3 Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GUIMAINMENU_HEADER
21 #define GUIMAINMENU_HEADER
23 #include "irrlichttypes_extrabloated.h"
24 #include "modalMenu.h"
28 #include "serverlist.h"
34 // These are in the native format of the gui elements
38 std::string servername;
39 std::string serverdescription;
43 std::wstring password;
49 bool anisotropic_filter;
51 bool trilinear_filter;
53 bool preload_item_visuals;
54 bool enable_particles;
59 bool simple_singleplayer_mode;
61 std::wstring create_world_name;
62 std::string create_world_gameid;
65 bool serverlist_show_available; // if false show local favorites only
67 std::vector<WorldSpec> worlds;
68 std::vector<SubgameSpec> games;
69 std::vector<ServerListSpec> servers;
76 smooth_lighting(false),
81 simple_singleplayer_mode(false),
85 serverlist_show_available(false)
89 class GUIMainMenu : public GUIModalMenu
92 GUIMainMenu(gui::IGUIEnvironment* env,
93 gui::IGUIElement* parent, s32 id,
94 IMenuManager *menumgr,
96 IGameCallback *gamecallback);
99 void removeChildren();
100 // Remove and re-add (or reposition) stuff
101 void regenerateGui(v2u32 screensize);
103 void readInput(MainMenuData *dst);
106 { return m_accepted; }
107 bool OnEvent(const SEvent& event);
108 void createNewWorld(std::wstring name, std::string gameid);
109 void deleteWorld(const std::vector<std::string> &paths);
111 void displayMessageMenu(std::wstring msg);
114 MainMenuData *m_data;
116 IGameCallback *m_gamecallback;
118 gui::IGUIEnvironment* env;
119 gui::IGUIElement* parent;
121 IMenuManager *menumgr;
123 bool m_is_regenerating;
124 v2s32 m_topleft_client;
126 v2s32 m_topleft_server;
128 void updateGuiServerList();
129 void serverListOnSelected();
130 ServerListSpec getServerListSpec(std::string address, std::string port);