3 Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5 Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License along
18 with this program; if not, write to the Free Software Foundation, Inc.,
19 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "guiKeyChangeMenu.h"
24 #include "serialization.h"
27 #include <IGUICheckBox.h>
28 #include <IGUIEditBox.h>
29 #include <IGUIButton.h>
30 #include <IGUIStaticText.h>
36 GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
38 GUI_ID_KEY_FORWARD_BUTTON,
39 GUI_ID_KEY_BACKWARD_BUTTON,
40 GUI_ID_KEY_LEFT_BUTTON,
41 GUI_ID_KEY_RIGHT_BUTTON,
42 GUI_ID_KEY_USE_BUTTON,
43 GUI_ID_KEY_FLY_BUTTON,
44 GUI_ID_KEY_FAST_BUTTON,
45 GUI_ID_KEY_JUMP_BUTTON,
46 GUI_ID_KEY_CHAT_BUTTON,
47 GUI_ID_KEY_CMD_BUTTON,
48 GUI_ID_KEY_CONSOLE_BUTTON,
49 GUI_ID_KEY_SNEAK_BUTTON,
50 GUI_ID_KEY_DROP_BUTTON,
51 GUI_ID_KEY_INVENTORY_BUTTON,
52 GUI_ID_KEY_DUMP_BUTTON,
53 GUI_ID_KEY_RANGE_BUTTON
56 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
57 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
58 GUIModalMenu(env, parent, id, menumgr)
64 GUIKeyChangeMenu::~GUIKeyChangeMenu()
69 void GUIKeyChangeMenu::removeChildren()
71 const core::list<gui::IGUIElement*> &children = getChildren();
72 core::list<gui::IGUIElement*> children_copy;
73 for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
74 != children.end(); i++)
76 children_copy.push_back(*i);
78 for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
79 != children_copy.end(); i++)
85 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
93 Calculate new sizes and positions
98 core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
99 screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
100 screensize.Y / 2 + size.Y / 2);
103 recalculateAbsolutePosition(false);
108 core::rect < s32 > rect(0, 0, 500, 20);
109 rect += topleft + v2s32(25, 3);
110 //gui::IGUIStaticText *t =
111 Environment->addStaticText(wgettext("KEYBINDINGS (If this menu screws up, see minetest.conf)"),
112 rect, false, true, this, -1);
113 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
115 v2s32 offset(25, 40);
119 core::rect < s32 > rect(0, 0, 100, 20);
120 rect += topleft + v2s32(offset.X, offset.Y);
121 Environment->addStaticText(wgettext("Forward"),
122 rect, false, true, this, -1);
123 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
127 core::rect < s32 > rect(0, 0, 100, 30);
128 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
129 this->forward = Environment->addButton(rect, this,
130 GUI_ID_KEY_FORWARD_BUTTON,
131 wgettext(key_forward.name()));
134 offset += v2s32(0, 25);
136 core::rect < s32 > rect(0, 0, 100, 20);
137 rect += topleft + v2s32(offset.X, offset.Y);
138 Environment->addStaticText(wgettext("Backward"),
139 rect, false, true, this, -1);
140 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
144 core::rect < s32 > rect(0, 0, 100, 30);
145 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
146 this->backward = Environment->addButton(rect, this,
147 GUI_ID_KEY_BACKWARD_BUTTON,
148 wgettext(key_backward.name()));
150 offset += v2s32(0, 25);
152 core::rect < s32 > rect(0, 0, 100, 20);
153 rect += topleft + v2s32(offset.X, offset.Y);
154 Environment->addStaticText(wgettext("Left"),
155 rect, false, true, this, -1);
156 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
160 core::rect < s32 > rect(0, 0, 100, 30);
161 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
162 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
163 wgettext(key_left.name()));
165 offset += v2s32(0, 25);
167 core::rect < s32 > rect(0, 0, 100, 20);
168 rect += topleft + v2s32(offset.X, offset.Y);
169 Environment->addStaticText(wgettext("Right"),
170 rect, false, true, this, -1);
171 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
175 core::rect < s32 > rect(0, 0, 100, 30);
176 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
177 this->right = Environment->addButton(rect, this,
178 GUI_ID_KEY_RIGHT_BUTTON,
179 wgettext(key_right.name()));
181 offset += v2s32(0, 25);
183 core::rect < s32 > rect(0, 0, 100, 20);
184 rect += topleft + v2s32(offset.X, offset.Y);
185 Environment->addStaticText(wgettext("Use"),
186 rect, false, true, this, -1);
187 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
191 core::rect < s32 > rect(0, 0, 100, 30);
192 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
193 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
194 wgettext(key_use.name()));
196 offset += v2s32(0, 25);
198 core::rect < s32 > rect(0, 0, 100, 20);
