3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GUIMAINMENU_HEADER
21 #define GUIMAINMENU_HEADER
23 #include "common_irrlicht.h"
24 #include "modalMenu.h"
28 #include "guiPauseMenu.h"
32 GUI_ID_QUIT_BUTTON = 101,
37 GUI_ID_SMOOTH_LIGHTING_CB,
39 GUI_ID_OPAQUE_WATER_CB,
42 GUI_ID_JOIN_GAME_BUTTON,
43 GUI_ID_CHANGE_KEYS_BUTTON,
44 GUI_ID_DELETE_MAP_BUTTON
52 smooth_lighting(false),
60 // These are in the native format of the gui elements
66 std::wstring password;
74 // If map deletion is requested, this is set to true
78 class GUIMainMenu : public GUIModalMenu
81 GUIMainMenu(gui::IGUIEnvironment* env,
82 gui::IGUIElement* parent, s32 id,
83 IMenuManager *menumgr,
85 IGameCallback *gamecallback);
88 void removeChildren();
90 Remove and re-add (or reposition) stuff
92 void regenerateGui(v2u32 screensize);
103 bool OnEvent(const SEvent& event);
106 MainMenuData *m_data;
108 IGameCallback *m_gamecallback;
110 gui::IGUIEnvironment* env;
111 gui::IGUIElement* parent;
113 IMenuManager *menumgr;