Make Connection::Send cancel silently if peer doesn't exist.
[oweals/minetest.git] / src / guiKeyChangeMenu.cpp
1 /*
2  Minetest-c55
3  Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4  Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5  Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
6
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  GNU General Public License for more details.
16
17  You should have received a copy of the GNU General Public License along
18  with this program; if not, write to the Free Software Foundation, Inc.,
19  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20  */
21
22 #include "guiKeyChangeMenu.h"
23 #include "debug.h"
24 #include "serialization.h"
25 #include "main.h"
26 #include <string>
27
28 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
29                 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
30         GUIModalMenu(env, parent, id, menumgr)
31 {
32         activeKey = -1;
33         init_keys();
34 }
35
36 GUIKeyChangeMenu::~GUIKeyChangeMenu()
37 {
38         removeChildren();
39 }
40
41 void GUIKeyChangeMenu::removeChildren()
42 {
43         const core::list<gui::IGUIElement*> &children = getChildren();
44         core::list<gui::IGUIElement*> children_copy;
45         for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
46                         != children.end(); i++)
47         {
48                 children_copy.push_back(*i);
49         }
50         for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
51                         != children_copy.end(); i++)
52         {
53                 (*i)->remove();
54         }
55 }
56
57 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
58 {
59         /*
60          Remove stuff
61          */
62         removeChildren();
63
64         /*
65          Calculate new sizes and positions
66          */
67
68         v2s32 size(620, 430);
69
70         core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
71                         screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
72                         screensize.Y / 2 + size.Y / 2);
73
74         DesiredRect = rect;
75         recalculateAbsolutePosition(false);
76
77         v2s32 topleft(0, 0);
78         changeCtype("");
79         {
80                 core::rect < s32 > rect(0, 0, 125, 20);
81                 rect += topleft + v2s32(25, 3);
82                 //gui::IGUIStaticText *t =
83                 Environment->addStaticText(wgettext("KEYBINDINGS"),
84                                 rect, false, true, this, -1);
85                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
86         }
87         v2s32 offset(25, 40);
88         // buttons
89
90         {
91                 core::rect < s32 > rect(0, 0, 100, 20);
92                 rect += topleft + v2s32(offset.X, offset.Y);
93                 Environment->addStaticText(wgettext("Forward"),
94                                 rect, false, true, this, -1);
95                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
96         }
97
98         {
99                 core::rect < s32 > rect(0, 0, 100, 30);
100                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
101                 this->forward = Environment->addButton(rect, this,
102                                 GUI_ID_KEY_FORWARD_BUTTON,
103                                 wgettext(key_forward.name()));
104         }
105
106         offset += v2s32(0, 25);
107         {
108                 core::rect < s32 > rect(0, 0, 100, 20);
109                 rect += topleft + v2s32(offset.X, offset.Y);
110                 Environment->addStaticText(wgettext("Backward"),
111                                 rect, false, true, this, -1);
112                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
113         }
114
115         {
116                 core::rect < s32 > rect(0, 0, 100, 30);
117                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
118                 this->backward = Environment->addButton(rect, this,
119                                 GUI_ID_KEY_BACKWARD_BUTTON,
120                                 wgettext(key_backward.name()));
121         }
122         offset += v2s32(0, 25);
123         {
124                 core::rect < s32 > rect(0, 0, 100, 20);
125                 rect += topleft + v2s32(offset.X, offset.Y);
126                 Environment->addStaticText(wgettext("Left"),
127                                 rect, false, true, this, -1);
128                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
129         }
130
131         {
132                 core::rect < s32 > rect(0, 0, 100, 30);
133                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
134                 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
135                                 wgettext(key_left.name()));
136         }
137         offset += v2s32(0, 25);
138         {
139                 core::rect < s32 > rect(0, 0, 100, 20);
140                 rect += topleft + v2s32(offset.X, offset.Y);
141                 Environment->addStaticText(wgettext("Right"),
142                                 rect, false, true, this, -1);
143                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
144         }
145
146         {
147                 core::rect < s32 > rect(0, 0, 100, 30);
148                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
149                 this->right = Environment->addButton(rect, this,
150                                 GUI_ID_KEY_RIGHT_BUTTON,
151                                 wgettext(key_right.name()));
