3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GUIMAINMENU_HEADER
21 #define GUIMAINMENU_HEADER
23 #include "irrlichttypes_extrabloated.h"
24 #include "modalMenu.h"
28 #include "serverlist.h"
39 // These are in the native format of the gui elements
42 std::string selected_game;
44 std::string servername;
45 std::string serverdescription;
49 std::wstring password;
55 bool anisotropic_filter;
57 bool trilinear_filter;
59 bool preload_item_visuals;
60 bool enable_particles;
67 bool simple_singleplayer_mode;
69 std::wstring create_world_name;
70 std::string create_world_gameid;
73 int selected_serverlist;
75 std::vector<WorldSpec> worlds;
76 std::vector<SubgameSpec> games;
77 std::vector<ServerListSpec> servers;
82 selected_game("minetest"),
85 smooth_lighting(false),
91 simple_singleplayer_mode(false),
95 selected_serverlist(SERVERLIST_FAVORITES)
99 class GUIMainMenu : public GUIModalMenu
102 GUIMainMenu(gui::IGUIEnvironment* env,
103 gui::IGUIElement* parent, s32 id,
104 IMenuManager *menumgr,
106 IGameCallback *gamecallback);
109 void removeChildren();
110 // Remove and re-add (or reposition) stuff
111 void regenerateGui(v2u32 screensize);
113 void readInput(MainMenuData *dst);
116 { return m_accepted; }
117 bool OnEvent(const SEvent& event);
118 void createNewWorld(std::wstring name, std::string gameid);
119 void deleteWorld(const std::vector<std::string> &paths);
121 void displayMessageMenu(std::wstring msg);
124 MainMenuData *m_data;
126 IGameCallback *m_gamecallback;
128 gui::IGUIEnvironment* env;
129 gui::IGUIElement* parent;
131 IMenuManager *menumgr;
133 std::vector<int> m_world_indices;
135 bool m_is_regenerating;
136 v2s32 m_topleft_client;
138 v2s32 m_topleft_server;
140 void updateGuiServerList();
141 void serverListOnSelected();
142 ServerListSpec getServerListSpec(std::string address, std::string port);