3 Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5 Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License along
18 with this program; if not, write to the Free Software Foundation, Inc.,
19 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "guiKeyChangeMenu.h"
24 #include "serialization.h"
27 #include <IGUICheckBox.h>
28 #include <IGUIEditBox.h>
29 #include <IGUIButton.h>
30 #include <IGUIStaticText.h>
34 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
35 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
36 GUIModalMenu(env, parent, id, menumgr)
42 GUIKeyChangeMenu::~GUIKeyChangeMenu()
47 void GUIKeyChangeMenu::removeChildren()
49 const core::list<gui::IGUIElement*> &children = getChildren();
50 core::list<gui::IGUIElement*> children_copy;
51 for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
52 != children.end(); i++)
54 children_copy.push_back(*i);
56 for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
57 != children_copy.end(); i++)
63 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
71 Calculate new sizes and positions
76 core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
77 screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
78 screensize.Y / 2 + size.Y / 2);
81 recalculateAbsolutePosition(false);
86 core::rect < s32 > rect(0, 0, 125, 20);
87 rect += topleft + v2s32(25, 3);
88 //gui::IGUIStaticText *t =
89 Environment->addStaticText(wgettext("KEYBINDINGS"),
90 rect, false, true, this, -1);
91 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
97 core::rect < s32 > rect(0, 0, 100, 20);
98 rect += topleft + v2s32(offset.X, offset.Y);
99 Environment->addStaticText(wgettext("Forward"),
100 rect, false, true, this, -1);
101 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
105 core::rect < s32 > rect(0, 0, 100, 30);
106 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
107 this->forward = Environment->addButton(rect, this,
108 GUI_ID_KEY_FORWARD_BUTTON,
109 wgettext(key_forward.name()));
112 offset += v2s32(0, 25);
114 core::rect < s32 > rect(0, 0, 100, 20);
115 rect += topleft + v2s32(offset.X, offset.Y);
116 Environment->addStaticText(wgettext("Backward"),
117 rect, false, true, this, -1);
118 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
122 core::rect < s32 > rect(0, 0, 100, 30);
123 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
124 this->backward = Environment->addButton(rect, this,
125 GUI_ID_KEY_BACKWARD_BUTTON,
126 wgettext(key_backward.name()));
128 offset += v2s32(0, 25);
130 core::rect < s32 > rect(0, 0, 100, 20);
131 rect += topleft + v2s32(offset.X, offset.Y);
132 Environment->addStaticText(wgettext("Left"),
133 rect, false, true, this, -1);
134 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
138 core::rect < s32 > rect(0, 0, 100, 30);
139 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
140 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
141 wgettext(key_left.name()));
143 offset += v2s32(0, 25);
145 core::rect < s32 > rect(0, 0, 100, 20);
146 rect += topleft + v2s32(offset.X, offset.Y);
147 Environment->addStaticText(wgettext("Right"),
148 rect, false, true, this, -1);
149 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
153 core::rect < s32 > rect(0, 0, 100, 30);
154 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
155 this->right = Environment->addButton(rect, this,
156 GUI_ID_KEY_RIGHT_BUTTON,
157 wgettext(key_right.name()));
159 offset += v2s32(0, 25);
161 core::rect < s32 > rect(0, 0, 100, 20);
162 rect += topleft + v2s32(offset.X, offset.Y);
163 Environment->addStaticText(wgettext("Use"),
164 rect, false, true, this, -1);
165 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
169 core::rect < s32 > rect(0, 0, 100, 30);
170 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
171 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
172 wgettext(key_use.name()));
174 offset += v2s32(0, 25);
176 core::rect < s32 > rect(0, 0, 100, 20);
177 rect += topleft + v2s32(offset.X, offset.Y);
178 Environment->addStaticText(wgettext("Sneak"),
179 rect, false, true, this, -1);
180 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
184 core::rect < s32 > rect(0, 0, 100, 30);
185 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
186 this->sneak = Environment->addButton(rect, this,
187 GUI_ID_KEY_SNEAK_BUTTON,
188 wgettext(key_sneak.name()));
190 offset += v2s32(0, 25);
192 core::rect < s32 > rect(0, 0, 100, 20);
193 rect += topleft + v2s32(offset.X, offset.Y);
194 Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