199 rect += topleft + v2s32(offset.X, offset.Y);
200 Environment->addStaticText(wgettext("Sneak"),
201 rect, false, true, this, -1);
202 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
206 core::rect < s32 > rect(0, 0, 100, 30);
207 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
208 this->sneak = Environment->addButton(rect, this,
209 GUI_ID_KEY_SNEAK_BUTTON,
210 wgettext(key_sneak.name()));
212 offset += v2s32(0, 25);
214 core::rect < s32 > rect(0, 0, 100, 20);
215 rect += topleft + v2s32(offset.X, offset.Y);
216 Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
217 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
221 core::rect < s32 > rect(0, 0, 100, 30);
222 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
223 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
224 wgettext(key_jump.name()));
227 offset += v2s32(0, 25);
229 core::rect < s32 > rect(0, 0, 100, 20);
230 rect += topleft + v2s32(offset.X, offset.Y);
231 Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1);
232 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
236 core::rect < s32 > rect(0, 0, 100, 30);
237 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
238 this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON,
239 wgettext(key_drop.name()));
242 offset += v2s32(0, 25);
244 core::rect < s32 > rect(0, 0, 100, 20);
245 rect += topleft + v2s32(offset.X, offset.Y);
246 Environment->addStaticText(wgettext("Inventory"),
247 rect, false, true, this, -1);
248 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
252 core::rect < s32 > rect(0, 0, 100, 30);
253 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
254 this->inventory = Environment->addButton(rect, this,
255 GUI_ID_KEY_INVENTORY_BUTTON,
256 wgettext(key_inventory.name()));
258 offset += v2s32(0, 25);
260 core::rect < s32 > rect(0, 0, 100, 20);
261 rect += topleft + v2s32(offset.X, offset.Y);
262 Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
263 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
267 core::rect < s32 > rect(0, 0, 100, 30);
268 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
269 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
270 wgettext(key_chat.name()));
272 offset += v2s32(0, 25);
274 core::rect < s32 > rect(0, 0, 100, 20);
275 rect += topleft + v2s32(offset.X, offset.Y);
276 Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
277 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
281 core::rect < s32 > rect(0, 0, 100, 30);
282 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
283 this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
284 wgettext(key_cmd.name()));
286 offset += v2s32(0, 25);
288 core::rect < s32 > rect(0, 0, 100, 20);
289 rect += topleft + v2s32(offset.X, offset.Y);
290 Environment->addStaticText(wgettext("Console"), rect, false, true, this, -1);
291 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
295 core::rect < s32 > rect(0, 0, 100, 30);
296 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
297 this->console = Environment->addButton(rect, this, GUI_ID_KEY_CONSOLE_BUTTON,
298 wgettext(key_console.name()));
302 offset = v2s32(250, 40);
304 core::rect < s32 > rect(0, 0, 100, 20);
305 rect += topleft + v2s32(offset.X, offset.Y);
306 Environment->addStaticText(wgettext("Toggle fly"),
307 rect, false, true, this, -1);
308 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
312 core::rect < s32 > rect(0, 0, 100, 30);
313 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
314 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
315 wgettext(key_fly.name()));
317 offset += v2s32(0, 25);
319 core::rect < s32 > rect(0, 0, 100, 20);
320 rect += topleft + v2s32(offset.X, offset.Y);
321 Environment->addStaticText(wgettext("Toggle fast"),
322 rect, false, true, this, -1);
323 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
327 core::rect < s32 > rect(0, 0, 100, 30);
328 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
329 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
330 wgettext(key_fast.name()));
332 offset += v2s32(0, 25);
334 core::rect < s32 > rect(0, 0, 100, 20);
335 rect += topleft + v2s32(offset.X, offset.Y);
336 Environment->addStaticText(wgettext("Range select"),
337 rect, false, true, this, -1);
338 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
342 core::rect < s32 > rect(0, 0, 100, 30);
343 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
344 this->range = Environment->addButton(rect, this,
345 GUI_ID_KEY_RANGE_BUTTON,
346 wgettext(key_range.name()));
349 offset += v2s32(0, 25);
