3 Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GUIMAINMENU_HEADER
21 #define GUIMAINMENU_HEADER
23 #include "common_irrlicht.h"
24 #include "modalMenu.h"
32 // These are in the native format of the gui elements
39 std::wstring password;
48 bool simple_singleplayer_mode;
50 std::wstring create_world_name;
51 std::string create_world_gameid;
54 std::vector<WorldSpec> worlds;
55 std::vector<SubgameSpec> games;
62 smooth_lighting(false),
67 simple_singleplayer_mode(false),
73 class GUIMainMenu : public GUIModalMenu
76 GUIMainMenu(gui::IGUIEnvironment* env,
77 gui::IGUIElement* parent, s32 id,
78 IMenuManager *menumgr,
80 IGameCallback *gamecallback);
83 void removeChildren();
84 // Remove and re-add (or reposition) stuff
85 void regenerateGui(v2u32 screensize);
87 void readInput(MainMenuData *dst);
90 { return m_accepted; }
91 bool OnEvent(const SEvent& event);
92 void createNewWorld(std::wstring name, std::string gameid);
93 void deleteWorld(const std::vector<std::string> &paths);
99 IGameCallback *m_gamecallback;
101 gui::IGUIEnvironment* env;
102 gui::IGUIElement* parent;
104 IMenuManager *menumgr;
106 bool m_is_regenerating;
107 v2s32 m_topleft_client;
109 v2s32 m_topleft_server;