/me command
[oweals/minetest.git] / src / guiKeyChangeMenu.cpp
1 /*
2  Minetest-c55
3  Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4  Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5  Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
6
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  GNU General Public License for more details.
16
17  You should have received a copy of the GNU General Public License along
18  with this program; if not, write to the Free Software Foundation, Inc.,
19  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20  */
21
22 #include "guiKeyChangeMenu.h"
23 #include "debug.h"
24 #include "serialization.h"
25 #include "main.h"
26 #include <string>
27
28 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
29                 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
30         GUIModalMenu(env, parent, id, menumgr)
31 {
32         activeKey = -1;
33         init_keys();
34 }
35
36 GUIKeyChangeMenu::~GUIKeyChangeMenu()
37 {
38         removeChildren();
39 }
40
41 void GUIKeyChangeMenu::removeChildren()
42 {
43         const core::list<gui::IGUIElement*> &children = getChildren();
44         core::list<gui::IGUIElement*> children_copy;
45         for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
46                         != children.end(); i++)
47         {
48                 children_copy.push_back(*i);
49         }
50         for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
51                         != children_copy.end(); i++)
52         {
53                 (*i)->remove();
54         }
55 }
56
57 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
58 {
59         /*
60          Remove stuff
61          */
62         removeChildren();
63
64         /*
65          Calculate new sizes and positions
66          */
67
68         v2s32 size(620, 430);
69
70         core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
71                         screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
72                         screensize.Y / 2 + size.Y / 2);
73
74         DesiredRect = rect;
75         recalculateAbsolutePosition(false);
76
77         v2s32 topleft(0, 0);
78         changeCtype("");
79         {
80                 core::rect < s32 > rect(0, 0, 125, 20);
81                 rect += topleft + v2s32(25, 3);
82                 //gui::IGUIStaticText *t =
83                 Environment->addStaticText(wgettext("KEYBINDINGS"),
84                                 rect, false, true, this, -1);
85                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
86         }
87         v2s32 offset(25, 40);
88         // buttons
89
90         {
91                 core::rect < s32 > rect(0, 0, 100, 20);
92                 rect += topleft + v2s32(offset.X, offset.Y);
93                 Environment->addStaticText(wgettext("Forward"),
94                                 rect, false, true, this, -1);
95                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
96         }
97
98         {
99                 core::rect < s32 > rect(0, 0, 100, 30);
100                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
101                 this->forward = Environment->addButton(rect, this,
102                                 GUI_ID_KEY_FORWARD_BUTTON,
103                                 wgettext(key_forward.name()));
104         }
105
106         offset += v2s32(0, 25);
107         {
108                 core::rect < s32 > rect(0, 0, 100, 20);
109                 rect += topleft + v2s32(offset.X, offset.Y);
110                 Environment->addStaticText(wgettext("Backward"),
111                                 rect, false, true, this, -1);
112                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
113         }
114
115         {
116                 core::rect < s32 > rect(0, 0, 100, 30);
117                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
118                 this->backward = Environment->addButton(rect, this,
119                                 GUI_ID_KEY_BACKWARD_BUTTON,
120                                 wgettext(key_backward.name()));
121         }
122         offset += v2s32(0, 25);
123         {
124                 core::rect < s32 > rect(0, 0, 100, 20);
125                 rect += topleft + v2s32(offset.X, offset.Y);
126                 Environment->addStaticText(wgettext("Left"),
127                                 rect, false, true, this, -1);
128                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
129         }
130
131         {
132                 core::rect < s32 > rect(0, 0, 100, 30);
133                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
134                 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
135                                 wgettext(key_left.name()));
136         }
137         offset += v2s32(0, 25);
138         {
139                 core::rect < s32 > rect(0, 0, 100, 20);
140                 rect += topleft + v2s32(offset.X, offset.Y);
141                 Environment->addStaticText(wgettext("Right"),
142                                 rect, false, true, this, -1);
143                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
144         }
145
146         {
147                 core::rect < s32 > rect(0, 0, 100, 30);
