cdf32d176fc5294c81d62a28467a1e1bf4cdf72f
[oweals/minetest.git] / src / guiKeyChangeMenu.cpp
1 /*
2  Minetest-c55
3  Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4  Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5  Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
6
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  GNU General Public License for more details.
16
17  You should have received a copy of the GNU General Public License along
18  with this program; if not, write to the Free Software Foundation, Inc.,
19  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20  */
21
22 #include "guiKeyChangeMenu.h"
23 #include "debug.h"
24 #include "serialization.h"
25 #include "keycode.h"
26 #include "main.h"
27 #include <string>
28
29 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
30                 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
31         GUIModalMenu(env, parent, id, menumgr)
32 {
33         activeKey = -1;
34         init_keys();
35 }
36
37 GUIKeyChangeMenu::~GUIKeyChangeMenu()
38 {
39         removeChildren();
40 }
41
42 void GUIKeyChangeMenu::removeChildren()
43 {
44         const core::list<gui::IGUIElement*> &children = getChildren();
45         core::list<gui::IGUIElement*> children_copy;
46         for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
47                         != children.end(); i++)
48         {
49                 children_copy.push_back(*i);
50         }
51         for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
52                         != children_copy.end(); i++)
53         {
54                 (*i)->remove();
55         }
56 }
57
58 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
59 {
60         /*
61          Remove stuff
62          */
63         removeChildren();
64
65         /*
66          Calculate new sizes and positions
67          */
68
69         v2s32 size(620, 430);
70
71         core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
72                         screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
73                         screensize.Y / 2 + size.Y / 2);
74
75         DesiredRect = rect;
76         recalculateAbsolutePosition(false);
77
78         v2s32 topleft(0, 0);
79         changeCtype("");
80         {
81                 core::rect < s32 > rect(0, 0, 125, 20);
82                 rect += topleft + v2s32(25, 3);
83                 //gui::IGUIStaticText *t =
84                 Environment->addStaticText(wgettext("KEYBINDINGS"),
85                                 rect, false, true, this, -1);
86                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
87         }
88         v2s32 offset(25, 40);
89         // buttons
90
91         {
92                 core::rect < s32 > rect(0, 0, 100, 20);
93                 rect += topleft + v2s32(offset.X, offset.Y);
94                 Environment->addStaticText(wgettext("Forward"),
95                                 rect, false, true, this, -1);
96                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
97         }
98
99         {
100                 core::rect < s32 > rect(0, 0, 100, 30);
101                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
102                 this->forward = Environment->addButton(rect, this,
103                                 GUI_ID_KEY_FORWARD_BUTTON,
104                                 narrow_to_wide(KeyNames[key_forward]).c_str());
105         }
106
107         offset += v2s32(0, 25);
108         {
109                 core::rect < s32 > rect(0, 0, 100, 20);
110                 rect += topleft + v2s32(offset.X, offset.Y);
111                 Environment->addStaticText(wgettext("Backward"),
112                                 rect, false, true, this, -1);
113                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
114         }
115
116         {
117                 core::rect < s32 > rect(0, 0, 100, 30);
118                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
119                 this->backward = Environment->addButton(rect, this,
120                                 GUI_ID_KEY_BACKWARD_BUTTON,
121                                 narrow_to_wide(KeyNames[key_backward]).c_str());
122         }
123         offset += v2s32(0, 25);
124         {
125                 core::rect < s32 > rect(0, 0, 100, 20);
126                 rect += topleft + v2s32(offset.X, offset.Y);
127                 Environment->addStaticText(wgettext("Left"),
128                                 rect, false, true, this, -1);
129                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
130         }
131
132         {
133                 core::rect < s32 > rect(0, 0, 100, 30);
134                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
135                 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
136                                 narrow_to_wide(KeyNames[key_left]).c_str());
137         }
138         offset += v2s32(0, 25);
139         {
140                 core::rect < s32 > rect(0, 0, 100, 20);
141                 rect += topleft + v2s32(offset.X, offset.Y);
142                 Environment->addStaticText(wgettext("Right"),
143                                 rect, false, true, this, -1);
144                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
145         }
146
147         {
148                 core::rect < s32 > rect(0, 0, 100, 30);
149                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
150                 this->right = Environment->addButton(rect, this,
151                                 GUI_ID_KEY_RIGHT_BUTTON,
152                                 narrow_to_wide(KeyNames[key_right]).c_str());
153         }
154         offset += v2s32(0, 25);
155         {
156                 core::rect < s32 > rect(0, 0, 100, 20);
157                 rect += topleft + v2s32(offset.X, offset.Y);
158                 Environment->addStaticText(wgettext("Use"),
159                                 rect, false, true, this, -1);
160                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
161         }
162
163         {
164                 core::rect < s32 > rect(0, 0, 100, 30);
165                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
166                 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
167                                 narrow_to_wide(KeyNames[key_use]).c_str());
168         }
169         offset += v2s32(0, 25);
170         {
171                 core::rect < s32 > rect(0, 0, 100, 20);
172                 rect += topleft + v2s32(offset.X, offset.Y);
173                 Environment->addStaticText(wgettext("Sneak"),
174                                 rect, false, true, this, -1);
175                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
176         }
177
178         {
179                 core::rect < s32 > rect(0, 0, 100, 30);
180                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
181                 this->sneak = Environment->addButton(rect, this,
182                                 GUI_ID_KEY_SNEAK_BUTTON,
183                                 narrow_to_wide(KeyNames[key_sneak]).c_str());
184         }
185         offset += v2s32(0, 25);
186         {
187                 core::rect < s32 > rect(0, 0, 100, 20);
188                 rect += topleft + v2s32(offset.X, offset.Y);
189                 Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
190                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
191         }
192
193         {
