair_image = false;
117 std::string hotbar_image = "";
118 bool use_hotbar_image = false;
119 std::string hotbar_selected_image = "";
120 bool use_hotbar_selected_image = false;
122 Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
123 Inventory *inventory);
126 void drawHotbar(u16 playeritem);
128 void drawCrosshair();
129 void drawSelectionMesh();
130 void updateSelectionMesh(const v3s16 &camera_offset);
132 std::vector<aabb3f> *getSelectionBoxes()
133 { return &m_selection_boxes; }
135 void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
137 v3f getSelectionPos() const
138 { return m_selection_pos; }
140 void setSelectionMeshColor(const video::SColor &color)
141 { m_selection_mesh_color = color; }
143 void setSelectedFaceNormal(const v3f &face_normal)
144 { m_selected_face_normal = face_normal; }
146 void drawLuaElements(const v3s16 &camera_offset);
149 void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
150 s32 count, v2s32 offset, v2s32 size=v2s32());
152 void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
153 s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
155 void drawItem(const ItemStack &item, const core::rect<s32>& rect,
158 float m_hud_scaling; // cached minetest setting
159 v3s16 m_camera_offset;
161 v2s32 m_displaycenter;
162 s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
163 s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
164 video::SColor hbar_colors[4];
166 std::vector<aabb3f> m_selection_boxes;
167 std::vector<aabb3f> m_halo_boxes;
169 v3f m_selection_pos_with_offset;
171 scene::IMesh *m_selection_mesh = nullptr;
172 video::SColor m_selection_mesh_color;
173 v3f m_selected_face_normal;
175 video::SMaterial m_selection_material;
180 HIGHLIGHT_NONE } m_mode;
183 enum ItemRotationKind {
187 IT_ROT_NONE, // Must be last, also serves as number
190 void drawItemStack(video::IVideoDriver *driver,
192 const ItemStack &item,
193 const core::rect<s32> &rect,
194 const core::rect<s32> *clip,
196 ItemRotationKind rotation_kind);