152         }
153         offset += v2s32(0, 25);
154         {
155                 core::rect < s32 > rect(0, 0, 100, 20);
156                 rect += topleft + v2s32(offset.X, offset.Y);
157                 Environment->addStaticText(wgettext("Use"),
158                                 rect, false, true, this, -1);
159                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
160         }
161
162         {
163                 core::rect < s32 > rect(0, 0, 100, 30);
164                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
165                 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
166                                 wgettext(key_use.name()));
167         }
168         offset += v2s32(0, 25);
169         {
170                 core::rect < s32 > rect(0, 0, 100, 20);
171                 rect += topleft + v2s32(offset.X, offset.Y);
172                 Environment->addStaticText(wgettext("Sneak"),
173                                 rect, false, true, this, -1);
174                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
175         }
176
177         {
178                 core::rect < s32 > rect(0, 0, 100, 30);
179                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
180                 this->sneak = Environment->addButton(rect, this,
181                                 GUI_ID_KEY_SNEAK_BUTTON,
182                                 wgettext(key_sneak.name()));
183         }
184         offset += v2s32(0, 25);
185         {
186                 core::rect < s32 > rect(0, 0, 100, 20);
187                 rect += topleft + v2s32(offset.X, offset.Y);
188                 Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
189                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
190         }
191
192         {
193                 core::rect < s32 > rect(0, 0, 100, 30);
194                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
195                 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
196                                 wgettext(key_jump.name()));
197         }
198
199         offset += v2s32(0, 25);
200         {
201                 core::rect < s32 > rect(0, 0, 100, 20);
202                 rect += topleft + v2s32(offset.X, offset.Y);
203                 Environment->addStaticText(wgettext("Inventory"),
204                                 rect, false, true, this, -1);
205                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
206         }
207
208         {
209                 core::rect < s32 > rect(0, 0, 100, 30);
210                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
211                 this->inventory = Environment->addButton(rect, this,
212                                 GUI_ID_KEY_INVENTORY_BUTTON,
213                                 wgettext(key_inventory.name()));
214         }
215         offset += v2s32(0, 25);
216         {
217                 core::rect < s32 > rect(0, 0, 100, 20);
218                 rect += topleft + v2s32(offset.X, offset.Y);
219                 Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
220                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
221         }
222
223         {
224                 core::rect < s32 > rect(0, 0, 100, 30);
225                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
226                 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
227                                 wgettext(key_chat.name()));
228         }
229         offset += v2s32(0, 25);
230         {
231                 core::rect < s32 > rect(0, 0, 100, 20);
232                 rect += topleft + v2s32(offset.X, offset.Y);
233                 Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
234                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
235         }
236
237         {
238                 core::rect < s32 > rect(0, 0, 100, 30);
239                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
240                 this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
241                                 wgettext(key_cmd.name()));
242         }
243
244
245         //next col
246         offset = v2s32(250, 40);
247         {
248                 core::rect < s32 > rect(0, 0, 100, 20);
249                 rect += topleft + v2s32(offset.X, offset.Y);
250                 Environment->addStaticText(wgettext("Toggle fly"),
251                                 rect, false, true, this, -1);
252                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
253         }
254
255         {
256                 core::rect < s32 > rect(0, 0, 100, 30);
257                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
258                 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
259                                 wgettext(key_fly.name()));
260         }
261         offset += v2s32(0, 25);
262         {
263                 core::rect < s32 > rect(0, 0, 100, 20);
264                 rect += topleft + v2s32(offset.X, offset.Y);
265                 Environment->addStaticText(wgettext("Toggle fast"),
266                                 rect, false, true, this, -1);
267                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
268         }
269
270         {
271                 core::rect < s32 > rect(0, 0, 100, 30);
272                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
273                 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
274                                 wgettext(key_fast.name()));
275         }
276         offset += v2s32(0, 25);
277         {