194                 core::rect < s32 > rect(0, 0, 100, 30);
195                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
196                 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
197                                 narrow_to_wide(KeyNames[key_jump]).c_str());
198         }
199
200         offset += v2s32(0, 25);
201         {
202                 core::rect < s32 > rect(0, 0, 100, 20);
203                 rect += topleft + v2s32(offset.X, offset.Y);
204                 Environment->addStaticText(wgettext("Inventory"),
205                                 rect, false, true, this, -1);
206                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
207         }
208
209         {
210                 core::rect < s32 > rect(0, 0, 100, 30);
211                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
212                 this->inventory = Environment->addButton(rect, this,
213                                 GUI_ID_KEY_INVENTORY_BUTTON,
214                                 narrow_to_wide(KeyNames[key_inventory]).c_str());
215         }
216         offset += v2s32(0, 25);
217         {
218                 core::rect < s32 > rect(0, 0, 100, 20);
219                 rect += topleft + v2s32(offset.X, offset.Y);
220                 Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
221                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
222         }
223
224         {
225                 core::rect < s32 > rect(0, 0, 100, 30);
226                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
227                 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
228                                 narrow_to_wide(KeyNames[key_chat]).c_str());
229         }
230
231         //next col
232         offset = v2s32(250, 40);
233         {
234                 core::rect < s32 > rect(0, 0, 100, 20);
235                 rect += topleft + v2s32(offset.X, offset.Y);
236                 Environment->addStaticText(wgettext("Toggle fly"),
237                                 rect, false, true, this, -1);
238                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
239         }
240
241         {
242                 core::rect < s32 > rect(0, 0, 100, 30);
243                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
244                 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
245                                 narrow_to_wide(KeyNames[key_fly]).c_str());
246         }
247         offset += v2s32(0, 25);
248         {
249                 core::rect < s32 > rect(0, 0, 100, 20);
250                 rect += topleft + v2s32(offset.X, offset.Y);
251                 Environment->addStaticText(wgettext("Toggle fast"),
252                                 rect, false, true, this, -1);
253                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
254         }
255
256         {
257                 core::rect < s32 > rect(0, 0, 100, 30);
258                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
259                 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
260                                 narrow_to_wide(KeyNames[key_fast]).c_str());
261         }
262         offset += v2s32(0, 25);
263         {
264                 core::rect < s32 > rect(0, 0, 100, 20);
265                 rect += topleft + v2s32(offset.X, offset.Y);
266                 Environment->addStaticText(wgettext("Range select"),
267                                 rect, false, true, this, -1);
268                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
269         }
270
271         {
272                 core::rect < s32 > rect(0, 0, 100, 30);
273                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
274                 this->range = Environment->addButton(rect, this,
275                                 GUI_ID_KEY_RANGE_BUTTON,
276                                 narrow_to_wide(KeyNames[key_range]).c_str());
277         }
278
279         offset += v2s32(0, 25);
280         {
281                 core::rect < s32 > rect(0, 0, 100, 20);
282                 rect += topleft + v2s32(offset.X, offset.Y);
283                 Environment->addStaticText(wgettext("Print stacks"),
284                                 rect, false, true, this, -1);
285                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
286         }
287
288         {
289                 core::rect < s32 > rect(0, 0, 100, 30);
290                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
291                 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
292                                 narrow_to_wide(KeyNames[key_dump]).c_str());
293         }
294         {
295                 core::rect < s32 > rect(0, 0, 100, 30);
296                 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
297                 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
298                 wgettext("Save"));
299         }
300         {
301                 core::rect < s32 > rect(0, 0, 100, 30);
302                 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
303                 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
304                 wgettext("Cancel"));
305         }
306         changeCtype("C");
307 }
308
309 void GUIKeyChangeMenu::drawMenu()
310 {
311         gui::IGUISkin* skin = Environment->getSkin();
312         if (!skin)
313                 return;
314         video::IVideoDriver* driver = Environment->getVideoDriver();
315
316         video::SColor bgcolor(140, 0, 0, 0);
317
318         {
319                 core::rect < s32 > rect(0, 0, 620, 620);
320                 rect += AbsoluteRect.UpperLeftCorner;
321                 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
322         }
323
324         gui::IGUIElement::draw();
325 }
326
327 bool GUIKeyChangeMenu::acceptInput()
328 {
329         g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
330         g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
331         g_settings.set("keymap_left", keycode_to_keyname(key_left));
332         g_settings.set("keymap_right", keycode_to_keyname(key_right));
333         g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
334         g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
335         g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
336         g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
337         g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
338         g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
339         g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
340         g_settings.set("keymap_special1", keycode_to_keyname(key_use));
341         g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
342         clearKeyCache();
343         return true;
344 }
345 void GUIKeyChangeMenu::init_keys()
346 {
347         key_forward = getKeySetting("keymap_forward");
348         key_backward = getKeySetting("keymap_backward");
349         key_left = getKeySetting("keymap_left");
350         key_right = getKeySetting("keymap_right");
351         key_jump = getKeySetting("keymap_jump");
352         key_sneak = getKeySetting("keymap_sneak");
353         key_inventory = getKeySetting("keymap_inventory");
354         key_chat = getKeySetting("keymap_chat");
355         key_range = getKeySetting("keymap_rangeselect");
356         key_fly = getKeySetting("keymap_freemove");
357         key_fast = getKeySetting("keymap_fastmove");
358         key_use = getKeySetting("keymap_special1");
