3 Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5 Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License along
18 with this program; if not, write to the Free Software Foundation, Inc.,
19 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "guiKeyChangeMenu.h"
24 #include "serialization.h"
28 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
29 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
30 GUIModalMenu(env, parent, id, menumgr)
36 GUIKeyChangeMenu::~GUIKeyChangeMenu()
41 void GUIKeyChangeMenu::removeChildren()
43 const core::list<gui::IGUIElement*> &children = getChildren();
44 core::list<gui::IGUIElement*> children_copy;
45 for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
46 != children.end(); i++)
48 children_copy.push_back(*i);
50 for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
51 != children_copy.end(); i++)
57 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
65 Calculate new sizes and positions
70 core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
71 screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
72 screensize.Y / 2 + size.Y / 2);
75 recalculateAbsolutePosition(false);
80 core::rect < s32 > rect(0, 0, 125, 20);
81 rect += topleft + v2s32(25, 3);
82 //gui::IGUIStaticText *t =
83 Environment->addStaticText(wgettext("KEYBINDINGS"),
84 rect, false, true, this, -1);
85 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
91 core::rect < s32 > rect(0, 0, 100, 20);
92 rect += topleft + v2s32(offset.X, offset.Y);
93 Environment->addStaticText(wgettext("Forward"),
94 rect, false, true, this, -1);
95 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
99 core::rect < s32 > rect(0, 0, 100, 30);
100 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
101 this->forward = Environment->addButton(rect, this,
102 GUI_ID_KEY_FORWARD_BUTTON,
103 wgettext(key_forward.name()));
106 offset += v2s32(0, 25);
108 core::rect < s32 > rect(0, 0, 100, 20);
109 rect += topleft + v2s32(offset.X, offset.Y);
110 Environment->addStaticText(wgettext("Backward"),
111 rect, false, true, this, -1);
112 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
116 core::rect < s32 > rect(0, 0, 100, 30);
117 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
118 this->backward = Environment->addButton(rect, this,
119 GUI_ID_KEY_BACKWARD_BUTTON,
120 wgettext(key_backward.name()));
122 offset += v2s32(0, 25);
124 core::rect < s32 > rect(0, 0, 100, 20);
125 rect += topleft + v2s32(offset.X, offset.Y);
126 Environment->addStaticText(wgettext("Left"),
127 rect, false, true, this, -1);
128 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
132 core::rect < s32 > rect(0, 0, 100, 30);
133 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
134 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
135 wgettext(key_left.name()));
137 offset += v2s32(0, 25);
139 core::rect < s32 > rect(0, 0, 100, 20);
140 rect += topleft + v2s32(offset.X, offset.Y);
141 Environment->addStaticText(wgettext("Right"),
142 rect, false, true, this, -1);
143 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
147 core::rect < s32 > rect(0, 0, 100, 30);
148 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
149 this->right = Environment->addButton(rect, this,
150 GUI_ID_KEY_RIGHT_BUTTON,
151 wgettext(key_right.name()));
153 offset += v2s32(0, 25);
155 core::rect < s32 > rect(0, 0, 100, 20);
156 rect += topleft + v2s32(offset.X, offset.Y);
157 Environment->addStaticText(wgettext("Use"),
158 rect, false, true, this, -1);
159 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
163 core::rect < s32 > rect(0, 0, 100, 30);
164 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
165 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
166 wgettext(key_use.name()));
168 offset += v2s32(0, 25);
170 core::rect < s32 > rect(0, 0, 100, 20);
171 rect += topleft + v2s32(offset.X, offset.Y);
172 Environment->addStaticText(wgettext("Sneak"),
173 rect, false, true, this, -1);
174 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
178 core::rect < s32 > rect(0, 0, 100, 30);
179 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
180 this->sneak = Environment->addButton(rect, this,
181 GUI_ID_KEY_SNEAK_BUTTON,
182 wgettext(key_sneak.name()));
184 offset += v2s32(0, 25);
186 core::rect < s32 > rect(0, 0, 100, 20);
187 rect += topleft + v2s32(offset.X, offset.Y);
188 Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
189 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
193 core::rect < s32 > rect(0, 0, 100, 30);
194 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
195 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
196 wgettext(key_jump.name()));
199 offset += v2s32(0, 25);
201 core::rect < s32 > rect(0, 0, 100, 20);
202 rect += topleft + v2s32(offset.X, offset.Y);
203 Environment->addStaticText(wgettext("Inventory"),
204 rect, false, true, this, -1);
205 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
