Merge pull request #39 from SpeedProg/master
[oweals/minetest.git] / src / guiKeyChangeMenu.cpp
1 /*
2  Minetest-c55
3  Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4  Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5  Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
6
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  GNU General Public License for more details.
16
17  You should have received a copy of the GNU General Public License along
18  with this program; if not, write to the Free Software Foundation, Inc.,
19  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20  */
21
22 #include "guiKeyChangeMenu.h"
23 #include "debug.h"
24 #include "serialization.h"
25 #include "keycode.h"
26 #include "main.h"
27 #include <string>
28
29 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
30                 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
31         GUIModalMenu(env, parent, id, menumgr)
32 {
33         activeKey = -1;
34         init_keys();
35 }
36
37 GUIKeyChangeMenu::~GUIKeyChangeMenu()
38 {
39         removeChildren();
40 }
41
42 void GUIKeyChangeMenu::removeChildren()
43 {
44         const core::list<gui::IGUIElement*> &children = getChildren();
45         core::list<gui::IGUIElement*> children_copy;
46         for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
47                         != children.end(); i++)
48         {
49                 children_copy.push_back(*i);
50         }
51         for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
52                         != children_copy.end(); i++)
53         {
54                 (*i)->remove();
55         }
56 }
57
58 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
59 {
60         /*
61          Remove stuff
62          */
63         removeChildren();
64
65         /*
66          Calculate new sizes and positions
67          */
68
69         v2s32 size(620, 430);
70
71         core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
72                         screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
73                         screensize.Y / 2 + size.Y / 2);
74
75         DesiredRect = rect;
76         recalculateAbsolutePosition(false);
77
78         v2s32 topleft(0, 0);
79
80         {
81                 core::rect < s32 > rect(0, 0, 125, 20);
82                 rect += topleft + v2s32(25, 3);
83                 //gui::IGUIStaticText *t =
84                 Environment->addStaticText(chartowchar_t(gettext("KEYBINDINGS")),
85                                 rect, false, true, this, -1);
86                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
87         }
88         v2s32 offset(25, 40);
89         // buttons
90
91         {
92                 core::rect < s32 > rect(0, 0, 100, 20);
93                 rect += topleft + v2s32(offset.X, offset.Y);
94                 Environment->addStaticText(chartowchar_t(gettext("Forward")),
95                                 rect, false, true, this, -1);
96                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
97         }
98
99         {
100                 core::rect < s32 > rect(0, 0, 100, 30);
101                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
102                 this->forward = Environment->addButton(rect, this,
103                                 GUI_ID_KEY_FORWARD_BUTTON,
104                                 narrow_to_wide(KeyNames[key_forward]).c_str());
105         }
106
107         offset += v2s32(0, 25);
108         {
109                 core::rect < s32 > rect(0, 0, 100, 20);
110                 rect += topleft + v2s32(offset.X, offset.Y);
111                 Environment->addStaticText(chartowchar_t(gettext("Backward")),
112                                 rect, false, true, this, -1);
113                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
114         }
115
116         {
117                 core::rect < s32 > rect(0, 0, 100, 30);
118                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
119                 this->backward = Environment->addButton(rect, this,
120                                 GUI_ID_KEY_BACKWARD_BUTTON,
121                                 narrow_to_wide(KeyNames[key_backward]).c_str());
122         }
123         offset += v2s32(0, 25);
124         {
125                 core::rect < s32 > rect(0, 0, 100, 20);
126                 rect += topleft + v2s32(offset.X, offset.Y);
127                 Environment->addStaticText(chartowchar_t(gettext("Left")),
128                                 rect, false, true, this, -1);
129                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
130         }
131
132         {
133                 core::rect < s32 > rect(0, 0, 100, 30);
134                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
135                 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
136                                 narrow_to_wide(KeyNames[key_left]).c_str());
137         }
138         offset += v2s32(0, 25);
139         {
140                 core::rect < s32 > rect(0, 0, 100, 20);
141                 rect += topleft + v2s32(offset.X, offset.Y);
142                 Environment->addStaticText(chartowchar_t(gettext("Right")),
143                                 rect, false, true, this, -1);
144                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
145         }
146
147         {
148                 core::rect < s32 > rect(0, 0, 100, 30);
149                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
150                 this->right = Environment->addButton(rect, this,
151                                 GUI_ID_KEY_RIGHT_BUTTON,
152                                 narrow_to_wide(KeyNames[key_right]).c_str());
