3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GUIMAINMENU_HEADER
21 #define GUIMAINMENU_HEADER
23 #include "irrlichttypes_extrabloated.h"
24 #include "modalMenu.h"
28 #include "serverlist.h"
48 // These are in the native format of the gui elements
51 std::string selected_game;
52 std::string selected_game_name;
54 std::string servername;
55 std::string serverdescription;
59 std::wstring password;
65 bool anisotropic_filter;
67 bool trilinear_filter;
69 bool preload_item_visuals;
70 bool enable_particles;
77 bool simple_singleplayer_mode;
79 std::wstring create_world_name;
80 std::string create_world_gameid;
83 int selected_serverlist;
85 std::vector<WorldSpec> worlds;
86 std::vector<SubgameSpec> games;
87 std::vector<ServerListSpec> servers;
92 selected_game("minetest"),
93 selected_game_name("Minetest"),
96 smooth_lighting(false),
100 enable_public(false),
102 simple_singleplayer_mode(false),
106 selected_serverlist(SERVERLIST_FAVORITES)
110 class GUIMainMenu : public GUIModalMenu
113 GUIMainMenu(gui::IGUIEnvironment* env,
114 gui::IGUIElement* parent, s32 id,
115 IMenuManager *menumgr,
117 IGameCallback *gamecallback);
120 void removeChildren();
121 // Remove and re-add (or reposition) stuff
122 void regenerateGui(v2u32 screensize);
124 void readInput(MainMenuData *dst);
127 { return m_accepted; }
128 bool OnEvent(const SEvent& event);
129 void createNewWorld(std::wstring name, std::string gameid);
130 void deleteWorld(const std::vector<std::string> &paths);
132 void displayMessageMenu(std::wstring msg);
135 MainMenuData *m_data;
137 IGameCallback *m_gamecallback;
139 gui::IGUIEnvironment* env;
140 gui::IGUIElement* parent;
142 IMenuManager *menumgr;
144 std::vector<int> m_world_indices;
146 bool m_is_regenerating;
147 v2s32 m_topleft_client;
149 v2s32 m_topleft_server;
151 void updateGuiServerList();
152 void serverListOnSelected();
153 ServerListSpec getServerListSpec(std::string address, std::string port);