3 Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5 Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License along
18 with this program; if not, write to the Free Software Foundation, Inc.,
19 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "guiKeyChangeMenu.h"
24 #include "serialization.h"
29 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
30 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
31 GUIModalMenu(env, parent, id, menumgr)
37 GUIKeyChangeMenu::~GUIKeyChangeMenu()
42 void GUIKeyChangeMenu::removeChildren()
44 const core::list<gui::IGUIElement*> &children = getChildren();
45 core::list<gui::IGUIElement*> children_copy;
46 for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
47 != children.end(); i++)
49 children_copy.push_back(*i);
51 for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
52 != children_copy.end(); i++)
58 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
66 Calculate new sizes and positions
71 core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
72 screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
73 screensize.Y / 2 + size.Y / 2);
76 recalculateAbsolutePosition(false);
81 core::rect < s32 > rect(0, 0, 125, 20);
82 rect += topleft + v2s32(25, 3);
83 //gui::IGUIStaticText *t =
84 Environment->addStaticText(chartowchar_t(gettext("KEYBINDINGS")),
85 rect, false, true, this, -1);
86 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
92 core::rect < s32 > rect(0, 0, 100, 20);
93 rect += topleft + v2s32(offset.X, offset.Y);
94 Environment->addStaticText(chartowchar_t(gettext("Forward")),
95 rect, false, true, this, -1);
96 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
100 core::rect < s32 > rect(0, 0, 100, 30);
101 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
102 this->forward = Environment->addButton(rect, this,
103 GUI_ID_KEY_FORWARD_BUTTON,
104 narrow_to_wide(KeyNames[key_forward]).c_str());
107 offset += v2s32(0, 25);
109 core::rect < s32 > rect(0, 0, 100, 20);
110 rect += topleft + v2s32(offset.X, offset.Y);
111 Environment->addStaticText(chartowchar_t(gettext("Backward")),
112 rect, false, true, this, -1);
113 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
117 core::rect < s32 > rect(0, 0, 100, 30);
118 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
119 this->backward = Environment->addButton(rect, this,
120 GUI_ID_KEY_BACKWARD_BUTTON,
121 narrow_to_wide(KeyNames[key_backward]).c_str());
123 offset += v2s32(0, 25);
125 core::rect < s32 > rect(0, 0, 100, 20);
126 rect += topleft + v2s32(offset.X, offset.Y);
127 Environment->addStaticText(chartowchar_t(gettext("Left")),
128 rect, false, true, this, -1);
129 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
133 core::rect < s32 > rect(0, 0, 100, 30);
134 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
135 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
136 narrow_to_wide(KeyNames[key_left]).c_str());
138 offset += v2s32(0, 25);
140 core::rect < s32 > rect(0, 0, 100, 20);
141 rect += topleft + v2s32(offset.X, offset.Y);
142 Environment->addStaticText(chartowchar_t(gettext("Right")),
143 rect, false, true, this, -1);
144 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
148 core::rect < s32 > rect(0, 0, 100, 30);
149 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
150 this->right = Environment->addButton(rect, this,
151 GUI_ID_KEY_RIGHT_BUTTON,
152 narrow_to_wide(KeyNames[key_right]).c_str());
154 offset += v2s32(0, 25);
156 core::rect < s32 > rect(0, 0, 100, 20);
157 rect += topleft + v2s32(offset.X, offset.Y);
158 Environment->addStaticText(chartowchar_t(gettext("Use")),
159 rect, false, true, this, -1);
160 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
164 core::rect < s32 > rect(0, 0, 100, 30);
165 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
166 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
167 narrow_to_wide(KeyNames[key_use]).c_str());
169 offset += v2s32(0, 25);
171 core::rect < s32 > rect(0, 0, 100, 20);
172 rect += topleft + v2s32(offset.X, offset.Y);
173 Environment->addStaticText(chartowchar_t(gettext("Sneak")),
174 rect, false, true, this, -1);
175 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
179 core::rect < s32 > rect(0, 0, 100, 30);
180 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
181 this->sneak = Environment->addButton(rect, this,
182 GUI_ID_KEY_SNEAK_BUTTON,
183 narrow_to_wide(KeyNames[key_sneak]).c_str());
185 offset += v2s32(0, 25);
187 core::rect < s32 > rect(0, 0, 100, 20);
188 rect += topleft + v2s32(offset.X, offset.Y);
189 Environment->addStaticText(chartowchar_t(gettext("Jump")), rect, false, true, this, -1);
190 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
194 core::rect < s32 > rect(0, 0, 100, 30);
195 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
196 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
197 narrow_to_wide(KeyNames[key_jump]).c_str());
200 offset += v2s32(0, 25);
202 core::rect < s32 > rect(0, 0, 100, 20);
203 rect += topleft + v2s32(offset.X, offset.Y);
204 Environment->addStaticText(chartowchar_t(gettext("Inventory")),
205 rect, false, true, this, -1);
206 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
210 core::rect < s32 > rect(0, 0, 100, 30);
211 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
212 this->inventory = Environment->addButton(rect, this,
213 GUI_ID_KEY_INVENTORY_BUTTON,
214 narrow_to_wide(KeyNames[key_inventory]).c_str());
216 offset += v2s32(0, 25);