148                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
149                 this->right = Environment->addButton(rect, this,
150                                 GUI_ID_KEY_RIGHT_BUTTON,
151                                 wgettext(key_right.name()));
152         }
153         offset += v2s32(0, 25);
154         {
155                 core::rect < s32 > rect(0, 0, 100, 20);
156                 rect += topleft + v2s32(offset.X, offset.Y);
157                 Environment->addStaticText(wgettext("Use"),
158                                 rect, false, true, this, -1);
159                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
160         }
161
162         {
163                 core::rect < s32 > rect(0, 0, 100, 30);
164                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
165                 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
166                                 wgettext(key_use.name()));
167         }
168         offset += v2s32(0, 25);
169         {
170                 core::rect < s32 > rect(0, 0, 100, 20);
171                 rect += topleft + v2s32(offset.X, offset.Y);
172                 Environment->addStaticText(wgettext("Sneak"),
173                                 rect, false, true, this, -1);
174                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
175         }
176
177         {
178                 core::rect < s32 > rect(0, 0, 100, 30);
179                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
180                 this->sneak = Environment->addButton(rect, this,
181                                 GUI_ID_KEY_SNEAK_BUTTON,
182                                 wgettext(key_sneak.name()));
183         }
184         offset += v2s32(0, 25);
185         {
186                 core::rect < s32 > rect(0, 0, 100, 20);
187                 rect += topleft + v2s32(offset.X, offset.Y);
188                 Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
189                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
190         }
191
192         {
193                 core::rect < s32 > rect(0, 0, 100, 30);
194                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
195                 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
196                                 wgettext(key_jump.name()));
197         }
198
199         offset += v2s32(0, 25);
200         {
201                 core::rect < s32 > rect(0, 0, 100, 20);
202                 rect += topleft + v2s32(offset.X, offset.Y);
203                 Environment->addStaticText(wgettext("Inventory"),
204                                 rect, false, true, this, -1);
205                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
206         }
207
208         {
209                 core::rect < s32 > rect(0, 0, 100, 30);
210                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
211                 this->inventory = Environment->addButton(rect, this,
212                                 GUI_ID_KEY_INVENTORY_BUTTON,
213                                 wgettext(key_inventory.name()));
214         }
215         offset += v2s32(0, 25);
216         {
217                 core::rect < s32 > rect(0, 0, 100, 20);
218                 rect += topleft + v2s32(offset.X, offset.Y);
219                 Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
220                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
221         }
222
223         {
224                 core::rect < s32 > rect(0, 0, 100, 30);
225                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
226                 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
227                                 wgettext(key_chat.name()));
228         }
229
230         //next col
231         offset = v2s32(250, 40);
232         {
233                 core::rect < s32 > rect(0, 0, 100, 20);
234                 rect += topleft + v2s32(offset.X, offset.Y);
235                 Environment->addStaticText(wgettext("Toggle fly"),
236                                 rect, false, true, this, -1);
237                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
238         }
239
240         {
241                 core::rect < s32 > rect(0, 0, 100, 30);
242                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
243                 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
244                                 wgettext(key_fly.name()));
245         }
246         offset += v2s32(0, 25);
247         {
248                 core::rect < s32 > rect(0, 0, 100, 20);
249                 rect += topleft + v2s32(offset.X, offset.Y);
250                 Environment->addStaticText(wgettext("Toggle fast"),
251                                 rect, false, true, this, -1);
252                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
253         }
254
255         {
256                 core::rect < s32 > rect(0, 0, 100, 30);
257                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
258                 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
259                                 wgettext(key_fast.name()));
260         }
261         offset += v2s32(0, 25);
262         {
263                 core::rect < s32 > rect(0, 0, 100, 20);
264                 rect += topleft + v2s32(offset.X, offset.Y);
