utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interf...
[oweals/minetest.git] / src / guiKeyChangeMenu.cpp
1 /*
2  Minetest-c55
3  Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4  Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5  Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
6
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  GNU General Public License for more details.
16
17  You should have received a copy of the GNU General Public License along
18  with this program; if not, write to the Free Software Foundation, Inc.,
19  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20  */
21
22 #include "guiKeyChangeMenu.h"
23 #include "debug.h"
24 #include "serialization.h"
25 #include "main.h"
26 #include <string>
27 #include <IGUICheckBox.h>
28 #include <IGUIEditBox.h>
29 #include <IGUIButton.h>
30 #include <IGUIStaticText.h>
31 #include <IGUIFont.h>
32 #include "settings.h"
33
34 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
35                 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
36         GUIModalMenu(env, parent, id, menumgr)
37 {
38         activeKey = -1;
39         init_keys();
40 }
41
42 GUIKeyChangeMenu::~GUIKeyChangeMenu()
43 {
44         removeChildren();
45 }
46
47 void GUIKeyChangeMenu::removeChildren()
48 {
49         const core::list<gui::IGUIElement*> &children = getChildren();
50         core::list<gui::IGUIElement*> children_copy;
51         for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
52                         != children.end(); i++)
53         {
54                 children_copy.push_back(*i);
55         }
56         for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
57                         != children_copy.end(); i++)
58         {
59                 (*i)->remove();
60         }
61 }
62
63 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
64 {
65         /*
66          Remove stuff
67          */
68         removeChildren();
69
70         /*
71          Calculate new sizes and positions
72          */
73
74         v2s32 size(620, 430);
75
76         core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
77                         screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
78                         screensize.Y / 2 + size.Y / 2);
79
80         DesiredRect = rect;
81         recalculateAbsolutePosition(false);
82
83         v2s32 topleft(0, 0);
84         changeCtype("");
85         {
86                 core::rect < s32 > rect(0, 0, 125, 20);
87                 rect += topleft + v2s32(25, 3);
88                 //gui::IGUIStaticText *t =
89                 Environment->addStaticText(wgettext("KEYBINDINGS"),
90                                 rect, false, true, this, -1);
91                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
92         }
93         v2s32 offset(25, 40);
94         // buttons
95
96         {
97                 core::rect < s32 > rect(0, 0, 100, 20);
98                 rect += topleft + v2s32(offset.X, offset.Y);
99                 Environment->addStaticText(wgettext("Forward"),
100                                 rect, false, true, this, -1);
101                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
102         }
103
104         {
105                 core::rect < s32 > rect(0, 0, 100, 30);
106                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
107                 this->forward = Environment->addButton(rect, this,
108                                 GUI_ID_KEY_FORWARD_BUTTON,
109                                 wgettext(key_forward.name()));
110         }
111
112         offset += v2s32(0, 25);
113         {
114                 core::rect < s32 > rect(0, 0, 100, 20);
115                 rect += topleft + v2s32(offset.X, offset.Y);
116                 Environment->addStaticText(wgettext("Backward"),
117                                 rect, false, true, this, -1);
118                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
119         }
120
121         {
122                 core::rect < s32 > rect(0, 0, 100, 30);
123                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
124                 this->backward = Environment->addButton(rect, this,
125                                 GUI_ID_KEY_BACKWARD_BUTTON,
126                                 wgettext(key_backward.name()));
127         }
128         offset += v2s32(0, 25);
129         {
130                 core::rect < s32 > rect(0, 0, 100, 20);
131                 rect += topleft + v2s32(offset.X, offset.Y);
132                 Environment->addStaticText(wgettext("Left"),
133                                 rect, false, true, this, -1);
134                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
135         }
136
137         {
138                 core::rect < s32 > rect(0, 0, 100, 30);
139                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
140                 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
141                                 wgettext(key_left.name()));
142         }
143         offset += v2s32(0, 25);
144         {
145                 core::rect < s32 > rect(0, 0, 100, 20);
146                 rect += topleft + v2s32(offset.X, offset.Y);
147                 Environment->addStaticText(wgettext("Right"),
148                                 rect, false, true, this, -1);
149                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
150         }
151
152         {
153                 core::rect < s32 > rect(0, 0, 100, 30);
154                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
155                 this->right = Environment->addButton(rect, this,