359         key_dump = getKeySetting("keymap_print_debug_stacks");
360 }
361
362 bool GUIKeyChangeMenu::resetMenu()
363 {
364         if (activeKey >= 0)
365         {
366                 switch (activeKey)
367                 {
368                 case GUI_ID_KEY_FORWARD_BUTTON:
369                         this->forward->setText(
370                                         narrow_to_wide(KeyNames[key_forward]).c_str());
371                         break;
372                 case GUI_ID_KEY_BACKWARD_BUTTON:
373                         this->backward->setText(
374                                         narrow_to_wide(KeyNames[key_backward]).c_str());
375                         break;
376                 case GUI_ID_KEY_LEFT_BUTTON:
377                         this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
378                         break;
379                 case GUI_ID_KEY_RIGHT_BUTTON:
380                         this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
381                         break;
382                 case GUI_ID_KEY_JUMP_BUTTON:
383                         this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
384                         break;
385                 case GUI_ID_KEY_SNEAK_BUTTON:
386                         this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
387                         break;
388                 case GUI_ID_KEY_INVENTORY_BUTTON:
389                         this->inventory->setText(
390                                         narrow_to_wide(KeyNames[key_inventory]).c_str());
391                         break;
392                 case GUI_ID_KEY_CHAT_BUTTON:
393                         this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
394                         break;
395                 case GUI_ID_KEY_RANGE_BUTTON:
396                         this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
397                         break;
398                 case GUI_ID_KEY_FLY_BUTTON:
399                         this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
400                         break;
401                 case GUI_ID_KEY_FAST_BUTTON:
402                         this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
403                         break;
404                 case GUI_ID_KEY_USE_BUTTON:
405                         this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
406                         break;
407                 case GUI_ID_KEY_DUMP_BUTTON:
408                         this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
409                         break;
410                 }
411                 activeKey = -1;
412                 return false;
413         }
414         return true;
415 }
416 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
417 {
418         if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
419                         && event.KeyInput.PressedDown)
420         {
421                 changeCtype("");
422                 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
423                 {
424                         this->forward->setText(
425                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
426                         this->key_forward = event.KeyInput.Key;
427                 }
428                 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
429                 {
430                         this->backward->setText(
431                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
432                         this->key_backward = event.KeyInput.Key;
433                 }
434                 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
435                 {
436                         this->left->setText(
437                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
438                         this->key_left = event.KeyInput.Key;
439                 }
440                 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
441                 {
442                         this->right->setText(
443                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
444                         this->key_right = event.KeyInput.Key;
445                 }
446                 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
447                 {
448                         this->jump->setText(
449                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
450                         this->key_jump = event.KeyInput.Key;
451                 }
452                 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
453                 {
454                         this->sneak->setText(
455                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
456                         this->key_sneak = event.KeyInput.Key;
457                 }
458                 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
459                 {
460                         this->inventory->setText(
461                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
462                         this->key_inventory = event.KeyInput.Key;
463                 }
464                 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
465                 {
466                         this->chat->setText(
467                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
468                         this->key_chat = event.KeyInput.Key;
469                 }
470                 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
471                 {
472                         this->range->setText(
473                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
474                         this->key_range = event.KeyInput.Key;
475                 }
476                 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
477                 {
478                         this->fly->setText(
479                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
480                         this->key_fly = event.KeyInput.Key;
481                 }
482                 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
483                 {
484                         this->fast->setText(
485                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
486                         this->key_fast = event.KeyInput.Key;
487                 }
488                 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
489                 {
490                         this->use->setText(
491                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
492                         this->key_use = event.KeyInput.Key;
493                 }
494                 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
495                 {
496                         this->dump->setText(
497                                         narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
498                         this->key_dump = event.KeyInput.Key;
499                 }
500                 changeCtype("C");
501                 activeKey = -1;
502                 return true;
503         }
504         if (event.EventType == EET_GUI_EVENT)
505         {
506                 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
507                                 && isVisible())
508                 {
509                         if (!canTakeFocus(event.GUIEvent.Element))
510                         {
511                                 dstream << "GUIMainMenu: Not allowing focus change."