351 core::rect < s32 > rect(0, 0, 100, 20);
352 rect += topleft + v2s32(offset.X, offset.Y);
353 Environment->addStaticText(wgettext("Print stacks"),
354 rect, false, true, this, -1);
355 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
359 core::rect < s32 > rect(0, 0, 100, 30);
360 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
361 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
362 wgettext(key_dump.name()));
365 core::rect < s32 > rect(0, 0, 100, 30);
366 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
367 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
371 core::rect < s32 > rect(0, 0, 100, 30);
372 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
373 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
379 void GUIKeyChangeMenu::drawMenu()
381 gui::IGUISkin* skin = Environment->getSkin();
384 video::IVideoDriver* driver = Environment->getVideoDriver();
386 video::SColor bgcolor(140, 0, 0, 0);
389 core::rect < s32 > rect(0, 0, 620, 620);
390 rect += AbsoluteRect.UpperLeftCorner;
391 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
394 gui::IGUIElement::draw();
397 bool GUIKeyChangeMenu::acceptInput()
399 g_settings->set("keymap_forward", key_forward.sym());
400 g_settings->set("keymap_backward", key_backward.sym());
401 g_settings->set("keymap_left", key_left.sym());
402 g_settings->set("keymap_right", key_right.sym());
403 g_settings->set("keymap_jump", key_jump.sym());
404 g_settings->set("keymap_sneak", key_sneak.sym());
405 g_settings->set("keymap_drop", key_drop.sym());
406 g_settings->set("keymap_inventory", key_inventory.sym());
407 g_settings->set("keymap_chat", key_chat.sym());
408 g_settings->set("keymap_cmd", key_cmd.sym());
409 g_settings->set("keymap_console", key_console.sym());
410 g_settings->set("keymap_rangeselect", key_range.sym());
411 g_settings->set("keymap_freemove", key_fly.sym());
412 g_settings->set("keymap_fastmove", key_fast.sym());
413 g_settings->set("keymap_special1", key_use.sym());
414 g_settings->set("keymap_print_debug_stacks", key_dump.sym());
418 void GUIKeyChangeMenu::init_keys()
420 key_forward = getKeySetting("keymap_forward");
421 key_backward = getKeySetting("keymap_backward");
422 key_left = getKeySetting("keymap_left");
423 key_right = getKeySetting("keymap_right");
424 key_jump = getKeySetting("keymap_jump");
425 key_sneak = getKeySetting("keymap_sneak");
426 key_drop = getKeySetting("keymap_drop");
427 key_inventory = getKeySetting("keymap_inventory");
428 key_chat = getKeySetting("keymap_chat");
429 key_cmd = getKeySetting("keymap_cmd");
430 key_console = getKeySetting("keymap_console");
431 key_range = getKeySetting("keymap_rangeselect");
432 key_fly = getKeySetting("keymap_freemove");
433 key_fast = getKeySetting("keymap_fastmove");
434 key_use = getKeySetting("keymap_special1");
435 key_dump = getKeySetting("keymap_print_debug_stacks");
438 bool GUIKeyChangeMenu::resetMenu()
444 case GUI_ID_KEY_FORWARD_BUTTON:
445 this->forward->setText(
446 wgettext(key_forward.name()));
448 case GUI_ID_KEY_BACKWARD_BUTTON:
449 this->backward->setText(
450 wgettext(key_backward.name()));
452 case GUI_ID_KEY_LEFT_BUTTON:
453 this->left->setText(wgettext(key_left.name()));
455 case GUI_ID_KEY_RIGHT_BUTTON:
456 this->right->setText(wgettext(key_right.name()));
458 case GUI_ID_KEY_JUMP_BUTTON:
459 this->jump->setText(wgettext(key_jump.name()));
461 case GUI_ID_KEY_SNEAK_BUTTON:
462 this->sneak->setText(wgettext(key_sneak.name()));
464 case GUI_ID_KEY_DROP_BUTTON:
465 this->dropbtn->setText(wgettext(key_drop.name()));
467 case GUI_ID_KEY_INVENTORY_BUTTON:
468 this->inventory->setText(
469 wgettext(key_inventory.name()));
471 case GUI_ID_KEY_CHAT_BUTTON:
472 this->chat->setText(wgettext(key_chat.name()));
474 case GUI_ID_KEY_CMD_BUTTON:
475 this->cmd->setText(wgettext(key_cmd.name()));
477 case GUI_ID_KEY_CONSOLE_BUTTON:
478 this->console->setText(wgettext(key_console.name()));
480 case GUI_ID_KEY_RANGE_BUTTON:
481 this->range->setText(wgettext(key_range.name()));
483 case GUI_ID_KEY_FLY_BUTTON:
484 this->fly->setText(wgettext(key_fly.name()));
486 case GUI_ID_KEY_FAST_BUTTON:
487 this->fast->setText(wgettext(key_fast.name()));
489 case GUI_ID_KEY_USE_BUTTON:
490 this->use->setText(wgettext(key_use.name()));
492 case GUI_ID_KEY_DUMP_BUTTON:
493 this->dump->setText(wgettext(key_dump.name()));
501 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
503 if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
504 && event.KeyInput.PressedDown)
507 KeyPress kp(event.KeyInput);
509 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