195 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
199 core::rect < s32 > rect(0, 0, 100, 30);
200 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
201 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
202 wgettext(key_jump.name()));
205 offset += v2s32(0, 25);
207 core::rect < s32 > rect(0, 0, 100, 20);
208 rect += topleft + v2s32(offset.X, offset.Y);
209 Environment->addStaticText(wgettext("Inventory"),
210 rect, false, true, this, -1);
211 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
215 core::rect < s32 > rect(0, 0, 100, 30);
216 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
217 this->inventory = Environment->addButton(rect, this,
218 GUI_ID_KEY_INVENTORY_BUTTON,
219 wgettext(key_inventory.name()));
221 offset += v2s32(0, 25);
223 core::rect < s32 > rect(0, 0, 100, 20);
224 rect += topleft + v2s32(offset.X, offset.Y);
225 Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
226 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
230 core::rect < s32 > rect(0, 0, 100, 30);
231 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
232 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
233 wgettext(key_chat.name()));
235 offset += v2s32(0, 25);
237 core::rect < s32 > rect(0, 0, 100, 20);
238 rect += topleft + v2s32(offset.X, offset.Y);
239 Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
240 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
244 core::rect < s32 > rect(0, 0, 100, 30);
245 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
246 this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
247 wgettext(key_cmd.name()));
252 offset = v2s32(250, 40);
254 core::rect < s32 > rect(0, 0, 100, 20);
255 rect += topleft + v2s32(offset.X, offset.Y);
256 Environment->addStaticText(wgettext("Toggle fly"),
257 rect, false, true, this, -1);
258 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
262 core::rect < s32 > rect(0, 0, 100, 30);
263 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
264 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
265 wgettext(key_fly.name()));
267 offset += v2s32(0, 25);
269 core::rect < s32 > rect(0, 0, 100, 20);
270 rect += topleft + v2s32(offset.X, offset.Y);
271 Environment->addStaticText(wgettext("Toggle fast"),
272 rect, false, true, this, -1);
273 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
277 core::rect < s32 > rect(0, 0, 100, 30);
278 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
279 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
280 wgettext(key_fast.name()));
282 offset += v2s32(0, 25);
284 core::rect < s32 > rect(0, 0, 100, 20);
285 rect += topleft + v2s32(offset.X, offset.Y);
286 Environment->addStaticText(wgettext("Range select"),
287 rect, false, true, this, -1);
288 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
292 core::rect < s32 > rect(0, 0, 100, 30);
293 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
294 this->range = Environment->addButton(rect, this,
295 GUI_ID_KEY_RANGE_BUTTON,
296 wgettext(key_range.name()));
299 offset += v2s32(0, 25);
301 core::rect < s32 > rect(0, 0, 100, 20);
302 rect += topleft + v2s32(offset.X, offset.Y);
303 Environment->addStaticText(wgettext("Print stacks"),
304 rect, false, true, this, -1);
305 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
309 core::rect < s32 > rect(0, 0, 100, 30);
310 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
311 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
312 wgettext(key_dump.name()));
315 core::rect < s32 > rect(0, 0, 100, 30);
316 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
317 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
321 core::rect < s32 > rect(0, 0, 100, 30);
322 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
323 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
329 void GUIKeyChangeMenu::drawMenu()
331 gui::IGUISkin* skin = Environment->getSkin();
334 video::IVideoDriver* driver = Environment->getVideoDriver();
336 video::SColor bgcolor(140, 0, 0, 0);
339 core::rect < s32 > rect(0, 0, 620, 620);
340 rect += AbsoluteRect.UpperLeftCorner;
341 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
344 gui::IGUIElement::draw();
347 bool GUIKeyChangeMenu::acceptInput()
349 g_settings->set("keymap_forward", key_forward.sym());
350 g_settings->set("keymap_backward", key_backward.sym());
351 g_settings->set("keymap_left", key_left.sym());
352 g_settings->set("keymap_right", key_right.sym());
353 g_settings->set("keymap_jump", key_jump.sym());
354 g_settings->set("keymap_sneak", key_sneak.sym());