153         }
154         offset += v2s32(0, 25);
155         {
156                 core::rect < s32 > rect(0, 0, 100, 20);
157                 rect += topleft + v2s32(offset.X, offset.Y);
158                 Environment->addStaticText(chartowchar_t(gettext("Use")),
159                                 rect, false, true, this, -1);
160                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
161         }
162
163         {
164                 core::rect < s32 > rect(0, 0, 100, 30);
165                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
166                 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
167                                 narrow_to_wide(KeyNames[key_use]).c_str());
168         }
169         offset += v2s32(0, 25);
170         {
171                 core::rect < s32 > rect(0, 0, 100, 20);
172                 rect += topleft + v2s32(offset.X, offset.Y);
173                 Environment->addStaticText(chartowchar_t(gettext("Sneak")),
174                                 rect, false, true, this, -1);
175                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
176         }
177
178         {
179                 core::rect < s32 > rect(0, 0, 100, 30);
180                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
181                 this->sneak = Environment->addButton(rect, this,
182                                 GUI_ID_KEY_SNEAK_BUTTON,
183                                 narrow_to_wide(KeyNames[key_sneak]).c_str());
184         }
185         offset += v2s32(0, 25);
186         {
187                 core::rect < s32 > rect(0, 0, 100, 20);
188                 rect += topleft + v2s32(offset.X, offset.Y);
189                 Environment->addStaticText(chartowchar_t(gettext("Jump")), rect, false, true, this, -1);
190                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
191         }
192
193         {
194                 core::rect < s32 > rect(0, 0, 100, 30);
195                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
196                 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
197                                 narrow_to_wide(KeyNames[key_jump]).c_str());
198         }
199
200         offset += v2s32(0, 25);
201         {
202                 core::rect < s32 > rect(0, 0, 100, 20);
203                 rect += topleft + v2s32(offset.X, offset.Y);
204                 Environment->addStaticText(chartowchar_t(gettext("Inventory")),
205                                 rect, false, true, this, -1);
206                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
207         }
208
209         {
210                 core::rect < s32 > rect(0, 0, 100, 30);
211                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
212                 this->inventory = Environment->addButton(rect, this,
213                                 GUI_ID_KEY_INVENTORY_BUTTON,
214                                 narrow_to_wide(KeyNames[key_inventory]).c_str());
215         }
216         offset += v2s32(0, 25);
217         {
218                 core::rect < s32 > rect(0, 0, 100, 20);
219                 rect += topleft + v2s32(offset.X, offset.Y);
220                 Environment->addStaticText(chartowchar_t(gettext("Chat")), rect, false, true, this, -1);
221                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
222         }
223
224         {
225                 core::rect < s32 > rect(0, 0, 100, 30);
226                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
227                 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
228                                 narrow_to_wide(KeyNames[key_chat]).c_str());
229         }
230
231         //next col
232         offset = v2s32(250, 40);
233         {
234                 core::rect < s32 > rect(0, 0, 100, 20);
235                 rect += topleft + v2s32(offset.X, offset.Y);
236                 Environment->addStaticText(chartowchar_t(gettext("Toggle fly")),
237                                 rect, false, true, this, -1);
238                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
239         }
240
241         {
242                 core::rect < s32 > rect(0, 0, 100, 30);
243                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
244                 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
245                                 narrow_to_wide(KeyNames[key_fly]).c_str());
246         }
247         offset += v2s32(0, 25);
248         {
249                 core::rect < s32 > rect(0, 0, 100, 20);
250                 rect += topleft + v2s32(offset.X, offset.Y);
251                 Environment->addStaticText(chartowchar_t(gettext("Toggle fast")),
252                                 rect, false, true, this, -1);
253                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
254         }
255
256         {
257                 core::rect < s32 > rect(0, 0, 100, 30);
258                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
259                 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
260                                 narrow_to_wide(KeyNames[key_fast]).c_str());
261         }
262         offset += v2s32(0, 25);
263         {
264                 core::rect < s32 > rect(0, 0, 100, 20);
265                 rect += topleft + v2s32(offset.X, offset.Y);
266                 const wchar_t *text = L"Range select";
267                 Environment->addStaticText(chartowchar_t(gettext("Range select")),
268                                 rect, false, true, this, -1);
269                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
270         }
271
272         {
