merged fix to decapitated trees; other bugs now exists
[oweals/minetest.git] / src / guiKeyChangeMenu.cpp
1 /*
2  Minetest-delta
3  Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4  Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5  Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
6
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  GNU General Public License for more details.
16
17  You should have received a copy of the GNU General Public License along
18  with this program; if not, write to the Free Software Foundation, Inc.,
19  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20  */
21
22 #include "guiKeyChangeMenu.h"
23 #include "debug.h"
24 #include "serialization.h"
25 #include "keycode.h"
26 #include "main.h"
27 #include <string>
28
29 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
30                 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
31         GUIModalMenu(env, parent, id, menumgr)
32 {
33         activeKey = -1;
34         init_keys();
35 }
36
37 GUIKeyChangeMenu::~GUIKeyChangeMenu()
38 {
39         removeChildren();
40 }
41
42 void GUIKeyChangeMenu::removeChildren()
43 {
44         const core::list<gui::IGUIElement*> &children = getChildren();
45         core::list<gui::IGUIElement*> children_copy;
46         for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
47                         != children.end(); i++)
48         {
49                 children_copy.push_back(*i);
50         }
51         for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
52                         != children_copy.end(); i++)
53         {
54                 (*i)->remove();
55         }
56 }
57
58 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
59 {
60         /*
61          Remove stuff
62          */
63         removeChildren();
64
65         /*
66          Calculate new sizes and positions
67          */
68
69         v2s32 size(620, 430);
70
71         core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
72                         screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
73                         screensize.Y / 2 + size.Y / 2);
74
75         DesiredRect = rect;
76         recalculateAbsolutePosition(false);
77
78         v2s32 topleft(0, 0);
79
80         {
81                 core::rect < s32 > rect(0, 0, 125, 20);
82                 rect += topleft + v2s32(25, 3);
83                 const wchar_t *text = L"KEYBINDINGS";
84                 //gui::IGUIStaticText *t =
85                 Environment->addStaticText(text, rect, false, true, this, -1);
86                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
87         }
88         v2s32 offset(25, 40);
89         // buttons
90
91         {
92                 core::rect < s32 > rect(0, 0, 100, 20);
93                 rect += topleft + v2s32(offset.X, offset.Y);
94                 const wchar_t *text = L"Forward";
95                 Environment->addStaticText(text, rect, false, true, this, -1);
96                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
97         }
98
99         {
100                 core::rect < s32 > rect(0, 0, 100, 30);
101                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
102                 this->forward = Environment->addButton(rect, this,
103                                 GUI_ID_KEY_FORWARD_BUTTON,
104                                 narrow_to_wide(KeyNames[key_forward]).c_str());
105         }
106
107         offset += v2s32(0, 25);
108         {
109                 core::rect < s32 > rect(0, 0, 100, 20);
110                 rect += topleft + v2s32(offset.X, offset.Y);
111                 const wchar_t *text = L"Backward";
112                 Environment->addStaticText(text, rect, false, true, this, -1);
113                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
114         }
115
116         {
117                 core::rect < s32 > rect(0, 0, 100, 30);
118                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
119                 this->backward = Environment->addButton(rect, this,
120                                 GUI_ID_KEY_BACKWARD_BUTTON,
121                                 narrow_to_wide(KeyNames[key_backward]).c_str());
122         }
123         offset += v2s32(0, 25);
124         {
125                 core::rect < s32 > rect(0, 0, 100, 20);
126                 rect += topleft + v2s32(offset.X, offset.Y);
127                 const wchar_t *text = L"Left";
128                 Environment->addStaticText(text, rect, false, true, this, -1);
129                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
130         }
131
132         {
133                 core::rect < s32 > rect(0, 0, 100, 30);
134                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
135                 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
136                                 narrow_to_wide(KeyNames[key_left]).c_str());
137         }
138         offset += v2s32(0, 25);
139         {
140                 core::rect < s32 > rect(0, 0, 100, 20);
141                 rect += topleft + v2s32(offset.X, offset.Y);
142                 const wchar_t *text = L"Right";
143                 Environment->addStaticText(text, rect, false, true, this, -1);
144                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
145         }
146
147         {
148                 core::rect < s32 > rect(0, 0, 100, 30);
149                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
150                 this->right = Environment->addButton(rect, this,
151                                 GUI_ID_KEY_RIGHT_BUTTON,
152                                 narrow_to_wide(KeyNames[key_right]).c_str());
153         }
154         offset += v2s32(0, 25);
155         {
156                 core::rect < s32 > rect(0, 0, 100, 20);
157                 rect += topleft + v2s32(offset.X, offset.Y);
158                 const wchar_t *text = L"Use";
159                 Environment->addStaticText(text, rect, false, true, this, -1);
160                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
161         }
162
163         {
164                 core::rect < s32 > rect(0, 0, 100, 30);
165                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
166                 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
167                                 narrow_to_wide(KeyNames[key_use]).c_str());
168         }
169         offset += v2s32(0, 25);
170         {
171                 core::rect < s32 > rect(0, 0, 100, 20);
172                 rect += topleft + v2s32(offset.X, offset.Y);
173                 const wchar_t *text = L"Sneak";
174                 Environment->addStaticText(text, rect, false, true, this, -1);
175                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
176         }
177
178         {
179                 core::rect < s32 > rect(0, 0, 100, 30);
180                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
181                 this->sneak = Environment->addButton(rect, this,
182                                 GUI_ID_KEY_SNEAK_BUTTON,
183                                 narrow_to_wide(KeyNames[key_sneak]).c_str());
184         }
185         offset += v2s32(0, 25);
186         {
187                 core::rect < s32 > rect(0, 0, 100, 20);
188                 rect += topleft + v2s32(offset.X, offset.Y);
189                 const wchar_t *text = L"Jump";
190                 Environment->addStaticText(text, rect, false, true, this, -1);
