3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GUIMAINMENU_HEADER
21 #define GUIMAINMENU_HEADER
23 #include "irrlichttypes_extrabloated.h"
24 #include "modalMenu.h"
28 #include "serverlist.h"
39 // These are in the native format of the gui elements
43 std::string servername;
44 std::string serverdescription;
48 std::wstring password;
54 bool anisotropic_filter;
56 bool trilinear_filter;
58 bool preload_item_visuals;
59 bool enable_particles;
66 bool simple_singleplayer_mode;
68 std::wstring create_world_name;
69 std::string create_world_gameid;
72 int selected_serverlist;
74 std::vector<WorldSpec> worlds;
75 std::vector<SubgameSpec> games;
76 std::vector<ServerListSpec> servers;
83 smooth_lighting(false),
89 simple_singleplayer_mode(false),
93 selected_serverlist(SERVERLIST_FAVORITES)
97 class GUIMainMenu : public GUIModalMenu
100 GUIMainMenu(gui::IGUIEnvironment* env,
101 gui::IGUIElement* parent, s32 id,
102 IMenuManager *menumgr,
104 IGameCallback *gamecallback);
107 void removeChildren();
108 // Remove and re-add (or reposition) stuff
109 void regenerateGui(v2u32 screensize);
111 void readInput(MainMenuData *dst);
114 { return m_accepted; }
115 bool OnEvent(const SEvent& event);
116 void createNewWorld(std::wstring name, std::string gameid);
117 void deleteWorld(const std::vector<std::string> &paths);
119 void displayMessageMenu(std::wstring msg);
122 MainMenuData *m_data;
124 IGameCallback *m_gamecallback;
126 gui::IGUIEnvironment* env;
127 gui::IGUIElement* parent;
129 IMenuManager *menumgr;
131 bool m_is_regenerating;
132 v2s32 m_topleft_client;
134 v2s32 m_topleft_server;
136 void updateGuiServerList();
137 void serverListOnSelected();
138 ServerListSpec getServerListSpec(std::string address, std::string port);