273                 core::rect < s32 > rect(0, 0, 100, 30);
274                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
275                 this->range = Environment->addButton(rect, this,
276                                 GUI_ID_KEY_RANGE_BUTTON,
277                                 narrow_to_wide(KeyNames[key_range]).c_str());
278         }
279
280         offset += v2s32(0, 25);
281         {
282                 core::rect < s32 > rect(0, 0, 100, 20);
283                 rect += topleft + v2s32(offset.X, offset.Y);
284                 const wchar_t *text = L"Print stacks";
285                 Environment->addStaticText(chartowchar_t(gettext("Print stacks")),
286                                 rect, false, true, this, -1);
287                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
288         }
289
290         {
291                 core::rect < s32 > rect(0, 0, 100, 30);
292                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
293                 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
294                                 narrow_to_wide(KeyNames[key_dump]).c_str());
295         }
296         {
297                 core::rect < s32 > rect(0, 0, 100, 30);
298                 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
299                 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
300                 chartowchar_t(gettext("Save")));
301         }
302         {
303                 core::rect < s32 > rect(0, 0, 100, 30);
304                 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
305                 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
306                 chartowchar_t(gettext("Cancel")));
307         }
308 }
309
310 void GUIKeyChangeMenu::drawMenu()
311 {
312         gui::IGUISkin* skin = Environment->getSkin();
313         if (!skin)
314                 return;
315         video::IVideoDriver* driver = Environment->getVideoDriver();
316
317         video::SColor bgcolor(140, 0, 0, 0);
318
319         {
320                 core::rect < s32 > rect(0, 0, 620, 620);
321                 rect += AbsoluteRect.UpperLeftCorner;
322                 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
323         }
324
325         gui::IGUIElement::draw();
326 }
327
328 bool GUIKeyChangeMenu::acceptInput()
329 {
330         g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
331         g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
332         g_settings.set("keymap_left", keycode_to_keyname(key_left));
333         g_settings.set("keymap_right", keycode_to_keyname(key_right));
334         g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
335         g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
336         g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
337         g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
338         g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
339         g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
340         g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
341         g_settings.set("keymap_special1", keycode_to_keyname(key_use));
342         g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
343         clearKeyCache();
344         return true;
345 }
346 void GUIKeyChangeMenu::init_keys()
347 {
348         key_forward = getKeySetting("keymap_forward");
349         key_backward = getKeySetting("keymap_backward");
350         key_left = getKeySetting("keymap_left");
351         key_right = getKeySetting("keymap_right");
352         key_jump = getKeySetting("keymap_jump");
353         key_sneak = getKeySetting("keymap_sneak");
354         key_inventory = getKeySetting("keymap_inventory");
355         key_chat = getKeySetting("keymap_chat");
356         key_range = getKeySetting("keymap_rangeselect");
357         key_fly = getKeySetting("keymap_freemove");
358         key_fast = getKeySetting("keymap_fastmove");
359         key_use = getKeySetting("keymap_special1");
360         key_dump = getKeySetting("keymap_print_debug_stacks");
361 }
362
363 bool GUIKeyChangeMenu::resetMenu()
364 {
365         if (activeKey >= 0)
366         {
367                 switch (activeKey)
368                 {
369                 case GUI_ID_KEY_FORWARD_BUTTON:
370                         this->forward->setText(
371                                         narrow_to_wide(KeyNames[key_forward]).c_str());
372                         break;
373                 case GUI_ID_KEY_BACKWARD_BUTTON:
374                         this->backward->setText(
375                                         narrow_to_wide(KeyNames[key_backward]).c_str());
376                         break;
377                 case GUI_ID_KEY_LEFT_BUTTON:
378                         this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
379                         break;
380                 case GUI_ID_KEY_RIGHT_BUTTON:
381                         this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
382                         break;
383                 case GUI_ID_KEY_JUMP_BUTTON:
384                         this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
385                         break;
386                 case GUI_ID_KEY_SNEAK_BUTTON:
387                         this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
388                         break;
389                 case GUI_ID_KEY_INVENTORY_BUTTON:
390                         this->inventory->setText(
391                                         narrow_to_wide(KeyNames[key_inventory]).c_str());
392                         break;
393                 case GUI_ID_KEY_CHAT_BUTTON:
394                         this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