278                 core::rect < s32 > rect(0, 0, 100, 20);
279                 rect += topleft + v2s32(offset.X, offset.Y);
280                 Environment->addStaticText(wgettext("Range select"),
281                                 rect, false, true, this, -1);
282                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
283         }
284
285         {
286                 core::rect < s32 > rect(0, 0, 100, 30);
287                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
288                 this->range = Environment->addButton(rect, this,
289                                 GUI_ID_KEY_RANGE_BUTTON,
290                                 wgettext(key_range.name()));
291         }
292
293         offset += v2s32(0, 25);
294         {
295                 core::rect < s32 > rect(0, 0, 100, 20);
296                 rect += topleft + v2s32(offset.X, offset.Y);
297                 Environment->addStaticText(wgettext("Print stacks"),
298                                 rect, false, true, this, -1);
299                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
300         }
301
302         {
303                 core::rect < s32 > rect(0, 0, 100, 30);
304                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
305                 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
306                                 wgettext(key_dump.name()));
307         }
308         {
309                 core::rect < s32 > rect(0, 0, 100, 30);
310                 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
311                 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
312                 wgettext("Save"));
313         }
314         {
315                 core::rect < s32 > rect(0, 0, 100, 30);
316                 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
317                 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
318                 wgettext("Cancel"));
319         }
320         changeCtype("C");
321 }
322
323 void GUIKeyChangeMenu::drawMenu()
324 {
325         gui::IGUISkin* skin = Environment->getSkin();
326         if (!skin)
327                 return;
328         video::IVideoDriver* driver = Environment->getVideoDriver();
329
330         video::SColor bgcolor(140, 0, 0, 0);
331
332         {
333                 core::rect < s32 > rect(0, 0, 620, 620);
334                 rect += AbsoluteRect.UpperLeftCorner;
335                 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
336         }
337
338         gui::IGUIElement::draw();
339 }
340
341 bool GUIKeyChangeMenu::acceptInput()
342 {
343         g_settings.set("keymap_forward", key_forward.sym());
344         g_settings.set("keymap_backward", key_backward.sym());
345         g_settings.set("keymap_left", key_left.sym());
346         g_settings.set("keymap_right", key_right.sym());
347         g_settings.set("keymap_jump", key_jump.sym());
348         g_settings.set("keymap_sneak", key_sneak.sym());
349         g_settings.set("keymap_inventory", key_inventory.sym());
350         g_settings.set("keymap_chat", key_chat.sym());
351         g_settings.set("keymap_cmd", key_cmd.sym());
352         g_settings.set("keymap_rangeselect", key_range.sym());
353         g_settings.set("keymap_freemove", key_fly.sym());
354         g_settings.set("keymap_fastmove", key_fast.sym());
355         g_settings.set("keymap_special1", key_use.sym());
356         g_settings.set("keymap_print_debug_stacks", key_dump.sym());
357         clearKeyCache();
358         return true;
359 }
360 void GUIKeyChangeMenu::init_keys()
361 {
362         key_forward = getKeySetting("keymap_forward");
363         key_backward = getKeySetting("keymap_backward");
364         key_left = getKeySetting("keymap_left");
365         key_right = getKeySetting("keymap_right");
366         key_jump = getKeySetting("keymap_jump");
367         key_sneak = getKeySetting("keymap_sneak");
368         key_inventory = getKeySetting("keymap_inventory");
369         key_chat = getKeySetting("keymap_chat");
370         key_cmd = getKeySetting("keymap_cmd");
371         key_range = getKeySetting("keymap_rangeselect");
372         key_fly = getKeySetting("keymap_freemove");
373         key_fast = getKeySetting("keymap_fastmove");
374         key_use = getKeySetting("keymap_special1");
375         key_dump = getKeySetting("keymap_print_debug_stacks");
376 }
377
378 bool GUIKeyChangeMenu::resetMenu()
379 {
380         if (activeKey >= 0)
381         {
382                 switch (activeKey)
383                 {
384                 case GUI_ID_KEY_FORWARD_BUTTON:
385                         this->forward->setText(
386                                         wgettext(key_forward.name()));
387                         break;
388                 case GUI_ID_KEY_BACKWARD_BUTTON:
389                         this->backward->setText(
390                                         wgettext(key_backward.name()));
391                         break;
392                 case GUI_ID_KEY_LEFT_BUTTON:
393                         this->left->setText(wgettext(key_left.name()));
394                         break;
395                 case GUI_ID_KEY_RIGHT_BUTTON:
396                         this->right->setText(wgettext(key_right.name()));
397                         break;
398                 case GUI_ID_KEY_JUMP_BUTTON:
399                         this->jump->setText(wgettext(key_jump.name()));
400                         break;
401                 case GUI_ID_KEY_SNEAK_BUTTON:
402                         this->sneak->setText(wgettext(key_sneak.name()));
403                         break;