355 g_settings->set("keymap_inventory", key_inventory.sym());
356 g_settings->set("keymap_chat", key_chat.sym());
357 g_settings->set("keymap_cmd", key_cmd.sym());
358 g_settings->set("keymap_rangeselect", key_range.sym());
359 g_settings->set("keymap_freemove", key_fly.sym());
360 g_settings->set("keymap_fastmove", key_fast.sym());
361 g_settings->set("keymap_special1", key_use.sym());
362 g_settings->set("keymap_print_debug_stacks", key_dump.sym());
366 void GUIKeyChangeMenu::init_keys()
368 key_forward = getKeySetting("keymap_forward");
369 key_backward = getKeySetting("keymap_backward");
370 key_left = getKeySetting("keymap_left");
371 key_right = getKeySetting("keymap_right");
372 key_jump = getKeySetting("keymap_jump");
373 key_sneak = getKeySetting("keymap_sneak");
374 key_inventory = getKeySetting("keymap_inventory");
375 key_chat = getKeySetting("keymap_chat");
376 key_cmd = getKeySetting("keymap_cmd");
377 key_range = getKeySetting("keymap_rangeselect");
378 key_fly = getKeySetting("keymap_freemove");
379 key_fast = getKeySetting("keymap_fastmove");
380 key_use = getKeySetting("keymap_special1");
381 key_dump = getKeySetting("keymap_print_debug_stacks");
384 bool GUIKeyChangeMenu::resetMenu()
390 case GUI_ID_KEY_FORWARD_BUTTON:
391 this->forward->setText(
392 wgettext(key_forward.name()));
394 case GUI_ID_KEY_BACKWARD_BUTTON:
395 this->backward->setText(
396 wgettext(key_backward.name()));
398 case GUI_ID_KEY_LEFT_BUTTON:
399 this->left->setText(wgettext(key_left.name()));
401 case GUI_ID_KEY_RIGHT_BUTTON:
402 this->right->setText(wgettext(key_right.name()));
404 case GUI_ID_KEY_JUMP_BUTTON:
405 this->jump->setText(wgettext(key_jump.name()));
407 case GUI_ID_KEY_SNEAK_BUTTON:
408 this->sneak->setText(wgettext(key_sneak.name()));
410 case GUI_ID_KEY_INVENTORY_BUTTON:
411 this->inventory->setText(
412 wgettext(key_inventory.name()));
414 case GUI_ID_KEY_CHAT_BUTTON:
415 this->chat->setText(wgettext(key_chat.name()));
417 case GUI_ID_KEY_CMD_BUTTON:
418 this->cmd->setText(wgettext(key_cmd.name()));
420 case GUI_ID_KEY_RANGE_BUTTON:
421 this->range->setText(wgettext(key_range.name()));
423 case GUI_ID_KEY_FLY_BUTTON:
424 this->fly->setText(wgettext(key_fly.name()));
426 case GUI_ID_KEY_FAST_BUTTON:
427 this->fast->setText(wgettext(key_fast.name()));
429 case GUI_ID_KEY_USE_BUTTON:
430 this->use->setText(wgettext(key_use.name()));
432 case GUI_ID_KEY_DUMP_BUTTON:
433 this->dump->setText(wgettext(key_dump.name()));
441 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
443 if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
444 && event.KeyInput.PressedDown)
447 KeyPress kp(event.KeyInput);
449 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
451 this->forward->setText(wgettext(kp.name()));
452 this->key_forward = kp;
454 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
456 this->backward->setText(wgettext(kp.name()));
457 this->key_backward = kp;
459 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
461 this->left->setText(wgettext(kp.name()));
464 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
466 this->right->setText(wgettext(kp.name()));
467 this->key_right = kp;
469 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
471 this->jump->setText(wgettext(kp.name()));
474 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
476 this->sneak->setText(wgettext(kp.name()));
477 this->key_sneak = kp;
479 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
481 this->inventory->setText(wgettext(kp.name()));
482 this->key_inventory = kp;
484 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
486 this->chat->setText(wgettext(kp.name()));
489 else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
491 this->cmd->setText(wgettext(kp.name()));
494 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
496 this->range->setText(wgettext(kp.name()));
497 this->key_range = kp;
499 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
501 this->fly->setText(wgettext(kp.name()));
504 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
506 this->fast->setText(wgettext(kp.name()));
509 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
511 this->use->setText(wgettext(kp.name()));
514 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
516 this->dump->setText(wgettext(kp.name()));
523 if (event.EventType == EET_GUI_EVENT)
525 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
528 if (!canTakeFocus(event.GUIEvent.Element))
530 dstream << "GUIMainMenu: Not allowing focus change."