512                                                 << std::endl;
513                                 // Returning true disables focus change
514                                 return true;
515                         }
516                 }
517                 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
518                 {
519                         if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
520                                 event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
521                         {
522                                 changeCtype("");
523                         }
524
525                         switch (event.GUIEvent.Caller->getID())
526                         {
527                         case GUI_ID_BACK_BUTTON: //back
528                                 acceptInput();
529                                 quitMenu();
530                                 return true;
531                         case GUI_ID_ABORT_BUTTON: //abort
532                                 quitMenu();
533                                 return true;
534                         case GUI_ID_KEY_FORWARD_BUTTON:
535                                 resetMenu();
536                                 activeKey = event.GUIEvent.Caller->getID();
537                                 this->forward->setText(wgettext("press Key"));
538                                 break;
539                         case GUI_ID_KEY_BACKWARD_BUTTON:
540                                 resetMenu();
541                                 activeKey = event.GUIEvent.Caller->getID();
542                                 this->backward->setText(wgettext("press Key"));
543                                 break;
544                         case GUI_ID_KEY_LEFT_BUTTON:
545                                 resetMenu();
546                                 activeKey = event.GUIEvent.Caller->getID();
547                                 this->left->setText(wgettext("press Key"));
548                                 break;
549                         case GUI_ID_KEY_RIGHT_BUTTON:
550                                 resetMenu();
551                                 activeKey = event.GUIEvent.Caller->getID();
552                                 this->right->setText(wgettext("press Key"));
553                                 break;
554                         case GUI_ID_KEY_USE_BUTTON:
555                                 resetMenu();
556                                 activeKey = event.GUIEvent.Caller->getID();
557                                 this->use->setText(wgettext("press Key"));
558                                 break;
559                         case GUI_ID_KEY_FLY_BUTTON:
560                                 resetMenu();
561                                 activeKey = event.GUIEvent.Caller->getID();
562                                 this->fly->setText(wgettext("press Key"));
563                                 break;
564                         case GUI_ID_KEY_FAST_BUTTON:
565                                 resetMenu();
566                                 activeKey = event.GUIEvent.Caller->getID();
567                                 this->fast->setText(wgettext("press Key"));
568                                 break;
569                         case GUI_ID_KEY_JUMP_BUTTON:
570                                 resetMenu();
571                                 activeKey = event.GUIEvent.Caller->getID();
572                                 this->jump->setText(wgettext("press Key"));
573                                 break;
574                         case GUI_ID_KEY_CHAT_BUTTON:
575                                 resetMenu();
576                                 activeKey = event.GUIEvent.Caller->getID();
577                                 this->chat->setText(wgettext("press Key"));
578                                 break;
579                         case GUI_ID_KEY_SNEAK_BUTTON:
580                                 resetMenu();
581                                 activeKey = event.GUIEvent.Caller->getID();
582                                 this->sneak->setText(wgettext("press Key"));
583                                 break;
584                         case GUI_ID_KEY_INVENTORY_BUTTON:
585                                 resetMenu();
586                                 activeKey = event.GUIEvent.Caller->getID();
587                                 this->inventory->setText(wgettext("press Key"));
588                                 break;
589                         case GUI_ID_KEY_DUMP_BUTTON:
590                                 resetMenu();
591                                 activeKey = event.GUIEvent.Caller->getID();
592                                 this->dump->setText(wgettext("press Key"));
593                                 break;
594                         case GUI_ID_KEY_RANGE_BUTTON:
595                                 resetMenu();
596                                 activeKey = event.GUIEvent.Caller->getID();
597                                 this->range->setText(wgettext("press Key"));
598                                 break;
599                         }
600                         //Buttons
601                         changeCtype("C");
602
603                 }
604         }
605         return Parent ? Parent->OnEvent(event) : false;
606 }
607