404                 case GUI_ID_KEY_INVENTORY_BUTTON:
405                         this->inventory->setText(
406                                         wgettext(key_inventory.name()));
407                         break;
408                 case GUI_ID_KEY_CHAT_BUTTON:
409                         this->chat->setText(wgettext(key_chat.name()));
410                         break;
411                 case GUI_ID_KEY_CMD_BUTTON:
412                         this->cmd->setText(wgettext(key_cmd.name()));
413                         break;
414                 case GUI_ID_KEY_RANGE_BUTTON:
415                         this->range->setText(wgettext(key_range.name()));
416                         break;
417                 case GUI_ID_KEY_FLY_BUTTON:
418                         this->fly->setText(wgettext(key_fly.name()));
419                         break;
420                 case GUI_ID_KEY_FAST_BUTTON:
421                         this->fast->setText(wgettext(key_fast.name()));
422                         break;
423                 case GUI_ID_KEY_USE_BUTTON:
424                         this->use->setText(wgettext(key_use.name()));
425                         break;
426                 case GUI_ID_KEY_DUMP_BUTTON:
427                         this->dump->setText(wgettext(key_dump.name()));
428                         break;
429                 }
430                 activeKey = -1;
431                 return false;
432         }
433         return true;
434 }
435 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
436 {
437         if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
438                         && event.KeyInput.PressedDown)
439         {
440                 changeCtype("");
441                 KeyPress kp(event.KeyInput);
442
443                 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
444                 {
445                         this->forward->setText(wgettext(kp.name()));
446                         this->key_forward = kp;
447                 }
448                 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
449                 {
450                         this->backward->setText(wgettext(kp.name()));
451                         this->key_backward = kp;
452                 }
453                 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
454                 {
455                         this->left->setText(wgettext(kp.name()));
456                         this->key_left = kp;
457                 }
458                 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
459                 {
460                         this->right->setText(wgettext(kp.name()));
461                         this->key_right = kp;
462                 }
463                 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
464                 {
465                         this->jump->setText(wgettext(kp.name()));
466                         this->key_jump = kp;
467                 }
468                 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
469                 {
470                         this->sneak->setText(wgettext(kp.name()));
471                         this->key_sneak = kp;
472                 }
473                 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
474                 {
475                         this->inventory->setText(wgettext(kp.name()));
476                         this->key_inventory = kp;
477                 }
478                 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
479                 {
480                         this->chat->setText(wgettext(kp.name()));
481                         this->key_chat = kp;
482                 }
483                 else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
484                 {
485                         this->cmd->setText(wgettext(kp.name()));
486                         this->key_cmd = kp;
487                 }
488                 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
489                 {
490                         this->range->setText(wgettext(kp.name()));
491                         this->key_range = kp;
492                 }
493                 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
494                 {
495                         this->fly->setText(wgettext(kp.name()));
496                         this->key_fly = kp;
497                 }
498                 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
499                 {
500                         this->fast->setText(wgettext(kp.name()));
501                         this->key_fast = kp;
502                 }
503                 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
504                 {
505                         this->use->setText(wgettext(kp.name()));
506                         this->key_use = kp;
507                 }
508                 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
509                 {
510                         this->dump->setText(wgettext(kp.name()));
511                         this->key_dump = kp;
512                 }
513                 changeCtype("C");
514                 activeKey = -1;
515                 return true;
516         }
517         if (event.EventType == EET_GUI_EVENT)
518         {
519                 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
520                                 && isVisible())
521                 {
522                         if (!canTakeFocus(event.GUIEvent.Element))
523                         {
524                                 dstream << "GUIMainMenu: Not allowing focus change."
