3 Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
5 Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License along
18 with this program; if not, write to the Free Software Foundation, Inc.,
19 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "guiKeyChangeMenu.h"
24 #include "serialization.h"
27 #include <IGUICheckBox.h>
28 #include <IGUIEditBox.h>
29 #include <IGUIButton.h>
30 #include <IGUIStaticText.h>
34 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
35 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
36 GUIModalMenu(env, parent, id, menumgr)
42 GUIKeyChangeMenu::~GUIKeyChangeMenu()
47 void GUIKeyChangeMenu::removeChildren()
49 const core::list<gui::IGUIElement*> &children = getChildren();
50 core::list<gui::IGUIElement*> children_copy;
51 for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
52 != children.end(); i++)
54 children_copy.push_back(*i);
56 for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
57 != children_copy.end(); i++)
63 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
71 Calculate new sizes and positions
76 core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
77 screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
78 screensize.Y / 2 + size.Y / 2);
81 recalculateAbsolutePosition(false);
86 core::rect < s32 > rect(0, 0, 125, 20);
87 rect += topleft + v2s32(25, 3);
88 //gui::IGUIStaticText *t =
89 Environment->addStaticText(wgettext("KEYBINDINGS"),
90 rect, false, true, this, -1);
91 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
97 core::rect < s32 > rect(0, 0, 100, 20);
98 rect += topleft + v2s32(offset.X, offset.Y);
99 Environment->addStaticText(wgettext("Forward"),
100 rect, false, true, this, -1);
101 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
105 core::rect < s32 > rect(0, 0, 100, 30);
106 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
107 this->forward = Environment->addButton(rect, this,
108 GUI_ID_KEY_FORWARD_BUTTON,
109 wgettext(key_forward.name()));
112 offset += v2s32(0, 25);
114 core::rect < s32 > rect(0, 0, 100, 20);
115 rect += topleft + v2s32(offset.X, offset.Y);
116 Environment->addStaticText(wgettext("Backward"),
117 rect, false, true, this, -1);
118 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
122 core::rect < s32 > rect(0, 0, 100, 30);
123 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
124 this->backward = Environment->addButton(rect, this,
125 GUI_ID_KEY_BACKWARD_BUTTON,
126 wgettext(key_backward.name()));
128 offset += v2s32(0, 25);
130 core::rect < s32 > rect(0, 0, 100, 20);
131 rect += topleft + v2s32(offset.X, offset.Y);
132 Environment->addStaticText(wgettext("Left"),
133 rect, false, true, this, -1);
134 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
138 core::rect < s32 > rect(0, 0, 100, 30);
139 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
140 this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
141 wgettext(key_left.name()));
143 offset += v2s32(0, 25);
145 core::rect < s32 > rect(0, 0, 100, 20);
146 rect += topleft + v2s32(offset.X, offset.Y);
147 Environment->addStaticText(wgettext("Right"),
148 rect, false, true, this, -1);
149 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
153 core::rect < s32 > rect(0, 0, 100, 30);
154 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
155 this->right = Environment->addButton(rect, this,
156 GUI_ID_KEY_RIGHT_BUTTON,
157 wgettext(key_right.name()));
159 offset += v2s32(0, 25);
161 core::rect < s32 > rect(0, 0, 100, 20);
162 rect += topleft + v2s32(offset.X, offset.Y);
163 Environment->addStaticText(wgettext("Use"),
164 rect, false, true, this, -1);
165 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
169 core::rect < s32 > rect(0, 0, 100, 30);
170 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
171 this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
172 wgettext(key_use.name()));
174 offset += v2s32(0, 25);
176 core::rect < s32 > rect(0, 0, 100, 20);
177 rect += topleft + v2s32(offset.X, offset.Y);
178 Environment->addStaticText(wgettext("Sneak"),
179 rect, false, true, this, -1);
180 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
184 core::rect < s32 > rect(0, 0, 100, 30);
185 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
186 this->sneak = Environment->addButton(rect, this,
187 GUI_ID_KEY_SNEAK_BUTTON,
188 wgettext(key_sneak.name()));
190 offset += v2s32(0, 25);
192 core::rect < s32 > rect(0, 0, 100, 20);
193 rect += topleft + v2s32(offset.X, offset.Y);
194 Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
195 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
199 core::rect < s32 > rect(0, 0, 100, 30);
200 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
201 this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
202 wgettext(key_jump.name()));