156                                 GUI_ID_KEY_RIGHT_BUTTON,
157                                 wgettext(key_right.name()));
158         }
159         offset += v2s32(0, 25);
160         {
161                 core::rect < s32 > rect(0, 0, 100, 20);
162                 rect += topleft + v2s32(offset.X, offset.Y);
163                 Environment->addStaticText(wgettext("Use"),
164                                 rect, false, true, this, -1);
165                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
166         }
167
168         {
169                 core::rect < s32 > rect(0, 0, 100, 30);
170                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
171                 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
172                                 wgettext(key_use.name()));
173         }
174         offset += v2s32(0, 25);
175         {
176                 core::rect < s32 > rect(0, 0, 100, 20);
177                 rect += topleft + v2s32(offset.X, offset.Y);
178                 Environment->addStaticText(wgettext("Sneak"),
179                                 rect, false, true, this, -1);
180                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
181         }
182
183         {
184                 core::rect < s32 > rect(0, 0, 100, 30);
185                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
186                 this->sneak = Environment->addButton(rect, this,
187                                 GUI_ID_KEY_SNEAK_BUTTON,
188                                 wgettext(key_sneak.name()));
189         }
190         offset += v2s32(0, 25);
191         {
192                 core::rect < s32 > rect(0, 0, 100, 20);
193                 rect += topleft + v2s32(offset.X, offset.Y);
194                 Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
195                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
196         }
197
198         {
199                 core::rect < s32 > rect(0, 0, 100, 30);
200                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
201                 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
202                                 wgettext(key_jump.name()));
203         }
204
205         offset += v2s32(0, 25);
206         {
207                 core::rect < s32 > rect(0, 0, 100, 20);
208                 rect += topleft + v2s32(offset.X, offset.Y);
209                 Environment->addStaticText(wgettext("Inventory"),
210                                 rect, false, true, this, -1);
211                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
212         }
213
214         {
215                 core::rect < s32 > rect(0, 0, 100, 30);
216                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
217                 this->inventory = Environment->addButton(rect, this,
218                                 GUI_ID_KEY_INVENTORY_BUTTON,
219                                 wgettext(key_inventory.name()));
220         }
221         offset += v2s32(0, 25);
222         {
223                 core::rect < s32 > rect(0, 0, 100, 20);
224                 rect += topleft + v2s32(offset.X, offset.Y);
225                 Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
226                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
227         }
228
229         {
230                 core::rect < s32 > rect(0, 0, 100, 30);
231                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
232                 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
233                                 wgettext(key_chat.name()));
234         }
235         offset += v2s32(0, 25);
236         {
237                 core::rect < s32 > rect(0, 0, 100, 20);
238                 rect += topleft + v2s32(offset.X, offset.Y);
239                 Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
240                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
241         }
242
243         {
244                 core::rect < s32 > rect(0, 0, 100, 30);
245                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
246                 this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
247                                 wgettext(key_cmd.name()));
248         }
249
250
251         //next col
252         offset = v2s32(250, 40);
253         {
254                 core::rect < s32 > rect(0, 0, 100, 20);
255                 rect += topleft + v2s32(offset.X, offset.Y);
256                 Environment->addStaticText(wgettext("Toggle fly"),
257                                 rect, false, true, this, -1);
258                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
259         }
260
261         {
262                 core::rect < s32 > rect(0, 0, 100, 30);
263                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
264                 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
265                                 wgettext(key_fly.name()));
266         }
267         offset += v2s32(0, 25);
268         {
269                 core::rect < s32 > rect(0, 0, 100, 20);
270                 rect += topleft + v2s32(offset.X, offset.Y);
271                 Environment->addStaticText(wgettext("Toggle fast"),
272                                 rect, false, true, this, -1);
273                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
274         }
275
276         {
277                 core::rect < s32 > rect(0, 0, 100, 30);
278                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
279                 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
280                                 wgettext(key_fast.name()));