511 this->forward->setText(wgettext(kp.name()));
512 this->key_forward = kp;
514 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
516 this->backward->setText(wgettext(kp.name()));
517 this->key_backward = kp;
519 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
521 this->left->setText(wgettext(kp.name()));
524 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
526 this->right->setText(wgettext(kp.name()));
527 this->key_right = kp;
529 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
531 this->jump->setText(wgettext(kp.name()));
534 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
536 this->sneak->setText(wgettext(kp.name()));
537 this->key_sneak = kp;
539 else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
541 this->dropbtn->setText(wgettext(kp.name()));
544 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
546 this->inventory->setText(wgettext(kp.name()));
547 this->key_inventory = kp;
549 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
551 this->chat->setText(wgettext(kp.name()));
554 else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
556 this->cmd->setText(wgettext(kp.name()));
559 else if (activeKey == GUI_ID_KEY_CONSOLE_BUTTON)
561 this->console->setText(wgettext(kp.name()));
562 this->key_console = kp;
564 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
566 this->range->setText(wgettext(kp.name()));
567 this->key_range = kp;
569 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
571 this->fly->setText(wgettext(kp.name()));
574 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
576 this->fast->setText(wgettext(kp.name()));
579 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
581 this->use->setText(wgettext(kp.name()));
584 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
586 this->dump->setText(wgettext(kp.name()));
593 if (event.EventType == EET_GUI_EVENT)
595 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
598 if (!canTakeFocus(event.GUIEvent.Element))
600 dstream << "GUIMainMenu: Not allowing focus change."
602 // Returning true disables focus change
606 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
608 if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
609 event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
614 switch (event.GUIEvent.Caller->getID())
616 case GUI_ID_BACK_BUTTON: //back
620 case GUI_ID_ABORT_BUTTON: //abort
623 case GUI_ID_KEY_FORWARD_BUTTON:
625 activeKey = event.GUIEvent.Caller->getID();
626 this->forward->setText(wgettext("press Key"));
628 case GUI_ID_KEY_BACKWARD_BUTTON:
630 activeKey = event.GUIEvent.Caller->getID();
631 this->backward->setText(wgettext("press Key"));
633 case GUI_ID_KEY_LEFT_BUTTON:
635 activeKey = event.GUIEvent.Caller->getID();
636 this->left->setText(wgettext("press Key"));
638 case GUI_ID_KEY_RIGHT_BUTTON:
640 activeKey = event.GUIEvent.Caller->getID();
641 this->right->setText(wgettext("press Key"));
643 case GUI_ID_KEY_USE_BUTTON:
645 activeKey = event.GUIEvent.Caller->getID();
646 this->use->setText(wgettext("press Key"));
648 case GUI_ID_KEY_FLY_BUTTON:
650 activeKey = event.GUIEvent.Caller->getID();
651 this->fly->setText(wgettext("press Key"));
653 case GUI_ID_KEY_FAST_BUTTON:
655 activeKey = event.GUIEvent.Caller->getID();
656 this->fast->setText(wgettext("press Key"));
658 case GUI_ID_KEY_JUMP_BUTTON:
660 activeKey = event.GUIEvent.Caller->getID();
661 this->jump->setText(wgettext("press Key"));
663 case GUI_ID_KEY_DROP_BUTTON:
665 activeKey = event.GUIEvent.Caller->getID();
666 this->dropbtn->setText(wgettext("press Key"));
668 case GUI_ID_KEY_CHAT_BUTTON:
670 activeKey = event.GUIEvent.Caller->getID();
671 this->chat->setText(wgettext("press Key"));
673 case GUI_ID_KEY_CMD_BUTTON:
675 activeKey = event.GUIEvent.Caller->getID();
676 this->cmd->setText(wgettext("press Key"));
678 case GUI_ID_KEY_CONSOLE_BUTTON:
680 activeKey = event.GUIEvent.Caller->getID();
681 this->console->setText(wgettext("press Key"));
683 case GUI_ID_KEY_SNEAK_BUTTON:
685 activeKey = event.GUIEvent.Caller->getID();
686 this->sneak->setText(wgettext("press Key"));
688 case GUI_ID_KEY_INVENTORY_BUTTON:
690 activeKey = event.GUIEvent.Caller->getID();
691 this->inventory->setText(wgettext("press Key"));
693 case GUI_ID_KEY_DUMP_BUTTON:
695 activeKey = event.GUIEvent.Caller->getID();
696 this->dump->setText(wgettext("press Key"));
698 case GUI_ID_KEY_RANGE_BUTTON:
700 activeKey = event.GUIEvent.Caller->getID();
701 this->range->setText(wgettext("press Key"));
709 return Parent ? Parent->OnEvent(event) : false;