205 offset += v2s32(0, 25);
207 core::rect < s32 > rect(0, 0, 100, 20);
208 rect += topleft + v2s32(offset.X, offset.Y);
209 Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1);
210 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
214 core::rect < s32 > rect(0, 0, 100, 30);
215 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
216 this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON,
217 wgettext(key_drop.name()));
220 offset += v2s32(0, 25);
222 core::rect < s32 > rect(0, 0, 100, 20);
223 rect += topleft + v2s32(offset.X, offset.Y);
224 Environment->addStaticText(wgettext("Inventory"),
225 rect, false, true, this, -1);
226 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
230 core::rect < s32 > rect(0, 0, 100, 30);
231 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
232 this->inventory = Environment->addButton(rect, this,
233 GUI_ID_KEY_INVENTORY_BUTTON,
234 wgettext(key_inventory.name()));
236 offset += v2s32(0, 25);
238 core::rect < s32 > rect(0, 0, 100, 20);
239 rect += topleft + v2s32(offset.X, offset.Y);
240 Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
241 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
245 core::rect < s32 > rect(0, 0, 100, 30);
246 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
247 this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
248 wgettext(key_chat.name()));
250 offset += v2s32(0, 25);
252 core::rect < s32 > rect(0, 0, 100, 20);
253 rect += topleft + v2s32(offset.X, offset.Y);
254 Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
255 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
259 core::rect < s32 > rect(0, 0, 100, 30);
260 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
261 this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
262 wgettext(key_cmd.name()));
267 offset = v2s32(250, 40);
269 core::rect < s32 > rect(0, 0, 100, 20);
270 rect += topleft + v2s32(offset.X, offset.Y);
271 Environment->addStaticText(wgettext("Toggle fly"),
272 rect, false, true, this, -1);
273 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
277 core::rect < s32 > rect(0, 0, 100, 30);
278 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
279 this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
280 wgettext(key_fly.name()));
282 offset += v2s32(0, 25);
284 core::rect < s32 > rect(0, 0, 100, 20);
285 rect += topleft + v2s32(offset.X, offset.Y);
286 Environment->addStaticText(wgettext("Toggle fast"),
287 rect, false, true, this, -1);
288 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
292 core::rect < s32 > rect(0, 0, 100, 30);
293 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
294 this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
295 wgettext(key_fast.name()));
297 offset += v2s32(0, 25);
299 core::rect < s32 > rect(0, 0, 100, 20);
300 rect += topleft + v2s32(offset.X, offset.Y);
301 Environment->addStaticText(wgettext("Range select"),
302 rect, false, true, this, -1);
303 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
307 core::rect < s32 > rect(0, 0, 100, 30);
308 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
309 this->range = Environment->addButton(rect, this,
310 GUI_ID_KEY_RANGE_BUTTON,
311 wgettext(key_range.name()));
314 offset += v2s32(0, 25);
316 core::rect < s32 > rect(0, 0, 100, 20);
317 rect += topleft + v2s32(offset.X, offset.Y);
318 Environment->addStaticText(wgettext("Print stacks"),
319 rect, false, true, this, -1);
320 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
324 core::rect < s32 > rect(0, 0, 100, 30);
325 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
326 this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
327 wgettext(key_dump.name()));
330 core::rect < s32 > rect(0, 0, 100, 30);
331 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
332 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
336 core::rect < s32 > rect(0, 0, 100, 30);
337 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
338 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
344 void GUIKeyChangeMenu::drawMenu()
346 gui::IGUISkin* skin = Environment->getSkin();
349 video::IVideoDriver* driver = Environment->getVideoDriver();
351 video::SColor bgcolor(140, 0, 0, 0);
354 core::rect < s32 > rect(0, 0, 620, 620);
355 rect += AbsoluteRect.UpperLeftCorner;
356 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
359 gui::IGUIElement::draw();
362 bool GUIKeyChangeMenu::acceptInput()
364 g_settings->set("keymap_forward", key_forward.sym());
365 g_settings->set("keymap_backward", key_backward.sym());
366 g_settings->set("keymap_left", key_left.sym());
367 g_settings->set("keymap_right", key_right.sym());
368 g_settings->set("keymap_jump", key_jump.sym());
369 g_settings->set("keymap_sneak", key_sneak.sym());
370 g_settings->set("keymap_drop", key_drop.sym());