281         }
282         offset += v2s32(0, 25);
283         {
284                 core::rect < s32 > rect(0, 0, 100, 20);
285                 rect += topleft + v2s32(offset.X, offset.Y);
286                 Environment->addStaticText(wgettext("Range select"),
287                                 rect, false, true, this, -1);
288                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
289         }
290
291         {
292                 core::rect < s32 > rect(0, 0, 100, 30);
293                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
294                 this->range = Environment->addButton(rect, this,
295                                 GUI_ID_KEY_RANGE_BUTTON,
296                                 wgettext(key_range.name()));
297         }
298
299         offset += v2s32(0, 25);
300         {
301                 core::rect < s32 > rect(0, 0, 100, 20);
302                 rect += topleft + v2s32(offset.X, offset.Y);
303                 Environment->addStaticText(wgettext("Print stacks"),
304                                 rect, false, true, this, -1);
305                 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
306         }
307
308         {
309                 core::rect < s32 > rect(0, 0, 100, 30);
310                 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
311                 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
312                                 wgettext(key_dump.name()));
313         }
314         {
315                 core::rect < s32 > rect(0, 0, 100, 30);
316                 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
317                 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
318                 wgettext("Save"));
319         }
320         {
321                 core::rect < s32 > rect(0, 0, 100, 30);
322                 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
323                 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
324                 wgettext("Cancel"));
325         }
326         changeCtype("C");
327 }
328
329 void GUIKeyChangeMenu::drawMenu()
330 {
331         gui::IGUISkin* skin = Environment->getSkin();
332         if (!skin)
333                 return;
334         video::IVideoDriver* driver = Environment->getVideoDriver();
335
336         video::SColor bgcolor(140, 0, 0, 0);
337
338         {
339                 core::rect < s32 > rect(0, 0, 620, 620);
340                 rect += AbsoluteRect.UpperLeftCorner;
341                 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
342         }
343
344         gui::IGUIElement::draw();
345 }
346
347 bool GUIKeyChangeMenu::acceptInput()
348 {
349         g_settings->set("keymap_forward", key_forward.sym());
350         g_settings->set("keymap_backward", key_backward.sym());
351         g_settings->set("keymap_left", key_left.sym());
352         g_settings->set("keymap_right", key_right.sym());
353         g_settings->set("keymap_jump", key_jump.sym());
354         g_settings->set("keymap_sneak", key_sneak.sym());
355         g_settings->set("keymap_inventory", key_inventory.sym());
356         g_settings->set("keymap_chat", key_chat.sym());
357         g_settings->set("keymap_cmd", key_cmd.sym());
358         g_settings->set("keymap_rangeselect", key_range.sym());
359         g_settings->set("keymap_freemove", key_fly.sym());
360         g_settings->set("keymap_fastmove", key_fast.sym());
361         g_settings->set("keymap_special1", key_use.sym());
362         g_settings->set("keymap_print_debug_stacks", key_dump.sym());
363         clearKeyCache();
364         return true;
365 }
366 void GUIKeyChangeMenu::init_keys()
367 {
368         key_forward = getKeySetting("keymap_forward");
369         key_backward = getKeySetting("keymap_backward");
370         key_left = getKeySetting("keymap_left");
371         key_right = getKeySetting("keymap_right");
372         key_jump = getKeySetting("keymap_jump");
373         key_sneak = getKeySetting("keymap_sneak");
374         key_inventory = getKeySetting("keymap_inventory");
375         key_chat = getKeySetting("keymap_chat");
376         key_cmd = getKeySetting("keymap_cmd");
377         key_range = getKeySetting("keymap_rangeselect");
378         key_fly = getKeySetting("keymap_freemove");
379         key_fast = getKeySetting("keymap_fastmove");
380         key_use = getKeySetting("keymap_special1");
381         key_dump = getKeySetting("keymap_print_debug_stacks");
382 }
383
384 bool GUIKeyChangeMenu::resetMenu()
385 {
386         if (activeKey >= 0)
387         {
388                 switch (activeKey)
389                 {
390                 case GUI_ID_KEY_FORWARD_BUTTON:
391                         this->forward->setText(
392                                         wgettext(key_forward.name()));
393                         break;
394                 case GUI_ID_KEY_BACKWARD_BUTTON:
395                         this->backward->setText(
396                                         wgettext(key_backward.name()));
397                         break;
398                 case GUI_ID_KEY_LEFT_BUTTON:
399                         this->left->setText(wgettext(key_left.name()));
400                         break;
401                 case GUI_ID_KEY_RIGHT_BUTTON:
402                         this->right->setText(wgettext(key_right.name()));
403                         break;
404                 case GUI_ID_KEY_JUMP_BUTTON:
405                         this->jump->setText(wgettext(key_jump.name()));
406                         break;
407                 case GUI_ID_KEY_SNEAK_BUTTON:
408                         this->sneak->setText(wgettext(key_sneak.name()));