191                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
192         }
193
194         {
195                 core::rect < s32 > rect(0, 0, 100, 30);
196                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
197                 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
198                                 narrow_to_wide(KeyNames[key_jump]).c_str());
199         }
200
201         offset += v2s32(0, 25);
202         {
203                 core::rect < s32 > rect(0, 0, 100, 20);
204                 rect += topleft + v2s32(offset.X, offset.Y);
205                 const wchar_t *text = L"Inventory";
206                 Environment->addStaticText(text, rect, false, true, this, -1);
207                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
208         }
209
210         {
211                 core::rect < s32 > rect(0, 0, 100, 30);
212                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
213                 this->inventory = Environment->addButton(rect, this,
214                                 GUI_ID_KEY_INVENTORY_BUTTON,
215                                 narrow_to_wide(KeyNames[key_inventory]).c_str());
216         }
217         offset += v2s32(0, 25);
218         {
219                 core::rect < s32 > rect(0, 0, 100, 20);
220                 rect += topleft + v2s32(offset.X, offset.Y);
221                 const wchar_t *text = L"Chat";
222                 Environment->addStaticText(text, rect, false, true, this, -1);
223                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
224         }
225
226         {
227                 core::rect < s32 > rect(0, 0, 100, 30);
228                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
229                 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
230                                 narrow_to_wide(KeyNames[key_chat]).c_str());
231         }
232
233         //next col
234         offset = v2s32(250, 40);
235         {
236                 core::rect < s32 > rect(0, 0, 100, 20);
237                 rect += topleft + v2s32(offset.X, offset.Y);
238                 const wchar_t *text = L"Toggle fly";
239                 Environment->addStaticText(text, rect, false, true, this, -1);
240                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
241         }
242
243         {
244                 core::rect < s32 > rect(0, 0, 100, 30);
245                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
246                 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
247                                 narrow_to_wide(KeyNames[key_fly]).c_str());
248         }
249         offset += v2s32(0, 25);
250         {
251                 core::rect < s32 > rect(0, 0, 100, 20);
252                 rect += topleft + v2s32(offset.X, offset.Y);
253                 const wchar_t *text = L"Toggle fast";
254                 Environment->addStaticText(text, rect, false, true, this, -1);
255                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
256         }
257
258         {
259                 core::rect < s32 > rect(0, 0, 100, 30);
260                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
261                 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
262                                 narrow_to_wide(KeyNames[key_fast]).c_str());
263         }
264         offset += v2s32(0, 25);
265         {
266                 core::rect < s32 > rect(0, 0, 100, 20);
267                 rect += topleft + v2s32(offset.X, offset.Y);
268                 const wchar_t *text = L"Range select";
269                 Environment->addStaticText(text, rect, false, true, this, -1);
270                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
271         }
272
273         {
274                 core::rect < s32 > rect(0, 0, 100, 30);
275                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
276                 this->range = Environment->addButton(rect, this,
277                                 GUI_ID_KEY_RANGE_BUTTON,
278                                 narrow_to_wide(KeyNames[key_range]).c_str());
279         }
280
281         offset += v2s32(0, 25);
282         {
283                 core::rect < s32 > rect(0, 0, 100, 20);
284                 rect += topleft + v2s32(offset.X, offset.Y);
285                 const wchar_t *text = L"Print stacks";
286                 Environment->addStaticText(text, rect, false, true, this, -1);
287                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
288         }
289
290         {
291                 core::rect < s32 > rect(0, 0, 100, 30);
292                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
293                 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
294                                 narrow_to_wide(KeyNames[key_dump]).c_str());
295         }
296         {
297                 core::rect < s32 > rect(0, 0, 100, 30);
298                 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
299                 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
300         }
301         {
302                 core::rect < s32 > rect(0, 0, 100, 30);
303                 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
304                 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
305         }
306 }
307
308 void GUIKeyChangeMenu::drawMenu()
309 {
310         gui::IGUISkin* skin = Environment->getSkin();
311         if (!skin)
312                 return;
313         video::IVideoDriver* driver = Environment->getVideoDriver();
314
315         video::SColor bgcolor(140, 0, 0, 0);
316
317         {
318                 core::rect < s32 > rect(0, 0, 620, 620);
319                 rect += AbsoluteRect.UpperLeftCorner;
320                 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
321         }
322
323         gui::IGUIElement::draw();
324 }
325
326 bool GUIKeyChangeMenu::acceptInput()
327 {
328         g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
329         g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
330         g_settings.set("keymap_left", keycode_to_keyname(key_left));
331         g_settings.set("keymap_right", keycode_to_keyname(key_right));
332         g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
333         g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
334         g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
335         g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
336         g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
337         g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
338         g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
339         g_settings.set("keymap_special1", keycode_to_keyname(key_use));
340         g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
341         clearKeyCache();
342         return true;
343 }
344 void GUIKeyChangeMenu::init_keys()
345 {
346         key_forward = getKeySetting("keymap_forward");
347         key_backward = getKeySetting("keymap_backward");
348         key_left = getKeySetting("keymap_left");
349         key_right = getKeySetting("keymap_right");
350         key_jump = getKeySetting("keymap_jump");
351         key_sneak = getKeySetting("keymap_sneak");
352         key_inventory = getKeySetting("keymap_inventory");
353         key_chat = getKeySetting("keymap_chat");
354         key_range = getKeySetting("keymap_rangeselect");
355         key_fly = getKeySetting("keymap_freemove");