218 core::rect < s32 > rect(0, 0, 100, 20);
219 rect += topleft + v2s32(offset.X, offset.Y);
220 Environment->addStaticText(chartowchar_t(gettext("Chat")), rect, false, true, this, -1);
221 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
225 core::rect < s32 > rect(0, 0, 100, 30);
226 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
227 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
228 narrow_to_wide(KeyNames[key_chat]).c_str());
232 offset = v2s32(250, 40);
234 core::rect < s32 > rect(0, 0, 100, 20);
235 rect += topleft + v2s32(offset.X, offset.Y);
236 Environment->addStaticText(chartowchar_t(gettext("Toggle fly")),
237 rect, false, true, this, -1);
238 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
242 core::rect < s32 > rect(0, 0, 100, 30);
243 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
244 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
245 narrow_to_wide(KeyNames[key_fly]).c_str());
247 offset += v2s32(0, 25);
249 core::rect < s32 > rect(0, 0, 100, 20);
250 rect += topleft + v2s32(offset.X, offset.Y);
251 Environment->addStaticText(chartowchar_t(gettext("Toggle fast")),
252 rect, false, true, this, -1);
253 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
257 core::rect < s32 > rect(0, 0, 100, 30);
258 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
259 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
260 narrow_to_wide(KeyNames[key_fast]).c_str());
262 offset += v2s32(0, 25);
264 core::rect < s32 > rect(0, 0, 100, 20);
265 rect += topleft + v2s32(offset.X, offset.Y);
266 const wchar_t *text = L"Range select";
267 Environment->addStaticText(chartowchar_t(gettext("Range select")),
268 rect, false, true, this, -1);
269 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
273 core::rect < s32 > rect(0, 0, 100, 30);
274 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
275 this->range = Environment->addButton(rect, this,
276 GUI_ID_KEY_RANGE_BUTTON,
277 narrow_to_wide(KeyNames[key_range]).c_str());
280 offset += v2s32(0, 25);
282 core::rect < s32 > rect(0, 0, 100, 20);
283 rect += topleft + v2s32(offset.X, offset.Y);
284 const wchar_t *text = L"Print stacks";
285 Environment->addStaticText(chartowchar_t(gettext("Print stacks")),
286 rect, false, true, this, -1);
287 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
291 core::rect < s32 > rect(0, 0, 100, 30);
292 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
293 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
294 narrow_to_wide(KeyNames[key_dump]).c_str());
297 core::rect < s32 > rect(0, 0, 100, 30);
298 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
299 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
300 chartowchar_t(gettext("Save")));
303 core::rect < s32 > rect(0, 0, 100, 30);
304 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
305 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
306 chartowchar_t(gettext("Cancel")));
310 void GUIKeyChangeMenu::drawMenu()
312 gui::IGUISkin* skin = Environment->getSkin();
315 video::IVideoDriver* driver = Environment->getVideoDriver();
317 video::SColor bgcolor(140, 0, 0, 0);
320 core::rect < s32 > rect(0, 0, 620, 620);
321 rect += AbsoluteRect.UpperLeftCorner;
322 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
325 gui::IGUIElement::draw();
328 bool GUIKeyChangeMenu::acceptInput()
330 g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
331 g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
332 g_settings.set("keymap_left", keycode_to_keyname(key_left));
333 g_settings.set("keymap_right", keycode_to_keyname(key_right));
334 g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
335 g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
336 g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
337 g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
338 g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
339 g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
340 g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
341 g_settings.set("keymap_special1", keycode_to_keyname(key_use));
342 g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
346 void GUIKeyChangeMenu::init_keys()
348 key_forward = getKeySetting("keymap_forward");
349 key_backward = getKeySetting("keymap_backward");
350 key_left = getKeySetting("keymap_left");
351 key_right = getKeySetting("keymap_right");
352 key_jump = getKeySetting("keymap_jump");
353 key_sneak = getKeySetting("keymap_sneak");
354 key_inventory = getKeySetting("keymap_inventory");
355 key_chat = getKeySetting("keymap_chat");
356 key_range = getKeySetting("keymap_rangeselect");
357 key_fly = getKeySetting("keymap_freemove");
358 key_fast = getKeySetting("keymap_fastmove");
359 key_use = getKeySetting("keymap_special1");
360 key_dump = getKeySetting("keymap_print_debug_stacks");
363 bool GUIKeyChangeMenu::resetMenu()
369 case GUI_ID_KEY_FORWARD_BUTTON:
370 this->forward->setText(
371 narrow_to_wide(KeyNames[key_forward]).c_str());
373 case GUI_ID_KEY_BACKWARD_BUTTON:
374 this->backward->setText(
375 narrow_to_wide(KeyNames[key_backward]).c_str());
377 case GUI_ID_KEY_LEFT_BUTTON:
378 this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
380 case GUI_ID_KEY_RIGHT_BUTTON:
381 this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
383 case GUI_ID_KEY_JUMP_BUTTON:
384 this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
386 case GUI_ID_KEY_SNEAK_BUTTON:
387 this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