409                         break;
410                 case GUI_ID_KEY_INVENTORY_BUTTON:
411                         this->inventory->setText(
412                                         wgettext(key_inventory.name()));
413                         break;
414                 case GUI_ID_KEY_CHAT_BUTTON:
415                         this->chat->setText(wgettext(key_chat.name()));
416                         break;
417                 case GUI_ID_KEY_CMD_BUTTON:
418                         this->cmd->setText(wgettext(key_cmd.name()));
419                         break;
420                 case GUI_ID_KEY_RANGE_BUTTON:
421                         this->range->setText(wgettext(key_range.name()));
422                         break;
423                 case GUI_ID_KEY_FLY_BUTTON:
424                         this->fly->setText(wgettext(key_fly.name()));
425                         break;
426                 case GUI_ID_KEY_FAST_BUTTON:
427                         this->fast->setText(wgettext(key_fast.name()));
428                         break;
429                 case GUI_ID_KEY_USE_BUTTON:
430                         this->use->setText(wgettext(key_use.name()));
431                         break;
432                 case GUI_ID_KEY_DUMP_BUTTON:
433                         this->dump->setText(wgettext(key_dump.name()));
434                         break;
435                 }
436                 activeKey = -1;
437                 return false;
438         }
439         return true;
440 }
441 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
442 {
443         if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
444                         && event.KeyInput.PressedDown)
445         {
446                 changeCtype("");
447                 KeyPress kp(event.KeyInput);
448
449                 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
450                 {
451                         this->forward->setText(wgettext(kp.name()));
452                         this->key_forward = kp;
453                 }
454                 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
455                 {
456                         this->backward->setText(wgettext(kp.name()));
457                         this->key_backward = kp;
458                 }
459                 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
460                 {
461                         this->left->setText(wgettext(kp.name()));
462                         this->key_left = kp;
463                 }
464                 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
465                 {
466                         this->right->setText(wgettext(kp.name()));
467                         this->key_right = kp;
468                 }
469                 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
470                 {
471                         this->jump->setText(wgettext(kp.name()));
472                         this->key_jump = kp;
473                 }
474                 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
475                 {
476                         this->sneak->setText(wgettext(kp.name()));
477                         this->key_sneak = kp;
478                 }
479                 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
480                 {
481                         this->inventory->setText(wgettext(kp.name()));
482                         this->key_inventory = kp;
483                 }
484                 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
485                 {
486                         this->chat->setText(wgettext(kp.name()));
487                         this->key_chat = kp;
488                 }
489                 else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
490                 {
491                         this->cmd->setText(wgettext(kp.name()));
492                         this->key_cmd = kp;
493                 }
494                 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
495                 {
496                         this->range->setText(wgettext(kp.name()));
497                         this->key_range = kp;
498                 }
499                 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
500                 {
501                         this->fly->setText(wgettext(kp.name()));
502                         this->key_fly = kp;
503                 }
504                 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
505                 {
506                         this->fast->setText(wgettext(kp.name()));
507                         this->key_fast = kp;
508                 }
509                 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
510                 {
511                         this->use->setText(wgettext(kp.name()));
512                         this->key_use = kp;
513                 }
514                 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
515                 {
516                         this->dump->setText(wgettext(kp.name()));
517                         this->key_dump = kp;
518                 }
519                 changeCtype("C");
520                 activeKey = -1;
521                 return true;
522         }
523         if (event.EventType == EET_GUI_EVENT)
524         {
525                 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
526                                 && isVisible())
527                 {
528                         if (!canTakeFocus(event.GUIEvent.Element))
529                         {
530                                 dstream << "GUIMainMenu: Not allowing focus change."