525                                                 << std::endl;
526                                 // Returning true disables focus change
527                                 return true;
528                         }
529                 }
530                 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
531                 {
532                         if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
533                                 event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
534                         {
535                                 changeCtype("");
536                         }
537
538                         switch (event.GUIEvent.Caller->getID())
539                         {
540                         case GUI_ID_BACK_BUTTON: //back
541                                 acceptInput();
542                                 quitMenu();
543                                 return true;
544                         case GUI_ID_ABORT_BUTTON: //abort
545                                 quitMenu();
546                                 return true;
547                         case GUI_ID_KEY_FORWARD_BUTTON:
548                                 resetMenu();
549                                 activeKey = event.GUIEvent.Caller->getID();
550                                 this->forward->setText(wgettext("press Key"));
551                                 break;
552                         case GUI_ID_KEY_BACKWARD_BUTTON:
553                                 resetMenu();
554                                 activeKey = event.GUIEvent.Caller->getID();
555                                 this->backward->setText(wgettext("press Key"));
556                                 break;
557                         case GUI_ID_KEY_LEFT_BUTTON:
558                                 resetMenu();
559                                 activeKey = event.GUIEvent.Caller->getID();
560                                 this->left->setText(wgettext("press Key"));
561                                 break;
562                         case GUI_ID_KEY_RIGHT_BUTTON:
563                                 resetMenu();
564                                 activeKey = event.GUIEvent.Caller->getID();
565                                 this->right->setText(wgettext("press Key"));
566                                 break;
567                         case GUI_ID_KEY_USE_BUTTON:
568                                 resetMenu();
569                                 activeKey = event.GUIEvent.Caller->getID();
570                                 this->use->setText(wgettext("press Key"));
571                                 break;
572                         case GUI_ID_KEY_FLY_BUTTON:
573                                 resetMenu();
574                                 activeKey = event.GUIEvent.Caller->getID();
575                                 this->fly->setText(wgettext("press Key"));
576                                 break;
577                         case GUI_ID_KEY_FAST_BUTTON:
578                                 resetMenu();
579                                 activeKey = event.GUIEvent.Caller->getID();
580                                 this->fast->setText(wgettext("press Key"));
581                                 break;
582                         case GUI_ID_KEY_JUMP_BUTTON:
583                                 resetMenu();
584                                 activeKey = event.GUIEvent.Caller->getID();
585                                 this->jump->setText(wgettext("press Key"));
586                                 break;
587                         case GUI_ID_KEY_CHAT_BUTTON:
588                                 resetMenu();
589                                 activeKey = event.GUIEvent.Caller->getID();
590                                 this->chat->setText(wgettext("press Key"));
591                                 break;
592                         case GUI_ID_KEY_CMD_BUTTON:
593                                 resetMenu();
594                                 activeKey = event.GUIEvent.Caller->getID();
595                                 this->cmd->setText(wgettext("press Key"));
596                                 break;
597                         case GUI_ID_KEY_SNEAK_BUTTON:
598                                 resetMenu();
599                                 activeKey = event.GUIEvent.Caller->getID();
600                                 this->sneak->setText(wgettext("press Key"));
601                                 break;
602                         case GUI_ID_KEY_INVENTORY_BUTTON:
603                                 resetMenu();
604                                 activeKey = event.GUIEvent.Caller->getID();
605                                 this->inventory->setText(wgettext("press Key"));
606                                 break;
607                         case GUI_ID_KEY_DUMP_BUTTON:
608                                 resetMenu();
609                                 activeKey = event.GUIEvent.Caller->getID();
610                                 this->dump->setText(wgettext("press Key"));
611                                 break;
612                         case GUI_ID_KEY_RANGE_BUTTON:
613                                 resetMenu();
614                                 activeKey = event.GUIEvent.Caller->getID();
615                                 this->range->setText(wgettext("press Key"));
616                                 break;
617                         }
618                         //Buttons
619                         changeCtype("C");
620
621                 }
622         }
623         return Parent ? Parent->OnEvent(event) : false;
624 }
625