371 g_settings->set("keymap_inventory", key_inventory.sym());
372 g_settings->set("keymap_chat", key_chat.sym());
373 g_settings->set("keymap_cmd", key_cmd.sym());
374 g_settings->set("keymap_rangeselect", key_range.sym());
375 g_settings->set("keymap_freemove", key_fly.sym());
376 g_settings->set("keymap_fastmove", key_fast.sym());
377 g_settings->set("keymap_special1", key_use.sym());
378 g_settings->set("keymap_print_debug_stacks", key_dump.sym());
382 void GUIKeyChangeMenu::init_keys()
384 key_forward = getKeySetting("keymap_forward");
385 key_backward = getKeySetting("keymap_backward");
386 key_left = getKeySetting("keymap_left");
387 key_right = getKeySetting("keymap_right");
388 key_jump = getKeySetting("keymap_jump");
389 key_sneak = getKeySetting("keymap_sneak");
390 key_drop = getKeySetting("keymap_drop");
391 key_inventory = getKeySetting("keymap_inventory");
392 key_chat = getKeySetting("keymap_chat");
393 key_cmd = getKeySetting("keymap_cmd");
394 key_range = getKeySetting("keymap_rangeselect");
395 key_fly = getKeySetting("keymap_freemove");
396 key_fast = getKeySetting("keymap_fastmove");
397 key_use = getKeySetting("keymap_special1");
398 key_dump = getKeySetting("keymap_print_debug_stacks");
401 bool GUIKeyChangeMenu::resetMenu()
407 case GUI_ID_KEY_FORWARD_BUTTON:
408 this->forward->setText(
409 wgettext(key_forward.name()));
411 case GUI_ID_KEY_BACKWARD_BUTTON:
412 this->backward->setText(
413 wgettext(key_backward.name()));
415 case GUI_ID_KEY_LEFT_BUTTON:
416 this->left->setText(wgettext(key_left.name()));
418 case GUI_ID_KEY_RIGHT_BUTTON:
419 this->right->setText(wgettext(key_right.name()));
421 case GUI_ID_KEY_JUMP_BUTTON:
422 this->jump->setText(wgettext(key_jump.name()));
424 case GUI_ID_KEY_SNEAK_BUTTON:
425 this->sneak->setText(wgettext(key_sneak.name()));
427 case GUI_ID_KEY_DROP_BUTTON:
428 this->dropbtn->setText(wgettext(key_drop.name()));
430 case GUI_ID_KEY_INVENTORY_BUTTON:
431 this->inventory->setText(
432 wgettext(key_inventory.name()));
434 case GUI_ID_KEY_CHAT_BUTTON:
435 this->chat->setText(wgettext(key_chat.name()));
437 case GUI_ID_KEY_CMD_BUTTON:
438 this->cmd->setText(wgettext(key_cmd.name()));
440 case GUI_ID_KEY_RANGE_BUTTON:
441 this->range->setText(wgettext(key_range.name()));
443 case GUI_ID_KEY_FLY_BUTTON:
444 this->fly->setText(wgettext(key_fly.name()));
446 case GUI_ID_KEY_FAST_BUTTON:
447 this->fast->setText(wgettext(key_fast.name()));
449 case GUI_ID_KEY_USE_BUTTON:
450 this->use->setText(wgettext(key_use.name()));
452 case GUI_ID_KEY_DUMP_BUTTON:
453 this->dump->setText(wgettext(key_dump.name()));
461 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
463 if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
464 && event.KeyInput.PressedDown)
467 KeyPress kp(event.KeyInput);
469 if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
471 this->forward->setText(wgettext(kp.name()));
472 this->key_forward = kp;
474 else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
476 this->backward->setText(wgettext(kp.name()));
477 this->key_backward = kp;
479 else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
481 this->left->setText(wgettext(kp.name()));
484 else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
486 this->right->setText(wgettext(kp.name()));
487 this->key_right = kp;
489 else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
491 this->jump->setText(wgettext(kp.name()));
494 else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
496 this->sneak->setText(wgettext(kp.name()));
497 this->key_sneak = kp;
499 else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
501 this->dropbtn->setText(wgettext(kp.name()));
504 else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
506 this->inventory->setText(wgettext(kp.name()));
507 this->key_inventory = kp;
509 else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
511 this->chat->setText(wgettext(kp.name()));
514 else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
516 this->cmd->setText(wgettext(kp.name()));
519 else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
521 this->range->setText(wgettext(kp.name()));
522 this->key_range = kp;
524 else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
526 this->fly->setText(wgettext(kp.name()));
529 else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
531 this->fast->setText(wgettext(kp.name()));
534 else if (activeKey == GUI_ID_KEY_USE_BUTTON)
536 this->use->setText(wgettext(kp.name()));
539 else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
541 this->dump->setText(wgettext(kp.name()));
548 if (event.EventType == EET_GUI_EVENT)
550 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
553 if (!canTakeFocus(event.GUIEvent.Element))
555 dstream << "GUIMainMenu: Not allowing focus change."