265                 Environment->addStaticText(wgettext("Range select"),
266                                 rect, false, true, this, -1);
267                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
268         }
269
270         {
271                 core::rect < s32 > rect(0, 0, 100, 30);
272                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
273                 this->range = Environment->addButton(rect, this,
274                                 GUI_ID_KEY_RANGE_BUTTON,
275                                 wgettext(key_range.name()));
276         }
277
278         offset += v2s32(0, 25);
279         {
280                 core::rect < s32 > rect(0, 0, 100, 20);
281                 rect += topleft + v2s32(offset.X, offset.Y);
282                 Environment->addStaticText(wgettext("Print stacks"),
283                                 rect, false, true, this, -1);
284                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
285         }
286
287         {
288                 core::rect < s32 > rect(0, 0, 100, 30);
289                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
290                 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
291                                 wgettext(key_dump.name()));
292         }
293         {
294                 core::rect < s32 > rect(0, 0, 100, 30);
295                 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
296                 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
297                 wgettext("Save"));
298         }
299         {
300                 core::rect < s32 > rect(0, 0, 100, 30);
301                 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
302                 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
303                 wgettext("Cancel"));
304         }
305         changeCtype("C");
306 }
307
308 void GUIKeyChangeMenu::drawMenu()
309 {
310         gui::IGUISkin* skin = Environment->getSkin();
311         if (!skin)
312                 return;
313         video::IVideoDriver* driver = Environment->getVideoDriver();
314
315         video::SColor bgcolor(140, 0, 0, 0);
316
317         {
318                 core::rect < s32 > rect(0, 0, 620, 620);
319                 rect += AbsoluteRect.UpperLeftCorner;
320                 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
321         }
322
323         gui::IGUIElement::draw();
324 }
325
326 bool GUIKeyChangeMenu::acceptInput()
327 {
328         g_settings.set("keymap_forward", key_forward.sym());
329         g_settings.set("keymap_backward", key_backward.sym());
330         g_settings.set("keymap_left", key_left.sym());
331         g_settings.set("keymap_right", key_right.sym());
332         g_settings.set("keymap_jump", key_jump.sym());
333         g_settings.set("keymap_sneak", key_sneak.sym());
334         g_settings.set("keymap_inventory", key_inventory.sym());
335         g_settings.set("keymap_chat", key_chat.sym());
336         g_settings.set("keymap_rangeselect", key_range.sym());
337         g_settings.set("keymap_freemove", key_fly.sym());
338         g_settings.set("keymap_fastmove", key_fast.sym());
339         g_settings.set("keymap_special1", key_use.sym());
340         g_settings.set("keymap_print_debug_stacks", key_dump.sym());
341         clearKeyCache();
342         return true;
343 }
344 void GUIKeyChangeMenu::init_keys()
345 {
346         key_forward = getKeySetting("keymap_forward");
347         key_backward = getKeySetting("keymap_backward");
348         key_left = getKeySetting("keymap_left");
349         key_right = getKeySetting("keymap_right");
350         key_jump = getKeySetting("keymap_jump");
351         key_sneak = getKeySetting("keymap_sneak");
352         key_inventory = getKeySetting("keymap_inventory");
353         key_chat = getKeySetting("keymap_chat");
354         key_range = getKeySetting("keymap_rangeselect");
355         key_fly = getKeySetting("keymap_freemove");
356         key_fast = getKeySetting("keymap_fastmove");
357         key_use = getKeySetting("keymap_special1");
358         key_dump = getKeySetting("keymap_print_debug_stacks");
359 }
360
361 bool GUIKeyChangeMenu::resetMenu()
362 {
363         if (activeKey >= 0)
364         {
365                 switch (activeKey)
366                 {
367                 case GUI_ID_KEY_FORWARD_BUTTON:
368                         this->forward->setText(
369                                         wgettext(key_forward.name()));
370                         break;
371                 case GUI_ID_KEY_BACKWARD_BUTTON:
372                         this->backward->setText(
373                                         wgettext(key_backward.name()));
374                         break;
375                 case GUI_ID_KEY_LEFT_BUTTON:
376                         this->left->setText(wgettext(key_left.name()));
377                         break;
378                 case GUI_ID_KEY_RIGHT_BUTTON:
379                         this->right->setText(wgettext(key_right.name()));
380                         break;
381                 case GUI_ID_KEY_JUMP_BUTTON:
382                         this->jump->setText(wgettext(key_jump.name()));
383                         break;
384                 case GUI_ID_KEY_SNEAK_BUTTON:
385                         this->sneak->setText(wgettext(key_sneak.name()));
386                         break;
387                 case GUI_ID_KEY_INVENTORY_BUTTON:
388                         this->inventory->setText(
389                                         wgettext(key_inventory.name()));
390                         break;
391                 case GUI_ID_KEY_CHAT_BUTTON:
392                         this->chat->setText(wgettext(key_chat.name()));
393                         break;
394                 case GUI_ID_KEY_RANGE_BUTTON:
395                         this->range->setText(wgettext(key_range.name()));
396                         break;
397                 case GUI_ID_KEY_FLY_BUTTON:
398                         this->fly->setText(wgettext(key_fly.name()));
399                         break;
400                 case GUI_ID_KEY_FAST_BUTTON:
401                         this->fast->setText(wgettext(key_fast.name()));
402                         break;
403                 case GUI_ID_KEY_USE_BUTTON:
404                         this->use->setText(wgettext(key_use.name()));
405                         break;
406                 case GUI_ID_KEY_DUMP_BUTTON:
407                         this->dump->setText(wgettext(key_dump.name()));
408                         break;
409                 }
410                 activeKey = -1;
411                 return false;
412         }
413         return true;
414 }
415 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
416 {
417         if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
418                         && event.KeyInput.PressedDown)
419         {
420                 changeCtype("");
421                 KeyPress kp(event.KeyInput);
422
423                 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
424                 {
425                         this->forward->setText(wgettext(kp.name()));
426                         this->key_forward = kp;
427                 }
428                 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
429                 {
430                         this->backward->setText(wgettext(kp.name()));
431                         this->key_backward = kp;
432                 }
433                 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
434                 {
435                         this->left->setText(wgettext(kp.name()));
436                         this->key_left = kp;
437                 }
438                 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
439                 {
440                         this->right->setText(wgettext(kp.name()));
441                         this->key_right = kp;
442                 }
443                 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
444                 {
445                         this->jump->setText(wgettext(kp.name()));
446                         this->key_jump = kp;
447                 }
448                 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
449                 {
450                         this->sneak->setText(wgettext(kp.name()));
451                         this->key_sneak = kp;
452                 }
453                 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
454                 {
455                         this->inventory->setText(wgettext(kp.name()));
456                         this->key_inventory = kp;
457                 }
458                 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
459                 {
460                         this->chat->setText(wgettext(kp.name()));
461                         this->key_chat = kp;
462                 }
463                 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
464                 {
465                         this->range->setText(wgettext(kp.name()));
466                         this->key_range = kp;
467                 }
468                 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
469                 {
470                         this->fly->setText(wgettext(kp.name()));
471                         this->key_fly = kp;
472                 }
473                 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
474                 {
475                         this->fast->setText(wgettext(kp.name()));
476                         this->key_fast = kp;
477                 }
478                 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
479                 {
480                         this->use->setText(wgettext(kp.name()));
481                         this->key_use = kp;
482                 }
483                 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
484                 {
485                         this->dump->setText(wgettext(kp.name()));
486                         this->key_dump = kp;
487                 }
488                 changeCtype("C");
489                 activeKey = -1;
490                 return true;
491         }
492         if (event.EventType == EET_GUI_EVENT)
493         {
494                 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
495                                 && isVisible())
496                 {
497                         if (!canTakeFocus(event.GUIEvent.Element))
498                         {
499                                 dstream << "GUIMainMenu: Not allowing focus change."