389 case GUI_ID_KEY_INVENTORY_BUTTON:
390 this->inventory->setText(
391 narrow_to_wide(KeyNames[key_inventory]).c_str());
393 case GUI_ID_KEY_CHAT_BUTTON:
394 this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
396 case GUI_ID_KEY_RANGE_BUTTON:
397 this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
399 case GUI_ID_KEY_FLY_BUTTON:
400 this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
402 case GUI_ID_KEY_FAST_BUTTON:
403 this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
405 case GUI_ID_KEY_USE_BUTTON:
406 this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
408 case GUI_ID_KEY_DUMP_BUTTON:
409 this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
417 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
419 if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
420 && event.KeyInput.PressedDown)
422 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
424 this->forward->setText(
425 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
426 this->key_forward = event.KeyInput.Key;
428 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
430 this->backward->setText(
431 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
432 this->key_backward = event.KeyInput.Key;
434 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
437 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
438 this->key_left = event.KeyInput.Key;
440 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
442 this->right->setText(
443 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
444 this->key_right = event.KeyInput.Key;
446 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
449 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
450 this->key_jump = event.KeyInput.Key;
452 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
454 this->sneak->setText(
455 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
456 this->key_sneak = event.KeyInput.Key;
458 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
460 this->inventory->setText(
461 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
462 this->key_inventory = event.KeyInput.Key;
464 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
467 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
468 this->key_chat = event.KeyInput.Key;
470 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
472 this->range->setText(
473 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
474 this->key_range = event.KeyInput.Key;
476 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
479 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
480 this->key_fly = event.KeyInput.Key;
482 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
485 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
486 this->key_fast = event.KeyInput.Key;
488 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
491 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
492 this->key_use = event.KeyInput.Key;
494 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
497 narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
498 this->key_dump = event.KeyInput.Key;
504 if (event.EventType == EET_GUI_EVENT)
506 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
509 if (!canTakeFocus(event.GUIEvent.Element))
511 dstream << "GUIMainMenu: Not allowing focus change."
513 // Returning true disables focus change
517 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
519 switch (event.GUIEvent.Caller->getID())
521 case GUI_ID_BACK_BUTTON: //back
525 case GUI_ID_ABORT_BUTTON: //abort
528 case GUI_ID_KEY_FORWARD_BUTTON:
530 activeKey = event.GUIEvent.Caller->getID();
531 this->forward->setText(chartowchar_t(gettext("press Key")));
533 case GUI_ID_KEY_BACKWARD_BUTTON:
535 activeKey = event.GUIEvent.Caller->getID();
536 this->backward->setText(chartowchar_t(gettext("press Key")));
538 case GUI_ID_KEY_LEFT_BUTTON:
540 activeKey = event.GUIEvent.Caller->getID();
541 this->left->setText(chartowchar_t(gettext("press Key")));
543 case GUI_ID_KEY_RIGHT_BUTTON:
545 activeKey = event.GUIEvent.Caller->getID();
546 this->right->setText(chartowchar_t(gettext("press Key")));
548 case GUI_ID_KEY_USE_BUTTON:
550 activeKey = event.GUIEvent.Caller->getID();
551 this->use->setText(chartowchar_t(gettext("press Key")));
553 case GUI_ID_KEY_FLY_BUTTON:
555 activeKey = event.GUIEvent.Caller->getID();
556 this->fly->setText(chartowchar_t(gettext("press Key")));
558 case GUI_ID_KEY_FAST_BUTTON:
560 activeKey = event.GUIEvent.Caller->getID();
561 this->fast->setText(chartowchar_t(gettext("press Key")));
563 case GUI_ID_KEY_JUMP_BUTTON:
565 activeKey = event.GUIEvent.Caller->getID();
566 this->jump->setText(chartowchar_t(gettext("press Key")));
568 case GUI_ID_KEY_CHAT_BUTTON:
570 activeKey = event.GUIEvent.Caller->getID();
571 this->chat->setText(chartowchar_t(gettext("press Key")));
573 case GUI_ID_KEY_SNEAK_BUTTON:
575 activeKey = event.GUIEvent.Caller->getID();
576 this->sneak->setText(chartowchar_t(gettext("press Key")));
578 case GUI_ID_KEY_INVENTORY_BUTTON:
580 activeKey = event.GUIEvent.Caller->getID();
581 this->inventory->setText(chartowchar_t(gettext("press Key")));
583 case GUI_ID_KEY_DUMP_BUTTON:
585 activeKey = event.GUIEvent.Caller->getID();
586 this->dump->setText(chartowchar_t(gettext("press Key")));
588 case GUI_ID_KEY_RANGE_BUTTON:
590 activeKey = event.GUIEvent.Caller->getID();
591 this->range->setText(chartowchar_t(gettext("press Key")));
598 return Parent ? Parent->OnEvent(event) : false;