3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GUIMAINMENU_HEADER
21 #define GUIMAINMENU_HEADER
23 #include "irrlichttypes_extrabloated.h"
24 #include "modalMenu.h"
28 #include "serverlist.h"
39 // These are in the native format of the gui elements
42 std::string selected_game;
43 std::string selected_game_name;
45 std::string servername;
46 std::string serverdescription;
50 std::wstring password;
56 bool anisotropic_filter;
58 bool trilinear_filter;
60 bool preload_item_visuals;
61 bool enable_particles;
68 bool simple_singleplayer_mode;
70 std::wstring create_world_name;
71 std::string create_world_gameid;
74 int selected_serverlist;
76 std::vector<WorldSpec> worlds;
77 std::vector<SubgameSpec> games;
78 std::vector<ServerListSpec> servers;
83 selected_game("minetest"),
84 selected_game_name("Minetest"),
87 smooth_lighting(false),
93 simple_singleplayer_mode(false),
97 selected_serverlist(SERVERLIST_FAVORITES)
101 class GUIMainMenu : public GUIModalMenu
104 GUIMainMenu(gui::IGUIEnvironment* env,
105 gui::IGUIElement* parent, s32 id,
106 IMenuManager *menumgr,
108 IGameCallback *gamecallback);
111 void removeChildren();
112 // Remove and re-add (or reposition) stuff
113 void regenerateGui(v2u32 screensize);
115 void readInput(MainMenuData *dst);
118 { return m_accepted; }
119 bool OnEvent(const SEvent& event);
120 void createNewWorld(std::wstring name, std::string gameid);
121 void deleteWorld(const std::vector<std::string> &paths);
123 void displayMessageMenu(std::wstring msg);
126 MainMenuData *m_data;
128 IGameCallback *m_gamecallback;
130 gui::IGUIEnvironment* env;
131 gui::IGUIElement* parent;
133 IMenuManager *menumgr;
135 std::vector<int> m_world_indices;
137 bool m_is_regenerating;
138 v2s32 m_topleft_client;
140 v2s32 m_topleft_server;
142 void updateGuiServerList();
143 void serverListOnSelected();
144 ServerListSpec getServerListSpec(std::string address, std::string port);