395                         break;
396                 case GUI_ID_KEY_RANGE_BUTTON:
397                         this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
398                         break;
399                 case GUI_ID_KEY_FLY_BUTTON:
400                         this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
401                         break;
402                 case GUI_ID_KEY_FAST_BUTTON:
403                         this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
404                         break;
405                 case GUI_ID_KEY_USE_BUTTON:
406                         this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
407                         break;
408                 case GUI_ID_KEY_DUMP_BUTTON:
409                         this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
410                         break;
411                 }
412                 activeKey = -1;
413                 return false;
414         }
415         return true;
416 }
417 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
418 {
419         if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
420                         && event.KeyInput.PressedDown)
421         {
422                 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
423                 {
424                         this->forward->setText(
425                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
426                         this->key_forward = event.KeyInput.Key;
427                 }
428                 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
429                 {
430                         this->backward->setText(
431                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
432                         this->key_backward = event.KeyInput.Key;
433                 }
434                 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
435                 {
436                         this->left->setText(
437                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
438                         this->key_left = event.KeyInput.Key;
439                 }
440                 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
441                 {
442                         this->right->setText(
443                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
444                         this->key_right = event.KeyInput.Key;
445                 }
446                 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
447                 {
448                         this->jump->setText(
449                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
450                         this->key_jump = event.KeyInput.Key;
451                 }
452                 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
453                 {
454                         this->sneak->setText(
455                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
456                         this->key_sneak = event.KeyInput.Key;
457                 }
458                 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
459                 {
460                         this->inventory->setText(
461                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
462                         this->key_inventory = event.KeyInput.Key;
463                 }
464                 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
465                 {
466                         this->chat->setText(
467                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
468                         this->key_chat = event.KeyInput.Key;
469                 }
470                 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
471                 {
472                         this->range->setText(
473                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
474                         this->key_range = event.KeyInput.Key;
475                 }
476                 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
477                 {
478                         this->fly->setText(
479                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
480                         this->key_fly = event.KeyInput.Key;
481                 }
482                 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
483                 {
484                         this->fast->setText(
485                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
486                         this->key_fast = event.KeyInput.Key;
487                 }
488                 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
489                 {
490                         this->use->setText(
491                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
492                         this->key_use = event.KeyInput.Key;
493                 }
494                 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
495                 {
496                         this->dump->setText(
497                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
498                         this->key_dump = event.KeyInput.Key;
499                 }
500
501                 activeKey = -1;
502                 return true;
503         }
504         if (event.EventType == EET_GUI_EVENT)
505         {
506                 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
507                                 && isVisible())
508                 {
509                         if (!canTakeFocus(event.GUIEvent.Element))
510                         {
511                                 dstream << "GUIMainMenu: Not allowing focus change."