557 // Returning true disables focus change
561 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
563 if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
564 event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
569 switch (event.GUIEvent.Caller->getID())
571 case GUI_ID_BACK_BUTTON: //back
575 case GUI_ID_ABORT_BUTTON: //abort
578 case GUI_ID_KEY_FORWARD_BUTTON:
580 activeKey = event.GUIEvent.Caller->getID();
581 this->forward->setText(wgettext("press Key"));
583 case GUI_ID_KEY_BACKWARD_BUTTON:
585 activeKey = event.GUIEvent.Caller->getID();
586 this->backward->setText(wgettext("press Key"));
588 case GUI_ID_KEY_LEFT_BUTTON:
590 activeKey = event.GUIEvent.Caller->getID();
591 this->left->setText(wgettext("press Key"));
593 case GUI_ID_KEY_RIGHT_BUTTON:
595 activeKey = event.GUIEvent.Caller->getID();
596 this->right->setText(wgettext("press Key"));
598 case GUI_ID_KEY_USE_BUTTON:
600 activeKey = event.GUIEvent.Caller->getID();
601 this->use->setText(wgettext("press Key"));
603 case GUI_ID_KEY_FLY_BUTTON:
605 activeKey = event.GUIEvent.Caller->getID();
606 this->fly->setText(wgettext("press Key"));
608 case GUI_ID_KEY_FAST_BUTTON:
610 activeKey = event.GUIEvent.Caller->getID();
611 this->fast->setText(wgettext("press Key"));
613 case GUI_ID_KEY_JUMP_BUTTON:
615 activeKey = event.GUIEvent.Caller->getID();
616 this->jump->setText(wgettext("press Key"));
618 case GUI_ID_KEY_DROP_BUTTON:
620 activeKey = event.GUIEvent.Caller->getID();
621 this->dropbtn->setText(wgettext("press Key"));
623 case GUI_ID_KEY_CHAT_BUTTON:
625 activeKey = event.GUIEvent.Caller->getID();
626 this->chat->setText(wgettext("press Key"));
628 case GUI_ID_KEY_CMD_BUTTON:
630 activeKey = event.GUIEvent.Caller->getID();
631 this->cmd->setText(wgettext("press Key"));
633 case GUI_ID_KEY_SNEAK_BUTTON:
635 activeKey = event.GUIEvent.Caller->getID();
636 this->sneak->setText(wgettext("press Key"));
638 case GUI_ID_KEY_INVENTORY_BUTTON:
640 activeKey = event.GUIEvent.Caller->getID();
641 this->inventory->setText(wgettext("press Key"));
643 case GUI_ID_KEY_DUMP_BUTTON:
645 activeKey = event.GUIEvent.Caller->getID();
646 this->dump->setText(wgettext("press Key"));
648 case GUI_ID_KEY_RANGE_BUTTON:
650 activeKey = event.GUIEvent.Caller->getID();
651 this->range->setText(wgettext("press Key"));
659 return Parent ? Parent->OnEvent(event) : false;