356         key_fast = getKeySetting("keymap_fastmove");
357         key_use = getKeySetting("keymap_special1");
358         key_dump = getKeySetting("keymap_print_debug_stacks");
359 }
360
361 bool GUIKeyChangeMenu::resetMenu()
362 {
363         if (activeKey >= 0)
364         {
365                 switch (activeKey)
366                 {
367                 case GUI_ID_KEY_FORWARD_BUTTON:
368                         this->forward->setText(
369                                         narrow_to_wide(KeyNames[key_forward]).c_str());
370                         break;
371                 case GUI_ID_KEY_BACKWARD_BUTTON:
372                         this->backward->setText(
373                                         narrow_to_wide(KeyNames[key_backward]).c_str());
374                         break;
375                 case GUI_ID_KEY_LEFT_BUTTON:
376                         this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
377                         break;
378                 case GUI_ID_KEY_RIGHT_BUTTON:
379                         this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
380                         break;
381                 case GUI_ID_KEY_JUMP_BUTTON:
382                         this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
383                         break;
384                 case GUI_ID_KEY_SNEAK_BUTTON:
385                         this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
386                         break;
387                 case GUI_ID_KEY_INVENTORY_BUTTON:
388                         this->inventory->setText(
389                                         narrow_to_wide(KeyNames[key_inventory]).c_str());
390                         break;
391                 case GUI_ID_KEY_CHAT_BUTTON:
392                         this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
393                         break;
394                 case GUI_ID_KEY_RANGE_BUTTON:
395                         this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
396                         break;
397                 case GUI_ID_KEY_FLY_BUTTON:
398                         this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
399                         break;
400                 case GUI_ID_KEY_FAST_BUTTON:
401                         this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
402                         break;
403                 case GUI_ID_KEY_USE_BUTTON:
404                         this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
405                         break;
406                 case GUI_ID_KEY_DUMP_BUTTON:
407                         this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
408                         break;
409                 }
410                 activeKey = -1;
411                 return false;
412         }
413         return true;
414 }
415 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
416 {
417         if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
418                         && event.KeyInput.PressedDown)
419         {
420                 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
421                 {
422                         this->forward->setText(
423                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
424                         this->key_forward = event.KeyInput.Key;
425                 }
426                 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
427                 {
428                         this->backward->setText(
429                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
430                         this->key_backward = event.KeyInput.Key;
431                 }
432                 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
433                 {
434                         this->left->setText(
435                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
436                         this->key_left = event.KeyInput.Key;
437                 }
438                 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
439                 {
440                         this->right->setText(
441                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
442                         this->key_right = event.KeyInput.Key;
443                 }
444                 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
445                 {
446                         this->jump->setText(
447                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
448                         this->key_jump = event.KeyInput.Key;
449                 }
450                 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
451                 {
452                         this->sneak->setText(
453                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
454                         this->key_sneak = event.KeyInput.Key;
455                 }
456                 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
457                 {
458                         this->inventory->setText(
459                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
460                         this->key_inventory = event.KeyInput.Key;
461                 }
462                 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
463                 {
464                         this->chat->setText(
465                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
466                         this->key_chat = event.KeyInput.Key;
467                 }
468                 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
469                 {
470                         this->range->setText(
471                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
472                         this->key_range = event.KeyInput.Key;
473                 }
474                 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
475                 {
476                         this->fly->setText(
477                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
478                         this->key_fly = event.KeyInput.Key;
479                 }
480                 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
481                 {
482                         this->fast->setText(
483                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
484                         this->key_fast = event.KeyInput.Key;
485                 }
486                 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
487                 {
488                         this->use->setText(
489                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
490                         this->key_use = event.KeyInput.Key;
491                 }
492                 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
493                 {
494                         this->dump->setText(
495                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
496                         this->key_dump = event.KeyInput.Key;
497                 }
498
499                 activeKey = -1;
500                 return true;
501         }
502         if (event.EventType == EET_GUI_EVENT)
503         {
504                 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
505                                 && isVisible())
506                 {
507                         if (!canTakeFocus(event.GUIEvent.Element))
508                         {
509                                 dstream << "GUIMainMenu: Not allowing focus change."