500                                                 << std::endl;
501                                 // Returning true disables focus change
502                                 return true;
503                         }
504                 }
505                 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
506                 {
507                         if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
508                                 event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
509                         {
510                                 changeCtype("");
511                         }
512
513                         switch (event.GUIEvent.Caller->getID())
514                         {
515                         case GUI_ID_BACK_BUTTON: //back
516                                 acceptInput();
517                                 quitMenu();
518                                 return true;
519                         case GUI_ID_ABORT_BUTTON: //abort
520                                 quitMenu();
521                                 return true;
522                         case GUI_ID_KEY_FORWARD_BUTTON:
523                                 resetMenu();
524                                 activeKey = event.GUIEvent.Caller->getID();
525                                 this->forward->setText(wgettext("press Key"));
526                                 break;
527                         case GUI_ID_KEY_BACKWARD_BUTTON:
528                                 resetMenu();
529                                 activeKey = event.GUIEvent.Caller->getID();
530                                 this->backward->setText(wgettext("press Key"));
531                                 break;
532                         case GUI_ID_KEY_LEFT_BUTTON:
533                                 resetMenu();
534                                 activeKey = event.GUIEvent.Caller->getID();
535                                 this->left->setText(wgettext("press Key"));
536                                 break;
537                         case GUI_ID_KEY_RIGHT_BUTTON:
538                                 resetMenu();
539                                 activeKey = event.GUIEvent.Caller->getID();
540                                 this->right->setText(wgettext("press Key"));
541                                 break;
542                         case GUI_ID_KEY_USE_BUTTON:
543                                 resetMenu();
544                                 activeKey = event.GUIEvent.Caller->getID();
545                                 this->use->setText(wgettext("press Key"));
546                                 break;
547                         case GUI_ID_KEY_FLY_BUTTON:
548                                 resetMenu();
549                                 activeKey = event.GUIEvent.Caller->getID();
550                                 this->fly->setText(wgettext("press Key"));
551                                 break;
552                         case GUI_ID_KEY_FAST_BUTTON:
553                                 resetMenu();
554                                 activeKey = event.GUIEvent.Caller->getID();
555                                 this->fast->setText(wgettext("press Key"));
556                                 break;
557                         case GUI_ID_KEY_JUMP_BUTTON:
558                                 resetMenu();
559                                 activeKey = event.GUIEvent.Caller->getID();
560                                 this->jump->setText(wgettext("press Key"));
561                                 break;
562                         case GUI_ID_KEY_CHAT_BUTTON:
563                                 resetMenu();
564                                 activeKey = event.GUIEvent.Caller->getID();
565                                 this->chat->setText(wgettext("press Key"));
566                                 break;
567                         case GUI_ID_KEY_SNEAK_BUTTON:
568                                 resetMenu();
569                                 activeKey = event.GUIEvent.Caller->getID();
570                                 this->sneak->setText(wgettext("press Key"));
571                                 break;
572                         case GUI_ID_KEY_INVENTORY_BUTTON:
573                                 resetMenu();
574                                 activeKey = event.GUIEvent.Caller->getID();
575                                 this->inventory->setText(wgettext("press Key"));
576                                 break;
577                         case GUI_ID_KEY_DUMP_BUTTON:
578                                 resetMenu();
579                                 activeKey = event.GUIEvent.Caller->getID();
580                                 this->dump->setText(wgettext("press Key"));
581                                 break;
582                         case GUI_ID_KEY_RANGE_BUTTON:
583                                 resetMenu();
584                                 activeKey = event.GUIEvent.Caller->getID();
585                                 this->range->setText(wgettext("press Key"));
586                                 break;
587                         }
588                         //Buttons
589                         changeCtype("C");
590
591                 }
592         }
593         return Parent ? Parent->OnEvent(event) : false;
594 }
595