532 // Returning true disables focus change
536 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
538 if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
539 event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
544 switch (event.GUIEvent.Caller->getID())
546 case GUI_ID_BACK_BUTTON: //back
550 case GUI_ID_ABORT_BUTTON: //abort
553 case GUI_ID_KEY_FORWARD_BUTTON:
555 activeKey = event.GUIEvent.Caller->getID();
556 this->forward->setText(wgettext("press Key"));
558 case GUI_ID_KEY_BACKWARD_BUTTON:
560 activeKey = event.GUIEvent.Caller->getID();
561 this->backward->setText(wgettext("press Key"));
563 case GUI_ID_KEY_LEFT_BUTTON:
565 activeKey = event.GUIEvent.Caller->getID();
566 this->left->setText(wgettext("press Key"));
568 case GUI_ID_KEY_RIGHT_BUTTON:
570 activeKey = event.GUIEvent.Caller->getID();
571 this->right->setText(wgettext("press Key"));
573 case GUI_ID_KEY_USE_BUTTON:
575 activeKey = event.GUIEvent.Caller->getID();
576 this->use->setText(wgettext("press Key"));
578 case GUI_ID_KEY_FLY_BUTTON:
580 activeKey = event.GUIEvent.Caller->getID();
581 this->fly->setText(wgettext("press Key"));
583 case GUI_ID_KEY_FAST_BUTTON:
585 activeKey = event.GUIEvent.Caller->getID();
586 this->fast->setText(wgettext("press Key"));
588 case GUI_ID_KEY_JUMP_BUTTON:
590 activeKey = event.GUIEvent.Caller->getID();
591 this->jump->setText(wgettext("press Key"));
593 case GUI_ID_KEY_CHAT_BUTTON:
595 activeKey = event.GUIEvent.Caller->getID();
596 this->chat->setText(wgettext("press Key"));
598 case GUI_ID_KEY_CMD_BUTTON:
600 activeKey = event.GUIEvent.Caller->getID();
601 this->cmd->setText(wgettext("press Key"));
603 case GUI_ID_KEY_SNEAK_BUTTON:
605 activeKey = event.GUIEvent.Caller->getID();
606 this->sneak->setText(wgettext("press Key"));
608 case GUI_ID_KEY_INVENTORY_BUTTON:
610 activeKey = event.GUIEvent.Caller->getID();
611 this->inventory->setText(wgettext("press Key"));
613 case GUI_ID_KEY_DUMP_BUTTON:
615 activeKey = event.GUIEvent.Caller->getID();
616 this->dump->setText(wgettext("press Key"));
618 case GUI_ID_KEY_RANGE_BUTTON:
620 activeKey = event.GUIEvent.Caller->getID();
621 this->range->setText(wgettext("press Key"));
629 return Parent ? Parent->OnEvent(event) : false;