512                                                 << std::endl;
513                                 // Returning true disables focus change
514                                 return true;
515                         }
516                 }
517                 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
518                 {
519                         switch (event.GUIEvent.Caller->getID())
520                         {
521                         case GUI_ID_BACK_BUTTON: //back
522                                 acceptInput();
523                                 quitMenu();
524                                 return true;
525                         case GUI_ID_ABORT_BUTTON: //abort
526                                 quitMenu();
527                                 return true;
528                         case GUI_ID_KEY_FORWARD_BUTTON:
529                                 resetMenu();
530                                 activeKey = event.GUIEvent.Caller->getID();
531                                 this->forward->setText(chartowchar_t(gettext("press Key")));
532                                 break;
533                         case GUI_ID_KEY_BACKWARD_BUTTON:
534                                 resetMenu();
535                                 activeKey = event.GUIEvent.Caller->getID();
536                                 this->backward->setText(chartowchar_t(gettext("press Key")));
537                                 break;
538                         case GUI_ID_KEY_LEFT_BUTTON:
539                                 resetMenu();
540                                 activeKey = event.GUIEvent.Caller->getID();
541                                 this->left->setText(chartowchar_t(gettext("press Key")));
542                                 break;
543                         case GUI_ID_KEY_RIGHT_BUTTON:
544                                 resetMenu();
545                                 activeKey = event.GUIEvent.Caller->getID();
546                                 this->right->setText(chartowchar_t(gettext("press Key")));
547                                 break;
548                         case GUI_ID_KEY_USE_BUTTON:
549                                 resetMenu();
550                                 activeKey = event.GUIEvent.Caller->getID();
551                                 this->use->setText(chartowchar_t(gettext("press Key")));
552                                 break;
553                         case GUI_ID_KEY_FLY_BUTTON:
554                                 resetMenu();
555                                 activeKey = event.GUIEvent.Caller->getID();
556                                 this->fly->setText(chartowchar_t(gettext("press Key")));
557                                 break;
558                         case GUI_ID_KEY_FAST_BUTTON:
559                                 resetMenu();
560                                 activeKey = event.GUIEvent.Caller->getID();
561                                 this->fast->setText(chartowchar_t(gettext("press Key")));
562                                 break;
563                         case GUI_ID_KEY_JUMP_BUTTON:
564                                 resetMenu();
565                                 activeKey = event.GUIEvent.Caller->getID();
566                                 this->jump->setText(chartowchar_t(gettext("press Key")));
567                                 break;
568                         case GUI_ID_KEY_CHAT_BUTTON:
569                                 resetMenu();
570                                 activeKey = event.GUIEvent.Caller->getID();
571                                 this->chat->setText(chartowchar_t(gettext("press Key")));
572                                 break;
573                         case GUI_ID_KEY_SNEAK_BUTTON:
574                                 resetMenu();
575                                 activeKey = event.GUIEvent.Caller->getID();
576                                 this->sneak->setText(chartowchar_t(gettext("press Key")));
577                                 break;
578                         case GUI_ID_KEY_INVENTORY_BUTTON:
579                                 resetMenu();
580                                 activeKey = event.GUIEvent.Caller->getID();
581                                 this->inventory->setText(chartowchar_t(gettext("press Key")));
582                                 break;
583                         case GUI_ID_KEY_DUMP_BUTTON:
584                                 resetMenu();
585                                 activeKey = event.GUIEvent.Caller->getID();
586                                 this->dump->setText(chartowchar_t(gettext("press Key")));
587                                 break;
588                         case GUI_ID_KEY_RANGE_BUTTON:
589                                 resetMenu();
590                                 activeKey = event.GUIEvent.Caller->getID();
591                                 this->range->setText(chartowchar_t(gettext("press Key")));
592                                 break;
593                         }
594                         //Buttons
595
596                 }
597         }
598         return Parent ? Parent->OnEvent(event) : false;
599 }
600