510                                                 << std::endl;
511                                 // Returning true disables focus change
512                                 return true;
513                         }
514                 }
515                 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
516                 {
517                         switch (event.GUIEvent.Caller->getID())
518                         {
519                         case GUI_ID_BACK_BUTTON: //back
520                                 acceptInput();
521                                 quitMenu();
522                                 return true;
523                         case GUI_ID_ABORT_BUTTON: //abort
524                                 quitMenu();
525                                 return true;
526                         case GUI_ID_KEY_FORWARD_BUTTON:
527                                 resetMenu();
528                                 activeKey = event.GUIEvent.Caller->getID();
529                                 this->forward->setText(L"press Key");
530                                 break;
531                         case GUI_ID_KEY_BACKWARD_BUTTON:
532                                 resetMenu();
533                                 activeKey = event.GUIEvent.Caller->getID();
534                                 this->backward->setText(L"press Key");
535                                 break;
536                         case GUI_ID_KEY_LEFT_BUTTON:
537                                 resetMenu();
538                                 activeKey = event.GUIEvent.Caller->getID();
539                                 this->left->setText(L"press Key");
540                                 break;
541                         case GUI_ID_KEY_RIGHT_BUTTON:
542                                 resetMenu();
543                                 activeKey = event.GUIEvent.Caller->getID();
544                                 this->right->setText(L"press Key");
545                                 break;
546                         case GUI_ID_KEY_USE_BUTTON:
547                                 resetMenu();
548                                 activeKey = event.GUIEvent.Caller->getID();
549                                 this->use->setText(L"press Key");
550                                 break;
551                         case GUI_ID_KEY_FLY_BUTTON:
552                                 resetMenu();
553                                 activeKey = event.GUIEvent.Caller->getID();
554                                 this->fly->setText(L"press Key");
555                                 break;
556                         case GUI_ID_KEY_FAST_BUTTON:
557                                 resetMenu();
558                                 activeKey = event.GUIEvent.Caller->getID();
559                                 this->fast->setText(L"press Key");
560                                 break;
561                         case GUI_ID_KEY_JUMP_BUTTON:
562                                 resetMenu();
563                                 activeKey = event.GUIEvent.Caller->getID();
564                                 this->jump->setText(L"press Key");
565                                 break;
566                         case GUI_ID_KEY_CHAT_BUTTON:
567                                 resetMenu();
568                                 activeKey = event.GUIEvent.Caller->getID();
569                                 this->chat->setText(L"press Key");
570                                 break;
571                         case GUI_ID_KEY_SNEAK_BUTTON:
572                                 resetMenu();
573                                 activeKey = event.GUIEvent.Caller->getID();
574                                 this->sneak->setText(L"press Key");
575                                 break;
576                         case GUI_ID_KEY_INVENTORY_BUTTON:
577                                 resetMenu();
578                                 activeKey = event.GUIEvent.Caller->getID();
579                                 this->inventory->setText(L"press Key");
580                                 break;
581                         case GUI_ID_KEY_DUMP_BUTTON:
582                                 resetMenu();
583                                 activeKey = event.GUIEvent.Caller->getID();
584                                 this->dump->setText(L"press Key");
585                                 break;
586                         case GUI_ID_KEY_RANGE_BUTTON:
587                                 resetMenu();
588                                 activeKey = event.GUIEvent.Caller->getID();
589                                 this->range->setText(L"press Key");
590                                 break;
591                         }
592                         //Buttons
593
594                 }
595         }
596         return Parent ? Parent->OnEvent(event) : false;
597 }
598