209 core::rect < s32 > rect(0, 0, 100, 30);
210 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
211 this->inventory = Environment->addButton(rect, this,
212 GUI_ID_KEY_INVENTORY_BUTTON,
213 wgettext(key_inventory.name()));
215 offset += v2s32(0, 25);
217 core::rect < s32 > rect(0, 0, 100, 20);
218 rect += topleft + v2s32(offset.X, offset.Y);
219 Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
220 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
224 core::rect < s32 > rect(0, 0, 100, 30);
225 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
226 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
227 wgettext(key_chat.name()));
231 offset = v2s32(250, 40);
233 core::rect < s32 > rect(0, 0, 100, 20);
234 rect += topleft + v2s32(offset.X, offset.Y);
235 Environment->addStaticText(wgettext("Toggle fly"),
236 rect, false, true, this, -1);
237 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
241 core::rect < s32 > rect(0, 0, 100, 30);
242 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
243 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
244 wgettext(key_fly.name()));
246 offset += v2s32(0, 25);
248 core::rect < s32 > rect(0, 0, 100, 20);
249 rect += topleft + v2s32(offset.X, offset.Y);
250 Environment->addStaticText(wgettext("Toggle fast"),
251 rect, false, true, this, -1);
252 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
256 core::rect < s32 > rect(0, 0, 100, 30);
257 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
258 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
259 wgettext(key_fast.name()));
261 offset += v2s32(0, 25);
263 core::rect < s32 > rect(0, 0, 100, 20);
264 rect += topleft + v2s32(offset.X, offset.Y);
265 Environment->addStaticText(wgettext("Range select"),
266 rect, false, true, this, -1);
267 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
271 core::rect < s32 > rect(0, 0, 100, 30);
272 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
273 this->range = Environment->addButton(rect, this,
274 GUI_ID_KEY_RANGE_BUTTON,
275 wgettext(key_range.name()));
278 offset += v2s32(0, 25);
280 core::rect < s32 > rect(0, 0, 100, 20);
281 rect += topleft + v2s32(offset.X, offset.Y);
282 Environment->addStaticText(wgettext("Print stacks"),
283 rect, false, true, this, -1);
284 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
288 core::rect < s32 > rect(0, 0, 100, 30);
289 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
290 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
291 wgettext(key_dump.name()));
294 core::rect < s32 > rect(0, 0, 100, 30);
295 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
296 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
300 core::rect < s32 > rect(0, 0, 100, 30);
301 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
302 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
308 void GUIKeyChangeMenu::drawMenu()
310 gui::IGUISkin* skin = Environment->getSkin();
313 video::IVideoDriver* driver = Environment->getVideoDriver();
315 video::SColor bgcolor(140, 0, 0, 0);
318 core::rect < s32 > rect(0, 0, 620, 620);
319 rect += AbsoluteRect.UpperLeftCorner;
320 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
323 gui::IGUIElement::draw();
326 bool GUIKeyChangeMenu::acceptInput()
328 g_settings.set("keymap_forward", key_forward.sym());
329 g_settings.set("keymap_backward", key_backward.sym());
330 g_settings.set("keymap_left", key_left.sym());
331 g_settings.set("keymap_right", key_right.sym());
332 g_settings.set("keymap_jump", key_jump.sym());
333 g_settings.set("keymap_sneak", key_sneak.sym());
334 g_settings.set("keymap_inventory", key_inventory.sym());
335 g_settings.set("keymap_chat", key_chat.sym());
336 g_settings.set("keymap_rangeselect", key_range.sym());
337 g_settings.set("keymap_freemove", key_fly.sym());
338 g_settings.set("keymap_fastmove", key_fast.sym());
339 g_settings.set("keymap_special1", key_use.sym());
340 g_settings.set("keymap_print_debug_stacks", key_dump.sym());
344 void GUIKeyChangeMenu::init_keys()
346 key_forward = getKeySetting("keymap_forward");
347 key_backward = getKeySetting("keymap_backward");
348 key_left = getKeySetting("keymap_left");
349 key_right = getKeySetting("keymap_right");
350 key_jump = getKeySetting("keymap_jump");
351 key_sneak = getKeySetting("keymap_sneak");
352 key_inventory = getKeySetting("keymap_inventory");
353 key_chat = getKeySetting("keymap_chat");
354 key_range = getKeySetting("keymap_rangeselect");
355 key_fly = getKeySetting("keymap_freemove");
356 key_fast = getKeySetting("keymap_fastmove");
357 key_use = getKeySetting("keymap_special1");
358 key_dump = getKeySetting("keymap_print_debug_stacks");
361 bool GUIKeyChangeMenu::resetMenu()
367 case GUI_ID_KEY_FORWARD_BUTTON:
368 this->forward->setText(
369 wgettext(key_forward.name()));
371 case GUI_ID_KEY_BACKWARD_BUTTON:
372 this->backward->setText(
373 wgettext(key_backward.name()));
375 case GUI_ID_KEY_LEFT_BUTTON:
376 this->left->setText(wgettext(key_left.name()));
378 case GUI_ID_KEY_RIGHT_BUTTON:
379 this->right->setText(wgettext(key_right.name()));
381 case GUI_ID_KEY_JUMP_BUTTON:
382 this->jump->setText(wgettext(key_jump.name()));
384 case GUI_ID_KEY_SNEAK_BUTTON:
385 this->sneak->setText(wgettext(key_sneak.name()));
387 case GUI_ID_KEY_INVENTORY_BUTTON:
388 this->inventory->setText(
389 wgettext(key_inventory.name()));
391 case GUI_ID_KEY_CHAT_BUTTON:
392 this->chat->setText(wgettext(key_chat.name()));
394 case GUI_ID_KEY_RANGE_BUTTON:
395 this->range->setText(wgettext(key_range.name()));
397 case GUI_ID_KEY_FLY_BUTTON:
398 this->fly->setText(wgettext(key_fly.name()));
400 case GUI_ID_KEY_FAST_BUTTON:
401 this->fast->setText(wgettext(key_fast.name()));
403 case GUI_ID_KEY_USE_BUTTON:
404 this->use->setText(wgettext(key_use.name()));
406 case GUI_ID_KEY_DUMP_BUTTON:
407 this->dump->setText(wgettext(key_dump.name()));
415 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
417 if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
418 && event.KeyInput.PressedDown)
421 KeyPress kp(event.KeyInput);
423 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
425 this->forward->setText(wgettext(kp.name()));
426 this->key_forward = kp;
428 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
430 this->backward->setText(wgettext(kp.name()));
431 this->key_backward = kp;
433 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
435 this->left->setText(wgettext(kp.name()));
438 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
440 this->right->setText(wgettext(kp.name()));
441 this->key_right = kp;
443 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
445 this->jump->setText(wgettext(kp.name()));
448 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
450 this->sneak->setText(wgettext(kp.name()));
451 this->key_sneak = kp;
453 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
455 this->inventory->setText(wgettext(kp.name()));
456 this->key_inventory = kp;
458 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
460 this->chat->setText(wgettext(kp.name()));
463 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
465 this->range->setText(wgettext(kp.name()));
466 this->key_range = kp;
468 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
470 this->fly->setText(wgettext(kp.name()));
473 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
475 this->fast->setText(wgettext(kp.name()));
478 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
480 this->use->setText(wgettext(kp.name()));
483 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
485 this->dump->setText(wgettext(kp.name()));
492 if (event.EventType == EET_GUI_EVENT)
494 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
497 if (!canTakeFocus(event.GUIEvent.Element))
499 dstream << "GUIMainMenu: Not allowing focus change."
501 // Returning true disables focus change
505 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
507 if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
508 event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
513 switch (event.GUIEvent.Caller->getID())
515 case GUI_ID_BACK_BUTTON: //back
519 case GUI_ID_ABORT_BUTTON: //abort
522 case GUI_ID_KEY_FORWARD_BUTTON:
524 activeKey = event.GUIEvent.Caller->getID();
525 this->forward->setText(wgettext("press Key"));
527 case GUI_ID_KEY_BACKWARD_BUTTON:
529 activeKey = event.GUIEvent.Caller->getID();
530 this->backward->setText(wgettext("press Key"));
532 case GUI_ID_KEY_LEFT_BUTTON:
534 activeKey = event.GUIEvent.Caller->getID();
535 this->left->setText(wgettext("press Key"));
537 case GUI_ID_KEY_RIGHT_BUTTON:
539 activeKey = event.GUIEvent.Caller->getID();
540 this->right->setText(wgettext("press Key"));
542 case GUI_ID_KEY_USE_BUTTON:
544 activeKey = event.GUIEvent.Caller->getID();
545 this->use->setText(wgettext("press Key"));
547 case GUI_ID_KEY_FLY_BUTTON:
549 activeKey = event.GUIEvent.Caller->getID();
550 this->fly->setText(wgettext("press Key"));
552 case GUI_ID_KEY_FAST_BUTTON:
554 activeKey = event.GUIEvent.Caller->getID();
555 this->fast->setText(wgettext("press Key"));
557 case GUI_ID_KEY_JUMP_BUTTON:
559 activeKey = event.GUIEvent.Caller->getID();
560 this->jump->setText(wgettext("press Key"));
562 case GUI_ID_KEY_CHAT_BUTTON:
564 activeKey = event.GUIEvent.Caller->getID();
565 this->chat->setText(wgettext("press Key"));
567 case GUI_ID_KEY_SNEAK_BUTTON:
569 activeKey = event.GUIEvent.Caller->getID();
570 this->sneak->setText(wgettext("press Key"));
572 case GUI_ID_KEY_INVENTORY_BUTTON:
574 activeKey = event.GUIEvent.Caller->getID();
575 this->inventory->setText(wgettext("press Key"));
577 case GUI_ID_KEY_DUMP_BUTTON:
579 activeKey = event.GUIEvent.Caller->getID();
580 this->dump->setText(wgettext("press Key"));
582 case GUI_ID_KEY_RANGE_BUTTON:
584 activeKey = event.GUIEvent.Caller->getID();
585 this->range->setText(wgettext("press Key"));
593 return Parent ? Parent->OnEvent(event) : false;