531                                                 << std::endl;
532                                 // Returning true disables focus change
533                                 return true;
534                         }
535                 }
536                 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
537                 {
538                         if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
539                                 event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
540                         {
541                                 changeCtype("");
542                         }
543
544                         switch (event.GUIEvent.Caller->getID())
545                         {
546                         case GUI_ID_BACK_BUTTON: //back
547                                 acceptInput();
548                                 quitMenu();
549                                 return true;
550                         case GUI_ID_ABORT_BUTTON: //abort
551                                 quitMenu();
552                                 return true;
553                         case GUI_ID_KEY_FORWARD_BUTTON:
554                                 resetMenu();
555                                 activeKey = event.GUIEvent.Caller->getID();
556                                 this->forward->setText(wgettext("press Key"));
557                                 break;
558                         case GUI_ID_KEY_BACKWARD_BUTTON:
559                                 resetMenu();
560                                 activeKey = event.GUIEvent.Caller->getID();
561                                 this->backward->setText(wgettext("press Key"));
562                                 break;
563                         case GUI_ID_KEY_LEFT_BUTTON:
564                                 resetMenu();
565                                 activeKey = event.GUIEvent.Caller->getID();
566                                 this->left->setText(wgettext("press Key"));
567                                 break;
568                         case GUI_ID_KEY_RIGHT_BUTTON:
569                                 resetMenu();
570                                 activeKey = event.GUIEvent.Caller->getID();
571                                 this->right->setText(wgettext("press Key"));
572                                 break;
573                         case GUI_ID_KEY_USE_BUTTON:
574                                 resetMenu();
575                                 activeKey = event.GUIEvent.Caller->getID();
576                                 this->use->setText(wgettext("press Key"));
577                                 break;
578                         case GUI_ID_KEY_FLY_BUTTON:
579                                 resetMenu();
580                                 activeKey = event.GUIEvent.Caller->getID();
581                                 this->fly->setText(wgettext("press Key"));
582                                 break;
583                         case GUI_ID_KEY_FAST_BUTTON:
584                                 resetMenu();
585                                 activeKey = event.GUIEvent.Caller->getID();
586                                 this->fast->setText(wgettext("press Key"));
587                                 break;
588                         case GUI_ID_KEY_JUMP_BUTTON:
589                                 resetMenu();
590                                 activeKey = event.GUIEvent.Caller->getID();
591                                 this->jump->setText(wgettext("press Key"));
592                                 break;
593                         case GUI_ID_KEY_CHAT_BUTTON:
594                                 resetMenu();
595                                 activeKey = event.GUIEvent.Caller->getID();
596                                 this->chat->setText(wgettext("press Key"));
597                                 break;
598                         case GUI_ID_KEY_CMD_BUTTON:
599                                 resetMenu();
600                                 activeKey = event.GUIEvent.Caller->getID();
601                                 this->cmd->setText(wgettext("press Key"));
602                                 break;
603                         case GUI_ID_KEY_SNEAK_BUTTON:
604                                 resetMenu();
605                                 activeKey = event.GUIEvent.Caller->getID();
606                                 this->sneak->setText(wgettext("press Key"));
607                                 break;
608                         case GUI_ID_KEY_INVENTORY_BUTTON:
609                                 resetMenu();
610                                 activeKey = event.GUIEvent.Caller->getID();
611                                 this->inventory->setText(wgettext("press Key"));
612                                 break;
613                         case GUI_ID_KEY_DUMP_BUTTON:
614                                 resetMenu();
615                                 activeKey = event.GUIEvent.Caller->getID();
616                                 this->dump->setText(wgettext("press Key"));
617                                 break;
618                         case GUI_ID_KEY_RANGE_BUTTON:
619                                 resetMenu();
620                                 activeKey = event.GUIEvent.Caller->getID();
621                                 this->range->setText(wgettext("press Key"));
622                                 break;
623                         }
624                         //Buttons
625                         changeCtype("C");
626
627                 }
628         }
629         return Parent ? Parent->OnEvent(event) : false;
630 }
631